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hasashi's custom jutsu
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<p>[QUOTE="~Hasashi~, post: 2284434, member: 8254"]</p><p>mera-mera bodi (flame-flame body)</p><p>rank: A</p><p>type: supplementary </p><p>range: short</p><p>chakra: 30 </p><p>damage: N/A</p><p>description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.</p><p>~can only be activated for maximum 2 turns at a time and a maximum of three times per battle</p><p>~all fire jutsu go +20</p><p>~no water jutsu in the form</p><p>~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.</p><p>~all of Ace's wind jutsu lose half their power</p><p>~No EIG or any other mode while in this form</p><p></p><p></p><p>flame flame whips (mera-mera shiranui)</p><p>rank: S</p><p>type: attack</p><p>range: short</p><p>chakra: 40</p><p>damage: 100 (80+20 for mera-mera)</p><p>description: Ace launches two long lances made of fire at his opponent's chest. The lances have the combined effect of simultaneously burning an opponent while piercing their chest.</p><p>~only when mera-mera is active</p><p>~Twice per battle</p><p>~no wind jutsu same turn</p><p></p><p></p><p></p><p></p><p>mera mera jiten (flame flame spin)</p><p>type: Attack</p><p>rank: S</p><p>range: short-long (depending on the speed and power of the spin)</p><p>chakra: 40</p><p>damage: 100 (+20 for mera-mera mode)</p><p>description: Much similar to the Hyuga clan rotation Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins and the ground in a near-lava state. No more ice jutsu can be used for the duration of the battle, Furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling the fire or remain in the same position.</p><p>~1 times per battle</p><p>~only fire jutsu in the same turn as usage</p><p>~only 2 jutsu in the same turn and the next turn</p><p>~no fire jutsu 2 turns after mera-mera ends because of this</p><p>~the opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends mera-mera mode he takes the same damage (+20)</p><p>~only water jutsu of the same rank (either S with a boost or forbidden b/c the jutsu equals in power with forbidden due to mera mera technique) can stop this jutsu. If a water jutsu on a lower rank is used it will just be evaporated</p><p></p><p></p><p>mera-mera koudo atsusa (flame-flame advanced heat)</p><p>rank: Forbidden</p><p>type: supplementary</p><p>range: short</p><p>chakra: 100 (requires intense concentration of chakra)</p><p>damage: +50 to all fire jutsu and 100 damage to the user after the technique ends</p><p>description: The ultimate mera-mera technique, by focussing an intense amount of fire the user will enter mera-mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks.</p><p>~lasts only one mera-mera mode </p><p>~mera-mera can't be used 3 turns before usage </p><p>~only fire jutsu in this form of mera-mera</p><p>~does 100 damage to the user after mera-mera advanced heat</p><p>~no more fire, water, or wind jutsu after mera-mera advanced hea</p><p>~ and no more A, S or forbidden ranks after mera-mera advanced heat</p><p>~no more taijutsu for the rest of the battle</p><p>~no more jutsu that require hand signs for the rest of the battle</p><p>~any water jutsu that comes within close range of the user will evaporate</p><p></p><p></p><p>mera-mera fenikkusu tama (flame-flame phoenix bullet)</p><p>rank: S</p><p>type: attack</p><p>range: short-long</p><p>chakra: 40</p><p>damage: 100 (80+20 for mera-mera)</p><p>description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp</p><p>~once per battle</p><p>~only one other jutsu in the same turn</p><p>[/QUOTE]</p>
[QUOTE="~Hasashi~, post: 2284434, member: 8254"] mera-mera bodi (flame-flame body) rank: A type: supplementary range: short chakra: 30 damage: N/A description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire. ~can only be activated for maximum 2 turns at a time and a maximum of three times per battle ~all fire jutsu go +20 ~no water jutsu in the form ~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace. ~all of Ace's wind jutsu lose half their power ~No EIG or any other mode while in this form flame flame whips (mera-mera shiranui) rank: S type: attack range: short chakra: 40 damage: 100 (80+20 for mera-mera) description: Ace launches two long lances made of fire at his opponent's chest. The lances have the combined effect of simultaneously burning an opponent while piercing their chest. ~only when mera-mera is active ~Twice per battle ~no wind jutsu same turn mera mera jiten (flame flame spin) type: Attack rank: S range: short-long (depending on the speed and power of the spin) chakra: 40 damage: 100 (+20 for mera-mera mode) description: Much similar to the Hyuga clan rotation Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins and the ground in a near-lava state. No more ice jutsu can be used for the duration of the battle, Furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling the fire or remain in the same position. ~1 times per battle ~only fire jutsu in the same turn as usage ~only 2 jutsu in the same turn and the next turn ~no fire jutsu 2 turns after mera-mera ends because of this ~the opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends mera-mera mode he takes the same damage (+20) ~only water jutsu of the same rank (either S with a boost or forbidden b/c the jutsu equals in power with forbidden due to mera mera technique) can stop this jutsu. If a water jutsu on a lower rank is used it will just be evaporated mera-mera koudo atsusa (flame-flame advanced heat) rank: Forbidden type: supplementary range: short chakra: 100 (requires intense concentration of chakra) damage: +50 to all fire jutsu and 100 damage to the user after the technique ends description: The ultimate mera-mera technique, by focussing an intense amount of fire the user will enter mera-mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks. ~lasts only one mera-mera mode ~mera-mera can't be used 3 turns before usage ~only fire jutsu in this form of mera-mera ~does 100 damage to the user after mera-mera advanced heat ~no more fire, water, or wind jutsu after mera-mera advanced hea ~ and no more A, S or forbidden ranks after mera-mera advanced heat ~no more taijutsu for the rest of the battle ~no more jutsu that require hand signs for the rest of the battle ~any water jutsu that comes within close range of the user will evaporate mera-mera fenikkusu tama (flame-flame phoenix bullet) rank: S type: attack range: short-long chakra: 40 damage: 100 (80+20 for mera-mera) description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp ~once per battle ~only one other jutsu in the same turn [/QUOTE]
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