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<p>[QUOTE="Better, post: 10647974, member: 95567"]</p><p style="text-align: center">Techniques from others</p><p></p><p><strong><span style="color: #A52A2A">Doton:</span></strong></p><p></p><p><strong>(Doton: jugan suna) ‡ Earth release: Lightened sand</strong></p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description:</p><p>After creating or taken control over sand already present on the battlefield, the user focuses earth-based chakra into the sand and instantly makes it lighter. This works just like the light-weight rock technique the only difference is that the user does not need to touch or make contact with the object. This allows freer manipulation of the sand, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. For three turns the sand moves faster. Of course, if the sand becomes wet it nullifies the effects of this since the water would make it heavier. </p><p>‡ Can only be used twice per battle</p><p>‡ Last three turns max</p><p>‡ After this technique ends, the new weight and exertion needed for sand techniques makes A-rank and above sand techniques harder</p><p>‡ Sand could be lightened twice or thrice it's orignal weight but the damage is directly propertional to weight. (Example: Weight Reduced by 2x= Damage Reduced by 2x) Hence techniques like blowing the sand away are more effective but the sand is in return much more faster making it difficult to pull of such a feat. </p><p>‡ The sand is thrice as fast</p><p></p><p><strong>(Doton: kensei no doragon ) - Earth Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use lightning jutsu at the same time</p><p></p><p><strong>(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.</p><p>‡ Can only be used thrice a battle</p><p></p><p><strong>(Doton: koumorigasa) ‡ Earth release: Umbrella</strong></p><p>Type: Supplementary, defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.</p><p>‡ Usable only four times a battle</p><p>‡ No rain techniques while this is active</p><p>‡ No earth S-rank and above in turn</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=249534">Here</a></p><p></p><p><strong>(Doton: Resshin)- Earth Style: Earthquake.</strong></p><p>Rank: B </p><p>Type: Offensive/Defensive</p><p>Chakra Cost: 25</p><p>Damage: 15(above) 50 (below Ground)</p><p>Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=342074">Here</a></p><p></p><p><strong>Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo</strong></p><p>Rank: A</p><p>Type: Supplmentary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa. </p><p>*Can be used in conjunction with another attack*</p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used every two turns*</p><p></p><p>Lok taught <a href="http://narutobase.net/forums/showthread.php?t=376146">here</a></p><p></p><p><strong>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range:Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</p><p>Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p>Note: Can only be used 2 times.</p><p>Note: Panthers must be destroyed with an approperate jutsu.</p><p>Note: Panthers disperse after 3 turns if they are not destroyed.</p><p>Note: No S-rank Earth jutsus next turn.</p><p>Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=457699">Here</a></p><p></p><p><strong><span style="color: #0000CD">Water:</span></strong></p><p></p><p><strong>(Suiton: Omoi tatchi ) Water Release: Heavy Touch</strong></p><p>Rank: S</p><p>Type: Supplementary/Defence</p><p>Range: Short - Mid (Mid when released from palms as a burst)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.</p><p>Notes:</p><p>~ Can only be taught by Erzo</p><p>~ Can only be used three times </p><p>~No Suiton jutsu higher than A-rank in the next turn</p><p>~Must wait one turn after use, before using it again.</p><p></p><p><strong>(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation</strong></p><p>Rank: S</p><p>Type: Attack/Supplementary/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.</p><p>Note: Can only be used 2x</p><p>Note: Can only be taught by Erzo</p><p>Note: Web lasts until either destroyed, or four turns pass.</p><p>Note: No Water jutsus higher than S-rank, in the same turn.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=457699">Here</a></p><p></p><p><strong></strong></p><p><strong>(Suiton: kensei no doragon )- Water Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.</p><p>ɸ Can stay active for 2 turns at a time</p><p>ɸ Can't use earth jutsu while it lasts.</p><p></p><p><strong>(mizu youshiki:herumetto tama) Water Style :Sphere Helmet</strong></p><p>Rank: C</p><p>Type: Sup</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Chakra Damage :None</p><p>Description: The user does 3 hand signs underwater. once he does that. sphere type helmet will occur around the user making the water drain out letting the user breathe due to no water in the helmet.</p><p>-Note: Due to lack of air can only stay in it for 2 turns</p><p>-Note: Can only use twice. and not in the same turn</p><p>-Note: The helmet can only be busted by sharp objects</p><p>-Note: Only Hidden Ash Village can use this</p><p>-Note: Only can be done under water</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=342295">Here</a></p><p></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning </strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=360901">Here</a></p><p></p><p><strong>(Suiton: Mizu Sumai) – Water Release: Water house</strong></p><p>Rank: A</p><p>Type: Defense</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)</p><p>Note: Requires a water source</p><p>Note: Can only be used 4 times.</p><p>Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=424928">Here</a></p><p></p><p><strong>Poseidon's Tsunami|Poseidon's Tidal Wave</strong></p><p>Type: Attack </p><p>Rank: Forbidden</p><p>Range: Short - Long </p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. </p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=473584&p=14262922#post14262922">Taught here</a></p><p></p><p><strong><span style="color: #00FF00">Wind:</span></strong></p><p></p><p><strong>(Futon: Kame ashi)- Wind Release: Turtle Pace </strong></p><p><strong></strong></p><p>Type: Supplementary </p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (*20)</p><p>Damage: N/A</p><p>Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.</p><p>Note: Can only be used twice per battle</p><p>Note: Only works on fast moving objects </p><p>Note: Cannot use fire while activated</p><p>Note: Last two turns</p><p></p><p>All taught <a href="http://narutobase.net/forums/showthread.php?t=300223">here</a></p><p></p><p><strong>(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: B rank</p><p>Range: Short</p><p>Chakra: 20 Chakra</p><p>Damage: 40 Damage</p><p>Description:</p><p>The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.</p><p>- May only be taught by Bacchus</p><p></p><p><strong>Wind Release- Pressure Bullet Blast</strong></p><p>Rank:B</p><p>Type:Short-Long</p><p>Chakra:20</p><p>Damage:40</p><p>Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.</p><p></p><p>Note- can only be taught by ~Jellal.F~</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=430189&p=13212334#post13212334">Here</a></p><p></p><p><strong>(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam</strong> </p><p></p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-long</p><p>Chakra: 40</p><p>Damage: 80 (-15)</p><p>Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.</p><p></p><p>~ damages the user hand by -15 points and causes bleeding.</p><p>~can only be used twice per battle.</p><p>~This jutsu is owned by -Thoes.</p><p>Note: Only lasts for 3 turns.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=424881">Here</a></p><p></p><p><strong>(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze</strong></p><p>Rank: S</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the <strong>hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.</strong></p><p><strong>~ Can only be used 2 times</strong></p><p><strong>~ Can only be taught by Erzo</strong></p><p><strong>~ Lasts 3 turns unless destroyed</strong></p><p><strong>~ Once used, must wait 1 turn before re-using.</strong></p><p><strong>~ No other wind jutsu higher than A-rank in same turn or next turn</strong></p><p><strong>~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=457699">Here</a></strong></p><p><strong></strong></p><p><strong><strong><span style="color: #FFFF00">Lightning:</span></strong></strong></p><p><strong></strong></p><p><strong><strong>(Raiton:kyuushuu) Lightning:Suction</strong></strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short </strong></p><p><strong>Chakra Cost:50</strong></p><p><strong>Damage Points:N/A</strong></p><p><strong>Descriptionnce a lightning jutsu is used against the user he does 3 handseals and lifts his hands towards the coming lightning.Then he absorbs the Raiton chakra from the justu.</strong></p><p><strong>Note: Can be used 2 times per battle.</strong></p><p><strong>Note:After used the user must use lightning jutsu in the same turn to free the stored lightning chakra.</strong></p><p><strong>Note: Only taught by Damon Salvatore</strong></p><p><strong>Note:Can absorb only till A rank justus.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=401445">Taught here </a></strong></p><p><strong></strong></p><p><strong><strong> Raiton: Doragon-Ken - Lightning Style: Dragon Blade</strong></strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Attack/Defense</strong></p><p><strong>Range: short-long</strong></p><p><strong>Chakra Cost: 40 (- 15 for each turn its in use)</strong></p><p><strong>Damage Points: 80</strong></p><p><strong>Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.</strong></p><p><strong>~ Can only be user once times in a battle.</strong></p><p><strong>~ Can't stay more than two turns.</strong></p><p><strong>~ -10 for each time its in use for the user's health for it injures his hand.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=424881">Here</a></strong></p><p><strong></strong></p><p><strong><strong>(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot</strong> </strong></p><p><strong>Type:Offense</strong></p><p><strong>Rank:A</strong></p><p><strong>Range:Short-Long </strong></p><p><strong>Chakra:30 </strong></p><p><strong>Damage:60 </strong></p><p><strong>Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage.</strong></p><p><strong>-Restrictions-</strong></p><p><strong></strong></p><p><strong>-Can only be taught by PB-</strong></p><p><strong>-Can only be used twice per battle-</strong></p><p><strong>-No lightning jutsu in the same turn-</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=380270">here</a></strong></p><p><strong></strong></p><p><strong><strong>(Raiton/Kenjutsu: Inperiaru Sutoraiku)- Lightning/Sword Arts: Imperial Strike</strong></strong></p><p><strong>Rank: A</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short - Mid</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: 60</strong></p><p><strong>Description: The user swings his Katana in any manner (horizontally, vertically or diagonally) and releases a seemingly thin line of lightning chakra, which seems to be a simple blade which heads towards the opponent, however, upon the users will and with the addition of chakra, the simple blade suddenly extends multiple other thin yet extremely sharp and lethal blades of lightning which bolt towards the opponent, hitting him/her from multiple angles, easily being able to hit the opponents front and both sides, making this a perfect surprise attack.</strong></p><p><strong>Note: Can only be used 3 times.</strong></p><p><strong>Note: Can only be taught by Erzo</strong></p><p><strong>Note: No Lightning higher than S-rank, next turn or same turn.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=457699">Here</a></strong></p><p><strong></strong></p><p><strong><strong>Raiton: Sandan (Lightning Release: Scatter Shot)</strong></strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Offense</strong></p><p><strong>Range: Long- Short</strong></p><p><strong>Chakra Cost: 40</strong></p><p><strong>Damage Cost: 80</strong></p><p><strong>Description: The user firsts channels Raiton to his finger tip and moves in hand horizontally in front of him, creating a horizontal line of Raiton in front of him. On the user's command, the horizontal line shatters into thousands of tiny blades of Raiton that is launched forward at high speeds, shredding the opponent's skin apart.</strong></p><p><strong>~Can only be thought by Rikerslade~</strong></p><p><strong>~Only usable twice per battle~ </strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=457639&p=13806125#post13806125">Here</a></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars</strong></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Mid - Long</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.</strong></p><p><strong>Note: Can only be used x2 per battle.</strong></p><p><strong>Note: The user cannot use other S rank (or high) lightning in the same and next turn.</strong></p><p><strong>Note: Must wait a cooldown of 3 turns before using again.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=465227">Here</a></strong></p><p><strong></strong></p><p><strong><strong>Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)</strong></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: mid-long</strong></p><p><strong>Chakra Cost: 30</strong></p><p><strong>Damage Points: 60</strong></p><p><strong>Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=473584&p=14262922#post14262922">Taught here</a></strong></p><p><strong></strong></p><p><strong><strong>(Raiton: Raitoninguāmu) Lightning Release: Lightning Arm</strong></strong></p><p><strong><strong>Type:</strong> Offensive</strong></p><p><strong><strong>Rank:</strong> B</strong></p><p><strong><strong>Range:</strong> Short-Mid Range</strong></p><p><strong><strong>Chakra:</strong> 20</strong></p><p><strong><strong>Damage:</strong> 40</strong></p><p><strong><strong>Description:</strong> While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user.</strong></p><p><strong><u>Notes:</u></strong></p><p><strong>- Can only be taught by Shinta.</strong></p><p><strong>- The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user.</strong></p><p><strong>- Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate.</strong></p><p><strong>- Can be used six times per battle.</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=500242">Learned here </a></strong></p><p><strong></strong></p><p><strong><strong>(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode</strong></strong></p><p><strong>Type:Attack</strong></p><p><strong>Rank:Forbidden</strong></p><p><strong>Range:Short</strong></p><p><strong>Chakra Cost:50</strong></p><p><strong>Damage Points:N/A(-50 to the user)</strong></p><p><strong>Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. <strong>This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.</strong></strong></p><p><strong><strong>(Usable only 1 times per battle)</strong></strong></p><p><strong><strong>(lasts 4 turns)</strong></strong></p><p><strong><strong>(Can only be taught by Daemon)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=505178">Learned here</a></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=505178"></a></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[Raition: Bakudo #61] - Lightning Release: Way of Binding #61</strong></strong></p><p><strong><strong>Type: Supplementary/Offense</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra: 30</strong></strong></p><p><strong><strong>Damage: 60</strong></strong></p><p><strong><strong>Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Notes:</strong></strong></p><p><strong><strong>-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.</strong></strong></p><p><strong><strong>-Can only be used 3x per fight.</strong></strong></p><p><strong><strong>-Illustration of jutus shown here: [X]</strong></strong></p><p><strong><strong>-Can only be taught by Venom</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Raiton: Cho Biburato Raiton (Lightning Style: Super Vibrating Lightning) </strong></strong></p><p><strong><strong>Rank: S</strong></strong></p><p><strong><strong>Type: Supplementary</strong></strong></p><p><strong><strong>Range: Short</strong></strong></p><p><strong><strong>Chakra: 40</strong></strong></p><p><strong><strong>Damage: (+50 to any Raiton or object Charged with this)</strong></strong></p><p><strong><strong>Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.</strong></strong></p><p><strong><strong>(Last 5 turns)</strong></strong></p><p><strong><strong>(No lightning 2 turns afterwards)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)</strong></strong></p><p><strong><strong>Rank: S</strong></strong></p><p><strong><strong>Type: Attack/Defense</strong></strong></p><p><strong><strong>Range: Short-Long</strong></strong></p><p><strong><strong>Chakra: 40</strong></strong></p><p><strong><strong>Damage: 80</strong></strong></p><p><strong><strong>Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.</strong></strong></p><p><strong><strong>(No Lightning Or Wind Next Turn)</strong></strong></p><p><strong><strong>(Usable 2 times)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine</strong></strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Range: Physical Touch</strong></strong></p><p><strong><strong>Chakra Cost: 30</strong></strong></p><p><strong><strong>Damage Points: 60</strong></strong></p><p><strong><strong>Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).</strong></strong></p><p><strong><strong>*Lasts 1 turn*</strong></strong></p><p><strong><strong>*Can only be used twice*</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="color: #FF0000">Fire:</span></strong> </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>N/A</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="color: #A9A9A9">Ninjutsu:</span></strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>(Hyapporankan)- Hundred Steps Fence</strong></strong></strong></p><p><strong><strong>Rank: B</strong></strong></p><p><strong><strong>Type: Offense</strong></strong></p><p><strong><strong>Range: Short-Mid</strong></strong></p><p><strong><strong>Chakra Cost: 20</strong></strong></p><p><strong><strong>Damage Points: N/A</strong></strong></p><p><strong><strong>Description:</strong></strong></p><p><strong><strong>Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[STRIKE]<strong>(Eru Esukūdo)- El Escudo </strong></strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Defense</strong></strong></p><p><strong><strong>Range: Short</strong></strong></p><p><strong><strong>Chakra Cost: 30</strong></strong></p><p><strong><strong>Damage Points: N/A</strong></strong></p><p><strong><strong>Description: </strong></strong></p><p><strong><strong>The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.[/STRIKE]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=300223">here</a></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="color: #4B0082">Taijutsu:</span></strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Reverse Drop (Gyakuten Doroppu)</strong></strong></strong></p><p><strong><strong>Rank: B</strong></strong></p><p><strong><strong>Type: Attack</strong></strong></p><p><strong><strong>Range: Short-Mid</strong></strong></p><p><strong><strong>Chakra Cost: 20</strong></strong></p><p><strong><strong>Damage Points: 40</strong></strong></p><p><strong><strong>Description: The user runs at their opponent with chakra infused footing. The user would run and with the chakra infused footing increasing their speed, would do a tackle like run and wrap their arms around the waist of the opponent. This would give the user a grip of the target while they spin around and lifts up and backwards in the same motion and drops the opponent head first backwards.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[spoiler]<img src="http://24.media.tumblr.com/tumblr_m4xaqe9Z7o1qa26mao1_500.gif" data-url="http://24.media.tumblr.com/tumblr_m4xaqe9Z7o1qa26mao1_500.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=427301">Taught here</a></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Submission Style: Ankle Lock(Shoufuku Fuukaku: Kurubushi Joumae)</strong></strong></strong></p><p><strong><strong>Rank: B rank</strong></strong></p><p><strong><strong>Type: Offensive</strong></strong></p><p><strong><strong>Range: Short</strong></strong></p><p><strong><strong>Chakra: N/A</strong></strong></p><p><strong><strong>Damage: 40</strong></strong></p><p><strong><strong>Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.</strong></strong></p><p><strong><strong>-The longer the technique is used the more damage is delivered.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=500860">Learned here</a></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="color: #800080">Genjutsu:</span></strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique</strong></strong></p><p><strong><strong>Type: Supplementary</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Range: Short-Mid</strong></strong></p><p><strong><strong>Chakra: 30</strong></strong></p><p><strong><strong>Damage: N/A</strong></strong></p><p><strong><strong>Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. </strong></strong></p><p><strong><strong>Note: Can only be used 2 times.</strong></strong></p><p><strong><strong>Note: Lasts 3 Turns</strong></strong></p><p><strong><strong>Note: Requires a break of at least 2 turns in between usages. </strong></strong></p><p><strong><strong>Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[STRIKE]<strong>(Genjutsu: Uzume) Illusionary arts: Envy</strong></strong></strong></p><p><strong><strong>Type: Offense, Supplementary</strong></strong></p><p><strong><strong>Rank: B</strong></strong></p><p><strong><strong>Range: Short-Mid</strong></strong></p><p><strong><strong>Chakra: 20</strong></strong></p><p><strong><strong>Damage: N/A</strong></strong></p><p><strong><strong>Description: </strong></strong></p><p><strong><strong>The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consciousness, or that their legs have been pierced to make running painful. The user could also pierce their already gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.[/STRIKE]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><span style="color: #FF0000">Com</span><span style="color: #0000CD">bin</span><span style="color: #008000">ations</span>:</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>(Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder</strong></strong></strong></p><p><strong><strong>Rank: Forbidden</strong></strong></p><p><strong><strong>Type: Attack/Supplementary/Defence</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra Cost: 50</strong></strong></p><p><strong><strong>Damage Points: 90 (-10 to user)</strong></strong></p><p><strong><strong>Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Notes:</strong></strong></p><p><strong><strong>~ Can only be used once.</strong></strong></p><p><strong><strong>~ Can only be taught by Erzo</strong></strong></p><p><strong><strong>~ No Fire or Lightning Jutsu above A-rank in the same and next turn .</strong></strong></p><p><strong><strong>~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness.</strong></strong></p><p><strong><strong>~ Counts as two moves from the users move count</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="color: #2F4F4F">Kenjutsu:</span></strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw</strong></strong></strong></p><p><strong><strong>Rank: C</strong></strong></p><p><strong><strong>Type: Attack</strong></strong></p><p><strong><strong>Range: Short</strong></strong></p><p><strong><strong>Chakra cost: 10</strong></strong></p><p><strong><strong>Damage points: 20</strong></strong></p><p><strong><strong>Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.</strong></strong></p><p>[/QUOTE]</p>
[QUOTE="Better, post: 10647974, member: 95567"] [center]Techniques from others[/center] [B][COLOR="#A52A2A"]Doton:[/COLOR][/B] [B](Doton: jugan suna) ‡ Earth release: Lightened sand[/B] Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: After creating or taken control over sand already present on the battlefield, the user focuses earth-based chakra into the sand and instantly makes it lighter. This works just like the light-weight rock technique the only difference is that the user does not need to touch or make contact with the object. This allows freer manipulation of the sand, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. For three turns the sand moves faster. Of course, if the sand becomes wet it nullifies the effects of this since the water would make it heavier. ‡ Can only be used twice per battle ‡ Last three turns max ‡ After this technique ends, the new weight and exertion needed for sand techniques makes A-rank and above sand techniques harder ‡ Sand could be lightened twice or thrice it's orignal weight but the damage is directly propertional to weight. (Example: Weight Reduced by 2x= Damage Reduced by 2x) Hence techniques like blowing the sand away are more effective but the sand is in return much more faster making it difficult to pull of such a feat. ‡ The sand is thrice as fast [B](Doton: kensei no doragon ) - Earth Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it. Note: can stay active for 2 turns at a time Note: Can't use lightning jutsu at the same time [B](Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue[/B] Type: Offensive/Supplementary Rank: A-rank Range: Short-Long Chakra: 30 Damage: N/A Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques. ‡ Can only be used thrice a battle [B](Doton: koumorigasa) ‡ Earth release: Umbrella[/B] Type: Supplementary, defense Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective. ‡ Usable only four times a battle ‡ No rain techniques while this is active ‡ No earth S-rank and above in turn [URL="http://narutobase.net/forums/showthread.php?t=249534"]Here[/URL] [B](Doton: Resshin)- Earth Style: Earthquake.[/B] Rank: B Type: Offensive/Defensive Chakra Cost: 25 Damage: 15(above) 50 (below Ground) Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage. [URL="http://narutobase.net/forums/showthread.php?t=342074"]Here[/URL] [B]Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo[/B] Rank: A Type: Supplmentary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa. *Can be used in conjunction with another attack* *Can only be used by Lord of Kaos* *Can only be used every two turns* Lok taught [URL="http://narutobase.net/forums/showthread.php?t=376146"]here[/URL] [B](Doton: Kuroi Kurohyou) - Earth release: Black Panthers[/B] Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground. [URL="http://narutobase.net/forums/showthread.php?t=457699"]Here[/URL] [B][COLOR="#0000CD"]Water:[/COLOR][/B] [B](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/B] Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~No Suiton jutsu higher than A-rank in the next turn ~Must wait one turn after use, before using it again. [B](Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation[/B] Rank: S Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment. Note: Can only be used 2x Note: Can only be taught by Erzo Note: Web lasts until either destroyed, or four turns pass. Note: No Water jutsus higher than S-rank, in the same turn. [URL="http://narutobase.net/forums/showthread.php?t=457699"]Here[/URL] [B] (Suiton: kensei no doragon )- Water Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain. ɸ Can stay active for 2 turns at a time ɸ Can't use earth jutsu while it lasts. [B](mizu youshiki:herumetto tama) Water Style :Sphere Helmet[/B] Rank: C Type: Sup Range: Short Chakra Cost: 25 Chakra Damage :None Description: The user does 3 hand signs underwater. once he does that. sphere type helmet will occur around the user making the water drain out letting the user breathe due to no water in the helmet. -Note: Due to lack of air can only stay in it for 2 turns -Note: Can only use twice. and not in the same turn -Note: The helmet can only be busted by sharp objects -Note: Only Hidden Ash Village can use this -Note: Only can be done under water [URL="http://narutobase.net/forums/showthread.php?t=342295"]Here[/URL] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning [/B] Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. [URL="http://narutobase.net/forums/showthread.php?t=360901"]Here[/URL] [B](Suiton: Mizu Sumai) – Water Release: Water house[/B] Rank: A Type: Defense Range: Short-mid Chakra Cost: 30 Damage Points: - Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him) Note: Requires a water source Note: Can only be used 4 times. Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with. [URL="http://narutobase.net/forums/showthread.php?t=424928"]Here[/URL] [B]Poseidon's Tsunami|Poseidon's Tidal Wave[/B] Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn* [URL="http://narutobase.net/forums/showthread.php?t=473584&p=14262922#post14262922"]Taught here[/URL] [B][COLOR="#00FF00"]Wind:[/COLOR][/B] [B](Futon: Kame ashi)- Wind Release: Turtle Pace [/B] Type: Supplementary Rank: S-Rank Range: Short Chakra: 40 (*20) Damage: N/A Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users. Note: Can only be used twice per battle Note: Only works on fast moving objects Note: Cannot use fire while activated Note: Last two turns All taught [URL="http://narutobase.net/forums/showthread.php?t=300223"]here[/URL] [B](Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel[/B] Type: Supplementary/Offensive Rank: B rank Range: Short Chakra: 20 Chakra Damage: 40 Damage Description: The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling. - May only be taught by Bacchus [B]Wind Release- Pressure Bullet Blast[/B] Rank:B Type:Short-Long Chakra:20 Damage:40 Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind. Note- can only be taught by ~Jellal.F~ [URL="http://narutobase.net/forums/showthread.php?t=430189&p=13212334#post13212334"]Here[/URL] [B](Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam[/B] Rank: S Type: Offensive/Defensive Range: Short-long Chakra: 40 Damage: 80 (-15) Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold. ~ damages the user hand by -15 points and causes bleeding. ~can only be used twice per battle. ~This jutsu is owned by -Thoes. Note: Only lasts for 3 turns. [URL="http://narutobase.net/forums/showthread.php?t=424881"]Here[/URL] [B](Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze[/B] Rank: S Type: Attack/Defence/Supplementary Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the [b]hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja. ~ Can only be used 2 times ~ Can only be taught by Erzo ~ Lasts 3 turns unless destroyed ~ Once used, must wait 1 turn before re-using. ~ No other wind jutsu higher than A-rank in same turn or next turn ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually. [URL="http://narutobase.net/forums/showthread.php?t=457699"]Here[/URL] [B][COLOR="#FFFF00"]Lightning:[/COLOR][/B] [B](Raiton:kyuushuu) Lightning:Suction[/B] Type: Supplementary Rank: S Range: Short Chakra Cost:50 Damage Points:N/A Descriptionnce a lightning jutsu is used against the user he does 3 handseals and lifts his hands towards the coming lightning.Then he absorbs the Raiton chakra from the justu. Note: Can be used 2 times per battle. Note:After used the user must use lightning jutsu in the same turn to free the stored lightning chakra. Note: Only taught by Damon Salvatore Note:Can absorb only till A rank justus. [URL="narutobase.net/forums/showthread.php?t=401445"]Taught here [/URL] [B] Raiton: Doragon-Ken - Lightning Style: Dragon Blade[/B] Rank: S Type: Attack/Defense Range: short-long Chakra Cost: 40 (- 15 for each turn its in use) Damage Points: 80 Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus. ~ Can only be user once times in a battle. ~ Can't stay more than two turns. ~ -10 for each time its in use for the user's health for it injures his hand. [URL="http://narutobase.net/forums/showthread.php?t=424881"]Here[/URL] [B](Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot[/B] Type:Offense Rank:A Range:Short-Long Chakra:30 Damage:60 Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage. -Restrictions- -Can only be taught by PB- -Can only be used twice per battle- -No lightning jutsu in the same turn- [URL="http://narutobase.net/forums/showthread.php?t=380270"]here[/URL] [B](Raiton/Kenjutsu: Inperiaru Sutoraiku)- Lightning/Sword Arts: Imperial Strike[/B] Rank: A Type: Offensive Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user swings his Katana in any manner (horizontally, vertically or diagonally) and releases a seemingly thin line of lightning chakra, which seems to be a simple blade which heads towards the opponent, however, upon the users will and with the addition of chakra, the simple blade suddenly extends multiple other thin yet extremely sharp and lethal blades of lightning which bolt towards the opponent, hitting him/her from multiple angles, easily being able to hit the opponents front and both sides, making this a perfect surprise attack. Note: Can only be used 3 times. Note: Can only be taught by Erzo Note: No Lightning higher than S-rank, next turn or same turn. [URL="http://narutobase.net/forums/showthread.php?t=457699"]Here[/URL] [B]Raiton: Sandan (Lightning Release: Scatter Shot)[/B] Rank: S Type: Offense Range: Long- Short Chakra Cost: 40 Damage Cost: 80 Description: The user firsts channels Raiton to his finger tip and moves in hand horizontally in front of him, creating a horizontal line of Raiton in front of him. On the user's command, the horizontal line shatters into thousands of tiny blades of Raiton that is launched forward at high speeds, shredding the opponent's skin apart. ~Can only be thought by Rikerslade~ ~Only usable twice per battle~ [URL="http://narutobase.net/forums/showthread.php?t=457639&p=13806125#post13806125"]Here[/URL] [B] (Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars[/B] Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage: 80 Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range. Note: Can only be used x2 per battle. Note: The user cannot use other S rank (or high) lightning in the same and next turn. Note: Must wait a cooldown of 3 turns before using again. [URL="http://narutobase.net/forums/showthread.php?t=465227"]Here[/URL] [B]Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)[/B] Type: Offensive Rank: A Range: mid-long Chakra Cost: 30 Damage Points: 60 Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank. [URL="http://narutobase.net/forums/showthread.php?t=473584&p=14262922#post14262922"]Taught here[/URL] [B](Raiton: Raitoninguāmu) Lightning Release: Lightning Arm[/B] [B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short-Mid Range [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user. [U]Notes:[/U] - Can only be taught by Shinta. - The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user. - Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate. - Can be used six times per battle. [URL="http://narutobase.net/forums/showthread.php?t=500242"]Learned here [/URL] [B](Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode[/B] Type:Attack Rank:Forbidden Range:Short Chakra Cost:50 Damage Points:N/A(-50 to the user) Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. [B]This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted. (Usable only 1 times per battle) (lasts 4 turns) (Can only be taught by Daemon) [URL="http://narutobase.net/forums/showthread.php?t=505178"]Learned here [/URL] [Raition: Bakudo #61] - Lightning Release: Way of Binding #61 Type: Supplementary/Offense Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body. Notes: -Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only. -Can only be used 3x per fight. -Illustration of jutus shown here: [X] -Can only be taught by Venom Raiton: Cho Biburato Raiton (Lightning Style: Super Vibrating Lightning) Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+50 to any Raiton or object Charged with this) Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra. (Last 5 turns) (No lightning 2 turns afterwards) Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl) Rank: S Type: Attack/Defense Range: Short-Long Chakra: 40 Damage: 80 Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards. (No Lightning Or Wind Next Turn) (Usable 2 times) [B](Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine[/B] Rank: A Range: Physical Touch Chakra Cost: 30 Damage Points: 60 Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users). *Lasts 1 turn* *Can only be used twice* [B][COLOR="#FF0000"]Fire:[/COLOR][/B] N/A [B][COLOR="#A9A9A9"]Ninjutsu:[/COLOR][/B] [B](Hyapporankan)- Hundred Steps Fence[/B] Rank: B Type: Offense Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area. [STRIKE][B](Eru Esukūdo)- El Escudo [/B] Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/A Description: The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.[/STRIKE] [URL="http://narutobase.net/forums/showthread.php?t=300223"]here[/URL] [B][COLOR="#4B0082"]Taijutsu:[/COLOR][/B] [B]Reverse Drop (Gyakuten Doroppu)[/B] Rank: B Type: Attack Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user runs at their opponent with chakra infused footing. The user would run and with the chakra infused footing increasing their speed, would do a tackle like run and wrap their arms around the waist of the opponent. This would give the user a grip of the target while they spin around and lifts up and backwards in the same motion and drops the opponent head first backwards. [spoiler][img]http://24.media.tumblr.com/tumblr_m4xaqe9Z7o1qa26mao1_500.gif[/img][/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=427301"]Taught here[/URL] [B]Submission Style: Ankle Lock(Shoufuku Fuukaku: Kurubushi Joumae)[/B] Rank: B rank Type: Offensive Range: Short Chakra: N/A Damage: 40 Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain. -The longer the technique is used the more damage is delivered. [URL="http://narutobase.net/forums/showthread.php?t=500860"]Learned here[/URL] [B][COLOR="#800080"]Genjutsu:[/COLOR][/B] ( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. Note: Can only be used 2 times. Note: Lasts 3 Turns Note: Requires a break of at least 2 turns in between usages. Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed. [STRIKE][B](Genjutsu: Uzume) Illusionary arts: Envy[/B] Type: Offense, Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consciousness, or that their legs have been pierced to make running painful. The user could also pierce their already gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.[/STRIKE] [COLOR="#FF0000"]Com[/COLOR][COLOR="#0000CD"]bin[/COLOR][COLOR="#008000"]ations[/COLOR]: [B](Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder[/B] Rank: Forbidden Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 50 Damage Points: 90 (-10 to user) Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere. Notes: ~ Can only be used once. ~ Can only be taught by Erzo ~ No Fire or Lightning Jutsu above A-rank in the same and next turn . ~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness. ~ Counts as two moves from the users move count [B][COLOR="#2F4F4F"]Kenjutsu:[/COLOR][/B] [B]Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw[/B] Rank: C Type: Attack Range: Short Chakra cost: 10 Damage points: 20 Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.[/B][/b] [/QUOTE]
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