Echoes of the Past: Mirai vs El Alucard

Mirai

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Unofficial Battle
Starting Range: Mid
Terrain:

The former edge of the barrier, the region is now dubbed the Garden of the Gods, in thanks for the one who restored it's beauty. The region is a luscious field of vibrant green grass, and patches of woodland and lakes. Many kinds of foodstuffs burst forth from the ground, a result of Enkidu's concentrated, long term efforts. This bounty is shared by the peoples of Sanctuary and Dawnport both. It is a paradise hidden away within the deepest depths of the Cedar Forest. Here many Arali have taken up refuge in the days since the Cataclysm. They are all offered protection by Enkidu provided their intent is to live in peace and harmony with Humanity, an ideal and offer Iavid both approves and admires.

I'll be using Ilah Hojji: https://animebase.me/threads/ilah-hojji-the-sun-princess.785541/

Post up and I'll start.
 

Mirai

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Hidden amongst the Sanctuary’s finest gardens, resides a rather unsuspecting visitor. The Sun Princess was idly minding her own devices. Her own control and warping of the space-time continuum allowed her to keep any unwanted people from interacting with her. Though it was selfish, rather on brand if asked by someone who knew of her- it was evident one person didn't exactly get the memo. As such, someone came into her spatial perspective- causing an annoyed and audible groan to leave her lips.

I said no visitors! Is that too fu*king hard to comprehend?!” she said- now turning and meeting the gaze of the intrusion. To her surprise, it wasnt one of the annoying Monks- but rather a maiden. Her eyes widened ever so slightly, but quickly faded into a scowl. “Pretty little ladies should learn to have better manners- didn’t your mother teach you this?” she said, as she proceeded to making a handseal. This caused the very earth around Faye to soften, becoming muddy and malleable.

It quickly rose from the surface of the terrain and wrapped around the woman’s leg- quickly molding around her body and encasing it into a tombstone like formation. Once finished, the immense tombstone would have crushed her under it’s force. “Perfect, now the finishing touch” she announced and raised her hand- quickly causing a scattershot of fireballs to be released. On impact, they would violently explode, leaving nothing in it's wake.

Simple enough one might add. “Now that you got that lesson, leave before I have to get even more naughty with you” she said, a smirk growing on her face.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 5 via AP = 45
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

El Alucard

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Faye normally traveled alone, but a few months ago, she crossed paths with a Genki spirit named Tenrei—a quiet, wise soul. Since then, he’d chosen to accompany her, observing the world through her eyes, as he put it. Faye and Tenrei stepped into the overgrown garden. The stone path cracked and was swallowed by roots. Her eyes narrowed. She wasn’t alone.
Across the clearing stood a woman. Her soul… strange. Familiar with solitude, Faye would've kept moving but these encounters always played out the same. Caution, her hellhound summon, rested on her shoulder, his skeletal body warm and unmoving. Tenrei hovered quietly, arms folded, gaze scanning what Faye didn’t bother to.
They’ve been here a while,” he noted.
I just hope they don’t—” Faye started, then stopped.
I said no visitors! Is that too fucking hard to comprehend?!
Faye’s eyes locked on the woman. Her presence flared. The terrain beneath her feet lost its firmness. The ground rumbled. She felt it before she saw it. The soil softened beneath her feet, shifting unnaturally. Her legs instantly tensed.
In one quick move, she flexed sharply—click—the weight clamps on her legs dropped. Faye darted forward, then to the side, moving in a wide arc. Her chakra laced her steps, Wind shaping into translucent platforms beneath her feet as she zigzagged unpredictably through the garden.
She didn’t stop. Leaping up, vaulting off one barrier mid-air, then kicking off another behind the woman, she circled quickly—so fast it left echoes of her presence. The sticky earth missed her completely. The fireballs followed, but none connected—she was already gone from where they'd been aimed.
As her run closed in, she expelled the Wind platforms she had formed—sending them hurtling toward her opponent from all directions. They struck like a collapsing formation, slamming in from every angle just as Faye launched into the air for the final strike. Above now, spinning heel-first, she dropped down with explosive force—her body twisting midair before her foot came crashing down. The impact was backed by full momentum, now multiplied by her released weights and compressed speed.
Tenrei watched quietly, expression unreadable as always.
Caution growled still perched on her shoulder,
…Told you,” she muttered.
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80 (+20) = 100
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next
 
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Mirai

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Ilah’s scornful watch turned into a rather slightly surprised look. As the woman immediately released what appears to be leg weights- her speed immediately increased; blitzing and weaving through the terrain- though Ilah remained ever so quietly. Despite her increased speed, Ilah’s natural senses and her spatial sensory allowed her to easily keep track of the shaman. With precise timing and intent- Ilah waited, rather than pursuing her fire technique - she watched as the opposing wind constructs attempted to collapse onto her position.

Foolish” she thought as she dismissively waved her hand. Through a surge of chakra, it was released into the the existing space surrounding herself and the opponent. Once Faye was attempting to ascended into the air- she would find her movement seized; as the space around her started to rapidly fold and unfold all at once in an arc. This caused her spatial positioning to be swapped with Ilah, who in the opposing side would rotate; essentially swapping positions. Faye would rapidly find herself now against her own wind constructs aiming to collapse on her - while Ilah was airborne, now where Faye originally was.


Kūkan Mahō:Shifuto | Spatial Magic: Shift
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent on the user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn

Without word, the maiden would once again dismissively wave her hand- releasing a violently fast spread of lightning senbon; but with her own manipulation of space again, she would have caused the space two meters in front of the senbon to be negatively concentrated - allowing the senbon to travel even faster towards Faye’s location. Once finished, she landed herself just outside of the area, as the shaman dealt with their own attack and llah’s. "You still care to fight me? You're ambitious, or motivated to suicide. Either option is admirable" Ilah said with a cold tone, and icy smile as it crept across her lips.


(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
Kūkan Mahō: Nōdo kōbai| Spatial Magic: Concentration Gradient
Type: Supplementary
Rank: A
Range:Short-Long
Chakra: 30
Damage: N/a
Description: Concentration gradient is the first of the two most basic applications of spatial gradients. To perform it, the Noah makes 3 handseals while focusing on a space up to mid range away. Concentration gradient (CG), like the name suggests, is a spatial gradient applied to a focused region such that space is manipulated to become more or less concentrated. This intensification or reduction of spatial density directly affects the speed of objects traveling through it while conserving distances. The gradient manipulates a 5x5 meter space such that when an object enters it, the space becomes magnified either positively or negatively. With positive magnification, as an entity progresses through the concentrated space, every single movement has to overcome more space per area than normal. This results in a decrease in speed relative to the concentration created by the Noah. The reverse is true for spaces with decreased concentration (Negative magnification). Reducing the concentration of space allows the user to make things that pass through this space seemingly faster by collapsing the space within the area. The user can use this for a single technique, causing the space around it and in front of it to become compressed or extended, causing the speed of it to become x2 faster. In such cases, the technique occupies the same timeframe as the jutsu it’s meant to supplement.
+Gradient works by targeting any 5x5 meter area up to long range away from the user. Should an object pass through this area, it experiences the effects listed above.
+Normally lasts a single turn but Noah Generals can sustain it for up to three turns however being only able to perform 2 additional moves in each turn.
+Reduces or increases speed in a direction by a factor of 3.
+Movement in only one direction can be slowed/quickened at a time.
+Usable 4x with a one turn cool down required in between uses. Sustenance for extra turns allows only one additional use.

Tracking: 54
Speed: 10

Notes
Shift's Rotation Occurs at 20 Speed.
Lightning Senbon is moving (if casted) at 24 speed after passing through CG.
 
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El Alucard

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A sudden shift like reality itself blinked. In a single heartbeat, the battlefield turned inside out. The air snapped taut, and space folded in on itself with surgical precision. One moment, Faye was mid-maneuver, and then the world lurched. She was elsewhere. The ground beneath her boots was unfamiliar, but the roar coming straight at her wasn't.

She turned just in time to see her own vortexes collapsing inward. The wind screamed toward her in a spiraling fury of her own making. It didn’t take long to figure it out. Ilah had used spacetime ninjutsu.

Faye’s jaw clenched. She hated spacetime ninjutsu.

But emotion didn’t stop her. Instinct did. Her chakra flared like lightning up her spine. No hesitation. No delay. A brilliant shimmer erupted across her body as Xenon flooded her system. The ground beneath her cracked.

Her form blurred, a comet of pink-silver tearing across the chaos. Vortex winds slammed down behind her as she twisted mid-air, barely clearing them. An air barrier ignited beneath her boots, then another each platform folding under the weight of her raw acceleration. Kunai followed like fangs, but she’d already shed her image. The weapons cut only through fading light. Ilah was gone from her spot, but not far.

Faye’s eyes locked onto her target as she zeroed in.

She blitzed forward, launching from one glowing platform to the next. Each step was jagged, unpredictable, an elegant violence carved from air. Dust whirled in her wake like dying stars. She twisted low then up, cresting the battlefield from above. Her angle was perfect. Her annoyance, controlled.

Ilah wouldn’t escape twice.

The first kick came like a meteor, meeting Ilah's stomach with a dull, explosive thud. Ilah doubled over then Faye’s spinning kick cracked into her ribs, lifting her higher. There was no time to breathe. Fists followed, sharp, merciless, hammering into Ilah’s torso in a violent rhythm. One. Two. Three. Each impact forced breath and blood upward. A savage uppercut snapped Ilah’s chin and launched her even higher, but Faye was already above her.

She twisted at the apex, her whole body coiled like a spring, then snapped. A spinning axe kick carved the air in two, her heel descending like the judgment of the skies. It struck dead center in Ilah’s chest and drove her down.

Earth shattered. Stone cracked open like ribs beneath the impact. A geyser of dust erupted as Ilah slammed into the ground below, buried in debris and force. Faye landed in the haze, knees bent, arms raised. Her pink-silver hair shimmered with Xenon’s glow. Light trailed around her like spectral fire.

She stood still, blade poised in flesh, breath even. Watching. Waiting.

Type: Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: This technique allows the user to double their overall speed by using Xenon for a short period of time. Whilst active the user leaves behind trails of xenon which can be used for other Xenon-based jutsu. During activation, the user can only use Taijutsu, Bukijutsu, Xenon, and elements that make up Xenon Release. These techniques gain a +10 damage boost from Xenon infusion.
Note: Lasts 3 turns. Afterwards, no A-rank and above techniques of the mentioned arts can be used for 3 turns.
Note: Can only be taught by El Alucard.

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40 (+30 from Xenon) = 70
Description: The user rushes the opponent, delivering a crushing kick to the gut, followed by a spinning kick to the chest. They unleash a flurry of punches, each driving the opponent upward. As the target is launched skyward, the user ascends and finishes with a spinning axe kick, slamming them into the ground with devastating force.
Tracking: 55
Speed: 24 >48 (enhanced by Light speed)
Light speed ends in 2 turns
 
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Mirai

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Ilah was silently watching the execution of her opponent occurring, but low and behold; the prey was quite a bit more agile than she anticipated. Watching as Faye blitzed into the air once again, the spatial weaver let out a soft but mimicking laugh. “Seems you haven’t learned your lesson yet” she pondered; and without thinking - she would have once more surged her chakra into the atmosphere and bent the laws of space to her whim. With her surgical precision and mastery of space-time manipulation - she used her awareness of it to track the momentum of Faye’s aerial movement. This would cause a 6x6x6 area in space to be subjected to Ilah's whim; namely the space around the airborne Faye

Once finished, she would have bent space around Faye once more- causing it to infinitely expand upon itself. In more literal terms - it mattered not which direction Faye might have moved, the space within the boundaries was ever present and trapped both herself and her summoning in this space for a brief period of time. Her body was suspended in the air (about 6meters above the surface; 6 meters or so from Ilah).


Kūkan Mahō: Rosuto Mugendai| Spatial Magic: Lost Infinity
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: By using Noah clan abilities the user makes 3 handseals and targets the space around an entity and invokes a spatial gradient of infinite proportion focused around said entity. The distortion is unique in that it is self-contained within its own area, where movement causes space in front to be extended while space behind is retracted irrespective of direction- basically mimicking an omnidirectional treadmill. This results in all movement of the entity being lost in the infinite distortion and the entity being completely trapped in position for 2 turns.
+No Noah techniques above A-rank the same or next turn when this is used.
+Usable 3x by Generals and higher with 2 turn cooldown period on between usage. Usable once by other ranks.

Now what will you do now?” she posed the question; as she aimed her hand directly at the duo- and with that a blast of fiery pinkish flames was released. These maliciously designed flames, a mixture of allure and blazing desire, hurdled into the skies. Igniting the trapped souls, the flames released an alluring scent, carrying a powerful sleeping illusion attached to it’s scent. Upon inhaling, Faye and her doggo’s eyes would have weighed a ton, the soporific like trance placing them into a deep slumber, despite being burned to a crisp. The beautiful angels would have soften their emotional state, relaxing them and placing them into deep slumber as well.

If you managed to survive, pro-tip- dont release any technique from directly within. You’ll regret it” she gave a fair warning; though she half expected people to ignore her anyways.

( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (30)
Damage Points: 20-80 (60 + 5 via AP = 65)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

P.S: Speed multipliers don't stack; so you'd still be moving at 24 speed.
 

El Alucard

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The moment warped, not from the sky’s will, nor the pull of gravity, but from something more insidious. Faye felt it at once, the distortion pulling on every direction at once, rendering even the thought of motion useless. She hung there, suspended above the earth, utterly unable to move. Space had collapsed around her into infinity. But there was no panic, not between her and the one who had watched her back through countless lives and deaths.

Tenrei” Faye spoke telepathically

I see it, little flame.” He responded already moving from the moment Faye's body unnaturally stopped moving mid air.

His voice curled like smoke through her mind, deep, ancient, reassuring. Tenrei's body surged forward, curling through the air like a coil of shadow. He phased cleanly through Ilah’s (Who at this point would've just landed on the ground) chest like a blade of spectral frost. The air snapped cold as a visceral tremor rippled down her spine. Her limbs would stutter, an involuntary shudder twitching through her chakra system as her next technique tangled in the wake of Tenrei’s passage. Her molding faltered. Her control frayed. Her technique interrupted as she flinched.

But he didn’t stop. The moment he passed through her, Tenrei shot straight into the ground like a black comet.

Your scent is poison. Let me show you earth that bites back.

In an instant, what had been solid ground for Ilah to step on, became a vortex of elemental fury, a roiling, spiraling maw of earth, ten meters wide, with Ilah caught in its precise center. At first glance, it might have seemed like simple terrain jutsu, but the moment the whirlpool opened, its true nature revealed itself, limbs bursting from the ground. Earthen hands, dozens of them, muddied and stony, yet unmistakably alive, each screaming with the Genki's infused malice. They punched upward, dragged downward, grabbed her wrists, ankles, shoulders, pulling Ilah down with brutal intent. A single arm swung in from the side like a hammering fist, another wrapped like a python of stone around her middle, crushing in with relentless pressure. A living earthen whirlpool of death that aimed to swallow Ilah.

Sand, dust, earth, rocks, Ilah would be inhaling it all, coughing as she's bombarded from every angle by fists, tendrils pulling, earth sinking.

You locked her in the sky… now you drown beneath us.

Once Ilah was swallowed the earth would solidify once more burying deep in the ground. Suspended above the battlefield, Faye remained still. Trapped but not helpless. Not as long as he was still fighting.


Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satisfy their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery until mentally commanded which is instantaneously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakening their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.

Rank: C-S (B)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 ( (-10 per turn to sustain)
Damage points: 30-80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.

Tracking: 55
Speed: 24
Light speed ends in 1 turns
 
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Mirai

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The course of the battle was swiftly tipping into Ilah’s favor - though she was cautious not to overextend; as the opponent had yet to truly reveal her cards. Despite being suspended in the air, it seems she still had means of striking or somehow getting to Ilah. A wicked, cold shudder went down the woman’s spine, as though she had something walk through her and in a moment of hesitation and vulnerability - Ilah snarled. “I don’t know what you just did, but I’ll make sure you pay for it” though instead of continuing her intended combination- the terrain shifted ever so slightly.

What Faye wasn’t aware of was Ilah’s keen awareness of the world around them. It was so intimate, that even the slight shift in space would not go unnoticed. As the terrain started to mold, Ilah wasted no time and started to focus her unique ability at two focal points. The spirit’s manipulation had begun, violently churning the ground and its surroundings. Despite it’s ‘terrifing’ display, Ilah would be nowhere near it’s collapsing. Ironically, she did that in her own way - as she originally collapsed and folded the space around herself in a 2x2x2 area, which was quickly then unfolded at a new location, now long range away behind the shaman and her unique technique.


Kūkan Mahōu:Sai haichi to wariate | Spatial Magic: Relocation and Allocation
Type: Supplementary/Defensive
Rank: C-S (C)
Range: Short - Long
Chakra: 15-40 (15)
Damage: N/A
Description: Relocation and Allocation is a Spatial Magic technique that allows the user to allocate and relocate space itself by folding in and expanding space simultaneously in two separate locations. The user begins by focusing their chakra into two focal points in space. The first space begins to fold in on itself, infinitely, especially "removing" that space. The space at the second focal point expands rapidly in proportion to how much space was removed from the first focal point. In fact, the space that was removed from the first focal point is the exact same space being unfolded at the second focal point. This effectively allows the Noah to relocate that space to a different area. When an object occupies the first focal point, that object is also caught within the folding of space essentially being removed along with the removed space. Naturally, the removed object will then be unfolded at the location of the second focal point along with the removed space. However, the opponent cannot be directly affected/targeted by the folding and unfolding of space which prevents the user from relocating the opponent.The rank of Relocation and Allocation affects the size of space that can be relocated. C rank can relocate a 2m x 2m x2m space with each rank increasing the affected area by an extra 3 meters. B rank application of this technique requires a handseal with each rank adding an extra handseal.
+ The secondary focal point cannot be created within 5 meters of the opponent.
+ A rank variation of this technique can be used three times per battle and the S rank application only twice per battle.
+Generals can use S-rank version; lower ranks can use A-rank version and below
+ Generals and higher can relocate space up to 2 times their base speed. While all lower ranks can only do it at x1.5 speed.

Perhaps I have underestimated long enough, allow me to correct my mistake...” she announced silently - as markings quickly spread across her body. She had activated the Level 2 variant of her Red Karma, as the unique celestial power spreads and forms a horn on her right side. She wasted no time, quickly breathing in and out, a large fireball after making a single handseal. It was aimed at Faye; whose currently still trapped within the infinite distortion.

( Akai Kāma ) - Red Karma (Level 2)
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 30 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed as well as a durability capable of reducing 15 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 25 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 6 turns while Level 2 can only be used a max of 4 turns. Level 2 can only be used one time. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 30 Red Karma + 5 AP = 135
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 
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El Alucard

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The wind howled as Light Speed gave out, but time remained frozen around her, an eerie silence pressing against her thoughts. Faye’s instincts screamed. Ilah’s soul essence flickered out... then reappeared, blazing like a flare behind her.

"Behind me." The thought reached Tenrei as though it were his own.

No hesitation. No words. The vortex collapsed as the earth responded. A slab of stone shot upward between her and the threat. At the same time, her body flared in shimmering pink aura, the telltale sign of the Tortoise Aspect activating, its chakra cloaking her body in layered defense. Red markings bloomed around her eyes, and her canines sharpened as Sage Mode surged into her frame muscles coiled, senses heightened, spirit sharpened. Still unable to dodge… she prepared for the hit.

Then the fireball landed. The earthen wall cracked like brittle bone. The explosion echoed, dust and debris bursting outward. Tenrei was knocked back into the Pure Realm. The fireball, still roaring, tore through the wall—and slammed into her with concussive force. The pain bloomed instantly. Heat and force pressed into her back like a battering ram of molten chakra. The impact hurled her backward, flames licking across her coat and skin. But she didn't fall unconscious she didn’t even scream. She just fell. And then hit the dirt hard.

  • The fireball has 135 base damage.
  • Faye has two sources of mitigation: 60 from the Aspect of the Tortoise and 30 from Sage Mode.
  • Only the highest mitigation applies, so 60 damage is mitigated.
  • 135-60=75
Faye’s starting HP: 160
Damage taken: 75
Remaining HP: 85

Active Drawbacks:

  • 5 damage to the torso every 3 turns.
  • Tracking is reduced by 10 every 2 turns.
  • –3 to Status Meter.
Smoke peeled off her body as she crashed into the dirt, the ground cracking beneath the force of her landing. Limbs sprawled, lungs burning, her coat hung in scorched tatters still smoldering at the edges. Her fingers clawed at the earth as she pushed herself up, arms trembling from the sheer force of will. Blood painted her lips. Her body screamed. Her vision flickered. But her flame did not go out.

The pink aura of the Tortoise surged back around her like a phoenix reforming from ash coiling, flickering, angry. The chakra gripped her frame like armor. It hummed with defiance. Her red-ringed eyes snapped open, glowing with a cold fury. Her wounds burned, but her soul burned hotter.

She was breaking—
—but not broken.

"I'm fine." The words came like steel, forced past clenched teeth, laced with pain but carved from conviction. Her thoughts bled into Tenrei’s mind like a low growl through smoke. Don’t panic.
She could feel Ilah now, her presence sharpening, no longer toying. A shift in the air. The hunter-turning predator. Faye’s jaw tensed. Her body ached, but her heart pounded like war drums.

"We end this now."

Her voice was low, cold, final. The firelight in her eyes was no longer a reflection it was a promise.

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage:N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen: The first of the four specialised spirits which specialises primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilise in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.
''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

HP: 85
Tracking: 85
Speed:36
Sage Chakra: 400
Damage Resistance: 90
Spiritual Liturgy ends in 4 turns
 
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Mirai

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Despite the efforts of her opponent; Faye would have fallen victim to the large fireball. Ilah, almost - only almost- felt bad about the ordeal. She offered the woman the opportunity to walk away; but she insisted on pressing the matter. And now look at her, all tattered and beaten; but one thing she won't take away from Faye. Her tenacity was quite admirable, but it would be foolish to assume this was all talk. Her physique had clearly changed, with some sort of chakra like aura shrouding her existence. “Hahahaha!~” Ilah laughed, her head rearing back as she can clearly see things brighter than before now.

Now I feel less bad about what’s gonna happen next. Tell ya what, lemme get your name, its the least I can do instead of leaving an unmarked grave here today. I’ll even give you the courtesy of my own. Ilah Hojji, Remnant of Noah - but not like it matters, your dead ANYWAYS!” she said, quickly gripping the hilt of her weapon. While it remained unused for the majority of the conflit, it was still an integral part of her kit.

It was a legendary sword, known as the Hagakure- a weapon of dual existence. Physical and Spiritual, Yin and Yang. As she drew it from the scabbard, the black blade coated in mystical wisps- truly shrouding it in an aura of mystery. As immediate as she did this, she swung the sword with powerful accuracy, but it wasn’t the only thing she did. Her initial usage of Waterfowl Dance was accompanied by her movements activating yet another spatial manipulation.

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Ilah would have utilized her unique ability to cause a ripple in space to form, folding space into it and reducing the distance between herself and Faye. What started from long range (lets say 15 meters) quickly “pull” the space between the two by 10 meters. This would place Ilah originally now just outside of short range of Faye, using her quick speed to blitz the remaining distance, slashing away at the foolish woman.

No matter the distance; I will always command the space you occupy. Now perish where you stand!” she commanded with a great boom in her tone. What's unique is the fact if, Waterfowl Dance striked true, Faye's little defenses would have failed - due Hagakure's unique capability to bypass damage mitigation (excluding Yin or Yang based ones) via Gunki Monogatari.


( Hagakure Kikigaki ) - Hidden Leaves (Custom Weapon)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.
(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80 + 30 via Red Karma + 5 via AP + 10 via Nindo = 125
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.
Kūkan Mahō: Kyori kōbai | Spatial Magic: Distance Gradient
Type: Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: N/a
Description: Distance gradient is the second of the two most basic applications of spatial gradients. Distance gradient is the faster application of the two due to its application. This technique is fundamentally meant for high speed repositioning of the objects in relation to one another and it primarily focuses on stretching or compressing space thus changing distances. With distance gradient (DG), the user manipulates space to either fold in on itself thus strategically repositioning objects relatively closer or sending objects farther away. To perform this, Noahs channel chakra into a region after forming 3 handseals. Upon doing so, a threadlike rip appears in the targeted space, followed by the space being suctioned into the rip or the rip being apparently pushed farther as it divulges new space. The technique can be applied with surgical accuracy for extremely minute changes such as creating enough space so that a sword’s slash simply doesn’t reach its target. Nevertheless precision can be disregarded in favor of range and size. The technique can extend or retract up to 10m of space (10m^3 in volumetric terms). The maximun rate at which the targeted space can be made to extend or reduce varies depending on the user’s strength. Generals and higher can achieve this feat with great haste, making it two times the speed of the user whereas Seconds can command speed up to 1.5x their speed. Any use cannot reduce space to put an opponent in under 5 meters of an attack.
+Cannot be used in the same turn as Concentration gradient
+No clan techniques above S rank in the same turn
+Can be performed up to 3 times with a 2 turn cool down required in-between.

Tracking: 54
Speed: 30
Red Karma: 2/4

Distance Gradient Closes the Space Between Ilah and Faye at 20 Speed.
 
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