Euboea (199)

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Euboea

Euboea is the central area of O’uzu Island, dominated by the long, gentle hill range that runs across the length of the island. The area is partially abandoned due to an irreversible souring of the soil here, forcing the area’s many farmers to move away. A few villages survive on other industries, but many empty, decaying farmhouses can be found here. The souring has also hampered the development of Euboea’s flora.

Few shards from the Cataclysm dared to stray too close to O'uzu, but the few that did burned up in the atmosphere. This made for a once in a lifetime starshower that may never be repeated. The rolling hill of Euboea continues it's silent existence.
 
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Skorm

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  • Spy on an important target and remain undetected
  • Defend against or attack another group



Alucard and Akemi had taken the northern route from Icaria where they had ceased the lands in the name of Hellsing, the one true clan that would purge the world from evil at any costs. Their journey had but started but already they had faced forces of deceit and madness. Would it be the same in these abandoned lands? Unlike Icaria, Euboea had almost a toxic feel to it. The only thing that caught the eye were the beautiful hillsides that surrounded the inner lands. There were next to no farms near the roads atleast but rather scattered villages with a focus on metal and technology deceloping. It was a huge change from what Alucard was used to. On their travels across the landscape they discovered that the ruling lord of Euboea had become somewhat mad in the past few years. A fact that to them was rather taboo as seeing as he was previously very loved by everyone. Since there was no clear capital for this neck of the woods, Alucard just assumed the logical and pursued a greater village around the east coast to find the largest village as he would assume that all coastal lands have a port and a navy somewhere around the boarders to the sea. His idea was correct and after a day of travelling through the canyons and the planes he reached the shores of the east coast and stumbled located the largest village he had seen so far in the lands. However, he decided to mask his presence in hopes of finding the truth to this lord, fearing that giving up his position would lead to a more defensive setting once he would be introduced to the man in charge. He left behind his two phantom dragons(see coming from in the beginning) and Akemi only to cloak himself to take on the lightning deflection cloak which made him invisible to the naked eye.


(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

The plan worked ideally and just like he had done in the past, Alucard equipped his EoR in order to be able to localize humans even if it meant they were behind any sort of material. Now, walking towards the heart of the village, Alucard came across a rather prestigeful building that looked befitting for lordship. Waiting for the perfect oppertunity to slip in, Alucard took the chance when one of the servants opened the front door after having brought some Sake into the main hall. Alucard followed and remained totally silent as he entered the great hall of the building were he believed his target was. Indeed, in the middle of the room there was a throne-like large chair with a woman sitting in it. She had dark hair, crimson eyes and was stunningly beautiful. If this was the lord of the lands, Alucard was in trouble as he was about to fall for her. His camouflauge started to statically flicker, something that he noticed instantly and ran off into a dark corner where he remained concealed and took a momentary breather. It was evening and so he thought he would have to outwait the people in the house before they would start to move towards their quarters. He waited and waited with his pulse steadily slowing down for each hour that passed. Luckily for him, he didn't have to do any advanced scouting as he could see through the barricaded wall that he was hiding behind thanks to his advanced technology that worked like aircraft radar.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

Moments passed and Alucard noticed how the lady, so far acting a bit suspicious, headed downstairs to what he assumed were her quarters. He waited for the perfect moment before regaining the ability to use the camoflauge technique once again. However, once he tried to use the technique it failed and he felt a recoil effect which made him feel dizzy. He then looked around the walls of the small palace and noticed it was covered in obscure seals. Was it.. kinjutsu? It couldn't be, why would this place be riddled with this sort of advanced sealing techniques that seemed to sap out chakra whenever it was used externally. Fair enough he thought to himself and advanced on foot, completely uncloaked disregarding the fact that his attire was as black as the night which wouldn't help him at all if anyone looked close enough. The only thing he could use was his variety of tools and his swords, which made this seemingly easy task incredibly hard. He could hear the voice of the lord through the walls and see her source indicated through the monocle but he could not stay at one place all the time unlike the closed wall he had used before. He needed distractions in order to hear what she was saying to this other gentleman who was sitting in the room with her. He leaned toward the wall to eavesdrop on their conversation while trying to evade any person who came close to him. In absolute stillness he stood on his toes and aimed his tractor cannon towards an open door down the hallway, ready to use it as a distraction in case anyone came by. The voices spoke:
sdsd
[Unknown Man] - So when are the troops ready?
[Vaermina] - Don't insult me. I've done what the order wanted from me. The army of the dead will invade tonight and strike horror into the hearts of men.
[Unknown Man] - You're so easily manipulated my dear Vaermina. If it wasn't for your knowledge, some might suspect that you're a whor-

The sound of a sword cutting through a neck was what followed and Alucards pulse raised as he needed to get the **** out of there in this instant. Using the cannon, he fired a blast of soundwaves towards the open door and closed it shut with a roaring force and ran off outside as quickly and silent as he could. Well outside he requipped his invisibility and headed outside of the town to meet up with Akemi and his dragons.
(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

He knew what was coming and he had to prepare for it. An attack on the free people of this land was imminent and they had their lord to thank for it. However, Alucard couldn't help but notice that the voice of Vaermina wasn't.. hers. Like she was manipulated of some sort. Nevertheless. He continued on and walked, together with his contraband, up to the villages borders and stood firm, facing the surroundings. Akemi was stationed towards the crossing of the water were the village was. He was most at home in water afterall. The dust dragon was stationed at the south of the village. The Palladium dragon was stationed at the west and faced the heartlands. Alucard himself was facing the north of the village, all four of them connected with a mental link and all of them prepared for the undead. As it was in the middle of the night, nobody in the village knew or even suspected the attack and Alucard thought it would be the best if they didn't know as he wanted to catch Vaermina after this was over with.
Alucard could then hear it, the cracking sound of the already decaying soil that seemed to have covered the entire land and rid it with trees. Was it for this sole purpose perhaps?

(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.

There were hundreds of the demonic heathens. Alucard saved no firepower when he gathered up his chakra and turned the entire surroundings into a boneyard. How befitting indeed. Using the structural strength of his stronger-than-steel-bones, Alucard would carve the unholy terrain with the strength of his skeleton and pierce through the dead with razor sharp spikes that pierced through every single one of them while it let him fuse himself to the network of bones and deal more damage as well. He followed through with the spamming trigger of a fanatic shooting "holy" explosive bullets to the endless sea of death that surrounded the unorthodox titan that he was. Shooting bullets of explosive fire and red hot metal, appearing and disappearing from each anchor point of his bone structure.

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( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

On the other side of the village, The Dust dragon[named Erentil] would stand its ground, acting as a tether point for any creature coming on too close while it was able to fend off any quantity of ghouls that came. Being able to use the dust release to its masters full potential, the dragon would use the generic application of the dust release and form dussins of shapes of the contained destruction element as it saw fit. No army could defeat the kekkei tota no matter how many they were they fell to the brute disintegration of the release. The release saw many shapes and forms as it pierced through the sky like a beacon of atomic powers, crippling the sky and earth.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

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The Palladium dragon[named Drūdail] was also making the job too easy for itself. Having the ability to use the incredibly versatily foam version of the famously resistant and hard metal, it created a semi-fluid wave of razor sharp metallic waves that pulsated through the battlefield in the directions of where the intruders would come from. It was easily outmanoeuvring everything that the dead gave it. Each form it created steamrolled the battalions of the dead in every single encounter while ripping the ground to shreds, making more of them incapable of spawning as clusters of foam was planted into it and formed a razor sharp claw-field.

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(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

Akemi was fighting for the shores and had already buried itself deep underwater were the muddy and ghastly remains of the dead were rising up from. Akemi was a profound user of the lightning style which, not unlike dust release, was able to obliterate the scenery and thanks to her own unique trait, even though she was in water herself, she couldn't be harmed by any form of lightning. The turquoise beams ignited the sea and shattered every single molecule of darkened earth that inhabited the dead souls who were forced to fight their impossible odds of success.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

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Each individual had the strength and capacity to completely nullify the incoming hordes of zombies and after a few hours of fighting the technique had ended and the land was completely turned inside out as the soil had excavated thousands of dead souls that had all been defeated.

Well.. that was quite a bit of fun. Hope we can do this more often we can be like. Fantastic Fou-
Don't you even dare use that title on our group, mr.
..rUGHHHGHG

The four.. horsemen.. regrouped at the mildly awakened village. To their shocker their entire surroundings were scarred by an epic battle against the walking dead. It was fucking awesome. Alucard, Akemi, Erentil and Drūdail strolled through the main street in search for Vaermina, who acted quite natural as she spotted the squad. Pretending to know nothing of the incident, she blamed them for the destruction of the surrounding lands.

The **** have you idiots done to this poor place?
Bitch please. Tell me about this order and i'll leave you to it.
You fools.

Vaermina stormed towards Alucard, who would simply put her in a spell using his genjutsu affinity. Her pace slowed down for each step as she finally collapsed, rescued from the fall by Alucards arms.

Whoopsie daisy.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

The genjutsu was of greater affect than Alucard had remembered and everyone in the town up to a mid-range radius fell asleep to the affects of the nirvana technique. The obscure performance led the rest of the villages to apply a sort of.. wondering expressions when they looked at Alucard, who met their eyes with a very unguilty sparkle. He felt might responsible for the land that he had basically destroyed in order to root out the army of the dead and would make up for it by taking it for himself under his clans banner. He took the fast asleep Vaermina with him and headed north.

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..We go now.
..alsowetakecontroloverthisplacenowBYEEEEEE..


Claiming landmark for the Hellsing Organisation.

LLM
 
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Howard

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Biography: https://animebase.me/threads/sado-yasutora-the-shogun-slayer.770822/

Actives/Personal Summon/Creation:

Smith: Smith, is a hollow-vessel created to hold one of Sado Yasutora's splintering personalities before it could spiral out of control. Through the Creation of All Things, Sado separated a personality and gave it a tangible body to inhabit giving it the ability to speak, think and act on its own accord. It has a human level of intelligence nearly identical to Sado himself and is able to communicate both via speech and through the mental link to his creator. Physically, Smith appears as a winged demonic figure similar to the alterations possible via Sage Transformation. He stands ten feet tall, with a wingspan large enough to support flight.

Additionally, the creation has the following abilities.
  • Red Sand, Oobleck, and Earth Release
  • Yin-Yang Release
  • Has a chakra reserve of 2000 points and a health-pool of 150 points
  • Chakra Transfer Ability
( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle ( Reference )
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Spoiler
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Coming from [x]
  • Spy on an important target and remain undetected
  • Defend against or attack another group



Alucard and Akemi had taken the northern route from Icaria where they had ceased the lands in the name of Hellsing, the one true clan that would purge the world from evil at any costs. Their journey had but started but already they had faced forces of deceit and madness. Would it be the same in these abandoned lands? Unlike Icaria, Euboea had almost a toxic feel to it. The only thing that caught the eye were the beautiful hillsides that surrounded the inner lands. There were next to no farms near the roads atleast but rather scattered villages with a focus on metal and technology deceloping. It was a huge change from what Alucard was used to. On their travels across the landscape they discovered that the ruling lord of Euboea had become somewhat mad in the past few years. A fact that to them was rather taboo as seeing as he was previously very loved by everyone. Since there was no clear capital for this neck of the woods, Alucard just assumed the logical and pursued a greater village around the east coast to find the largest village as he would assume that all coastal lands have a port and a navy somewhere around the boarders to the sea. His idea was correct and after a day of travelling through the canyons and the planes he reached the shores of the east coast and stumbled located the largest village he had seen so far in the lands. However, he decided to mask his presence in hopes of finding the truth to this lord, fearing that giving up his position would lead to a more defensive setting once he would be introduced to the man in charge. He left behind his two phantom dragons(see coming from in the beginning) and Akemi only to cloak himself to take on the lightning deflection cloak which made him invisible to the naked eye.


(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

The plan worked ideally and just like he had done in the past, Alucard equipped his EoR in order to be able to localize humans even if it meant they were behind any sort of material. Now, walking towards the heart of the village, Alucard came across a rather prestigeful building that looked befitting for lordship. Waiting for the perfect oppertunity to slip in, Alucard took the chance when one of the servants opened the front door after having brought some Sake into the main hall. Alucard followed and remained totally silent as he entered the great hall of the building were he believed his target was. Indeed, in the middle of the room there was a throne-like large chair with a woman sitting in it. She had dark hair, crimson eyes and was stunningly beautiful. If this was the lord of the lands, Alucard was in trouble as he was about to fall for her. His camouflauge started to statically flicker, something that he noticed instantly and ran off into a dark corner where he remained concealed and took a momentary breather. It was evening and so he thought he would have to outwait the people in the house before they would start to move towards their quarters. He waited and waited with his pulse steadily slowing down for each hour that passed. Luckily for him, he didn't have to do any advanced scouting as he could see through the barricaded wall that he was hiding behind thanks to his advanced technology that worked like aircraft radar.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

Moments passed and Alucard noticed how the lady, so far acting a bit suspicious, headed downstairs to what he assumed were her quarters. He waited for the perfect moment before regaining the ability to use the camoflauge technique once again. However, once he tried to use the technique it failed and he felt a recoil effect which made him feel dizzy. He then looked around the walls of the small palace and noticed it was covered in obscure seals. Was it.. kinjutsu? It couldn't be, why would this place be riddled with this sort of advanced sealing techniques that seemed to sap out chakra whenever it was used externally. Fair enough he thought to himself and advanced on foot, completely uncloaked disregarding the fact that his attire was as black as the night which wouldn't help him at all if anyone looked close enough. The only thing he could use was his variety of tools and his swords, which made this seemingly easy task incredibly hard. He could hear the voice of the lord through the walls and see her source indicated through the monocle but he could not stay at one place all the time unlike the closed wall he had used before. He needed distractions in order to hear what she was saying to this other gentleman who was sitting in the room with her. He leaned toward the wall to eavesdrop on their conversation while trying to evade any person who came close to him. In absolute stillness he stood on his toes and aimed his tractor cannon towards an open door down the hallway, ready to use it as a distraction in case anyone came by. The voices spoke:
sdsd
[Unknown Man] - So when are the troops ready?
[Vaermina] - Don't insult me. I've done what the order wanted from me. The army of the dead will invade tonight and strike horror into the hearts of men.
[Unknown Man] - You're so easily manipulated my dear Vaermina. If it wasn't for your knowledge, some might suspect that you're a whor-

The sound of a sword cutting through a neck was what followed and Alucards pulse raised as he needed to get the **** out of there in this instant. Using the cannon, he fired a blast of soundwaves towards the open door and closed it shut with a roaring force and ran off outside as quickly and silent as he could. Well outside he requipped his invisibility and headed outside of the town to meet up with Akemi and his dragons.
(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

He knew what was coming and he had to prepare for it. An attack on the free people of this land was imminent and they had their lord to thank for it. However, Alucard couldn't help but notice that the voice of Vaermina wasn't.. hers. Like she was manipulated of some sort. Nevertheless. He continued on and walked, together with his contraband, up to the villages borders and stood firm, facing the surroundings. Akemi was stationed towards the crossing of the water were the village was. He was most at home in water afterall. The dust dragon was stationed at the south of the village. The Palladium dragon was stationed at the west and faced the heartlands. Alucard himself was facing the north of the village, all four of them connected with a mental link and all of them prepared for the undead. As it was in the middle of the night, nobody in the village knew or even suspected the attack and Alucard thought it would be the best if they didn't know as he wanted to catch Vaermina after this was over with.
Alucard could then hear it, the cracking sound of the already decaying soil that seemed to have covered the entire land and rid it with trees. Was it for this sole purpose perhaps?

(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.

There were hundreds of the demonic heathens. Alucard saved no firepower when he gathered up his chakra and turned the entire surroundings into a boneyard. How befitting indeed. Using the structural strength of his stronger-than-steel-bones, Alucard would carve the unholy terrain with the strength of his skeleton and pierce through the dead with razor sharp spikes that pierced through every single one of them while it let him fuse himself to the network of bones and deal more damage as well. He followed through with the spamming trigger of a fanatic shooting "holy" explosive bullets to the endless sea of death that surrounded the unorthodox titan that he was. Shooting bullets of explosive fire and red hot metal, appearing and disappearing from each anchor point of his bone structure.

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( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

On the other side of the village, The Dust dragon[named Erentil] would stand its ground, acting as a tether point for any creature coming on too close while it was able to fend off any quantity of ghouls that came. Being able to use the dust release to its masters full potential, the dragon would use the generic application of the dust release and form dussins of shapes of the contained destruction element as it saw fit. No army could defeat the kekkei tota no matter how many they were they fell to the brute disintegration of the release. The release saw many shapes and forms as it pierced through the sky like a beacon of atomic powers, crippling the sky and earth.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

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The Palladium dragon[named Drūdail] was also making the job too easy for itself. Having the ability to use the incredibly versatily foam version of the famously resistant and hard metal, it created a semi-fluid wave of razor sharp metallic waves that pulsated through the battlefield in the directions of where the intruders would come from. It was easily outmanoeuvring everything that the dead gave it. Each form it created steamrolled the battalions of the dead in every single encounter while ripping the ground to shreds, making more of them incapable of spawning as clusters of foam was planted into it and formed a razor sharp claw-field.

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(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

Akemi was fighting for the shores and had already buried itself deep underwater were the muddy and ghastly remains of the dead were rising up from. Akemi was a profound user of the lightning style which, not unlike dust release, was able to obliterate the scenery and thanks to her own unique trait, even though she was in water herself, she couldn't be harmed by any form of lightning. The turquoise beams ignited the sea and shattered every single molecule of darkened earth that inhabited the dead souls who were forced to fight their impossible odds of success.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

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Each individual had the strength and capacity to completely nullify the incoming hordes of zombies and after a few hours of fighting the technique had ended and the land was completely turned inside out as the soil had excavated thousands of dead souls that had all been defeated.

Well.. that was quite a bit of fun. Hope we can do this more often we can be like. Fantastic Fou-
Don't you even dare use that title on our group, mr.
..rUGHHHGHG

The four.. horsemen.. regrouped at the mildly awakened village. To their shocker their entire surroundings were scarred by an epic battle against the walking dead. It was fucking awesome. Alucard, Akemi, Erentil and Drūdail strolled through the main street in search for Vaermina, who acted quite natural as she spotted the squad. Pretending to know nothing of the incident, she blamed them for the destruction of the surrounding lands.

The **** have you idiots done to this poor place?
Bitch please. Tell me about this order and i'll leave you to it.
You fools.

Vaermina stormed towards Alucard, who would simply put her in a spell using his genjutsu affinity. Her pace slowed down for each step as she finally collapsed, rescued from the fall by Alucards arms.

Whoopsie daisy.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

The genjutsu was of greater affect than Alucard had remembered and everyone in the town up to a mid-range radius fell asleep to the affects of the nirvana technique. The obscure performance led the rest of the villages to apply a sort of.. wondering expressions when they looked at Alucard, who met their eyes with a very unguilty sparkle. He felt might responsible for the land that he had basically destroyed in order to root out the army of the dead and would make up for it by taking it for himself under his clans banner. He took the fast asleep Vaermina with him and headed north.

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..We go now.
..alsowetakecontroloverthisplacenowBYEEEEEE..


Claiming landmark for the Hellsing Organisation.

LLM

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( Sandāu~ēbu ) - Thunderwave ( Marty | Passive )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Marty began to play music throughout the land as they moved forward as a group each able to pinpoint the chakra nature that Jack one of Sado's clones had sensed previously. Each clone knew the moment this man turned down their offer what would become of his clan.
This could have been a peaceful endeavor, but honestly, the Demon of the Badlands didn't make a name out of being peaceful. Sado's clones instantly steal a large amount of their opponent's chakra reserves ( 690 ) as they enter into the land. It was easy enough to find him with all the ruckus he's caused in the land. His name was well known by now.
They also each had Yin-Yang sensing and knew his chakra signature from the clone who had sensed him previously. Each clone continued to meditate ready to steal more chakra from their enemy the moment the chance arose. They remained at the proper range.

(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal ( Doombringer | Jack | Greg )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.
The moment they entered into the land Sado placed a hand upon his creation. He began to funnel chakra into and through the creation empowering him allowing him to strengthen the next technique he used exponentially. The creation used this chakra to create two Hands of Sloth upon his back that rushed outward to tear through the man aiming to defeat him in a single blow.
Both of the hands were invisible to the naked eye, only sensible by Sage Mode users, Yin-Yang Release users or Rinnegan users to everyone else they were invisible and imperceivable. Every individual there was vibing to the music that warned none to interfere.

I have some papers for you to sign!

The Shogun-Slayer yelled out to the man his voice amplified by Thunderwave.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique ( Sado )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Smith )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 (+40 Chakra Transfer ) = 160
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Sado's chakra:
2600
Senjutsu chakra:
570 - 40 ( Chakra Transfer ) = 530
530 - 10 ( Sage Mode ) = 520

Smith's ( Yin-Yang Creation ) chakra:
1920 - 100 ( Hands of Sloth ) = 1820

Doombringer's chakra:
1054 ( +200 Chakra Removal ) = 1254

Jack's chakra:
1054 ( +200 Chakra Removal ) = 1254

Greg's chakra:
1527 ( +200 Chakra Removal ) = 1727

Marty's chakra:
336 - 5 ( Thunderwave ) = 331

Note: 5 moves for the number of clones
Note: Been 8+ hours I can interrupt Skorm as if he hadn't left.
ELM from LM 260
 
Last edited:

Skorm

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Alucard uses his Yin affinity to pick up the Hands of Sloth, having his chakra severely drained, Alucard decides to flee from the landmark in max speed. He would use his already made Phantom Dragons to destroy the hands of sloth before they interecpted him and them. Each dragon landing a criticial attack and tethering their target at the same time. Erentil would trap the hands in a barrier of dust chakra while Drūdail would intercept it with a massive amount of palladium foam. This didn't just destroy the hands but also destroyed half the island as the two. Using the debris, Alucard and his contraband left for the land of fire. However they had used their way of finding Alucard, he knew they didn't carry Dojutsu. This led him to cloak himself with chakra to deflect any further usage of chakra sensory to find him.

(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(S)
Range: Short-Long
Chakra: 10-40(-10 per turn)(40 + 50 (HG))
Damage: 20-80(80)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(S)
Range: Short-Long
Chakra: 15-40(40 + 50(HG))
Damage: 30-80(80)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.

LLM(Fleeing from an imminent death)..

Travel irately(or however its spelled)
#199 -> #201(8:00pm - 8:45pm)
Which should fucking stop placing me in limbo mode..
 

Howard

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Alucard uses his Yin affinity to pick up the Hands of Sloth, having his chakra severely drained, Alucard decides to flee from the landmark in max speed. He would use his already made Phantom Dragons to destroy the hands of sloth before they interecpted him and them. Each dragon landing a criticial attack and tethering their target at the same time. Erentil would trap the hands in a barrier of dust chakra while Drūdail would intercept it with a massive amount of palladium foam. This didn't just destroy the hands but also destroyed half the island as the two. Using the debris, Alucard and his contraband left for the land of fire. However they had used their way of finding Alucard, he knew they didn't carry Dojutsu. This led him to cloak himself with chakra to deflect any further usage of chakra sensory to find him.

(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(S)
Range: Short-Long
Chakra: 10-40(-10 per turn)(40 + 50 (HG))
Damage: 20-80(80)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(S)
Range: Short-Long
Chakra: 15-40(40 + 50(HG))
Damage: 30-80(80)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.

LLM(Fleeing from an imminent death)..

Travel irately(or however its spelled)
#199 -> #201(8:00pm - 8:45pm)
Which should fucking stop placing me in limbo mode..
You must be registered for see medias

( Sandāu~ēbu ) - Thunderwave ( Marty | Passive )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Smith would increase the weight of the Hands of Sloth allowing them to plow through any defense and hit the opponent.

This happened before he could hide his chakra as he commanded his Phantom Dragons. It nullified all of the attacks.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique ( Smith )
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Smith | Reference )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 (+40 Chakra Transfer ) ( +40 Added Weight ) = 200
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
The clones continued to drain their opponent's chakra at another 690 this turn.

The salamander and the clones as well as Sado kept within range protected by Smith's Hands of Sloth.

I just want you to sign these papers.

It's an easy deal my dude.


Sado said goading his opponent into staying.

(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal ( Doombringer | Jack | Greg )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.

Sado's chakra:
2600
Senjutsu chakra:
520 - 10 ( Sage Mode ) = 510

Smith's ( Yin-Yang Creation ) chakra:
1820 - 40 ( Added Weight ) = 1780
1780 - 50 ( Hands of Sloth ) = 1730

Doombringer's chakra:
1254 + 200 ( Chakra Removal ) = 1454

Jack's chakra:
1254 + 200 ( Chakra Removal ) = 1454

Greg's chakra:
1727 + 200 ( Chakra Removal ) = 1927

Marty's chakra:
331 - 5 ( Thunderwave ) = 326
Note: Check the damage, mine is up to 200 it was 160 the last time you tried to defend.​
 

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https://animebase.me/threads/kaijuu-ocean-260.757194/#post-21979798

In a plume of smoke, Vegeta and Boit appear far enough away to not be hit by whatever is currently going on..

I miss anything?

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
 

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Skorm admitted defeat: https://animebase.me/members/skorm.253471/#profile-post-comment-12036
The second, and more regulated means of winning war, is by incapacitating an enemy clan's leadership. When this occurs the war comes to an end. The defeated clan is forced to sign a treaty dictated fully by the victor. Clans are allowed to freely engage in conflict and decide when they wish to start and end it. Wars are what the roleplayers make it. Players do not need moderator permission to start clan warfare, or fulfill any prerequisite conditions at all.
The opponent was struck full on by the Hands of Sloth unable to defend thus rendering him unconscious. The Shogun-Slayer spontaneously snapped his fingers as he instructed Marty to go heal their former opponent to the barest minimum required for him to sign the documents the group had brought with them. You see, the goliath maxim, the strictest rule in which Sado was raised by was simple. "Today's rival is tomorrow's teammate."
The very first moment Jack, the clone stepped upon the Moon Isle, Hellsing's fate was sealed. They could have joined peacefully, as that was an option given to them. Instead, now they had to join in a way dictated fully by Sado Yasutora. However, he was a thoughtful individual, he never wanted to take this clan by force. That breeds distrust and hatred. So the terms seemed simple as they were read aloud by the Demon of the Badlands.
They could keep their name, as a group, but would fall under Tsumigakure. They would be a part of the village the same way The White Lotus and the Reapers were. They could remain somewhat free, as long as they followed their Tsumikage's orders and the orders of his council. Marty walked over and rested a hand upon their fallen foe healing him up enough to regain consciousness.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique ( Marty )
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) ( 80 )
Damage: N/A ( +40 )
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

Sado's chakra:
2600
Senjutsu chakra:
510 - 10 ( Sage Mode ) = 500

Smith's ( Yin-Yang Creation ) chakra:
1730

Doombringer's chakra:
1454

Jack's chakra:
1454

Greg's chakra:
1927

Marty's chakra:
326 - 80 ( Mystic Palm ) = 246
Terms of Surrender.
  • Each member of Hellsing, including the leader, will join Tsumigakure.
  • Hellsing and it's members can continue to use Hellsing as an honorific while in Tsumigakure
  • Hellsing will follow the orders of the Tsumikage and his council each being a shinobi of Tsumigakure before all else
  • Hellsing will gain the benefit of proper leadership and training
  • Hellsing's lands will become a part of the Village Hidden in Sin taken through the rules of conquest
  • If any member of Hellsing leaves Tsumigakure they will be hunted down as defected shinobi
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Sado Yasutora, Tsumikage of the Village Hidden in Sin​
Alright, so, these are your terms of surrender.

Your clan becomes a part of my village. Your members become shinobi of the Village Hidden in Sin.


Sado spoke with a tone that denoted no malice or hatred. This was just another day for him or so it seemed. He didn't like shows of force like this it didn't inspire admiration or respect. It festered into hatred and distrust but the Monster of the Tea Peninsula had to keep doing what he was or he wouldn't be himself.
He thought that once he had a clan he would be happy a few allies would surely be enough for him. Then when he had a clan he thought having a village, yes, that would fill that emptiness inside of him. It would definitely make him happy. One day he would stop trying to make things bigger and better he wouldn't need to take in more shinobi.
Though it had never been enough every small puzzle piece was just another piece to a neverending ill-fitted puzzle that didn't quite fit together. All he could do was keep pushing forward and hope that one day he was happy genuinely satisfied with what he had. Until then, he would follow his whims wherever that leads him.
Be it to another Razing of Degarashan or another Battle of Shinramoto or another fight with a shadow of their former selves like Takauji Ashikaga or even the Mother of Beasts then so be it. He was a goliath barbarian and in his heart of hearts, he needed to explore, and take in others. Maybe to replace the tribe he lost, or maybe just maybe for his own grandiose desires.​
 
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Alucards half dead ass signed the treaty, he knew in his heart it wasnt what he wanted but he couldnt do anything about it at this point and time. Trying to stay optimistic for the future, he signed the treaty while feeling a sharp sting to his heart. His emotions were hidden on the outside but on the inside he felt chaos. So suddenly robbed of his sense of total freedom.. But what could he have done differently to spare himself from this endavour.. was it a lesson or a curse that had bestowed him. His thoughts were everywhere when he tried to concentrate on the treaty. His hands were shaking and a smudd tear ran off his right eye. But he found himself something to hold on to when it was all said and done. This was far from over, just a fork in the big road that was set upon him that he had no control over but such is life. Who knew, maybe it was for the better in the grand scheme of everything...

As the treaty was signed, Alucard fell backwards. Unconcious, his heartache had numbed his body and his mind was black like the space the earth was spinning around in. He felt so alone again, was there anything that could make him want to carry on at this point? Only time would tell..
 
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If you take this, it will regain half of your lost chakra.

Sado said as he grabbed a small round pill from his bag.

(Hyōrōgan) Military Ration Pills ( Sado | Given to Alucard )
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
He could see the man was clinging to life, nearly out of chakra.

He waved another of his clones, Doombringer over handing a pill to him to give to their new ally.

Give him some of his chakra back.

Doombringer began to funnel chakra back into the man restoring the same chakra he had just stolen.

The clone would rest a hand upon Alucard returning one-hundred chakra. If he permitted him. He wouldn't force it.

Smith the hulking Yin-Yang Creation would do the same thing bolstering Alucard's chakra supply if permitted.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique ( Doombringer | Smith, Yin-Yang Creation)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Sado's chakra:
2600
Senjutsu chakra:
500 - 10 ( Sage Mode ) =490

Smith's ( Yin-Yang Creation ) chakra:
1730 - 100 ( Chakra Transfer ) = 1630

Doombringer's chakra:
1454 - 100 ( Chakra Transfer ) = 1354

Jack's chakra:
1454

Greg's chakra:
1927

Marty's chakra:
246

Note: Taking the pill and the chakra should put your biography back up to 1000 chakra.
 
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Alucard was restored to the same point as he was pre-fight, for the most part. He felt life coming back to him, which in all irony wasn’t what he wantes at that point. Death wouldve felt better than this. But he didnt want to lose face and act like a goddamn crybaby anymore. He rose from the ground and for the first time in the sudden but inevitable encounter he spoke, with an emotionally broken voice.

Now what will you have us do..?

His eyes stared souless into the eyes of Sado. It was a haunting gaze of a man without anything to live for, piercing the tense atmosphere and shattered it. He stood his ground though, ready to start to”cooporate”.
 
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There was real respect in his tone. No sounds of distrust or malice. Sado Yasutora had no reason to not trust his new ally. It was plain to see that once you were a member of Tsumigakure you were respected by the other members. As simply as it could be put, it was as if they hadn't even fought moments ago to the Shogun-Slayer though that was in goliath nature really. Humans might not understand it completely, but the goliath barbarian did. Emotions were shared through combat, and that was that.

Whatever you want to, in the name of Tsumigakure from this day until the day you die, or defect. You're a shinobi of the Village Hidden in Sin now. I have no reason to distrust you, or not respect you as one of my esteemed shinobi. I guess if you're looking for rules we don't **** up each other's shit, and no in-fighting unless agreed to by all parties. Those are the basic rules we have.

Other than that you're free to explore, and alter the world as you see fit, claim lands in our collective name. Build settlements, gather humans, and prove to them you can protect them. If I had to explain it again, I'd say Tsumigakure is chaotic neutral at heart. We follow our whims and do as we please. We shape the world to fit what we want it to be. Be that defending the world from tyrants like Takauji Ashikaga, or the Mother of Beasts or taking in clans to expand our ranks.


There was a momentary pause as if he was thinking over how to explain things.

To a degree, we're each defined by our sins. At least I remember someone saying that. What we've done wrong in the past has shaped us to be who we are. Though, that frees us to be whatever we want to be for the future. I lost my tribe when I was fifteen. So, the Golden Sabbath and later Tsumigakure is my way of getting back everything I've lost.

I take from the world the pieces it doesn't want and I make a puzzle out of fitting them together.


The voice he used, was odd. It was inviting and welcoming. By the way, he spoke there was never a time that Alucard wasn't a member of the Village Hidden in Sin. That was the type of person Sado Yasutora was. One moment he was trying to get you to join his clan or village, the next he was talking to you as if you were long lost, friends. He was a confusing goliath in that way.

Yo, Geets, you still around buddy?
 
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Alucard froze in the moment Sado spoke to him. Even though he, just moments ago ruthelessly exploited Alucards position and weaknesses there was a momentary lapse of peace. Having listened to the words of his new ”leader”, Alucard had decided his next step. He was going to go back to the Tobusekai as he had unfinished bussiness in the area. Who knew, maybe he would meet up more villagers on the way there.

I will never be robbed of my freedom. It seems like you’ve still given it to me and so it makes me glad. Now if you’ll excuse me i have business to attend to elsewhere.

Come on now lads, lets tune the one piece music and go on an adventure across the sea.


Alucard, Akemi, Erentil and Drūndail left for the eastern shore.
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LLM
 
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There was real respect in his tone. No sounds of distrust or malice. Sado Yasutora had no reason to not trust his new ally. It was plain to see that once you were a member of Tsumigakure you were respected by the other members. As simply as it could be put, it was as if they hadn't even fought moments ago to the Shogun-Slayer though that was in goliath nature really. Humans might not understand it completely, but the goliath barbarian did. Emotions were shared through combat, and that was that.

Whatever you want to, in the name of Tsumigakure from this day until the day you die, or defect. You're a shinobi of the Village Hidden in Sin now. I have no reason to distrust you, or not respect you as one of my esteemed shinobi. I guess if you're looking for rules we don't **** up each other's shit, and no in-fighting unless agreed to by all parties. Those are the basic rules we have.

Other than that you're free to explore, and alter the world as you see fit, claim lands in our collective name. Build settlements, gather humans, and prove to them you can protect them. If I had to explain it again, I'd say Tsumigakure is chaotic neutral at heart. We follow our whims and do as we please. We shape the world to fit what we want it to be. Be that defending the world from tyrants like Takauji Ashikaga, or the Mother of Beasts or taking in clans to expand our ranks.


There was a momentary pause as if he was thinking over how to explain things.

To a degree, we're each defined by our sins. At least I remember someone saying that. What we've done wrong in the past has shaped us to be who we are. Though, that frees us to be whatever we want to be for the future. I lost my tribe when I was fifteen. So, the Golden Sabbath and later Tsumigakure is my way of getting back everything I've lost.

I take from the world the pieces it doesn't want and I make a puzzle out of fitting them together.


The voice he used, was odd. It was inviting and welcoming. By the way, he spoke there was never a time that Alucard wasn't a member of the Village Hidden in Sin. That was the type of person Sado Yasutora was. One moment he was trying to get you to join his clan or village, the next he was talking to you as if you were long lost, friends. He was a confusing goliath in that way.

Yo, Geets, you still around buddy?
After witnessing everything, Vegeta is addressed by Sado..

Yes I'm here
 
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After witnessing everything, Vegeta is addressed by Sado..

Yes I'm here
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( Sandāu~ēbu ) - Thunderwave ( Marty | Passive )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Marty changed the music as he prepared to set out.

As a child, I wished for a war! I knew that I was poor! It was a bore!
Life was a chore, to the core, I knew it was the only way to RISE UP!

If they tell my story!
I am either gonna die on the battlefield in glory or I'll! RISE UP!

Here he comes!
Here comes the Tsumikage!
Ladies and gentlemen! Watch the shinobi! Flee!
Here comes the Tsumikage!
This is the moment you've been waiting for!
Here comes the Tsumikage!
And who is that with him!?
The Pride of Tsumigakure! Damn!

His right-hand man!
Strongest in the lands!
The Prince of all Saiyans!


The clone used the Thunderwave technology to mimick Vegeta's voice as if he was giving a speech.

Tsumigakure! Incoming!
We're battering down the unsatisfactory check the damages


The clone made a guttural call as if hyping up Vegeta futher.

Rah!

We gotta stop 'em and rob 'em of their advantages


He did it again, breaking the tone to growl as if hype-manning for Vegeta and Sado.

Rah!

The clone kept going in the background hooting and hollering.

We'll take a stand with the stamina Sado has granted us!
Vegeta! Won't abandon ship!
Yo, stopping now would be treasonous!


In a way, Tsumigakure just got a major win but that would never be the end of it.

Sado ignored the antics of his clone talking to his ally directly.

Do you feel like setting out?

We have lands and new villagers to check on.


Sado said to his right-hand man. To a degree, the Shogun-Slayer seemed relieved by the turn of events.
 
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The Shogun-Slayer received a message and would send messages to each of his villagers and one back to his clone.
Villagers: Return to the capital when you get the chance. We have moves to make and pieces to fit together.

Clone: If I'm not back within two days or if I get antsy reverse summon me and all of my clones with a salamander.
It was then that without a doubt he knew, he would .

Vegeta, change of plans. We're returning to the village.

My clone is in over his head. Take us home.


Sado said as he snapped his fingers instructing a clone, Doombringer to buff Vegeta.

Doombringer rested a hand upon Vegeta and gave him whatever Ring of Hell buff he wanted.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell ( Doombringer to Vegeta )
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

Sado's chakra:
2600
Senjutsu chakra:
490 - 30 = 460

Smith's ( Yin-Yang Creation ) chakra:
1630 + 200 ( Chakra Regen ) = 1830

Doombringer's chakra:
1354 - 100 ( Ring of Hell ) = 1254

Jack's chakra:
1454

Greg's chakra:
1927

Marty's chakra:
246
Note: Vegeta has permission to use my biography for travel if it arises.
 
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The Shogun-Slayer received a message and would send messages to each of his villagers and one back to his clone.It was then that without a doubt he knew, he would .

Vegeta, change of plans. We're returning to the village.

My clone is in over his head. Take us home.


Sado said as he snapped his fingers instructing a clone, Doombringer to buff Vegeta.

Doombringer rested a hand upon Vegeta and gave him whatever Ring of Hell buff he wanted.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell ( Doombringer to Vegeta )
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

Sado's chakra:
2600
Senjutsu chakra:
490 - 30 = 460

Smith's ( Yin-Yang Creation ) chakra:
1630 + 200 ( Chakra Regen ) = 1830

Doombringer's chakra:
1354 - 100 ( Ring of Hell ) = 1254

Jack's chakra:
1454

Greg's chakra:
1927

Marty's chakra:
246
Note: Vegeta has permission to use my biography for travel if it arises.
Using Sado's Yang chakra, Vegeta boosts his legs giving him a higher base speed and powerful kicks. He directs everyone to make contact with Boit, then leaves a seal on the ground for a quick return. Once everyone is on board with Boit, then in a poof they are gone, heading thru time and space back to the village..

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

LLM with everyone
 
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