[Fuuton] [Futon] Training lovely wind techniques with xHoudinii :)

Noni

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(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

So the user will release a normal size of water from their mouth towards the opponent as a projectile, the moment released the user will send wind chakra towards the water pushing the water and giving it a much more blunt force power it will be able to easily destroy trees and tear an opponent back. This jutsu is a combi in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage. This is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade. The true power is from the water, spewing a large amount of fire to make it evaporate. I can even make a dense wall. A disadvantage is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while clenching their fist The user will then attempt to attack the opponent by punching them. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.
 

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Sivlagne was eager to perform the next technique as it involved water. Obviously water being one of her main fields. Extremely quickly does she spew out a decent sized wave of water from her mouth that started to travel further and right behind it, she blew out a gust of wind that pushed the wave of water to the extreme, making it more deadly as it crashes violently into some trees. It obviously had enough force to push and carry away the opponent and could very well have the potential to crush an enemy.

Moving onto the next basic technique, Sivlagne rushes one of the only standing training dummies and uppercuts it in the chin. After this, she channels chakra all into her arm. Shooting out of it: A pressurized stream of wind that further damages the dummy and it comes crashing down with great force due to how high she had launched it.
 

Noni

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(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

The user will gather fuuton chakra into their favorite hand and channel it towards their finger tips. Then the user will wave their hand releasing a thin but very sharp projectile blade towards any target you choose. The blade of wind is virtually like a long sword made of wind, though you can use it in a different way, rapidly firing smaller blades of wind though the power is divided between how many you make don't forget that. Now this jutsu can not be blocked with physical properties due to being intangible making handling with this blade one of the hardest things you can do. This is mainly projectile based attack right when it is sent so it can be used with combos, though the best use of this technique is since it is so fast to perform and quick to release close range battle would hinder the opponent terribly and will have little time to react to it. Now this jutsu can only go up to mid range so simply by pushing back is a good counter, it is simple to notice the blade being released due to the hand gesture it requires before release so that can be used for anticipation. Ways to stop the jutsu is to use equally fast techniques especially fire jutsus to overpower it.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

Okay with that same wind blade that is sent the user will manipulate it when it reaches mid range to raise in an instant a giant hurricane that rises up to 10 meters in length. The best part of this jutsu is the fact it requires no hand seals in use so the opponent will not anticipate it whatsoever and as it is released you can send another technique towards the hurricane to finish off the already hurt opponent. The hurricane will act to suck everything in within the mid range area it is released but that can be dangerous because if this is ever released close to the user they can also be caught in it and sucked towards the hurricane which is why it is only safe to use mid range. Now combos relating to this jutsu would include trying to trick the opponent with the blade, if they try to evade the blade you can release this technique. It will be way to fast when released to react physically, though you can hear the power of the hurricane but to try and survive from it would require a extremely fast technique like a subsitute or replacement. Now if their is ever a time when the vortex is released close to you, you can notice the expansion of the blade as well as sound so simple ways to try and block it would require a technique that covers your whole body to negate the hurricane, something like Water Release: Water Encampment would suffice.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

This is one of the most deadliest jutsus of the wind list. The user will gather a large amount of fuuton chakra into their lungs and perform one hand seal. Then they will exhale wind chakra, the moment it leaves your lips the wind chakra expands near instantly and covers the entire area upfront of the user and literally levels everything in its path to the ground, that includes trees, rocks, plants, and other natural materials. So you can already guess this is a great jutsu to use to destroy the terrain to harm the opponents arsenal if needed. Now the biggest plus of this jutsu is how fast it is both performed and launched, the blast is a streaming technique and the opponent will have to deal with the technique the moment its released due to its speed as well as the fact it covers all ranged. The wind is uncontrollable which is the biggest disadvantage if used incorrectly in a area far to closed in and not a large plain you as well can be caught in the attack and harmed just as badly as your opponent. Also you will need to evenly send chakra for this technique to work properly and reach the opponent so it is not so combo friendly. Lastly its force is another weakness being that it is easy to notice the moment it is sent and you can act accordingly. Now ways the best way to deal with the jutsu is to create a powerful defense something like Earth Release: Hardening Technique can withstand the blast though you might be pushed back slightly due to its impact force. This jutsu being a streaming technique can aid with most fire jutsus which can be a great add to your arsenal.
 

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Channeling chakra into her dominate right hand, Sivlagne emits it all around her hand and the chakra extends, inevitably creating a wind sword of sorts that was rather long when she molded the chakra into wind. Se stands in the middle of several training dummies and simply does a spin with her arm fingertips facing out and the wind sword easily slashing through them like butter. So much so that she didn't even really feel a conflicting force. The technique was smooth, clean and precise.

Imitating the first technique to an extent, Sivlagne extends a wind blade from her right hand that is compacted with chakra and she flings her hand, sending the blade out. Upon it reaching a certain distance, she manipulates the existing chakra to "explode" into a wind storm, creating an entire and giant gust of wind blades. The artificial hurricane of windy terror was obviously powerful enough to pull a target in and kill them with rapid and deadly slashes. Sivlagne couldn't be more pleased with this technique's killing potential.

Moving on, Sivlagne weaves the ram hand seal whilst inhaling a large amount of air as she molds chakra into her lungs. She blows out a releases a great amount of wind that was so massive and destructive, and that fact surprised Sivlagne greatly. As it travels, it levels everything from short range to long. Rocks were destroyed, trees were sent flying, the technique left a deep cut into the ground along its travel. This technique was divine and destructive. Two things Sivlagne was interested in.
 

Noni

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(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Okay now this jutsu requires the use of a giant fan. The user will channel fuuton chakra towards the fan and then swing it towards the opponent, a hurricane is sent which goes up to mid range sucking the opponent in and begin to cut them up and lift the opponent in the sky. As he is in the sky with the vortex the user will send three lightning bolts towards the opponents position shocking them and then they will free fall back towards the ground with serious injuries. Now this jutsu is very quick to perform if you have a fan out already. It also has its own finishing move making it seem like two jutsus in one though it will require focus to perform the jutsu fully which can harm you. The wind is straight forward launch towards the opponent so it can be evaded properly. You must have a giant fan and well that can harm you to wield it since you need to take it out and ready it. That is of course you don't already have the fan out, a fast opponent can hit you before you launch it again depends really how fast the opponent is as well but since this works in mid range only their would be no need to use for CQC but an opponent can send jutsus which require no hand seals and theirs will be sent before yours if you don't have the fan ready. Now this technique is not much combo friendly because its a combo in itself but you can try to disturb the opponent before you send this by distracting them. Now ways to counter is overflow the vortex by sending large amounts of water to slow down its spinning and render it useless. Their are many others as well.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

The user will perform the necessary hand seals Rat → Rabbit → Dog. This then lets them exhale a multitude of wind spheres that covers an expansive range up to mid. Each sphere is capable of piercing through the opponent and other objects. You are able to send multiple attacks of projectile winds so you can either make it difficult for the opponent to evade or attack more then one opponent. Now the spheres are projectile based attack so they can be used in combo attacks to use a distraction then you can send another technique right after to push the opponent in a corner. Now the main problems with the technique are those hand seals which can hinder your performance speed an opponent can take advantage of that. Can't reach up to long range which is a shame because its mobility is lowered. Due to how easy it is able to notice the technique because its straightforward a simple wall will suffice in blocking it or simply trying to push backwards.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

Now the user will gather fuuton chakra into their lungs and do the required hand seals, then breathe out a stream of very thin but sharp blade of wind. Now this technique can be used to attack more then one opponent since its a streaming technique you can move your head around to send towards moving opponent or more then one and since you have complete control of where you aim it, evasion will be tough. Its cutting abilities are fatal and can cut through dense earth materials. This is a streaming technique so you will constantly have to release it meaning using with combos is not proper also because its a stream you will be unable to mold other nature chakra until you stop this jutsu. Those hand seals can also hinder the performance and it goes up to mid range at most so just pushing back will suffice to evade it. Though its best to overpower it completely so the opponent will be forced to release the stream.
 

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Excited to learn more devastating and deadly jutsu, Sivlagne channels chakra into her giant fan and releases it towards a practice dummy. As the wind takes form and reaches the dummy, it raises the training dummy up whilst slashing and destroying it massively. Whilst the training dummy is still in the air, Sivlagne channels chakra in the sky and converts it into raiton chakra. Soon enough, three lightning bolts comes down on the precise location of the dummy, scorching it, electrocuting it and breaking it to pieces by the sheer force of the lightning strikes. As the wind dissipates, it suddenly drops the dummy to the ground, destroying it completely.

Inhaling whilst molding chakra in her lungs and performing the Rat, Rabbit and Dog hand seals, Sivlagne exhales a ball of wind that separates into three nice sized balls of wind. They each head for a tree and impale it so roughly the trees shook, shaking many leaves off and leaving a big mark.

Again, inhaling a great amount of air and gathering chakra in her lungs, Sivlagne weaves the Rat, Snake, Horse and Dog hand seals. After this, she spins whilst exhaling a thing blade of wind capable of slicing many things. As she spins and exhales chakra, it becomes more powerful and covers more ground. She stops, as does the technique. She was out of breath lol.
 

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(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The user will send fuuton chakra towards the sky above the opponent and create dark clouds replicating a stormy environment. Then with the users command they will send down from those clouds a tornado with impressive slicing ability towards the opponent. Okay one thing is that it is able to attack from above making it useful to have in combos to contain the opponent by sending attacks from other directions or angles. It acts to suck the opponent in so they can lose balance as well as cut them apart. Now the biggest disadvantage is the clouds being created above the opponent are easily noticable since it will cast a shadow and make the area much more moist as well as storm clouds give off thunder and lightning so by anticipating an attack you can easily blow the clouds away before they release the clouds. This can only be extended up to mid range at most as well.

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

Now this jutsu is quite simple despite it seeming complex. The user will take out a giant fan and swing it releasing two tornadoes. One is aimed at the opponent which begins to cut the opponent up harming them, the seconf will then soon after combine with the first tornado creating a much larger tornado in power that will begin to cut the opponent up to death. This can be used without a fan but with 7 hand seals but that might take some time and hinder you. This is projectile based so it can work with combos really well, something like distracting the opponent before sending this technique or trapping them in a weak cage. If you have a fan its really fast and easy to perform. Its a devastating jutsu and quite large making it tough for the opponent to evade and can even attack something as large as summons. The tornadoes are able to only much up to short range so actually that is its biggest flaw because a opponent can easily just use a taijutsu attack before the swing or the hand seals are complete, always remember tai is faster. The tornadoes are easy to notice and straight moving so that makes it easy to stop them. Since it is so limited in range having a pillar push you back will suffice but also disrupting the ground since they use the ground as a medium for travel they can lose shape, but since it works only best in close range that might take some time if you are caught with this technique in close range so an armor will also suffice due to how fast they can be performed.

(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan

Now with a fan the user will gather fuuton chakra towards it and wave it releasing a tornado which appears from above the opponent that crush down on to the opponent that delivers a devastating blunt impact as well as cut the opponent from all over the body when they are trapped. Since it is used for above attack it can be used for grouping combos to attack from all directions or distractions. This is also performed quite fast with a fan but without a fan this can't be used. It can only move up to mid range which lowers its mobility of range. Now due to its sound and mass it is simple to notice and create a proper counter, since it wants to trap the user its best to try and send a fire jutsu to overpower it, also because it only goes up to mid range you can evade by going underground or pushing back. Also as the tornado is released something coll you can do is send fire towards it to create a devastating fire vortex making it hard to counter.
 

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Sivlagne channels her chakra around her converting it to fuuton chakra and sends it into the sky above one of the training dummies. As the sky darkens, the clouds start to dispense violent and whirling tornadoes on top of the target. Quickly and inevitably the technique destroys the target completely with ease. As easy as this technique was performed, perhaps.

Moving on, sivlagne uses her fan and channels chakra into it. She swings it, releasing a tornado towards a dummy to contain. Then quickly swings it the opposite way, releasing another tornado but this time, a tornado with more killing potential. The razor-filled tornado collides the with containing tornado and bursts into a deadly, windy, razor-sharp killing frenzy which completely annihilated the dummy. As a matter of fact, on impact of the second tornado. Not even from the slicing winds.

Sivlagne, using her fan again, channels chakra into it and swings it upwards, releasing a great wind under another training dummy. Once the dummy is in the air, she swings her fan down, releasing another great gust of wind on top of the dummy going downward, sending the dummy straight into the ground and with great pressurized force from the downward burst of wind.
 

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(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

The user will gather fuuton chakra into their lungs and do the required hand seals shown, then they will release the fuuton chakra from their mouth in the shape of a 2 meter long blade which has great cutting potential. It is very simple and can be used for small attacks or combos. This would be best as a distraction since it is quite easy to counter, this is because Its straight forward so figuring out an evasion is easy as well as blocking it with a wall or overpowering it. Can only move up to mid range so also evading it by pushing back or even the sides can suffice. This jutsu can slice through dense materials and acts to cut the opponent on contact, other then that this technique is quite simple.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Similar to the B-Rank jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream goes up to long range so it has great mobility making evasion even harder. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with one hand seals and is sent through the users hands overlapping one another to keep the stream straight towards its target.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

Since this doesn't specify the amount of hand seals needed, It's an auto 3-5 hand seal requirement. Do the hand seals while deeply inhaling and gather an abundance of chakra. By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta which can push the opponent back and harm them. Its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range making it great and tough to evade. Its combo friendly when released but is straightforward but due to the size of the ball of wind most walls won't be able to withstand it so overpowering it will be the safest way. It also requires some small hand seals but nothing that can seriously hinder you but in close range it will, I'm mainly talking about mid and long range battle.
 

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Sivlagne weaves the Bird, Hare, Horse and Ram hand seals whilst inhaling deeply and molding chakra into her lungs. She exhales and blows out a giant spear of piercing wind. It shoots at a tree and shoots right through it and impales another tree behind it before it disperses.

Sivlagne performs the bird hand seal whilst inhaling and channeling chakra in her lungs. She exhales the gust of wind with extra raw chakra to gather up the dust and dirt on the field and combine it with the current wind technique. She streams it long range and the trees in the back of the field pretty much get sandblasted from the constant pressure from the wind rubbing the dirt and dust onto the trees.

Whilst inhaling, Sivlagne performs five hand seals whilst deeply inhaling and focusing chakra in her lungs. She quickly and gruesomely punches herself in the stomach so quickly because she knew if she hesitated, she wouldn't be able to do it. Doing that, Sivlagne literally almost knocks the wind out of her. So much so that doing that greatly improved the gust of wind that short from her mouth, demolishing everything in its path. Period.
 

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(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Now with either a fan or 5 hand seals the user will release wind chakra and shape it into a net which attemps to reach the opponent and slice through them leaving deep cuts. Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well so it is quite handy and hard to evade, its best to use for long range battle. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly since it is a projectile technique. Some down sides is without a fan you will need 5 hand seals and its a straight technique but due to its size its best to try and block it with a dense wall or a armor to width stand the cuts, you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Now the user will gather fuuton chakra towards their finger tips and wave their hand releasing blades of wind that take the shape of a huge scythe, you can send more then one blade to attack more then one opponent, though each will get weaker. Now one thing about this jutsu that makes it respected is how it was able to harm even Susano'o so it packs great power. The best part of this jutsu is how fast it is performed and can be used to combo with close range attacks to send point blank attacks. Their is not much disadvantages to this the most is it only is limted to mid range and when they are sent the blade is simple to notice and can be dealt easily by using a wall or overpowering with a deadly fire jutsu.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

The user using his wind chakra, will inhale deeply with such power and suction on the air around that it pull the opponent in like a vacuum then once you're ready, you knead your chakra and release a powerful bullet that will blow them away. This is actually a very handy jutsu. This can easily be used to stop an opponents movement and use it against themselves. Its great to use in close range battle to make the lose balance and movement overall. It can stop the opponent from trying to do any hand seals and then attack them instantly. This is a jutsu that gives the user a huge advantage over the opponent and what they do, you will always be with the upperhand. Now their are two real problems with the jutsu, one being that it requires constant streaming for it to work which can leave you open if the opponent has a clone or ally around and it works only up to mid range. Ways to counter though is not difficult, one way is highering your mass of body weight so the opponent will not be able to suck you in because you will be to heavy, then you can send a fire attack to overpower it and gain the upperhand.
 

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Taking out her fan yet again, Sivlagne channels chakra into it and then swings it heavily. At first the wind that came from it was a blunt and filled circle somewhat like a lid but as it traveled, holes were formed and the technique took the shape and form of a net. Not only that, but the net of wind also became razor sharp. The technique was fast but linear although it covered a very wide range.

Channeling chakra in her hand, Sivlagne gently lifts her hand and releases several giant blades of wind that combined and made a giant wind scythe that spun into the nearby forest, chopping down multiple trees with ease before it dispersed. Another destructive technique.

Moving onto the next difficult technique, Sivlagne, using her fuuton chakra, inhales, drawing in several practice dummies. Once she felt they were close enough, she blew out a gust of wind, easily blowing the training dummies apart and sending them flying across the field.
 

Noni

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(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

The user will gather fuuton chakra into their palms and do one hand seal. They will then release the fuuton chakra in the form of wind currents that will begin to gather dust from the ground and expand fast creating a dust storm which they are able to manipulate through movement however they want, they reach up to long range as well making them very mobile. It requires one hand seal so it is also pretty quick to perform. This is great to hinder the opponent movement due to its large scale and controlling it. The dust can harm the opponent vision, covering their eyes. With that being said because it requires you to have control over the currents which can leave you open so it is best to use for long range battle and the dust do not cause actually damage but its good to use with a clone so they can send large scale attacks. Now simply using a large scale water jutsu to douse the dust of the current and making it to heavy to manipulate rendering it useless, an S-Rank would do fine. For each turn you use this technique it spends chakra.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

The user will gather their fuuton chakra into their lungs and do the 4 requires hand seals. The user will then spit out a blade or multiple blades which have extremely powerful cutting abilities to such an extent it was able to even cut through the Susano'o. You can also aim each blade anywhere you want by moving their head around so it can be used against many opponent or use it to send barrage of attacks to only make evasion tougher on the opponent. Now because each blade are projectile you should know by now that makes them easy to notice and anticipate so you can evade but I would use a dense armor just in case the opponent sends more then one blade, also it only goes up to mid range so pushing yourself back might actually be best to do.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

A larger version of the A-Rank jutsu. The user will perform the necessary hand seals. Now the only difference is the user will send one attack only and that one attack will be compressed and backed with power. What makes it great is how simple but powerful it is, with huge blunt force and with only two hand seal it is performed at moderate pace. The main problem is its a straight forward attack this overall can pretty much be easy to evade or block just how most projectiles are, so a powerful defense like a large golem can withstand the blast as well, you can try to evade but this technique is very fast moving so make sure you have a proper and fast technique to evade. It can only go up to mid range suprisingly so it is not as mobile as most techniques. A smart combo you can use is send a projectile attack towards the opponent of any kind and then send this sphere towards that attack but slightly flanking behind so they don't touch and mix. So the opponent will try to stop the first technique but then will have to quickly deal with this one and appear like a surprise so reacting to it will be hard.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.

One of the deadliest techniques and powerful but it is also quite simple as well. The user will gather fuuton chakra and do one hand seal then generate the fuuton chakra forward to create 5 tall tornadoes that are sent towards the opponent. One thing is the jutsu is fast to perform and can travel up to long range, due to the size of each tornadoes and how many their are evading it is very tough to do and the walls of tornado can also be used for defense to block attacks. Their large stature makes it easy to notice so they can be anticipated and to develop a proper counter. Now each tornado is B-rank in power which will equal in a total of S-Rank power. So using something like a S-Rank wide scale fire jutsu will be enough to stop each one. The tornadoes also do not form instantly it takes a couple of seconds which you can use to stop them, they also require the ground as a medium so disrupting the ground will slow them down and lose shape.
 

Troi

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Sivlagne weaves the rat hand seal and lifts both her arms, channeling chakra down both of them. From them, she releases great gusts of wind that inevitably spreads and creates a raging wind dome of sorts that runs throughout the entire battlefield, kicking up dust, rocks, everything on the ground and in the air around them, pretty much creating a violent dust storm.

Gathering chakra in her lungs and air into her lungs by inhaling, Sivlagne weaves the Rat, Snake, Horse and Dog hand seals and immediately exhales several different wind blades in several different locations by swiveling her head. She didn't aim them at anything specific because she knew the power was so great that it would cause udder chaos if they were to touch one single and simple thing.

Becoming more skilled with wind, at an amazing speed, all at once, Sivlagne weaves the Tiger and Dog hand seals whilst inhaling and gathering chakra in her lungs. She quickly exhales a "gust" of wind that compress the mere material around it as it travel to a training dummy and as soon as it makes contact, the dummy it reduced to nothingness as is the technique.

Sivlagne weaves the ram hand seal and molds chakra into her hands. She raises her hands and releases short bursts of wind individually and they get taller by the second. She creates a total of five great tornadoes that rumble and head towards the already destroyed forest with nothing left to destroy besides destroying and flinging the remaining pieces of the trees like rag dolls.
 
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