[Doton] Earth

Vegeta

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Good work, moving on

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

Break it break it break it dowwwwn...
 

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1) To start off, we have a useful land altering jutsu. It possible for the user raise the ground to high extents to gain distance from an enemy or to get a better view of your surrounding. Seems pretty similar to the earth moving jutsu, but instead this jutsu can only move upwards. Also, it pretty useful because the user has control over how large they wish to make the rampart. Makes a good to gain some distance in to the air.

2) Next, we have a pretty basic earth style jutsu where the user basically creates a wall of earth short range of him. By focusing his chakra into the nearby land or from their mouth they can spew out a chakra enhanced wall to block attacks from a certain direction. An interesting thing about this is that this jutsu can be performed in a multiple ways as seen with Kakashi and the hokage.

3) Lastly, we have here a pretty useful evasive earth jutsu. With this jutsu it allows for the user to merge their body with another earth substance to create one entity. By doing that the user will be able to effectively dodge harmful jutsu heading in their direction. However the user is only capable of merging with solid structures making this jutsu ineffective in sandy terrains. Also, unless the user has some quite a bit of time to escape into the rock they could possibly get caught in the process of merging with the rock because the process of merging happens pretty slowly. I would also assume the user could merge with flying projectiles in order to gain distance around the battle field.
 

Vegeta

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I would say yes they could merge into them. That's an interesting usage, kudos. Moving on

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.
 

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1) First, we have a jutsu which involves shape manipulation of the ground around the enemy. Whether it be mud or stone with this technique it enables the user the ability convert it all into harmful needles. Just assuming I would say that the spikes could be summoned from all angles around the enemy making it hard to escape on ground, while t woud be ideal to go into the air. It also states that it cannot destroy targets of higher densities which I guess means if the spikes were made out of stone it would be able to destroy something such as steel.

2) Nex, we have a jutsu which specifically needs to be performed while enclosed in space such as a cave. I would also assume that this techniuqe could be performed in something such as a building, and work the same way as a cave. By manipulating a piece of the cave it would cause for the structure to lose it foundation, and effectivel disassemble the entire infrastructure. A jutsu like this would be a god way to take down multiple enemies at once while also making it difficult to avoid. With a jutsu such as this one I assume that the user is either outside the strucuture or somewhere far away from the collision. Makes also a good way to trap enemies from escaping upwards so the user can follow up with a technique that also restricts the enemy's ground movement.

3) Here we have a pretty cool combination attacks that involves the usage of the fire and earth element. By performing a simple command such as stopping the ground the user conjures up chunks of rock which they will then ignite when stomped their foot on the ground or by spewing fire on to them it doesn't necessarily specify how. Also, this technique can be performed rather swiftly considering that none of the jutsu requires the usage of hand seals. There is however a special property of these rocks and that is their ability to be turned into explosive rock bombs. Something worht mentioning is how this combination is a mixture of earth and fire so the earth part of the technique would cover up for the fire's weakness to water, and making lightning the only thing to be a weakness to it.
 

Vegeta

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You would need to use a separate fire style jutsu to use that combo correctly, which would also take up a move slot but like you said it would eliminate at least one weakness. Moving on.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.
Now this one uses electrical shocks but does not require also using a raiton style attack, useful in the right situation.
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.
An interesting jutsu that I've never seen anyone really use in battle. perhaps you will be the first, no?
(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.
Prison no Jutsu! Pretty self explanatory.

OK, your up
 

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1) First off, we have another elemental combination technique like the last one we did. This one is kinda suprising if you consider how earth has a natual wakness for lightning which just shows a weakness can be a strength. The user starts off by forming hand seals in order to conjure up an earth pillar up to Mid-range from the user, after the pillar has rose the user uses it as a medium for a lightning technique. I would say that the fact that the lightning can only reach up to Short-range is disadvantage, but if you consider that the pillar can be summoned up to Mid-range, and the lightning can reach up to Short-range from the pillar this technique essentially is able to reach up to Long range. Also, the lightning I believe is able to attack from any angle on the pillar giving it a sort of omnidirection ability.

2) Next, we have a jusu that doesn't necessarily require hand seals and is controlled by simple hang gestures. I'm surprised you say nobody have ever used this technique it is quite interesting as the cubes are essentially levitating, and the user can control them however they choose. Can be conveniently used to dodge or attack in the nick of time when the user is able.

3) Lastly, we hav a pretty cool supplementary technique that has the ability to conjure up a prison that encases the battle-field up to long range or just is able to be used up to long-range I'm not sure. After places their hands on the ground to use shape-manipulation a prison encases a target or the user themselves which can be used to limit one's movements and restrict them to only being able to perform certain actions. It however would not be able to take more than C-rank damage.
 

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Correct, and yeah Im surprised I've never seen it used either. Alright, last B ranks

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

Hook it up sir
 

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1) First we have a technique where the user performs a set of hand seals and slams their hands on the ground and use shape manipulation to change the elevation of the surrounding earth. Can potentially create an unstable standing grond for the enemy which would cause for them to lose their balance or worse. This technique sounds like the Earth Moving Core jutsu just at a lower rank because it was said that it can create linear elevations or trenches essentially moving the ground either up or down. I guess that's where this technique has its limits as it can only be controlled either up or down. Can also create pretty useful walls or defenses to defend from attacks.

2) Next, we have a jutsu that is a pretty simple earth technque where user conjures up a large pieces of earth. The will use their Earth chakra to form three large boulders which can be summoned up pretty fast considering that the jutsu does not say it requires hand seals or anything else. It is possible for the user to manipulate the rocks to chase after enemies or attack from three different angles. If you think about this technique could even follow the user in the air, and even leaves them with out much time since there are three comng. In the right situation could be rather deadly since it can be summoned quickly, and even chase after the enemy.

3) Lastly, we have a technique where the user manipulates the earth to summon forth multiple walls of earth to avoid incoming attacks. Can be used rather quickly if needed since the user need only slam their hands on the ground and manipulate the earth. I'd say this technique has a characteristic of it that can either be useful or harmful which is how the walls block site of the enemy and user which can be used to either ones advantage to plan another attack.
 

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You got it.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

lego
 

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1) To start of, we have a technique that I think is pretty interesting. By pulling out a scroll and summoning from it this enables the user to transger a copious amount of earth from a faraway land to then build it into something where they are currently. This jutsu can be used to build constructs or change the surrunding land. Can be pretty useful when you don't have any earth around such as the desert, and could be pretty useful there.

2) Next, we have a pretty simple technique that needs to be used while the above jutsu is being used. A pretty convenient and ambigous technique since the user can use it to change the entire battle-field into something up to their imagination. Up to three times can user change the entire battle-field giving the user good control over the field so they can use it to their advantage.

3) Lastly, we have a technique they can be performed pretty swiftly considering that it does not require hand seals By simply focusing their earth chakra in their mouth they are able to spew out a dense earth golem from their mouth. Considering that this technque can be used without hand seals it enable the ability to drop it on the enemy if they are currently in the air when they use it. Pretty cool technique as it say that this can eat earth jutsu or rip off flesh up to rank
 

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Correct

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
Show me the monies
 

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1) Here we have one of the most powerful earth jutsu which has claimed so many lives. This jutsu starts off by creating a swamp underneath a target which will begin to slowly sink them in. The swamp is pretty ambiguous meaning that it is possible for the user to change the width, length, and deepness of the swamp. It is possible for this jutsu to effect large sumonnings or even a large array of ninja. Also, let it be known that by simply attacking the swamp with alightnng jutsu won't stop it that will only get rid of the chakra part of the swamp leaving a deep swamp still behnd.

2) Here we have a fairly simply jutsu where the user will construct a wall of earth, and follow up by giving it mud like qualities. Due to them changing the earth into mud it creates a mud slide which will then be perfect to attactk the enemy as well create a slippery slope with perhaps sticky properties.

3) Here we have a jutsu that can be done fairly conveniently considering how it does not require hand seals to perform. The user starts off by focusing the earth chakra in the surrounding land turning it into a sand like quality which gives the user to manipulate it in order to attack the enemy. Because the user changed the land area the user can then control it attack as a land slide which probably covers a wide width, and can also reach up to long range.
 

Vegeta

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Yes all 3 excellent and versatile jutsu indeed.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

You've got the hang of Earth release for sure, let's keep it moving
 

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1) First we have a jutsu that which is fairly simple where the user will raise several pillars of earth from the ground which have the ability to impale large summoning. Though I believe the user has to be at least short-range or mid range from the target in order to work.

2) Next, now we have a jutsu that is pretty cool and useful in the sense that the user is able to change the actual terrain of the surrounding land lifting it or lowering all depending on how much the user wants it. This technique can be used to avoid jutsu instead of actually having to counter them offensively which can be useful to get out of the way of jutsu. It also possible for the user to this technique to throw the enemy in front of your jutsu for example say you have a jutsu coming from the sky then you can raise them higher into the air.

3) Now we have a jutsu that I find pretty cool in the sense that it is able to change the properties of an object in the sense of giving it more weight which can be a disadvantage or an advantage. With added weight one can increase the weight of one of your physical attacks which can be used to give it more damage. While on the other hand someone can increase the weight of something in order for it to be moved anymore due to the tremendous weight placed upon it. Pretty cool and useful technique if there was a draw back of it it would probably be how it requires for the user to be in short-range of their target and also need to make physical contact.

4) Lastly we have a jutsu that is the complete opposite of the above technique in which the user will make objects lighter. By making objects lighter they lose momentum, but at the same time it will increase the speed of an attack. Sometimes losing the force behind an attack while at the same time increasing the speed of it causes for it to be harder to dodge. If possible the user cn decrease the momentum of one of the enmy's attacks if they are able to make physical contact with it.
 

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The opponent has to be mid to long range for the first, if you used it short range you'll be hit by it as well.

Moving along, last of the A ranks
(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

( Iwadeppō no Jutsu ) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
 

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1) Here we have a jutsu that I think isn't strong enough than it should be. The user starts off by already having at least three allies or clone prepared already begin to spew out a hardened wall of earth. Considering how it requires three clones to perform I would say this should at least be an S-rank defense.

2) Next, we have a jutsu that involves where the user spews out a fairly large slab of earth which can be used to crush nearby enemy's in the vicinity, and its force when it hits the ground is also enough to shake the lands. A slab of earth like the jutsu produces would be perfect to use as a sort of lid of sorts.

3) Lastly, here we have a jutsu that is fairly simple, but can also be useful in the right situations. The user begins to concentrate their earth chakra into their mouth only to end up spewing out a lunk of earth which has its structure increased into a large boulder as it flies out. This jutsu relies on the blunt damage of it to hit an enemy, and also won't do damage until it has reached at least short-rage. Also, considering how large the rock is it could possibly block the view of you and your enemy allowing you to follow up with another attack your enemy cannot see coming.
 

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Indeed it could be used as cover, also if it hits the enemy they would almost certainly be crushed to death under it's mass.

OK, moving on to S ranks
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

Make em count sir
 

Sasori

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One more post and we'll be finished ^^

1) First, we have basically an uprgrade of the A-rank version that we learned previously. With this version it allows for the user to change the lands to greater extents than what they could normally do with the weaker version. With this technique it would probably be more suited to dealing with large objects or things such as summoning giving you the ability to submerge them beneath the ground. One of the draw backs of this technique would probably be just how the user is only capable of manipulating is twice.

2) Next, we have a jutsu which is fairly simple in the fact is that all the user does is creating a large earth dragon which extends from the earth itself. I would assume that it is quite maneuverable in the sense that it is not stuck to just one fixed direction when the use launches it. Also, pretty neat how the dragon is capable of reaching up to Long range. The dragon itself has tremendous physical strength which it relies on when it will attack a target with devastating brute force.

3) Now we have a jutus which needs to be performed at least mid-range of a target so that the user does not get caught up in its effects. I find a jutsu like this pretty useful when dealing with underground summons or even people using the Hiding like a mole jutsu. In the anime this technique was show to be able to summon forth hidden objects underground to just about any extent and, will send it catapulting into the sky from a large volcanoe. When used in the anime it sent the enemy clones into a state of free fall that the user can use to their advantage to attack the enemy as they are helplessly falling from the sky.

4) Lastly, we have one of the strongest earth jutsu at least from the cannon list that is. Like one of the above jutsu it has to be performed at least Mid-range from a target since it covers such a large amount of area, and if the user does not want to get caught into it. A few limitation of the technique is how it is only capable of being used twice and by earth specialist. The jutsu works simply by forcing from the earth two earth rock formation which resemble half a mountain which used tremendous force to crush an enemy. One thing is how I assume since their are two rock formations that have split strength so each individual formation with have 60 damage if I'm not mistaken.
 

Vegeta

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Yes MS's strength is split in half which is also it's weakness and the best way to counter imo

Last set, lets finish strong
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 

Sasori

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1) To start off, we have jutus which allows the user to cover themselves in an armor of dense armor which can be done in the nick of time considering it has no hand seals. It also pretty useful since the earth is S-rank and can also be sustained for as along as the user chooses. There is however something important to note about this jutsu which is the fact that is can spike your chakr awakening you from a genjutus as soon as you reason yourself out of it. If necessary the user can create a pin point armor on a specific part of their body in order to counter precise jutsu. If anything a draw back of this jutsu would be how it renders the user only able to use Earth jutsu considering they have to sustain it, though they can also use this armor I assume to create S-rank constructs from their body.

2) Next, we have a jutsu that is basically an upgrade of a previous jutsu this time larger and stronger in strength. This time around the user will create the jutsu from the earth itself which can be seen as a sort of draw back. With the previous version the user could convenient summon forth the earth from their mouth, and it even had the potentinal to be dropped on targets so yeah. Quite useful this earth golem can extend up to long range from the user making it maneuverable and versatile in battle with the user when needed. Though I guess the biggest draw back of it would be how the user can only control it as long they have their hands in contact with the ground or the object itself.

3) Here we have a stronger version of a technique we previously learned. This version of the technique allows for the user to decrease the weight of their objects tremendously making it extremely fast. However in turn for increasing the speed of one of their techniques they have its momentum drained by -40, but in some case that damage drop doesn't mean much considering a lethal blow is still a lethal blow. Also, vice-versa the use can use this on enemy techniques in order to greatly reduce their physical strength, but would require for the user to be able to make physcal contact with it first.

4) Like the above jutsu we have another upgrade of a previous jutsu making stronger ten fold. The user starts by making physical contact with the object they want to increase the weight of and, will increase its weight by +40 which increases its force and momentum a large quantity. Using this in combination with one of your physical attacks would make them tremendously stronger, at the cost of slowing them down. While at the same time this can be used to power your jutsu it also be used to slow down your enemy jutsu making them easier to avoid if they are fast techniques. Using this directly on some people or objects would increase their weight to such an extent to where they wouldn't even be able to move.

Thanks for training meh ^^
 
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