Event starting here [x]
Combatants:
Turn 1
Alucard, Ezikiel and Cap were minding their own business in the middle of the dreamy landscape when a lost woman approached them from seemingly out of nowhere. Her speed was extraordinary and while she looked harmless seemed to act as if the world was against her. Looking towards Alucard with eyes that were alien to him, he was still able to scan her chakra pathwaves with his Tenseigan but she had something really odd to her. The way she talked and the way she acted, something did not add up.
Y..you, them.. All, you against me. I can try life, why do you hinder my existence.
Alucard noticed chakra building up in her body. It seemed like she was able to open the gates, just like Cap but she was fast. It would seem like this woman had the intention to kill without being provoked, a true assassin or a lunatic. The third gate was opened in an instant as she rushed towards the three with speeds that not even Alucard could keep up with. She started to spin like a tornado, ripping air currents along with her immense speed as she jumped high up into the air. Her body and the wind acting like a yeet nuke, she flew towards the three.
( Hitori Omote Renge ) - One-Man Front Lotus
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes (Passive)
( Hachimon ) The Eight Inner Gates (Passive)
Speed: 27 x 2.5 = 67.5
Tracking: 67.5 + 4 x 4 = 286
Chakra: 2,490
HP: 220 - 50 = 170
Alucard would, react on the opening of the opponents gate network, have started to weave two handseals. While he could not keep up with the attack, he would phase through existence and blink towards a different location. He figured his attack was not fast enough, but it would let the opponent get caught in the illusion. Essentially he would attempt to re-shape to where his opponent was originally, but the enemies jutsu hit him too even though he was able to escape being critically wounded by it, he took moderate amount of damage even though his Ghoulspine speciality would decrease the opponents technique by a rank and his naturally strong skeleton would reduce up to 40 damage points (75 - 20 - 40 = 15 - 10 = 5). His shikotsumyaku began to heal him instantly as well. When he got back on his feet again, he would look at the aftermath and feel a slight hikkup, as if he was slowly but surely losing his mind. Had he swapped gender all of the sudden? He looked back, it would seem like his Ghoulspine chakra had hit the opponent at the very least, indulging her in having her previous actions repeated in an endless loop for some time.
..Never thought Girlycard would be something that actually happened. Again?
(Mabataki) - Blink
He would then enter his own mode, ascending up on the same level as he could see Cap activating now in terms of speed anyway. He engulfed himself into fiery blue flames, growing a horn on his forehead and spawning 6 puppet cursed spheres behind his back. He was now going to be able to keep up with her alot better.
( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
HP: 160 - 15 + 10 = 155
Speed: 48
Tracking: 48 + 4 x 5 = 260
The Captain could not react fast enough to what the opponent was doing and was knocked back due to the physical damage as he flew into a tree now long-range away from everyone, beginning to automatically patch himself together with his immortal body even being critically damaged. Ezikiel was harmed to the point it was one shot to oblivion. He picked himself up from the ashes a Alucard was activating his mode. His sanity was dropping too, now being convinced Alucard and the woman was flirting with him.
..Hmpf..
Combatants:
Kinrah - EIG master(base speed of 28, reduced to 27 by opponents speed resistance), Shinkaigan (giving base tracking of 27 + 4 x 4 = 124), 220 Health Points, 2,500 Chakra, able to reduce all damage done to her by 50, You lose 5 Sanity per turn by being within mid-range of her (This stacks with Sanity loss from her Shinkaigan), Every three turns she is capable of evading all damage with her body flickering in and out of existence as if like purple static on a television.
Misc: Kinrah has gone completely insane. But in her mind she is entirely normal.
Ezikiel - Ghoulspine/Yang creation - 300 Chakra Points - Ghoulspine techniques.
The Captain - Edo Tensei - Infinite Health/Chakra Points, base speed 14 (giving base tracking of 14 + 4 x 2 = 36), EIG Master, Ink, Mysterious Peacock, K'Tai (adv), Medical Ninjutsu, Basic 9.
Misc: Is quite pissed all the time.
Alucard - Chimera Master and leader of Hellsing Org, 160 Health Points, 2,540 Chakra Points, base speed 12 (giving base tracking of 12 + 4 x 4 = 64), Shikotsumyaku, Dark, Dust, Otsotsuki Tenseigan, Kinjutsu, Yin-Yang Master, Ghoulspine Specialist.
Misc: Has two void charges - Tenseigan always active.
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Turn 1
Alucard, Ezikiel and Cap were minding their own business in the middle of the dreamy landscape when a lost woman approached them from seemingly out of nowhere. Her speed was extraordinary and while she looked harmless seemed to act as if the world was against her. Looking towards Alucard with eyes that were alien to him, he was still able to scan her chakra pathwaves with his Tenseigan but she had something really odd to her. The way she talked and the way she acted, something did not add up.
Y..you, them.. All, you against me. I can try life, why do you hinder my existence.
Alucard noticed chakra building up in her body. It seemed like she was able to open the gates, just like Cap but she was fast. It would seem like this woman had the intention to kill without being provoked, a true assassin or a lunatic. The third gate was opened in an instant as she rushed towards the three with speeds that not even Alucard could keep up with. She started to spin like a tornado, ripping air currents along with her immense speed as she jumped high up into the air. Her body and the wind acting like a yeet nuke, she flew towards the three.
( Hitori Omote Renge ) - One-Man Front Lotus
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 15
Description: A singular version of its parent technique, the Front Lotus, the user instead starts spinning by himself creating strong air currents around him after having jumped high enough, and dives down on the opponent rather than with them. The effect is drastic as the momentum the user carries and the massive rotating vortex of air around him can create a crater upon impact on the ground. This technique can be used to fight on equal grounds with elemental techniques, using the air vortex produced by the fast spinning to clash with the technique with the user as the driving force beneath the attack.
Note: Requires at least three Gates to be opened.
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 15
Description: A singular version of its parent technique, the Front Lotus, the user instead starts spinning by himself creating strong air currents around him after having jumped high enough, and dives down on the opponent rather than with them. The effect is drastic as the momentum the user carries and the massive rotating vortex of air around him can create a crater upon impact on the ground. This technique can be used to fight on equal grounds with elemental techniques, using the air vortex produced by the fast spinning to clash with the technique with the user as the driving force beneath the attack.
Note: Requires at least three Gates to be opened.
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
- ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Speed: 27 x 2.5 = 67.5
Tracking: 67.5 + 4 x 4 = 286
Chakra: 2,490
HP: 220 - 50 = 170
Alucard would, react on the opening of the opponents gate network, have started to weave two handseals. While he could not keep up with the attack, he would phase through existence and blink towards a different location. He figured his attack was not fast enough, but it would let the opponent get caught in the illusion. Essentially he would attempt to re-shape to where his opponent was originally, but the enemies jutsu hit him too even though he was able to escape being critically wounded by it, he took moderate amount of damage even though his Ghoulspine speciality would decrease the opponents technique by a rank and his naturally strong skeleton would reduce up to 40 damage points (75 - 20 - 40 = 15 - 10 = 5). His shikotsumyaku began to heal him instantly as well. When he got back on his feet again, he would look at the aftermath and feel a slight hikkup, as if he was slowly but surely losing his mind. Had he swapped gender all of the sudden? He looked back, it would seem like his Ghoulspine chakra had hit the opponent at the very least, indulging her in having her previous actions repeated in an endless loop for some time.
..Never thought Girlycard would be something that actually happened. Again?
(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;
Dragon - Reverse Tiger
The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.
Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;
Dragon - Reverse Tiger
The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.
Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.
He would then enter his own mode, ascending up on the same level as he could see Cap activating now in terms of speed anyway. He engulfed himself into fiery blue flames, growing a horn on his forehead and spawning 6 puppet cursed spheres behind his back. He was now going to be able to keep up with her alot better.
( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Sanity: 100 - 5
90-99:
Between 90-99 Sanity the effects of Insanity are minimal. Each turn of battle between this threshold roll for a random Sanity effect listed below and follow its restrictions.
- The afflicted can only speak in third person. Lasts for seven turns.
- Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
- Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
- The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
- Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
- The character suddenly believes they have changed genders. Lasts for seven turns.
HP: 160 - 15 + 10 = 155
Speed: 48
Tracking: 48 + 4 x 5 = 260
The Captain could not react fast enough to what the opponent was doing and was knocked back due to the physical damage as he flew into a tree now long-range away from everyone, beginning to automatically patch himself together with his immortal body even being critically damaged. Ezikiel was harmed to the point it was one shot to oblivion. He picked himself up from the ashes a Alucard was activating his mode. His sanity was dropping too, now being convinced Alucard and the woman was flirting with him.
..Hmpf..
Sanity: 100 - 5
90-99:
Between 90-99 Sanity the effects of Insanity are minimal. Each turn of battle between this threshold roll for a random Sanity effect listed below and follow its restrictions.
- The afflicted can only speak in third person. Lasts for seven turns.
- Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
- Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
- The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
- Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
- The character suddenly believes they have changed genders. Lasts for seven turns.
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