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<p>[QUOTE="-Haku Yuki-, post: 19599240, member: 59302"]</p><p style="text-align: center"><img src="http://i.ytimg.com/vi/oK02IKaH1K8/maxresdefault.jpg" data-url="http://i.ytimg.com/vi/oK02IKaH1K8/maxresdefault.jpg" class="bbImage " style="" alt="" title="" /></p><p><strong><p style="text-align: center"><span style="font-size: 26px"><span style="color: #00ffff">Summons</span></span></p><p></strong></p><p></p><p></p><p>#1 Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza</p><p>Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40(-5 perturn)</p><p>Damage: N/A</p><p>Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked.</p><p></p><p>Note: Can only be summoned once per battle.</p><p>Note: Stays on the field for no more than 4 turns.</p><p>Note: Every ranked ability counts as a move.</p><p>Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.</p><p>Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn.</p><p></p><p>Taught to: Korra, Vegeta, Howard</p><p></p><p>Approved: <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21101624&viewfull=1#post21101624">http://narutobase.net/forums/showthread.php?t=711213&p=21101624&viewfull=1#post21101624</a></p><p></p><p><img src="http://cdn.bulbagarden.net/upload/thumb/c/c7/Rayquaza_M07.png/220px-Rayquaza_M07.png" data-url="http://cdn.bulbagarden.net/upload/thumb/c/c7/Rayquaza_M07.png/220px-Rayquaza_M07.png" class="bbImage " style="" alt="" title="" /></p><p></p><p></p><p>Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz</p><p>Type: Attack/Defense/Supplemental</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.</p><p></p><p>~Notes~</p><p>- Must be taught by -Vegeta </p><p>- Cannot be on the field if Manda is present</p><p>- Stays on the field for 4 turns or until dispersed</p><p>- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned</p><p>- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame</p><p></p><p>Learned: <a href="http://narutobase.net/forums/showthread.php?t=687994">http://narutobase.net/forums/showthread.php?t=687994</a></p><p></p><p></p><p>(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: C-A</p><p>Range: Short </p><p>Chakra: 15-30</p><p>Damage: 30-60</p><p>Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.</p><p>Note: Must know Snake Summoning</p><p>Note: Must be taught by Korra.</p><p>Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625">http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625</a></p><p></p><p>(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes </p><p>Rank: S rank</p><p>Type: Offensive/Defensive/Supplementary </p><p>Range: Short-long </p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis. </p><p>Note: Must be able to summon snakes</p><p>Note: This jutsu takes two turns. One to completely set up and the next to actually be used.</p><p>Note: Usable twice with a 3 turn cool down between uses.</p><p>Note: All the snakes last for 2 turns.</p><p>Note: Must be taught by Blake Belladonna</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625">http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625</a></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=664608&p=19859874#post19859874">Rat summons</a></p><p><a href="http://narutobase.net/forums/showthread.php?t=664608&p=19859874#post19859874"></a></p><p>(Nezumi Kuchiyose no Jutsu: Shu , Suraisu-fū) Rat Summoning Technique: Shu, The slicing wind</p><p>Show</p><p>Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Shu is the weapons specialist of the Underland, standing at 10 feet tall with pitch black fur and red eyes. Unlike most Giant Ninja Rats from the Underland he appears clad in lightweight body armor with two swords that can connect at their hilts to create a spear. Shu is Ańbu Juniør's personal summon and is oriented towards Kenjutsu even though he has an affinity for wind, capable of releasing B-ranked slicing blades of wind from the swing of his Katanas or claws. He is also able to use up to and including S-Rank Kenjutsu techniques. One of Shu's abilities allows his to release his wind chakra to coat his body and causes his form to sway and flicker, which makes it difficult for opponents to properly judge his actual distance from them, but does not affect his speed. The Coat of wind also serves to protect him from B-rank and below lightning techniques.</p><p>~Can only be summoned once and stays on the field for four turns.</p><p>~All of Shu's abilities count as a move.</p><p>~The coat of wind can only be used once per battle and lasts for one turn.</p><p></p><p></p><p>Nezumi tonzura) Rat Escape</p><p>Show</p><p>Rank: C</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Range: N/A</p><p>Description: Using your Summoned Beast you can Dig a whole into the ground to escape an on coming attack And it cost 30 chakra every turn to stay under there. (Max 2 turns)</p><p></p><p></p><p>Nezumi: Rat Clones</p><p>Show</p><p>Rank: C</p><p>Type: Supplementary</p><p>Chakra: 15</p><p>Damage: NA</p><p>Description: After summoning your Ninja rat. He can then Perform a Clone Jutsu. and the clone can do any Jutsu its original can.</p><p>*Note: Only Summoned Beast Can use</p><p></p><p></p><p>(Nezumi Anaboko)Rat hole</p><p>Show</p><p>Rank: B</p><p>Chakra: 25</p><p>Damage: 40</p><p>Range: Short/ long</p><p>Description: Using your Summoned Rat you can Then Dig a hole Into the Ground while riding on the back of it which causes the earth to shake so the user can't make Jutsu on account they would be shaking to much then using the rats hearing to pinpoint the enemy it can jump up and attack the enemy</p><p>*Note: Only Summoned Beast Can Preform</p><p>*Note: can't work on water</p><p></p><p></p><p>(Katon Sutairu: Nezumi Kataki)Fire Style: Rats Revenge</p><p>Show</p><p>Rank: B</p><p>Type: Attack/Defense</p><p>Chakra: 25</p><p>Damage: 40</p><p>Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy. </p><p>Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)</p><p>Note: Can’t be used against any S-rank Jutsu</p><p></p><p></p><p>Nezumi: Rat Explosives</p><p>Show</p><p>Type: attack</p><p>Rank: B</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: By focusing you chakra you can blow up any rat based jutsu you control, summons, statues, anything shaped like a rat and is under your control.</p><p></p><p></p><p>Nezumi: Rat Flesh</p><p>Show</p><p>Rank: B</p><p>Chakra: 60</p><p>damage: N/A</p><p>Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.</p><p>Note: Must have a contract with the rats. </p><p>Note: can build up to 2 walls at a time</p><p>Note: can only be used 3 times in a battle.</p><p></p><p></p><p>Nezumi: Rat flesh spikes </p><p>Show</p><p>Rank: B</p><p>Chakra: 50</p><p>Damage 50</p><p>Description: Rat spikes made of rat flesh, attack the enemy. It can be used off any rat or rat flesh you can see. sort of like earth spikes but with rat flesh instead a basic attack made by the ancients to save their country. Spikes extend maximum one meter from source of flesh.</p><p>Note: Only works on rat flesh jutsu's or rats themselves</p><p>Note: Must have contract with the rats</p><p>Note: Must have one turn gap at least between each use</p><p></p><p></p><p>Nezumi: Rat wave</p><p>Show</p><p>Rank: A</p><p>Chakra: 50</p><p>Damage: NA</p><p>Description: A huge wave of rats used to flood the field of rats and cover the enemy. This helps detect where the enemy is incase of a blinding jutsu or anything that may hamper my vision. </p><p>Note: Can be used only twice per battle</p><p>Note: Each time used, rats stay on battlefield for two turns before they automatically disappear.</p><p></p><p></p><p>(Nezumi) Rat hunger</p><p>Show</p><p>Type: Defence/supplementary.</p><p>Rank: A</p><p>Chakra:30</p><p>Damage: N/A</p><p>Description: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or getting through a tough shield</p><p>Note: Only usable 3 times in battle</p><p>Note: Only rat summon Can use.</p><p></p><p></p><p>Summoning: Giant Ninja rat</p><p>Show</p><p>Rank: A</p><p>Chakra: 60</p><p>Type: Defense or attack</p><p>Damage: Depends</p><p>Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana</p><p></p><p></p><p>(Nezumi kizu) Rat Slash</p><p>Show</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Range: Short </p><p>Description: After you summon the Giant Rat He Can then Use the Elements of its user to Combine with his blade to Slash his opponent with both katana.</p><p>*Note: Only The Summoned Beast Can use this. </p><p>*Note: You can use 2 elements 1 per blade. like lightning in one blade and water in the other or any other elemental variation you want</p><p></p><p></p><p>(Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2</p><p>Show</p><p>Rank: S</p><p>Type: Attack/Defense</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy. </p><p>Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)</p><p></p><p></p><p>Rat flesh surface</p><p>Show</p><p>Rank: S</p><p>Chakra: 70</p><p>Damage: NA</p><p>Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not literally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.</p><p>Note: must have a contract with the rats</p><p>Note: Only usable 1 time a per battle</p><p>Note: Lasts 3 turns</p><p></p><p></p><p>(Nezumi Kuchiyose) - Thousand rat Summoning</p><p>Show</p><p>Rank: S</p><p>Type:Supplementary</p><p>Range:Short-Mid</p><p>Chakra Cost:15</p><p>Co-creator:Skye Kaguya</p><p>Damage Points:N/A</p><p>Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.</p><p>Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big appetite.</p><p></p><p></p><p>Nezumi: Rat Chakra</p><p>Show</p><p>Rank: Forbidden</p><p>Chakra: 80</p><p>Damage: NA</p><p>Description: By meditating with the rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This jutsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user.</p><p>Note: Only usable 1 time a battle</p><p>Note: Only Rat summoners can use.</p><p>Note: After use you are slower, weaker, and all senses are extremely weakened. </p><p>Note: After Use you cannot use Forbidden ranked jutsu.</p><p>Note: Lasts 3 turns</p><p></p><p></p><p>Nezumi Shuhō: Ō no kaisan) Rat Technique: King's Dissolution</p><p>Show</p><p>Type:Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20 </p><p>Damage: N/A </p><p>Description: The user will perform a single handseal and channel chakra throughout their body, upon which they will begin to dissolve into a multitude of small rats that scatter in all directions. Similar to how Jiraiya travels in small toads, the user would be stealthily concealed within one of the rodents, who move with great agility to cover large distances. While inside the rat, the user will be aware of his surroundings outside, and after reaching a safe distance he can have the rat release him from it's mouth. While within the rat, the user is unable to use any techniques, and must fully emerge from it in order to do so. </p><p>~Can only be use twice per battle </p><p>~Must sign rat contract to use</p><p>~Can only stay within the rat for two turns</p><p>~Rats used in this technique cannot be detonated</p><p></p><p></p><p>(Nezumi Kuchiyose no Jutsu: Sukauto) Rat Summoning Technique: Scout</p><p>Show</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user summons ten normal sized rats to use for either reconnaissance or communication purposes. One of the rats will stay on the user's shoulder while the rest scatter throughout the battlefield. They are able to communicate by emitting high frequency squeaks inaudible to normal shinobi (infrasound), that can reach an expansive range and are picked up by the rat on the user's shoulder who passes along the information. Since the rats are capable of human speech they can be given to other shinobi to act as a sort of intercom. This enable the user to pass along messages between himself and potential allies in the same area.</p><p>~Must Sign Rat contract to use</p><p>~Can only be used once per battle.</p><p>~Cannot use any rat based jutsu from these rats</p><p></p><p>Nezumi Shuhō: Sesshi Gantoretto) Rat Technique: Incisor Gauntlets</p><p>Show</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user summons two giant rat incisors over each arm that are as wide as the user's body when placed together, and span from two inches in front of the users fist, over his forearm and up to his elbow. Since the enamel of a rat's incisors is harder than Iron and platinum, the gauntlets allows to user to smash through solid techniques of the same rank, by punching at the incoming technique and utilizing the natural hardness rat teeth. However, since the hardness of steel varies, the gauntlets will crumble if used to block or attack a steel technique of the same rank that approaches with tremendous force. When used to attack an opponent the gauntlets would cause serious piercing damage due to their sharp edges. They can also be used in a defensive measure to block or stop incoming attacks by simply holding the gauntlets together in front of the user. While the gauntlets are active the user is unable to use other techniques tied to the rat contract, but they can also be dissolved whenever the user chooses, and they also don’t hinder the user from performing hand seals.</p><p>~Must sign the rat contact to use.</p><p>~Can only be used twice per battle.</p><p>~Lasts for three turns before dissolving.</p><p>Nezumi Shuhō: Hāmerun No Fuefuki) Rat Technique: The Pied Piper</p><p>Show</p><p>Type: Supplementary/Defense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A (-30 to user)</p><p>Description: The user summons a rat that specializes in chakra control, which will position itself atop the his shoulder. Once positioned the rat will cover it’s tail with chakra and insert it into the back of the user’s neck in order to connect to his chakra network. The pain from the tail being inserted is enough to break the user out of A-ranked or lower genjutsu, and once there the rat will begin to periodically insert its chakra into the user. Since the user’s chakra flow is being repeatedly altered by the periodic introduction of foreign chakra, he will be unaffected by S-ranked and below genjutsu techniques. After five turns of transferring all it's chakra, the rat will remove its tail from the user's body, shrivel up, and die. </p><p>*Note: Last for four turns.</p><p>*Note: Can only be used once per battle.</p><p>*Note: Can be used to combat up to S-ranked Genjutsu.</p><p>*Note: While this jutsu is active, no other rats can be summoned</p><p>*Note: Must Sign Rat contract to use.</p><p>[/QUOTE]</p>
[QUOTE="-Haku Yuki-, post: 19599240, member: 59302"] [CENTER][IMG]http://i.ytimg.com/vi/oK02IKaH1K8/maxresdefault.jpg[/IMG][/CENTER] [b][center][size=7][color="#00ffff"]Summons[/color][/size][/center][/b] #1 Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza Type: Summoning Rank: S Range: Short Chakra: 40(-5 perturn) Damage: N/A Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked. Note: Can only be summoned once per battle. Note: Stays on the field for no more than 4 turns. Note: Every ranked ability counts as a move. Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn. Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn. Taught to: Korra, Vegeta, Howard Approved: [url]http://narutobase.net/forums/showthread.php?t=711213&p=21101624&viewfull=1#post21101624[/url] [IMG]http://cdn.bulbagarden.net/upload/thumb/c/c7/Rayquaza_M07.png/220px-Rayquaza_M07.png[/IMG] Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz Type: Attack/Defense/Supplemental Rank: S Range: N/A Chakra Cost: 40 Damage Points: 80 Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole. ~Notes~ - Must be taught by -Vegeta - Cannot be on the field if Manda is present - Stays on the field for 4 turns or until dispersed - In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned - If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame Learned: [url]http://narutobase.net/forums/showthread.php?t=687994[/url] (Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support Type: Offensive/Defensive/Supplementary Rank: C-A Range: Short Chakra: 15-30 Damage: 30-60 Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis. Note: Must know Snake Summoning Note: Must be taught by Korra. Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu [url]http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625[/url] (Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes Rank: S rank Type: Offensive/Defensive/Supplementary Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis. Note: Must be able to summon snakes Note: This jutsu takes two turns. One to completely set up and the next to actually be used. Note: Usable twice with a 3 turn cool down between uses. Note: All the snakes last for 2 turns. Note: Must be taught by Blake Belladonna [url]http://narutobase.net/forums/showthread.php?t=727546&p=21144625#post21144625[/url] [URL="http://narutobase.net/forums/showthread.php?t=664608&p=19859874#post19859874"]Rat summons [/URL] (Nezumi Kuchiyose no Jutsu: Shu , Suraisu-fū) Rat Summoning Technique: Shu, The slicing wind Show Type: Summon Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: Shu is the weapons specialist of the Underland, standing at 10 feet tall with pitch black fur and red eyes. Unlike most Giant Ninja Rats from the Underland he appears clad in lightweight body armor with two swords that can connect at their hilts to create a spear. Shu is Ańbu Juniør's personal summon and is oriented towards Kenjutsu even though he has an affinity for wind, capable of releasing B-ranked slicing blades of wind from the swing of his Katanas or claws. He is also able to use up to and including S-Rank Kenjutsu techniques. One of Shu's abilities allows his to release his wind chakra to coat his body and causes his form to sway and flicker, which makes it difficult for opponents to properly judge his actual distance from them, but does not affect his speed. The Coat of wind also serves to protect him from B-rank and below lightning techniques. ~Can only be summoned once and stays on the field for four turns. ~All of Shu's abilities count as a move. ~The coat of wind can only be used once per battle and lasts for one turn. Nezumi tonzura) Rat Escape Show Rank: C Chakra: 20 Damage: N/A Range: N/A Description: Using your Summoned Beast you can Dig a whole into the ground to escape an on coming attack And it cost 30 chakra every turn to stay under there. (Max 2 turns) Nezumi: Rat Clones Show Rank: C Type: Supplementary Chakra: 15 Damage: NA Description: After summoning your Ninja rat. He can then Perform a Clone Jutsu. and the clone can do any Jutsu its original can. *Note: Only Summoned Beast Can use (Nezumi Anaboko)Rat hole Show Rank: B Chakra: 25 Damage: 40 Range: Short/ long Description: Using your Summoned Rat you can Then Dig a hole Into the Ground while riding on the back of it which causes the earth to shake so the user can't make Jutsu on account they would be shaking to much then using the rats hearing to pinpoint the enemy it can jump up and attack the enemy *Note: Only Summoned Beast Can Preform *Note: can't work on water (Katon Sutairu: Nezumi Kataki)Fire Style: Rats Revenge Show Rank: B Type: Attack/Defense Chakra: 25 Damage: 40 Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy. Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size) Note: Can’t be used against any S-rank Jutsu Nezumi: Rat Explosives Show Type: attack Rank: B Chakra: 30 Damage: 60 Description: By focusing you chakra you can blow up any rat based jutsu you control, summons, statues, anything shaped like a rat and is under your control. Nezumi: Rat Flesh Show Rank: B Chakra: 60 damage: N/A Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower. Note: Must have a contract with the rats. Note: can build up to 2 walls at a time Note: can only be used 3 times in a battle. Nezumi: Rat flesh spikes Show Rank: B Chakra: 50 Damage 50 Description: Rat spikes made of rat flesh, attack the enemy. It can be used off any rat or rat flesh you can see. sort of like earth spikes but with rat flesh instead a basic attack made by the ancients to save their country. Spikes extend maximum one meter from source of flesh. Note: Only works on rat flesh jutsu's or rats themselves Note: Must have contract with the rats Note: Must have one turn gap at least between each use Nezumi: Rat wave Show Rank: A Chakra: 50 Damage: NA Description: A huge wave of rats used to flood the field of rats and cover the enemy. This helps detect where the enemy is incase of a blinding jutsu or anything that may hamper my vision. Note: Can be used only twice per battle Note: Each time used, rats stay on battlefield for two turns before they automatically disappear. (Nezumi) Rat hunger Show Type: Defence/supplementary. Rank: A Chakra:30 Damage: N/A Description: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or getting through a tough shield Note: Only usable 3 times in battle Note: Only rat summon Can use. Summoning: Giant Ninja rat Show Rank: A Chakra: 60 Type: Defense or attack Damage: Depends Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana (Nezumi kizu) Rat Slash Show Rank: A Chakra: 30 Damage: 60 Range: Short Description: After you summon the Giant Rat He Can then Use the Elements of its user to Combine with his blade to Slash his opponent with both katana. *Note: Only The Summoned Beast Can use this. *Note: You can use 2 elements 1 per blade. like lightning in one blade and water in the other or any other elemental variation you want (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2 Show Rank: S Type: Attack/Defense Chakra: 40 Damage: 80 Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy. Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size) Rat flesh surface Show Rank: S Chakra: 70 Damage: NA Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not literally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas. Note: must have a contract with the rats Note: Only usable 1 time a per battle Note: Lasts 3 turns (Nezumi Kuchiyose) - Thousand rat Summoning Show Rank: S Type:Supplementary Range:Short-Mid Chakra Cost:15 Co-creator:Skye Kaguya Damage Points:N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big appetite. Nezumi: Rat Chakra Show Rank: Forbidden Chakra: 80 Damage: NA Description: By meditating with the rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This jutsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user. Note: Only usable 1 time a battle Note: Only Rat summoners can use. Note: After use you are slower, weaker, and all senses are extremely weakened. Note: After Use you cannot use Forbidden ranked jutsu. Note: Lasts 3 turns Nezumi Shuhō: Ō no kaisan) Rat Technique: King's Dissolution Show Type:Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user will perform a single handseal and channel chakra throughout their body, upon which they will begin to dissolve into a multitude of small rats that scatter in all directions. Similar to how Jiraiya travels in small toads, the user would be stealthily concealed within one of the rodents, who move with great agility to cover large distances. While inside the rat, the user will be aware of his surroundings outside, and after reaching a safe distance he can have the rat release him from it's mouth. While within the rat, the user is unable to use any techniques, and must fully emerge from it in order to do so. ~Can only be use twice per battle ~Must sign rat contract to use ~Can only stay within the rat for two turns ~Rats used in this technique cannot be detonated (Nezumi Kuchiyose no Jutsu: Sukauto) Rat Summoning Technique: Scout Show Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: The user summons ten normal sized rats to use for either reconnaissance or communication purposes. One of the rats will stay on the user's shoulder while the rest scatter throughout the battlefield. They are able to communicate by emitting high frequency squeaks inaudible to normal shinobi (infrasound), that can reach an expansive range and are picked up by the rat on the user's shoulder who passes along the information. Since the rats are capable of human speech they can be given to other shinobi to act as a sort of intercom. This enable the user to pass along messages between himself and potential allies in the same area. ~Must Sign Rat contract to use ~Can only be used once per battle. ~Cannot use any rat based jutsu from these rats Nezumi Shuhō: Sesshi Gantoretto) Rat Technique: Incisor Gauntlets Show Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user summons two giant rat incisors over each arm that are as wide as the user's body when placed together, and span from two inches in front of the users fist, over his forearm and up to his elbow. Since the enamel of a rat's incisors is harder than Iron and platinum, the gauntlets allows to user to smash through solid techniques of the same rank, by punching at the incoming technique and utilizing the natural hardness rat teeth. However, since the hardness of steel varies, the gauntlets will crumble if used to block or attack a steel technique of the same rank that approaches with tremendous force. When used to attack an opponent the gauntlets would cause serious piercing damage due to their sharp edges. They can also be used in a defensive measure to block or stop incoming attacks by simply holding the gauntlets together in front of the user. While the gauntlets are active the user is unable to use other techniques tied to the rat contract, but they can also be dissolved whenever the user chooses, and they also don’t hinder the user from performing hand seals. ~Must sign the rat contact to use. ~Can only be used twice per battle. ~Lasts for three turns before dissolving. Nezumi Shuhō: Hāmerun No Fuefuki) Rat Technique: The Pied Piper Show Type: Supplementary/Defense Rank: S Range: Short Chakra: 40 Damage: N/A (-30 to user) Description: The user summons a rat that specializes in chakra control, which will position itself atop the his shoulder. Once positioned the rat will cover it’s tail with chakra and insert it into the back of the user’s neck in order to connect to his chakra network. The pain from the tail being inserted is enough to break the user out of A-ranked or lower genjutsu, and once there the rat will begin to periodically insert its chakra into the user. Since the user’s chakra flow is being repeatedly altered by the periodic introduction of foreign chakra, he will be unaffected by S-ranked and below genjutsu techniques. After five turns of transferring all it's chakra, the rat will remove its tail from the user's body, shrivel up, and die. *Note: Last for four turns. *Note: Can only be used once per battle. *Note: Can be used to combat up to S-ranked Genjutsu. *Note: While this jutsu is active, no other rats can be summoned *Note: Must Sign Rat contract to use. [/QUOTE]
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