[CFS] Drunken Monkey Fist V2

Shady Doctor

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Well the basis of the style is basically using random, unpredictable movements in the form of a drunk person moving. This includes swaying, stumbling, falling and other things a very drunk dude would do walking around drunk. Lel. To compliment that, we incorporate Genjutsu into the movements, making us even more unpredictable and hard to track when utilizing the style at its fullest. This is broken up into two parts; Prankster Monkey and Drunkard.

Monkey's prank prank is the utilization of Genjutsu to further empower the misleading factor in our movements. With the beginning of our initial movements we'd use illusions to make it seem as if our limbs are moving in different ways than they are in reality. So basically making a left hook look like a spinning backfist. Etc.

The drunkard variation of the style is more of changing what happens to the enemy not the user himself. By utilizing Genjutsu with our initial movements we'll cast an illusion where the target himself takes on an intoxicated state. He'd see after images, trailing copies and seem as if I doubled my speed. Effectively halving their tracking speed.

That's a little summary of how I see it. Anything to add?


Helooooooooooooooi liliiiiiiiiiiii!!!!!!
 

Lord of Kaos

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Well the basis of the style is basically using random, unpredictable movements in the form of a drunk person moving. This includes swaying, stumbling, falling and other things a very drunk dude would do walking around drunk. Lel. To compliment that, we incorporate Genjutsu into the movements, making us even more unpredictable and hard to track when utilizing the style at its fullest. This is broken up into two parts; Prankster Monkey and Drunkard.

Monkey's prank prank is the utilization of Genjutsu to further empower the misleading factor in our movements. With the beginning of our initial movements we'd use illusions to make it seem as if our limbs are moving in different ways than they are in reality. So basically making a left hook look like a spinning backfist. Etc.

The drunkard variation of the style is more of changing what happens to the enemy not the user himself. By utilizing Genjutsu with our initial movements we'll cast an illusion where the target himself takes on an intoxicated state. He'd see after images, trailing copies and seem as if I doubled my speed. Effectively halving their tracking speed.

That's a little summary of how I see it. Anything to add?


Helooooooooooooooi liliiiiiiiiiiii!!!!!!
That is actually right. Monkey's Prank is designed to work by casting a visual genjutsu by moving our body, fooling the opponent into believing we have acted one way when our true movements differ from this. A simple concept, it can extend from waving our hand one way and causing them to see it move in another way to creating complex attack patterns that the target sees executed while you've may have performed a separate sequence completely. One of the ideas I had for using this one was to use it alongside my other CFS to hide the powerful attacks, but it can be extended to even elemental taijutsu that you use, causing them to see a different element being utilized. It's essentially misdirection of the sight.

The Drunkard is more complex than Monkey's Prank, but a bit easier to see. Designed to subdue enemies, the Drunkard is based in causing the opponent to feel as if they themselves were intoxicated via genjutsu, using the body as a medium for casting these genjutsu through body movements. Seemingly simple, it can be harder to break free of than Monkey's Prank at times. When one is intoxicated, their sense of judgement and motor skills are heavily impaired, making it hard to get a full grasp of the situation. Their eye sight becomes blurry and difficulty in standing kicks in, and should one be moving, it makes it much harder to keep balance. With all of these conditions seemingly in effect, it will make it much harder for them to reason they are in an illusion, let alone logically concentrate enough to break it. Then again, logic doesnt exist with many in the RP... Anyway, these illusions, due to distorting eyesight when drunk, it causes the opponent's reaction speeds to suffer, dropping while under the illusions. Our movements while under the style will seem to be doubled, creating afterimages of our body. This effectively makes their tracking speed drop 50%, a great and useful boost.

Now, something to point out about the genjutsus is posted near the end of the submission.

Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu.
As you see by the first two sentences, it is very difficult to see these movements. Only Taijutsu Specialists, Ninjas with increased speeds or reactions, or Sharingan users are able to see through the attacks completely and fully counter. Others will have extreme difficulty; they might be able to see through the attack, but they will still have difficulty in accurately countering them. The last line is moreso aimed at certain Custom Clans that are passively immune to genjutsu and/or extremely resistant (Nekura, Valentine) and other CFS that enhances one's resistance to genjutsu or abilities that allow one a resistance to Genjutsu, like Lili's Surreal Palm. o.-

The Sharingan's abillity to read through the movements is tomoe dependant. As Lili and I already know, the stages of Sharingan are able to pierce through different levels of Visual Genjutsu. 1 Tomoe is able to pierce up to D rank, 2 Tomoe sees through C rank, 3 Tomoe up to B, and MS/EMS can pierce through A rank genjutsus and below. This means that DMF movements that cause illusions are able to be broken by Sharingan with those corresponding levels; A 3 Tomoe Sharingan can see through B ranked and below Monkey's Prank and Drunkard illusion based attacks, but A ranked and above would fool it. Regardless of the speed level I may be moving at, the Sharingan will be able to pierce these illusions and see my body. Tracking my actual body and piercing the illusion are not the same of course.

Ninjas with advanced tracking and reactions, such as Minato/Tobirama who receive a x2 boost to tracking and reaction, the Raikages who gain a x3.5 boost in tracking under activation of Lightning Armor, Inuzuka's who has a passive tracking boost due to enhanced smelling, Various SM users, and chakra/sound sensors will be able to track the movements as well BUT this is if they are moving at equal or higher speeds than you of course. Should I be slightly faster after their respective gains have been added, then they will still have difficulty countering.

An idea I had was combining both the Monkey's Prank with the Drunkard's effects to create a complex illusion, causing them to think they are severely intoxicated while casting a gen that masks our movements to cause great effect, making it appear as if we were moving towards their left in an arc while we are actually coming from the right and in a more direct, yet still deceitful, movement for example. I still need to work out the kinks for it though.


Shady described the style pretty well, nothing to add :)


Look at the lip I made!
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Looks nice, but don't expect me to put it in my CJ thread lol

Habaki casually walks in as he is seen puffing from his kiseru.

Am I late? I was lost in the path of life.
Nope, right on time. ^^

Oh also the current jutsu, though I will be updating them as an update is severely needed for them, are in the spoiler below.

Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou
Type: Offensive
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: 60 (-15)
Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn.
*Can only be done once*
*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force.
*Can only be used twice*
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30(+10 to user)
Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting.
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more.
*Can only be used three times*
*Can only be used in Drunken Monkey Mode*

I will merge this post soon, I seen Shady viewing the thread, I just want to ensure he see this and knows the post was edited after he posts lol.

I plan on making maybe two of these into either Drunkard or Monkey's Prank jutsu and revising the others for evasive jutsu or basic attacks.
 
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Mathias

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No questions whatsoever, I'm actually pretty happy you've updated the style, I like this version way more than the previous one. I feel like it will also be a lot more useful. The previous style relied more on having fun and.. dependent on the situation and opponent you were facing. This style allows you to use in the manner I just described as well as in "serious" fights.
 

Shady Doctor

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-Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu.


The above blew my mind. I'm kinda slow, so ima need some dumbing down. Lol
 

Lord of Kaos

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No questions whatsoever, I'm actually pretty happy you've updated the style, I like this version way more than the previous one. I feel like it will also be a lot more useful. The previous style relied more on having fun and.. dependent on the situation and opponent you were facing. This style allows you to use in the manner I just described as well as in "serious" fights.
Yeah, when it was made, the RP was much simpler and having fun in fights was easier as it wasn't as "rough" then. It's hard to use it now without someone attacking me with a powerful genjutsu or ninjutsu, and as it was, it was pretty much just Drunken Fist then, a useless CFS lol.

-Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu.


The above blew my mind. I'm kinda slow, so ima need some dumbing down. Lol
Well, it means that in general, we are more agile and have better reflexes than the average SF user. However, the actual DMF movements themselves are the same speed as normal SF Taijutsu. I meant DMF, not DMG lol.
 

Lili-Chwan

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Alrighty then!!

I dislike the first jutsu, S rank. Too long, not like one could go through the whole combination, and the fact that it actually relies on alcohol means I probably won't use it. it's actually quite a bit confusing, but I guess the positive aspect of it is giving us a sort of speedy attack that we don't have to describe all that much.

I like the other three, and I think they could improve very much on being updated into either of the new styles. Regardless, they're very funny attacks and I like them very much.
For non-genjutsu attacks, I think we need to do as I discussed the other day, make attacks that don't utilize the upper body or at least free the hands, so that, while we're suing them, we can chain handseals and use jutsu. They don't necessarily have to be evasive ones, but we at least need to have free hands. That's basically it, btw, for every attack that we use the hands or the whole body, we should couple them with gen, for a couple, we don't use gen, but free the hands.

Here's some ideas:

1. Simple Dodge, you suddenly lower your back all the way to the ground. While appearing random, as if you just fell, it requires great balance and abdominal strength to achieve such a fast motion and then hold the position near the ground, parallel to it.
From there you can either actually drop on the ground, or launch a kick upwards.

It's for when you want to dodge a punch/kick or an actual projectile, but you don't necessarily want to move from your position, so you move your entire upper body out of the way xD

2. For the first jutsu of yours that I like. It could be very nice for the Drunktard, you make your opponent feel his cheeks hot from the booze, and a slightly blurried vision. Not only makes the guy more manageable, but it also makes it seem like we're two drunks, one stumbling and grabbing the other's neck, like a huge, and then pulling the head to a kick, like a crazy drunken friendship/accident xD

3. For the second one that I like. Might benefit from being a Prank one, but the name makes it much funnier if it's a Drunktard one, where the opponent sees everything spinning around, and karaoke music, like he just went to the stage, drunk, and someone tried to stop him, but fell and headbutted him xD

4. for the third on that I like. I think the first two hits (groin/uppercut), those party poppers tubes should go off, on the points of impact, filling th opponent's vision with multicolored confettis as the pain on his chin and groin is up. This would also distract them from the follow up combo, making it easier to proceed with them. When both heads collide, not only would the confettis remain, but there should also be a sudden marching band loud confusion, with trumpets and gongs and dishes. So, completely in pain and disoriented with audible and vision confusion, it would free you to move behind him and finalizing with the last groin kick, where everything would disappear and a drunk monkey dressed like elvis would appear and say "uh, baby" and then the gen ends xD
 

Lord of Kaos

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Finally she replies >.>'

I like the first one <_> Granted, I never got a chance to use any of them since approval. The main limitation of the first one is indeed the fact that it currently relies on actually drinking alcohol to work, a large drawback in terms of usage. I plan on revising it for simplicity, maybe lowering the rank as well. Given the first part is causes the user to fall backwards, if revised, it can be used for more evasive means, like when an incoming taijutsu attack is made, one would lean backwards as if falling to evade the hit while swinging the leg upwards to attack, and then finishing with a separate combo, maybe edit the later part of it to include just 5 vague but swift attacks, allowing us some versatility. I also like the first three ideas you had, somewhat creative and ties in with the style. The fourth is a bit eh, it'd indeed be humorous as hell lol but not sure if it'd be effective
 

Lili-Chwan

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Finally she replies >.>'

I like the first one <_> Granted, I never got a chance to use any of them since approval. The main limitation of the first one is indeed the fact that it currently relies on actually drinking alcohol to work, a large drawback in terms of usage. I plan on revising it for simplicity, maybe lowering the rank as well. Given the first part is causes the user to fall backwards, if revised, it can be used for more evasive means, like when an incoming taijutsu attack is made, one would lean backwards as if falling to evade the hit while swinging the leg upwards to attack, and then finishing with a separate combo, maybe edit the later part of it to include just 5 vague but swift attacks, allowing us some versatility. I also like the first three ideas you had, somewhat creative and ties in with the style. The fourth is a bit eh, it'd indeed be humorous as hell lol but not sure if it'd be effective
You're basically blinding your opponent, so it's not like he can block very well. But sure, just an idea xD
 
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