*performs Snake hand seal*
He starts gathering Earth Release chakra in his abdomen. At one point he considers that he has enough chakra and starts transferring it towards his feet. Once that the chakra gets there, he releses it into the ground. He lets the chakra travel through the ground towards the sensei's clone. Once that he makes the chakra be in a way that he want it to be; the way good for this technique, he uses shape manipulation and makes two walls pop out of the ground, each on one side of the clone, being very tight, but not harming it in any way. As clone's moves are restricted and he needs some time to properly react and get out of the "prison", he throws a kunai which successfully hits the clone because it doesn't pay enough attention.
Strong points
- Requires only one hand seal.
- Great way to pervent the target from moving left or right.
- Also good to pervent the opponent from moving back and forth.
Weak points
- It doesn't cause any damage to the target.
- The walls aren't big, high nor thick.
- This results in being very easy to make wall's effect useless.
Combinations-strategies: I think it wuld be cool to use this not like it was used in anime but to make the walls surround the opponent from his/right left and right. That would help me to use streams more effectively because biggest weaknesses of streams would be the person going to left or right to simply avoid it. Considering this only requires one hand seal and you use a quick stream technique like
Fire Release: Fire Breath, tacticts could be doable.
Ways to counter: Those two walls only restrict your movement a bit and don't do any damage to you, meaning that you don't neceserraly have to defend from it. One could get our of the walls and end up being on top of one of them without any trouble or even get out of it by going backwards because the walls aren't long. If your opponent blocks your movements in front of you, I would simply either send a clone out of the wall because my opponent wouldn't see what I've been doing a shield for doing a technique which means that it's not as smart to block your vision of opponent by using this. Also, if he/she would blok me rom my left and right, I would just defend from whatever stream comes at me.
*sees that the clone has thrown a kunai at him*
He starts collecting Earth Release chakra in his feet. When he has enough of the chakra, he starts releasing it into the arth that's bellow him. The chakra leaves his body and goes deeply into the ground because he doesn't have the required ammount of dust and sand to perform this technique. As his chakra is in the ground, he makes it collect the particels of sand and dust and and with the movement of his right hand towards the sky, he makes the collected accesories to go up. When they get out of the earth, he carefully but quickly controls the resulted mixture to go towards the sensei's clone. The wave stops the kunai and also pushes the clone away and blinds it. As the clone is dazzed, he trows a shuriken at it and makes it disappear.
Strong points
- Doesn't require any hand seals.
- The user can both user the dust and make himself/herself dust from the ground
- It has both defensive and offensive features.
Weak points
- It is not especially powerful and cannot stp much because it is dust and sand after all.
- Very easily defeatable by most elemental attacks.
- The process of making the particles for yourself takes some time.
Combinations-strategies: Even though the power of this technique isn't anything special, it still has some alternative peroperties. Like for example, I could use this to defend against small projectiles like kunais and shuriken and then use the dust/sand wave to blind my opponent and create an opponent. But I would like seriously defend or seriously attack someone with this.
Ways to counter: As I've said, this is not hard to counter at all because it's simply dust and sand particles because the power of the wave isn't anything special. That's why I wuld for example use a wind stream, such as
Wind Release: Twister Shot that would both make the particles go away and would still go after the opponent.