+And The Heavens Shall Tremble+
Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.
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Yes boys and girls! The Evil truly is on our doorsteps!
Diablo III is on it's way with a very promising aproach. But for all those who have no idea what Diablo is, no worries! I have arranged and intro for your. So let's start with that.
What is Diablo and why the fudge should I care?
Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on November 30, 1996.
Set in the fictional Kingdom of Khanduras, located in the world of Sanctuary, Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels, ultimately entering Hell itself in order to face Diablo.
An expansion pack, entitled Diablo: Hellfire, was released in 1997, although it was not created by Blizzard Entertainment. This was followed by a sequel, Diablo II, in 2000, and a third game, Diablo III, was announced on June 28, 2008, at Blizzard's World Wide Invitational in Paris, France.
And I will mix Diablo, Diablo II, Diablo II Expansion and Diablo III to this thread to make it more simple.
So what kind of a game is Diablo, something like Halo?
Diablo is one of the best-known examples of the action-RPG sub-genre. Although players level up, choose character classes, and manage a variety of spells and equipment as in a typical RPG, all actions are done in real time, as in an action game. Diablo in some ways resembles roguelike games, though major differences include the commercial quality of the game's graphics, the fact that it plays in real time rather than as turn-based, that games can be restored after the player dies where most roguelikes feature permadeath, and Diablo's relatively short learning curve. Diablo was influenced by Moria and Angband. The majority of commands in Diablo, such as moving and attacking, are executed by mouse clicks; however, learned spells can be assigned hot keys.
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Gameplay is structured around a monster-filled dungeon located near the town of Tristram. In town, players may rest, buy items, and repair equipment. There are sixteen levels of the dungeon, divided into four areas. Each area has a different appearance, architecture, light level, monster mix, and musical soundtrack. The first level of each of these areas has an additional exit leading back up to the town of Tristram. In single player, these entrances are blocked until the character opens them from the dungeon side, and the entrance is available for two-way travel from then on. In multiplayer, the entrances to town all start in their "open" position, but with a level requirement to access them from town.
Diablo is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.
Hey, this sounds like fun! But who is this Hero?
The three character classes of Diablo are the warrior, rogue, and sorcerer. Each character, following typical role-playing conventions, has his or her own particular traits. The warrior possesses physical strength, the rogue has high dexterity, and the sorcerer is oriented towards magic.
Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.
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I'm going to present you the characters of Diablo II. At the picture, from left to right.
* The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. The class is based on the Amazons of Greek mythology. She is similar to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic. The Amazon can also use javelins and spears. Many of her passive skills are defensive in nature, especially Dodge, Avoid, and Evade.
* The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.
* The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe.
* The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.
* The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.
The expansion presented two new classes, The Druid and The Assassin.
But no game is worth playing without Multiplayer!!
No worries!
Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.
And people still play this game
So basically this game is about destroying the Evil from hell and I combined Diablo and Diablo II to this introduction.
But let us go to the main subject in hand...the upcoming, so long waited Diablo III!!
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Alright, you got me interested. Come on tell me moar?!
Diablo III is similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine, and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required.
Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.
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An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels.
Additionally, there will be class-specific quests to go along with the main storyline quests. Blizzard originally planned to have in-game cutscenes, but decided these would divert from the gameplay and decided against them. Two new armor pieces will be available: shoulder plates and leggings.
Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up. Sidekicks, unlike Diablo II, are now distinct NPCs who join the player, rather than randomly-generated and endlessly replaceable hires.
One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the function keys. Players can still assign specific attacks to mouse buttons.
Skill Runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Similar to runes in Diablo II but instead of changing equippable items, they can be attached to skills as though they are items, often completely changing the gameplay of each skill. They also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing Skill Runes on the Wizard's "Lightning" can allow the players to make the lightning jump towards additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area.
So it will have better looks,quest system and combat. What else?!
Artisans are NPCs who sell, craft and enhance equipment. Three types of Artisans can be acquired by completing a quest for each: a blacksmith, a mystic, and a jeweler. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. Unlike Diablo II, rare and magic items can be enhanced, not just basic weaponry and armor. These materials are used to create items which will have random bonuses. Crafting can also be used to train and improve the skills of the artisans rather than create new items. When Artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also make inventory management easier. Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game.
I'm hooked! Show me the mother****ing Heroes already!!
There will be five available character classes:
The Barbarian, the Witch Doctor, the Wizard, the Monk and the Demon Hunter. The Barbarian is the only class that Blizzard is planning to bring back from Diablo II for the initial release. Blizzard has also stated that the Monk is not related in any way to the Monk class from the Sierra Entertainment-made Diablo: Hellfire expansion. The Archivist was presented on April 1, 2009 following Blizzard's April Fool's Day joke tradition.
In the previous two games each class had a fixed gender, but in Diablo III players may choose the gender they would like to play. Although Blizzard initially revealed only one gender per class, the alternate gender has been revealed slowly in the lead-up to the game's release. Currently, four of the five announced classes have had both their male and female form revealed. At Blizzcon 2010, the fifth class was revealed to be the Demon Hunter, but only the female form appears on the official website as of 30 January 2011.
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We can only wait for this awesome 3rd part of this amazing game saga.
The Release date has been rumored to be Q4 2011 but another rumor clamed that it will go all the way to 2012 but all I want is for this game to be finished in peace and patience.
I'm sure this game will be the ultimate bomb.
Here is a link to the official Dialo III webpage incase you want to take a closer look to characters, monsters, environment but I will post couple of cool gameplay videos to make you drool.
I wanted to bring this to everyones attention and I hope I did a good job. Please share your opinions here, ask questions and enjoy ^^
Have fun and I hope every Diablo fan here apprechiates my try to make a thread and I know it's filled with boring text but I will take requests how to make this thread look better.
All you Diablo virgins...I hope you popped with a style.
Zerabitu xxx
most of this information was gathered from the official site as well from Wikipedia and personal experience.