Group battle training with NK-Sama!

Negative Knight

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Alright, this section will be more difficult than anticipated, but I'll give it my best shot.

The key to successful combinations is a fight is making sure each jutsu/component of a move supplements the last, so the other jutsu isn't easily countered and the whole move falls apart. When you make a move, you have to try your hardest to push your opponent in a corner, limit the way he can counter and from that you can control the pace of the fight. Once you achieve this, you can predict possible counters he will make and from that you can map out vague plans to pursue if they use one of the counters you predicted. Its a fairly complex process, but when you get it, you really get it xD.

I'll start with basic examples to put this into context.

1) Gushing Water Imprisonment ? This jutsu materializes a prison of dense water around the opponent, trapping them in a sphere of water and preventing their mobility.

Common counters include:
-Using the wind stream technique to jump and "fly" away from the water as it constructs itself

-Using the hardening technique to make a sturdy armour of rock and stones which can extend stone spikes from itself to "burst" the water prison

-Using the Super added weight technique on the water directly to "petrify" it and reduce it to dust. This counter isn't accepted by everyone so I don't recommend using it.

With these three main counters in mind, look at the nature of your opponent. Do they strike you as someone who will use the hardening technique or the Super Added Weight technique, or are they just the type of person to use Hurricane Fist/Wind Stream technique ?

If the latter, you need a way of trapping them before they fully escape. While trapping them you still need to stack on the pressure, meaning you're narrowed down to a few canon jutsus.

Personally, I'd go with the A-Rank Great Flame pillars technique which sends three tall pillars of fire out of the ground, one beneath the dome of water and the other two "behind" the opponent, causing them to crash into the fire pillars if they decide to move backwards with the Wind stream technique or Hurricane Fist.

So my move would be: Gushing Water Imprisonment --> Great Flame Pillars Technique ---> Whatever 3rd jutsu (Optional)

Are you guys starting to get the idea of this kind of thing ? Do you have any questions ? and should I move onto the next example ?
 

Khallil

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Yeah I think I kinda understand. using the 3 fire pillars so it would be hard for them to escape the water prison, because if they do so, the chance would be big that they'll get to be burned.
Yeah, you could move on to my opinion U-U :cool:
 

Tsuki

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I'm very glad you gave the example of Gushing water imprisonment. You see... it's one of my favorite jutsus and I (normally) tend to initiate my battles with it.

Always used to combine it with a lightning technique such as Darkness spear but that would still leave them a chance to flee with a futon technique. Really liked the fire example you gave.
 

Khallil

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Yeah I think this combo would be amazing:
a clone created the fire pillars, and you create the water prison (at the same time) and then send electricity into the water pillar
 

Negative Knight

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Not only that, but the unique interaction of Katon and Suiton would mean the flame pillar would have superheated the water in the sphere containing the opponent, causing severe burns/scalds as well as the generation of steam which blocks their sight of you, while you can still see the general area they're in.
 
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Negative Knight

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*sneaks in on the lesson*
What What ? Noob, I cast you out of my training session!

Example 2:
Its common knowledge that earth techniques are usually deactivated/negated by techniques such as Chidori Nagashi before they can take full effect, severely limiting their usefulness in a fight. However, if somehow manage to summon water beneath and around your opponent's position before using a earth-based jutsu, they'll become incapable of channeling electrical currents into the ground to interrupt your doton jutsu.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

If the massive wave of water manages to flood the terrain beneath and around your opponent's position, by releasing your doton chakra into the ground below, you can cause for the formation of a whirlpool around them. The thrashing torrent of water along with the spiraling earth would mean your opponent would be electrocuted in process. As a result, they would need to escape the attack aerially (if they're caught in the whirlpool), allowing you to follow up with techniques such as Dropping Lid to push them back towards the whirlpool.
 

Khallil

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I see, also an amazing one.
But it's still not very hard to counter, but it's harder to counter than normal. because there are many ways to escape the water, and then you could cancel the antlion out
 

Tsuki

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I like this strategy too!

So we can also cast Water Release: Exploding Water Colliding Wave directly at the opponent's direction instead of rising ourselves up on it? (Just want to make sure)


Edit: If the dropping lid was performed I would've used chidori lightning spear... I think (also using it to attack my opponent after slashing in half the doton technique from the sky).
 
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Negative Knight

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Nope, Exploding Colliding Wave must be spewed and sent towards the opponent. However, if you ever manage to catch your opponent in a position where they're in/standing on a small water source, use an earth-based technique to your advantage.

Here's a good example of what I mean -
 
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Tsuki

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That is really awesome O_O
So you benefited from the atilon technique to make the water "drag" the opponent into the whole or at lest making him get sucked into it. Great stuff man xD
 

Negative Knight

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Example 3
Now this is a very basic and pretty well known combination in our Rp, yet that doesn't mean its not effective.

The user will lower the ground around the opponent (10 to 20 meters), before turning both the ground beneath them and the walls around them into a dense swamp which quickly ensnares them, causing them to sink deeper by the minute. As a final measure, you can summon a mass of water in the shape of the lowered ground just above the opponent, causing it to crash into them and causer them to sink deeper still.

Most of the time, your opponent will use Nagashi to halt the first jutsu, meaning the rest of the combination doesn't happen. However, if you're ever lucky enough to have an opponent which can't use Nagashi (restrictions on techniques, they haven't learnt the jutsu and etc), this combo will prove to be quite a fearsome one. Not only that, but if your opponent ever lowers the ground around themselves, you can skip the first stage of this combo and go straight to the Swamp technique.

Here's a good example of it -

If you have a clone on the field which can use the Thundercloud Technique (A-Rank) while you use the swamp, more often that not, you've defeated your opponent.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Tsuki

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That's very interesting! I've seen a similar combo but the user skipped swamp of the underworld so it was more easily countered.

This way is good: trap > ensnare > crush while preventing the nagashi

I'm learning very much from this man =D What about a combo where our location is in the middle of a water source? (let's say a lake)
 
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