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- Oct 1, 2010
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Degarashan
What was once a war-torn region, Degarashan has since grown through traders and pirates into a well-off city within the Archipelago. There are many markets and salesmen to be found here, one need only voice what they are looking for and have the Kumi on hand, no questions asked. The world-famous Floating Marketplace (which is essentially a giant barge) lives here, just off the coast on the calm waters of the Kanashi Ocean.
Degarashan Floating Marketplace Itinerary:
What was once a war-torn region, Degarashan has since grown through traders and pirates into a well-off city within the Archipelago. There are many markets and salesmen to be found here, one need only voice what they are looking for and have the Kumi on hand, no questions asked. The world-famous Floating Marketplace (which is essentially a giant barge) lives here, just off the coast on the calm waters of the Kanashi Ocean.
Degarashan Floating Marketplace Itinerary:
Sailor Pills (x1)
Price: 3,000
Rank: A
Type: Consumable
Range: Self
Chakra: N/A
Damage: N/A
Description: The Sailor Pills are inch-sized capsules of medicinal herbs meant to help a seaman recover their energy in the absence of proper food and nutrition. Upon use, at the cost of a move, the user is granted +30 HP and +80 Chakra immediately.
Note(s): Tradeable.
Mystery Shroom (x1)
Price: 1,000 Kumi
Rank: C
Type: Consumable
Range: Self
Chakra: N/A
Damage: N/A
Description: A delicacy among pirates, these mushrooms are harvested from the hills of the Moon Isle where they grow. When consumed, their effects are felt two (2) turns after. These effects are: dry mouth and an urge to drink water, an overly relaxed state of mind rendering the user unable to deploy offensive techniques, and the ability to perceive spiritual entities of C-rank and below. Lasts 5 turns with each use.
Note(s): Tradeable.
Tracking Seal (x1)
Price: 750 Kumi
Rank: C
Type: Accessory, Consumable
Range: Self
Chakra: 15 (-5 per turn)
Damage: N/A
Description: An essential tool for any hunter, this seal is placed on a target at the cost of a move and chakra. Once established the seal fades into the material it is attached to, becoming incognito as it maintains a chakra tether between itself and the user. This tether allows them to 'feel' how close or far away from the seal is and this extends up to three landmarks. Outside of this radius the user feels nothing but may choose to keep the seal active at a rate of -5 chakra per turn. This technique lasts indefinitely.
Note(s): Tradeable.
Voyager's Scroll (x1)
Price: 2,500 Kumi
Rank: B
Type: Accessory, Consumable
Range: N/A
Chakra: N/A (+10 to technique)
Damage: N/A (+20 to technique)
Description: A large blue scroll that hangs from the user's body while rolled up, the paper has been infused with chakra that is tuned specifically toward Water techniques. To use, the wielder unrolls the scroll and uses a paint brush or their finger to mark the kanji for the technique being performed. If the jutsu requires hand seals then the user will spend the appropriate amount of time making symbols, i.e. more hand seals equal longer drawing time, with no hand seals being an instant activation by resting a finger on the unrolled scroll. This summons any amount of water needed to perform the Water technique in addition to increasing the technique's base damage by +20. Peculiarly, techniques used through this scroll leave behind a salty smell and occasionally dead fish.
Note(s): Non-tradeable.
Price: 3,000
Rank: A
Type: Consumable
Range: Self
Chakra: N/A
Damage: N/A
Description: The Sailor Pills are inch-sized capsules of medicinal herbs meant to help a seaman recover their energy in the absence of proper food and nutrition. Upon use, at the cost of a move, the user is granted +30 HP and +80 Chakra immediately.
Note(s): Tradeable.
Mystery Shroom (x1)
Price: 1,000 Kumi
Rank: C
Type: Consumable
Range: Self
Chakra: N/A
Damage: N/A
Description: A delicacy among pirates, these mushrooms are harvested from the hills of the Moon Isle where they grow. When consumed, their effects are felt two (2) turns after. These effects are: dry mouth and an urge to drink water, an overly relaxed state of mind rendering the user unable to deploy offensive techniques, and the ability to perceive spiritual entities of C-rank and below. Lasts 5 turns with each use.
Note(s): Tradeable.
Tracking Seal (x1)
Price: 750 Kumi
Rank: C
Type: Accessory, Consumable
Range: Self
Chakra: 15 (-5 per turn)
Damage: N/A
Description: An essential tool for any hunter, this seal is placed on a target at the cost of a move and chakra. Once established the seal fades into the material it is attached to, becoming incognito as it maintains a chakra tether between itself and the user. This tether allows them to 'feel' how close or far away from the seal is and this extends up to three landmarks. Outside of this radius the user feels nothing but may choose to keep the seal active at a rate of -5 chakra per turn. This technique lasts indefinitely.
Note(s): Tradeable.
Voyager's Scroll (x1)
Price: 2,500 Kumi
Rank: B
Type: Accessory, Consumable
Range: N/A
Chakra: N/A (+10 to technique)
Damage: N/A (+20 to technique)
Description: A large blue scroll that hangs from the user's body while rolled up, the paper has been infused with chakra that is tuned specifically toward Water techniques. To use, the wielder unrolls the scroll and uses a paint brush or their finger to mark the kanji for the technique being performed. If the jutsu requires hand seals then the user will spend the appropriate amount of time making symbols, i.e. more hand seals equal longer drawing time, with no hand seals being an instant activation by resting a finger on the unrolled scroll. This summons any amount of water needed to perform the Water technique in addition to increasing the technique's base damage by +20. Peculiarly, techniques used through this scroll leave behind a salty smell and occasionally dead fish.
Note(s): Non-tradeable.
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