[Doton] Detective and Panthallassa till the Earth

Detective L

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"Back to C ranks then!"


Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.



"Simple, yet effective, using your Earth chakra, you will manipulate it and create a few rock pillars to protrude from the ground and impale the opponent. These pillars can be made on any Earthen surface and even Earth techniques of your own. One of my favorite techniques, doesn't require hand seals and even a way to break out of Genjutsu, if you need pain."
 

Panthalassa

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"Back to C ranks then!"


Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.



"Simple, yet effective, using your Earth chakra, you will manipulate it and create a few rock pillars to protrude from the ground and impale the opponent. These pillars can be made on any Earthen surface and even Earth techniques of your own. One of my favorite techniques, doesn't require hand seals and even a way to break out of Genjutsu, if you need pain."
Why are we doing 1 at a time?

I did not considered the idea of using it to break from genjutsu, thank you. You could also shoot the spikes in such a way that they crisscross around an opponent, entrapping instead of damaging. No questions
 

Detective L

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My mistake.


"Good job, it's also fast, so there's that."


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



"A simple technique where you will use your Earth chakra to cause the ground beneath the opponent shake, like its a tremor. This can make the opponent lose their footing, mess up hand seals or make them miss their aim when using a streaming technique."


Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.



"A rather weird technique where you will manipulate your Earth chakra to create a thick globule of mud in your mouth. This can be shot towards the opponent, preferably in short range to blind them or onto the ground, to make it slippery."
 

Panthalassa

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My mistake.


"Good job, it's also fast, so there's that."


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



"A simple technique where you will use your Earth chakra to cause the ground beneath the opponent shake, like its a tremor. This can make the opponent lose their footing, mess up hand seals or make them miss their aim when using a streaming technique."


Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.



"A rather weird technique where you will manipulate your Earth chakra to create a thick globule of mud in your mouth. This can be shot towards the opponent, preferably in short range to blind them or onto the ground, to make it slippery."
I do not have any questions about this.

Mei targets a clone with a globule of mud that hits it in the eyes, stacking right away the effects of the tremor, taking both his balance and his vision, disorienting him so that she can land a great kick to his right temple.
 

Detective L

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"Good job."


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.



"A nice technique, where you will form a single hand seal and cause nearby Earthen structures, natural or made (up to C rank for made ones) to collapse and fall apart. Best used in caves, or against weak structures. The damage done by falling debris is equivalent to A rank, since it isn't really chakra fueled, but rather a more supplementary use."


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.



"After forming the Tiger hand seal, you will manipulate your Earth chakra and transform the ground beneath the opponent into a river of Mud. This throws them off balance, and carries them away from the user. The mud in itself can even be used as a medium for other Earthen techniques that requires mud."
 

Panthalassa

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"Good job."


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.



"A nice technique, where you will form a single hand seal and cause nearby Earthen structures, natural or made (up to C rank for made ones) to collapse and fall apart. Best used in caves, or against weak structures. The damage done by falling debris is equivalent to A rank, since it isn't really chakra fueled, but rather a more supplementary use."


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.



"After forming the Tiger hand seal, you will manipulate your Earth chakra and transform the ground beneath the opponent into a river of Mud. This throws them off balance, and carries them away from the user. The mud in itself can even be used as a medium for other Earthen techniques that requires mud."
That technique is really useful then! Can it be used to counter any Earth jutsu ( up to C rank ) or just cave-like techniques? I'm think of using this technique as just like a way to crumble others, as if the structure that kept them as solid cnstruct was just removed, regardless of it being a building/dome, or just a rock projectile.

As for the second one, it's simple I have no questions on it
 

Detective L

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"A shame indeed."


Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.



"Now, after using Earth Flow River, you will form three hand seals, and create a dragon head from the mud. This head fires mud bullets, and these mud bullets can be combined with Fire, to create a pseudo lava like substance. Pretty cool."


Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.



"After that, a technique where you will form four hand seals and manipulate your Earth chakra. This allows you to create large rock pillars, that rise from underground, and surround the opponent in a prison like structure. Purely supplementary."
 

Panthalassa

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"A shame indeed."


Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.



"Now, after using Earth Flow River, you will form three hand seals, and create a dragon head from the mud. This head fires mud bullets, and these mud bullets can be combined with Fire, to create a pseudo lava like substance. Pretty cool."


Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.



"After that, a technique where you will form four hand seals and manipulate your Earth chakra. This allows you to create large rock pillars, that rise from underground, and surround the opponent in a prison like structure. Purely supplementary."
Been a while since the techniques described an elemental combo that I can actually use! No questions
 

Detective L

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"Haha, indeed."


Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.



"An odd technique where you will slam your hands onto the ground and manipulate your Earth chakra to form a slab of Earth that tilts upwards, up to 90 degrees. This creates a wall of Earth that can defend against attacks, or alternatively, it can be used to create 2 slabs of Earth that will rise, and tilt to the sides in front of you, opening up the ground to create a safe passage through something. Kakashi used it to clear a path of the Amaterasu flames."


Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.



"A technique initiated by lifting your hand into the air, and through Earth manipulation, summon forth a river of mud before you. This river of mud can be sped up with some Water, and of course, it acts like a source for Mud based attacks."
 

Panthalassa

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"Haha, indeed."


Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.



"An odd technique where you will slam your hands onto the ground and manipulate your Earth chakra to form a slab of Earth that tilts upwards, up to 90 degrees. This creates a wall of Earth that can defend against attacks, or alternatively, it can be used to create 2 slabs of Earth that will rise, and tilt to the sides in front of you, opening up the ground to create a safe passage through something. Kakashi used it to clear a path of the Amaterasu flames."


Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.



"A technique initiated by lifting your hand into the air, and through Earth manipulation, summon forth a river of mud before you. This river of mud can be sped up with some Water, and of course, it acts like a source for Mud based attacks."
When you use the first technique to create an opening, do yo have to post the technique twice, or is it incorporated in the technique? As for the second one, the river appears from the ground or from the air? It's not actually converting ground into mud, right? just materializing new mud.
 

Detective L

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"Just once, and mud is just materialized before you."


Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.



"Another Earth based technique where you will use your chakra to go underground. This is done by merging your body with the ground. However, the technique is slow and it makes you vulnerable to Earth based techniques of higher ranking, and it also doesn't hide you from Doujutsu or Sensory. You can't go deeper than 3 meters, and sensing what's going on above ground is weak as well. Not a very good technique in my opinion."


Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.



"After forming the six hand seals, and slamming your hands onto the ground, you will use your Earth chakra to tear the Earth apart and create large chasms by raising two opposite parts of the Earth in different directions, splitting it in two. The length, width, direction and curve of the chasm is up to you, however, its more of a supplementary technique that an offensive one."
 

Panthalassa

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"Just once, and mud is just materialized before you."


Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.



"Another Earth based technique where you will use your chakra to go underground. This is done by merging your body with the ground. However, the technique is slow and it makes you vulnerable to Earth based techniques of higher ranking, and it also doesn't hide you from Doujutsu or Sensory. You can't go deeper than 3 meters, and sensing what's going on above ground is weak as well. Not a very good technique in my opinion."


Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.



"After forming the six hand seals, and slamming your hands onto the ground, you will use your Earth chakra to tear the Earth apart and create large chasms by raising two opposite parts of the Earth in different directions, splitting it in two. The length, width, direction and curve of the chasm is up to you, however, its more of a supplementary technique that an offensive one."
What exactly will happen when a high ranked earth jutsu is used on the ground I'm merged with? That's the only question I have
 

Detective L

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"Painful indeed."


Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.



"Form the Snake hand seal and slam your hands onto the ground, as you manipulate your Earth based chakra. This causes the ground to become turned up, with rocks and rubble popping out of the designated area. This can distract the opponent, and even damage them. Apparently, it can be used to destroy lower ranking Earthen structures as well."


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.



"For this one, form the Snake hand seal, followed by the Seal of Confrontation. Using your Earth chakra, you will encase your arm in rock, which allows you to deal a hardened punch. Later on, this technique can be enhanced to be even more devastating."
 

Panthalassa

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"Painful indeed."


Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.



"Form the Snake hand seal and slam your hands onto the ground, as you manipulate your Earth based chakra. This causes the ground to become turned up, with rocks and rubble popping out of the designated area. This can distract the opponent, and even damage them. Apparently, it can be used to destroy lower ranking Earthen structures as well."


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.



"For this one, form the Snake hand seal, followed by the Seal of Confrontation. Using your Earth chakra, you will encase your arm in rock, which allows you to deal a hardened punch. Later on, this technique can be enhanced to be even more devastating."
I really like this concept of techniques meant to destroy being able to be used on same ranks and bellow. As for the next one, it's simple enough, but makes me interesting in the weight change application of Earth. No questions
 

Detective L

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"Good."


Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.



"Start off by forming the Ram → Dog → Rat → Bird hand seals and using your Earth chakra, to create a wide tunnel in the ground. This technique cannot make tunnels through things of higher density, unfortunately. It's basically just a way to move undetected."


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.



"Not sure if you have learned the Assimilate All Creation technique, but if you have, you can fuse with the ground, to form around you. These can then be fired towards the opponent. Quite weird, yet simple."
 
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