Put simple, it's a spell that creates a purplish barrier like bubble around something. This can be used to block B rank and below jutsu by creating a sphere that prevents the object from moving or advancing. This is ideal for physical and matter based attacks as it absorbs the physical force behind it. If you're within short range, you can perform this without incantation and movement of the wand.Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.
Yes, Tai can be stopped. For projectiles, it'd absorb the force behind them, slowing and stopping their movement and they'd drop, yeah.In terms of physical and matter based, it means elements like Earth and Water, and also stuff like Tai can be stopped by this? Also, I get it when it stops a person from advancing (say they kick, and this is used, the leg's advancement would be stopped), how would an Earthen projectile, or say a physical element be stopped, would it just fall to the ground, or?
This is very, very useful. With it, EIG users or other speedsters are ****ed because note there isn't a mention of a traveling beam or anything. By saying two words, you can cause them to become unable to move, snapping their legs in place as they crash. In some scenarios, this can be fatal. In others, an extreme irritationLeg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
You have to overpower it basically. You need to have enhanced physical strength that makes you able to break out of it. Somewhat of a paradox though, this spell prevents you from moving your legs but enhanced strength can break it. Since you can't move, enhancing your strength is pretty useless since you can become stronger but are still bound. To actually break it, you'd need enhanced strength on a B rank level ( +40 ) or need to just wait it out.Raw physical power in this case, is what exactly? Other than that, the technique is easy to understand as well.
His one is pretty cool. You say the word Flagrante and it creates a searing heat on items. What's useful about this is you can add it to your other spells that travel, or even jutsu to increase the damage done. Causing second degree Burns on contact, it can burn through bones and flesh in mere moments. Another interesting aspect of it is that you van use it to nonverbally and wandlessly if you specialize in Dark Arts at your rank and the target is in short range. You can throw a punch and if it lands, burn someone's face off unexpectedly because it gives off no signs of use unless the alternate stream use is done, creating an orange stream of magic. Questions?Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.
Can be applied to any jutsu that fits those limits I gave: Travels and can be reacted to. It can be applied to other jutsu 3 times, but can be used on it's own up to 5 times. And it lasts for the jutsu applied to. If applied to an item and not a jutsu, it's effects lastOkay so this can be applied to both physical elements like Earth and Water, but as well to ones like Lightning too? Also, it can be used 5 times in general, but only applied 3 times per fight? Lastly, how long does it last, once applied?
Easy to explain, you target an object and cause it to rapidly heat and expand as it explodes, reducing the object to ashes. To use it , you point the wand and say Reducto, pointing at an object. At Year 6 and up, if they specialize in Dark Arts they can use this nonverbally and without wand. Questions?Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.
There aren't any real limitations to size, though I advise against using it on large scale things like Gamabunta sized items and shit. And no, no wave/jet of mahou used. Most, if not all, that have jets tend to say it in the spellAny size limitations are there to what can be blasted with this? Also, does this technique use a wave or similar to be initiated, or simply the incantation?
Gotcha, we may proceed.There aren't any real limitations to size, though I advise against using it on large scale things like Gamabunta sized items and shit. And no, no wave/jet of mahou used. Most, if not all, that have jets tend to say it in the spell
Questions?Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.