Flex or fun?

Pervyy

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Take it as an RP style fight or come swinging as hard as you want, your choice.

https://animebase.me/threads/vongola-decimo.771943/

Mid range.

In the courtyard of a town, it's all stone and brick. It's afternoon, some clouds etc.

Official or not, your choice.

Set up:

Gokudera - Tsuna - Yamamoto
Hibari - Ryohei

Natsu is on Tsuna's shoulder​
Post your bio, some rp, first move if you want.
 

Pervyy

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Hei in sig'.

You know me, I enjoy some story in my fights. You can start things off though xD

The vongola lined up looking on at Hei, all their visions linked along with their minds. Even without the link the message was clear, they needed to retrieve the missing members, Chrome and Lambo. Tsuna didn't know how, but the one before him had managed to take them without leaving a trace.

"You know why we are here, give them back to us!"
 

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The vongola lined up looking on at Hei, all their visions linked along with their minds. Even without the link the message was clear, they needed to retrieve the missing members, Chrome and Lambo. Tsuna didn't know how, but the one before him had managed to take them without leaving a trace.

"You know why we are here, give them back to us!"
Upon hearing Tsuna, Hei would turn to face him. Now staring down an assortment of five ninja, It was clear to Hei that he wasn't careful enough. He was somehow tracked. Something was off about the group in front of him. Their posture and stances all eerily similar. What more they all seemed to process the rippled patterned eye of the Rinnegan. With closer inspection via his Byakugan. Hei could see that none of the men were alive. Only the one standing in the middle. A massive chakra dwell within him, Hei could almost taste it.

"I'm surprised you were able to find me so quickly."

Standing there, Hei will rise his arms out to his sides slightly almost as if to gesture Tsuna's request off as he continued to speak with a slight smerk.

"I can tell they mean a lot to you. Its a shame really."

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
 

Pervyy

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Upon hearing Tsuna, Hei would turn to face him. Now staring down an assortment of five ninja, It was clear to Hei that he wasn't careful enough. He was somehow tracked. Something was off about the group in front of him. Their posture and stances all eerily similar. What more they all seemed to process the rippled patterned eye of the Rinnegan. With closer inspection via his Byakugan. Hei could see that none of the men were alive. Only the one standing in the middle. A massive chakra dwell within him, Hei could almost taste it.

"I'm surprised you were able to find me so quickly."

Standing there, Hei will rise his arms out to his sides slightly almost as if to gesture Tsuna's request off as he continued to speak with a slight smerk.

"I can tell they mean a lot to you. Its a shame really."

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Tsuna clenched his fists as he gritted his teeth in anger trying to hold himself back. Being so casual when he'd taken people so close to Tsuna, he wouldn't forgive that.

"You think i'd stop until i got my family back?!!!!"

As Tsuna spoke, suddenly, Gokudera (Asura) released jets from his feet shooting forwards heading straight for the man with his arm drawn back aiming to strike him head on with a punch from his right hand to Hei's face. At the same time, Hibari (Human/edo) grunted sprinting forwards behind Gokurera, behind him to his left side.

Jutsu:

( Shuradō ) - Asura Path - For reference
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
Note: Used by edo so take no chakra from Tsuna

Possitions:

Hei
|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei
Chakra: 3750 - 5 rinnegan = 3745

You lose 30 chakra each turn due to yin spec.
 

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Tsuna clenched his fists as he gritted his teeth in anger trying to hold himself back. Being so casual when he'd taken people so close to Tsuna, he wouldn't forgive that.

"You think i'd stop until i got my family back?!!!!"

As Tsuna spoke, suddenly, Gokudera (Asura) released jets from his feet shooting forwards heading straight for the man with his arm drawn back aiming to strike him head on with a punch from his right hand to Hei's face. At the same time, Hibari (Human/edo) grunted sprinting forwards behind Gokurera, behind him to his left side.

Jutsu:

( Shuradō ) - Asura Path - For reference
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
Note: Used by edo so take no chakra from Tsuna

Possitions:

Hei
|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei
Chakra: 3750 - 5 rinnegan = 3745

You lose 30 chakra each turn due to yin spec.
Hei could see that Tsuna was emotional. A dangerous and unpredictable aspect in a fight. Still, Hei remained nonchalant about the situation, letting out a slight chuckle at the notion of family.

"Family, and what of these puppets of yours; are they your family too? Hostages to bid your own desires."

Suddenly, Gokudera and Hibari would dash forward, to flank Hei. Gokudera taking a more direct path aided by what appeared to be some type of Nin-tech. Hei would focus his chakra beneath him, causing the ground to rise diagonally to his left (your right) A small earthen pillar that will stably launch Hei to not only evade the strike but also maintain distance between himself and the two whom closed in on him. Hei, gliding across the ground would make a small set of handseals, focusing his chakra within to release a widespread scattershot of high velocity mud bullets upon Both Gokudera and Hibari behind him.

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20 = 60
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

---------------------------> Hei|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei​
 

Pervyy

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Hei could see that Tsuna was emotional. A dangerous and unpredictable aspect in a fight. Still, Hei remained nonchalant about the situation, letting out a slight chuckle at the notion of family.

"Family, and what of these puppets of yours; are they your family too? Hostages to bid your own desires."

Suddenly, Gokudera and Hibari would dash forward, to flank Hei. Gokudera taking a more direct path aided by what appeared to be some type of Nin-tech. Hei would focus his chakra beneath him, causing the ground to rise diagonally to his left (your right) A small earthen pillar that will stably launch Hei to not only evade the strike but also maintain distance between himself and the two whom closed in on him. Hei, gliding across the ground would make a small set of handseals, focusing his chakra within to release a widespread scattershot of high velocity mud bullets upon Both Gokudera and Hibari behind him.

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20 = 60
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

---------------------------> Hei|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei​

It didn't matter where the man moved, all eyes were on him and these were no normal eyes. All linked along with advanced tracking of the rinnegan of Tsuna. There was no escaping his vision nor any motion going unnoticed. All the Vongola would track/perceive the formation of the pillar forming and pushing him up. It didn't matter which member it was, the one thought was shared, he wasn't getting away that easy.

Hibari (Human edo) would simply slam his hands down causing the ground to rise up, in the direction that Hei was travelling causing him to smash into this wall that formed. This wall would be 20m high and 10m wide, reaching to Yamato's side going no further. At exactly the same time Gokudera (asura) would fire a barrage of four rockets from his arm he was punching with to chase Hei in his trajectory, following him where he went, smashing into him as he hits the wall of earth created by Hibari.

Both Gokudera's and Hibari's moves happen at the same time.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
-----------------> Hei|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei​
 

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It didn't matter where the man moved, all eyes were on him and these were no normal eyes. All linked along with advanced tracking of the rinnegan of Tsuna. There was no escaping his vision nor any motion going unnoticed. All the Vongola would track/perceive the formation of the pillar forming and pushing him up. It didn't matter which member it was, the one thought was shared, he wasn't getting away that easy.

Hibari (Human edo) would simply slam his hands down causing the ground to rise up, in the direction that Hei was travelling causing him to smash into this wall that formed. This wall would be 20m high and 10m wide, reaching to Yamato's side going no further. At exactly the same time Gokudera (asura) would fire a barrage of four rockets from his arm he was punching with to chase Hei in his trajectory, following him where he went, smashing into him as he hits the wall of earth created by Hibari.

Both Gokudera's and Hibari's moves happen at the same time.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
-----------------> Hei|
Gokudera
Hibari <-----------
|
|
------------
Tsuna - Yamamoto
-------- Ryohei​
Being propelled to the side, Hei witnesses how quickly his opponents adapted to the situation. Gokudera opening some type of missile bays as Hibari focuses his chakra. Via his Byakugan he could see the focal point in which the chakra was being focused and without delay the ground in Hei's path would begin to rise, this as multiple missiles are released upon his location. Using his forward momentum Hei would turn his body, shifting his weight mid air as he releases his leg weights to land on the rising wall that would hinder his progression forward. Sticking to the wall via chakra in his feet, a basic feat of ninja. Hei will land as The missiles will crash into the side of the earth. At first glance would appear as though Hei had been hit, however using the advanced speed from releasing the weights, Hei would dash upward evading the explosive blast with his immense speed.

"Careful, If you kill me you'll never see your precious family again. Chrome and Lambo will forever be out of your grasps."

(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Evading upward along the risen section of earth, Hei would exit the dust cloud created by the explosion, moving atop the "earths core" segment. Focusing his chakra and with a single handseal he will expel small bullet like chunks of rock from his mouth that quickly expand into massive boulders. These being aimed down at both Gokudera and Hibari in attempts to crush them.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
 
Last edited:

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Being propelled to the side, Hei witnesses how quickly his opponents adapted to the situation. Gokudera opening some type of missile bays as Hibari focuses his chakra. Via his Byakugan he could see the focal point in which the chakra was being focused and without delay the ground in Hei's path would begin to rise, this as multiple missiles are released upon his location. Using his forward momentum Hei would turn his body, shifting his weight mid air as he releases his leg weights to land on the rising wall that would hinder his progression forward. Sticking to the wall via chakra in his feet, a basic feat of ninja. Hei will land as The missiles will crash into the side of the earth. At first glance would appear as though Hei had been hit, however using the advanced speed from releasing the weights, Hei would dash upward evading the explosive blast with his immense speed.

"Careful, If you kill me you'll never see your precious family again. Chrome and Lambo will forever be out of your grasps."

(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Evading upward along the risen section of earth, Hei would exit the dust cloud created by the explosion, moving atop the "earths core" segment. Focusing his chakra and with a single handseal he will expel small bullet like chunks of rock from his mouth that quickly expand into massive boulders. These being aimed down at both Gokudera and Hibari in attempts to crush them.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

All eyes continued to watch the man as he almost hit the wall, landing on it instead. In that moment he would drop a weight and run up the wall. So he was trying to get faster, a thought shared universally between the paths. With that they could all track and perceive his plan of running up the wall. A useless one to say the least. The 4 missiles would hit the rock as he ran up it, causing the rock to shatter and crumble down, causing him to fall. It was time to take things up a notch:



Hibari:
With his linked vision he would see the man sprinting up the wall he'd created. This would only serve to annoy him (Human path/edo). He would focus on the man as he reaches the top of the falling rock, taking control of his body, stopping him from moving at all. This would prevent him from proceeding with his attack. Not only this, bit it would cause him to fall with the rock.


(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.




At the exact same time as Hibari stunning the man in the air. Tsuna decided to act finally. He would passively activate his devapath, controlling all the rock to converge on the man falling, trapping him from all sides, crushing his body, behind him. This would do enough damage to cripple the man, as he wasn't aiming to kill him.... yet:

( Tendō ) - Deva Path - Passive
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.
 

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All eyes continued to watch the man as he almost hit the wall, landing on it instead. In that moment he would drop a weight and run up the wall. So he was trying to get faster, a thought shared universally between the paths. With that they could all track and perceive his plan of running up the wall. A useless one to say the least. The 4 missiles would hit the rock as he ran up it, causing the rock to shatter and crumble down, causing him to fall. It was time to take things up a notch:



Hibari:
With his linked vision he would see the man sprinting up the wall he'd created. This would only serve to annoy him (Human path/edo). He would focus on the man as he reaches the top of the falling rock, taking control of his body, stopping him from moving at all. This would prevent him from proceeding with his attack. Not only this, bit it would cause him to fall with the rock.


(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.




At the exact same time as Hibari stunning the man in the air. Tsuna decided to act finally. He would passively activate his devapath, controlling all the rock to converge on the man falling, trapping him from all sides, crushing his body, behind him. This would do enough damage to cripple the man, as he wasn't aiming to kill him.... yet:

( Tendō ) - Deva Path - Passive
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.
Hei's body will lock up as Hibari's chakra overcomes him. Hei's own chakra system will remain calm, indicating that he isn't under genjutsu, but rather some other type of jutsu was being used to limit his movement. Furthermore, the falling debris around Hei would begin to converge on his location. Infuriating Hei, his true killing intention will become known. Specifically against the one constricting his movement. The massive reserve of chakra within Hei would be felt, even by non chakra sensors as the intent causes concentration on the Mind Body Disturbance technique to be broken, releasing him from its bind. As Hei's Killing Intent is released (braking the bind) Hei will spin rapidly preforming a 360 degree back kick powerful enough to powderize the converging debris rendering it dust.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 55 = 95
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
Hei will then focus chakra into his finger tips as he lands, shooting off five high velocity bullets at Gokudera, precisely aimed so that if evaded, they will continue to strike Hibari.

Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
 

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Hei's body will lock up as Hibari's chakra overcomes him. Hei's own chakra system will remain calm, indicating that he isn't under genjutsu, but rather some other type of jutsu was being used to limit his movement. Furthermore, the falling debris around Hei would begin to converge on his location. Infuriating Hei, his true killing intention will become known. Specifically against the one constricting his movement. The massive reserve of chakra within Hei would be felt, even by non chakra sensors as the intent causes concentration on the Mind Body Disturbance technique to be broken, releasing him from its bind. As Hei's Killing Intent is released (braking the bind) Hei will spin rapidly preforming a 360 degree back kick powerful enough to powderize the converging debris rendering it dust.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 55 = 95
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
Hei will then focus chakra into his finger tips as he lands, shooting off five high velocity bullets at Gokudera, precisely aimed so that if evaded, they will continue to strike Hibari.

Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
An interesting way to break the hold, a way to cause hesitation in Hibari, to break it, but would that work again? At this time Tsuna released his hold on the rubble as he slowly took of his jacket, passing it to Yamamoto while rolling up the sleeves of his shirt taking a couple of steps forwards. He was ready to get serious. While he did this, Animal path would use the summoning jutsu to summon the other two paths to it's location so they were all grouped up behind Tsuna with Natsu on his shoulder.

"It's my turn..."

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

With the paths all grouped up behind him Tsuna clenched his fist in front of him the flame would ignite with his six paths senjutsu as his dragon armour powered it even further creating an increasingly powerful flame that shone bright with his emotions (Alisha's bliss in bio).

"You're going to give me back my friends...."

With that he would jump up punching forwards, short range away from Hei releasing a blast of fire forwards washing over him before he reached the ground.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+30+10=80
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
 

Serpent

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An interesting way to break the hold, a way to cause hesitation in Hibari, to break it, but would that work again? At this time Tsuna released his hold on the rubble as he slowly took of his jacket, passing it to Yamamoto while rolling up the sleeves of his shirt taking a couple of steps forwards. He was ready to get serious. While he did this, Animal path would use the summoning jutsu to summon the other two paths to it's location so they were all grouped up behind Tsuna with Natsu on his shoulder.

"It's my turn..."

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

With the paths all grouped up behind him Tsuna clenched his fist in front of him the flame would ignite with his six paths senjutsu as his dragon armour powered it even further creating an increasingly powerful flame that shone bright with his emotions (Alisha's bliss in bio).

"You're going to give me back my friends...."

With that he would jump up punching forwards, short range away from Hei releasing a blast of fire forwards washing over him before he reached the ground.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+30+10=80
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
His bullets missing as the two paths are suddenly summoned back besides the rest. Landing on the ground. Hei will turn to face his opponents once more. Seeing Tsuna roll up his sleeves Hei would stretch a bit. It would appear as though the warm up will soon be coming to an end. Tsuna will charge forward with bright flames. Enough to hinder most eyes with it's light, but not Hei's Byakugan. Hei will also focus chakra into his hand as he dashes fourth to meet Tsuna head on. Slaming his hand against his fist while releasing senjutsu enfused water. While not as powerful the water will have an elemental advantage over the flames. Causing them to cancel each other out as steam bursts forth and the enhanced impacts of the techniques clashing push the two away from each other. Hei will land and skid across the ground, keeping balance.

"Tell me, why do they mean so much to you? You call them friends, even family, But why?"

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 = 60
Description: The user unleashes a spiralling torrent of water from his hands.
 

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His bullets missing as the two paths are suddenly summoned back besides the rest. Landing on the ground. Hei will turn to face his opponents once more. Seeing Tsuna roll up his sleeves Hei would stretch a bit. It would appear as though the warm up will soon be coming to an end. Tsuna will charge forward with bright flames. Enough to hinder most eyes with it's light, but not Hei's Byakugan. Hei will also focus chakra into his hand as he dashes fourth to meet Tsuna head on. Slaming his hand against his fist while releasing senjutsu enfused water. While not as powerful the water will have an elemental advantage over the flames. Causing them to cancel each other out as steam bursts forth and the enhanced impacts of the techniques clashing push the two away from each other. Hei will land and skid across the ground, keeping balance.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 = 60
Description: The user unleashes a spiralling torrent of water from his hands.
"Tell me, why do they mean so much to you? You call them friends, even family, But why?"
Tsuna would be pushed back slightly as the steam fills the air, but he braced against this with his feet firm on the ground. He lowered his hand as the steam began to clear and his opponent spoke.

"If you have to ask, you'd never understand... it would be a waste of my time explaining..."

Tsuna held both his hands out, one to either said as flames began to glow, shining while flowing with strength. The paths would step backwards a step and Gokudera would spin around to cover the bosses back looking behind him.

"Shall we see how confident you are when i step it up once more."

With that he would clap his hands together releasing the blast of fire before him engulfing Hei from both sides in a torrent of empowered fire:

[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80+10+30= 120 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn
 

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Tsuna would be pushed back slightly as the steam fills the air, but he braced against this with his feet firm on the ground. He lowered his hand as the steam began to clear and his opponent spoke.

"If you have to ask, you'd never understand... it would be a waste of my time explaining..."

Tsuna held both his hands out, one to either said as flames began to glow, shining while flowing with strength. The paths would step backwards a step and Gokudera would spin around to cover the bosses back looking behind him.

"Shall we see how confident you are when i step it up once more."

With that he would clap his hands together releasing the blast of fire before him engulfing Hei from both sides in a torrent of empowered fire:

[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80+10+30= 120 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn
With the intense flames released from Tsuna's arms, Hei will passively release his devils seal. Then molding his chakra will create and exhale a very large quantity of water from his mouth in the form of a powerful torrent. This mass of water will be enhanced not only by his implementation of senjutsu, but also by his devils deal in order to smother and overtake the incoming flames. This torrent of water will continue crashing forward aimed to strike Tsuna and Gokudera as it continues it's path, weakened but still with devastating crushing might (100 dmg.) as steam and mist cover the field from the clash.

Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Then, with the steam/mist hindering his opponents sight, Hei will place his hood on as he dashes at his top speed. His cloak activating to further hide his chakra both visually and from sensory means, under the cover of the mist, Hei will use the hindrance's to his advantage as he moves around his left side (your right) in an arc spinning around to strike from the blind side of Yamamoto attempting to land a powerful kick to the backside of his head, dealing critical damage and sending him flying at Tsuna if connected.

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 20 + 35 = 95
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
 

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With the intense flames released from Tsuna's arms, Hei will passively release his devils seal. Then molding his chakra will create and exhale a very large quantity of water from his mouth in the form of a powerful torrent. This mass of water will be enhanced not only by his implementation of senjutsu, but also by his devils deal in order to smother and overtake the incoming flames. This torrent of water will continue crashing forward aimed to strike Tsuna and Gokudera as it continues it's path, weakened but still with devastating crushing might (100 dmg.) as steam and mist cover the field from the clash.

Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Then, with the steam/mist hindering his opponents sight, Hei will place his hood on as he dashes at his top speed. His cloak activating to further hide his chakra both visually and from sensory means, under the cover of the mist, Hei will use the hindrance's to his advantage as he moves around his left side (your right) in an arc spinning around to strike from the blind side of Yamamoto attempting to land a powerful kick to the backside of his head, dealing critical damage and sending him flying at Tsuna if connected.

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 20 + 35 = 95
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

Tsuna was at his peak of power, he had mastered the balance between yin and yang which allowed him to sense all. Not only did it allow him to sense the chakra of a jutsu but also the Nature of it. He could feel the giant water ball aiming to crash with his fire. He could easily of empowered the fire but he didn't care enough to do it. Instead he simply released a pulse forwards. This pulse took on all the properties of preta path, it would hit the water as it passed over the fire and simply break it down completely, negating it:

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

Though Tsuna dealt with this, he gave the mental command at the same time, it was time to start stepping it up. It was clear the man was a tricky one. Hibari would slam his hands down, creating a mid range swamp all around where Hei was, this would reach to in front of Tsuna, trapping Hei, reaching 10m in all directions, preventing him from running:

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

At the same time as Tsuna releasing the pulse (which wouldn't touch the swamp) and Hibari creating the swamp, Natsu would decide to take action. He would create Large several spikes of carbon, out of the air, 5m above Hei, that would drop down crushing him. These large spikes would be large enough to cover the swamp area. This carbon is graphite:


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Carbon Transmutation | Tanso henkan) - Passive
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite
, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

Note: This is a passive technique applied to a carbon jutsu just altering it's structure as it forms as outlined within the element
Note: Each application can be used two times with a turn cool down and only one applied to a jutsu at any given time.

You're release water, swamp form below you, spikes from above and your water negated. This would interrupt the moves after the water. All my jutsu happen in the same time frame.
 

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Tsuna was at his peak of power, he had mastered the balance between yin and yang which allowed him to sense all. Not only did it allow him to sense the chakra of a jutsu but also the Nature of it. He could feel the giant water ball aiming to crash with his fire. He could easily of empowered the fire but he didn't care enough to do it. Instead he simply released a pulse forwards. This pulse took on all the properties of preta path, it would hit the water as it passed over the fire and simply break it down completely, negating it:

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

Though Tsuna dealt with this, he gave the mental command at the same time, it was time to start stepping it up. It was clear the man was a tricky one. Hibari would slam his hands down, creating a mid range swamp all around where Hei was, this would reach to in front of Tsuna, trapping Hei, reaching 10m in all directions, preventing him from running:

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

At the same time as Tsuna releasing the pulse (which wouldn't touch the swamp) and Hibari creating the swamp, Natsu would decide to take action. He would create Large several spikes of carbon, out of the air, 5m above Hei, that would drop down crushing him. These large spikes would be large enough to cover the swamp area. This carbon is graphite:


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Carbon Transmutation | Tanso henkan) - Passive
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite
, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

Note: This is a passive technique applied to a carbon jutsu just altering it's structure as it forms as outlined within the element
Note: Each application can be used two times with a turn cool down and only one applied to a jutsu at any given time.

You're release water, swamp form below you, spikes from above and your water negated. This would interrupt the moves after the water. All my jutsu happen in the same time frame.
Alright, as discussed for story purposes and to push this battle into the next level of combat. Hei has collected the chakra of your two missing members in the forms of their KG/AE. You have chosen the abilities to be a Standard EMS (to be focused though Hei's Rinnegan) and Storm Release.
As Hei released his water technique, it was met with a strange sealing ability. With his Byakugan, Hei will notice his opponents chakra building up in the ground below him, as well as in the sky above him. With limited time to react, Hei activates his Rinnegan, his eyes turning red with a rippled pattern spread across them. Six tomoe will be spread evenly across the first two rippled. Although different in appearance to Tsuna's. It was still clearly a Rinnegan. With it, Hei would open a rift in space and time for him to fall though. Evading the swamp and carbon from above. As Hei passes though the rift he will land on the ground behind his opponents locations, Long ranged away (30m), with the rift closing behind him. Not allowing any of the falling spikes to pass though.

"I can see your family means a lot to you. I'll give you a glimpse of what has happened to them."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
A small crimson gourd of chakra will form along Hei's belt. From it Hei will pull out two baseball sized spheres of flickering chakra that should feel especially familiar to Tsuna. The first sphere being a dark red color, and the second being a light blue color. Both chakra signatures belonging to his two missing family members. Hei will then press the chakra into his eyes, as he rips his eyes from their sockets, infusing the chakra into his Rinnegan and forming them into a Chakra Edible. The sight will be shocking to say the least. Hei will then consume his eyes, a gore filled scene of self cannibalism. Then, with an explosion of chakra outburst, winds will seem to extenuate from Hei outward in all directions, as the force of his chakra could be felt even by those without sensory abilities. Dark Markings will form along Hei's skin and his Eyes will reform into that of Golden Byakugan. In his forehead a third eye will manifest and open. Displaying a Golden rippled pattern with tomoe. His canines will grow, becoming fang like in appearance and his hands will become more claw like. A burst of chakra will rise like a pillar into the sky as Hei spoke, his tone being firm and deep as storm clouds begin to form high in the sky, becoming static and building in energy.

"Now, should I consume the rest of your family?"

(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. In the case of Momoshiki, he maintains contact for at least one turn and turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities. In the case of Urashiki, he must first steal it via Chakra Rod and then eat his eyes, turning them both into chakra edibles though he regains them. Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. Through either use, the user can only absorb the Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he cannot have at most 3 other KG or AEs. He cannot absorb Hiden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities/Modes. By absorbing a new KG/AE and reaching other conditions, his body becomes lithe and covered with radiating black markings that resemble sunburst patterns, his horns greatly enlarge and curve back, he grows short claws on his fingers and toes, his canines extend and resemble fangs, and all his dōjutsu turn golden, including a third Rinnegan on his forehead. After using, the user cannot perform any other Rinnegan based jutsu for three turns.
Note: Can only be used once successfully once against a ninja and attempted three times in all.
Note: Requires Momoshiki to have direct contact for a full turn. Requires Urashiki to have stolen 2 KG first before he can convert both eyes into Chakra Edibles to eat.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
( Ranton Ougi: Rankiryuu ) Storm Release Ultimate Technique: Turbulance (Charging)
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 + 50 = 130
Description: After doing a sequence of 4 handseals (Rat→Dragon→Hare→Tiger) the user releases a burst of red chakra in the form of a gigantic collumn of energy that rises high into the atmosphere above him. As soon as he does so, huge cold thunderclouds gather and swirl around and above the user, covering the whole battle field. As the pitch black thunderclouds gather high above the user, the whole atmosphere becomes charged with static energy. After some time, having gathered enough thunderclouds and lightning energy, the whole energy is unleashed upon the ground descending in the form of a collum of energy (similar to the one initially triggered). As it touches the ground around the user, the collumn explands outwards, taking advantage of the moisture in the air to travel up to long range, hitting everything while clearing the skies in the process. The energy destroys anything in its wake, leaving nothing but an empty wasteland behind. Because of the massive range and chakra needed to perform this technique, the user can only make use of it a limited amount of times.
Note: Usable only twice per battle.
Note: Takes one full turn to charge completely.
 
Last edited:

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Alright, as discussed for story purposes and to push this battle into the next level of combat. Hei has collected the chakra of your two missing members in the forms of their KG/AE. You have chosen the abilities to be a Standard EMS (to be focused though Hei's Rinnegan) and Storm Release.
As Hei released his water technique, it was met with a strange sealing ability. With his Byakugan, Hei will notice his opponents chakra building up in the ground below him, as well as in the sky above him. With limited time to react, Hei activates his Rinnegan, his eyes turning red with a rippled pattern spread across them. Six tomoe will be spread evenly across the first two rippled. Although different in appearance to Tsuna's. It was still clearly a Rinnegan. With it, Hei would open a rift in space and time for him to fall though. Evading the swamp and carbon from above. As Hei passes though the rift he will land on the ground behind his opponents locations, Long ranged away (30m), with the rift closing behind him. Not allowing any of the falling spikes to pass though.

"I can see your family means a lot to you. I'll give you a glimpse of what has happened to them."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
A small crimson gourd of chakra will form along Hei's belt. From it Hei will pull out two baseball sized spheres of flickering chakra that should feel especially familiar to Tsuna. The first sphere being a dark red color, and the second being a light blue color. Both chakra signatures belonging to his two missing family members. Hei will then press the chakra into his eyes, as he rips his eyes from their sockets, infusing the chakra into his Rinnegan and forming them into a Chakra Edible. The sight will be shocking to say the least. Hei will then consume his eyes, a gore filled scene of self cannibalism. Then, with an explosion of chakra outburst, winds will seem to extenuate from Hei outward in all directions, as the force of his chakra could be felt even by those without sensory abilities. Dark Markings will form along Hei's skin and his Eyes will reform into that of Golden Byakugan. In his forehead a third eye will manifest and open. Displaying a Golden rippled pattern with tomoe. His canines will grow, becoming fang like in appearance and his hands will become more claw like. A burst of chakra will rise like a pillar into the sky as Hei spoke, his tone being firm and deep as storm clouds begin to form high in the sky, becoming static and building in energy.

"Now, should I consume the rest of your family?"

(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. In the case of Momoshiki, he maintains contact for at least one turn and turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities. In the case of Urashiki, he must first steal it via Chakra Rod and then eat his eyes, turning them both into chakra edibles though he regains them. Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. Through either use, the user can only absorb the Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he cannot have at most 3 other KG or AEs. He cannot absorb Hiden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities/Modes. By absorbing a new KG/AE and reaching other conditions, his body becomes lithe and covered with radiating black markings that resemble sunburst patterns, his horns greatly enlarge and curve back, he grows short claws on his fingers and toes, his canines extend and resemble fangs, and all his dōjutsu turn golden, including a third Rinnegan on his forehead. After using, the user cannot perform any other Rinnegan based jutsu for three turns.
Note: Can only be used once successfully once against a ninja and attempted three times in all.
Note: Requires Momoshiki to have direct contact for a full turn. Requires Urashiki to have stolen 2 KG first before he can convert both eyes into Chakra Edibles to eat.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
( Ranton Ougi: Rankiryuu ) Storm Release Ultimate Technique: Turbulance (Charging)
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 + 50 = 130
Description: After doing a sequence of 4 handseals (Rat→Dragon→Hare→Tiger) the user releases a burst of red chakra in the form of a gigantic collumn of energy that rises high into the atmosphere above him. As soon as he does so, huge cold thunderclouds gather and swirl around and above the user, covering the whole battle field. As the pitch black thunderclouds gather high above the user, the whole atmosphere becomes charged with static energy. After some time, having gathered enough thunderclouds and lightning energy, the whole energy is unleashed upon the ground descending in the form of a collum of energy (similar to the one initially triggered). As it touches the ground around the user, the collumn explands outwards, taking advantage of the moisture in the air to travel up to long range, hitting everything while clearing the skies in the process. The energy destroys anything in its wake, leaving nothing but an empty wasteland behind. Because of the massive range and chakra needed to perform this technique, the user can only make use of it a limited amount of times.
Note: Usable only twice per battle.
Note: Takes one full turn to charge completely.

The scene unfolded before him. His opponent would pass through a black voice to avoid the combination but it was clear where he was going. Tsuna could sense him long range behind him while Gokurera could see the opponent which would be passed through the linked rinnegan. But there were quite a few things to unfold here. Without a doubt the man's eyes had changed to the rinnegan before the portal had opened. This wasn't a power that Tsuna held so how did he have it with his rinnegan.

Tsuna turned around looking on at the man now long ranged from him. He could see him pulling something out, he ate it. What was that. Now something changed, something extreme and it sent a chill through Tsuna's body. The pills sent a surge of chakra through the man's body and with it, taking his power to an extreme level even changing his form. Tsuna needed to prepare himself, in a surge of chakra he formed the truth seeking balls. This was one step to his ultimate combination but before he could do anything else, something hit him...

The chakra flowing through the man's body, he could see it, he could feel it, he knew it....

"H... how.... Chrome.... L...Lambo.... what's going on... why?"

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
 

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The scene unfolded before him. His opponent would pass through a black voice to avoid the combination but it was clear where he was going. Tsuna could sense him long range behind him while Gokurera could see the opponent which would be passed through the linked rinnegan. But there were quite a few things to unfold here. Without a doubt the man's eyes had changed to the rinnegan before the portal had opened. This wasn't a power that Tsuna held so how did he have it with his rinnegan.

Tsuna turned around looking on at the man now long ranged from him. He could see him pulling something out, he ate it. What was that. Now something changed, something extreme and it sent a chill through Tsuna's body. The pills sent a surge of chakra through the man's body and with it, taking his power to an extreme level even changing his form. Tsuna needed to prepare himself, in a surge of chakra he formed the truth seeking balls. This was one step to his ultimate combination but before he could do anything else, something hit him...

The chakra flowing through the man's body, he could see it, he could feel it, he knew it....

"H... how.... Chrome.... L...Lambo.... what's going on... why?"

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
Hei could see that Tsuna recognized the chakra he had just consumed. The chilling realization that his family may not be as well of as he had hoped. Looking at the unique spheres of dense chakra that had formed behind Tsuna, Hei knew he had finally gotten serious too.

"You ask me why? I thought it would be obvious. It was for this very reason I captured them. Their chakra will sustain me for years to come before I discard them. And now, you will lose more of your friends because of your false sense of family."

Hei then moves to make a quick series of handseals causing the ground beneath Tsuna and Co to shake before massive pillars of stone erupt from the ground in attempts to skewer Gokudera, Hibari, Tsuna, Yamamoto and Ryohei from multiple angles. As this happens, the storm clouds from overhead will also gather and descend on the group. threatening to cause catastrophic damage to a mid-ranged area around them.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60 + 50 = 110
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
( Ranton Ougi: Rankiryuu ) Storm Release Ultimate Technique: Turbulance (Reference)
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 + 50 = 130
Description: After doing a sequence of 4 handseals (Rat→Dragon→Hare→Tiger) the user releases a burst of red chakra in the form of a gigantic collumn of energy that rises high into the atmosphere above him. As soon as he does so, huge cold thunderclouds gather and swirl around and above the user, covering the whole battle field. As the pitch black thunderclouds gather high above the user, the whole atmosphere becomes charged with static energy. After some time, having gathered enough thunderclouds and lightning energy, the whole energy is unleashed upon the ground descending in the form of a collum of energy (similar to the one initially triggered). As it touches the ground around the user, the collumn explands outwards, taking advantage of the moisture in the air to travel up to long range, hitting everything while clearing the skies in the process. The energy destroys anything in its wake, leaving nothing but an empty wasteland behind. Because of the massive range and chakra needed to perform this technique, the user can only make use of it a limited amount of times.
Note: Usable only twice per battle.
Note: Takes one full turn to charge completely.
 

Pervyy

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Hei could see that Tsuna recognized the chakra he had just consumed. The chilling realization that his family may not be as well of as he had hoped. Looking at the unique spheres of dense chakra that had formed behind Tsuna, Hei knew he had finally gotten serious too.

"You ask me why? I thought it would be obvious. It was for this very reason I captured them. Their chakra will sustain me for years to come before I discard them. And now, you will lose more of your friends because of your false sense of family."

Hei then moves to make a quick series of handseals causing the ground beneath Tsuna and Co to shake before massive pillars of stone erupt from the ground in attempts to skewer Gokudera, Hibari, Tsuna, Yamamoto and Ryohei from multiple angles. As this happens, the storm clouds from overhead will also gather and descend on the group. threatening to cause catastrophic damage to a mid-ranged area around them.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60 + 50 = 110
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
( Ranton Ougi: Rankiryuu ) Storm Release Ultimate Technique: Turbulance (Reference)
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 + 50 = 130
Description: After doing a sequence of 4 handseals (Rat→Dragon→Hare→Tiger) the user releases a burst of red chakra in the form of a gigantic collumn of energy that rises high into the atmosphere above him. As soon as he does so, huge cold thunderclouds gather and swirl around and above the user, covering the whole battle field. As the pitch black thunderclouds gather high above the user, the whole atmosphere becomes charged with static energy. After some time, having gathered enough thunderclouds and lightning energy, the whole energy is unleashed upon the ground descending in the form of a collum of energy (similar to the one initially triggered). As it touches the ground around the user, the collumn explands outwards, taking advantage of the moisture in the air to travel up to long range, hitting everything while clearing the skies in the process. The energy destroys anything in its wake, leaving nothing but an empty wasteland behind. Because of the massive range and chakra needed to perform this technique, the user can only make use of it a limited amount of times.
Note: Usable only twice per battle.
Note: Takes one full turn to charge completely.
159
Tsuna was stunned for a moment, he couldn't believe it, he didn't want to believe it. That chakra, there was no doubt it was his families, but how, what had he done. They couldn't be gone. Had he truly failed them? He was stunned in the moment but then he felt it. The mass of chakra in the sky and the chakra in the earth around him. He wasn't ready. The shock had hit him too hard. How he had failed those he cared about. He wasn't worthy of being the 10th Vongola boss, he deserved his fate...

"..... what about theirs...."

A voice went through his head.. it was Natsu, his fire lion companion. With the voice came the image of his remaining family members. If he didn't do something, it would be their lives as well. Their powers, who they were, eaten for the sake of strength. A fire lit inside him, his dying will burned strong. The storm came crashing down as the earth tried to impale them all. Nothing could be seen or heard in that moment. Slowly dust began to clear and as it settled all's that could be seen is a pure black Orb around the location where Tsuna and his friends had been. The truth seeking balls had formed a perfect sphere around them all protecting them from both attacks at the same time, completely negating them (costing a move). WIth it all settled the balls began to return to their normal size, in the form of the orbs but there was a glow taking form from within the sphere as it was unfolding.

Growing from the orb was one of the strongest abilities Tsuna held. Taking on all his anger, his passion, his dying will, he gave birth to his God of war, which would begin to grow to it's full size. Taking the form of Suusanoo. But he gave this being a mind of his own, making it able to sustain itself. Within this was all the other family members. The black orbs remained behind behind the head.

"Enough of your games. I'll find a way to get my friends back, one way or another. Even if i have to defeat death itself. As for you... i'm going to end you...."

(Gudōdama) - Truth-Seeking Ball - Reference
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Type: Defensive/Offensive
Rank: Forbidden
Range: Short – Long
Chakra cost: 150 ( -30 per turn )
Damage points: N/A ( -10 to user per turn )
Description: Hagoromo's Susano'o possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Hagoromo has also demonstrated the ability to float inside of Susano'o when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susano'o itself is capable of contributing towards some of Hagoromo's techniques, as it was seen forming hand seals. By stabilizing and focusing on his chakra, Hagoromo is able to boost his Susano'o to a different level. The final form of Hagoromo's Susano'o is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susano'o underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, taller than the size of a Jinchuriki's complete form. Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susano'o's back arms and wielded by its front arms. While initially the Susano'o can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuudama. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Hagoromo from inside his Susano'o, by manipulating the substance in which the user is standing or by "entering" Susano'o from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susano'o itself can be cancelled if overpowered.
Note: User can't make clones when this is in use.
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susano'o to do the necessary handseals for a technique.
Note: Can only be fully called upon twice and lasts for 8 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to utilize his Rinnegan abilities for 3 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Doujutsu techniques while this technique is active apart from those pertaining to Susano'o and can only use 2 techniques per turn while active.
Note: This version can only be used by Otsutsuki Hagoromo bios.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

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Serpent

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Tsuna was stunned for a moment, he couldn't believe it, he didn't want to believe it. That chakra, there was no doubt it was his families, but how, what had he done. They couldn't be gone. Had he truly failed them? He was stunned in the moment but then he felt it. The mass of chakra in the sky and the chakra in the earth around him. He wasn't ready. The shock had hit him too hard. How he had failed those he cared about. He wasn't worthy of being the 10th Vongola boss, he deserved his fate...

"..... what about theirs...."

A voice went through his head.. it was Natsu, his fire lion companion. With the voice came the image of his remaining family members. If he didn't do something, it would be their lives as well. Their powers, who they were, eaten for the sake of strength. A fire lit inside him, his dying will burned strong. The storm came crashing down as the earth tried to impale them all. Nothing could be seen or heard in that moment. Slowly dust began to clear and as it settled all's that could be seen is a pure black Orb around the location where Tsuna and his friends had been. The truth seeking balls had formed a perfect sphere around them all protecting them from both attacks at the same time, completely negating them (costing a move). WIth it all settled the balls began to return to their normal size, in the form of the orbs but there was a glow taking form from within the sphere as it was unfolding.

Growing from the orb was one of the strongest abilities Tsuna held. Taking on all his anger, his passion, his dying will, he gave birth to his God of war, which would begin to grow to it's full size. Taking the form of Suusanoo. But he gave this being a mind of his own, making it able to sustain itself. Within this was all the other family members. The black orbs remained behind behind the head.

"Enough of your games. I'll find a way to get my friends back, one way or another. Even if i have to defeat death itself. As for you... i'm going to end you...."

(Gudōdama) - Truth-Seeking Ball - Reference
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Type: Defensive/Offensive
Rank: Forbidden
Range: Short – Long
Chakra cost: 150 ( -30 per turn )
Damage points: N/A ( -10 to user per turn )
Description: Hagoromo's Susano'o possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Hagoromo has also demonstrated the ability to float inside of Susano'o when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susano'o itself is capable of contributing towards some of Hagoromo's techniques, as it was seen forming hand seals. By stabilizing and focusing on his chakra, Hagoromo is able to boost his Susano'o to a different level. The final form of Hagoromo's Susano'o is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susano'o underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, taller than the size of a Jinchuriki's complete form. Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susano'o's back arms and wielded by its front arms. While initially the Susano'o can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuudama. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Hagoromo from inside his Susano'o, by manipulating the substance in which the user is standing or by "entering" Susano'o from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susano'o itself can be cancelled if overpowered.
Note: User can't make clones when this is in use.
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susano'o to do the necessary handseals for a technique.
Note: Can only be fully called upon twice and lasts for 8 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to utilize his Rinnegan abilities for 3 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Doujutsu techniques while this technique is active apart from those pertaining to Susano'o and can only use 2 techniques per turn while active.
Note: This version can only be used by Otsutsuki Hagoromo bios.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

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Hei watches as his attacks are fended off by the black spheres. Malleable and fluid in their movement. It would come as a surprise to Hei concerting the amount of dense chakra contained within. His attacks will have some effect, unknown to him his passive infusion of senjutsu would aid against damaging the spheres, although since his attacks could not overcome them completely they simply reformed any damage they sustained. A glowing blue light would emanate from within, Hei could see clearly the source of the light via his golden Byakugan. His eyes focusing as he cracks a smile of enjoyment.

"I must admit Tsuna, I have underestimated your ability. Yet death is all that awaits your family if you continue this endeavor."

Hei will focus his Chakra beneath him, showcasing his mastery of elemental natures. Using Earth, Fire and Yang natures to infuse into the ground below him. A Massive stone monkey infused with fire will rise, standing 15m from the ground, With Hei standing on it's head. This Monkey will have a will of it's own and aid Hei in the battle to come.
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( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 + 50 = 90
Damage: 80 + 50 = 130
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 
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