Did someone call the bug exterminator

Python

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Official all out
Mid range
We be ontop of the uchiha hideout

Post your bio and choose who goes first, ill be using Angel in sig. GL ^^
 
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Python

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Angel would be stood across from his foe who appeared to be man in the distance Angel would be ready for whatever the adversary's he been running into recently all had hidden talents, Angel would want to start this battle off hard from the get go forming the bird handseal he would activate his inner star charka and cause a majestic array of feathers to appear behind him but using his mastery of his MPM he would cause the feathers to harden and sharpen becoming more define while the purple star hue would begin to wrap around Angel completing a peacock clock around is body. "Lets go hard from the beginning my mysterious wander" Angel would then want to finish off his move after showing off some of his inner abilities.

Angel would gather his ration charka and forms rajin drums behind his back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down above Panthalassa this would cause a massive destruction around the intial hitting point blowing all and Pantha within if unchecked, though the justu wasnt done here as it hit it would it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground and would rise up looking like flame walls at different positions while the lighting running through the ground calling Paralysis to none lighting specialists Angel would wait and see how the opponent reacts to his opening move.

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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent

(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80+40=120
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.

- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists


Health: 160
Charka: 1600-100=15000
 

Panthalassa

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Angel would be stood across from his foe who appeared to be man in the distance Angel would be ready for whatever the adversary's he been running into recently all had hidden talents, Angel would want to start this battle off hard from the get go forming the bird handseal he would activate his inner star charka and cause a majestic array of feathers to appear behind him but using his mastery of his MPM he would cause the feathers to harden and sharpen becoming more define while the purple star hue would begin to wrap around Angel completing a peacock clock around is body. "Lets go hard from the beginning my mysterious wander" Angel would then want to finish off his move after showing off some of his inner abilities.

Angel would gather his ration charka and forms rajin drums behind his back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down above Panthalassa this would cause a massive destruction around the intial hitting point blowing all and Pantha within if unchecked, though the justu wasnt done here as it hit it would it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground and would rise up looking like flame walls at different positions while the lighting running through the ground calling Paralysis to none lighting specialists Angel would wait and see how the opponent reacts to his opening move.

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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent

(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80+40=120
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.

- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists


Health: 160
Charka: 1600-100=15000
Panthalassa rolled up his sleeves as his opponent showcased his chakra wings. They were indeed impressive, but the flies inside his body were not something to laugh at. His personal flies, the Lucifer Sage Fly, would immediately Hypermorphise into the properties of three other species: the Behemoth Gore Fly, which give the swarm the ability to change sizes and a +20 damage buffer, despite now being display with the generic small fly size; the Leviathan Gorge Fly, which grant the ability to be manipulated with Water Ninjutsu and shapeshift into liquid or mist while acquiring all of Water's strength and Neutrality, including to Water itself; and the Furfur Tempest Fly, which grant polarizing abilities to attract/repell Lightning and Radiation, acquire Lightning's strengths including to Lightning and Radiation and grant the flies a very excrutiating painful bite that can drain up to x6 more chakra than normal aburame flies. While normally spending 30 chakra for the ability, lowered to 10 due to his mastery of the Aburame Arts, Panthalassa now had a second personal summon, the hive-mind emerald-cerulian scarabs that now populated his body, and through the Scarab Ninjutsu Darkness Eternal, the cost of the technique is wholy carried by the hive of scarabs, at no cost to the Aburame.

( Hae Kuchiyose ♆ Milemorpha crypta) Fly Summoning ♆ Lucifer's Sages
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: When the very first Matriarch of the Flies came ipon the Earth, it is said she spawned most of the diversity in their race. But the key to do so was a small species of flies that possessed within them the ancient DNA of the whole class. These androgynous and hermaphrodithic species of flies are blank in their phenotypic expression, with no pigments, which gives them a very translucent skin that showcases all their organs. They are extremely sensitive to the Aburame's Insect Cocoon Technique evolution inducing powers, developing an ability of Hypermorphosis, where the user combines the Transformation Technique and the Insect Cocoon to rapidly evolve into any species (including the different genders of each species), and mimic their adaptative chracterestics. This Aburame technique is A rank, and costs 30 chakra. When not under the influence of Hypermorphosis, the flies share their W&S with Kikachu, thus weak to everthing except Basic Chakra and Organic Elements. When Hypermorphosed into a certain species, they inherit their strengths. In mixed-species swarms, the Hypermorphosis is positively adaptative.

Note: Can only have 3 simultaneous species hypermetamorphorsed.
Note: Hypermorphosis lasts 2 turns, where they can change into any fly species, after which the flies revert back to their base form for 1 turn before it can be used again. Unless they've been killed. The Holder of the Contract needs only to replenish the chakra cost every 2 turns, no need to wait a turn.
Note: Aburame users for more than 6 months can cut the cost by a third ( 20 ). Combined with having the Fly contract for 6 months allows one to use the Hypermorphosis Technique for a third of the chakra ( 10 ).
Note: The Lucifer Sage Flies have replaced Panthalassa's Leviathan Gorges, so they are his personal insects henceforth. This has to be stated in the begining of the battle or in the user's bio. Other users can only summon them once per battle up to 4 turns.
Note: Once per battle, one can have up to 5 species hypermetamorphorsed (lasting 2 turns). Afterwards, the user cannot perform Hypermetamorphorsis for 2 turns.


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( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.


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(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.

Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.

Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.


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(Hae Kuchiyose ♆ Tonitrum rex ) Fly Summoning ♆ Furfur's Tempests
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Tonitrum rex, common name Furfur Tempests, are from the Stoicheophagidae family, and a sister species to the Tonitrum devorus, bred through the Insect Cocoon technique after multiple generations. The Lightning Gluttons were thus exposed to the Aburame insects and to Panthalassa's radioactive Panthalassic Water chakra, and mutated into a different species, as they were bread within the highly energectic environments they're usually reside in. The Furfur Tempests are very similar to the Lightning Gluttons in appearance, with microscopic hairs that resist high currents and heat, and are capable or harnessing electricity and radiation, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The males are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Lightning and Organic Elements, while being weak against all others, with the difference of being also Strong against any type or Current or Radioactive element composed of Lightning. The females, predominantly defensive, share their elemental S&W with Lightning itself, with the exception of Raw Chakra, Lightning and Organic Element, which they are strong to all the same, in addition to Current and Radioactivity elements composed of Lightning. In a mixed swarm, the Furfur Tempests are overall strong to Raw Chakra, Lightning, Current and Radioactivity elements composed of Lightning and Organic Elements, Neutral to every element Lightning is strong against ( Earth, etc ) and weak against all other elements.

The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.

Their last ability, which is shared in both male and female Furfur Tempests, they are intimately related to the Lightning element, and can produce lightning and radioactivity produced through their diet. This gives their bit a numbing and highly painful bite similar to electrocution. Their venom-like spit allows them to carve through the earth effortlessly, allowing them to "fly" underground as if they were on the air, but most importantly, this electrical bite shocks the chakra into flowing harder. This is similar to poisoning, and it allows the fly to suck 6 times more chakra than normal, because the body will be more free-flowing, with some researchers equating the behavior of this spit to other hemophilic venoms, but targeting the chakra system.

Note: They last 4 turns in the field, and can only be summoned 2 times per battle.

Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.

Note: The flies can't use Lightning nor Radiation jutsu.


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Specialized Roll for Hypermorphosis: Nope ( 31 )

As soon as the lightning appears, Panthalassa exudes a massive amount of flies that start swarming around the electric attack, consuming it whole before swirling around Angel. The swarm is infused with the power of Panthalassa's Godstick Piercing Rogo, which grants it a +20 damage to add to the boon granted by the Behemoth Gore Fly. The spinning motion signifies the activation of the Aburame technique Scavaging, where the first 2 instances of spending chakra are carried again by the Hive Mind. Given the elemental edge, the swarm would carry on with 100 damage points after weakening from clashing with the Lightning.

( Kikaichu Kumo no Jutsu ) Destruction Bug Cloud Technique
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 ( 15 Hive Mind - 25 Panthalassa )
Damage points: 80 ( 120 )
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

Specialized Roll: Success ( 28 ) Void Infusion: 1/3
( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

( Kurayami Eien ) Darkness Eternal

Type: Supplementary
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Darkness Eternal is a technique to be used on Hive Mind type Scarabs; it is one of the simplest programming techniques used on Hive Minds and can be applied instantly to Scarabs bound to the user. This technique is programmed to enable Scarabs to divide the burden and chakra cost of Ninjutsu; essentially it supplements the user’s own chakra with its supply, thus lessening the burden. D-rank techniques are lessened by 5 chakra, C-rank to A-rank techniques are lessened by ten chakra, and S-rank and above techniques are lessened by 15 chakra. While the chakra expenditure of the user is lessened the techniques themselves do not possess numerically less chakra; they are simply supplemented by the Scarabs’ collective pools. It constitutes a beneficial relationship and allows the Scarabs to assist the user in the molding of chakra. This technique’s duration is bound to the Scarabs of which it is applied, and in addition to it not stacking, it can only be applied to one Scarab summoning at a time.
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Stats:

Chakra: 2000 - 25 = 1975
Health: 160
Speed: 10
Tracking: 28
 

Python

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Angel would see Panthalassa across and begin to make a lot of flys appear and begin to shape into different ones, This was an ability he never come across before seems like the flys either get made or reside within this man. Angel would see an large mass of lighting Angel would gather his charka and his flys would begin to swarm the lighting they were about to swarm Angel when he would slam his hand onto the ground and reverse summon him and Panthalassa into the stomach of the great fire toad. The minute they was summoned within the toads stomach. the flesh of the toad would begin to wrap around Panthalassa grabbing and restricting each limb while suffocating him around his neck also.

Angel being on the toad stomach to the left of Panthalassa would gather his ration charka and weaving one handseal releasing a masisve lighting spear towards Pantalassa aiming to pierce his in half through his torso. while he was restricted hopefully keeping him on the defensive and trying to counter him. the blast would damage the toad enough to reverse summon them back if the attack hits and continues through hitting the toad.

"seems like you got something that is unique where do you store them bugs?" Angel would await his opponents anwser as they returned to the battlefield being mid ranged from eachother.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+40=120
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

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Angel would see Panthalassa across and begin to make a lot of flys appear and begin to shape into different ones, This was an ability he never come across before seems like the flys either get made or reside within this man. Angel would see an large mass of lighting Angel would gather his charka and his flys would begin to swarm the lighting they were about to swarm Angel when he would slam his hand onto the ground and reverse summon him and Panthalassa into the stomach of the great fire toad. The minute they was summoned within the toads stomach. the flesh of the toad would begin to wrap around Panthalassa grabbing and restricting each limb while suffocating him around his neck also.

Angel being on the toad stomach to the left of Panthalassa would gather his ration charka and weaving one handseal releasing a masisve lighting spear towards Pantalassa aiming to pierce his in half through his torso. while he was restricted hopefully keeping him on the defensive and trying to counter him. the blast would damage the toad enough to reverse summon them back if the attack hits and continues through hitting the toad.

"seems like you got something that is unique where do you store them bugs?" Angel would await his opponents anwser as they returned to the battlefield being mid ranged from eachother.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+40=120
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
I store them in some very unconfortable places, I have to say.

After successfully draining the chakra from the first Lightning technique, Panthalassa shifts the consuption to 90% being metabolized by the flies and only 10% being added to his own chakra reserves. Thus, Panthalassa gains back 4 chakra and the flies metabolize 36 chakra. Fully shifting the consuption allows for Panthalassa's next Aburame technique to gain +20 damage.

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Noting how the enemy simply brushed off from his swarm attack by reversing himself and Panthalassa into the stomach of the great fire toad, the Aburame atempted a new approach. His right sleeve swelled up as the flies ruptured the fabric of his shirt and arranged themselves into a grotesquely huge exopodite arm, revolving around itself. Their linking system and physical contact with the Aburame would prevent S/T techniques from separating both the flies and the user, as they ravage through the Toad's stomach, dettaching Panthalassa from the deathly stomach and draining chakra from it directly.

This would make the toad reject both Panthalassa and Angel before the lightning strike would do it first. It was then easy for the flies to change their polarity and attract any leftover lightning onto themselves and then feed from it directly, even if the S/T reversal would try to mess it up, to then have Panthalassa start running towards Angel directly in order to slam the massive arm against him.

( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn ) ( Hive - 15 ; Panthalassa - 25 )
Damage Points: 80 ( 120 )
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.

(...) The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. (...)

Stats:

Chakra: 1975 + 4 = 1979 - 25 = 1954
Chakra Metabolized (Flies): 36
Health: 160
Speed: 10
Tracking: 28
 
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Python

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Angel would see Panthalassa's flies reverse summon them back and absorb the lighting within themselfs as they seemed to make a massive arm along Pathalassa. Angel would be ready for him and his pesky flying annoyance he would assume they could be killed ordinary like any other bugs. Angel would showcase his own prowess by mimicking Panthalass movement with her bugs forming loads of typhoon into a demonic claw like arm that would match the bugs as it would be added to and formed as it went to intercept the bugs the typhoon violent winds and razor sharp cuts would smash through Panthalass bug arm. Angel would finish this final attack by smashing into him. "ill show you some of my inner abilities you do know what happens to common bugs they get squashed.... no matter what uncomftable places you store them.."

Angel would then follow up this and wanna showcase his other ability with his purple hue around him damaging him as time passed by it was better if he could finish this early. being closed ranged. Angel would shoot an array of sharp feathers that could pierce through most material this meant Panthlassa would get tore and slashed as multiple feathers (5 in total) would shoot through her entire body in a quick and wide range attack. "i hope your bugs know how to recarinate themselves" Angel would then follow this up by placing a defensive barrier around him in a dome, this would allow him to detect anything within the barrier allowing him to be alerted to anything as small as his small bugs.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80+40=120
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

Health=160-20=140
 

Panthalassa

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Angel would see Panthalassa's flies reverse summon them back and absorb the lighting within themselfs as they seemed to make a massive arm along Pathalassa. Angel would be ready for him and his pesky flying annoyance he would assume they could be killed ordinary like any other bugs. Angel would showcase his own prowess by mimicking Panthalass movement with her bugs forming loads of typhoon into a demonic claw like arm that would match the bugs as it would be added to and formed as it went to intercept the bugs the typhoon violent winds and razor sharp cuts would smash through Panthalass bug arm. Angel would finish this final attack by smashing into him. "ill show you some of my inner abilities you do know what happens to common bugs they get squashed.... no matter what uncomftable places you store them.."

Angel would then follow up this and wanna showcase his other ability with his purple hue around him damaging him as time passed by it was better if he could finish this early. being closed ranged. Angel would shoot an array of sharp feathers that could pierce through most material this meant Panthlassa would get tore and slashed as multiple feathers (5 in total) would shoot through her entire body in a quick and wide range attack. "i hope your bugs know how to recarinate themselves" Angel would then follow this up by placing a defensive barrier around him in a dome, this would allow him to detect anything within the barrier allowing him to be alerted to anything as small as his small bugs.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80+40=120
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

Health=160-20=140
After successfully draining a whooping amount of chakra from the fire belly toad, 480 points, Panthalassa shifts the consuption to 90% being metabolized by the flies and only 10% being added to his own chakra reserves once again. Thus, Panthalassa gains back 48 chakra bringing him back to full chakra points ( 2000 ) and wasting 2, whereas the flies metabolize 432 chakra.

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Specialized Roll: 36 ( Fail )

The Exopodite's adaptative S&W would render it equal to Typhoon, based on Water's S&W which are not weak to Typhoon, nor stronger than it. As the dark wind technique slashes through the insects, the swarms would fight back, neutralizing eachother in an epic duel. The clash between both techniques would allow Panthalassa to gain a single void infusion, after his flies take essentially 120 damage.

( Mukō: Hogosha Seishin ) Void: Guardian Spirit

Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Whenever the user’s familiars, defined as Elemental Familiars, Summonings (excluding unique summonings like the Gedo Mazou and Statue of Hamura), Aburame bugs, or Inuzuka Ninken suffer 60 or more damage in a single instance this Void Infused Artifact has a 25% chance of activating. Upon activation the user will gain a single Void Infusion and their familiar, as defined within this Void Infused Artifact, will be healed for 30 Health Points.

Guardian Roll: 10 ( Success ) ( 2 / 3 infusions )

They would break off to both ninja standing Short-Range from eachother, as Angel atempts to shower Panthalassa with the slicing feathers of the Peacock Method.imultaneously, both the Aburame and the aquamarine Beetles within the Aburame's body would perform two techniques. The beetles would materialize a water technique, producing a great portal above the battlefield that starts spewing massive amounts of water.

( Suiton: Kafun ) Water Release: Polination
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.

Note: The portal stays open for 4 turns.
Note: Can only be used 4 times per battle.
]
( Chiten ) Heaven and Earth ( Water Element )

Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A
Description: Heaven and Earth is a programming technique to be used on Scarab summons which is passively applied to a Scarab bound to the user. This technique heightens the bond between user and Scarab by enabling the Scarab to collect information and memories by matching and flowing its chakra signature with the user. In essence this allows the Scarab to become able to utilize a single basic elemental nature that the user knows. Heaven and Earth can be applied to a single Scarab summon; this means that, while it is a singular summon, it can also be applied to Swarm based Scarab summons. Scarabs which are empowered by Heaven and Earth become able to use techniques of the chosen element up to and including the rank of the summoned Scarab, sans hand seals. There are restrictions to this programming technique, however. This cannot be used on Scarabs which inherently possess an elemental nature; this means that a Scarab with access to the Fire element cannot gain access to the Water element. It can only be used on Scarabs which possess no inherent elemental affinity. Heaven and Earth can be used to switch applied elements. For example, a Scarab gaining a Water element can be reprogramed to exchange it for a Fire element; this cannot be done within the same turn Heaven and Earth was originally applied in.

Whereas Panthalassa utilizes his water chakra in order to manipulate his bug swarm. He first amasses a gargantuan amount of chakra which motions an endless legion of flies to spill outwards into an epic tsunami, and then manipulates them into forming an near infinity amount of swarm schools that resemble insectoid piranhas, as the devastanting wave drowns out the peacock feathers and pushes Angel outwards, the swarms atempting to wrap around him and consume him completely, draining his chakra, beating him to about an inch of his life.

( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave
Rank: s
Type: attack
Range: Short-long
Chakra Cost: 70
Damage Points: 100 ( 120 )
Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
Note: Created by Hellsbadass

Specialized Roll: 93 ( Fail )

Stats:

Chakra: 1954 + 46 ( 2 get wasted ) = 2000 - 70 = 1930
Chakra Metabolized (Flies): 36 = 468
Health: 160
Speed: 10
Tracking: 28
 
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Angel would see Panthalassa start to begin his move gathering a swarm of bugs but at the same time Angel would notice a large shadow appear on the floor he stood across peering up he would see a large volume of water Angel would gather his doton in response to the sky while also dealing with the bugs at the same time and would manipulate a large section of the earth beneath him rasing up at an angle so Angel would raise up and arc at Panthlassa and her bugs The large amount of earth would raise 60 meters into the sky while being angled at 45 degrees so the earth would smash into Panthalass and his bugs while also avoiding the large mass of water that was about to drop onto Angel. As the earth stopped moving after reaching its height Angel would jump off due to Panthalass being under him and not being able to see what he was doing.


Angel would make his array of feathers behind him shape into a majestic set of wings that allowed him to fly and have the aerial advantage long ranged and 50 meters in the sky to the left of where Panthlassa last location was. Angel seen his foe was not to be taken lightly and awaited there next move.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 ( -5 per turn )
Damage: N/A
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.
 

Panthalassa

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Angel would see Panthalassa start to begin his move gathering a swarm of bugs but at the same time Angel would notice a large shadow appear on the floor he stood across peering up he would see a large volume of water Angel would gather his doton in response to the sky while also dealing with the bugs at the same time and would manipulate a large section of the earth beneath him rasing up at an angle so Angel would raise up and arc at Panthlassa and her bugs The large amount of earth would raise 60 meters into the sky while being angled at 45 degrees so the earth would smash into Panthalass and his bugs while also avoiding the large mass of water that was about to drop onto Angel. As the earth stopped moving after reaching its height Angel would jump off due to Panthalassa being under him and not being able to see what he was doing.


Angel would make his array of feathers behind him shape into a majestic set of wings that allowed him to fly and have the aerial advantage long ranged and 50 meters in the sky to the left of where Panthlassa last location was. Angel seen his foe was not to be taken lightly and awaited there next move.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 ( -5 per turn )
Damage: N/A
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.

While his opponent's counter was dubious at best, Panthalassa would carry on. After successfully draining chakra from the Peacock Technique Destroy, Panthalassa shifts the consuption to 90% being metabolized by the flies and only 10% being added to his own chakra reserves once again. Thus, Panthalassa gains back 3 chakra, whereas the flies metabolize 27 chakra.

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Specialized Roll: 41 ( Fail )

Although OOC I don't think your counter would work exactly how you described it, I'll still assume it goes as intended. Panthalassa's fly attack would ravage through the Moving Earth Core technique, but, by then, it would have already carried you upwards above the Polination technique, possibly neutralizing it.The Wings would then allow Angel to fly 50 meters into the sky,

Maybe I should up the pressure?

He shouts to his opponent, before a tremendous amount of radioactivity starts building up inside his body and chakra system. Small egg-like protusions start pumping up inside his body, as he keeps entirely motionless. Dually, he gathers Natural Energy and unleashes a tremendous amount of Panthalassa Water. The blast of PW reaches up to 100 meters all around him, dousing out the Uchiha Hideout and slamming onto Angel with tremendous force, empowered by his necklace of Ereshkigal and applying a depowering effect from his Haumia godstick piercing.

( Oujuusuiton: Hakyoku ) Panthalassic Water Release: Permian ⤘ Cataclysm
Type: Offensive/Deffensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 ( 110 )
Description: The user focuses a massive amount of Panthalassic Water chakra within their body, overloading his own chakra system, before unleashing a great wave of Panthalassic Water, though it appears immediately as a wave of radioactivity, a deep and glowing bluish purple. The wave is composed of tiny droplets of panthalassic water in the shape of bug-sized ancient plankton, that carry on the weight of the wave, while dragging along the heavy radioactivity. It expands 100 meters around the user before stopping, pushing back even the greatest, biggest and strongest of summons, a technique fit to blow back the Demonic Statue of the Outer Path itself, leaving behind a gargantuan crater of charred and wet barren land with deep infusion of Panthalassic Water in the air, water and soil of the terrain, lingering behind with Mild-level Radioactivity for 4 turns, and preventing Water from behind manipulated by foreign chakra within the crater, either underground, water sources or the molecules in the air.
The great density and concentration of Panthalassic Water prior to unleashing of the wave filters into the cells of the user, and small, fish-egg like growths, benign tumors that only vanish a few weeks afterwards, and send the user's chakra system into disarray. The wave overloads subsequent Ninjutsu techniques or elements that utilize Water Chakra, making them all cost 15 more chakra that usual, translating in proportional damage increase, and taint the organism with so much Panthalassic Water Radioactivity that permits them no other elemental chakra to be produced, effectively severing the remaining elements for the duration of the side-effects, which usually end around the time the fish-eggs disappear.
Weaker versions of this technique can be used. Each time the user brings a rank down, the radius is halved (50, 25, etc). They are simple PW full body bursts, only the forbidden rank has all the effects and restrictions, all the lower ranks are merely bursts of radioactivity that impact hard and create a crater, but have no lingering effects. The S rank can be used 2 times, the A rank 4 times.
Note: The user takes 20 damage while being rid of every elemental chakra besides Water and Elements that require Water. Advanced Elements that utilize Water Chakra + Other Elemental Chakra can still be used but will be 20 damage points weaker than normally, while still requiring more chakra as described before, sans the proportional damage increase.
Note: The strain on the user prevents the usage of Panthalassic Water for 2 turns, the same and the next, and can't user Water in the same turn. This restrictions are the only ones that also apply to the weaker versions of Cataclysm.
Note: Can only be used once per Event, and will last the whole event.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Stats:

Chakra: 1930 + 3 = 1933 - 200 - 50 = 1683
Natural Energy: 200
Chakra Metabolized (Flies): 468 + 27 = 195
Health: 160 - 20 = 140
Speed: 10
Tracking: 28
 
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