Echoes of the Past: Mirai vs El Alucard

Mirai

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Unofficial Battle
Starting Range: Mid
Terrain:

The former edge of the barrier, the region is now dubbed the Garden of the Gods, in thanks for the one who restored it's beauty. The region is a luscious field of vibrant green grass, and patches of woodland and lakes. Many kinds of foodstuffs burst forth from the ground, a result of Enkidu's concentrated, long term efforts. This bounty is shared by the peoples of Sanctuary and Dawnport both. It is a paradise hidden away within the deepest depths of the Cedar Forest. Here many Arali have taken up refuge in the days since the Cataclysm. They are all offered protection by Enkidu provided their intent is to live in peace and harmony with Humanity, an ideal and offer Iavid both approves and admires.

I'll be using Ilah Hojji: https://animebase.me/threads/ilah-hojji-the-sun-princess.785541/

Post up and I'll start.
 

Mirai

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Hidden amongst the Sanctuary’s finest gardens, resides a rather unsuspecting visitor. The Sun Princess was idly minding her own devices. Her own control and warping of the space-time continuum allowed her to keep any unwanted people from interacting with her. Though it was selfish, rather on brand if asked by someone who knew of her- it was evident one person didn't exactly get the memo. As such, someone came into her spatial perspective- causing an annoyed and audible groan to leave her lips.

I said no visitors! Is that too fu*king hard to comprehend?!” she said- now turning and meeting the gaze of the intrusion. To her surprise, it wasnt one of the annoying Monks- but rather a maiden. Her eyes widened ever so slightly, but quickly faded into a scowl. “Pretty little ladies should learn to have better manners- didn’t your mother teach you this?” she said, as she proceeded to making a handseal. This caused the very earth around Faye to soften, becoming muddy and malleable.

It quickly rose from the surface of the terrain and wrapped around the woman’s leg- quickly molding around her body and encasing it into a tombstone like formation. Once finished, the immense tombstone would have crushed her under it’s force. “Perfect, now the finishing touch” she announced and raised her hand- quickly causing a scattershot of fireballs to be released. On impact, they would violently explode, leaving nothing in it's wake.

Simple enough one might add. “Now that you got that lesson, leave before I have to get even more naughty with you” she said, a smirk growing on her face.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 5 via AP = 45
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

El Alucard

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Faye normally traveled alone, but a few months ago, she crossed paths with a Genki spirit named Tenrei—a quiet, wise soul. Since then, he’d chosen to accompany her, observing the world through her eyes, as he put it. Faye and Tenrei stepped into the overgrown garden. The stone path cracked and was swallowed by roots. Her eyes narrowed. She wasn’t alone.
Across the clearing stood a woman. Her soul… strange. Familiar with solitude, Faye would've kept moving but these encounters always played out the same. Caution, her hellhound summon, rested on her shoulder, his skeletal body warm and unmoving. Tenrei hovered quietly, arms folded, gaze scanning what Faye didn’t bother to.
They’ve been here a while,” he noted.
I just hope they don’t—” Faye started, then stopped.
I said no visitors! Is that too fucking hard to comprehend?!
Faye’s eyes locked on the woman. Her presence flared. The terrain beneath her feet lost its firmness. The ground rumbled. She felt it before she saw it. The soil softened beneath her feet, shifting unnaturally. Her legs instantly tensed.
In one quick move, she flexed sharply—click—the weight clamps on her legs dropped. Faye darted forward, then to the side, moving in a wide arc. Her chakra laced her steps, Wind shaping into translucent platforms beneath her feet as she zigzagged unpredictably through the garden.
She didn’t stop. Leaping up, vaulting off one barrier mid-air, then kicking off another behind the woman, she circled quickly—so fast it left echoes of her presence. The sticky earth missed her completely. The fireballs followed, but none connected—she was already gone from where they'd been aimed.
As her run closed in, she expelled the Wind platforms she had formed—sending them hurtling toward her opponent from all directions. They struck like a collapsing formation, slamming in from every angle just as Faye launched into the air for the final strike. Above now, spinning heel-first, she dropped down with explosive force—her body twisting midair before her foot came crashing down. The impact was backed by full momentum, now multiplied by her released weights and compressed speed.
Tenrei watched quietly, expression unreadable as always.
Caution growled still perched on her shoulder,
…Told you,” she muttered.
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80 (+20) = 100
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next
 
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Mirai

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Ilah’s scornful watch turned into a rather slightly surprised look. As the woman immediately released what appears to be leg weights- her speed immediately increased; blitzing and weaving through the terrain- though Ilah remained ever so quietly. Despite her increased speed, Ilah’s natural senses and her spatial sensory allowed her to easily keep track of the shaman. With precise timing and intent- Ilah waited, rather than pursuing her fire technique - she watched as the opposing wind constructs attempted to collapse onto her position.

Foolish” she thought as she dismissively waved her hand. Through a surge of chakra, it was released into the the existing space surrounding herself and the opponent. Once Faye was attempting to ascended into the air- she would find her movement seized; as the space around her started to rapidly fold and unfold all at once in an arc. This caused her spatial positioning to be swapped with Ilah, who in the opposing side would rotate; essentially swapping positions. Faye would rapidly find herself now against her own wind constructs aiming to collapse on her - while Ilah was airborne, now where Faye originally was.


Kūkan Mahō:Shifuto | Spatial Magic: Shift
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent on the user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn

Without word, the maiden would once again dismissively wave her hand- releasing a violently fast spread of lightning senbon; but with her own manipulation of space again, she would have caused the space two meters in front of the senbon to be negatively concentrated - allowing the senbon to travel even faster towards Faye’s location. Once finished, she landed herself just outside of the area, as the shaman dealt with their own attack and llah’s. "You still care to fight me? You're ambitious, or motivated to suicide. Either option is admirable" Ilah said with a cold tone, and icy smile as it crept across her lips.


(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
Kūkan Mahō: Nōdo kōbai| Spatial Magic: Concentration Gradient
Type: Supplementary
Rank: A
Range:Short-Long
Chakra: 30
Damage: N/a
Description: Concentration gradient is the first of the two most basic applications of spatial gradients. To perform it, the Noah makes 3 handseals while focusing on a space up to mid range away. Concentration gradient (CG), like the name suggests, is a spatial gradient applied to a focused region such that space is manipulated to become more or less concentrated. This intensification or reduction of spatial density directly affects the speed of objects traveling through it while conserving distances. The gradient manipulates a 5x5 meter space such that when an object enters it, the space becomes magnified either positively or negatively. With positive magnification, as an entity progresses through the concentrated space, every single movement has to overcome more space per area than normal. This results in a decrease in speed relative to the concentration created by the Noah. The reverse is true for spaces with decreased concentration (Negative magnification). Reducing the concentration of space allows the user to make things that pass through this space seemingly faster by collapsing the space within the area. The user can use this for a single technique, causing the space around it and in front of it to become compressed or extended, causing the speed of it to become x2 faster. In such cases, the technique occupies the same timeframe as the jutsu it’s meant to supplement.
+Gradient works by targeting any 5x5 meter area up to long range away from the user. Should an object pass through this area, it experiences the effects listed above.
+Normally lasts a single turn but Noah Generals can sustain it for up to three turns however being only able to perform 2 additional moves in each turn.
+Reduces or increases speed in a direction by a factor of 3.
+Movement in only one direction can be slowed/quickened at a time.
+Usable 4x with a one turn cool down required in between uses. Sustenance for extra turns allows only one additional use.

Tracking: 54
Speed: 10

Notes
Shift's Rotation Occurs at 20 Speed.
Lightning Senbon is moving (if casted) at 24 speed after passing through CG.
 
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El Alucard

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A sudden shift like reality itself blinked. In a single heartbeat, the battlefield turned inside out. The air snapped taut, and space folded in on itself with surgical precision. One moment, Faye was mid-maneuver, and then the world lurched. She was elsewhere. The ground beneath her boots was unfamiliar, but the roar coming straight at her wasn't.

She turned just in time to see her own vortexes collapsing inward. The wind screamed toward her in a spiraling fury of her own making. It didn’t take long to figure it out. Ilah had used spacetime ninjutsu.

Faye’s jaw clenched. She hated spacetime ninjutsu.

But emotion didn’t stop her. Instinct did. Her chakra flared like lightning up her spine. No hesitation. No delay. A brilliant shimmer erupted across her body as Xenon flooded her system. The ground beneath her cracked.

Her form blurred, a comet of pink-silver tearing across the chaos. Vortex winds slammed down behind her as she twisted mid-air, barely clearing them. An air barrier ignited beneath her boots, then another each platform folding under the weight of her raw acceleration. Kunai followed like fangs, but she’d already shed her image. The weapons cut only through fading light. Ilah was gone from her spot, but not far.

Faye’s eyes locked onto her target as she zeroed in.

She blitzed forward, launching from one glowing platform to the next. Each step was jagged, unpredictable, an elegant violence carved from air. Dust whirled in her wake like dying stars. She twisted low then up, cresting the battlefield from above. Her angle was perfect. Her annoyance, controlled.

Ilah wouldn’t escape twice.

The first kick came like a meteor, meeting Ilah's stomach with a dull, explosive thud. Ilah doubled over then Faye’s spinning kick cracked into her ribs, lifting her higher. There was no time to breathe. Fists followed, sharp, merciless, hammering into Ilah’s torso in a violent rhythm. One. Two. Three. Each impact forced breath and blood upward. A savage uppercut snapped Ilah’s chin and launched her even higher, but Faye was already above her.

She twisted at the apex, her whole body coiled like a spring, then snapped. A spinning axe kick carved the air in two, her heel descending like the judgment of the skies. It struck dead center in Ilah’s chest and drove her down.

Earth shattered. Stone cracked open like ribs beneath the impact. A geyser of dust erupted as Ilah slammed into the ground below, buried in debris and force. Faye landed in the haze, knees bent, arms raised. Her pink-silver hair shimmered with Xenon’s glow. Light trailed around her like spectral fire.

She stood still, blade poised in flesh, breath even. Watching. Waiting.

Type: Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: This technique allows the user to double their overall speed by using Xenon for a short period of time. Whilst active the user leaves behind trails of xenon which can be used for other Xenon-based jutsu. During activation, the user can only use Taijutsu, Bukijutsu, Xenon, and elements that make up Xenon Release. These techniques gain a +10 damage boost from Xenon infusion.
Note: Lasts 3 turns. Afterwards, no A-rank and above techniques of the mentioned arts can be used for 3 turns.
Note: Can only be taught by El Alucard.

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40 (+30 from Xenon) = 70
Description: The user rushes the opponent, delivering a crushing kick to the gut, followed by a spinning kick to the chest. They unleash a flurry of punches, each driving the opponent upward. As the target is launched skyward, the user ascends and finishes with a spinning axe kick, slamming them into the ground with devastating force.
Tracking: 55
Speed: 24 >48 (enhanced by Light speed)
Light speed ends in 2 turns
 
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Mirai

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Ilah was silently watching the execution of her opponent occurring, but low and behold; the prey was quite a bit more agile than she anticipated. Watching as Faye blitzed into the air once again, the spatial weaver let out a soft but mimicking laugh. “Seems you haven’t learned your lesson yet” she pondered; and without thinking - she would have once more surged her chakra into the atmosphere and bent the laws of space to her whim. With her surgical precision and mastery of space-time manipulation - she used her awareness of it to track the momentum of Faye’s aerial movement. This would cause a 6x6x6 area in space to be subjected to Ilah's whim; namely the space around the airborne Faye

Once finished, she would have bent space around Faye once more- causing it to infinitely expand upon itself. In more literal terms - it mattered not which direction Faye might have moved, the space within the boundaries was ever present and trapped both herself and her summoning in this space for a brief period of time. Her body was suspended in the air (about 6meters above the surface; 6 meters or so from Ilah).


Kūkan Mahō: Rosuto Mugendai| Spatial Magic: Lost Infinity
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: By using Noah clan abilities the user makes 3 handseals and targets the space around an entity and invokes a spatial gradient of infinite proportion focused around said entity. The distortion is unique in that it is self-contained within its own area, where movement causes space in front to be extended while space behind is retracted irrespective of direction- basically mimicking an omnidirectional treadmill. This results in all movement of the entity being lost in the infinite distortion and the entity being completely trapped in position for 2 turns.
+No Noah techniques above A-rank the same or next turn when this is used.
+Usable 3x by Generals and higher with 2 turn cooldown period on between usage. Usable once by other ranks.

Now what will you do now?” she posed the question; as she aimed her hand directly at the duo- and with that a blast of fiery pinkish flames was released. These maliciously designed flames, a mixture of allure and blazing desire, hurdled into the skies. Igniting the trapped souls, the flames released an alluring scent, carrying a powerful sleeping illusion attached to it’s scent. Upon inhaling, Faye and her doggo’s eyes would have weighed a ton, the soporific like trance placing them into a deep slumber, despite being burned to a crisp. The beautiful angels would have soften their emotional state, relaxing them and placing them into deep slumber as well.

If you managed to survive, pro-tip- dont release any technique from directly within. You’ll regret it” she gave a fair warning; though she half expected people to ignore her anyways.

( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (30)
Damage Points: 20-80 (60 + 5 via AP = 65)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

P.S: Speed multipliers don't stack; so you'd still be moving at 24 speed.
 
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