[CC] For Voldemort and Valor

Detective L

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The Dark Arts, also known as Dark Magic, is magic that is used for nefarious deeds, like causing harm to the innocent (or the guilty >,>), or cause death. Its not necessarily evil, but labeled dark due to what it can be used for. It has the potential to be evil, basically, and as such, its labeled Dark. They carry a reputation for being used by Dark Wizards of course, and are generally, frowned upon by those of a "good" alignment.

Nonetheless, Dark Arts is split into Curses, Hexes and Jinxes. With the first, being the more complex and deadly ones, and less so, as one moves down the hierarchy of the three. Of course, it has been shown that the effects of the Dark Arts are usually quite deadly or life threatening, like the Unforgivable Curses that can land one in Azkaban, were control, torture and death (their effects), respectively known as Imperio, Crucio and Avada Kedavra.

That's pretty much it, outside some other stuff from the movies and so on.
 

Lord of Kaos

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Yeah, they are pretty basic and easy to understand. In simplest terms, Dark Arts are spells and magic used and designed to do damage to the opponent. The Dark Arts are pragmatic in nature, where every time a branch is defeated, it only comes back "fiercer and cleverer" than before. considerations. While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. Indeed, dark magic can be used for good as well as evil. Even the Killing Curse can be used for good. At the same time, dark magic is not the only type of magic that can be used with the intent to kill. It's more of the intent and purpose that causes something to be called dark arts.

That said, we'll start with the basic spell.


Ebublio​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Ebublio​ ​Jinx​ ​(​ ​Ebublio​ ​)​ ​is​ ​a​ ​jinx​ ​that​ ​entraps​ ​the​ ​target​ ​​ ​in​ ​a​ ​very​ ​large​ ​bubble​ ​that absorbs​ ​physical​ ​force,​ ​allowing​ ​it​ ​to​ ​survive​ ​attacks​ ​of​ ​equal​ ​rank​ ​and​ ​lower.​ ​Appearing​ ​as​ ​a brilliant​ ​purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke,​ ​when​ ​the​ ​spell​ ​lands​ ​a bubble​ ​rapidly​ ​expands​ ​from​ ​the​ ​point​ ​of​ ​contact​ ​to​ ​envelop​ ​the​ ​target.​ ​While​ ​it​ ​is​ ​able​ ​to absorb​ ​physical​ ​force,​ ​it​ ​is​ ​vulnerable​ ​to​ ​energy​ ​based​ ​attacks.​ ​If​ ​the​ ​item​ ​targeted​ ​is​ ​within short​ ​range,​ ​the​ ​user​ ​is​ ​able​ ​to​ ​create​ ​the​ ​bubble​ ​around​ ​said​ ​object​ ​nonverbally​ ​and​ ​without​ ​a wand​.
Put simple, it's a spell that creates a purplish barrier like bubble around something. This can be used to block B rank and below jutsu by creating a sphere that prevents the object from moving or advancing. This is ideal for physical and matter based attacks as it absorbs the physical force behind it. If you're within short range, you can perform this without incantation and movement of the wand.

Questions?
 

Detective L

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In terms of physical and matter based, it means elements like Earth and Water, and also stuff like Tai can be stopped by this? Also, I get it when it stops a person from advancing (say they kick, and this is used, the leg's advancement would be stopped), how would an Earthen projectile, or say a physical element be stopped, would it just fall to the ground, or?
 

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In terms of physical and matter based, it means elements like Earth and Water, and also stuff like Tai can be stopped by this? Also, I get it when it stops a person from advancing (say they kick, and this is used, the leg's advancement would be stopped), how would an Earthen projectile, or say a physical element be stopped, would it just fall to the ground, or?
Yes, Tai can be stopped. For projectiles, it'd absorb the force behind them, slowing and stopping their movement and they'd drop, yeah.
 

Lord of Kaos

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Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move
This is very, very useful. With it, EIG users or other speedsters are ****ed because note there isn't a mention of a traveling beam or anything. By saying two words, you can cause them to become unable to move, snapping their legs in place as they crash. In some scenarios, this can be fatal. In others, an extreme irritation
 

Lord of Kaos

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Raw physical power in this case, is what exactly? Other than that, the technique is easy to understand as well.
You have to overpower it basically. You need to have enhanced physical strength that makes you able to break out of it. Somewhat of a paradox though, this spell prevents you from moving your legs but enhanced strength can break it. Since you can't move, enhancing your strength is pretty useless since you can become stronger but are still bound. To actually break it, you'd need enhanced strength on a B rank level ( +40 ) or need to just wait it out.
 

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Alright, now to the A ranks. :D

Flagrante​ ​Hex:​ ​​ ​-​ ​Supplementary/Offensive​ ​
The​ ​Flagrante​ ​Hex​ ​(​ ​Flagrante​ ​)​ ​is​ ​a​ ​Hex​ ​that​ ​causes​ ​objects​ ​to​ ​emit​ ​searing​ ​heat​ ​when touched.​ ​​ ​An​ ​object​ ​bewitched​ ​in​ ​this​ ​way​ ​will​ ​burn​ ​not​ ​only​ ​flesh,​ ​but​ ​material​ ​as​ ​well,​ ​causing second​ ​degree​ ​burns​ ​on​ ​contact​ ​and​ ​melting​ ​through​ ​bones​ ​within​ ​minutes.​ ​Protecting against​ ​this​ ​curse​ ​is​ ​difficult,​ ​as​ ​there​ ​are​ ​no​ ​outward​ ​signs​ ​of​ ​its​ ​use​ ​though​ ​once​ ​it's​ ​effects only​ ​apply​ ​to​ ​things​ ​it​ ​touches.​ ​This​ ​can​ ​be​ ​applied​ ​through​ ​direct​ ​contact​ ​with​ ​an​ ​object, hexing​ ​it​ ​and​ ​then​ ​removing​ ​contact​ ​with​ ​the​ ​object with it's​ ​effects​ ​being​ ​triggered​ ​or​ ​through release​ ​of​ ​a​ ​orange​ ​jet​ ​of​ ​energy.​ ​Year​ ​6​ ​and​ ​up​ ​Kisei​ ​are​ ​able​ ​to​ ​add​ ​the​ effects​ ​of​ ​Flagrante to​ ​other​ ​spells​ ​or​ ​jutsu​ remotely ​at​ ​the​ ​cost​ ​of​ ​a​ ​jutsu​ ​per​ ​turn​ ​and​ ​can​ ​only​ ​be​ ​done​ ​three ​times​ ​per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant).​ ​Can​ ​only​ ​be​ ​used​ ​overall​ ​5​ ​times,​ ​each​ ​with​ ​a​ ​turn​ ​break​ ​in​ ​between.​ ​
His one is pretty cool. You say the word Flagrante and it creates a searing heat on items. What's useful about this is you can add it to your other spells that travel, or even jutsu to increase the damage done. Causing second degree Burns on contact, it can burn through bones and flesh in mere moments. Another interesting aspect of it is that you van use it to nonverbally and wandlessly if you specialize in Dark Arts at your rank and the target is in short range. You can throw a punch and if it lands, burn someone's face off unexpectedly because it gives off no signs of use unless the alternate stream use is done, creating an orange stream of magic. Questions?
 

Detective L

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Okay so this can be applied to both physical elements like Earth and Water, but as well to ones like Lightning too? Also, it can be used 5 times in general, but only applied 3 times per fight? Lastly, how long does it last, once applied?
 

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Okay so this can be applied to both physical elements like Earth and Water, but as well to ones like Lightning too? Also, it can be used 5 times in general, but only applied 3 times per fight? Lastly, how long does it last, once applied?
Can be applied to any jutsu that fits those limits I gave: Travels and can be reacted to. It can be applied to other jutsu 3 times, but can be used on it's own up to 5 times. And it lasts for the jutsu applied to. If applied to an item and not a jutsu, it's effects last
 

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This one is similar to Bombardment, but different.

Reductor​ ​​ ​Hex:​ ​​ ​-​ ​Defensive/Offensive​ ​
The​ ​Reductor​ ​Hex​ ​(​ ​Reducto​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​can​ ​be​ ​used​ ​to​ ​blast​ ​solid​ ​objects​ ​into pieces.This​ ​spell​ ​differs​ ​from​ ​Bombardment​ ​as​ ​Bombardment​ ​creates​ ​an​ ​explosion​ ​through force;​ ​Reductor​ ​insteads​ ​heats​ ​the​ ​object​ ​until​ ​expands​ ​through​ ​heat,​ ​reducing​ ​it's​ ​form​ ​into ashes,​ ​rapidly​ ​heating​ ​through​ ​and​ ​melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.
Easy to explain, you target an object and cause it to rapidly heat and expand as it explodes, reducing the object to ashes. To use it , you point the wand and say Reducto, pointing at an object. At Year 6 and up, if they specialize in Dark Arts they can use this nonverbally and without wand. Questions?
 

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Any size limitations are there to what can be blasted with this? Also, does this technique use a wave or similar to be initiated, or simply the incantation?
There aren't any real limitations to size, though I advise against using it on large scale things like Gamabunta sized items and shit. And no, no wave/jet of mahou used. Most, if not all, that have jets tend to say it in the spell
 

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The next one is a lot easier to understand since you have a version of it.

Sectumsempra​ ​Curse:​ ​​ ​-​ ​Defensive/Offensive​

Sectumsempra​ ​(​ ​Sectumsempra​ ​)​ ​is​ ​a​ ​curse​ ​whose​ ​effect​ ​is​ ​the​ ​equivalent​ ​of​ ​an​ ​"invisible" sword;​ ​it​ ​is​ ​used​ ​to​ ​slash​ ​the​ ​victim​ ​from​ ​a​ ​distance,​ ​causing​ ​rather​ ​deep​ ​wounds.​ ​The​ ​slash follows​ ​the​ ​user's​ ​wand​ ​movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. ​ ​Due​ ​to​ ​the​ ​depths​ ​of​ ​the​ ​cut,​ ​the​ ​victim’s​ ​run​ ​the​ ​risk​ ​of dying​ ​from​ ​blood​ ​loss​ ​if​ ​medic​ ​treatment​ ​is​ ​not​ ​applied​ ​in​ ​time,​ ​if​ ​the​ ​wounds​ ​are​ ​not​ ​instantly fatal.​ ​Though​ ​the​ ​aforementioned​ ​medjutsu​ ​may​ ​heal​ ​the​ ​wounds​ ​and​ ​may​ ​prevent​ ​scars,​ ​any body​ ​parts​ ​that​ ​have​ ​been​ ​severed​ ​by​ ​this​ ​curse​ ​cannot​ ​be​ ​grown​ ​back​ ​(​ ​a​ ​trait​ ​of​ ​dark​ ​magic's permanent​ ​effects​ ​).​ ​This​ ​can​ ​only​ ​be​ ​used​ ​4​ ​times,​ ​each​ ​with​ ​a​ ​two​ ​turn​ ​usage​ ​limit​ ​in between​ ​uses.​ ​This​ ​also​ ​can​ ​only​ ​be​ ​used​ ​up​ ​to​ ​mid​ ​range,​ ​it's​ ​effectiveness​ ​and​ ​lethality raised​ ​through​ ​closeness.​ ​After​ ​using,​ ​the​ ​user​ ​cannot​ ​use​ ​S​ ​rank​ ​Dark​ ​Arts​ ​and​ ​higher​ ​next turn.
Questions?
 
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