Doton with Kerrah

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.
[R][/HR]
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of C-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
While performing the Tiger → Hare → Boar → Dog handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground using it to erect multiple earth walls
Creative uses/strengths:
-Can be used to get earth source in a battle
-Blocks opponent's view of me.
-A good combo is to use a wide range jutsu to the original position of the opponent
Drawbacks/Counter
-Requires too much handseals to perform
-Blocks my view of opponent unless am a dojutsu user
-A good counter will be to destroy the wall with a large scale lightning jutsu


Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into all over my body allowing me to merge with a rock
Creative uses/strengths:
-Requires no handseal to use
-Gives user time to think and acquire intel about opponent
-A good combo will be to perform a clone while I use this technique to hide and acquire intel about opponent
Drawbacks/Counter
-Can be easily detected by sensory or dojutsu opponents
-User is vulnerable to lightning jutsus
-A counter will be to use a strong lightning jutsu to destroy both user and rock
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.


(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
While performing bird handseal with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground using it to erects spikes of earth
Creative uses/strengths:
-It can be used to force opponents airborne with their guard down
-It can be erected to skewer opponent from behind
-A good combo will be to use a wide range jutsu that blocks our vision and make lot of noise, then this jutsu will be performed afterwards to pierce opponent from behind without them noticing
Drawbacks/Counter
-The handseal gives opponent clue of an incoming jutsu
-It can only be performed on an earth source
-A suitable counter will be a jutsu that makes one's skin denser than the spike e.g Doton: Earth Armor


Perform
While performing the Tiger → Rat → Snake handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the whole cave using it to loosen each pillar holding the roof of the cave and making it crumble on the opponent
Creative uses/strengths:
-It can take out multiple opponent at once
-It can not simply be evaded by going out of range
-A good combo will be to lure opponents into the cave using any form of clone and then use this jutsu afterwards
Drawbacks/Counter
-Can only be used in places like caves
-Requires a lot of handseals to perform
-A counter will be to go underground while opponents thinks user is crushed, then user launches a sneak attack
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.


(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground to cause chunks of earth to rise and sent at opponent with me adding a fire jutsu to ignite the chunks which I send at the opponent.
Creative uses/strengths:
-It can take out multiple opponent since it consists of chunks of earth
-It needs no handseals to perform giving opponent no clue or time to react
-A combo will be to use a fire jutsu with it
Drawbacks/Counter
-Cant be performed if one has no fire nature
-Can only be used in an earthern plain as an earth source is needed
-A counter will be to use lightning jutsu to destroy the chunk of rocks


Perform
While performing four handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground to raise four pillars of earth near the opponent which shoot lightning bolts at the opponent
Creative uses/strengths:
-Can take out multiple opponents since multiple bolts are shot
-This technique isnt weak to lightning based techniques since it releases lightning of its own
-A combo will be to use a jutsu to immobilize the opponent so they will get real struck by the lightning
Drawbacks/Counter
-Can only be used in an earthern plain as an earth source is needed
-Requires too much handseal to perform giving opponent to react.
-A counter will be to destroy the pillars before they fully erect or move out of its range
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.


(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground to cause 2 meter squared rocks to be lifted into the air which I send at opponent using hand flicks.
Creative uses/strengths:
-Can be used to defend and attack at the same time.
-Can take out two opponents since its two chunks
-A combo will be to use a jutsu to distract the opponent e.g Haze clone
Drawbacks/Counter
-User has to be on the ground to user.
-User can not weave handseal while performing as the rocks will follow the movements of one's hand leaving user open to attack
-A suitable counter will be a jutsu that attacks opponent from underneath


Perform
While performing the Ram → Dog → Rat handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground to raise a giant circular wall that restricts movement for opponent
Creative uses/strengths:
-It can be used for defensive measures if need be
-It can be used to seperate opponent from his comrades
-A good combo will be to use this jutsu to restrict opponent's movement, then use a large scale technique to attack opponent
Drawbacks/Counter
-Requires too much handseals to perform giving enough time for opponent to evade
-Can only be used on a large eathern source
-A counter will be to go out of range of the jutsu before it fully erects
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.


( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
First jutsu is Onoki only
Lets move it up to 3jutsu/post due to your low activity level


Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground using it to unleash three huge rocks which I throw at the opponent.
Creative uses/strengths:
-Can take out multiple opponents close to each other
-It requires no handseal giving opponent no time to evade
-A good combo will be to immobilize or paralyze the opponent before using this jutsu
Drawbacks/Counter
-Since its trajectory cannot change, it will be easy to evade
-Can only be performed on an earthern plain
-A counter will be to use a jutsu to change one's position
 
Last edited:

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.


(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.


(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground by slamming my hand on the ground using it to raise multiple walls of earth
Creative uses/strengths:
-Requires no handseals to perform making it easily to perform.
-Can be used to protect multiple people at a time
-Since it blocks opponent's view, a sneak attack will work well with this jutsu.
Drawbacks/Counter
-It can only be used on earthern plain
-It blocks user's view of opponent
-A counter will be to use jutsus to attack opponent from underneath e.g Katon: Flame Pillars


Perform
While performing the Boar → Monkey → Bird → Monkey → Ram hand seals, with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into my thumb which I bite to draw blood and slam on a scroll from my pouch, this allows me summon a huge rock from a canyon, as the rock is summoned, I manipulate and use it to change the topography of the ground.
Creative uses/strengths:
-It can be used to limit opponent's range by summoning a mountain
-It can be used to change the surrounding, so an opponent finds it hard to adapt to the new surrounding.
-A suitable jutsu for combo is to put opponent under an environmental change genjutsu so that they get confused
Drawbacks/Counter
-Requires too many handseals to perform
-Requires one to carry a scroll to perform and can only be performed once in a battle
-A counter will be wide range lightning jutsus or to kill the user of this jutsu


Perform
While performing the Boar → Monkey hand seals, with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into my hand and slam on the ground changing the terrain
Creative uses/strengths:
-If a mistake was made with the Wheel of Fortune, it can be corrected
-It can be used three times in a battle(which is enough)
-A good combo will be to use wheel of fortune with this jutsu
Drawbacks/Counter
-Requires two handseals
-Wheel of fortune has to be performed before this can be used
-A counter will be to destroy the chunk of earth from the wheel of fortune jutsu
 

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.


(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into my mouth and spitting it, I use it to form an earthern golem which attacks the opponent.
Creative uses/strengths:
-Requires no handseal to perform which is nice
-No earthern source is needed to perform this technique
-A good combo will be to create a clone, as this technique requires concentration
Drawbacks/Counter
-Leaves user vulnerable to attacks as the user concentrates on the golem
-The golem is slow giving opponent time to react
-A counter will be to use an efficient lightning jutsu or use a genjutsu on opponent to distract them therefore reverting the golem to dust.


Perform
While performing the Boar → Tiger handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground softening it into mud which sinks the opponent.
Creative uses/strengths:
-Can take out multiple opponents and summonings too
-It goes all range making it effective in all form of combats
-A good combo will be to use another jutsu that attacks opponent from above ,jutsus like earth lid
Drawbacks/Counter
-Can only be used on earthern plain.
-Requires two handseals
-A counter will be jutsus lilke Chidori Nagashi to solidify the mud


Perform
While performing the Dog → Ram → Boar handseals with my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground to erect a wall of earth that turns into a wave of mud sent at opponent.
Creative uses/strengths:
-Creates both defense and attack at the same time.
-Can take out multiple opponents
-A good counter will be to use a jutsu to immobilize or paralyze the opponent since this technique
Drawbacks/Counter
-Requires two handseals
-Can only be performed on an earthern plain
-A counter will be a wide range raiton technique
 

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
Distracting the opponent will reduce the golem to a statue, not dust. And while "Can only be performed on an earthern plain" may be considered a disadvantage, how many times have you found yourself fighting on anything other than earthen terrain, especially when compared to if you're fighting on something that isn't earth. And if you mean "requires ground contact", Swamp of the Underworld actually does not. And Nagashi doesn't really "solidify" the mud in the sense that it turns it to earth, but it definitely takes away its sinking properties and allows you to stand on top with the "Water Walking Exercise" (which doesn't count as a technique).

(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

A basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple but quite the effective jutsu indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large jutsu and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great jutsu to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best.


(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Okay this is a handy jutsu indeed. The user will have complete control of the ground and will be able to raise or lower the ground by 20 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground. Also a note is in the manga when used against Madara he actually stumbled due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (3-5s) depending just how high you set it. 20 meters is the limit but you have control just how long you want to raise it.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground by slamming my hands on the ground using it to loosen the ground creating a landslide sent at the opponent.
Creative uses/strengths:
Requires no handseal.
Can take out multiple opponent and reach all range.
A good combo will be to lower the ground beneath the opponent and then use this jutsu to crush them under the weight
Drawbacks/Counter
It is location based, cant be used on a water source.
A suitable counter will be to go airborne


Perform
I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into the ground by using it to create a giant pillar to pierce the target.
Creative uses/strengths:
Requires no handseal to perform.
It is effective against large targets.
A suitable combo will be paralyze an opponent in any way and then use it.
Drawbacks/Counter
It cant be performed short range from user.
It is easily evaded and gives off sign of being performed as the ground shakes.
A counter will be to use a jutsu to change position and dodge the spike


Perform
I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into ground to lower or raise the level of the ground.
Creative uses/strengths:
Can be used to put the opponent off balance.
Can be used to restrict opponent's movement
A combo will be to use a jutsu to attack opponent from above e.g Earth Lid
Drawbacks/Counter
It is location based.
A suitable counter will be to use a lightning jutsu e.g chidori nagashi.
 

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
About that second technique, the massive spikes are actually rather round/flat on top, though they're tapered enough that it would be "sharp" relative to a large summon such as Gamabunta. You would also have to change your position quite considerably in a short amount of time to be able to "dodge" these massive spikes.

(Doton: Kajugan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

One of the very unique and famous jutsus. The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely.


(Doton: Keijugan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person up to ten times lighter then the usual weight. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to so little mass you will have less of an impact in certain jutsus as well as most taijutsus. Be very weary of that.


( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

One of the more basic jutsus of the A-Ranks. No hand seals and very easy to perform. The user will spew out earth material and set on the ground. The material will turn into a slab of rock and then the user will manipulate it to travel with force towards the opponent. This is a hefty jutsu able to crush and push the opponent back breaking bones and seriously handicapping the opponent. Its main advantage is its raw power. It can also act as a defense blocking attacks and then continue for an attack. It can knock out anything its path and when sent with force acts as a projectile technique. Its straightforward technique and the shape manipulation will take some time.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
While performing the snake handseal I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into a target via my hand increasing the target's weight
Creative uses/strengths:
Requires only one handseal to perform
Can be used to enhance the strength of solid techniques
A suitable combo will be to use this jutsu on a kunai and then coat the kunai with fuuton chakra to increase its weight and make it faster.
Drawbacks/Counter
It requires contact between user and target
Reduces the speed of the solid jutsu
A full body like chidori nagashi will cancel the effects


Perform
While performing the snake handseal I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into a target via my hand decreasing the target's weight
Creative uses/strengths:
Increases speed of attacks
A combo will be add fire to a kunai then reduce its weight to make it fast and set opponent on fire
Drawbacks/Counter
It requires contact between user and target
Reduces the strength of the solid jutsu
A full body like chidori nagashi will cancel the effects


Perform
I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into my mouth spiting a slab of earth which forces the earth to splinter and jab the opponent.
Creative uses/strengths:
Requires no handseal to perform
Can be used offensively and defensively
A combo will be to use a jutsu to paralyze opponent before using this jutsu
Drawbacks/Counter
Is a simple projectile which can be easily evaded
A suitable counter will be a wide range raiton jutsu or use a jutsu to change position
 

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.


(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.


(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Perform
I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into ground to lower or raise the level of the ground.
Creative uses/strengths:
Can be used to put the opponent off balance.
Can be used to restrict opponent's movement
A combo will be to use a jutsu to attack opponent from above e.g Earth Lid
Drawbacks/Counter
It is location based.
Can only be performed twice
A suitable counter will be to use a lightning jutsu e.g chidori nagashi.
-------
Perform
While performing the Horse → Dog → Bird → Ox → Snake handseals I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into ground to create a dragon of earth to erupt from the ground.
Creative uses/strengths:
Reaches all range
Its direction can be changed, meaning an opponent cant evade with jutsus like hurricane fist
A suitable combo will be to use a jutsu to put opponent off balance e.g Water thrust pillar
Drawbacks/Counter
Requires too many handseals
Requires a lot of concentration to use leaving user open
Like you said, a wide range raiton technique or a jutsu to make opponent loose concentration will work effectively to stop the dragon.
------
Perform
While performing the snake handseal I begin to take focus upon the chakra. I begin to think of the ground beneath my feet, I condense the chakra and finally mold the nature of the chakra into earth chakra which I flow into a target via my hand decreasing the target's weight
Creative uses/strengths:
Increases speed of attacks
A combo will be add fire to a kunai then reduce its weight to make it fast and set opponent on fire.
Drawbacks/Counter
It requires contact between user and target
Reduces the strength of the physical attacks of user
A full body like chidori nagashi will cancel the effects.​
 
Top