(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.
So the user will release a normal size of water from their mouth towards the opponent as a projectile, the moment released the user will send wind chakra towards the water pushing the water and giving it a much more blunt force power it will be able to easily destroy trees and tear an opponent back. This jutsu is a combi in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage. This is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade. The true power is from the water, spewing a large amount of fire to make it evaporate. I can even make a dense wall. A disadvantage is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while clenching their fist The user will then attempt to attack the opponent by punching them. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.
So the user will release a normal size of water from their mouth towards the opponent as a projectile, the moment released the user will send wind chakra towards the water pushing the water and giving it a much more blunt force power it will be able to easily destroy trees and tear an opponent back. This jutsu is a combi in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage. This is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade. The true power is from the water, spewing a large amount of fire to make it evaporate. I can even make a dense wall. A disadvantage is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while clenching their fist The user will then attempt to attack the opponent by punching them. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.