Flex or fun?

Pervyy

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Hei watches as his attacks are fended off by the black spheres. Malleable and fluid in their movement. It would come as a surprise to Hei concerting the amount of dense chakra contained within. His attacks will have some effect, unknown to him his passive infusion of senjutsu would aid against damaging the spheres, although since his attacks could not overcome them completely they simply reformed any damage they sustained. A glowing blue light would emanate from within, Hei could see clearly the source of the light via his golden Byakugan. His eyes focusing as he cracks a smile of enjoyment.

"I must admit Tsuna, I have underestimated your ability. Yet death is all that awaits your family if you continue this endeavor."

Hei will focus his Chakra beneath him, showcasing his mastery of elemental natures. Using Earth, Fire and Yang natures to infuse into the ground below him. A Massive stone monkey infused with fire will rise, standing 15m from the ground, With Hei standing on it's head. This Monkey will have a will of it's own and aid Hei in the battle to come.
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( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 + 50 = 90
Damage: 80 + 50 = 130
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Tsuna looked on as his Susanoo slowly began to stabalise, slowing gaining it's full armour empowering itself having a mind of it's own. It wasn't quite ready yet, but Tsuna was. But there was one thing the man wasn't taking into account in this, the one thing he saw as Tsuna's weakness was his greatest strength, his family. It was time to show this man what they were made of, the Vongola.

First off, the one who wanted some payback on the one who had just tried to attack them all, Hibari. He would focus his chakra into the ground below the giant creation causing it all to shake, throwing the giant being off balance in the process and with it Hei. He knew he wasn't strong enough to do a mass damage to them but he could be useful.

(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
*Note: Faust can only teach this.

At the exact same time, Tsuna picks his affinity for the fight. He decides to go with water. With a single gesture he creates a mass of water below the beast blasting it up into the air at the same time, so that as it loses it's balance it it's send flying up. This is empowered in two ways. Firstly by Tsuna's six paths senjutsu, along with his hungry ghost technique. This would weaken the giant creation and with it, Hei as he created it. As soon as the beast is thrown up 8 bullets are shot up destroying it completely along with one aiming to hit Hei in the air.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+30
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Serpent

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Tsuna looked on as his Susanoo slowly began to stabalise, slowing gaining it's full armour empowering itself having a mind of it's own. It wasn't quite ready yet, but Tsuna was. But there was one thing the man wasn't taking into account in this, the one thing he saw as Tsuna's weakness was his greatest strength, his family. It was time to show this man what they were made of, the Vongola.

First off, the one who wanted some payback on the one who had just tried to attack them all, Hibari. He would focus his chakra into the ground below the giant creation causing it all to shake, throwing the giant being off balance in the process and with it Hei. He knew he wasn't strong enough to do a mass damage to them but he could be useful.

(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
*Note: Faust can only teach this.

At the exact same time, Tsuna picks his affinity for the fight. He decides to go with water. With a single gesture he creates a mass of water below the beast blasting it up into the air at the same time, so that as it loses it's balance it it's send flying up. This is empowered in two ways. Firstly by Tsuna's six paths senjutsu, along with his hungry ghost technique. This would weaken the giant creation and with it, Hei as he created it. As soon as the beast is thrown up 8 bullets are shot up destroying it completely along with one aiming to hit Hei in the air.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+30
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
The water will form beneath Hei, shooting bullets upward that shred though the Stone Monkey's body. Hei will then take flight off of its head backwards and upwards to evade the water attack as a strange entity attaches itself to Hei, eating at his chakra. Hei can perceive this parasitic abomination via his Rinnegan. Hei moves into long range from his opponents, keeping close watch on their chakras and the Sussanoo as it stabilizes.

"That's going to become an nuisance."

(Furaito no Jutsu) - Flight Technique

Type: Supplementary
Rank: A B
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
 

Pervyy

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The water will form beneath Hei, shooting bullets upward that shred though the Stone Monkey's body. Hei will then take flight off of its head backwards and upwards to evade the water attack as a strange entity attaches itself to Hei, eating at his chakra. Hei can perceive this parasitic abomination via his Rinnegan. Hei moves into long range from his opponents, keeping close watch on their chakras and the Sussanoo as it stabilizes.

"That's going to become an nuisance."

(Furaito no Jutsu) - Flight Technique

Type: Supplementary
Rank: A B
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
With his opponents giant creation destroyed it was time to go on the attack with multiple combinations. The susanoo would now be perfect (Posting the new one below for reference) and it would take one of the truth seeking balls in hand, forming a giant sword from it. This sword would gain a boost just for being Tsuna's (hago) and his six paths senjutsu would enhance it even further. As the sword formed, in the same time frame he would be swinging it around aiming to strike his opponent mid air cleaving through him, killing him in the one hit:

( Doujutsu: Susano'o ) - Eye Technique: Hagoromo's Tempestuous God of Valor - reference
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Complete
Formed directly in its Complete form, Hagoromo's Susano'o has a Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Note: Counts as a move each turn it is active; moreover
Note: Susano'o is usable twice and lasts up to eight turns, with a three-turn cooldown in which the user's Paths become deactivated, unable for 3 turns.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160+20+30 = 210
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

Think we are long range atm?
 

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With his opponents giant creation destroyed it was time to go on the attack with multiple combinations. The susanoo would now be perfect (Posting the new one below for reference) and it would take one of the truth seeking balls in hand, forming a giant sword from it. This sword would gain a boost just for being Tsuna's (hago) and his six paths senjutsu would enhance it even further. As the sword formed, in the same time frame he would be swinging it around aiming to strike his opponent mid air cleaving through him, killing him in the one hit:

( Doujutsu: Susano'o ) - Eye Technique: Hagoromo's Tempestuous God of Valor - reference
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Complete
Formed directly in its Complete form, Hagoromo's Susano'o has a Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Note: Counts as a move each turn it is active; moreover
Note: Susano'o is usable twice and lasts up to eight turns, with a three-turn cooldown in which the user's Paths become deactivated, unable for 3 turns.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160+20+30 = 210
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

Think we are long range atm?
Moving into long range, Hei will take note of the Truth Seeking Orb as it moves into the Susanno's hand, quickly forming into a massive sword as Susanoo swings it. The density of the chakra not lessening as it forms into the sword but instead growing. The power behind it could be catastrophic to Hei if a direct hit is taken. As Hei few back He will quickly alter his direction with his enhanced speed, narrowly evading the blade as it passed by below him. The shear force and power of the weapon will release a wave of air currents like that of a nuke, causing buildings around to be blasted away and the mountains in the distance to be sliced clean open. The sound of massive segments of earth crushing in the distance.

"That Susanno is becoming an Issue, and this parasite within me is still having an effect on my chakra. I need to come up with something soon."

(Mentokou Kae) Momentum Shift
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage points: N/A
Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.
Note:
-Can only be used with Otsutsuki Flight technique.
-Can only be used four times per battle
-Requires a one turn cool down.
-Can only be taught by Serpent
 

Pervyy

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Moving into long range, Hei will take note of the Truth Seeking Orb as it moves into the Susanno's hand, quickly forming into a massive sword as Susanoo swings it. The density of the chakra not lessening as it forms into the sword but instead growing. The power behind it could be catastrophic to Hei if a direct hit is taken. As Hei few back He will quickly alter his direction with his enhanced speed, narrowly evading the blade as it passed by below him. The shear force and power of the weapon will release a wave of air currents like that of a nuke, causing buildings around to be blasted away and the mountains in the distance to be sliced clean open. The sound of massive segments of earth crushing in the distance.

"That Susanno is becoming an Issue, and this parasite within me is still having an effect on my chakra. I need to come up with something soon."

(Mentokou Kae) Momentum Shift
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage points: N/A
Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.
Note:
-Can only be used with Otsutsuki Flight technique.
-Can only be used four times per battle
-Requires a one turn cool down.
-Can only be taught by Serpent
With his tracking and all the good stuff that is perception, perceiving the man was gonna dodge just didn't sit right with him. Nah it was time to deal with that. Jaeger would use fuuin to use MIE, causing the man to be pushed down to the ground and restricted to A ranks as the Susanoo changed the direction of the blade to come down on Hei from above who was pinned down. At the same time the edo path would take control of Hei's chakra too stopping him from acting. Once susanoo's hit connected, crushing the body he would keep swing destroying what's left, the sword would negate all seals and jutsu that would go off:

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

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With his tracking and all the good stuff that is perception, perceiving the man was gonna dodge just didn't sit right with him. Nah it was time to deal with that. Jaeger would use fuuin to use MIE, causing the man to be pushed down to the ground and restricted to A ranks as the Susanoo changed the direction of the blade to come down on Hei from above who was pinned down. At the same time the edo path would take control of Hei's chakra too stopping him from acting. Once susanoo's hit connected, crushing the body he would keep swing destroying what's left, the sword would negate all seals and jutsu that would go off:

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
His opponents chakra's will fluctuate, Both the Edo's and Jaeger. However the span of their chakra doesn't reach Hei as he evades the sword. (Long ranged lmao) The susanno would then change the direction of the blade to come down on Hei from above, aimed to crush him into the ground. Hei will once again alter his direction, making another sharp turn as he releases a stream of wind to assist his movement with his flight. Evading the blade as it crashes down. Once again drestroying a massive part of the city and this time, splitting the very earth and creating a massive canyon in it's wake.

"I can feel your anger, You no longer care for your captive family do you? All you want now is for me to die."

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
 
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