[Doton Training] ~Drizzy~

Drizzy

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Good analysis on all techniques. Personal notes: Earth Fissure works very well if followed by Stone Spikes. This way the enemy will be falling on a gorge of spikes. Also, i don't like the shaking palm. I fail to see it being really useful. Earth fist technique for me was only good after onoki showed us that wonderful combo. You punch something in an downwards punch with Earth Fist but then you increase its weight to the maximum with the added weight technique. This way, your fist will weight like 2 or 3 tons and since you are "falling" down, gravity takes care of the rest.

Questions?

If not, carry one to the next ones:

Ok this isn't the most effective technique in battle. A simple technique were you open a tunnel in the earth. Good in the Ninja World RP but not that useful in battle.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

Now, this one is quite useful. You manipulate the earth into a flowing body. You can shape that body into a wave or make it wrap around the enemies legs to pin him in place. You can also divide the wave into smaller waves to attack the enemy from different angles.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required 3 set hand seal sequence the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

While you have formed the previous jutsu into a wave, you use this jutsu to harden and sharpen the point of the wave to form a needle that you use to impale your enemy.

(Doton: Retsudo Tenshin) - Earth Release: Mud Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after performing a single hand seal after using earth release: earth flow wave, will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand

Ok, i don't know if you have learned the Ninjutsu Assimilate All Creation. If you have, tell me and i'll teach you the final C-Rank Earth. If not, we will continue on towards the ones you can learn.
No questions.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique

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Advantages: Can be used with a smoke bomb to hide one's location and then to dig to a different area to attack.

Disadvantages: If caught on to early, ninjutsu can be launched down into the tunnel to deal great damage to the user.

How to Avoid, Dodge or Counter: No need to do any of those.


(Doton: Doryūha) - Earth Release: Earth Flow Wave

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Advantages: Can be used to travel at great speed, can be used to extend at a specific height over water below, can form a sharp spike and can be launched at the enemy.

Disadvantages: The wave can be easily split by Wind techniques which can make the user fall painfully, especially on a field of spikes.

How to Avoid/Dodge/Counter: Wind and Lightning can be used to destroy the wave, throwing the opponent off balance, An Earth wall can be used to stop the wave, and a swamp can be formed beneath to restrict it's movements.

(Doton: Retsudo Tenshin) - Earth Release: Mud Needle

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Advantages: Can impale an opponent in a vital area to deal great damage.

Disadvantages: Can only extend to short range, so the opponent can easily retreat out of range.

How to Avoid/Dodge/Counter: To shatter it with Wind, Lightning or another Earth Technique.

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Yeah, I learn't Assimilate All Creation.
 

Gin-San

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No questions.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique

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Advantages: Can be used with a smoke bomb to hide one's location and then to dig to a different area to attack.

Disadvantages: If caught on to early, ninjutsu can be launched down into the tunnel to deal great damage to the user.

How to Avoid, Dodge or Counter: No need to do any of those.


(Doton: Doryūha) - Earth Release: Earth Flow Wave

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Advantages: Can be used to travel at great speed, can be used to extend at a specific height over water below, can form a sharp spike and can be launched at the enemy.

Disadvantages: The wave can be easily split by Wind techniques which can make the user fall painfully, especially on a field of spikes.

How to Avoid/Dodge/Counter: Wind and Lightning can be used to destroy the wave, throwing the opponent off balance, An Earth wall can be used to stop the wave, and a swamp can be formed beneath to restrict it's movements.

(Doton: Retsudo Tenshin) - Earth Release: Mud Needle

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Advantages: Can impale an opponent in a vital area to deal great damage.

Disadvantages: Can only extend to short range, so the opponent can easily retreat out of range.

How to Avoid/Dodge/Counter: To shatter it with Wind, Lightning or another Earth Technique.

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Yeah, I learn't Assimilate All Creation.
For Earth Release: Tunneling Technique
a) I like your analysis. True, this technique isn't useful in our RP. There are much better choices than this one

For Earth Release: Earth Flow Wave
a) Another curious advantage, is that you can trap your enemy at the same time. What it does, is create small rocks that tighten on the enemy's foot(s), restricting their movement. You can use both the wave and trap your opponent as a single jutsu.
b) You do not have to ride the wave in order to send it toward an enemy, though you will not have as much control as if you were riding it. When you send it as a wave, you cannot control any further movement. If you fall from the wave the chances are that if you aren't gravely injured it won't fall apart (if your still concentrating on the jutsu). If the jutsu falls apart as your falling though, it won't be a bunch of spikes, but rubble and rocks (it be painful anyways lol). You can consider this earth wave as an earth style of Water Release: Exploding Water Colliding Wave just in a much less area and not so versatile, and you can bind a person's feet (or hands if their hands are in the ground).

Questions?
Next Batch:

(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.

Well this one is pretty basic, after using Assimilate all creation technique and turning your body into an earth composition substance, you shoot the earth (mostly rocks) that compose you toward your target.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

As a normal clone, you can create a clone that is made of earth. This clone can only use B-rank and below earth jutsus.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.

You send your chakra into the ground and shape the earth around you into a dome or semi-dome. You can make holes and small openings to watch outside.
 

Drizzy

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For Earth Release: Tunneling Technique
a) I like your analysis. True, this technique isn't useful in our RP. There are much better choices than this one

For Earth Release: Earth Flow Wave
a) Another curious advantage, is that you can trap your enemy at the same time. What it does, is create small rocks that tighten on the enemy's foot(s), restricting their movement. You can use both the wave and trap your opponent as a single jutsu.
b) You do not have to ride the wave in order to send it toward an enemy, though you will not have as much control as if you were riding it. When you send it as a wave, you cannot control any further movement. If you fall from the wave the chances are that if you aren't gravely injured it won't fall apart (if your still concentrating on the jutsu). If the jutsu falls apart as your falling though, it won't be a bunch of spikes, but rubble and rocks (it be painful anyways lol). You can consider this earth wave as an earth style of Water Release: Exploding Water Colliding Wave just in a much less area and not so versatile, and you can bind a person's feet (or hands if their hands are in the ground).

Questions?
Next Batch:

(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.

Well this one is pretty basic, after using Assimilate all creation technique and turning your body into an earth composition substance, you shoot the earth (mostly rocks) that compose you toward your target.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

As a normal clone, you can create a clone that is made of earth. This clone can only use B-rank and below earth jutsus.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.

You send your chakra into the ground and shape the earth around you into a dome or semi-dome. You can make holes and small openings to watch outside.
(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard

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Advantages: Good for close range taijutsu users.
Disadvantages: Only good for short range

How to Avoid/Dodge/Counter: Can retreat out of range, use strong enough Wind, Fire/Lightning to destroy the rocks and make impact on the opponent at the same time.

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(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Advantages: Can be used to deceive/trick the opponent by taking the physical appearance of someone, When the clones crumble after use, the rock from that reaction can be used to create/support other Earth Techniques.

Disadvantages: If close to the original user, for eg. The opponent releases a large Lightning last to shatter the clone, rocks and solid segments can inflict damage on the original user.


How to Avoid/Dodge/Counter: They're just clones.

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(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Advantages: Can be used to deflect projectiles and ninja tools, It can form a complete dome, with slots in it to observe the area, giving the shinobi information on when to attack and how.

Disadvantages: If large explosives or elemental attacks are used, if the Dome is not strong enough, it can be shattered and the persons taking shelter can be wounded.

How to Avoid/Dodge/Counter: No Need To.
 

Gin-San

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(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard

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Advantages: Good for close range taijutsu users.
Disadvantages: Only good for short range

How to Avoid/Dodge/Counter: Can retreat out of range, use strong enough Wind, Fire/Lightning to destroy the rocks and make impact on the opponent at the same time.

--------------------------------------------------------------
(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Advantages: Can be used to deceive/trick the opponent by taking the physical appearance of someone, When the clones crumble after use, the rock from that reaction can be used to create/support other Earth Techniques.

Disadvantages: If close to the original user, for eg. The opponent releases a large Lightning last to shatter the clone, rocks and solid segments can inflict damage on the original user.


How to Avoid/Dodge/Counter: They're just clones.

-------------------------------------------------------
(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Advantages: Can be used to deflect projectiles and ninja tools, It can form a complete dome, with slots in it to observe the area, giving the shinobi information on when to attack and how.

Disadvantages: If large explosives or elemental attacks are used, if the Dome is not strong enough, it can be shattered and the persons taking shelter can be wounded.

How to Avoid/Dodge/Counter: No Need To.
Pretty good. Remember that you can defend people within short range of you with Earth Shelter Technique.

Questions so far?
Next batch:

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

What you do here is lay a scroll in the ground and charge earth chakra into it. The idea is to make it activate by an enemy's chakra, forming wolves as an attack mechanism.

(Doton: Yoroi) - Earth Release: Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

This one is kind of similar as Earth Fist technique, except you coat your entire body with stones.

(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome)
Damage Points: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

You strike your hands in the ground releasing earth chakra. Immediately after you will rise earth around the opponent entrapping them inside a dome. You can put your hand on the surface area of the dome, releasing chakra to repair any deformation that can occur within the inside.
 

Drizzy

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Pretty good. Remember that you can defend people within short range of you with Earth Shelter Technique.

Questions so far?
Next batch:

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

What you do here is lay a scroll in the ground and charge earth chakra into it. The idea is to make it activate by an enemy's chakra, forming wolves as an attack mechanism.

(Doton: Yoroi) - Earth Release: Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

This one is kind of similar as Earth Fist technique, except you coat your entire body with stones.

(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome)
Damage Points: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

You strike your hands in the ground releasing earth chakra. Immediately after you will rise earth around the opponent entrapping them inside a dome. You can put your hand on the surface area of the dome, releasing chakra to repair any deformation that can occur within the inside.
(Doton: Doro Ookami) - Earth Release: Mud Wolves
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Advantages: Can be used as a distraction.
Disadvantages: Time consuming, and wolves can only be formed at short range.
How to Avoid/Dodge/Counter: Powerful enough Wind, Fire, Lightning and water can destroy them, the opponent can easily move out of their reach/range.


(Doton: Yoroi) - Earth Release: Armor
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Advantages: Good for some taijutsu, the armor adds weight to the user, this weight can be manipulated as force to have an advantage over the opponent.
Disadvantages: Decreases Speed and leaves the user open to attacks, especially wind which has the ability to slice through rocks.
How to Avoid/Dodge/Counter: Destroy the armor, wind is most effective.

(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison
Advantages: Good for trapping opponents, it can drain their chakra, and it has the ability to repair immediately.
Disadvantages: User must be making physical contact to the dome to keep pouring in chakra, leaving him open to attacks capable of blasting/slicing through earth.
How to Avoid/Dodge/Counter: Easy to slice through using Wind techniques if caught, the blade can be aimed at the opponent which can slice through the rock to make contact with him, or to destroy the weak spot.
 

Gin-San

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(Doton: Doro Ookami) - Earth Release: Mud Wolves
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Advantages: Can be used as a distraction.
Disadvantages: Time consuming, and wolves can only be formed at short range.
How to Avoid/Dodge/Counter: Powerful enough Wind, Fire, Lightning and water can destroy them, the opponent can easily move out of their reach/range.


(Doton: Yoroi) - Earth Release: Armor
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Advantages: Good for some taijutsu, the armor adds weight to the user, this weight can be manipulated as force to have an advantage over the opponent.
Disadvantages: Decreases Speed and leaves the user open to attacks, especially wind which has the ability to slice through rocks.
How to Avoid/Dodge/Counter: Destroy the armor, wind is most effective.

(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison
Advantages: Good for trapping opponents, it can drain their chakra, and it has the ability to repair immediately.
Disadvantages: User must be making physical contact to the dome to keep pouring in chakra, leaving him open to attacks capable of blasting/slicing through earth.
How to Avoid/Dodge/Counter: Easy to slice through using Wind techniques if caught, the blade can be aimed at the opponent which can slice through the rock to make contact with him, or to destroy the weak spot.
For Earth Release: Armor
a) Wind is a good offensive, depending in the properties of the jutsu your using. Lightning though, is the best offensive against earth.

For Earth Dome Prision
a) Remember, you don't need to make physical contact just to create the prision. This jutsu is really effective in terms of distraction than actually capturing an opponent.

Ok, next batch:

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Similar to Rock Armor, but much more discreet and easier to work with. You channel your earth chakra in your skin, hardening it.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

You slam your hands in the ground, channeling chakra in it. Then two giant rocks will jag your opponent.


(Doton: Doro Kakou) – Earth Release: Mud Fall

Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

You create a portal above an oponent and then drop a large amount of mud over him.
 

Drizzy

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For Earth Release: Armor
a) Wind is a good offensive, depending in the properties of the jutsu your using. Lightning though, is the best offensive against earth.

For Earth Dome Prision
a) Remember, you don't need to make physical contact just to create the prision. This jutsu is really effective in terms of distraction than actually capturing an opponent.

Ok, next batch:

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Similar to Rock Armor, but much more discreet and easier to work with. You channel your earth chakra in your skin, hardening it.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

You slam your hands in the ground, channeling chakra in it. Then two giant rocks will jag your opponent.


(Doton: Doro Kakou) – Earth Release: Mud Fall

Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

You create a portal above an oponent and then drop a large amount of mud over him.
(Doton: Domu) – Earth Release: Iron Skin Technique
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Advantages: Good for deflecting weapons and for fighting taijutsu users. It increases the strength of physical attacks, and can be formed on parts of the body.
Disadvantages: Weak/exposed to Lightning.
How to Avoid/Dodge/Counter: N/A


(Doton: Iwa Keiro) – Earth Style: Rock Trail
Advantages: (I don't really know how the jutsu is since it's only in the game, so I can't think of an advantage)
Disadvantages: Earth techniques can be used against the user as he is about to slam is hand on the ground.
How to Dodge/Counter/Avoid: retreating to mid range, going in the air are good ways to dodge.


(Doton: Doro Kakou) – Earth Release: Mud Fall
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Advantages: The mud can be hardened to trap opponents.
Disadvantages: Can be followed by Lightning Release: Sixteen Pillar Bind to create a giant oven around the opponent and Fire Release: Fired Pottery Technique to ignite the oven, hardening the mud and immobilizing the enemy.
How to Dodge/Avoid/Counter: Going underground is the best solution to dodge.
 

Gin-San

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(Doton: Domu) – Earth Release: Iron Skin Technique
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Advantages: Good for deflecting weapons and for fighting taijutsu users. It increases the strength of physical attacks, and can be formed on parts of the body.
Disadvantages: Weak/exposed to Lightning.
How to Avoid/Dodge/Counter: N/A


(Doton: Iwa Keiro) – Earth Style: Rock Trail
Advantages: (I don't really know how the jutsu is since it's only in the game, so I can't think of an advantage)
Disadvantages: Earth techniques can be used against the user as he is about to slam is hand on the ground.
How to Dodge/Counter/Avoid: retreating to mid range, going in the air are good ways to dodge.


(Doton: Doro Kakou) – Earth Release: Mud Fall
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Advantages: The mud can be hardened to trap opponents.
Disadvantages: Can be followed by Lightning Release: Sixteen Pillar Bind to create a giant oven around the opponent and Fire Release: Fired Pottery Technique to ignite the oven, hardening the mud and immobilizing the enemy.
How to Dodge/Avoid/Counter: Going underground is the best solution to dodge.
For (Doton: Iwa Keiro) – Earth Style: Rock Trail:
Well, you are basically creating an attack underneath your opponent, thus drifting his attention. It can come in handy with the right cards and tactics.


(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

You basically create a half face dome in the direction your being attacked. It is another defensive technique.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

This is a bigger version of mudshot technique, in which you shot a vast amount of mudshots simultaneously in all directions.

Earth Release: Assimilated Rock Tank
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After performing Assimilate all creation technique the user will collect from nearby rocks and create the necessary mass to perform the technique, Additionally using the rock powder to make the technique more damaging. Since the resulting Human Ball is made of a much stronger heavier material.
Note: Must use Assimilate all creation technique beforehand.

You use Assimilate all creation in order to attract nearby rocks together and shape yourself in a big human ball.
 

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For (Doton: Iwa Keiro) – Earth Style: Rock Trail:
Well, you are basically creating an attack underneath your opponent, thus drifting his attention. It can come in handy with the right cards and tactics.


(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

You basically create a half face dome in the direction your being attacked. It is another defensive technique.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

This is a bigger version of mudshot technique, in which you shot a vast amount of mudshots simultaneously in all directions.

Earth Release: Assimilated Rock Tank
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After performing Assimilate all creation technique the user will collect from nearby rocks and create the necessary mass to perform the technique, Additionally using the rock powder to make the technique more damaging. Since the resulting Human Ball is made of a much stronger heavier material.
Note: Must use Assimilate all creation technique beforehand.

You use Assimilate all creation in order to attract nearby rocks together and shape yourself in a big human ball.
(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
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Advantages: Can withstand some ninjutsu.
Disadvantages: Can be destroyed by Wind/Lightning.
Avoid/Block/Counter: N/A

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
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Advantages: Can hit multiple targets and have a long range of launch.
Disadvantages: (can't think of any)
Avoid/Block/Counter: Large Wind techniques/ fire is good to counter it.

Earth Release: Assimilated Rock Tank
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Advantages: Good for close combat opponents and can cause heavy damage.
Disadvantages: Good for only short range.
Avoid/Block/Counter: Retreating out of range/ attacking with strong enough ninjutsu.
 

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(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
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Advantages: Can withstand some ninjutsu.
Disadvantages: Can be destroyed by Wind/Lightning.
Avoid/Block/Counter: N/A

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
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Advantages: Can hit multiple targets and have a long range of launch.
Disadvantages: (can't think of any)
Avoid/Block/Counter: Large Wind techniques/ fire is good to counter it.

Earth Release: Assimilated Rock Tank
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Advantages: Good for close combat opponents and can cause heavy damage.
Disadvantages: Good for only short range.
Avoid/Block/Counter: Retreating out of range/ attacking with strong enough ninjutsu.
Be much more detailed in this. We are working three techniques at the time, but this doesn't mean you can do sloppy job in them. If you want to, we can revert to one technique per post in order for you to understand each technique.

To add into your investigations you will look for:

a) Strengths of the technique: "defends against ninjutsu" isn't enough, be sure to explain it's strengths in detail. Don't be vague in your posts, as I will not be able to know if you are completely understanding the technique.

b) Weaknesses of the technique: (When you post the weaknesses, explain why is weak, and the aftermath if the technique is hit by it's weakness.

c) How would you defend against it: Post a jutsu (only the name) that you will use against it. Explain why it would be effective and the aftermath.

d) Possible combos: Every technique has a possible combination, even if its a defensive technique. Being a combo doesn't mean only attacking, but make an order of jutsus in order to land a hit on your opponent. Just think in what situation you would use it and what you will do thereafter.

Now, if you may, try this stock again
 

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Be much more detailed in this. We are working three techniques at the time, but this doesn't mean you can do sloppy job in them. If you want to, we can revert to one technique per post in order for you to understand each technique.

To add into your investigations you will look for:

a) Strengths of the technique: "defends against ninjutsu" isn't enough, be sure to explain it's strengths in detail. Don't be vague in your posts, as I will not be able to know if you are completely understanding the technique.

b) Weaknesses of the technique: (When you post the weaknesses, explain why is weak, and the aftermath if the technique is hit by it's weakness.

c) How would you defend against it: Post a jutsu (only the name) that you will use against it. Explain why it would be effective and the aftermath.

d) Possible combos: Every technique has a possible combination, even if its a defensive technique. Being a combo doesn't mean only attacking, but make an order of jutsus in order to land a hit on your opponent. Just think in what situation you would use it and what you will do thereafter.

Now, if you may, try this stock again
Sorry about that, I was exhausted so I rushed it.

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
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Advantages:
Can withstand up to A rank water techniques, B rank Fire techniques (some, not all, as some can even burst through walls), B rank Wind (some) and C rank Lightning. This technique can be used to withstand floods of water.

Disadvantages:
Earth being weak to Lightning, lightning techniques can break/split through. Because the dome block's the user;s field of vision, Lightning techniques can take him/her by surprise. Another disadvantage is Fire techniques, some can break through walls, obviously earth also (Fire Style: Dragon Fireball Jutsu)while the heat produced by some if it makes contact with the dome can produce intense heat which could cause serious burns.

Defense: (No need to defend against it)

Combination: The dome can be created as a diversion, the opponent would think the user is behind it, giving the user time to make a sneak attack.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
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Advantages:
The range of fire is up to Long Range, which can get to hard to reach opponents. The number of mudshots can hit multiple targets to damage more than one targets. With the forceful and rapid firing of the mud, close combat fighters/ taijutsu only users are at a disadvantage.

Disadvantages: (None?)

Defense:
Using a large enough fire technique (For eg. Blaze Ball) The mud can be destroyed. This can also be destroyed by Wind Techniques B/A rank and above. A large solid beam of Lightning or a strong anough wall of water can work also.

Combination:
Heating/Igniting the mud with a Fire Technique can deal more damage.

Earth Release: Assimilated Rock Tank
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Advantages: The rapid rotaton and weight of the rock can crush opponents. Opponents with only taijutsu/kenjutsu skills are put at an advantage. Being a rapidly rotating hardened ball increases speed.

Disadvantage: Lightning/Wind Techniques can shatter the ball.

Defense: By using strong enough Lightning/Wind Techniques to shatter the ball.

Combinations:
If this technique is heated/enhanced by a fire technique, it can cause great damage.
 

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Sorry about that, I was exhausted so I rushed it.

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
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Advantages:
Can withstand up to A rank water techniques, B rank Fire techniques (some, not all, as some can even burst through walls), B rank Wind (some) and C rank Lightning. This technique can be used to withstand floods of water.

Disadvantages:
Earth being weak to Lightning, lightning techniques can break/split through. Because the dome block's the user;s field of vision, Lightning techniques can take him/her by surprise. Another disadvantage is Fire techniques, some can break through walls, obviously earth also (Fire Style: Dragon Fireball Jutsu)while the heat produced by some if it makes contact with the dome can produce intense heat which could cause serious burns.

Defense: (No need to defend against it)

Combination: The dome can be created as a diversion, the opponent would think the user is behind it, giving the user time to make a sneak attack.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
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Advantages:
The range of fire is up to Long Range, which can get to hard to reach opponents. The number of mudshots can hit multiple targets to damage more than one targets. With the forceful and rapid firing of the mud, close combat fighters/ taijutsu only users are at a disadvantage.

Disadvantages: (None?)

Defense:
Using a large enough fire technique (For eg. Blaze Ball) The mud can be destroyed. This can also be destroyed by Wind Techniques B/A rank and above. A large solid beam of Lightning or a strong anough wall of water can work also.

Combination:
Heating/Igniting the mud with a Fire Technique can deal more damage.

Earth Release: Assimilated Rock Tank
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Advantages: The rapid rotaton and weight of the rock can crush opponents. Opponents with only taijutsu/kenjutsu skills are put at an advantage. Being a rapidly rotating hardened ball increases speed.

Disadvantage: Lightning/Wind Techniques can shatter the ball.

Defense: By using strong enough Lightning/Wind Techniques to shatter the ball.

Combinations:
If this technique is heated/enhanced by a fire technique, it can cause great damage.
For Earth Release: Assimilated Rock Tank:
a) You become a giant rock ball in less than two seconds, and can retake your former shape in a second or less. This is not a ball you throw.
b) If you are destroyed in this form, you do not die, but are destroyed in chunks. With assimilation technique, you will be able to reform yourself in no time.
c) I guess enhancing yourself in fire will not be a problem, as you will lack feeling during that state, but who would do it for you? Your clone?
d) The technique takes effect in short range, but you can travel any distance while in that state. Do not let the range fool you.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

What you do here is create a portal above your opponent and drop a huge amount of mud on him.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

You summon a gigantic lid from the sky to trap your opponent and stun him.

(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. The user can create upto three clones. They can also use up to C rank earth techniques.

This is the same as Earth Clone, though with different properties. They are made of mud, thus being able to reshape themselves and trap their opponents in mud. If you hit it with your bear-hand, you will be trapped in mud.
 

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For Earth Release: Assimilated Rock Tank:
a) You become a giant rock ball in less than two seconds, and can retake your former shape in a second or less. This is not a ball you throw.
b) If you are destroyed in this form, you do not die, but are destroyed in chunks. With assimilation technique, you will be able to reform yourself in no time.
c) I guess enhancing yourself in fire will not be a problem, as you will lack feeling during that state, but who would do it for you? Your clone?
d) The technique takes effect in short range, but you can travel any distance while in that state. Do not let the range fool you.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

What you do here is create a portal above your opponent and drop a huge amount of mud on him.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

You summon a gigantic lid from the sky to trap your opponent and stun him.

(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. The user can create upto three clones. They can also use up to C rank earth techniques.

This is the same as Earth Clone, though with different properties. They are made of mud, thus being able to reshape themselves and trap their opponents in mud. If you hit it with your bear-hand, you will be trapped in mud.
Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
[
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Advantages: This can slow down an opponent, however big the target. It can be followed up with Sixteen Pillar Bind and Fire Biscuit Technique to immobilize an opponent. This is a very quick jutsu, giving the opponent little time to escape.
Disadvantages: The combination can be overcome by incredibly strong targets.
Counter: By hiding underground.
Combination: Sixteen Pillar Bind + Fire Biscuit.


(Doton: Otoshibuta) – Earth Release: Dropping Lid
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Advantages: Can trap most opponents, especially if they are in mid air. This technique is created Very quickly, opponents have only little time to escape. Another advantage is it has a wide ranging usage, good when fighting Long Range Tacticians.
Disadvantages: Couldn't come up with any.
Counter: Hiding underground.
Combo: Trapping the opponent, then using earth spikes to impale him/her.


(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Advantages: Can reform/reshape after destruction. Clones can also perform up to C rank Techniques. The mud can even hold. restrain the opponent when in it's state.
Disadvantages: Only three clones can be created.
Counter: Destroying the mud clone with a suitable Lightning. Wind, Fire, Earth or water technique.
 

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Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
[
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Advantages: This can slow down an opponent, however big the target. It can be followed up with Sixteen Pillar Bind and Fire Biscuit Technique to immobilize an opponent. This is a very quick jutsu, giving the opponent little time to escape.
Disadvantages: The combination can be overcome by incredibly strong targets.
Counter: By hiding underground.
Combination: Sixteen Pillar Bind + Fire Biscuit.


(Doton: Otoshibuta) – Earth Release: Dropping Lid
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Advantages: Can trap most opponents, especially if they are in mid air. This technique is created Very quickly, opponents have only little time to escape. Another advantage is it has a wide ranging usage, good when fighting Long Range Tacticians.
Disadvantages: Couldn't come up with any.
Counter: Hiding underground.
Combo: Trapping the opponent, then using earth spikes to impale him/her.


(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Advantages: Can reform/reshape after destruction. Clones can also perform up to C rank Techniques. The mud can even hold. restrain the opponent when in it's state.
Disadvantages: Only three clones can be created.
Counter: Destroying the mud clone with a suitable Lightning. Wind, Fire, Earth or water technique.
For Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop:
a) Here is a basic physics lesson for you. The higher you summon this technique, the higher the final velocity of the technique would be. Because of the high amount of matter and high velocity, it will carry a lot of momentum. The collision between the mud and the ground is relatively short, thus holding a lot of power. Do not think that because you summon it above and opponent really close to them you will kill them, because that will not be the case.

For Dropping Lid:
a) The basic disadvantage of this technique is that you will not have visual contact with the opponent, making you susceptible to surprise attacks (unless you have dojutsu of course).
b) You can counter this by going underground or you can use hidden in stones to merge with the earth in the drop lid and escape (which you will learn later in training :)).

Anyway, next batch:

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

You make the handseals described in the description, then jaws from the ground will rise and chew your enemy; the earth will regain it's original dimensions, remaining unaltered. The jaws can be horizontal, diagonal, vertical, it depends on the angle in which the original earth is.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

You will make one handseal then rise the ground surrounding your opponent, entrapping them.
 

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For Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop:
a) Here is a basic physics lesson for you. The higher you summon this technique, the higher the final velocity of the technique would be. Because of the high amount of matter and high velocity, it will carry a lot of momentum. The collision between the mud and the ground is relatively short, thus holding a lot of power. Do not think that because you summon it above and opponent really close to them you will kill them, because that will not be the case.

For Dropping Lid:
a) The basic disadvantage of this technique is that you will not have visual contact with the opponent, making you susceptible to surprise attacks (unless you have dojutsu of course).
b) You can counter this by going underground or you can use hidden in stones to merge with the earth in the drop lid and escape (which you will learn later in training :)).

Anyway, next batch:

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

You make the handseals described in the description, then jaws from the ground will rise and chew your enemy; the earth will regain it's original dimensions, remaining unaltered. The jaws can be horizontal, diagonal, vertical, it depends on the angle in which the original earth is.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

You will make one handseal then rise the ground surrounding your opponent, entrapping them.
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Devouring Earth

Advantages
  • Jutsu is created instantly, leaving the opponent with little etime to defecd.
  • Has a large range usage.
  • Jaws can be manipulated at different angles and variations.
Disadvantages
Couldn't think of any. Are there any?

Counter
  • I would smash it with chidori nagashi by channeling it through the earth.
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Advantages
  • Is a quick forming jutsu.
  • The earth can be easily manipulated to completely close or leave an opening
  • the opening can be used to launch attacks in, unto the enemy.
Disadvantages
  • The opponent can head underground as easy means of escape
  • It's range is limited.
Counter
  • Going underground
  • Dragon fireball technique which can punch through walls
  • Strong Lightning, wind or another earth technique.

 

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Devouring Earth

Advantages
  • Jutsu is created instantly, leaving the opponent with little etime to defecd.
  • Has a large range usage.
  • Jaws can be manipulated at different angles and variations.
Disadvantages
Couldn't think of any. Are there any?

Counter
  • I would smash it with chidori nagashi by channeling it through the earth.
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Advantages
  • Is a quick forming jutsu.
  • The earth can be easily manipulated to completely close or leave an opening
  • the opening can be used to launch attacks in, unto the enemy.
Disadvantages
  • The opponent can head underground as easy means of escape
  • It's range is limited.
Counter
  • Going underground
  • Dragon fireball technique which can punch through walls
  • Strong Lightning, wind or another earth technique.

For Devouring Earth:
a) Remember to describe how the ground raises. That is my tip for you. You can make vertically parallel to each other, or you can raise the ground below the opponent in a diagonal in order to throw him off balance and chew him up
b) A disadvantage would be that if your opponent defends against it by some sneaky way you will lose eye contact with him, which could turn out catastrophic.

For Earth Corridor:
a) Just be careful on the way you describe how you elevate the ground. If you make the cave too deep, you will be unable to see inside and see what your opponent is doing.

Next batch:

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

After making a handseal you will transmit chakra into the ground, softening the rocks around a predetermined area and suck it toward the middle. The force is great enough to suck even trees.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

You will make a single handseal and send chakra into the ground. Immediately afterwards you will elevate the ground below you.
 

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For Devouring Earth:
a) Remember to describe how the ground raises. That is my tip for you. You can make vertically parallel to each other, or you can raise the ground below the opponent in a diagonal in order to throw him off balance and chew him up
b) A disadvantage would be that if your opponent defends against it by some sneaky way you will lose eye contact with him, which could turn out catastrophic.

For Earth Corridor:
a) Just be careful on the way you describe how you elevate the ground. If you make the cave too deep, you will be unable to see inside and see what your opponent is doing.

Next batch:

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

After making a handseal you will transmit chakra into the ground, softening the rocks around a predetermined area and suck it toward the middle. The force is great enough to suck even trees.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

You will make a single handseal and send chakra into the ground. Immediately afterwards you will elevate the ground below you.
Antlion Technique
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Advantages
This jutsu may be difficult for the opponent to escape.
The size can be manipulated depending on the chakra used. If big enough, this can even trap large objects/summons.
Jutsu can be performed quite quickly.
Jutsu can be launched into the center of the pit for more damage, for example a fire jutsu.

Disadvantages
The user's tools, weapons, summons etc. can also be sucked in if not careful.
The terrain can be massively destroyed, which can negatively impact the user.

Counter
By escaping towards the sky by means of jutsu, objects, special abilities or summons.
By using violent chakra to negate that in the technique, cancelling it.

Earth Flow Rampart
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Advantages
The rampart can be used to restrict the opponent from progressing forward.
The rampart can be used to ascend high enough into the sky from low lying danger.
The rampart can be reshaped to take several forms that can be made used strategically.

Disadvantages
The change of terrain can possibly be of disadvantage to the user.

Counter
It's defensive/supplementary. No need to counter anything.
 

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Antlion Technique
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Advantages
This jutsu may be difficult for the opponent to escape.
The size can be manipulated depending on the chakra used. If big enough, this can even trap large objects/summons.
Jutsu can be performed quite quickly.
Jutsu can be launched into the center of the pit for more damage, for example a fire jutsu.

Disadvantages
The user's tools, weapons, summons etc. can also be sucked in if not careful.
The terrain can be massively destroyed, which can negatively impact the user.

Counter
By escaping towards the sky by means of jutsu, objects, special abilities or summons.
By using violent chakra to negate that in the technique, cancelling it.

Earth Flow Rampart
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Advantages
The rampart can be used to restrict the opponent from progressing forward.
The rampart can be used to ascend high enough into the sky from low lying danger.
The rampart can be reshaped to take several forms that can be made used strategically.

Disadvantages
The change of terrain can possibly be of disadvantage to the user.

Counter
It's defensive/supplementary. No need to counter anything.
For Antilion, can you tell me what you are talking about by "violent chakra"?
 

Drizzy

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For Antilion, can you tell me what you are talking about by "violent chakra"?
Like chidori nagashi. From what I've learn't it has two forms. Chakra and actual Lightning. The chakra can spread for short range, the lightning up to mid. I've also seen instances of Dan (PErvy Sage) using this to "nullify" Swamp of the Underworld. Correct me If I'm wrong.
 

Gin-San

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Like chidori nagashi. From what I've learn't it has two forms. Chakra and actual Lightning. The chakra can spread for short range, the lightning up to mid. I've also seen instances of Dan (PErvy Sage) using this to "nullify" Swamp of the Underworld. Correct me If I'm wrong.
Correct. If you use something such as Chidori Nagashi against Antilion, you will disrupt the chakra feeding the jutsu, thus stopping it. One thing though, you won't be stopping the technique immediately, you will probably be sucked some feet down before disrupting it as you need to reach the "roots" of the jutsu.

Using Nagashi against something such as Swamp of the Underworld will be ineffective. Why? Because the technique is not only conformed by earth, but also by water. To be exact, I would say 60-70% water. If you use Nagashi in the surface of a swamp, you will only end up electrocuting yourself, thus only ending up drowning unable to move.

Questions?
 
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