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is quite unorganized so I'm making a new one. (Note: Many of these customs were taught before the new rules to many people they are still allowed to use them, however the only people I know they've been taught to after the new rules are listed if I forgot your name please vm me)
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MINE
Mine
# 1:
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Donated to Canon listNew #1
Raiton: Zettai no Ikazuchi) Lighting style: Lighting of absolution
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will hold his arms out at his sides and focus his lighting chakra around the back of his head. The Chakra will be manipulated using shape manipulation until it turns into a white viable halo of lighting that will begin to fly into the air, taking the user along with it. The user will then push his hands forward infront of him making the halo expand infront of him as it fires hundreds of spikes towards the ground purposefully missing the enemy so that the spikes land in a circular formation around the target leaving the enemy trapped inside the circle of lighting. The lighting will explode in a 360 shock wave hitting everything on the ground, once the lighting explosion has gone off the user will fall back towards the ground.
Note: Can only be used twice
Note: the user can chose to stay on the ground and let the Halo rain the lighting down upon both him and the enemy
Note: If already in the air the user will not float up higher, also the user can chose to release the jutsu from the ground but the spikes will go straight for the enemy rather then make a circle around him.
Note: No lighting jutsu in the same turn, no lighting Above A rank next turn
Approved
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#2: Free
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#3 UPDATE
Hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage
Type:Supplementary
Rank:S
Range:Self
Chakra Points:50(-10 per turn to keep active)
Damage Points:N/A +1 rank to ice jutsu
Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 1 rank stronger and when he touches something, it causes a minor case of frost bite, making taijutsu more effective. The user can not be harmed by fire of B rank or below as the ice around him would keep him cold and not injured.
Notes:
-Can only be used thrice
-Last 4 turns
-No more ice Jutsus above A rank for 2 turns after jutsu ends
-can only use ice jutsu Water jutsu, wind jutsu and taijutsu while in this mode
-User will suffer a -10 to their health after the jutsu deactivates
Approved here:
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Taught: inch,goddess
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#4: Free
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UPDATED
5 Hyouton: Koori Bakudan)- Ice Relase: Ice Bomb
Type: Offensive
Rank: Forbidden
Range:Short-Mid
Chakra Cost: 50
Damage Points: 90 (-20 to the user from the blast)
Description: The user will make 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle.
Note: Can't use any more ice jutsu Above B rank for 2 turns and water or wind above A-Rank for 2 turns
note: user can't perform taijutsu during the next turn
Note: Usable once per match
Note: can only be taught by -Haku Yuki-
update approved here:
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Taught: Inch
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Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation
Update approved here:
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taught: Inch
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#6: (Hyouton/Futon: Buriza-do)- Ice Release/Wind release: Blizzard
Type: Supplementary
Rank:A
Range:Short-long
Chakra Cost:30 (-15 per turn)
Damage Points: N/A
Description: The user will form one hand seal and focus his water and wind chakra into the already snowing area. The snow will begin to fly sideways at very fast speeds until it becomes a harsh blizzard. The sound of the blizzard will block all sound and the vision will be brought to zero basically leaving the user and the enemy with nothing but smell as vision is blocked sound is nothing but raging wind and feel they will become numb with frost bite after 2 turns in the storm. The user is used to cold temperatures and will feel little to nothing, but those unused to frost bite/freezing temperatures will have decreased hand seal speed, and their regular running speed will decrease by one rank as well.
note: Neither the user nor the enemy can see hear where they are in the storm, unless they have sensory ninjutsu
note: Sharingan up to and including 3t can't see through it,but Byukugan and Rinnegan can.
note: Can only be used 2 times
note: Lasts 4 turns
note: After 2 turns the enemy will become numb ( but will not affect anything other then feeling )
Update approved here:
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Taught to(after new rules) : Blizzard,Mcrazor, sliva, inch
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7:
Suiton: Mizu Tekishutsu) Water Style: Water Extraction
Type: Supplementary
Rank:B
Range:long-short
Chakra Cost:30(-5 per turn)
Damage Points:n/a
Description: the user will make 1 hand seal and focuses his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface as high as the users waist, and becomes a usable water source to the user alone aslong as he keeps pumping his chakra into the water every turn to prevent others from using it.
Note: can only be used 3 times per battle
Update approved here:
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Taught to: Inch,Answer ( after new rules few people learned it before the new rules)
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UPDATED
#8:Hyouton: Koori Yoroi)-Ice Release: Ice Armor
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30(-10 per turn to keep active)
Damage Points: N/A
Description: The user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and release the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered.
Note: Only lasts Four turns
Note: Usable three times per battle
Note:After the jutsu wears off the user can't use it again for 2 turns
Note: User is only able to use Water,Wind, Ice,ninjutsu and taijutsu while using this armor.
Note:After the jutsu wears off the user can't use it again for 2 turns
update approved here:
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Taught to: Tybone, sliva,inch,goddess
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#9:
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#10:
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People who have learned this jutsu: Edward,Omega5,-vegeta, Prof.Sarutobi,Korra/now everyone with wind mastered
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#11:
Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-30 per turn to sustain)
Damage: 80
Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded)
Notes & Restrictions:
- Can only be used twice with a two turn cooldown.
- Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time.
- Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques.
- All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique)
Approved here:
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Taught too: edward,tybone,inch
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#12:
Hyoton: Fraust no shūjin) - Ice Release: Prisoners of the Frost
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: With the use of their ice chakra and three handseals (Boar → Rat → Tiger), the user will channel ice that chakra approximately 3 meters behind the target. The ice chakra would serve to cause the water molecules to multiply to create an ample amount of water, then harden to be formed into ice. With the use of shape manipulation, the user will be able to shape the ice into a tomb, about the size of the target. With further shape manipulation, the user can shape four shackles with chains attach to them, and with a wave of the hand, cause the shackles to extend and bind to the opponents limb, while pulling them back abruptly, and locking them into the tomb. With the use of another handseal, the user can cause the inside of the tomb to create icicles, stabbing a target who is inside and possibly killing them.
Notes & Restrictions:
- Shackles can extend up to 10 meters
- Can only be used three times, with a two turn cooldown. No S-rank wind/water for the next turn, and no S-rank Ice either.
- The tomb can stay at the battlefield for two turns without being used, however, on the third turn, it will simply melt.
Approved here:
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Taught too: Edward,inch
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#13
(Hyouton: Tou Ue)- Ice style: Freeze up
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape, the user will maintain their shape due to ice being solid. While the user is like this they will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice and if shattered the user will still be alive unless they return to their human form but will still be able to perform ninjutsu if the jutsu used as long as they don't require handseals. If shattered (as in into pieces not just an arm or a leg) the user will not die unless they turn back to their human state but even if shattered into pieces the user will be able to preform water wind and ice jutsu still as long as they don't require handseals. (once again that wouldn't count it just a leg was shattered you would still be able to make handseals if your arms are intact). While this is active, the user can only use Ice, Wind, Water and any KG/CE combinations of the aforementioned elements as well as non-elemental abilities (Nin, Gen, Tai, Ken, etc).
Note: User can remain as ice for four turns
Note: can only be used thrice per battle
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taught to: Mcrazor,inch
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#14 UPDATED
Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is a sister jutsu to Ice release: freeze up, and is used only after the user has been shattered either by alittle bit like losing an arm or alot like being completely turned into little pieces of ice. The user will focus his chakra into one piece of the Ice which will become the center piece or the brain the chakra spread will out from the center piece like a spider web one string of chakra attached to each piece of ice. Then using his chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking. The user can also reform from having been melted, the process is similar in that the user will spread his chakra amongst his body and pull it back together but in order to fully reform he'll also refreeze himself using his Wind chakra. Unless the moisture is vapourised
Note: Can only be used three times per battle
Note: The user can use this for a single limb or their entire body,meaning if you lose an arm last turn and the next turn you shatter completely this jutsu will bring everything back together.
Approved here:
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Taught to: Mcrazor,inch
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#15
Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.
Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
Update approved here:
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Taught to: Nakiri,Vegeta,Howard,
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#16 Doton/Fūton/hyouton: aisu kanketsusan)-Earth/wind/ice style: Ice geyser
Type: Offensive
Rank: S
Range: mid-Long
Chakra: 40
Damage: 80
Description: the user will tap his foot on the ground 3 times, the first time he is using his earth chakra to hallow out the ground beneath the enemy. The second will then create ice shards inside the hole and finally the third will force wind chakra upwards beneath the ice forcing ice come up by sending his wind chakra under the ice forcing it up creating a large barrage of ice shards and wind come up from beneath the enemy tearing them to shreds.
Note: the ice and wind together equal s rank, the earth chakra is for hallowing the ground and that's it.
Note: can only be used twice per battle
Note: no earth, or wind or ice jutsu above S can be used in the same turn
Note: two turn cool down before second use
Note: No ice above A rank in the next turn
Approved here.
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Taught: Inch
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#17 Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user)
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.
Approved here:
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taught: Inch
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# 18
Fūton/ Suiton/hyouton: tatsumaki) Wind/Water/Ice: Tornado
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single hand seal and create a tornado of water around the enemy spinning clock wise then with another hand seal the user will create a wind tornado directly outside the water tornado spinning counter clock wise. The force of the two tornados will force the enemy to the ground and then they will enclose on the enemy and freeze trapping them inside the frozen tornado before the user blows it up using the tiger hand seal.
Note: Can only be used twice
Note: the water wind and ice are all see through
Note: No wind water or ice above A rank in the same turn
Note: no S rank ice next turn
Approved here:
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taught: Inch
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#19 (Futon: Kaze Heki)-Wind style: Wind Burst
Type: Offensive/Defensive
Rank: S-rank
Range: Short-long
Chakra: 40
Damage: 80
Description: The user will inhale deeply until their chest puffs up so large it rips their shirt open. As the user inhales this air he will infuse chakra into his chest and stomach aswell as the rest of his body but not as large quinaities as in the chest and stomach. The user will rotate the wind inside. The wind will then release from the users ears when he closes his mouth, this will block anything attacking him from his sides but if he rotates while releasing this jutsu the attack could go 360 blocking everything weak to wind around the user.
Note: Temporary hearing loss comes with this jutsu, the user will regain his hearing after 3 turns.
Note: No wind jutsu in the same turn
Note: Only 1 other jutsu can be used in the same turn
Note: Can only be used thrice
taught to: Korra
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#20 Futon: Kaze Baburu)-Wind style: Wind Bubble
Type: Offensive
Rank: F-rank
Range: Short-Mid
Chakra: 60
Damage: 90
Description: Said to be the ultimate wind style ninjutsu, The user will clap his hands and form a bubble of wind around himself and the enemy. The wind,through,suction, will pull them each to opposite sides of the bubble slamming them into the wall of wind altough this causes sharp cuts and bleeding it will not kill either person. From here the wind bubble will begin to spin going at great speeds cutting and tearing apart the skin and muscle of both people and launch both out at fast speeds crashing them into the ground at long range. After the jutsu has finished the wind will disperse into a gentle breeze that can be felt hundreds of miles away but does no damage.
Note: If the user does not defend himself as well he risks death
Note: Can only be used once
Note: No wind jutsu can be used after the turn ends for 3 turns
Note: No Wind jutsu Above A rank can be used in the turn Pior
Note: No F ranks for 3 turns
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taught to: Rexii
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