[Earth Session] ~Cerberus~

Lili-Chwan

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(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

Two jaws come from the ground

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

Creates a cavern

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Creates a suction point in the middle of a terrain, which sucks the earth towards it's midst.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

Creates a plateau, mountain, etc.

(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumping
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

Picks up a huge ball of earth which you can then throw at the opponent.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

Second method of using this jutsu is by creating a wall from the ground.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

Haven't I taught you this technique already?

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

I have no idea how this is suppose to send chunks of rock. Let's say handseal and the rocks around you shoot towards your enemy.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Creates a pillar which you can run lightning chakra through to damage your opponent.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Creates flying cubes

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

Creates a prison.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Manipulates the ground anyway you'd like it, the possibilities are endless. I'd like you to make up 3 situations, different from each other, of course. Btw, it takes some time to take out the map and draw the changes, but nothing too troublesome.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

creates a landslide.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Creates spikes, albeit gigantic.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Raises or lowers the ground up to 20 meters or as low as 20 meters, anywhere you want. You can only lower or rise per each usage.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This
technique much resembles the Water Release: Water Dragon technique.

Creates a earth dragon.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

Creates a volcano which can spit up something hidden in the ground (like lava, underground rivers, someone concealing itself underground, etc)

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

Creates two rock formations that crush someone between.

Questions?
 

Lili-Chwan

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Method 3: Advanced Conversion.

This takes the earth property of changing the density or characteristic of an earth feature. Soften it, harden it, make it liquid, make it gravel, etc etc. It's a matter of turning an Earth substance into something slightly different.
 

-Cerberus-

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Method 3: Advanced Conversion.

This takes the earth property of changing the density or characteristic of an earth feature. Soften it, harden it, make it liquid, make it gravel, etc etc. It's a matter of turning an Earth substance into something slightly different.
Alrighty :D
 

Lili-Chwan

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jutsus:

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

Allows you to turn the ground to sand, thus enabling you to move underground nearly undetected. Since you're actively changing the shape of the ground, you can stop this technique halfway and preform another jutsu without dying. But if you want to resume the technique, you'll have to spend it once again.

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Turns the ground to mud and has it flow towards your opponent, or any direction you see fit.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Allows you to condense mud or stone and form spikes.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Turns the ground into a large pit of mud, chakra-adhesive. You can choose the width and depth of the pit, so be sure to not leave the opponent only knee deep in the swamp, unless that's what you want.


(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

This first starts like Method 2 but then turns the rock to mud, creating a mudslide.
 

-Cerberus-

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With Earth Style: Swamp of the Underworld it states if the user is an expert in this technique, it will always be possible to make a fair-sized swamp. How would one be an expert O_O ?
 

Lili-Chwan

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It's more based on rank than anything. The base jutsu can create a swamp big enough for a Boss sized summoning, so anything other than that is more for the theatricals than anything.
 

Lili-Chwan

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Method 4: Others.

Basically, these are the techniques listed under Earth that do not quite fit the previously mentioned Methods. These can go from creating portals that bring forth earth features with no explanation or jutsu that allow you to merge with the ground itself, without actually being about shape/density manipulation.

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

Both of these jutsu allow you to utilize your earth chakra to basically become like a rock, and thus merge with them. For the first, you can blend with any chakra-less earth feature, like the ground or stagnant/inactive earth techniques. It's like the ground turns to water to you, and you can freely swim through it.

The second allows you to force the earth chakra on earth features, allowing you the same movement freedom as the first, but allowing you to apply it to earth techniques of B rank and bellow.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Both of these allow you to create a portal in the sky, parallel to the surface of the earth, which will drop a large amount of mud in the first or a large lid or earth in the second. The good thing about these is their large range, which allow you to open a portal virtually anywhere on the field, regardless of the height or distance. Due to the sheer side, weight or characteristics of the earth feature they summon, even if you open a portal right on top of your opponent, nearly touching your opponent's head, they will still have dire consequences. Note, the way I like to use the Earth Lid is by placing it right on top of the opponent when he jumped or propelled himself out of the way, basically having him smash himself onto the lid.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Allows you to erupt several pillars that form a cage around your opponent. These pillars will then short circuit the opponent. They make no reference to lightning chakra, but I wouldn't go around using it unless I have the element.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

These are jutsus that alter the density of objects, sort of like applying the concept behind Earth Jutsus and make it broader and more abstract. The first still has a very physical note to it, as the weight increase is manifested as the petrification of the target. The second focuses solely on adding weight. The first can be used on any earth feature such as Swamp of the Underworld, to force your earth chakra into it, solidifying liquid structures such as mud and crumbling down solid structures of lower ranks. The second looses that edge but allows you changes of momentum and strength, basically making you as heavy and powerful as an elephant. Imagine a body slam where you suddenly become as heavy as a truck.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

This is the exact opposite of the Added weight. This will allow you to become lighter and thus faster, but would also make you weaker. It allows you to pick up great weights and throw them, and have them acquire great momentum and strength as you allow the weight to become normal again.

Do not make the mistake of using the lightweight technique on your summons intending to make them faster as they carry you, especially flying summons, because that would mean they'll loose the strength to carry your weight and thus make both crash and burn. Yes, a chicken carry you will catch fire!!


Questions?
 

-Cerberus-

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I see many Rp'ers using (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
to break themselves out of genjutsu O_O.. how does that work out?
 

Lili-Chwan

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I see many Rp'ers using (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
to break themselves out of genjutsu O_O.. how does that work out?
It doesn't... I don't agree with that counter.

They're basing that counter on the rule that says that ninjutsu created chakra burst will allow you to break out of genjutsu if they're one rank higher or something like that. You can check the genjutsu guidelines posted somewhere around the forum for the precise measures.

But Light Weight does not act like that, in my opinion. Is not a surge of chakra from within your chakra pathway, it's something that alters your exterior, your body per se. It breaks you out of genjutsu no more than a blanket covering your body.

Of course, it is debatable, but you, being taught by me, won't be allowed to use it to break out of genjutsu. If you see someone else doing so, you can either allow it or call a mod, since it is indeed debatable, but as far as I'm concerned, it is not a correct counter.
 

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It doesn't... I don't agree with that counter.

They're basing that counter on the rule that says that ninjutsu created chakra burst will allow you to break out of genjutsu if they're one rank higher or something like that. You can check the genjutsu guidelines posted somewhere around the forum for the precise measures.

But Light Weight does not act like that, in my opinion. Is not a surge of chakra from within your chakra pathway, it's something that alters your exterior, your body per se. It breaks you out of genjutsu no more than a blanket covering your body.

Of course, it is debatable, but you, being taught by me, won't be allowed to use it to break out of genjutsu. If you see someone else doing so, you can either allow it or call a mod, since it is indeed debatable, but as far as I'm concerned, it is not a correct counter.
Thanks for the clear up ^_^
 
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