Endymion

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Endymion
Thing of Beauty is Joy Forever
Or is it...........








Welcome to Endymion "The most beautiful planet in the universe" or so it was believed.
It was a tropical paradise full of mesmerizing and stunning views and titillating and tantalizing stimuli.
It had everything, luscious forests whose red, green, yellow put rubies, emeralds and topazes to shame, the water of lakes and rivers was azure blue as clear as crystal, the sky it's vastness stretched across everyone enveloping them with it's warmth, the shades of blue were majestic and night time was just divine with stars shining as diamonds and the people what could be said of them, the most cheerful and helpful ones you'll find across the whole universe, jolly, kind-hearted, hardworking and their hearts just as clean as new pair of whites free from any stains of malice..............

It was simply a breathtaking paradise which lured people into it's warm and tranquilizing embrace
.
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Boring isn't it.

But entropy is time's arrow, the universe constantly descends into chaos that's what the forces of universe wanted to see......

The planet was struck by series of misfortunes, meteorite showers, volcanic explosions, invasions form the most vicious and powerful criminal organisation which brought with them various riches, exotic minerals and technology, but then the biggest calamity of them all happened a big bear collided with the planet....

Wait what???

Actually it was a Solar Flare which made the majority of water to evaporate but the bear one sounds more funny.....

Now what remains are a few looney locals armed to their teeth, having their territories and a few arms producing companies which produce Glorious Guns....

The Planet today is almost uninhabited, it has vast deserts filled with remnants of past, huge inhabitable toxic pools, volcanic regions, few perilous forest and all of these filled with mutated and life threatening wildlife and plants and few scattered cities filled with strong holds of bilergent local people.
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And then there is the citadel, our haven a big city where all the treasure/bounty hunters assimilate for their lunatic adventures to find old treasures left by generations before them.
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These so called opportunistic treasure hunters will now embark on their own journeys to find meaning in their lives.

May the universe be kind on them.....................


MAP
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Locations

1.Citadel: The fortified island is the safest place on Endymion. It serves as a safe heaven/resting ground for our treasure hunters. A complete world in itself, it was created by the imperials in 800 CE, 200E after the devastating solar flare. It's filled with state of the art amenities and has all kinds of shops. It also serves as the nexus for all worlds as there are mysterious portals here to all other places of the planet as well as several hidden ones.
The treasure hunters receive all their quests here, hold meetings, strategize here and it is also the seat for the council for conflict redressal.

A constant artificial environment is kept here and is powered by solar energy which is ample.

2.Anor Londo: The city of the gods as old as the planet itself, Anor Londo is probably the first habitable region on the planet, it was created some 5000 years before the current time and has many treacherous ruins filled with traps and a huge alter of the native gods. The weather is comfortable but the sentinels guarding this place makes it difficult to traverse.

3.Frozen Waste: The barren icy wasteland was once a heaven for the space pirates arriving there but due to a curse cast upon it by the Queen Isaiah made it uninhabitable due to the ever low temperatures which reach below -60 C. It now has a lots of forgotten treasures trapped inside. Ice wraith present in the region are cruel beasts with a handful few returning alive if they have the misfortune of wandering in the place.

4.Things Betwixt: Is a treacherous forest dominated by the dark mafes of Iskadn who worship their god Kauthz, though it's a great place for learning dark magic but the magic guild is unwelcoming of others.

5.Valley of the drakes: A land filled with mysterious sentient creatures drakes which have plethora of their own curses, the place harbours a secret circle of healing which is rumoured to even revive the dead.

6.The Catacombs: Akin to it's name the region is a maze of underground caves with unhabitable environment, it is said that the caves are filled with poisons and creatures which despite being unable to see are ferocious warriors. It is believe to be one of the most beautiful part on the planet and hold traces of an old extinct race.

7.Bayford: Nothing is known about this mysterious place, some say it has portals to other worlds.

8.Arid Nexus: Endymion's biggest battle ground, In the 6000 year history of the planet,l countless battles were fought here, uncountable lives lost and seas of bloods spilled. The unforgiving plateau is one of the hardest places on the planet to traverse because of it's strange geography and ever changing terrain. It has an humongous castle of Junhh which is supposedly filled with finest weapons on the land.

9.Darkroot Basin: Biggest wilderness on the planet, has mysterious wildlife and the biggest waterfall on the planet, encloses in itself the best resources for potions.
It's also famous for it's talking trees.

10.Nionimirs: Famous for it's caustic caverns Nionimirs has the monument of the legendary Alchemist Wunhh, the best place to acquire enchantment training, if you can find and identify the monument of course.

11.Deyre: Strangely habitable and friendly place on this chaotic planet has excellent townsfolk who are willing to help weary travellers for a price, it has an excellent black market and a traders guild and a bard guild.

12.Minas Eatuss: A relatively new area om the planet harbours all the latest technology, has quite a few mercenary and hunters guilds laden with technology.
But the place has a secret past of necromancers who can conjure up thralls to their commands.

13.Dead Sands: The biggest desert in the solar system, infamous for it's nefarious thieves guild, who spare no one. It has an huge underground city for thieves.
Complete uninhabitable due to lack of water and untraversable due to it's unforgiving temperatures which reach up to 80 C.

14.Ash Lake: A huge swamp encircle a large part of the planet, it has weird creatures which can cast infinite curse upon the weary travelers,renowned for a cult of assassins which summon plethora of ghosts which help the, carry out their hits.



Bio
Following pattern is to be followed for custom bio, go creative, go nuts
Username
Name :
Age :
Gang :
Rank :
Village:
Appearance:
Personality:
Weapon:
Abilities:
Magic type:

Factions
Name: The Hidden Seal
Type: spies
Motivation: money Influence: average
Reputation: somewhat poor
Age: somewhat new Leadership: individual
Size: somewhat large
Stability: fairly unstable
Enemies: multitudes
Allies: many Enemies Include: a large number of knights, an entire guild of merchants, some seers, many rangers, an entire guild of bards
Allies Include: a large number of artisans, some merchants, a large number of druids, more than a few commoners
Resources: very limited
Resources Include: a small amount of trade goods, Other: recently associated with allegations of bribery, maintains ties with many prominent individuals, highly involved in the local community
Current Leadership
Qualifications: most charismatic in the group
Bribes: will be greeted with laughter
Competence: always exceptional

Gender: any
Noticeable Trait: overwhelming cynicism
Can be Found: anywhere but home Lair
Quality: budget
Location: tavern
Interior: maze-like

Guards: armed with one-use spells
Dungeon: much-used
Traps: very few Joining
Requirement: pass ordeal
Initiation: none


Members
Identifiable By: secret signs
Common Trait: shady
Initial Contact
Relation: member
Class: spy
Found: in a good neighborhood
Mood: helpful
Gender: any
Distinguishing Trait: surprising voice
Knowledge of Group: surprisingly thorough
Reliability: decent
Competence: somewhat poor




Name: The Bronze Blade
Type: assassins
Motivation: glory Influence: strong
Reputation: good
Age: very old Leadership: group
Size: small
Stability: stable
Enemies: very many
Allies: multitudes Enemies Include: most of a guild of knights, an entire guild of rangers, more than a few nobles, some paladins
Allies Include: many fellow assassins, a large number of spies, a few monks, more than a few knights, more than a few wizards, quite a few rangers, quite a few fighters, a large number of commoners
Resources: almost unlimited
Resources Include: some old favors, some shinies, a very large amount of treasure, a decent amount of trade goods, some artifacts, a decent amount of enchanted items, a rather small amount of debtors, Other: recently denounced by a former member, rumored to own a certain powerful artifact, associated with a specific district, implicated in the recent resignation of an official, distrusted by many of those in power
Current Leadership
Qualifications: eldest members of group
Bribes: will be greeted with violence
Cooperation: fairly poor

Group Size: five leaders
Meetings: closed and secret
Meetings Occur: completely at random Lair
Quality: an architectural dream
Location: mostly underground
Interior: maze-like

Guards: very alert
Dungeon: expansive
Traps: none Joining
Requirement: highly skilled
Initiation: involves a task


Members
Identifiable By: special jewelry
Common Trait: surprisingly generous
Initial Contact
Relation: member
Class: assassin
Found: in a good neighborhood
Mood: focused
Gender: any
Distinguishing Trait: avoids eye contact
Knowledge of Group: thorough
Reliability: very good
Competence: poor


Name: The Gunners
Type: knights
Motivation: money Influence: strong
Reputation: good
Age: ancient Leadership: individual
Size: somewhat large
Stability: mostly stable
Enemies: many
Allies: multitudes Enemies Include: some assassins, some mages, a few monks, many spies, most of a guild of priests
Allies Include: a large number of fighters, some assassins, more than a few nobles, a large number of paladins, most of a guild of wizards, a few priests
Resources: many
Resources Include: nominal amount of treasure, almost unlimited contacts, some trade goods, a decent amount of debtors, a small amount of blackmail material, a decent amount of gold and gems, Other: rumored to own a certain powerful artifact, rumored to be under investigation, highly involved in the local community
Current Leadership:Senpi
Qualifications: related to previous leader
Bribes: will be greeted with violence
Competence: usually far above average

Gender: any
Noticeable Trait: always smiles
Can be Found: fairly easily Lair
Quality: an architectural dream
Location: relevant district
Interior: well-decorated

Guards: mostly for show
Dungeon: well hidden
Traps: many
Joining Requirement: highly skilled
Initiation: involves a secret task


Members
Identifiable By: special weapons
Common Trait: highly intelligent
Initial Contact
Relation: member
Class: knight
Found: at a different guildhall
Mood: suspicious
Gender: any
Distinguishing Trait: obvious religious symbol
Knowledge of Group: surprisingly little
Reliability: decent
Competence: excellent




Name: The Crimson Stave
Type: spies
Motivation: power Influence: average
Reputation: mediocre
Age: very old Leadership: group
Size: somewhat large
Stability: fairly unstable
Enemies: very many
Allies: a very few Enemies Include: more than a few wizards, more than a few merchants, many artisans, a large number of seers
Allies Include: a very few courtesans, a few mercenaries
Resources: somewhat limited
Resources Include: a small amount of important manuscripts, a rather small amount of treasure, Other: rumored to often employ very dangerous (former) criminals, racist vs a specific race, currently recruiting
Current Leadership
Qualifications: promoted because of charisma
Bribes: will usually be rejected
Cooperation: very good

Group Size: nine leaders
Meetings: closed and secret
Meetings Occur: in graveyards at midnight, mostly Lair
Quality: opulent
Location: a member's home
Interior: larger than appears from outside

Guards: a very few
Dungeon: well hidden
Traps: involve spiky things Joining
Requirement: pass ordeal
Initiation: involves a secret task


Members
Identifiable By: tattoo
Common Trait: very agile
Initial Contact
Relation: member
Class: spy
Found: in the relevant district
Mood: optimistic
Gender: any
Distinguishing Trait: surprising companion
Knowledge of Group: very thorough
Reliability: very good
Competence: very poor



Name: The Silent Tree
Type: druids
Motivation: fame Influence: limited
Reputation: poor
Age: well-established Leadership: group
Size: somewhat small
Stability: fairly unstable
Enemies: relatively few
Allies: few Enemies Include: some paladins, a few monks, some priests
Allies Include: a few courtesans, a very few nobles, a very few commoners
Resources: very limited
Resources Include: a rather small amount of enchanted items, Other: maintains ties with many prominent individuals, involved with a certain bloodline, leadership recently changed hands, racist vs a specific race
Current Leadership
Qualifications: promoted because of power
Bribes: are scorned
Cooperation: rapidly disintegrating

Group Size: three leaders
Meetings: closed
Meetings Occur: at the lair Lair
Quality: dark and gloomy
Location: mostly underground
Interior: very well lit

Guards: good at dice, bad at fighting
Dungeon: highly secure
Traps: in the ceiling Joining
Requirement: chosen by current members
Initiation: requires a fee


Members
Identifiable By: nothing
Common Trait: specific race
Initial Contact
Relation: client
Class: messenger
Found: in a good neighborhood
Mood: worried
Gender: any
Distinguishing Trait: strange tattoo
Knowledge of Group: lacking
Reliability: very poor
Competence: good

Rules

1.All official NarutoBase Rp rules apply.
2.Only members of the group "The Gunners" can be of The Gunners faction.
3.Please don't use overpowered characters for bios.
4.Please follow the forum rules.
5.Senpi is the leader of the RP.




Song


Let the wonderful Journey begin.
 
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Bi0hazard

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Username: Juana maaki
Name : Tsumetai
Age : ????
Gang :N/A
Rank : Queen
Village: Frozen Waste(on top a mountain)
Appearance:
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Personality: Shy, Morbid and straight forward
Weapon: ice staff, and Amulet of Time
Abilities: icy stare, water wind and other ice abilities
Magic type: Ice, wind and water
 
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Ryu Kishi

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Username: Juana maaki
Name : Tsumetai
Age : ????
Gang :N/A
Rank : Queen
Village: Frozen Waste(on top a mountain)
Appearance:
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Personality: Shy, Morbid and straight forward
Weapon: ice staff, and Amulet of Time
Abilities: icy stare, water wind and other ice abilities
Magic type: Ice, wind and water
:hi: juana you are good to go, good luck ;)
 

Ryu Kishi

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Username : Kagekiri
Name : Abraxas
Age : 27
Gang : Gunners
Rank : leader
Vilage : Anor londo

appearance :
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he is a tall guy with long grey hair underneath his fedora. He has sharp-green eyes . he wears dark red coat and ragged pants with chain links and gun holsters and black shirt.

Personality :
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He has sharp eyesight . He can think fast on his feet and can smooth talk out of most situations. Despite his joking and "charming" nature, he tends to be agitated when nothing exciting is going on . He has an incredible sense of right and wrong, even though he sometimes doesn't follow it himself.

Wepon:
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Inquest Rifle is a weapon which can be filled with total 200 bullets. it has red accents on its skin. It is capable of firing 20 rocks/bullets per second. It has a lightning particle effect when wielded.

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Inquest Pistol is a weapon which can be filled with total 80 bullets. It has the same skin as the Inquest Rifle but in shorter and mini version. It is capable of firing 5 bullets per second. It also has a lightning particle effect when wielded.

Abbilities :
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Abraxas is very proficient in firearms. Most notably the standard handgun which he uses for self defense more often than his actual abilities. Another thing he is quite proficient in is simple hand to hand combat. He uses a pretty brutal fighting style that involves using strong and powerful blows to knock an opponent out as fast as possible.

Magic type :
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He has a special magic ability with magic symbol on his left hand. When he activates its magical power he can use ‘balck techs’ that can defeat many opponents at once. But he will lose a lot of energy after using this black tech.
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Luciform

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Username : hildegarde
Name : Tata
Age : 20
Gang : Gunners
Rank : Assassin
Vilage : Deyre

appearance :
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She is depicted with her hair in two pigtails, one longer than the other, and she has two scars on her torso and her hip. Her left eye burns with a bright blue flame. She wears a pair of knee high black boots, a black bikini top, black short shorts with a light gray belt, and a black hooded jacket with a long back.

Personality :
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she has a cold and impassive demeanor in general but she is very affectionate and protective toward her friends/teammates. She also enjoys teasing and tormenting her teammates but she had really poor cooking skills. :snick:

Wepon:
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a gun called rock cannon that can fire rapid shots or more powerful charge shots, cylinder of the gun revolves as the gun is fired. It is capable of firing 20 rocks/bullets per second. it serves a similar purpose to a shotgun, to help neutralize a single enemy with its high stopping power. It also can be transformed into a giant blade.

Abbilities :
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She has both agility and speed that makes up her strength. Her left eyes help her to detect enemies’s move faster than normal eyes.

Magic type :
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a burning blue eyes is capable of detecting things ten times faster than the normal eye and even see the tiniest object.
 

Ryu Kishi

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abraxas enters the frozen waste. He goes to meet the queen of ice. Suddenly he is attacked by an ice demon
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.
with swift motion he draws his wepons, and put two rounds in the charging demons head. the beast falls dead " i must reach the mountain soon, before more of the witches minions arrive". he continues on.
 
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Tenshi Hikari

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Username: Hikari
Name: Tenshi Tachibana
Age: 27
Gang: Gunners
Rank: Ninja Assassin
Vilage: Anor Londo

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Appearance :
Tenshi has long silver hair ( appears with a shade of blue) that reaches about waist length and has gold eyes. She wears the standard uniform, a white petticoat under the skirt, white knee-high socks and brown loafers and a pale blue barrette clip on the back of her head, keeping a part of hair up. She is (5’3 feet) tall.

Background:
Orphan since 16, Parents: Mother: Miko/Ninja Father: Samurai Constable. Parents disappeared from a mission, declared MIA since then.

Personality:
Tenshi, appears to be an ordinary timid girl, she lacks detectable emotion. It is difficult to understand what she is thinking due to her rarely showing any outward emotion. Her lack of expression also makes it difficult to determine whether or not she has any consciousness. She seems to have a large amount of endurance to pain, without showing any reaction or indication of suffering.
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Weapon:
Divine Blade, Calls forth a single blade or a pair of blades, one on each hand. The blades are capable of slicing through steel. It has been shown to have many variations. Swordsmanship was taught by her father.
AK-47 Gun called “Elle” pronounced as “L”

Magic type:
Fire and Wind

abilities:
Divine Blade: Her abilities are voice-activated, and can take effect almost immediately. Combined with her advanced skill in hand-to-hand combat, this makes her a formidable opponent. (TBD)
Her gun Elle: has a supernatural ability, that the bullets can be mixed with the elements fire and wind.
Knows Karate and Muay Thai
Being a daughter of a Miko, she has the ability to heal herself and her comrades.
Golden eyes: has the ability to detect enemy chakra’s
Has the ability to fly. (Tachibana blood)
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Cabbage

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Name : He calls himself Jason
Age : ???
Gang : Unaffiliated
Rank : Unaffiliated
Village: Unaffiliated
Appearance:
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Personality: He's mostly a quiet individual, seemingly confident, although how much of this is a necessary ruse is unknown. He also calls himself a native of the planet, although what he means by this is also unknown.
Weapon: He holds within his possession two blaster pistols, capable of piercing most metals through a laser crystal technology installed into the gun. Each crystal lasts for about 500 blasts until it wears out, in which it loses its utility. He also holds in his possession a jetpack, capable of traveling about 10 meters per use, for about 250 usages until it needs to be refueled. He lastly holds a series of thermal denotators that he uses only in emergency situations (about ten per trip). His suit allows him to adapt to numerous different environments, as it includes an air filter, prevents water leakage, radiation prevention, toxicity prevention, temperature regulation and a limited amount of damage resistance {think fall damage and trip damage, mostly non-battle orientated damage}. It also helps resist excessive pressure increases or decreases, hence allowing him proficient usage of his jetpack. However, unlike a more land-orientated suit, his doesn't come with camouflage capabilities, with it always retaining the same green color. Also of note is that it's a hefty piece of equipment, thus making swifter movements more exhausting and difficult.
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Abilities: He's far from the most skilled fighter on the planet, and is considerably poor at hand-to-hand fighting. As such, he depends upon exploiting the environment and careful use of his limited equipment for his own survival.
Magic type: Although he may have a capacity for fire elemental magic, he's extremely poor at it, and thus only uses it as a short cut for causing natural fires, and not for any sophisticated use. Also, he's only able to use it if one of his arms is out of the suit, as the suit has an unfortunately dated design in that it doesn't hold a magic filter, and thus any usage of magic while he's perfectly in the suit will only cause him to burn himself.
 
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Ryu Kishi

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Name : He calls himself Jason
Age : ???
Gang : Unaffiliated
Rank : Unaffiliated
Village: Unaffiliated
Appearance:
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Personality: He's mostly a quiet individual, seemingly confident, although how much of this is a necessary ruse is unknown. He also calls himself a native of the planet, although what he means by this is also unknown.
Weapon: He holds within his possession two blaster pistols, capable of piercing most metals through a laser crystal technology installed into the gun. Each crystal lasts for about 500 blasts until it wears out, in which it loses its utility. He also holds in his possession a jetpack, capable of traveling about 10 meters per use, for about 250 usages until it needs to be refueled. He lastly holds a series of thermal denotators that he uses only in emergency situations (about ten per trip). His suit allows him to adapt to numerous different environments, as it includes an air filter, prevents water leakage, radiation prevention, toxicity prevention, temperature regulation and a limited amount of damage resistance {think fall damage and trip damage, mostly non-battle orientated damage}. It also helps resist excessive pressure increases or decreases, hence allowing him proficient usage of his jetpack. However, unlike a more land-orientated suit, his doesn't come with camouflage capabilities, with it always retaining the same green color. Also of note is that it's a hefty piece of equipment, thus making swifter movements more exhausting and difficult.
You must be registered for see images
Abilities: He's far from the most skilled fighter on the planet, and is considerably poor at hand-to-hand fighting. As such, he depends upon exploiting the environment and careful use of his limited equipment for his own survival.
Magic type: Although he may have a capacity for fire elemental magic, he's extremely poor at it, and thus only uses it as a short cut for causing natural fires, and not for any sophisticated use. Also, he's only able to use it if one of his arms is out of the suit, as the suit has an unfortunately dated design in that it doesn't hold a magic filter, and thus any usage of magic while he's perfectly in the suit will only cause him to burn himself.
You are good to go hmm
 

Cabbage

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*A single man walks through the bellowing winds of the icy wasteland, his boots causing the snow underneath to crunch with each step, leaving a trail of sound and track in his wake, a dangerous combination within the waste. Even with the suit, the severe cold causing his muscles to strain with every movement, his breathing is methodologically deep and slow, his eyes dart side to side, which every shadow, and every wind playing tricks with his mind. He was growing tired, growing cold, growing sick of the wind, of the snow, of the cold. He sees a nearby rock, the surface caked with ice and iced claw marks, tempting him to lay down and sleep next to it, become the waste's newest victim. He slaps himself across the face, a transient habit he developed. He must stay vigilant, he must stay alive.*

*He notices a trail of tracks, human feet, leading from the rock toward the direction of a mountain, barely visible through the bellowing snow and wind. The tracks end after they escape the careful guard of the deceptive rock, still whispering falsehoods of safety and comfort. The man slaps himself again before heading towards the mountain, he has no other guess towards his destination, nor any real memory of the full details of his purpose or goal of which he accomplish in said destination. These wastes have driven the man mad, mad with no purpose but to add a new meal to the voracious mouth of the waste...*

*An uncomfirmable amount of time passes, the bellowing snow and wind still driving the man mad with delusions and falsehoods, and the mountain still seems no closer. In fact, it seems further away than before, has the man been roaming in circles? Does the mountain even exist? Is he even alive, or is he cursed in the frozen purgatory, the lair of lucifer himself? Who did he deceive in his life? Would he even remember anymore? His stomach growls, cancelling out these fatuous thoughts. Surely the man was yet alive, but still equally cursed. He shifts his eyes around with a now accelerated speed, being free from the rock's heckling of comfort, and swiftly, and fortuitously, notices a cave to his left, alongside the wall. He takes out one of his pistols, pointing it at the cave and begins his slow approach, his feet making careful movements, thus ending the maddening crunching of the snow. Yet, the wind still bellows, for this waste truly has no mercy for the sane.*
 

Ryu Kishi

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the frozen waste, a place few return from. Abraxis is no ordinary person, the leader of the gunners is far above ordinary. That is why he choose to venture to the mountain to meet with the queen of ice.after climbing the mountain,so as to avoid the guards on the path that leads to her palace, abraxis stops.
" the queen will be protected, so i have to sneak past her guard."
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Cabbage

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*The man finds little in the cave, only a few hollowed husks for far larger creatures, probably horned roamers, some human skeletons, and an odd rock in the back of the cave. It seems as if it's coiled, with an odd series of icicle-type crystals on its upper-back side... but the man pays little heed to it, his stomach overtaking his feeling of dread emulating from that rock... He proceeded to sit down, the cold ground penetrating his suit, causing his legs to freeze up, which is odd...*

[sfx]Grrrrrr

*The man gulped, and turned to the rock, a single series of three hollow white eyes glancing at his side. The creature then arises, two large legs holding up a gigantic, thick iced body, the crystals on its back glowing as all six of its eyes, three on each side hollowing, filling up with a dusk-like substance.*

[sfx]Roaaaaaaaaaaaa

*It opens its mouth, its four canines stained with recent blood, its breath freezing the surrounding air. The man has stumbled into the lair of an alpha sheegoth, a ferocious and terrifying creature, one of whom even the horned roamers fear. The sheegoth turned to the man, its mouth drooling, eager for the freshest meal in some time; the man gulps before pulling out his two pistols. The duel has begun.*
 
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Bi0hazard

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abraxas enters the frozen waste. He goes to meet the queen of ice. Suddenly he is attacked by an ice demon
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.
with swift motion he draws his wepons, and put two rounds in the charging demons head. the beast falls dead " i must reach the mountain soon, before more of the witches minions arrive". he continues on.
the frozen waste, a place few return from. Abraxis is no ordinary person, the leader of the gunners is far above ordinary. That is why he choose to venture to the mountain to meet with the queen of ice.after climbing the mountain,so as to avoid the guards on the path that leads to her palace, abraxis stops.
" the queen will be protected, so i have to sneak past her guard."
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Tsumetai senses the,death of one of her minions
"who's walking upon my land?"
She walks up to her throne and sits down her throne and orders a winter bird to spy
"......"
 

Cabbage

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[video=youtube;uNrwuso73XQ]https://www.youtube.com/watch?v=uNrwuso73XQ&list=PL6akIKaXBeU2wd68xO1bR6dT7lkNKVhFE&index=50[/video]




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*The sheegoth begins to strafe the man, its eyes now glowing, drool accelerating in pace. Each step it takes is methodological, toying with its prey, it knows it has the upper-edge, it knows that the prey is dead already. But it toys with it, strafing it slowly, stomping one its feet every so often, the moment the prey shows any sign of weakness, it'll pounce upon it and devour it alive. But the man knows this, and also finally acquiesces to his situation, knowing that this will probably be his last day alive. And thus does the man match every step the sheegoth makes, every stomp, trying to seem equal. But then he gulps... and thus does the sheegoth strike. It swings its head and thus blows the man out into the open waste, the wind bellowing louder than before. The sheegoth merely wishes to break the man's resolve further, still too bold for its taste.*

*The man rolls backwards a bit, his suit thankfully tanking most of the hit. One of his guns is blown to the back of the cave by the strike, but he yet holds one with absolute resolve. He struggles to get up, by which time the sheegoth renews its hateful strafe.*

[sfx]grrrrr

*The wind begins to mimic his heatbeat, loud and quick, the beasts eyes appear everywhere, all glowing with dusk-like liquid. The beast's growls turn into a roar, coming from the man's back. He twitches his head downward, jet pack still thankfully working, and flies behind the beast as it charges at man, its mouth open for a bite, in a frontward flip formation. It chomps the air, by which time the man fires the pistol at its back four times. However, the crystals tank the hit easily, and thus does the beast do a quick corrective jump, turning around swiftly to face the man again. It grows tired of the games, time to go for the kill.*

*The beast immediately opens its mouth, preparing to freeze the victim to death, when the man has an idea. He grabs two of his denotators and activates them before throwing them into the beast's mouth. He then quickly shifts to the right, shooting at the explosives as he does so. This, fortuitously, causes the beast's head to explode, thus killing the monster, by hollowing out its mouth. The crystals dull out, and thus does both the heartbeat and surrounding eyes disappear. The man gasps for air, himself struggling to stand, as he grabs a simple carving knife {sorry, should have mentioned this, but I was never intending on using it for battle purposes anyways}, and carves out one of the thighs. The only good meat on one of these beasts, after all, are its thick thigh, little else is edible, a bit more, though, than most of the other monsters in this area. He then struggles greatly to drag it back into the cave, the wind ever bellowing.*
 

Ryu Kishi

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the draw bridge was down, it was abraxais lucky day. The queens guards were moving supplies into the palace. He sneaks under one of the carts and is transported within.
"now to find the throne room, but i must tread carefully"
 

UzumakiWade

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Username : UzumakiWade
Name : Ezio Auditore da Firenze
Age : Unknown
Gang : Bronze Blade
Rank : Leader (Usually disguised in public areas but noticed by fellow assassins through the special necklace he wears around his neck)
Village: None, lives underground, travels alot
Appearance:
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Personality: Very good at lying, acts good around people but is really a cold-blooded killer mostly after money.
Weapon: Multiple short blades and two swords.
Magic type: Shadow Manipulation and Ice manipulation
Abilities: Can cloak himself in shadows and can even teleport to nearby shadows, can also use shadows offensively like strangling someone or paralysing them with his shadow. He can also use ice abilities such as coat his blades in ice or freeze someone with ice breath.
 
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Ryu Kishi

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Username : UzumakiWade
Name : Ezio Auditore da Firenze
Age : Unknown
Gang : Bronze Blade
Rank : Leader (Usually disguised in public areas but noticed by fellow assassins through the special necklace he wears around his neck)
Village: None, lives underground, travels alot
Appearance:
You must be registered for see images
Personality: Very good at lying, acts good around people but is really a cold-blooded killer mostly after money.
Weapon: Multiple short blades and two swords.
Magic type: Shadow Manipulation and Ice manipulation
Abilities: Can cloak himself in shadows and can even teleport to nearby shadows, can also use shadows offensively like strangling someone or paralysing them with his shadow. He can also use ice abilities such as coat his blades in ice or freeze someone with ice breath.
You are good to go
 
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