[CFS] Drunken Monkey Fist V2

Reborn

Active member
Legendary
Joined
Aug 15, 2010
Messages
14,107
Kin
732💸
Kumi
3,689💴
Trait Points
0⚔️
The latter jutsu reminds me a bit of the Mind Trick in the Binkan clan, it causes techniques to miss. The primary difference between Force Mind Trick and this one is that, your opponent will become aware that they are off the mark. Nevertheless it's still effective.

As for the first one, that was originally a jutsu I was going to submit for a custom of mine but the primary jutsu was declined so I left it out. The biggest downside to this jutsu, however, is against dojutsu/sensor type shinobi. I'm not entirely sure with chakra sensors if they would precieve the fact that the illusionary clone created has no chakra. However, those with enhanced senses (basic five) such as Inuzuka, Sound hearing active, Gami taste (potentially), dojutsu (definitely Sharingan and maybe Byaku and Rinnegan), and tactile based sensors will fine themselves with an easier time detecting this illusion as this is purely visual.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
I'm back.

( Hebereke Seiyuuki Genkotsu: Kirikoe ashi no sutansu ) - Drunken Monkey Fist: Paw of Lord Kirikoe
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, with their hands out in front of them, will imitate drunken movements. The user will then suddenly turn his palms out with his fingers wide like a monkey’s paw/claw. This subtle movement creates the illusion where the victim sees the user accelerate quickly while ducking their body slightly almost as if the user disappears and re-appears much closer to them. The victim will then see the user thrust both their palms aiming at their solar plexus and heart or any other vitals on the lower torso and stomach. In reality, after turning their palms the user executes a powerful roundhouse or side kick aimed anywhere but the target area the illusion captures; meaning if the illusionary attack was on the torso, in reality the opponent would get hit anywhere but the torso.*

Analyze the new jutsu plz.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
( Hebereke Seiyuuki Genkotsu: Kirikoe ashi no sutansu ) - Drunken Monkey Fist: Paw of Lord Kirikoe
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, with their hands out in front of them, will imitate drunken movements. The user will then suddenly turn his palms out with his fingers wide like a monkey’s paw/claw. This subtle movement creates the illusion where the victim sees the user accelerate quickly while ducking their body slightly almost as if the user disappears and re-appears much closer to them. The victim will then see the user thrust both their palms aiming at their solar plexus and heart or any other vitals on the lower torso and stomach. In reality, after turning their palms the user executes a powerful roundhouse or side kick aimed anywhere but the target area the illusion captures; meaning if the illusionary attack was on the torso, in reality the opponent would get hit anywhere but the torso.

I ****ing hate you for this name.

This is a Monkey's Prank illusion; you channel chakra to your hands and turn them around, facing the opponent and it triggers the genjutsu. In the illusion, they see you dashing towards them with such speed that you appear to have almost teleported closer. Then they see you attack the chest/torso area while in reality you move in a way that you attack anywhere else.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Yoi monkīfisuto | Drunken Monkey Fist: Don’t Touch My Banana
Type:*Defensive/Supplementary
Rank:*C
Range:*Short-Mid (illusion can be casted at mid range)
Chakra Cost:*N/A
Damage:*N/A
Description:*This technique utilizes the elements of the playful monkey and is designed, not only to defend, but to increase the opponent’s frustration*with miniscule prankster illusions. In this technique the user makes use of various acrobatic movements; flips, rolls, jumps, bobbing and weaving and taunting motions to avoid enemy attacks and mocking their inability to hit them. This is not an all encompassing defense as the user can only defend/dodge at their current speed level and against other taijutsu or general small area techniques. As the Drunken Fist makes use of highly unpredictable movements that ordinary shinobi would need training for, these acrobatics enable the user to effective bob and maneuver in ways that cause the opponent to be unable to successfully land an attack.Along with the amazing acrobatics, every evasive maneuver would be accompanied by a simple illusion (D-rank). The illusion uses the movements as a medium for induction to make the opponent see an entirely different evasion; basically pranking them to be unaware of the true evasive move. So if the user was doing a roll to the left, he could make the opponent see a flip backwards, though the illusion only lasts a few seconds or so before being released.*

- Can only be used once every 3 turns
- Cannot move more than within a 5 meter area of the original position
- Cannot be used to mask an attack
- Need to have learned the Drunken Monkey Fist cfs
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
I'm back.

( Hebereke Seiyuuki Genkotsu: Kirikoe ashi no sutansu ) - Drunken Monkey Fist: Paw of Lord Kirikoe
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, with their hands out in front of them, will imitate drunken movements. The user will then suddenly turn his palms out with his fingers wide like a monkey’s paw/claw. This subtle movement creates the illusion where the victim sees the user accelerate quickly while ducking their body slightly almost as if the user disappears and re-appears much closer to them. The victim will then see the user thrust both their palms aiming at their solar plexus and heart or any other vitals on the lower torso and stomach. In reality, after turning their palms the user executes a powerful roundhouse or side kick aimed anywhere but the target area the illusion captures; meaning if the illusionary attack was on the torso, in reality the opponent would get hit anywhere but the torso.*

Analyze the new jutsu plz.
Yeah... that name. Easy enough technique, much better than Mandy's.

Yoi monkīfisuto | Drunken Monkey Fist: Don’t Touch My Banana
Type:*Defensive/Supplementary
Rank:*C
Range:*Short-Mid (illusion can be casted at mid range)
Chakra Cost:*N/A
Damage:*N/A
Description:*This technique utilizes the elements of the playful monkey and is designed, not only to defend, but to increase the opponent’s frustration*with miniscule prankster illusions. In this technique the user makes use of various acrobatic movements; flips, rolls, jumps, bobbing and weaving and taunting motions to avoid enemy attacks and mocking their inability to hit them. This is not an all encompassing defense as the user can only defend/dodge at their current speed level and against other taijutsu or general small area techniques. As the Drunken Fist makes use of highly unpredictable movements that ordinary shinobi would need training for, these acrobatics enable the user to effective bob and maneuver in ways that cause the opponent to be unable to successfully land an attack.Along with the amazing acrobatics, every evasive maneuver would be accompanied by a simple illusion (D-rank). The illusion uses the movements as a medium for induction to make the opponent see an entirely different evasion; basically pranking them to be unaware of the true evasive move. So if the user was doing a roll to the left, he could make the opponent see a flip backwards, though the illusion only lasts a few seconds or so before being released.*

- Can only be used once every 3 turns
- Cannot move more than within a 5 meter area of the original position
- Cannot be used to mask an attack
- Need to have learned the Drunken Monkey Fist cfs
What's with the chakra cost? Is it costless? Can you explain the *?

This name compensates for the previous name, though. Love it
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Hebereke Seiyuuki Genkotsu: Saru no Teiru ) - Drunken Monkey Fist: Monkey’s Tail
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage: 30
Description: This is a basic technique in the Drunken Monkey style that utilizes the Monkey’s Prank genjutsu. With the user already stumbling about as if he were off balance and unstable they will suddenly sway in on direction appearing as though they will fall; The falling motion being the inductor of the genjutsu. Within the genjutsu the user will appear to have suddenly regained his balance, with a confident step, demonstrating a rouse and jump upwards to the sky to deliver a dropping kick on the top of the victim’s head. In reality, the user falls into a roll on the ground. The user will push up with his hands, similar to the Rock Lee’s rising kick and deliver an upward blow to the chin, chest, or even their groin. As the genjutsu itself is a low level visual technique (C-rank) once the user actually makes physical contact the false image will disappear but by then the victim will have already been struck.




( Hebereke Seiyuuki Genkotsu: Keiryō ) - Drunken Monkey Fist: Lightweight
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This is a counter technique that utilizes the Drunkard's Genjutsu style. Instead of using the genjutsu to lead an opening for the offensive, the user waits for the precise opportunity to strike. Upon being attacked by another taijutsu technique or closed ranged attack, the user sways; either his hands or body, whatever to induce a hypnotic like illusion. The illusion creates the sudden pulsating sensation that jolts the victim’s body, disturbing their focus for a very brief, yet effective enough moment. From there the user’s perception of the world around them becomes heavily slurred and the actions they were doing before will falter. Should the victim have been attempting a taijutsu movement they will attack short and miss all together or simple stumble. If they were using a ninjutsu of some sort their hand seals will mess up or the aim of their attack will be off and miss (within reasonable circumstances). In that momentary laps and the drunken slur of their opponent’s movements, the user can then execute an attack of their own.

Note: Can only be used 3 times per battle
Note: The disturbance of their opponent’s technique must happen within reason, described in explanation.


Idk how this works. Do you teach me orrrrr?
Didn't see these, I love the name of the second. No questions
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Yeah... that name. Easy enough technique, much better than Mandy's.



What's with the chakra cost? Is it costless? Can you explain the *?

This name compensates for the previous name, though. Love it
I made it, he just picked a crappy name. >.>

Idky he didn't put a chakra cost though; Scorps checked it and approved it like that, so I really don't know lol
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Lol. The Chakra cost was a mistake. It originally was just tai, no illusion, i forgot to add a Chakra cost when i added the illusion. T.T

But the asterisks are there because my phone was being crap when i posted it.

I think that's it. T.T
 
Top