[Doton] Detective and Panthallassa till the Earth

Panthalassa

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How does the rock shoot lightning, do I have to know Raiton? As for the second, can we lift these cube from anywhere within the field, or just short-range from us? Can they lift me or the opponent? Can I manipulate them Long range from me, or just around me, where I can then throw them in a linear direction towards something?
 

Detective L

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"Yes, you need to know Lightning, secondly, Short range from you, they can possibly lift you, yes. They can be manipulated up to Long range, and they can be flung in complex directions, since they are guided by hand gestures after all."
 

Panthalassa

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Okay, no questions.

Besides wanting to know why I'm learning 2 a time instead of three. I thought it might be because this is how you train earth, but you have other earth training going 3 by 3.
 

Detective L

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To be blunt, you're not really giving me much to go on. I ask you for analysis, you give, "no questions on these." I mean, I know you understand these techniques well (you know too), and they aren't complex at all (I can understand them too, after all) but that'd simply not be a fair trade off. We've come quite far with the training anyway, and I am planning on taking it to 3 per post from A ranks, but the way you ask me is like you deserve it for all the hard work you've been putting in, which you actually haven't, if we look at other students I trained in Earth like Keji who gave me performance, advantages and disadvantages as well as how he would use the technique, for all of Earth training. No complaints, I followed my teachers way of teaching, even if it was slow and redundant. I don't even copy paste training replies to keep things authentic for my students, and sometimes adapt to what they ask, but it doesn't really work if you agree to something and don't follow through, does it? I'm just too nice a person to actually say things about it, and I don't hold anything against you. I really try and be a good teacher, even try to reply fast to trainings although I have work to do, and I don't really get much in return. So you have your why.

"Good job."


Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.



"An odd technique where you will form three hand seals, and place your hand onto the ground. Using your Earth chakra, you will cause a circular arena to form around you and the opponent, spanning 15 meters around, and 4 meters in height. If the prison is damaged by anything C rank and above, it disappears into a puff of smoke."


Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.



"In this technique, you will form five hand seals and slam your hand onto the ground. This causes the ground to erupt either upwards, or downwards, below the opponent's feet. This can be used to make trenches too, and makes it difficult for the opponent to surmount."
 

Panthalassa

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To be blunt, you're not really giving me much to go on. I ask you for analysis, you give, "no questions on these." I mean, I know you understand these techniques well (you know too), and they aren't complex at all (I can understand them too, after all) but that'd simply not be a fair trade off. We've come quite far with the training anyway, and I am planning on taking it to 3 per post from A ranks, but the way you ask me is like you deserve it for all the hard work you've been putting in, which you actually haven't, if we look at other students I trained in Earth like Keji who gave me performance, advantages and disadvantages as well as how he would use the technique, for all of Earth training. No complaints, I followed my teachers way of teaching, even if it was slow and redundant. I don't even copy paste training replies to keep things authentic for my students, and sometimes adapt to what they ask, but it doesn't really work if you agree to something and don't follow through, does it? I'm just too nice a person to actually say things about it, and I don't hold anything against you. I really try and be a good teacher, even try to reply fast to trainings although I have work to do, and I don't really get much in return. So you have your why.

"Good job."


Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.



"An odd technique where you will form three hand seals, and place your hand onto the ground. Using your Earth chakra, you will cause a circular arena to form around you and the opponent, spanning 15 meters around, and 4 meters in height. If the prison is damaged by anything C rank and above, it disappears into a puff of smoke."


Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.



"In this technique, you will form five hand seals and slam your hand onto the ground. This causes the ground to erupt either upwards, or downwards, below the opponent's feet. This can be used to make trenches too, and makes it difficult for the opponent to surmount."
I did not mean to sound ungrateful, I'm sorry. I understand your motive and appreciate your effort.

Is this arena made of bars or are they full walls? Does it let light in, or can we see through the barrier in any way? Aso, the damage, is it regardless of elemental advantages? As in, would it be less susceptible to water techniques? If it is neutralized by any technique C rank and upwards, doesn't that make this technique weaker than any other B rank technique? Were it not for that restriction, one would think it can endure C ranks of any element except those it is weaker than.

The idea of the second technique is basically a freeform earth manipulation technique of B rank, right? it can be used to create holes/trenches or walls/barricades. It's just 5 handseals, slap the ground, and almost dig or move the ground around. No questions.
 

Detective L

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No worries, I overreacted a bit too. Water under the bridge, yeah?

"Indeed, they are full walls. I am not sure about Water, but I'll find out. It still follows the general elemental strengths and weaknesses of Earth. Here is an illustration."

You must be registered for see images
 

Detective L

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Indeed, wish Scorps was around more.


"Alright, onto the next ones!"


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.



"The last B rank, so we'll just finish it alone and start with three from A rank, yeah? With this technique, you will manipulate your Earth based chakra and unleash three rocks towards the opponent. These come from different angles, and smash into each other, causing debris and the like to damage the opponent. Quite straightforward technique."
 

Panthalassa

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Okay so, how do we create the rocks? Pull them from the ground?
Do they have any particular shape, like cones same as actual stalactites?
Do I aim them at a spot close to the opponent, so that they can crash with each other before crashing with the opponent?

No other questions.
 

Detective L

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"Correct on all three accounts, they are pulled from the ground and manipulated to fly towards the opponent, to get close enough before they crash into each other and send debris and what not blasting towards the opponent. As for their shapes, I am guessing that is why the technique is named Stalactite. With my mediocre knowledge in Geography (I am a Ninja after all >,>), I do remember them being somewhat sharp and cone shaped, so you might be right on that account."
 

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"A ranks, finally, yeah?"


Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.




"A simple technique where you will use your Earth based chakra to create multiple walls of Earth. You will use pre-existing Earth to do this, and the technique is initiated by slamming your hands onto the ground. Very simple and straightforward."



Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle



"Okay, now this technique is a bit different than what we have done before. Bite your thumb, and after forming the necessary hand seals, you will slam your hand onto a pre-drawn scroll. This allows you to mimic what is drawn on the scroll, and materialize it via Earth release. This means, if there is say, a maze of Earth drawn on the scroll, after the process, Earth walls would rise from the ground and form that exact thing that was drawn. Meaning, its quite open to what you can draw on the scroll, and what's possible to be made with earth, following general rules of physics, of course."


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.



"Maybe you're bored of the maze you made with the previous technique, and you want to bring in another design, form two hand seals, slam your hand onto the ground. This allows you to change the design of the original technique, through your Earth chakra. This can be done thrice per fight."
 

Panthalassa

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"A ranks, finally, yeah?"


Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.




"A simple technique where you will use your Earth based chakra to create multiple walls of Earth. You will use pre-existing Earth to do this, and the technique is initiated by slamming your hands onto the ground. Very simple and straightforward."



Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle



"Okay, now this technique is a bit different than what we have done before. Bite your thumb, and after forming the necessary hand seals, you will slam your hand onto a pre-drawn scroll. This allows you to mimic what is drawn on the scroll, and materialize it via Earth release. This means, if there is say, a maze of Earth drawn on the scroll, after the process, Earth walls would rise from the ground and form that exact thing that was drawn. Meaning, its quite open to what you can draw on the scroll, and what's possible to be made with earth, following general rules of physics, of course."


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.



"Maybe you're bored of the maze you made with the previous technique, and you want to bring in another design, form two hand seals, slam your hand onto the ground. This allows you to change the design of the original technique, through your Earth chakra. This can be done thrice per fight."
For the first one, I like the idea of having one main wall, and then start popping multiple walls against it to support it. Would it be alright to pop one wall behind my opponent and then pin several other walls against it, and thus against my opponent, crushing him in between? Or does that conflict with the N/A damage tag?

As for the two other ones, they are very cool indeed. But how much time does one take to actually draw the map? Also does it have to be open ceiling, since it comes from a canyon, or can we do caves and all of that sort of features? I'm sure the third one would allow it, because then you're just manipulating the terrain, but the first one I'ts more like just creating a canyon that you can bend and curve as you wish, right?
 

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"It does indeed conflict with the no damage. As for your second question, it can be anything, and the drawing can be done in the time a normal technique is done, or pre-drawn and stated in the biography before hand, and just taken out in battle."
 

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"Alright then, next three."


Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.



"Now for the first technique, starts off by focusing your Earth based chakra and manipulating it. This allows you to create a Stone based Golem which is expelled from your mouth. The Golem can crush, and destroy other Earth structures, be used to crush the opponent, etc. Pretty useful."


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



"Next, we have a technique where you will form two hand seals and change the ground before you. This allows you to change the structure into one of an adhesive swamp that is non-flammable. This swamp aims to trap the opponent and hold them in place, as they drown in it."


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.



"Lastly, this technique starts off by forming the hand seals and manipulating your Earth based chakra to create a wall of Earth. A mud slide is then formed from the wall and is directed towards the opponent. Pretty useful too."

 

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"Alright then, next three."


Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.



"Now for the first technique, starts off by focusing your Earth based chakra and manipulating it. This allows you to create a Stone based Golem which is expelled from your mouth. The Golem can crush, and destroy other Earth structures, be used to crush the opponent, etc. Pretty useful."


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



"Next, we have a technique where you will form two hand seals and change the ground before you. This allows you to change the structure into one of an adhesive swamp that is non-flammable. This swamp aims to trap the opponent and hold them in place, as they drown in it."


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.



"Lastly, this technique starts off by forming the hand seals and manipulating your Earth based chakra to create a wall of Earth. A mud slide is then formed from the wall and is directed towards the opponent. Pretty useful too."

So the first creates a great golum that can be created above the opponent to crush him, or by physically hitting and biting the opponent. It can also neutralize techniques by chewing on them. Just Earth or any technique? Which ranks can he do this?

The second is a simple technique. Can I walk over it with chakra?

First you rise a wall, and then iy creates a mudslide. Can I say that the wall desintegrates/melts into a mudslide, or is it like the wall is constantly creating new mud?
 

Detective L

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"Just Earth, and I'd say B rank and below, since the Golem is merely A rank itself. Secondly, no, the swamp is quite killer since its difficult to escape once caught in it. Lastly, the wall kinda melts into a mudslide.
 

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"Just Earth, and I'd say B rank and below, since the Golem is merely A rank itself. Secondly, no, the swamp is quite killer since its difficult to escape once caught in it. Lastly, the wall kinda melts into a mudslide.
But what about myself, imagine I made the swamp, and then I want to walk over it, would it be alright?

No other questions.
 

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Nope, people usually die by drowning in their own swamps."


Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.



"Similar to the one we just covered, manipulate your Earth chakra to create a wall of Earth. You will then slam your hands onto the ground, and cause a landslide to occur. Pretty simple, and can be directed."


Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.



"A simple technique where you will focus your Earth chakra to cause gigantic pillars of rock to emerge. These pillars can impale large summonings."


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



"Lastly, this technique works by slamming your hands onto the ground as you focus your Earth based chakra. This allows you to raise or lower the earth up to 20 meters. This can be done to raise you up, lower the opponent, create a gorge, etc. Pretty useful."
 
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