Panthalassa rolled up his sleeves as his opponent showcased his chakra wings. They were indeed impressive, but the flies inside his body were not something to laugh at. His personal flies, the Lucifer Sage Fly, would immediately Hypermorphise into the properties of three other species: the Behemoth Gore Fly, which give the swarm the ability to change sizes and a +20 damage buffer, despite now being display with the generic small fly size; the Leviathan Gorge Fly, which grant the ability to be manipulated with Water Ninjutsu and shapeshift into liquid or mist while acquiring all of Water's strength and Neutrality, including to Water itself; and the Furfur Tempest Fly, which grant polarizing abilities to attract/repell Lightning and Radiation, acquire Lightning's strengths including to Lightning and Radiation and grant the flies a very excrutiating painful bite that can drain up to x6 more chakra than normal aburame flies. While normally spending 30 chakra for the ability, lowered to 10 due to his mastery of the Aburame Arts, Panthalassa now had a second personal summon, the hive-mind emerald-cerulian scarabs that now populated his body, and through the Scarab Ninjutsu Darkness Eternal, the cost of the technique is wholy carried by the hive of scarabs, at no cost to the Aburame.Angel would be stood across from his foe who appeared to be man in the distance Angel would be ready for whatever the adversary's he been running into recently all had hidden talents, Angel would want to start this battle off hard from the get go forming the bird handseal he would activate his inner star charka and cause a majestic array of feathers to appear behind him but using his mastery of his MPM he would cause the feathers to harden and sharpen becoming more define while the purple star hue would begin to wrap around Angel completing a peacock clock around is body. "Lets go hard from the beginning my mysterious wander" Angel would then want to finish off his move after showing off some of his inner abilities.
Angel would gather his ration charka and forms rajin drums behind his back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down above Panthalassa this would cause a massive destruction around the intial hitting point blowing all and Pantha within if unchecked, though the justu wasnt done here as it hit it would it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground and would rise up looking like flame walls at different positions while the lighting running through the ground calling Paralysis to none lighting specialists Angel would wait and see how the opponent reacts to his opening move.
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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80+40=120
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
Health: 160
Charka: 1600-100=15000
I store them in some very unconfortable places, I have to say.Angel would see Panthalassa across and begin to make a lot of flys appear and begin to shape into different ones, This was an ability he never come across before seems like the flys either get made or reside within this man. Angel would see an large mass of lighting Angel would gather his charka and his flys would begin to swarm the lighting they were about to swarm Angel when he would slam his hand onto the ground and reverse summon him and Panthalassa into the stomach of the great fire toad. The minute they was summoned within the toads stomach. the flesh of the toad would begin to wrap around Panthalassa grabbing and restricting each limb while suffocating him around his neck also.
Angel being on the toad stomach to the left of Panthalassa would gather his ration charka and weaving one handseal releasing a masisve lighting spear towards Pantalassa aiming to pierce his in half through his torso. while he was restricted hopefully keeping him on the defensive and trying to counter him. the blast would damage the toad enough to reverse summon them back if the attack hits and continues through hitting the toad.
"seems like you got something that is unique where do you store them bugs?" Angel would await his opponents anwser as they returned to the battlefield being mid ranged from eachother.
(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+40=120
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
After successfully draining a whooping amount of chakra from the fire belly toad, 480 points, Panthalassa shifts the consuption to 90% being metabolized by the flies and only 10% being added to his own chakra reserves once again. Thus, Panthalassa gains back 48 chakra bringing him back to full chakra points ( 2000 ) and wasting 2, whereas the flies metabolize 432 chakra.Angel would see Panthalassa's flies reverse summon them back and absorb the lighting within themselfs as they seemed to make a massive arm along Pathalassa. Angel would be ready for him and his pesky flying annoyance he would assume they could be killed ordinary like any other bugs. Angel would showcase his own prowess by mimicking Panthalass movement with her bugs forming loads of typhoon into a demonic claw like arm that would match the bugs as it would be added to and formed as it went to intercept the bugs the typhoon violent winds and razor sharp cuts would smash through Panthalass bug arm. Angel would finish this final attack by smashing into him. "ill show you some of my inner abilities you do know what happens to common bugs they get squashed.... no matter what uncomftable places you store them.."
Angel would then follow up this and wanna showcase his other ability with his purple hue around him damaging him as time passed by it was better if he could finish this early. being closed ranged. Angel would shoot an array of sharp feathers that could pierce through most material this meant Panthlassa would get tore and slashed as multiple feathers (5 in total) would shoot through her entire body in a quick and wide range attack. "i hope your bugs know how to recarinate themselves" Angel would then follow this up by placing a defensive barrier around him in a dome, this would allow him to detect anything within the barrier allowing him to be alerted to anything as small as his small bugs.
(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80+40=120
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.
Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
Health=160-20=140
Angel would see Panthalassa start to begin his move gathering a swarm of bugs but at the same time Angel would notice a large shadow appear on the floor he stood across peering up he would see a large volume of water Angel would gather his doton in response to the sky while also dealing with the bugs at the same time and would manipulate a large section of the earth beneath him rasing up at an angle so Angel would raise up and arc at Panthlassa and her bugs The large amount of earth would raise 60 meters into the sky while being angled at 45 degrees so the earth would smash into Panthalass and his bugs while also avoiding the large mass of water that was about to drop onto Angel. As the earth stopped moving after reaching its height Angel would jump off due to Panthalassa being under him and not being able to see what he was doing.
Angel would make his array of feathers behind him shape into a majestic set of wings that allowed him to fly and have the aerial advantage long ranged and 50 meters in the sky to the left of where Panthlassa last location was. Angel seen his foe was not to be taken lightly and awaited there next move.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 ( -5 per turn )
Damage: N/A
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.