Gin's Office of Customs

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My Customs
My own will be numbered​
 
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(神鎗 Shinsō)- God Spear​


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Shikai​
Shinsō: God Spear
Type: Weapon
Rank: S
Range: Mid-Range
Chakra: 40
Damage: 80
Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a dojutsu would find it hard to track (but not impossible). The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 10times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around in that turn, while it reverts back as soon as the next turn starts. The chakra blast strength is S-Rank.
The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.


-Releasing the chakra from the sword counts as one of the users three moves per turn
-Can be used 3 times per battle
-Can Only be used|taught by Better
-

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Bankai: Korose, Kamishini no Yari​

(Bankai: Korose, Kamishini no Yari) Final Release: Kill, God Killing Spear
Type: Custom Weapon Jutsu
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: After the user has used the shinso first ability and has successfully pierced his opponent with the sword, there is a bit of chakra that is left behind in the opponent, that piece of chakra is fire chakra. Its left inside the opponennt and then the user touches his opponent and activates it and it begins to incinerate the opponent from the inside-out. After the user uses this, his hand that he touched his opponent feels like its burning and causes him a some pain.
Note: Can only be used after successfully piercing your opponent with Shinso, also Shinso original ability isn't usable afterwards
Note: The user must touch the opponent in the area in which the opponent was pierced
Note: User has to touch the opponent to activate this ability
Note: Can only be used once
Note: Can only be used by whoever carries Shinso
Note: No Kenjutsu may be used for the next two turns.


 

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Techniques from others​

Doton:

(Doton: jugan suna) ‡ Earth release: Lightened sand
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description:
After creating or taken control over sand already present on the battlefield, the user focuses earth-based chakra into the sand and instantly makes it lighter. This works just like the light-weight rock technique the only difference is that the user does not need to touch or make contact with the object. This allows freer manipulation of the sand, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. For three turns the sand moves faster. Of course, if the sand becomes wet it nullifies the effects of this since the water would make it heavier.
‡ Can only be used twice per battle
‡ Last three turns max
‡ After this technique ends, the new weight and exertion needed for sand techniques makes A-rank and above sand techniques harder
‡ Sand could be lightened twice or thrice it's orignal weight but the damage is directly propertional to weight. (Example: Weight Reduced by 2x= Damage Reduced by 2x) Hence techniques like blowing the sand away are more effective but the sand is in return much more faster making it difficult to pull of such a feat.
‡ The sand is thrice as fast

(Doton: kensei no doragon ) - Earth Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.

Note: can stay active for 2 turns at a time
Note: Can't use lightning jutsu at the same time

(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
‡ Can only be used thrice a battle

(Doton: koumorigasa) ‡ Earth release: Umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn




(Doton: Resshin)- Earth Style: Earthquake.
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.



Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*

Lok taught

(Doton: Kuroi Kurohyou) - Earth release: Black Panthers
Rank: S
Type: Attack
Range:Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: Can only be used 2 times.
Note: Panthers must be destroyed with an approperate jutsu.
Note: Panthers disperse after 3 turns if they are not destroyed.
Note: No S-rank Earth jutsus next turn.
Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.



Water:

(Suiton: Omoi tatchi ) Water Release: Heavy Touch
Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.




(Suiton: kensei no doragon )- Water Release: Power of the Dragon

Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
ɸ Can stay active for 2 turns at a time
ɸ Can't use earth jutsu while it lasts.

(mizu youshiki:herumetto tama) Water Style :Sphere Helmet
Rank: C
Type: Sup
Range: Short
Chakra Cost: 25
Chakra Damage :None
Description: The user does 3 hand signs underwater. once he does that. sphere type helmet will occur around the user making the water drain out letting the user breathe due to no water in the helmet.
-Note: Due to lack of air can only stay in it for 2 turns
-Note: Can only use twice. and not in the same turn
-Note: The helmet can only be busted by sharp objects
-Note: Only Hidden Ash Village can use this
-Note: Only can be done under water



(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.



(Suiton: Mizu Sumai) – Water Release: Water house
Rank: A
Type: Defense
Range: Short-mid
Chakra Cost: 30
Damage Points: -
Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
Note: Requires a water source
Note: Can only be used 4 times.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.



Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*



Wind:

(Futon: Kame ashi)- Wind Release: Turtle Pace

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns

All taught

(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: B rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.
- May only be taught by Bacchus

Wind Release- Pressure Bullet Blast
Rank:B
Type:Short-Long
Chakra:20
Damage:40
Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.

Note- can only be taught by ~Jellal.F~



(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam

Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
Note: Only lasts for 3 turns.



(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.



Lightning:

(Raiton:kyuushuu) Lightning:Suction
Type: Supplementary
Rank: S
Range: Short
Chakra Cost:50
Damage Points:N/A
Descriptionnce a lightning jutsu is used against the user he does 3 handseals and lifts his hands towards the coming lightning.Then he absorbs the Raiton chakra from the justu.
Note: Can be used 2 times per battle.
Note:After used the user must use lightning jutsu in the same turn to free the stored lightning chakra.
Note: Only taught by Damon Salvatore
Note:Can absorb only till A rank justus.



Raiton: Doragon-Ken - Lightning Style: Dragon Blade
Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 (- 15 for each turn its in use)
Damage Points: 80
Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.
~ Can only be user once times in a battle.
~ Can't stay more than two turns.
~ -10 for each time its in use for the user's health for it injures his hand.



(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot
Type:Offense
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage.
-Restrictions-

-Can only be taught by PB-
-Can only be used twice per battle-
-No lightning jutsu in the same turn-



(Raiton/Kenjutsu: Inperiaru Sutoraiku)- Lightning/Sword Arts: Imperial Strike
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user swings his Katana in any manner (horizontally, vertically or diagonally) and releases a seemingly thin line of lightning chakra, which seems to be a simple blade which heads towards the opponent, however, upon the users will and with the addition of chakra, the simple blade suddenly extends multiple other thin yet extremely sharp and lethal blades of lightning which bolt towards the opponent, hitting him/her from multiple angles, easily being able to hit the opponents front and both sides, making this a perfect surprise attack.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No Lightning higher than S-rank, next turn or same turn.



Raiton: Sandan (Lightning Release: Scatter Shot)
Rank: S
Type: Offense
Range: Long- Short
Chakra Cost: 40
Damage Cost: 80
Description: The user firsts channels Raiton to his finger tip and moves in hand horizontally in front of him, creating a horizontal line of Raiton in front of him. On the user's command, the horizontal line shatters into thousands of tiny blades of Raiton that is launched forward at high speeds, shredding the opponent's skin apart.
~Can only be thought by Rikerslade~
~Only usable twice per battle~



(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.



Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.



(Raiton: Raitoninguāmu) Lightning Release: Lightning Arm
Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user.
Notes:
- Can only be taught by Shinta.
- The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user.
- Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate.
- Can be used six times per battle.



(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode
Type:Attack
Rank:Forbidden
Range:Short
Chakra Cost:50
Damage Points:N/A(-50 to the user)
Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.
(Usable only 1 times per battle)
(lasts 4 turns)
(Can only be taught by Daemon)



[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [X]
-Can only be taught by Venom

Raiton: Cho Biburato Raiton (Lightning Style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine
Rank: A
Range: Physical Touch
Chakra Cost: 30
Damage Points: 60
Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).
*Lasts 1 turn*
*Can only be used twice*

Fire:

N/A

Ninjutsu:

(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.

(Eru Esukūdo)- El Escudo Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/A Description: The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.



Taijutsu:

Reverse Drop (Gyakuten Doroppu)
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user runs at their opponent with chakra infused footing. The user would run and with the chakra infused footing increasing their speed, would do a tackle like run and wrap their arms around the waist of the opponent. This would give the user a grip of the target while they spin around and lifts up and backwards in the same motion and drops the opponent head first backwards.

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Submission Style: Ankle Lock(Shoufuku Fuukaku: Kurubushi Joumae)
Rank: B rank
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40
Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
-The longer the technique is used the more damage is delivered.



Genjutsu:

( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed.
Note: Can only be used 2 times.
Note: Lasts 3 Turns
Note: Requires a break of at least 2 turns in between usages.
Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.

(Genjutsu: Uzume) Illusionary arts: Envy Type: Offense, Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consciousness, or that their legs have been pierced to make running painful. The user could also pierce their already gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.

Combinations:

(Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder
Rank: Forbidden
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-10 to user)
Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere.

Notes:
~ Can only be used once.
~ Can only be taught by Erzo
~ No Fire or Lightning Jutsu above A-rank in the same and next turn .
~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness.
~ Counts as two moves from the users move count

Kenjutsu:

Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw
Rank: C
Type: Attack
Range: Short
Chakra cost: 10
Damage points: 20
Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.
 
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SNAKES​
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1. (Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Snake Summoning Jutsu: Keigo and Mizuiro
Type: Summoing
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Keigo and Mizuiro are twin snakes, they are both the color blue and they are about the size of an average snake (not in the Narutoverse in real life). Keigo and Mizuiro have an ability that is rarity in the snake world, they can communicate with each other telepathically. The distance they can communicate is a vast. Even if ones at sunagakure, it can communicate to the other that's in kumogakure. This ability has made them one of the more useful snakes to summon.

- Must have snake contract signed
-Can only be summoned once
- They have no fighting ability other then what they can do with their bodies
- Can only be taught by Better



(Kuchiyose No Jutsu: Shizuka) -Summoning Technique-Shizuka
Rank: A
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shizuka. Shizuka is a massive brown and black Python roughly the size of the snake Orochimaru used in the forest of death. Shizuka is a Earth Style specialist snake and can use up to A rank Earth jutsu that don't require hand signs. Being an earth style snake Shizuka can burrow and dig underground far deeper than any opponent can reach him and move at very high speeds underground. He is large enough for a group of people ride on his head also about 3-4 people can ride inside of his mouth as he goes underground.

Taught

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

-Must have snake contract signed
- Can only replace once
-Can only be summoned once
- Last 4 turns
- Can use S rank and Below Fire
- Can only be taught by Better

(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

-Must have snake contract signed
-Can only be summoned once
- Last 4 turns
- Only can replace itself once.
- Can use S rank and Below Water
- Can only be taught by Better



(Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater.

- Must have snake contract signed
- Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.
- All his moves and techniques count towards the normal 3 limit per turn of the user
- Can only be summoned once
- Last 4 turns
- Can use S rank and Below Lightning that the user knows.
- Can only be taught by Better

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Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses

 
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Nekura Clan Techniques

( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.

( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.

( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn

( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.

( Jagan ) - Evil Eye
Rank: S
Type: Offensive
Range: Short - Long
Chakra: 40
Damage: 80
One of the Nekura Clan's most secretive and fabled techniques, the Evil Eye, or Jagan, is the signature technique of the Nekura elite. To perform this technique, the Nekura member must know the method of transferring Keigoku through eye contact alone, which comes from special training with the clan head. Once the opponent locks eyes with the Nekura, Keigoku instantly transfers onto his face and eyes, causing him severe searing mental pain that causes him instant incapacitation and could cause madness on prolonged contact.
The technique may be used thrice per battle - however, per battle it can only be used once on a particular enemy. So, in a one-on-one battle, it can only be used once; in a one-on-many battle, it can be used thrice on three different opponents.
The Keigoku transfer is instant, however, the stronger the mind of the opponent, the shorter the recovery time. For MS-wielders, whose minds are strengthened by Genjutsu expertise, the time of incapacitation is thirty seconds; for normal sages, a minute, and increases by twenty seconds per rank as it descends.
The Nekura cannot use any more Keigoku techniques for two turns after.
 
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|Lesser Birds of Paradise|

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Summoning Animal: Lesser Birds of Paradise
Scroll Owner: Teno
Other Users who have signed contract: Better, ZandaT, PGL
Summoning Boss if existing: Phaze
Other Summoning Animals tied to contract: Aiolos, Asap, Gin, Asap & Turion
Summoning Tatto:
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Summonings:

Phaze:
Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Short
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that, he then does 5 hand seals and slams his/her hands on the ground.. Phaze (My summon) Will Appears in mid air (short range) above the user circling him/her. Phaze Speaclizes in S rank Fire . And can fly at high speeds (= to Sasuke's Hawk).Phaze Beak is Incredibly Strong. This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

Notes:
-Only Taught By General
-Only can stay on turn for 4 Turns
-User Cant Use No Fire Jutsus while bird is in play
-Dosent need to use handseals as he specializes in fire
-All phaze moves count as 1 move for the user.
-Can only be summoned once

Aiolos
Summoning Technique: (Ichijin Hanshoku) Aiolos
Rank- S
Range- Short-Long
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user slams his palm the ground Aiolos appears in mid air above me. Aiolos specialises in A rank Wind jutsu. Aiolos can travel at high speeds and Rush Straight into the oppenent with its Beak Causing major damage. This summon can multiply by releasing a feather, that feather then turns into a clone of itself, however for each clone Aiolos creates the rank of the jutsu that all of the birds can perform drops by one level. For example if Aiolos has no clones he can perform A rank wind jutsu, but when he creates one clone he and the clone can only perform B rank wind techniques. Aiolos is the same size as Phaze (the boss summon) who is around the same size as sasukes hawk so easy rideable. This summon can also talk, so just in case a situation happen.
Notes:
- Stays on the field for 4 turns
- The power of the jutsu he can perform drops with amount of clones he creates
- The user cannot perform any wind jutsu while Aiolos is on the battlefield
- Can only be summoned once
- All techniques used by Aiolos counts towards the users three moves including making clones
- Only to be used by Kato Rokuemon
- Can only create up to 3 clones of himself

Gin:
( kuchiyose: Rakuen karasu )Summoning Technique: Gin
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description : The user Stabs his palms preforms the needed hand-seals, then places his hand on the ground, summoning Gin the crow paradise bird ( paradise crow exact species) The Paradise-crow, also known as the Silky Crow, is a large-sized (around the size of sasuke's hawk)crow-like bird of paradise with all-dark, soft and silky plumage. It has a black bill, crimson eyes, and a call reminiscent of a dog's bark. he is large enough to carry one person and a small-child. unlike most birds, Gin is the land of winds best.. having an uncommon affinity with wind. it was trained in wind( of course the ones that don't need and hand-seals ) to fend off any who tried to get intel it was carrying. the most recent generation of suna ninja trained with the bird, so they could coordinate attacks, like the user preforms the hand-seals and the bird uses the technique. the bird can use wind techniques up to A-rank Wind.
Notes:
-Can speak English, Japanese
-Can only be in play for 5-turns.
-Can only be Summoned by Teno757 and Fifth Kazakage Since this is his personal bird. Im making it just for him.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner

Turion:
(Kuchiyose no Jutsu: Turiyon) Summoning Technique Turion
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 35
Damage Point: N/A
Description: The user uses his/her own blood and slams his hand on the ground to summon
Turion. Turion is a big Lesser Bird of Paradise in the size of sasuke's hawk. Turion has a rare blue color which allows her to blend with the sky traceable by doujutsus only. Turion has strong light wings which allows her to move at a very fast speed and she can travel through dense wind. Turion can use wind and fire up to A-rank which can be exhale from her mouth or by flapping her wings.
-Turion can only be summoned when there are
no more than one bird of paradise summoned
-Turion can only use fire and wind jutsu up to A-rank.
-each jutsu counts as one out of the jutsus per turn.
-Last on the battle field for 5 turns or if
released by the summoner.


Asap:
(Kchuysei: Asap)Summoning: Asap
Rank: A
Type: Summon
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user bites their thumb and does 2 hand seals before wiping the blood on their LB tattoo summoning Asap, in the air, short range of the user. Asap is light yellow, 90cm, lightning affinity, English talking Lesser Bird of Paradise. He is skilled in A Rank lightning jutsu and can perform lightning techniques, up to that rank, with no hand seals. Asap also has the ability to passively emit a blinding flash from his body that affects the eyes of anyone in short range of him causing momentary blindness, and eye glare.(It's basically the affects of a bright camera flash on the eye)
Notes
-Can be summoned 1 time per battle
-Summon lasts 3 turns
-Asap's lightning jutsu counts as 1 of the users 3
-Flash technique can be used once, and ASAP cannot attack in that same turn
-Once taught, you can teach anyone on the LBoP Contract
 
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I can finally make this post.


My own techniques

Taijutsu:

1. (Su-pa Handou)- Super Kick
Type: Offensive
Rank: B rank
Range: Short
Chakra: N/A
Damage: 40
Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments.

Note: Can only be taught by Better/Gin Ichimaru
Note: Can only be used 5 times
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People that learned: Loki, Broly

Kenjutsu

2.(Kumo-Ryū Nenshou Raishuu)- Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
Note: Can only taught by Better

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People that learned it: Solf, Shinta,

(Kumo-Ryū Fuuinjutsu: Niruida Kodawari) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
-Requires Fuuinjutsu
-Can be used 3 times per battle
-Can only be taught by Better



Genjutsu

3.(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better

People That learned it: LA, Madara Uchiha, Best, Igneel, Vayne

(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-60 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen.
- Can be only used 3 times.
- Can only be taught by Better

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(Kuro Ten to Chi) | Black Heaven and Earth

Type: NinTaijutsu

Background: An unlikely gathering of Ninja ended up pooling their resources together - what resulted from each of their expertise was a style that exploited three concepts previously demonstrated by the Earth Element - the first and most important being the manipulation of weight; the second being the ability to harden one's flesh, and the last being the capability to produce earthen armours and constructs from one own body. By combining these principles with Taijutsu a new style was born.


Description of the Abilities and Inner Workings of the Style :

Fundamentally, the styles basis stems from the weight manipulation capabilities demonstrated by the Doton element; with increased weight being directly translated into tremendous power so as to deliver strikes of uncanny and enormous force at the trade off of being slightly slower - and generally wider swinging than that of other Taijutsu styles. While the style can incorporate a range of strikes, this application is generally most effective when utilised with manoeuvres in which momentum is focused downwards - such as descending punches, axe kicks, body slams, suplexes and the like - in which the user can utilize gravity to maximum effect so as to deliver devastating and often times ground shattering impacts.


Often times notable weight increases only occur during the apex of a motion, however depending on the technique in question; it can sometimes be the case that the user retains suitable movement through fine chakra control and perfection over their own capabilities. The general rule of thumb for weight manipulation of a limb is that it is lower than what one could achieve with the original Weight control techniques.

As aforementioned, stances and movements of the style are generally slightly slower or wider in application, yet in turn they gain devastating power from the usage of weight manipulation - power that rivals that of the punches of Tsunade Senju. Likewise, the defensive capabilities of the style are in essence extraordinarily sturdy, and can be utilised to defend from a plethora of attacks provided they not be of elements that undermine Earths strengths, such as lightning. In tandem to weight increases, the user also retains the capability of applying weight decreases - however this application is rarely utilised for strikes, users of the style often exploiting the more pronounced and powerful weighted attacks. However, there is one area in which weight decreasing is as, if not more important than weight decreasing - and that is during the application of the styles deadly grapples, locks, holds, and throws. The weight of the enemies body lowered, allowing the user to effortlessly and skillfully drag and swing their body at uncanny speeds, before finally transitioning to a weight increase for the final smash - which serves to augment and amplify the opponents impact and thus the damage dealt. The grapples utilised often bear resemblance to that of an enhanced and accentuated Judo or Aikido; with said grapples being uncharacteristically fluid and blazing swift, a testament to how the utilisation of Doton chakra has managed to create arguably the most powerful grapple techniques in the entire Ninja World.

Ultimately, this style revolves primarily around weight increase of the user for enhanced strikes, combined with concepts of ‘Earth Spear’ and ‘Hardening Technique’ for resilience, defence, offence and versatility; and also incorporates traditional usages of weight increases and decreases - especially when utilising holds and throws.

Usage Examples:

Body Weight Arts: Punch of a Hundred
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will deliver a simple punch directed at the opponent, and through the application of Doton chakra will both harden the surface of the attacking limb while also dramatically increasing its weight and the apex of the motion/just before impact. Thus the delivered strike carries immense weight and the potential to dish out immense force.

Body Weight Arts: Sluggish Movements
Type: Supplementary
Rank: A
Range: Short
Chakra: 20
Damage: N/A
Description: The user will come in contact with the users upperbody by any means of physical contact. (Punches, Kicks, Slam, tap etc) The user will then manipulate the weight inside the opponents body increasing it 5x. The users legs would not be able to support the weight of the upperbody if not trained in the body weight arts. The opponent is still able to move but their movements become real sluggish

South Rage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grab the opponent, utilising their chakra so as to drastically decrease the enemies weight. (By 7x, thus the typical being will end up weighing roughly 10kg) Then, by taking advantage of the opponents weight decrease the user will rapidly swing the enemy in circular motions before slamming the opponent into the ground with the full force of the centripetal motions - increasing the enemies weight as they descend towards the earth so as to send them crashing into and through sections of the ground.
- Weight Manipulation reverts if the user loses contact with the enemy.

Iron Body
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Through a strong exaltation combined with a rapid or surge of chakra, the user is capable of hardening the skin of their body while also increasing their own weight - increasing their defensive capabilities and resilience to the max, while also allowing for the release of multiple crushing strikes so as to counter-attack. While active the users skin turns a glistening black, and the technique itself can defend from weapons, solids, liquids and wind based attacks of equal or lower rank, with the users position being more firmly anchored thanks to their weight increase.
Aditional effects and Restrictions

- The defensive principles of the style primarily stem from that of ‘Iron Skin’ and ‘Hardening Technique’s’ concepts. Addition of weight alone will not make the user impervious to attacks.
- Requires Mastery of Taijutsu and Earth Release.
- For strikes and the majority of strike based movements, (such as footwork) the user is generally slightly slower than that of a strong fist user.
- Techniques of this style, when producing visible effects, are generally dark in colour - being black, dark brown, blue or purple.


____________________
P a t e n t C e r t i f i c a t e

Better, our loyal member, gave on the date February the 21st of 2014, a request for a Patent on Custom Fighting Style (Black Heaven and Earth | Kuro Ten to Chi . I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Kuro Ten to Chi) | Black Heaven and Earth
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Tegatana Way

Type: KenTaijutsu

Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

Tegata Way Adept:
At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after one training seminar.

Tegatana Way Master:
After the second training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

Tegatana Way Sage:
Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

Tegatana Sage of Raiton:
This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly (using a specific jutsu). Must have mastered Raiton.

Tegatana Sage of Futon:
This Sage has the maximum potential in slicing techniques when using futon enhanced tegatana, as well as the ability to send slicing winds to the opponet (using a specific jutsu). Must have mastered Futon.

Tegatana Sage of Doton:
This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm (using a specific jutsu). Must have mastered Doton.

Usage Examples:

(Tegatana no Jutsu) Hand-Sword Technique
Type: Supplementary
Rank: B rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.
-If master level or higher, one can activate this technique on both hands.

Battle Example:
An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

Battle example 2:
The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.

(Raiton/Futon/Doton no tegatana) Lighting/Wind/Earth hand sword
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra: 20
Dammage: N/A
Description: The user will focus elemental chakra to their tegatana, wich will seem like an aura around the tegatana (cyan for lighting, green for wind and brouwn for earth). Only one chakra type can be focused at one time. Lighting will numb the opponet if it comes in contact with him, and will make the piercing ability of the tegatana much greater. Futon will add to the slicing ability of the tegatana. Doton will make the tegatana much stronger and able to withstand powerfull blows.
-Must have activated the tegatana no jutsu first.
-Must be able to use the apropriate element till B rank
-Must be at least tegatana master level


Tegatana: Coup d' estock
Type: Offensive
Rank: A
Range: Shot-Mid
Chakra: 30
Damage: 60
Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



Additional effects and Restrictions:

-Activation of the tegatana takes some time. The time required depends on the level of the user:

Adept: about 3 seconds
Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
Sage: instantly + 1 second to elementaly enhance the Tegatana

-Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

-A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

-Can only be taught by a Tegatana Sage.

-To begin training in this, one must be of at least jonin level. to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

____________________
P a t e n t C e r t i f i c a t e

Necron, our loyal member, gave on the a request for a Patent on custom fighting style Tegatana Way. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Tegatana Way
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Custom element Japanese name: Routon

Custom element English name: Wax Release/Style

The element is based on: Earth + Water + Fire+ Chakra Control

Facts that prove the element to be possible (in the manga context): Many types of wax are found in nature. These types include which is made from minerals extracted from the earth and which is, of course, made by bees. Shown by the Kamizuru clan in the anime that there are indeed bees in naruto, of course these bees create beeswax since it is a naturally produced by product. And speaking of which this cannon jutsu.




Shows not only that beeswax exists, but also that it can be controlled. This version of wax focuses on types of waxes created from the earth.



How it works:
In order to create wax the user in training to learn must focus deeply so that he has pinpoint chakra control. He would start by using his earth chakra in order to create the base form of wax. Then by adding in water chakra that is similar to that used in "(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field" the earth will become sticky and more malleable, adding in the sticky ability of wax. To finish the creation the user will add in precise amounts fire chakra to melt the substance and produce a hot liquid waxy material. Of course this is all in the process of creating the wax element, happening all at once in order to create the finished product.

Wax Release is a versatile element that allows the user to generate and create a hot liquid sticky wax. Wax is highly plastic and malleable at normal temperatures and thus can form solid structures when hardened. Wax is extremely sticky and dense in liquid form which allows the user to provide a fluid offense and defense. The stickyness allows the wax to attach onto the opponent, providing a good supplementary use. In addition to creating wax within any solid structure by focusing his fire, water, and earth chakras in the manner stated above in that object, the user can also expell the wax from his body. While liquid wax normally cools and hardens after a given time, the user has no control over this hardened wax.



Usage Examples:

(Routon: Hei)- Wax Release: Reign
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focus wax chakra into their feet. The with one stomp on the ground, lava like wax erupts into 5 pillars anywhere on the battlefield the user choose.

(Routon: Dorosandan) – Wax Release: Waxshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of Wax at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground made from wax unless it dries.


(Routon: Routon Hari)- Wax Release: Wax Wave
Type: Offensive
Rank: B
Range: Short- Mid
Chakra: 20
Damage: 40
Description: the user focus claps his hands and causes hot liquid wax to rise upwards out of the ground in a massive wave that comes crashing down on the opponent.

Conditions to be able to use it: Mastery over Earth, Fire, and Water with great Chakra Control

Is weak to:

Earth/Earth Based Elements - Earth and earth based element's brute force is able to go through the liquid wax with no problem

Wind/Wind based Elements - Wind is able to slice through wax easily as well as push it back[/B]



Is strong against:

Lightning/Lightning based Elements - Wax is an insulator, therefore a current cant run through it.

Fire/ Most fire based Elements- Wax is already in melted form, thus there isnt much fire can do to it. However, fire that reaches extreme temperatures will be able to completely erase it.

Organic Elements- Waxes are commonly used to coat and preserve objects by forming a sort of mold over them. Wax will be able to do this same thing to organic elements, forming a coat over them that kills the organic material and stops it from growing, releasing things such as pollen, etc.

Co-creator: -Broly-

Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

Better, our loyal member, gave on the date January 17th 2014 a request for a Patent on his custom element (Wax); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Routon
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Custom element Japanese name: Gariumu
Custom element English name: Gallium
The element is based on: Earth+ Fire+Extreme Chakra Control
Facts that prove the element to be possible (in the manga context): It has been shown to not only manipulate the earth but the minerals in the earth through things like steel, sand, crystal, etc release. Since the Naruto world has been shown to have many of the minerals and elements that the real world has if not all, it is easy to assume that Gallium exists in the Narutoverse. Estimated to be in a quantity of over 1 million metric tons in the earth's surface, finding gallium would be an easy feat to accomplish.

How it works: Through using the earth chakra and regular earth to harness the impure gallium that already exists in the earth and at the same time using finely added fire chakra to heat the earth so much so that the impurities of the gallium are eliminated and only pure gallium remains in a process similar to smelting, which is how pure gallium is obtained in the real world, gallium can be created and controlled. Then by mixing earth and fire chakras in the same way, liquid gallium can be created from himself. Gallium has one of the lowest melting points of any metal at 85 degrees and comes out as a very dense liquid. Gallium has the highest range between melting point and boiling point of any element with its boiling point being at 4000 degrees F which is over two times the temperature of liquid lava, making Gallium dangerous to touch for the opponent.

Gallium is very special in the fact that it has been seen to actually eat through metal such as aluminum cans or computer shells and make them very very brittle, almost falling apart to the touch when gallium reacts with it. What is great about this is that it doesn't have any radioactivity or acidic properties to human skin, making it safe to use for commercial use. However upon touching metal/metal based ce's/ steel/etc it will eat through it near instantly and make it crumble extremely easily.


Taken from Wikipedia



Usage Examples:


Metal Sea
Rank: A
Range: Short-Long
Type: Offensive/Defensive
Chakra: 30
Damage: 60
Description: The user will insert his chakra in the earth and bring a large amount of pressurized gallium out of it. The gallium is molten hot and can be as large as the user wishes, depending on the amount of chakra put into it. The user can control the wave and move it around as he desires. Upon touching the wave the opponent will suffer severe burns and likely be crushed under the immense weight.


Gallium Gunshot
Rank: A
Range: Short-Mid
Type: Offensive/Defensive
Chakra: 30
Damage: 60
Description: The user will simply focus gallium chakra into his throat and spit out a small bullet of Gallium at the opponent. Due to the size the bullet moves extremely fast and quiet, perfect for assassination


Explosive Metal
Rank: S
Range: Short-Mid
Type: Offensive
Chakra: 30
Damage: 60
Description: The user controls all the molecules in a premade source of Gallium and causes them to all collapse in on each other and cause the source to explode doing damage up to mid range all around




Conditions to be able to use it: Earth mastery, Fire mastery,Extreme chakra control

Is weak to:

Earth/Earth Based Elements: Due to Gallium already being in liquid state and getting its power mainly from impact damage, Earth is able to absorb the liquid Gallium (like what it does to water release) as well as absorb take the impact of it.

Lightning/Based Elements: Gallium is a semi conductor therefore a current can run through it, destroying the gallium.

Is strong against:

Some Fire/Fire based
Elements- Since gallium is a dense liquid it will be able to easily put out the fire. Also with the highest range between melting and boiling of ANY element, it is highly resistant to heat. However CE's of high temperatures exceeding its boiling point of 4000 F will be stronger

Metal and metal based Elements- Gallium has been shown to eat through all kinds of metal and make it very very brittle to the point where touching it will make it crumble.

Water/Water based Elements- Gallium is more dense than water and will be able to overtake it, also since it is an advanced earth element it naturally has an advantage over water

Radioactive Elements- Gallium is used in things such as plutonium nuclear pits in order to stabilize radioactive elements due to it alloying with things very well.


Co-creator: Better
Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

-Broly-, our loyal member, gave on the date January 17th 2014 a request for a Patent on his custom element (Gallium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Gariumu
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