Good We are now on A rank and since there's only 3 we're gonna knock em all out at once. This next one is very versatile. You can create weapons sheilds or even just a regular attack, this is a more advanced version of the first jutsu you learned here.
Kyousei Hyouton no Jutsu) Greater Ice Technique
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
You can even use it to create a blizzard (totally stealing my custom there >.< this was made after my custom was >_<)
After that is
Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
Also a very nice jutsu with many uses. I never saw the filler episode where this was used ( or even if it really was ice but hey its on the list) with this you can hover in the air, create a sheild, a beam of sunlight a disk like projectile very useful in battle I used this one quite alot when I first started using Ice.
Next after that and finishing A rank is
Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore very difficult to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.
Once again its a snow based jutsu but a good one. The black snow dragon was pretty badass in the movie and its your ice dragon pretty much theres not to much to this jutsu.
- Nero starts off by gathering both of his wind chakra and water chakra, becoming used to it as he'd had gotten into more advanced things. He would mold these two chakra's together, using nature manipulation with the result of creating what is called ice release. He then would channel his new found chakra throughout his body, releasing it allowing him to create a spear and a shield of ice in his hands with the help of shape manipulation also.
- If I was going against this technique i'd probably use the lightning senbons technique or something that lightning can deal with, or earth techniques to block the techniques that this produces.
Pros:
- Versatile, can create various things
- Has more than seven usages
- Can be used for both offense and defense also supplementary.
Cons:
- I don't have any for this jutsu, its perfect for me.
- I absolutely love this technique because it is the like most versatile technique of most ice techniques other than ice mirrors which are over the top awesome.
- Nero begins by gathering both his wind and water chakra and combine/molding them to create ice chakra upon the use of nature manipulation. Upon doing so, he releases this ice chakra below him, materializing it into a disk. Nero manipulates that disk to have it rise up and hover me above ground. Then,he creates another disk that is vertical and have it serve as a shield. He then floats towards your clone and materialize the air around me to create ice disks that attempt to attack them with shape manipulation.
- I would counter this technique by chidori sharp spear and/or chidori senbons because theyre both a lightning tech capable of defending quickly. The spear would be for the hovering disk while the senbons would be the disks of ice as projectiles.
Pros:
- Can be used to hover in air
- Is transparent so its going to be hard to see until it gets close to you.
- Can reach long range and it requires no handseals so it can be done fast.
Cons:
- I honestly see no disadvantage to this technique. No handseals, long range, and multiple useful usages. o_o this is an awesome technique!
- Best technique yet, other than the Greater Ice technique which I love. It can be used in so many different ways @_@
- Nero gathers both of his wind and water chakra and combine them to create ice chakra with nature manipulation blah blah blah ;_;. Then he channels it into the snow and manipulates the snow to make it turn to a black color. Nero would then proceed to use shape manipulation to shape it into a large ether-like dragon and use my chakra to have it act like an actual dragon to attack the enemy such as your clone.
- I would counter this technique with false darkness, by creating and releasing a spear which could slice the dragon apart, or defend against it with a solid earth wall technique.
Pros:
- Reaches long range and requires no handseals.
- Black snow so your enemy would mistaken it as earth release, possibly.
- Unable to be dodged which is pretty awesome.
Cons:
- It's quite large so you might not see the enemy behind it.
- Requires you to fuel chakra onto it to keep it active.
- N/A
- I like this technique, pretty straight forward. I like how it can probably be mistook for an earth technique.