Derusting against a rusty sword

Ańbu Juniør

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Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


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Yōo Kurogane
 

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Raiden had no idea what type of shinobi the man before him was like. He needed to gauge the man's abilities before going all out. So to start, he would simply focus lightning chakra in his right palm and throw it at the ugly man's lower body. Aiming to damage his lower body more specifically. It was also aimed in a way to hit the ground, cause a explosion that should throw debris his way if he decided to do a simple dodge and not move out of short range.

Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
 

Ańbu Juniør

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Donning his modernized version of the traditional samurai armor, Kurogane readied himself as the lightning attack was thrown, and responded by adopting a modified stance that saw him crossing his arms to hold Ginryū's blades parallel to the ground as he focused chakra throughout his entire body to augment his muscles and coat the sheathed blades. As the ball of lightning energy approached striking distance, the Samurai pulled both wakizashi and executed simultaneous upward diagonal slashes, which would come into contact with the lightning ball and dispel it.

Rank: A S
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

With the attack dispelled Kurogane dashed forward to close the distance, and as he did so he rotated the blade in his right hand and stuck it into the sheath mounted on his left fauld while simultaneously thrusting the blade in his left hand. But while the attack seemed useless, the blade would suddenly extend twelve meters outward to pierce through his opponent's heart before retracting.

Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30
Damage points: 60 + 20 + 20 = 100
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

*Can only be used 4 times per battle

Health
200
Chakra
1,600 - 60​
 

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Raiden watched as the man used his sword to counter the lightning. A samurai perhaps. Raiden thought himself, while quickly stooping down to unclip his leg weights at the sight of the incoming sword extension. He would do that and dash to his side in one fluid movement to avoid it. As Raiden did so, he would still continue to release mist from his mouth that he started to do after seeing the man dash forward in conjunction with the sword attack. By this time if successful the mist would have already spread throughout the edge of mid range, covering both individuals. Through his Taijin, Raiden would easily pinpoint the man and swing his dominant arm horizontally to release a quick and deadly blade of wind to slice through the unknown.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.

Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

Ańbu Juniør

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The Samurai observed as his opponent dodged the sword while releasing mist to obscure his vision. Weary of an attack that could come from within the mist, Kurogane consumed a pill that increased the rate of his chakra production to the point it bursts outward from his body in the form of a shroud of dense, yet thin silver chakra that morphs into claws at the end of his limbs. Two large horns protrude from his forehead and curve back, and two silver leathery wings that span five-meters sprout from his back. The shroud served to not only increase his speed and strength but could also be used to defend against attacks, especially ones from his blind spots.

Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-20 per turn)
Damage: N/A
Description: 超越 Chōetsu is the epitome of a Yakuza's overwhelming resolve to exceed the limitations of their bodies in order to bring forth their true selves; it is a compound that provides effects much akin to the Akimichi clan's fabled Calorie Control, only taken a step further due to the samurai's mastery over shape manipulation and their ingenuity in medicinal creations. Through years of using the three main enhancements and studying ways to improve upon them, they have developed a pill that contains a series of refined stimulants based on those found within the previous enhancement compounds, along with a catalyst that serves to increase the rate of chakra production at such an amount that it bursts outward from their bodies; once consumed, this effectively manifests the visage of the Yakuza's samurai spirit in the form of raw chakra, in addition to receiving the bonuses equivalent to that of the last main enhancement. The compound creates a shroud, or form of chakra that varies in its appearance depending on each individual member. The manifestation of their samurai "spirit" can range from growing chakra wings, claws, horns, to animalistic figures such as a dragon that coils around them or a Bodhisattva figure with multiple arms. While these chakra apparitions can vary in appearance, they can never exceed a size that goes past the Yakuza's short ranged vicinity, although their size can be manipulated within the confines of short range (claws of chakra can be extended using the samurai's expertise in shape manipulation, for example). Depending on the Yakuza's form, they can also grant the ability of flight (via the use of chakra wings or if their form takes the appearance of a dragon, bird, etc). The Yakuza will also have the ability to use their form as a shield to defend themselves from incoming elemental attacks such as ones that are too large-scale to evade by normal means, or to release slashes of condensed chakra from their sword (both of these interact neutrally against the five basic elements, slashes can only reach up to mid-range); however, the shroud can only defend up to the equivalent of one S-ranked attack per turn. Any more damage sustained by the shroud above that and it disappears, ending the effect of the compound prematurely; it can additionally only be administered via pill form. After the Yakuza's mode ends, they become incapable of consuming any compounds for the following two turns.

“The warrior guided by the spirit serves humanity, the warrior without, serves the ego.”

Restrictions:
Note: Can only be used once per battle.
Note: While this compound is in effect, the user cannot consume any of the main enhancement compounds. If either the first, second or last stage enhancements are consumed while this compound is in effect, the drug will counteract the compound's effect along with its own, resulting in the effects of this immediately disappearing and the enhancement that was taken to not provide any effect. Should a Yakuza consume any of the main enhancements during the turns in which this compound is active, they will also succumb to cardiac arrest due to their cardiovascular system being overworked by the excess of stimulants within their body.
Note: Each member that gains access to this compound must state in their Yakuza biography exactly what their form looks like in detail. The compound cannot be used in battle until this prerequisite is fulfilled.
Note: Lasts three turns for Fukuryu, four for Giseiryu, and five if used by a Hitsuryu.
Note: No Yakuza compounds of any kind can be administered for three turns after this ends.

Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-20 per turn active)
Damage: (+25 to regular Taijutsu/regular Kenjutsu)
Description: One of the three main enhancements of the Yakuza Clan, which earned them the moniker of ''Human Enhanced Tools''. The Saishū Dan Kyōka is the final enhancement of the basic three and thus, is only typically used by anyone who is at least a Giseiryu (Sacrificing Dragon). This technique contains the strongest of drugs and as a result must only be administered via direct injection into the blood stream. Once administered into the organism, it will stimulate the user's body tissues, muscles and brain to the absolute limit, granting them a temporary boost in strength (A strength equal to that of the Chakra Enhanced Strength technique), speed and reaction time (Equal to that of someone with a three tomoe sharingan), which almost reaches that of the 4th Raikage with his Lightning Armour on, though, not as much (In relation to the speed chart, this would be the equivalent of the user's total speed times three).
Restrictions:
Note: Can only be taken once per battle and while still under the effects of (Higan no Yakuza: Dai Ni-Dan Kyōka) - Yakuza Secret Compound: Second Stage Enhancement; it doesn't add up to the initial technique's bonus.
Note: Lasts four turns.
Note: Only two techniques can be used per turn while active.
Note: If used by a Fukuryu (Crouching Dragon): It's a last resort method. In this case, after three turns, the user will pass out and they will suffer from internal bleeding.
Note: If used by a Giseiryu (Sacrificing Dragon): No other medicine should be used for the rest of the battle with the exception of the "Renaissance" compound after this one is administered in the organism. After four turns, the user will suffer from internal bleeding.
Note: If used by a Hitsuryu (Dragon Head): Must stay two whole turns without using any kind of medicine after the effect has ended, because of the strain put on the user's body.

With his defenses in order, Kurogane would move to both remove the mist and attack as well. Returning the blade in his left hand to its sheath, he focused chakra into the one in his right and executed a slash that produced an omnidirectional shockwave that becomes a massive tornado that surrounded him. The tornado would dispel the mist and, though unknown to the Samurai, it would connect with the released blade of with the man had fired and hit the opponent at full strength due to the damage behind the technique. At the same time that he swung the blade, Kurogane bit down on one of the pills stored in his tooth cavity that would aid him if he was ever placed in an illusion.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 25 = 105
Description: While focusing their chakra into their sword while still sheathed, the user performs a Battōjutsu strike. From this, the user unleashes a powerful shockwave that becomes a massive tornado surrounding their short range radius, repelling everything in the area.
Note: Can only be used by Samurai.

Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice

Health
200
Chakra
1,540 - 50​
Chōetsu - 1/4

Speed - 33
Tracking - 92.5
 
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Raiden easily felt the change of shape around the man within the mist but was unsure of what was happening. This thought went through his mind but didn’t stop him from continuing with his wind blade. To his surprise, the blade was easily destroyed by a tornado of some sort that took the mist with it as it approaches Raiden’s location. Raiden would activate a passive ability of his as he strings together several hand seals and flow his Doton chakra into the ground in front of him. This would create a strengthen earth dragon to burst forth from the ground and head straight forward towards the tornado in attempts to ram through it and hit the man behind. Raiden made sure to have the dragon curve to his current location in case he tried to run away. He knew this man wouldn’t be so brave to attack the dragon head on. No one in their right mind would, most run away like the coward they are. A short while after performing the hand seals for the dragon, Raiden reached in his pouch for a vile of his own special potion and quickly ingested it for future use (Elixir contains 300 chakra, see bio for reference). All three of these moves would occur within the same timeframe due to the nature of them.

Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 +10
Damage: 80 +20
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo (Passive)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.
]
 

Ańbu Juniør

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As agreed, you take 75 damage, which is lowered to 55 due to Chilling Steel of the Militant Buddhist reducing it by 20. As such you suffer from 20% to the torso/general body, meaning that Ninjutsu using the stomach/lungs to mold chakra cause 5 less damage and your overall tracking will reduce 10.
The Samurai's attack overcame all in its path to strike its target as intended, giving him the upper hand in this battle. Returning his wakizashi to its sheath, he observed his surrounding until he found his foe, and immediately after doing so he used his wings to propel himself forwards at tremendous speed. As he enters short range of his target he drops a smoke-flash bomb that detonates behind him and releases a powerful sound and blinding light that momentarily incapacitates his foe. Simultaneously as the bomb is dropped Kurogane, still grasping the hilt of Ginryū's left blade with his right hand, executed a quickdraw strike aimed to slash through his opponent's chest before resheathing the weapon.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50 (50)
Damage: 60 - 90 (90) + 20 + 25 = 135
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.

Health
200
Chakra
1,490 - 70​
Chōetsu - 2/4

Speed - 33
Tracking - 92.5
 
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Yeah, agree to taking the 75dmg which drops to 55. Also agreed to the elixir working (by it being destroyed but still touching me, which in the description says it may be used that way). Since you didn’t specify, I’ll go with the wind pushing back a few meters, to the end of mid-range/beginning of long range away from u.

__________

Raiden’s eyes widen as the wind blasted through his earth dragon and headed towards him. With the elixir in hand, close to his mouth Raiden was blasted back several meters across the ground. Raiden simply did a flip and slammed his feet to the ground with his left hand against the ground as he was sent backwards a bit more. This position allowed him to maintain his footing while keeping an eye on the enemy. The wind didn’t do as much damage as he thought. He stood still and kept his eye on the man while slowly controlling his breathing to ease his mind and regain his focus on the battle, which he did quickly.

Suddenly, the man burst forth towards Raiden with amazing speed. He wasn’t a blur though; Raiden could see the fast running man approaching him due to him simply running in a simple linear path (you didn’t specific so eh) towards Raiden. The White Devil would scan the area quickly as the Samurai continued his rush. He had the perfect idea what to do when he saw the rubble from the broken earth dragon some meters behind the man. Raiden wanted to wait for the right moment to move though, so he kept still.

As the man entered short range though something caught his attention. By the time he glanced at it, the bomb went off blinding Raiden. With his lost of sight and this man right in front of him, Raiden knew it was time to act. He would instantly disappear at the explosion of the bomb (I guess around this time you’re about to bring out ur sword) and reappear a few seconds later. The Hayabusa Dragon would come back to this plain of existence still a bit blind but hidden from the Samurai’s sight behind the rubble (this would be behind you, 10meters/mid-range). As he came back Raiden would quickly focus his Ototon chakra in his hands and do a simple clap to paralyze all within range of the hindering sound wave. To follow up, Raiden would easily string together several hand seals and have a coffin rise from the ground 5meters to Raiden’s side which would be open quickly, revealing his new set of eyes; Kuma

“Kuma…I need you to be my eyes for now. Get rid of that man in front of you, now!”

Raiden said as he started to rub his eyes. Hoping his vision would return to him quickly. Kuma simply nodded his head while activating the 5th gate passively, charging at the Samurai.


Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle

Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.

Priest - Sage rank, EIG master Bartholomew clan head with basic 9 abilities, Snake contract/Ninjutsu, NB tai (w/ restricted) Mednin, Fuuin, Kin and EIG. DNA obtained [here] and revived [Here]. His appearance modified to look like

Hachimon ) The Eight Inner Gates (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
 

Ańbu Juniør

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The Samurai was sure that his blade would taste the blood of his enemy, but the man seemingly vanished before his eyes as he executed his strikes to cleave through his chest. Kurogane Immediately came to a stop and returned his blade to its sheath. He had lost sight of his target again and as such he focused chakra into the same blade he had used just moments before executing a slash that produced an omnidirectional shockwave that becomes a massive tornado that surrounded him and reached up to mid-range. Naturally, the tornado would repel the rubble from the earth dragon and the man hiding behind it, though unbeknownst to the Samurai who didn't know exactly where he was. Once the tornado died down he would scan his surroundings in search of his opponent.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 25 = 105
Description: While focusing their chakra into their sword while still sheathed, the user performs a Battōjutsu strike. From this, the user unleashes a powerful shockwave that becomes a massive tornado surrounding their short range radius, repelling everything in the area.
Note: Can only be used by Samurai.

Health
200
Chakra
1,420 - 50​
Chōetsu - 3/4

Speed - 33
Tracking - 92.5
 

Venom

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As the White Devil reappeared next to the rubble about to perform his paralyzing ototon technique (voice of midas), he would hear a familiar noise. The noise of a tornado, like the one that hit him a while ago. Raiden would quickly change his idea of attack as he continued to blink his eyes more rapidly, his vision was finally back, though he didn’t need it or to rely on it due to the direction the sound of the tornado was coming. Raiden would quickly bring forth a specialize steel ball and throw it towards the rampaging tornado. The ball would spin but make a louder noise than normal. A noise that occurred shortly after Raiden threw the ball towards the tornado. This happened due to Raiden focusing his sound chakra and snapped his finger to trigger a deadly ability of his. Of course, the noise wasn’t really coming from the ball itself or due to the ball, but to the samurai it would seem that way.

The steel ball would expand out when within range of the tornado and absorb it all easily as it continued its path towards the samurai at a faster pace. Once within range it would release the tornado in the direction of the man with added force to deliver a massive blow to the man, hopefully taking him out in one blow. Raiden was confident this could be the end of the battle due to him figuring the man would be frozen in place by now. Shortly after releasing the traveling ball, a hindering sound wave was sent out near instantly in conjunction with his snap. The hindering sound wave wouldn’t affect the samurai directly, but instead target all his kunai, swords, other weapons and even his armor. This would create a paralyzing effect on the man, keeping him in place for the steel ball to release it’s attack uninterrupted. He would be able to move in time if he would easily get rid of his weaponry and armor, but Raiden figured the warrior wouldn’t do that in time to avoid being hit from the enhanced tornado.

Raiden watched to see if a quick recourse of his intentions would be needed, he watched on keenly as he placed his hand on his torso, healing the damage he previously took.

Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 165
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.

Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) (110 chakra for 55 damage points)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.[/B]
 
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Ańbu Juniør

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The Samurai was sure he would flush out his opponent thanks to his omnidirectional attack but was surprised to find his tornado absorbed by a steel ball. Still, his offensive had served its purpose. By tracing the direction the weapon had been launch from he was able to expose his target's location. With his horned monarch form granted by the Transcendence compound waning, Kurogane needed to retain a similar level of power and speed, and as such he infused his armor with special properties that granted him increased physical abilities and defenses. One moment he stood in the path of the steel ball, but in what seemed like less than the blink of an eye he stood behind his foe with Ginryū's left blade in his right hand, held parallel to the ground as it swung horizontally through the air and sliced through the man's back before being returned to its sheath. The Samurai's sudden appearance behind his foe seemed instantaneous to the untrained eye, but he had maneuvered around the steel ball and its attacks to get behind the pile of rubble where the opponent had hidden himself away.

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 + 30 = 110
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Health
200
Chakra
1,370 - 60​
Bushidō - 1/5

Speed - 33
Tracking - 92.5
 
Last edited:

Venom

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The Samurai was sure he would flush out his opponent thanks to his omnidirectional attack but was surprised to find his tornado absorbed by a steel ball. Still, his offensive had served its purpose. By tracing the direction the weapon had been launch from he was able to expose his target's location. With his horned monarch form granted by the Transcendence compound waning, Kurogane needed to retain a similar level of power and speed, and as such he infused his armor with special properties that granted him increased physical abilities and defenses. One moment he stood in the path of the steel ball, but in what seemed like less than the blink of an eye he stood behind his foe with Ginryū's left blade in his right hand, held parallel to the ground as it swung horizontally through the air and sliced through the man's back before being returned to its sheath. The Samurai's sudden appearance behind his foe seemed instantaneous to the untrained eye, but he had maneuvered around the steel ball and its attacks to get behind the pile of rubble where the opponent had hidden himself away.

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 + 30 = 110
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Health
200
Chakra
1,370 - 60​
Bushidō - 1/5

Speed - 33
Tracking - 92.5

Huh? Lemme hyu right quick fam.

Edit:

My tracking is 76 btw, so I’m perfectly capable of seeing you move, so it’s not a ‘teleport’ lol. Since you didn’t specific your movement to me and what not I’ll just work with what I’m assuming z.z



Upon seeing the man burst forth in a rush of speed once more towards Raiden’s location after evading the steel ball, Raiden simply grunted in frustration as he discontinued the thought of performing the sound technique. Raiden would simply take in a deep breath as he used his lower dantian to draw an increase in power and speed from Wuji. Instead of bursting forth at the man immediately, he would time it just right. Waiting for the moment the man was closer, but not within short range. Upon completion of obtaining his new power, Raiden would burst towards him in a linear movement 3x his current speed (19x3) while focusing Ototon chakra into his lower leg below the knee after leaping up and forward towards him. With the newfound speed, Raiden would use it to basically launch himself at the man whom was still running through the rubble to get to him. In one fluid motion, he would swing his leg towards the man’s head. This wasn’t just a normal kick though. His leg was covered in destructive sound waves (+80) and the strength behind the kick was enhanced due to his dropped leg weights (+20) and the speed behind the Huquan (+20) would also add to the force behind the kick.

Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away

Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
 
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Ańbu Juniør

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Huh? Lemme hyu right quick fam.

Edit:

My tracking is 76 btw, so I’m perfectly capable of seeing you move, so it’s not a ‘teleport’ lol. Since you didn’t specific your movement to me and what not I’ll just work with what I’m assuming z.z



Upon seeing the man burst forth in a rush of speed once more towards Raiden’s location after evading the steel ball, Raiden simply grunted in frustration as he discontinued the thought of performing the sound technique. Raiden would simply take in a deep breath as he used his lower dantian to draw an increase in power and speed from Wuji. Instead of bursting forth at the man immediately, he would time it just right. Waiting for the moment the man was closer, but not within short range. Upon completion of obtaining his new power, Raiden would burst towards him in a linear movement 3x his current speed (19x3) while focusing Ototon chakra into his lower leg below the knee after leaping up and forward towards him. With the newfound speed, Raiden would use it to basically launch himself at the man whom was still running through the rubble to get to him. In one fluid motion, he would swing his leg towards the man’s head. This wasn’t just a normal kick though. His leg was covered in destructive sound waves (+80) and the strength behind the kick was enhanced due to his dropped leg weights (+20) and the speed behind the Huquan (+20) would also add to the force behind the kick.

Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away

Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Need clarification on something
 

Shady Doctor

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Was asked to check this. Spoke to both yall on discord and I think venom is behind rubble where him nor aj can see each other so wouldn't be able to react off seeing aj rush at him. I do think he'd notice aj arc around and come attack him though, so even though venom move fails, it wouldn't be a critical hit. Aj would deliver 110 damage but venom would shave 20. This means venom takes 90 damage and has 110 health left. Ik venom doesn't agree from our talk so aj before you reply make sure to see if he wants a second check plz.
 
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Ańbu Juniør

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Thanks for the check. Venom takes 90 damage and drops to 105 health, suffering 40% to the torso/general body (I think).
The feeling of metal tearing through flesh is one the Samurai never grew tired of. As his blade sliced through his opponent and was returned to its sheath, a spray of blood erupted from his body and splattered across Kurogane's armor, soaking it in crimson. Kurogane knew his victory would soon be at hand, but not yet. He wouldn't stop his assault until his foe lay lifeless at his feet. Trapped between the samurai and the rubble, the silver-haired man had nowhere to go.

Throwing his left arm back to grasp Ginryū's sheath, Kurogane would once again employ his earlier strategy of dropping a smoke flash bomb behind him and to the left, as he threw his arm back, which releases a powerful sound and blinding light that momentarily incapacitates his foe. Simultaneously as the bomb is dropped Kurogane, still grasping the hilt of Ginryū's left blade with his right hand, pulled the hangurian ore forged steel blade from its sheath and executed an upward diagonal slash aimed at his opponent's chest before resheathing the weapon.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50 (50)
Damage: 60 - 90 (90) + 20 + 30 = 140
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.

Health
200
Chakra
1,310 - 60​
Bushidō - 2/5

Speed - 33
Tracking - 92.5
 

Venom

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Yeah, my move doesn’t happen and I’m left with 105 HP. As agreed, I’m not blinded but both of us are deafen from your own bomb. You also sliced into my back, not chest. With my blood all over you I can sense your movement better basically. (Refer to Taijin in CC submission). Btw the rubble are small lil rocks around, not big boulders etc. So let’s agree to that moving forward. Also, assuming when u dropped the bomb it exploded. U never specified when It exploded so im working with that.

Raiden was once again caught off guard as the Samurai sliced deeply into his back, gushing out blood all over his sword and worn clothing. Raiden stumbled forward as he gritted his teeth to fight back the pain he felt. One of his hand slid into his ninja pouch to reach for something. Before he could do much though, a bomb exploded. One like the one from earlier but luckily Raiden turned his head to look at the man after it went off, preventing the light from affecting him due to his eyes looking elsewhere when it flashed (exploded). His vision was good, but his sense of sound was momentarily disabled. This man was beginning to become quite repetitive with his actions, so Raiden simply had an idea of what was to come at the moment of the man dropping the bomb. He needed to move out of striking distance from his sword for sure.

Although the man was fast, he wasn’t moving at blinding speeds that Raiden was unable to see. Using his Taijin to remain aware of the blood and seeing (head slightly tilted to see u) the man attempt of an attack with his sword, Raiden would quickly react by moving forward (x2 speed) in a unique movement that ended with him fully facing the samurai now. (By forward I mean away from u, in front of u. ) Moving 2meters away so he wouldn’t run into any of the rubble but just enough to get out of the way from the sword’s strike. But instead of stopping or doing anything else, Raiden would move even faster directly into the man (x3 speed, moving linearly now) as his sword reach the apex of its swing. He would attempt to simply smash his knee into the man’s stomach and quickly follow up by elbowing him to the back of the neck, to knock him out for a while. Despite the thought process seeming long, Raiden moved as he sensed the movement of the man’s body utilizing the weapon that was covered in his own blood for the slash.

Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 +20
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 
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Ańbu Juniør

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Yeah, my move doesn’t happen and I’m left with 105 HP. As agreed, I’m not blinded but both of us are deafen from your own bomb. You also sliced into my back, not chest. With my blood all over you I can sense your movement better basically. (Refer to Taijin in CC submission). Btw the rubble are small lil rocks around, not big boulders etc. So let’s agree to that moving forward. Also, assuming when u dropped the bomb it exploded. U never specified when It exploded so im working with that.

Raiden was once again caught off guard as the Samurai sliced deeply into his back, gushing out blood all over his sword and worn clothing. Raiden stumbled forward as he gritted his teeth to fight back the pain he felt. One of his hand slid into his ninja pouch to reach for something. Before he could do much though, a bomb exploded. One like the one from earlier but luckily Raiden turned his head to look at the man after it went off, preventing the light from affecting him due to his eyes looking elsewhere when it flashed (exploded). His vision was good, but his sense of sound was momentarily disabled. This man was beginning to become quite repetitive with his actions, so Raiden simply had an idea of what was to come at the moment of the man dropping the bomb. He needed to move out of striking distance from his sword for sure.

Although the man was fast, he wasn’t moving at blinding speeds that Raiden was unable to see. Using his Taijin to remain aware of the blood and seeing (head slightly tilted to see u) the man attempt of an attack with his sword, Raiden would quickly react by moving forward (x2 speed) in a unique movement that ended with him fully facing the samurai now. (By forward I mean away from u, in front of u. ) Moving 2meters away so he wouldn’t run into any of the rubble but just enough to get out of the way from the sword’s strike. But instead of stopping or doing anything else, Raiden would move even faster directly into the man (x3 speed, moving linearly now) as his sword reach the apex of its swing. He would attempt to simply smash his knee into the man’s stomach and quickly follow up by elbowing him to the back of the neck, to knock him out for a while. Despite the thought process seeming long, Raiden moved as he sensed the movement of the man’s body utilizing the weapon that was covered in his own blood for the slash.

Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 +20
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
Few issues to point out
 

Ańbu Juniør

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Don't really agree with that, but moving on since Shady decided to leave. Venom your response is a bit weird to me with your movement happening before my strike but I'm gonna try to make this as clear as I can.
The man before him attempted the run forward out of the path of his Iaido strike, but as soon as he started to move, the Samurai made use of his passive ability to apply rapid and sudden movements while performing Iaijutsu. He used this method of movement to ensure that striking distance was kept with his foe, and cut him down from behind with a tremendously fast vertical slash before he could complete his movement and face Kurogane, who would mimic his movements in order to remain behind him the entire time.

Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.

Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50 (60)
Damage: 60 - 90 (90) + 20 + 30 = 140
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.

Health
200
Chakra
1,310 (*1250) - 70 (*60)​
Bushidō - 3/5

Speed - 33
Tracking - 92.5

*I'm not sure if my use of the F-ranked Iaido cam be sustained for this turn since your move made it seem like I started to unsheath the sword before you ran forward, in which case would be a tf breach imo, but If it doesn't then the S-ranked version is used instead.
 
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