[Doton] Earth

Vegeta

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(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.

We will try it once your way, give me an analysis of these jutsu.
 

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1) First, we have a technique similar to the Hiding Like a Mole technique. The user will submerge themselves into the land itself, as they are hiding themselves under ground they can make it appear as if nothing had happened at all to the surrounding land. When performing this jutsu the user needs to perform a specific hand signs in order to initiate the jutsu. Once the user fully dives into the ground they can travel up to long range into the ground, a useful technique in order to dodge incoming attacks from above such as a kunai. When using this technique it is probably best performed while out of site of the enemy, as it leaves you open for attack from underground once you enter the ground. Then, there is also the fact the actual technique is pretty slow, so it would probably be best to use this technique whilst the enemy is not paying attention. Due to how the jutsu is set up it makes a pretty useful stealth attack. Also, since the user will just be hiding themselves underground in the land it does prevent sensory or doujutus users from detecting their chakra signature. Lastly, there is the fact the user is incapable of sensing their surrounding such as what is happening above. In comparison with the Hiding like the mole technique it appear this jutsu has a limit to how far the user can travel underground. You know when I started to look at this jutsu and Hiding like a mole technique it seemed to be just a weaker version of it, but I noticed something. While using the hiding like a mole technique the user is prevented from using hand signs and c-rank and above earth jutus, but while using this technique there is not limit to the earth techniques you can use, and it won't disrupt the jutsu.

2) Next, we have another technique which requires the usage of hand signs and slamming your hands on the ground. This jutsu requires for the user to be concentrating their chakra into the ground. Once the user has generating their chakra into the designated area the ground will then begin the rip into two pieces. A good technique in which you need to separate two things or have to make your way through to a certain area. When using this jutsu the user does not fully split the ground to the point where there is a hole in the ground where the target will fall in. The size and strength of this technique is completely up to the user which give them great control over, and allows for them to make the split as strong as they need to. If the user is faced with an immense fire this would be a useful technique to use in order to free yourself from the burning fire blocking your way.

3) Lastly, we have a jutsu which requires less hand seals to perform only needs for the user to use the snake hand signs, and to slam their hand on the ground. After accomplishing the required seal the ground begins to protrude its way forth. A good technique which you could use to counter earth release jutsu of equal of less rank. This jutsu could be used in a multiple of ways depending on the situation the user is in. Using the rubble as a decoy the user is capable of escaping the battle field or covering the enemy's line of sight in order to set up for a sneak attack. While using the technique for a sneak attack it will come through as a surprise as the enemy will be to distracted by the rubble the user has summoned forth.
 

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Blizzard had me partially inactive, but I'm back now.
Not bad at all, OK we will try just analyzing the techniques as you seem to have a pretty good grasp on the functionality of Doton, don't forget to ask any questions if your unsure of anything.

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.

Same drill please
 

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1) First, the user is required to perform the Snake seal in order to activate the jutsu. Once activated the user will cover one of their arms in hardened rock which can allow for the user to deliver powerful taijutsu blows. It can only work in short range which just further goes to say how it can increase ones physical attacks. This technique is even capable of being used in combination with other earth techniques as we go on. The jutsu could also possibly defend against incoming physical attack which hurt the opponent in return.

2) Next, we have another technique which will require for the user to go through the initial process of hand seals. Once done with that the user can create a long range tunnel which can be used for several purposes. This technique is not capable of creating tunnels of hard density structures. Also, the same can be said for weak density substances like sand which can easily be collapse upon the user. Once underground the user is quite vulnerable to earth jutsu especially the one we covered the can cause for cave to collapse in on someone. This technique can be used in a way to escape an enemy or to even surprise attack them as long as you use it out of sight of them.

3) Here we have a technique that will require the use of another technique in order to preform. Basically after merging with a substance as said in the Assimilate all Creation technique the user is capable of firing rock pellets at the target. This technique is really useful considering that the Assimilate all Creation jutsu does not allow for one to mold chakra while fused, so this allows for a way to attack the enemy. Also, it can be used in surprise as attack as you are already hidden. Though the thing about this technique is that you will have to be fused with a earthen/rock substance.
 

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Indeed, and a D rank lightning jutsu could really make for a bad time for all 3 of these jutsu. That's the only issue with most of these lower ranked jutsu tbh. That tunnel jutsu is one I would use for more of an RP related reason, like to transport yourself or others thru lands without being visually detected. using it in a battle, as you stated, could end up putting you in a very vulnerable position.

(Doton: Retsudo Tenshin) - Earth Release: Violent Heavenly Earth Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after after using earth release: earth flow wave, will perform the snake hand seal and then will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
I would look up the B ranked Earth flow wave to assist you for Violent Heavenly Earth needle. If needed I will explain it in detail. I wish they had made this attack the same rank so they both get learned together
 

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1) First, we have a technique which will require the knowledge of a higher ranked technique in order to perform, so at my current level I don't believe that I would be capable of using it in battle. After looking up the technique necessary to perform this jutsu it would seem that the user form creates a wave of earth that they can ride, and can also branch off in order to attack the enemy from a different angle. This technique will enhance the abilities of the wave and give it an offensive. By performing this jutsu the user can form a large needle out of the wave they are riding on in order to attack the enemy. One thing I noticed about this jutsu is that it is only capable of being used in short range, So I assume once you get in range of the enemy while riding the wave will be the perfect time to activate this technique.

2) The user will first user the required hand seal in order to manipulate the earth to the sides of the target. A useful technique in order to immobilize an enemy between a great wall. A pretty straight forward jutsu will cause for the enemy to act fast in order to avoid it from crushing them giving the user a chance to strike possibly.

3) Lastly, we have a technique which involved the user focusing their earth chakra into the surrounding land area. Once the user's chakra has been transferred with the ground the user will then wave their arms in a given direction which will cause a for a basic dust storm rise from the ground. A useful technique when you are trying to escape from an enemy or planning a sneak attack. This is a pretty simple form of a sandstorm which is capable of being blow away with relatively weak wind jutsu or even sensed through traditional methods.
 

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Indeed on all counts. The third one is very under used imo

Moving forwards
( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

Same drill, keep up the good work with the details
 

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1) This is a pretty straight forward technique which involves the user manipulating their Doton chakra into the surrounding land to attack. The technique can only work in short range, but when you are it is an excellent jutsu if you wish to smash your enemy with a large boulder from the ground.

2) A nice technique which can even be used in long ranges. This technique seems like it could have a lot of usages, as well as have a lot of convenience in battle. You focus your doton chakra into your palm or throat and then will be able to launch a blob of hardened earth at a target.
 

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Yeah the range and multiple ways to use the attack do make that one excellent for battle..

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

OK, same drill. Lets see what you got! Once we hit B ranks I will increase to 3 jutsu per post
 

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1) A jutsu that doesn't require hand seals, so it is possible to use this one more conveniently in battle. By simply clapping their hands together the user can channel their chakra into the ground surrounding the enemy causing for two slabs of earth to rise from the ground on either side of the enemy to and force them to push the enemy back. The jutsu doesn't crush the enemy but the sheer force of being pushed back causes damage.

2) The user must first manipulate their earth chakra into a certain point into the ground, and to then activate the technique the user must have a signal to activate the technique which in this case is for the user to stomp on the ground. Due to them stomping on the ground the user will forcefully cause for the surrounding earth to crack ahead of them that's helps the purpose of the technique which is to attack the enemy from below with small rock pieces or rock shrapnel that forcefully hurt the enemy, and due to the force of the jutsu it can even cause for the technique to lift the enemy into the air.

(Maybe we can do more than 3 lol or as many that you can so that I can finish.)
 

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Um....no xD

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Brutal technique that can be used anywhere on the field causing massive destruction dragging your enemy to their doom.
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.
As per the pic of it (not shown here) it does shoot 4 long spikes at someone from a couple meters around them from 4 directions that all conjoin to one area, primary the target being in that area, but yes someone could use something to propel themselves up out of it's range
(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.
As you see, nice clone. Can be used to copy an enemies appearance, use basic C rank doton, and can take a decent amount of taijutsu damage.

Lets see what you got, you know the drill
 

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1) A land distorting jutsu which is used to swirl in the surrounding land. The technique can be done in just about any earthen terrain. Useful if you have to attack a medium sized summoning or such. With this technique it force the opponent into the air before the could trapped inside of the jutsu which would likely crush them. Also, if you can predict that they will go into the air you can counter with a jutsu from behind, further hindering their movements. Could be used to prevent the enemy from escaping underground such as the Hiding like a mole technique
Question: Do you think this could be used on the land where the user is to counter jutsu such as earth spikes, but not cause damage?

2) Next, we have a technique that greatly prevents ones movements unless they can counter it. It prevents their movements because the jutsu summons four spikes from all sides of the enemy at very short notice. So unless they could react fast enough to it they would get caught in the middle of some gruesome piercing. Like you said people sometimes use a jutsu to jump out of range, but I think most people are likely to send a current of lightning through their bodies to destroy the pillars before they make contact. Depending on the enemy's counter that will show what your next counter attack should be.

3) An elemental variation of the Clone technique that creates a clone out of earth with special materials that ordinary ones do not have. With this clone it has my capabilities that just and regular clone not infused out of an element. Unlike a regular clone, the user creates this one by forming their earth chakra in their mouth where they will the spew out a earth that takes the form of the user or another person's appearance. Since it can take the form of another person that can have a variety of purposes. Being true to its name as an earth clone, it does simply disappear but instead turns to rock crumbs. Since they are made out of more sturdy material they can take more blows than a clone that disappears after one attack. If their had to be a drawback of this clone is that they can only use Earth technique up to C-rank.
 

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(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

Pretty simple to see what these 3 do. A shelter that can be made with or without an opening that leaves the terrain unaltered, a 1/4 dome of protective earth (can be made inverted with the opening facing the other way btw), and Multi-mudshots. Lets see what you got, You know what I like to see by now so don't slack on the details please.
 

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1) First, we have an earth technique, and its purpose is to protect the user as well as nearby allies if needed. Without the need of hand seals the user can swiftly create a barrier made out of earth from the land directly in front of them without much effort. No matter how much earth is drawn from the land itself there is never a difference in the land where the earth was taken from. Since this technique does not leave behind any evidence of its existence it could be used in an advantageous way for the user. Before the dome is formed the user can have it so that it forms a dome of earth around all nearby allies. Even after the dome has been formed the user can manipulate it to their advantage to create opening or closing in it to allow for them to see out of it.

2) Here we have a more protective and supplementary earth technique that the user can use to protect themselves during battle. This jutsu can be done pretty quickly due to the fact that it does not require hand seals, and all the user has to do is focus their earth chakra on the ground to generate a barrier created out of the earth itself. With this technique however is not a complete shield, and only will protect the user from attack coming from directly in front of them. Due to fact that it does not protect them from multiple angles it leaves open from jutsu that come from a different angle. Also, this technique can only protect the user from technique that are coming from the outside leaving them pretty vulnerable on the inside.

3) This is basically an upgrade of a previous technique that we learned. Instead of firing at a single object this jutsu allows for the user to attack multiple enemies at once. The mud involved in this technique is pretty adhesive and sticky getting most enemies or objects stuck to it and unable effectively slowing them. A jutsu like this could also be fired at the ground to surround the land with globs of mud making land travel pretty technique. This jutsu also reaches up to long range making it a jutsu that can be effectively used over long ranges.
 

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You've got the hang of Doton release pretty well from what I'm seeing, good work. Moving on..

(Doton: Dōka Ganseki Sensha) - Earth Release: Assimilated Rock Tank
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After performing Assimilate all creation technique the user will collect from nearby rocks and create the necessary mass to perform the technique, Additionally using the rock powder to make the technique more damaging. Since the resulting Human Ball is made of a much stronger heavier material.
Note: Must use Assimilate all creation technique beforehand.
As you see, you must use AaC beforehand, but this adds a whole new level of pain to your attack

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
We covered this when we did the C rank attack linked to it, but this attack is really cool. Can make a wave of earth to ride helping evade or simply block a linear attack, or can be used to restrain an enemy by wrapping up their legs. A double threat attack.

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
A nice technique to use outside of or before a battle, as setting this up during a fight might prove to be difficult. Cool that they reform, keeping the enemy preoccupied while you either escape or set up another attack.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
This one has a lot of perks, only bad part is the loss of some speed though it doesn't specify by how much. You can even disguise yourself as someone else. Adds a + to Tai strikes and even gives a B rank resistance to ninjutsu strikes following S/W of course.

Alright, you got this
 

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1) First, we have a technique that is pretty much useless with its counter part Assimilate all Creation. Not gonna touch much into AAC, but it is basically a technique the users uses in order to merge with their surroundings to dodge potentially harmful jutsu. While AAC is mainly a supplementary technique this jutsu will give it the properties of an offensive jutsu. Something worth mentioning about this technique is that its attack is only capable of reaching up to Short-range making its usefulness depending the conditions of the battle. In order to effectively pull of this jutsu one must first be successfully merged with the ground, and after that they will then gathered a large sum of earth mass in order for them to gain the necessary weight and heaviness needed.

2) Next, we have a land manipulating jutsu which is capable of working up to Long range. The user will perform a set of hand seals, and by focusing their chakra in the nearby land can possibly create a wave if earth they can get on top of and maneuver through out the battle. This technique can also be be used to entrap the enemy's feet which can lead to them being unable to move in the nick of the moment. While it does not say judging from the fact that technique does damage I would assume that is possible for the user to force the earth to crush the opponent's feet leaving them unable to walk. Also, I noticed something about this jutsu, and that was the fact that it says "Mid-long" range so I assume the wave of earth is made mid-range from the user in order for the user to not get in the way of it. There are also a few details left out such as how wide or tall the wave can be which just means it us up to the user to decide they way want to create it. The wave can possibly be wide enough to fit your allies on it, as well as tall as a summoning such a Gamabunta. Lastly, let it be known that the wave of earth is not limited to just being a maneuverable wave, but can also be used to attack enemies from a distance with the earth that it is composed out of.

3) Here we have a pretty interesting technique that can be used in multiple ways depending on which the user needs at the moment. Basically a booby trap that the user will set somewhere on the battle field as they way for an unknown or outside chakra to set it off. This trap has a special reaction to any chakra that I assume is not the users. Despite the time it take for the jutsu to be set up as well as the fact that it takes time to set up, it would be a good jutsu to ensnare the enemy in, and could possibly be set up by a clone or keep the enemy busy somehow to set it up yourself. The thing about this jutsu is that it can create up to three mud clones which could be used to attack several enemies or serve as a great decoy for the user to set up an attack or escape. An interesting characteristic about these wolves is the fact that they can be easily reformed simply by having the user pump more chakra into them. While it does not specify I assume that the wolves can only regenerate from attack up to B-rank and also if the wolves entire body was destroyed it would not be possible for it to reform its body. So the regenerate acts greatly if say a limb of the wolves were to be dismembered which could possibly happen when in the face of a wind technique. Another thing is if the enemy successfully set off the jutsu then they would need to act rather quickly considering that the wolves spawn short range of the. Lastly, while it was not noted it can be inferred that since the wolves are made out of mud that could possibly carry around a sticky or adhesive touch to their attacks.

4) Lastly, we have a technique where the user will draw upon the ability to manipulate earth to form it into an armor of earth. This armor obviously have it weaknesses and strengths, but is also relies on the situation you are currently. The armor is capable of increasing the user's natural resilience from external attacks. An interesting note about this technique is that in the jutsu description it says that it allows for the user to change their appearance. So I am assuming that the user can get a bit creative with the earth armor to add cosmetic designs to it or possibly something that could be beneficial to them in battle. This armor may have its strengths, but also following normal logic this technique will greatly slow them down. While it is not specified by how much the user will slow down, it could possibly be assumed that their movement when doing certain strikes such as kenjutus or taijutsu will be done at a slower pace. Speaking of taijutsu, the hardened earth that the jutsu is composed of helps serve as a medium for the user's tajutsu to be increased in physical. Though while it is being increased in strength that speed at which they are being done will possibly be slowed down. Lastly, this technique serves as good defense against a lot of ninjutsu strikes, and the armor can even be sustained as long as the user has chakra for it.
 

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Very good

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Love this one as well. Makes your skin hard like steel and really adds some blunt impact to your taijutsu strikes and provides a solid defense in the right situation. Leaves you vulnerable to lightning but then again when aren't we vulnerable to it?

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.
An excellent quick attack to use on someone mid range from you piercing into them from below. Great as a combo move and pretty quickly executed.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
An excellent first move as the first jutsu must always go thru. Pretty much dumps heavy adhesive mud on someone from a portal in the sky capable of crushing and asphyxiating them within mid range.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
1 hand seal and slam your hands to the ground allows you to create a portal in the high in the sky from which a boar shaped lid will fall onto your adversary. Doesn't really specify on how high in the air which can make a big difference. Can be made solid or hollow to suit your needs at the moment.


Same as before please
 

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1) First, we have a technique that is border line being steel release. This is a jutsu which pushes the hardness of earth to its utmost limits. Once the user activates this technique their body part which is being covered in the earth takes on a cosmetic appearance of obsidian. The hardened part of their body part can be selective or even cover the entirety of their body. When used in the anime one was able to almost instantly cover their body in this hardened earth ability, which goes onto another thing about this juts, and that is the fact that the speed it activates is pretty much instantly makes this great to use in the nick of time. When using the jutsu it provides the user with toughened body part which can be used to increase the strength of the user's taijutsu. Also, since the earth covers the users jutsu skin basically the user does not have to worry about the weight of the earth potentially slowing them down. Along with supporting the user with stronger physical attacks, they also can use this technique to block a jutsu in the nick of time, but that would mainly be used by a specialist of this technique.

2) Next, we have a jutsu which does not have require any hand seals, but does need for the user to slam their hands on the ground. With the user slamming their hands on the ground they spread their earth chakra throughout the land which would end up in them manipulating the land around a target. One activated large pieces of the land rise up from the ground under neath the enemy ready to pierce into them from their few which could potentially render their legs useless. A jutsu like this would possible force the opponent into the air which most likely be the chance to use any of the following technique below. On the other hand since this is a B-rank jutsu the enemy will probably use a relatively weak lightning jutsu to nullify the earth.

3) Here we have another technique that involves summoning earth from a portal in the sky. Like the one below I am curious to know if this is simply earth manipulation or does this draw upon Fuinjutsu. From the portal in the air it will draw a large quantity of mud similar to the Swamp technique. Though one thing it does specify is how wide a scale this mud is falling from leaving me to wonder if its just pin-point or can the user adjust it to satisfy their needs. This here is basically an air version of the Underworld swamp technique which drops a sticky tough mud on the enemy which can ensnare them, and also crush them. Knowing how deadly the regular swamp on the ground is this is just as deadly. Like the jutsu below, this technique is great to use when an enemy is trying to escape into the air making this a great combo to use with the Underworld swamp technique or any jutsu that forces the enemy into the air. This technique also has an alternative usage which means that it can be used together with other jutsu to make it even more deadlier, but even by itself it is something to be reckoned with.

4) Lastly we have a pretty convenient technique that comes from the air. The user will perform a single hand seal to summon a large hollow dome from a portal of sorts. This technique is quite interesting to me as it seems to draw on Fuinjutsu considering that it works with a portal. I am quite interested to know what the limits of something earth to portals is without drawing upon Fuinjutsu. I assume the lid is created at long range in the air or it may even be possible to summon the dome from any point in the air which would make a big difference in its usefulness in battle. One can even change the properties of the dome making it either hollow to trap enemies or solid in order to crush them. It is said that this dome can even trap large summoning such as Gamabunta temporarily, but a thing to note about that is that fact that in order to trap such a large summoning you would need to create a pretty massive dome which would could lead to you getting caught in the way of it which is why it can only be performed mid range from the user. I see air attacks like this very useful when the enemy is trying to escape into the air to get away from a ground technique. For example, one could use the swamp technique rendering the land on the round unable to travel on and to make sure they do not escape into the air follow up with this technique.
 

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Excellent work.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.
Useful earth clone, can take some minor damage up to C rank and reform, cool that it can be used to bind an opponent to simultaneously use a combo attack.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
Love the range on this, though it's hard to use with all them seals. Crushes them in pincer like jaws killing them for sure if it hits clean.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Pretty self explanatory, how you create it is up to you. Leaving an opening to hit them with an attack they can run from is a cool idea, imprisoning them would prolly just lead to them merging with the ground.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Not to be used in short range, this ones got some cool effects as it drags them back into the hole (If you don't open it right below them) and I like you have control how deep you bury them, you could leave their heads exposed for interrogation or torture 0_0

Now then, you know what to do
 

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1) First, we have a more elemental version of the shadow clone jutsu. This version however has several strengths and weaknesses over the regular shadow clone jutsu. For one this mud clone is capable of regenerating its body from attacks up to a certain rank. Being able to regenerate its body is an advantage over regular clones as they disperse when ever hit. The fact that it can regenerate allows for this clone to take more damage and, still maintain on the field. Also, considering that the clone is made out of mud it enables the user to restrict an enemy in a sticky, adhesive mud, but the enemy would still nee to be in range in order for it to be pulled off. A drawback of this clone though is that it is only ale to use up to C-rank earth only, which considering that fact that shadow clones can use all jutsu the original knows is pretty much a drawback in comparison.

2) Next, is a jutsu which manipulates the land surrounding the user causing for sharp earth jaws to erupt from the sides of the opponent and crush as well as pierce them. A draw back of this jutsu like you said is the hand seals which could make pulling off this jutsu a hassle. Though if the user can successfully pull off the technique it can lead to a pretty fatal attack on the enemy. Unlike the other technique that we have done this one actually says that it is possible for the enemy to attack small or larger enemies. The range of this technique is really useful considering that fact that it can be performed from just about any place on the battle. Also, there is an intriguing fact in the description which people might over look, it says that the user can adjust for other means. If the technique can be adjusted it allows for the user to create the jaws at the opponents feet or any other place to allow for a pin point strike at the enemy. Overall, a pretty fatal technique if it lands.

3) Here we have an imprisoning jutsu which can trap enemies inside, even though it does not say by possibly putting more chakra into the jutsu it could cause for the technique to trap large enemies. An interesting thing about this is the fact that the prison can be adjusted in order for the user to create openings in the prison in order to allows attacks to enter which could be useful as the enemy would not have much time to evade it. A good jutsu to follow up with this technique would be a jutsu that targets the enemies ground which would leave them with little space to evade or get rid of any chances of them escaping from the ground. Also, the user can create a prison that has no opening which prevents the user from seeing anything. The user can take advantage of the enemy not being able to see anything because the enemy would have no idea of knowing where to expect an attack from.

4) Lastly, we have here a jutsu which causes land altering effects to the surrounding land. Almost similar to quicksand the user manipulate their earth chakra into the surrounding land under the opponent causing for it to create a suctioning effect which in anything near by. Can be pretty useful when dealing with a several enemies or someone you need to get rid of quickly. Depending on what is needed by the user I assume that it can be adjusted to sink even summoning up to a certain strength. The thing about this jutsu is that fact that it can be adjusted to sink the enemies as first they choose. Once underground it can possibly trap the enemy or cause damage. While underground the user can use this technique as a way to trap enemies and render them immobile. An interesting way to use this would be to stop harmful techniques coming from the land, and sink them underground where they will be useless. An example, of doing so would be to trap an enemy's explosion underground.
 
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