[Dentong 006] - Alucard Tepes vs Shadow of Kinrah

Skorm

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Event starting here [x]

Combatants:

Kinrah - EIG master(base speed of 28, reduced to 27 by opponents speed resistance), Shinkaigan (giving base tracking of 27 + 4 x 4 = 124), 220 Health Points, 2,500 Chakra, able to reduce all damage done to her by 50, You lose 5 Sanity per turn by being within mid-range of her (This stacks with Sanity loss from her Shinkaigan), Every three turns she is capable of evading all damage with her body flickering in and out of existence as if like purple static on a television.

Misc: Kinrah has gone completely insane. But in her mind she is entirely normal.
Ezikiel - Ghoulspine/Yang creation - 300 Chakra Points - Ghoulspine techniques.
The Captain - Edo Tensei - Infinite Health/Chakra Points, base speed 14 (giving base tracking of 14 + 4 x 2 = 36), EIG Master, Ink, Mysterious Peacock, K'Tai (adv), Medical Ninjutsu, Basic 9.

Misc: Is quite pissed all the time.
Alucard - Chimera Master and leader of Hellsing Org, 160 Health Points, 2,540 Chakra Points, base speed 12 (giving base tracking of 12 + 4 x 4 = 64), Shikotsumyaku, Dark, Dust, Otsotsuki Tenseigan, Kinjutsu, Yin-Yang Master, Ghoulspine Specialist.

Misc: Has two void charges - Tenseigan always active.
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Turn 1

Alucard, Ezikiel and Cap were minding their own business in the middle of the dreamy landscape when a lost woman approached them from seemingly out of nowhere. Her speed was extraordinary and while she looked harmless seemed to act as if the world was against her. Looking towards Alucard with eyes that were alien to him, he was still able to scan her chakra pathwaves with his Tenseigan but she had something really odd to her. The way she talked and the way she acted, something did not add up.

Y..you, them.. All, you against me. I can try life, why do you hinder my existence.

Alucard noticed chakra building up in her body. It seemed like she was able to open the gates, just like Cap but she was fast. It would seem like this woman had the intention to kill without being provoked, a true assassin or a lunatic. The third gate was opened in an instant as she rushed towards the three with speeds that not even Alucard could keep up with. She started to spin like a tornado, ripping air currents along with her immense speed as she jumped high up into the air. Her body and the wind acting like a yeet nuke, she flew towards the three.

( Hitori Omote Renge ) - One-Man Front Lotus
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 15
Description: A singular version of its parent technique, the Front Lotus, the user instead starts spinning by himself creating strong air currents around him after having jumped high enough, and dives down on the opponent rather than with them. The effect is drastic as the momentum the user carries and the massive rotating vortex of air around him can create a crater upon impact on the ground. This technique can be used to fight on equal grounds with elemental techniques, using the air vortex produced by the fast spinning to clash with the technique with the user as the driving force beneath the attack.
Note: Requires at least three Gates to be opened.
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes (Passive)
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.


  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

Speed: 27 x 2.5 = 67.5
Tracking: 67.5 + 4 x 4 = 286
Chakra: 2,490
HP: 220 - 50 = 170



Alucard would, react on the opening of the opponents gate network, have started to weave two handseals. While he could not keep up with the attack, he would phase through existence and blink towards a different location. He figured his attack was not fast enough, but it would let the opponent get caught in the illusion. Essentially he would attempt to re-shape to where his opponent was originally, but the enemies jutsu hit him too even though he was able to escape being critically wounded by it, he took moderate amount of damage even though his Ghoulspine speciality would decrease the opponents technique by a rank and his naturally strong skeleton would reduce up to 40 damage points (75 - 20 - 40 = 15 - 10 = 5). His shikotsumyaku began to heal him instantly as well. When he got back on his feet again, he would look at the aftermath and feel a slight hikkup, as if he was slowly but surely losing his mind. Had he swapped gender all of the sudden? He looked back, it would seem like his Ghoulspine chakra had hit the opponent at the very least, indulging her in having her previous actions repeated in an endless loop for some time.

..Never thought Girlycard would be something that actually happened. Again?

(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.

He would then enter his own mode, ascending up on the same level as he could see Cap activating now in terms of speed anyway. He engulfed himself into fiery blue flames, growing a horn on his forehead and spawning 6 puppet cursed spheres behind his back. He was now going to be able to keep up with her alot better.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.


Sanity: 100 - 5
90-99:

Between 90-99 Sanity the effects of Insanity are minimal. Each turn of battle between this threshold roll for a random Sanity effect listed below and follow its restrictions.
  1. The afflicted can only speak in third person. Lasts for seven turns.
  2. Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.
  3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
  4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
  5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
  7. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
  8. The character suddenly believes they have changed genders. Lasts for seven turns.
Chakra: 2,540 - 10 - 10 - 30 - 50 - 40 = 2,400
HP: 160 - 15 + 10 = 155
Speed: 48
Tracking: 48 + 4 x 5 = 260


The Captain could not react fast enough to what the opponent was doing and was knocked back due to the physical damage as he flew into a tree now long-range away from everyone, beginning to automatically patch himself together with his immortal body even being critically damaged. Ezikiel was harmed to the point it was one shot to oblivion. He picked himself up from the ashes a Alucard was activating his mode. His sanity was dropping too, now being convinced Alucard and the woman was flirting with him.

..Hmpf..

Sanity: 100 - 5
90-99:

Between 90-99 Sanity the effects of Insanity are minimal. Each turn of battle between this threshold roll for a random Sanity effect listed below and follow its restrictions.
  1. The afflicted can only speak in third person. Lasts for seven turns.
  2. Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.
  3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
  4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
  5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
  7. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
  8. The character suddenly believes they have changed genders. Lasts for seven turns.
 
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Skorm

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Turn 2
With her entire body engraved into the ground, Kinrah would take on mental damage from the residual goop that was inflicted by Alucard's Ghoulspine technique and she would relive her entire previous move over and over again. She was no trained ninja and did not know of the way of Genjutsu and her Shinkaigan provided no ways of seeing her own chakra flow. She knew something was wrong but she did not know what. Could she had gone insane? She was left on the spot as Alucard was activating his Tenseigan Chakra Mode while she was unable to move during that time.

...

HP: 170 - 65 = 105
EIG: 1/4 turns



Alucard on the other hand was now healed entirely due to the time that had elapsed. He noticed that the woman was in his Genjutsu still and would take advantage of the situation.

..There is indeed power in the universe that i do not understand and this one is special and must be sent to [redacted].

He gathered up his chakra and performed a sequence of handseals, forming a well underneath the target as he touched the ground. A well that was made out of pure dust release, forming around the womans body locked in position. The fact that he was in his Tenseigan Chakra Mode and he had the Darkiscie synchronized with his Dust release, made his attack deal extra damage.

(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type: Supplementary
Rank: A/S
Range: N/A
Chakra: 30/40(-10/15 turn) + 10
Damage: 60/80 (80) + 20 + 30 = 130
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.

Chakra: 2,400 - 10 - 30 - 40 = 2,320
HP: 155 + 10 = 160 (full hp)
Sanity: 90
TCM: 1/6 turns



At the very same time that Alucard performed his Dust release technique, The Captain, slightly hindered by his sanity drop resulting in his idea everyone was flirting with him, could not damage his opponent in the state she was in. He thought it was too rude and instead would run towards her and the dust circle about to inflict its damage, jumped above it and landed on her back and slapped a seal on her. This seal would send electrical currents through her body, which in turn would not allow her to use Taijutsu above A rank until the seal would be released after some time.

( Suji Haji Fūin ) - Muscle Restriction Seal
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A special fuuinjutsu utilized by taking a tag that bears the symbol for "Restrict". When placed upon the opponent it generates an electrical current that is not physically harmful. However this flows through the nervous system and restricts the movement of muscles. This slows down the opponent and prevents him from using A-rank Tai and above for three turns.
Note: If applied by a medical ninja with sealing mastery, the effect will last until released.

Sanity: 90



As he tagged her with the seal, he joined Alucard standing next to him as the watched the woman being torn apart by the Dust release technique. Once she was taking damage from the dust technique, the pain inflicted upon her would release her from the genjutsu although now she was limited by the seal Cap had placed upon her.
 

Skorm

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Turn 3
Kinrah's wrath was almost like a large fire was spreading out from her body as she activated the 6th gate in an instant as soon as she was free from the Genjutsu of Alucards Ghoulspine technique.

( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.


  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

With this, her speeds outclassed both Alucard's with ease but he still was able to track her. The seal that the Cap had placed on her also hindered her from using the most lethal blows of Taijutsu but it meant now that she would be an insanely hard target to hit. She would target The Cap this time, knowing that a speedy hit would knock him out of commission for some time even though she knew that he was immortal, she had no weapons directly able to seal him. Even with a body restricted to B rank and lower Taijutsu, she was off and with an alarming speed, she would use the primary lotus technique.

( Hachimon: Omote Renge ) - Eight Gates: Primary Lotus
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40 + 40
Description: The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape; this can be accomplished via bandages, chains, or similar things. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Note: Requires at least the first Gate to be opened.

This was done at speeds that could not be tracked by Cap and he was critically hit with the technique, which would deal 160 damage to him. As she kicked him up in the air, she would follow his trajectory and grabbed onto his body, spinning it like a needle and then thrashed his body into the ground with such an impact that he would be buried 100 meters into the earth. She then returned to her previous spot and looked at Alucard with her weird ass eyes.

I.. Learn, i help the dead go back.. Now i help you too.

Her stance changed, as if she was going to launch something towards Alucard. An eyeblink later, and she tossed bandages from her gown that she would use to grip him with and send him sky high with, following a series of punches and kicks.

( Hachimon: Gourai Rensa ) - Eight Gates: Strong Thunder Lotus Chain
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40 + 40
Description: A taijutsu attack were the user opens the first Gate and does a short combo with a chained weapon to wrap up his opponent and launch them into the air. After that the user will launch himself in the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself, causing a crater that increases by 5 meters for every additional Gate opened.
Note: Requires at least one Gate opened.

Speed: 27 x 4 = 108
Tracking: 108 + 4 x 4 = 448
Chakra: 2,490
HP: 105
EIG: 2/6



Alucard could see right through her enemies but now started to hear whispers in her head. These whispers were of praise and respect as if he had his entire clan in the background, cheering for him in the battle. It filled her with unease but also gravitas.

..What the **** - he thought to herself.

As he readied himself to counter the womans progress after having made Cap into a god damn christmas tree, he could see that her body flickered, sort of like his Ghoulspine release would do at its lower tier levels. He thought none of it and gathered up his chakra to create a large stream of fire.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 30 = 110
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

However, she shortly after found himself in her claws and was sent into the air as if his fire release had done absolutely nothing.

Don't tell me she's a teleporter too..

As she delivered her blows, sponsored by the 6th gate of pain, Alucard was slammed into the ground and joined Cap being buried several meters into the ground. None of them had managed to deal damage to her this round and was instead being toyed with. The whispers kept getting more and more intense as the Cap started to freak out in the hole he was in.

70-89:

The effects of Sanity begin to become more pronounced. Each turn of battle roll for a Sanity effect listed below within this threshold.
  1. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (Alucard)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  3. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  4. Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (Cap)
  5. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream uncontrollably in horror. Lasts indefinitely.
  6. The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.
  7. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
Chakra: 2,320 - 10 - 30 - 15 - 40 = 2,225
HP: 160 - 80 (deducted to 20) + 10 = 150
Sanity: 85
TCM: 2/6 turns
 
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Turn 4
All of you are traitors of my life. Must kill you all.

Kinrah was about to explode with her anger and would continue her rampage after having dealt serious blows to Alucard and Cap. She started to feel like they did not have enough force to put her down and went all out, minus the seal that was still limiting her. Using the force of the eight inner gates, she opened the seventh one although not instantly as she had done with the previous ones.

( Hachimon ) The Eight Inner Gates
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.

  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

With the seventh gate opened, Kinrah would continue her onslaught and use her insane speeds to target Alucard, leaving Cap to pick his pieces up once again, not seeming to know that he was literally immortal and she could only dismantle his body temporarily before it would start to patch itself together again. She jumped into the massive crater that was containing Alucard and dealt a tremendously powerful elbow punch to his abdomen, sending him further into the ground.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40 + 60
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Speed: 27 x 7 = 189
Chakra: 2,490
HP: 105
EIG: 3/8


Alucard was able to see the chakra build up in Kinrah's body before she opened the seventh gate and he had already figured she would go this far judging by the fact that the seal that Cap had placed on her body was limiting her insanely much. Since she chose to target him(or her in his now disintegrating mind) this time once again, he would use the immortal's body as a bait and would gather up his chakra again. This time, he would not hold back anything. There was no negotiation that could be done against her. As Kinrah would ready herself to blitz punch him into the core of the earth, Cap would punch his way next towards Alucard who looked at the opponent dead in his eyes as the whispers in his mind kept growing louder and louder. A rush of adrenaline pierced through his body as he lost even more sanity but the effects remained the same albeit being more severe.

..Kinrin, Baku - Tensei.

He focused one of his orbs in his hand and created a massive golden sword, so large that it was almost impossible to evade at the same time as Cap would lend him strength.

( Kinrin Tensei Baku ) - Golden Wheel Reincarnation Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 70
Damage: 120 (170 with TSB) + 30 + 40 = 190
Description: While using Tenseigan Chakra Mode, the user focuses a tremendous amount of chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a giant golden sword of pure chakra of comparable size to the sword of an unstabilized Susano'o, capable of easily slicing the large mountains in half with a single swipe. He could also focus it into a single blast, capable of destroying near anything in it's path. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used two times, each time preventing further use for.2 turns.
Note: After using, the user cannot use any Tenseigan based jutsu besides the Chakra Mode for two turns.

Chakra: 2,225 - 10 - 30 - 70 = 2,115
HP: 150 + 10 = 160
Sanity: 80
TCM: 3/6 turns


Cap used his chakra transfer technique once he had the opportunity to reach his body and used it to amplify Alucards golden sword technique all while his sanity also kept declining.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.



The sword would reach up and touch low flying clouds. Kinrah was no more - her entire body had been turned into lose particles and joined in the energy that made up the golden sword. She had powers that was beyond most shinobi but had no tactics, if she did - the fight would've been a different scenario. A scenario that Alucard hoped not to have to come across in the near future. He started to reminisce the odd opponent, her strengths and her dojutsu. He started to heal, physically at least but mentally he was not sure if he could. Lying next to the Cap they both decided to rest for a while before continuing. The fight against this woman had surely been a very sincere ordeal.
 
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