[Nin] Demonology

Shady Doctor

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Arali is just a broad term of species/beings from the pantheon. They are born/created directly from gods with a specific class or role predetermined upon creation. Humans see them as Angels and demons, depending on the class of Arali, due to their appearances, abilities and the fact they come from an unknown place. Arali are created and live in either Irkalla or Eanna, but after the catalytic event from the abzu, both demons and angels were granted access to the human world.

Ability wise, Arali don't use chakra or anything, but instead they use what is known as Siris; Which is basically a chakra replacement. Siris is a unique energy that's derived from divinity (Anutu), yet holds no actual divinity itself. Siris is the fuel source used for demonology techniques and can even be used as a chakra replacement for a lot of Ninjutsu skills and abilities; Allowing Arali to use typical Ninjutsu, genjutsu and other ninja skills as long as it isn't a bloodline limit or connected to Senjutsu usage or bound to being a human as a requirement to use (AF). Deriving from Anutu, Siris has a unique resistance when it comes to sealing and absorbing abilities, which is applied to all techniques fueled by Siris; Including Demonology itself and other Ninjutsu and fields used with Siris.

The sealing resistance works after the techniques are sealed, meaning that initially upon the sealing or absorbing happening, the interaction is the same as any other technique. The resistance happens once the techniques are sealed or absorbed, begining to decay the container. This causes the container to break 1 turn after the sealing/absorption if the chakra values were equal, releasing the technique back into the world at the spot of the container itself. In cases where chakra isn't the same value, for every 10 chakra the sealing is above the Arali technique, it'll take an additional turn to decay the container and release the technique. So if a 40 chakra sealed a 20 Siris technique, it'll take 3 full turns to decay the container. When it comes to living containers absorbing Siris, it has detrimental effects such as ones that happen when ppl Absorb Senjutsu and can't use it. Instead of decaying and breaking the container, the person would take 20 damage per turn for every 20 chakra in the technique. And the damage can't be mitigated.

Oh and we use sigils. Basically tracing the sigil shapes in the air with Siris to perform Demonology. This is a replacement for hand seals; 1 sigil equaling 1 hand seal.

Edit: forgot we have "Curses" that can be applied to enemies, with different curses varying with different types of Arali; Ranging from suppressing abilities to stealing health.
 
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Very well. You have the core knowledge and information about them down, though we will go over some details. These questions are pretty simple. You mention how the Arali are a term that essentially describes the various creations of the Gods. Does this mean they’re like demigods or are divine?

What happens should a 40 Siris tech meet an Advanced Fuuin seal capable of absorbing 70 chakra? What do you think happens if an Arali forcefully injected Siris into someone? What attribute determines Demonology damage?

There are several types of Arali, some restricted and some more accessible. Why do they differ and how do they differ? And because they differ so much from mankind, they have some inherent limitations. What are they and what do you think this is the case? For the abilities you can have, what are some of the limitations of those, such as attributes as well as abilities?

After these are answered, we can move forward.
 

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Nah they aren't demi gods nor divine. Pretty similar to how siris is created from something divine but isn't divine itself.

If 40 Siris meets 70 chakra sealing technique, it'll take 4 turns to decay the seal or container.

If it is forced into someone, I'll assume it'll effect ppl how I described it effecting "live container" that absorb it. Damage them turn by turn with the decaying effect. Think it's 20 damage per turn for every 20 chakra in the technique. So a technique with 40 chakra is inserted directly into a person would do 20 damage over 3 turns? Or does the damage go up, doing 40/60 damage per turn?

Demonology determined by Mind.

When it comes to different arali and how/why they differ; I would assume because it's like having different races of the same species like humans have. Like a human could be a normal human, an Uchiha or a hyuga: All human but with different abilities. In the Case of Arali, they have 4 classes or races. These are Asag, Sulpae, Lilin, and Utukku.

Asag are I guess the more common and low class of Arali. Being kind of like earthy in skin and hard by nature. They even come with 3 or 4 arms sometimes and are seen as "stonemen" as a whole. With this in mind, they spec in earth techniques and taijutsu since they are underwhelming Siris wise.

Sulpae on the other hand would be the more angelic arali if we look at Asag as demons. They are usually very petite in body build and are seen as beautiful amongst their peers and others. Overall they're great healers and have optimized the fields that have healing in it. So medjutsu, specific arali techniques and yang.

Then there's Lilin master race. Lilin are also seen as demons and don't have a true form; being able to shapeshift at will and take on basically any form they choose. They specialize in spiritual abilities.

Then there's Utukku. These are the rare breeds of Arali and are monstrous in appearance, even compared to the Asag. They have bluish green feathers on their body, claws and grotesque looks. They deal in sound and suppression abilities that are said to be the strongest of Arali skills.

Arali can have advanced elements and hidden abilities. They can't have kg, nor modes that deal with humanity or senjutsu.
 

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Nah they aren't demi gods nor divine. Pretty similar to how siris is created from something divine but isn't divine itself.
This is important to note because in the NW, this does not mean Atavistic Flames or GST will do extra damage or have unique interactions with Arali; while formed from Divinity, they are not actual Divine beings. Keep this in mind.

If 40 Siris meets 70 chakra sealing technique, it'll take 4 turns to decay the seal or container.

If it is forced into someone, I'll assume it'll effect ppl how I described it effecting "live container" that absorb it. Damage them turn by turn with the decaying effect. Think it's 20 damage per turn for every 20 chakra in the technique. So a technique with 40 chakra is inserted directly into a person would do 20 damage over 3 turns? Or does the damage go up, doing 40/60 damage per turn?
This is something I have to make sure is fully understood because it forms the bulk of most interactions based on absorption with Demonology techniques. As you correctly stated, 40 Siris meeting a 70 Chakra seal would be absorbed and after 3 additional turns, it would release. An easy visual guide is:

If Siris and Chakra is equal OR Chakra surpasses Siri by less than 10 = Jutsu releases after ONE turn
If Chakra surpasses Siris by 10 = Jutsu releases after TWO turns.
If Chakra surpasses Siris by 20 = Jutsu releases after THREE turns.
Etc.

While this is just repeating what you said as well as what’s in the threads, I wanted to include the above bit for anyone stalking since people dont like to read rules and pretend things aren’t there (I’m looking at you, Venom).

When it comes to different arali and how/why they differ; I would assume because it's like having different races of the same species like humans have. Like a human could be a normal human, an Uchiha or a hyuga: All human but with different abilities. In the Case of Arali, they have 4 classes or races. These are Asag, Sulpae, Lilin, and Utukku.

Asag are I guess the more common and low class of Arali. Being kind of like earthy in skin and hard by nature. They even come with 3 or 4 arms sometimes and are seen as "stonemen" as a whole. With this in mind, they spec in earth techniques and taijutsu since they are underwhelming Siris wise.

Sulpae on the other hand would be the more angelic arali if we look at Asag as demons. They are usually very petite in body build and are seen as beautiful amongst their peers and others. Overall they're great healers and have optimized the fields that have healing in it. So medjutsu, specific arali techniques and yang.

Then there's Lilin master race. Lilin are also seen as demons and don't have a true form; being able to shapeshift at will and take on basically any form they choose. They specialize in spiritual abilities.

Then there's Utukku. These are the rare breeds of Arali and are monstrous in appearance, even compared to the Asag. They have bluish green feathers on their body, claws and grotesque looks. They deal in sound and suppression abilities that are said to be the strongest of Arali skills.

Arali can have advanced elements and hidden abilities. They can't have kg, nor modes that deal with humanity or senjutsu.

This one is a bit more complicated to answer fully. You have the how part down, but not the why. This goes more into lore and theorycrafting so we leave the firm foundations of rules to go into the realm of theories. The Arali were created by the deities for various reasons but all for specific purposes. Looking back at the Irkallan raid, there were several Arali there with different tasks - the Gallu, the various thrawls, etc. These “demons” were created to help guide the souls of the dead to Falnir for judgment. In Eanna, there are several “angels” of Anu and others for various purposes. There are countless Arali types — many of which are still hidden and yet to be seen. When the Cataclysm happened, several of these demons fell to earth and made it their home though a majority still reside in Eanna or Irkalla. Of the ones that landed, we have the Lilin, Sulpae, Asag and Utukku. Each of these have different original functions in Eanna/Irkalla that they no longer carry out on Earth such as the Utukku being used to help fight off the Lahmu.

Tl;Dr Arali are different because of the tasks the pantheon set for them with some assisting in helping the dead find their final resting places, helping others find comfort in their deaths and more. When they fell (or rose) to earth, they took their innate skills and tuned them for other purposes, leading to many learning ninja skills and here we are.

We have covered a majority of the background information. From here, we move on to techniques. BEFORE that, is there any questions you have regarding Arali rules, restrictions, and anything else that isn’t related to the techniques?
 
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Alright, we can move on to the more basic universal techniques before moving onto the medical ones then class specific ones. Starting with the most basic technique, the ability to sense Chakra and Siris.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

This technique simply grants the ability to sense some forms of energy. I have a few questions regarding this one: what are the two main differences between this and Chakra Sensory? What variations of this exist?
 

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Guess the main difference is that this can sense Siris and chakra, while chakra sensing senses chakra.

The two variants are that the second more advanced version let's you sense over adjacent LMs.

Question. Does this have the same tracking boon as regular chakra sensing?
 

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(Akumagaku: Tsūka Girei) – Demonology: Rite of Passage
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Long
Siris: 15 – 30 (-10 per turn)
Damage: 30 – 60
Description: Rite of Passage is a basic Siris technique that allows the user to employ raw Siris as a weapon in battle, manifesting it as an ethereal pale blue. The energy is formed in essentially whatever shape or form the user needs or desires at the time. The energy can only be manifested directly from their body or in short-range of their position. In terms of elemental interactions, Rite of Passage, and other Siris techniques, are neutral to all elemental natures and strong to raw Chakra. The technique can be sustained, maintaining whatever shape or object the user has created, by expending additional Siris. During this time, the user is not able to expend Siris on other techniques. Sustained objects, those that are not treated as typical projectiles, can be manipulated by thought to move independently of the user at any distance.
Note: A-Rank applications require a single Sigil.

This is a very basic tool jutsu, designed to use Siris in various ways. What are the limitations with it and how would you use this with other techs/fields?
 

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Limited in strength since it's only A rank at max. So easily sealed or overwhelmed damage wise. Besides that,can only be manifested directly from the body or in short range. So can't really create stuff at a distance at all. Biggest drawback is if we sustain a creation or something, we can't use any Siris to fuel techniques, so can't use any technique besides chakra-less techs. Last question you just in my business 🙄 but I guess I'd give the Siris life with yang combinations, so I can bypass the limitations of me not using techniques while the Siris is maintaining itself.
 

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The last question was to ensure you don't attempt to do things like use it with fields it can't be used alongside or attempt to use it in ways it cannot be done, as is the case with many abilities; members pick up a field and with a bare understanding, warp it and stretch it to a point it does things it normally cannot. I'm trying to prevent these early by ensuring you know what they can and can't do.

Keep in mind the part about sustaining techniques; while future customs may attempt to bypass that, they will likely be met with this same restriction for balance so it's not advisable to submit many that are sustained yet do not require you to expend Siris. Any questions?
 
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Nope no more questions. Just see some balance limitations that's it.

Question. When you say the customs will probably be met with the exact same limits, that means we most likely can't create sustained Siris customs that take up Siris per turn, but still allows us to use other techniques? Or would that be plausible (still being able to use other techs but giving up a sustainment cost of Siris) if the custom isn't too crazy?

And do all basic Siris customs go by the same damage and chakra rules as basic fields, or can they be subbed with higher chakra/damage output without the need of outside fields?

Could I use this to flush my system using a full body surge? And if so, since Siris is strong to raw chakra, would it have advantage breaking non elemental gen? I.e. Needing 1 rank less chakra to break out.

Oh and why can't y'all have Rite of passage with an S rank variant? Racism exists in the form of oppression over the Aralian Kind.

Think that's all the questions I have ATM.
 
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Nope no more questions. Just see some balance limitations that's it.

Question. When you say the customs will probably be met with the exact same limits, that means we most likely can't create sustained Siris customs that take up Siris per turn, but still allows us to use other techniques? Or would that be plausible (still being able to use other techs but giving up a sustainment cost of Siris) if the custom isn't too crazy?

And do all basic Siris customs go by the same damage and chakra rules as basic fields, or can they be subbed with higher chakra/damage output without the need of outside fields?

Could I use this to flush my system using a full body surge? And if so, since Siris is strong to raw chakra, would it have advantage breaking non elemental gen? I.e. Needing 1 rank less chakra to break out.

Oh and why can't y'all have Rite of passage with an S rank variant? Racism exists in the form of oppression over the Aralian Kind.

Think that's all the questions I have ATM.
1. Basically, customs based on this will still require you to spend Siris per turn if it is sustained. Some types of Demonology techs may allow it but those related to Rites of Passage won't.
2. Yes, they go based on normal damage and Chakra values except in the case of Utukku Arali. They naturally have higher damage.
3. I'd say no as the function and goal is to create objects and constructs of Siris. You cannot create a full body surge with this alone, but your second question is accurate — should a full body Demonology surge exist, it will be strong to non elemental genjutsu.


We'll swing in a different direction for this next technique. More defensive, it lets you summon giant walls for defense, to sum it up.

(Akumagaku: Meikai no Mon) – Demonology: Gates of the Underworld
Type: Defensive, Supplementary
Rank: A
Range: Short – Long
Siris: 30
Damage: N/A
Description: A type of Siris-summoning technique that summons replicas of the Gates of the Underworld, the titanic structures that defend the Palace of Ganzir in the Underworld. Each structure is a titanic stone gateway, similar to the size of a standard Rashomon. Only a single gate is summoned with this technique, able to resist a total of 100 damage; it is an exceptional tool to intercept projectiles, rising from the ground, the typical medium it is summoned through, at three times speed of an Earth-release technique of equivalent rank.
Note: Can be used twice per battle.
Note: The Gate can resist 100 damage, treated as if it were a health point pool.

Point out key differences of this compared to the Rashomon Gates as well as some downsides to it.
 

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This a better version of rashomon imo. It's faster, and tanks more damage than the strongest variant while being the rank of the second rashomon technique (A).

Downside to this is the fact it can basically only defend against linear attacks from one direction.
 

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Correct, pretty simple right? The key advantage it has over Rashomon is the speed and the fact the walls are treated as a health pool of 100, blocking a total of 100 damage before breaking. Customs based on these Gates probably won’t be approved as there is a stronger version that we’ll go over later but keep this in mind.

Next, we’ll shift focus on some of the less offensive and defensive techniques. These two are more basic in their function and are very similar to their canon human counterparts with some notable advantages over them.

Akumagaku: Siris Tensõ no Jutsu) – Demonology: Siris Transfer Technique
Type: Supplementary
Rank: N/A (B)
Siris: N/A (Equivalent to the amount transferred)
Damage: N/A (+40/50 active damage to applied technique)
Description: A counterpart to the Chakra Transfer Technique that can be used by Arali. The user will effectively release their Siris onto another Arali, effectively transferring it. The technique has many uses, like restoring an ally’s Siris, releasing them from a Genjutsu, and to enhance the damage of a single technique. If used to augment the damage of a technique, the recipient of the Siris can boost on technique by adding +20 Siris to it which increases its damage by +40. Advanced Arali biographies, those that require a mission or test, are able to use an advanced application of this which enhances its Siris by +25 and +50 damage. The transfer can only be done with direct contact between user and target and restores the target’s Siris by up to 100 points per turn.
Note: Advanced B-Rank applications can only be used by Advanced Arali.
Note: Cannot be used to power the user’s own techniques, unless done so through a Beast of Tiamat.
Note: Usable 3 times per battle.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

Point out any key features of both, more so the first. What are limitations it has and why do you think that is the case?
 
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You tryna make me upset? Bad move buddy.

1) I've learned the sensing

2) only advanced arali can learn the transfer (Utukku).. but:

The Siris transfer is literally just a Siris variant of chakra transfer where an Arali or tia beast can transfer Siris in order to enhance abilities by +20 or +40 or even break genjutsu. I'll assume with this, it has advantage over gen when breaking non elemental gen. Limitations on it is us not being able to use it to boost our own techs unless a tia beast does it for us. This is for balance I assume, since being able to boost ourselves by 20/40 at any point could get out of hand with some techs of ours

I'll be back later. 🤨
 
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