Darui..'s Customs

Black Butler

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My Owned Customs

1) (Ranton: Raikou "Drops")-Storm Release:Lightning Drops
2)(Ranton: Funnu Kadou )-Storm Release: Raging Vortex
3)(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm
4)(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
5)(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
6)(Ranton: Arashi Butoukai)-Storm Release: Storm Ball
7)(Raiton: Kurio Janguru)- Lightning Release: Black Jungle
8)Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)
9)Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)
10)Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
11)Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)
12)(Raiton: Zeus' Kuroi Yari)- Lightning Release: Zeus' Black Spear
13)(Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride
14)(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning
15)(Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile
16)(Ranton: Minichua Nokogiris) Storm Release: Miniature Saws
17)(Genjutsu: Rosuto Oite Sono Kumo)-Illusion Technique: Lost In The Clouds

Storm (Mine)


(Ranton: Raikou "Drops")-Storm Release:Lightning Drops
Type: Offensive
Rank: B
Range: Mid-Long
Chakra Cost:10 (-15 for every turn active)
Damage Points:20 (+10 every turn active)
Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them.
Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops
Note: If there is no clouds, then this can not be performed
Note: If not stopped in 5 turns, the opponent will be paralyzed
Note: Can only be used 2 times a battle
Note: Must be taught by McAfeezy



(Ranton: Funnu Kadou )-Storm Release: Raging Vortex
Type:Attack/Defense
Rank:A
Range:Short-Mid
Chakra Cost:25
Damage Points:50
Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.
Note: Usable 3 times a battle
Note: Must be standing still
Note: the Opponent will be paralyzed and soaked in water, making them heavier
Note: Must be taught by McAfeezy



(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.
Note: Usable 1 time a battle
Note: No Storm Techniques for the following turn
Note: Dragon is about as big a Kirin, but not nearly as fast
Note: Must be taught by McAfeezy



(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
Type:Attack/Defense
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.
Note: Can only be used 3 times a battle
Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.
Note: Will numb and paralyze target on contact
Note: Has to be taught by McAfeezy



(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
Type:Attack
Rank:B
Range:Mid-Long
Chakra Cost:20
Damage Points:40
Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.
Note: Effects last for 2 turns
Note: Usable 3 times a battle
Note: Can not use any Storm Techniques up to B-Rank the following turn.
Note: Must be taught by McAfeezy


(Ranton: Arashi Butoukai)-Storm Release: Storm Ball
Type:Attack/Defensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed.
Note:The opponent will become paralyzed and numb, hindering them not capable of attacking.
Note: Usable 2 times a battle
Note: The ball is very large, about 20 meters across
Note: Must be taught by McAfeezy
Note: No Storm Techniques next turn



(Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile
Rank:B
Range:Short-Long
Type: Attack/Defense
Chakra: 20
Damage: 40
Description: The user will sling their hand forward releasing a crescent shaped projectile of storm at the opponent or object.
Note: Usable 4x



(Ranton: Minichua Nokogiris) Storm Release: Miniature Saws
Rank: A
Range: Short-Long
Type: Attack
Chakra: 20
Damage: 40
Description: The user will slam both hands on the ground, sending their Storm chakra underneath the ground, to the opponent. The user will manipulate the chakra, changing it into miniature saw, that will travel under the ground, until they're right beneathe the opponent. They will then erupt from the ground under the opponent, cutting them severely.
Note: The ground around them will crack, creating fissures on the surface between the user and his opponent as the saws move toward him.
Note: Takes 3 seconds to travel under ground
Note: Usable 3x


(Given) Smokie McPot
(Ranton: Arashi no Jet | Storm Release: Jet of Storms)
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage Points: 80
Description:The user will spew out an enormous amount of water from their mouth creating a jet of water, As it flows from their mouth the user will perform two handseal adding lightning chakra in conjunction thus creating a powerful jet of electrified water that is capable of pushing the enemy away with ease including summons and or paralyzing the opponent on contact.
Note: If hit the opponent will be come paralyzed for 1 turn.
Note: Must be taught by Drizzy, Must know/have storm release.
Note: Usable 2x per battle and must wait one turn before use of storm release/or this technique (Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.


(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.


(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Dama*ge: N/A
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.
Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away. Takes one turn for the clouds to form.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.


(Ranton: Fengbao shouliudan | Storm Release: Storm Grenade)
Type: Attack
Range: Short
Rank: S
Damage:80
Chakra: 40
Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.
Note: Usable 2x per battle, must wait 3 turns before using again.
Note: Must be taught by Infamous, Must know storm release.


(Given) Wesobi

(Ranton: Katana no za Arashi) Storm Release: Sword of the Storm
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: Darui focuses Ranton Chakra around his blade (in a similar fashion as Asuma did with his Futon Chakra on his Chakra Blades), which forms a small whirlwind around his blade. This whirlwind lets Darui cancel one B-rank Suiton/Raiton. This is because the whirlwind would blow the incoming attacks away. He can also use it to empower his kenjutsu attacks.
Note: Can only be taught by Wesobi
Note: Can only be used 2 times per battle
Note: Stays active for 2 turns if no move is deflected.
Note: the defensive power of this jutsu will only be able to cancel an attack if it is within short range of Darui.


(Given) Serpent
(Ranton: Yofun Ranjin) Storm Release: Ragging Storm of the Gods
Rank: S
Type: Supplementary
Range: Short-Long
Chakra cost: 40 (-25 per turn)
Damage points: N/A (+10 Storm Release)
Description: The user will focus their chakra while making the handseals Serpent>Snake>Dog>Ram>Serpent. this changes the weather conditions into a ragging storm, clouds will form over battlefield with high winds and random lightning (wind and lightning are for show, they can't do anything). this provides the perfect environment to produce storm release.
Note:
-Can only be used once per battle.
-Last 3 turns.
-Can only be taught by Serpent
-Can't be used to set the atmosphere for Kirin


(Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a large blast that covers an area short range around the impact point leaving a small crater in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
Note:
-Can only use twice per battle.
-No S-ranked next turn.
-Can only be taught by Serpent

(Given) Coyote
Ranton: Joushou Kihou Ψ Storm Release: Rising High
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description:
The user will proceed to slam their fists together and when they bump both hands begin to glow and halo a bright ring. Then simultaneously with the left hand the user will face it towards the ground in any fashion (i.e. directly towards the ground, at an angle) and fire a beam of light that lifts them off the ground to avoid an attack or push back into a different range and with the right hand three bright balls form. Simultaneously they unleashes 3 beams of light that can be wither shot directly in a straight line parallel to each other or they can branch out in an arc to cover more of an area. These beams of light have the same effect as those from "Laser Circus" causing an explosion of sorts to emit from the area of impact.
Ψ Restrictions Ψ
- Usable twice per battle
- Unable to use Storm technique in next move
- Only usable by "Storm Release" user
- Only usable/trainable by Coyote


Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
Rank: S
Type: Attack
Range: Mid - Long
Chakra cost: 40
Damage: 80
Description:
The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams that the user can either make rain down one bolt at a time or all at once, the beams at targeted by the user to hit the enemy or an area around the enemy. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down during the period the technique is active is a maximum of 7 and anything less than that to form up stronger beams. (The S-Rank power is divided amongst the 7 beams)
Ψ Restrictions Ψ Usable once per battle and lasts 2 turns
Unable to use Storm technique in next move
Only usable by "Storm Release" user
Only usable/trainable by Coyote
Black Lightning (Mine)




(Raiton: Kurio Janguru)- Lightning Release: Black Jungle
Type:Supplementary
Rank:Forbidden
Range:Long
Chakra Cost:All
Damage Points:100
Description:The user will gather black lightning into their hand. They will then compress it, molding it into a ball. The user will then let the ball rise up above the battle field. Then the user will make the tiger handseal, causing the ball to explode, raining several different jungle animals, made of pure black lightning, down upon the battlefield. These animals are giant and seemingly unavoidable. These animals aren't made to move, but to crush and electrocute multiple targets over a large scale. After completed, the user will faint and no longer be able to continue, unless treated.
Note: Usable 1 time a battle
Note: User can't continue after use.
Note: Must know black lightning, must be taught by McAfeezy



(Raiton: Zeus' Kuroi Yari)- Lightning Release: Zeus' Black Spear
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user gathers black lightning into their hand. They then manipulate it, causing it to become a spear of pure black lightning. The user then throws this spear at the target, on contact it will impale the target, while continuously shocking them. If it doesn't hit a target, it will expand, where it lands, shocking everything nearby.
Note: No black lightning or lightning techniques up to S-Rank the following turn
Note:Usable 2x a match
Note: Must know black lightning, must be taught by McAfeezy


(Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride
Type:Attack/Defense
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will gather their black lightning chakra and release it around them. The user then creates lightning bolts, that bolt forward. These lightning bolts turn into different lions, creating a pride of lions, that rush forward, attacking the opponent.
Note: Usable 2x a match
Note: No black lightning up to A-Rank the next turn
Note: Must know black lightning, must be taught by McAfeezy


(Given) Wesobi

(Raiton: Kuro yari) Lightning Release: Black Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: Darui creates a spear of Black Lightning that he can use to engage the opponent with, or throw it towards his opponent, due to its enhanced electrical state; this spear is extremely fast when thrown.
Note: Can only be taught by Wesobi
(Raiton: Taiketsu no joukai) Lightning Release: Showdown of Heaven
Type: Offensive
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: Darui holds out both hands in the air. He then summons a large amount of Raiton chakra into those hands and creates a large black orb filled with Black Lightning. He can then throw this orb up to Mid distance and release the Lightning orb’s stored enery, letting the Black Lightning electrocute and destroy anything in a short radius of it.
Note: Can only be taught by Wesobi
Note: Usable 3 times per match
Note: Due to the large amount of chakra used, the user can’t use any Lightning or Black lightning techniques during the following turn.


Combos (Mine)



(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning
Rank: S
Range: Long
Type: Attack
Chakra: 40 (+ 15 per turn)
Damage: 80
Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.
Note: Usable 1x
Note: No Earth/Water jutsu for the next turn
Note: The water will fill up the orb in 5 seconds max
Note: If not out in 2 turns, the opponent will drown


(Given) Kirabi

Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

Summonings (Mine)



Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)
Type:Summon
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.
(Lasts 4 turns)
(Usable 1 time)


Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)
Type:Summon
Rank:A
Range:N/A
Chakra Cost:30
Damage Points:N/A
Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.
(Lasts 4 turns)
(Usable 1 time)


Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
Type:Summon
Rank:A
Range:N/A
Chakra Cost:30
Damage Points:N/A
Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.
(Lasts 4 turns)
(Usable 1 time)



Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)
Type:Summon
Rank:A
Range: N/A
Chakra Cost: 30
Damage Points:N/A
Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique
(Lasts 4 turns)
(Usable 1 time)


(Given) Kirabi

Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus )
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: N/A
Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another.
(Must have contract with Dogs)
(Last 4 Turns)
(Usable 1 Times)


Kuchiyose| Doton| Akumutsuken Rendan - Summoning Technique| Earth Release| Hellish Dog Barrage
Rank: S
Type: Attack
Range: Short - Long
Chakra: 40
Damage: 80
Descrription: Much like the (Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique. The user first pulls out a scroll and marks his blood with it, this scroll though is rather large and must be reversed summoned or carried by the user into battle. Then, after the user slams the end onto the ground a paw-print is stamped into the ground and the scroll disappears. A few moments later, Cerberus the boss summon of the Nin-dogs of Mount Fang, appears below the opponent, thus chomping down and crushing anything in its path, before he disappears.
[Usable Once and no S rank earth techniques the following turn]


Kuchiyose| Warui Inu - (Summoning|Bad Dog)
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.


Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)
Wind
(Given) Mugen Ryukyu

Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.


(Given) ~Crow~

Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~


(Given) Nagato

(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.
Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato

Nagato's Customs Thread :


Yard's Customs Thread: (Needs his customs link)

~Drizzy~'s Customs Thread:

Others (Too Lazy to sort)

Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

(Heishi mune houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle



(Genjutsu: Rosuto Oite Sono Kumo)-Illusion Technique: Lost In The Clouds
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:The user will do a row of 3 handseals, then points directly at the oppoent, casting the opponent in a genjutsu, where clouds suddenly surround the opponent. The opponent will wander the clouds for hours, to no avail. Can trap up to 3 opponents in the genjutsu. The opponent will be standing, staring directly in front of him without being able to perceive it's surrounding while under this genjutsu, allowing one to attack.
Note: Usable 2 per battle
Note: Opponent/Opponents will be sleep for one turn
Note: Can't use Genjutsu next turn
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu



Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

 

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(Doton: jinsoku gachan) Earth style: Rapid Slam
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.


(Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Can only use fire jutsus while active
- Only active for 3 turns
- Usable thrice per battle
 

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(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent



(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scouts:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.
 

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(Ranton: Earozoru no Arashi) - Storm Release: Aerosol Storm


Rank: A
Range: Short - Mid
Type: Offensive/Defensive
Chakra: 30
Damage: 60
Description: The user gathers Storm chakra within his lungs, he then expels the storm chakra through his mouth in the form of a cloud of mist, this cloud is made up of fine water particles mixed with lightning to complete the power of storm, the cloud of mist then travels forward towards its target and wets the targets skin, while also continuously stuns the target and paralyzes them, the cloud of storm could also be used as a defensive wall to block earth and fire techniques up to S Rank from reaching the user.

Note - Can only be taught by -Yashiro-
- Must have a Storm Bio and mastered Storm Release
- Can be used 3 times per battle
- No Storm techniques in the same turn
- This technique could defend against all Earth and Fire techniques up to S-Rank, it could defend against earth because of the earth being weak against the lightning composed within the storm and fire because of the water composed within the storm
 

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Learned from Nathan

(Fūton: Seikaku Bakufū) Wind Release: Pinpoint Shock-wave
Type: Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will perform the seals Dog → Rat → Monkey, then the user gathers a small, but intense amount of wind chakra in their fingertips, usually the index and middle finger. Then, the user gives their target a single tap. Upon contact, the wind chakra is released all at once and slams into the target, causing impact damage and sending them flying back. The user can jab their finger deeper to cause even more damage than normal and can use two hands to double the effects.

(Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. Once the shards have finished dividing, they will fly at the victim and stab him, leaving the target with minor mental damage.
Notes:
- Can only be used twice per-match.
- Can only be taught by Nathan.
 

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Learned From Yugure

(Ranton: Raitoninguringu) | Storm Release: Lightning ring
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will focus his ranton chakra around him, forming a small ring of lightning. After performing the bird handseal, the ring will rapidly increase in size and stun any living thing it hit for 2 seconds.
Note: Can only be taught by –Severus Snape-



(Ranton: Arashi purizun) | Storm Release: Strom Prison
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will shoot a single beam of lighting into the sky, that then will move in an arc shape down on the opponent. When the beam of lightning starts to drop down, it will split in 30 smaller lightning beams of 1 cm, that will surround the opponent in a dome like shape. Any contact with the "bars" of this cage will send the prisoner staggering back from a violent shock and results in a paralysed limb immediately upon contact. The cage has a diameter of 3 meters and a height of 2 meters, and can be made up to 10 meters away from the user.
Note: the beam has to stay in contact with the user for the prison to hold
Note: Can be used twice per battle
Note: Can only be taught by -Severus Snape-
 

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(Ranton - Kettō sutōmuringu) - Storm Release: Dual Storm Rings
Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user firsts performs a single hand seal and then proceeds to stream their storm chakra out of the palm of their hands, then with the use of shape manipulation, the user shapes the storm chakra into rings of light, looking much like the beams of light from the laser circus technique, except in the shape of 2 rings of storm, the max size of the rings would be about half a meter in diameter, and the user could then toss the rings to any desired location.
Note - Can only be used 3 times per battle
- Must have mastered storm release to use
- Only storm techniques of A Rank during the same turn, and the following
- Can only be taught by -Yashiro-

(Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle
Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, the Storm wings would sprout outwards from the users arm, making it seem as if the users arm has transformed into the storm wings, but instead its just the storm itself that takes shape around the users arm, the user could utilize the storm eagle at close range for a single close combat fatal attack or manipulate the storm eagle to shoot outwards to great distances to attack at long range, the speed of the flying eagle is on par with the speed of the lazer circus technique, though when the storm eagle is shot into long range it only goes straight toward the position it was aimed at, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and/or electrocute him/her.

Note - Can only be used once per battle
- Cannot use any storm techniques in the same turn as well as the following
- The user won't be able to mold chakra above A Rank for the turn after this technique is used
- The size of the storm wings are approximately 2 meters in length, maximum.
- The storm wings cannot be used for flight.
- Can only be taught by -Yashiro-

(Ranton: Tarrloc no dangan) - Storm Release: Bullets of Tarrloc
Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
-Usable thrice per battle.
-No Storm above A rank in the next turn.
-Can only be taught by -Yashiro-
 
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Learned here:

(Ranton: Tyrael Kuo tengoku)- Storm Release: Tyrael's High Heaven
Type: Supplementary-Offense-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather a vast amount of storm chakra and release it on the surface of the user's back. Lasers will erect out from the user's back, as they are being pushed outward the user will divide the lasers into three on each side of the users back, so overall six lasers will appear from out of the user's back, each equivalent to that of C-Rank power individually, full contact by all six tentacles would be equivalent to S-Rank. These laser were shaped like blue glowing tentacles, always gently swaying in the air, making the movement of the tentacles difficult to track for which tentacle can attack the opponent(s) due to the unpredictable movement the tentacles possess (does not fool a dojutsu user and certain sensory users). Each tentacle very from size, mostly the tentacles located closer to the opponents head are much more longer (2 meters) while the tentacles located around the lower back are smaller in size (500 cm). The tentacles being made completely energy based storm chakra and condensed heavily of storm chakra but remains extremely fluid and wavy, but does have a certain tangibility. This means the tentacles area easily able to be used to grab onto the opponent or different objects and shock them severely completely dismantling them. The damage produced from the tentacles very from how long the opponent touched the tentacles, a slight touch can cause numbness but complete impact upon the tentacles can harm the opponent and even paralyze their physical movements. What makes the tentacles most unique is how easily they can be controlled by the user through his own will, each tentacle is like an extension of the user, another limb so to say, where he/she is able to control the tentacles with ease and fluidity. This means the user can use them form a barricade around the user or swipe at the opponent to deliver impact damage. However when the user is taking control of the tentacles whether for defensive purposes or offensive purposes, one would need to remain focus, so as they are being used the user would be unable to perform techniques when actively used. Another basic drawback is, the tentacles can not be used to move along the ground or grab earth like objects, the storm chakra will act to destroy the earth making its mobility useless, so the user will always be standing up when using this technique or somehow keep balance but not with the tentacles themselves.

Note: Can only be used once
Note: Stays on the field for three turns
Note: User can only use earth and fire jutsus A-Rank and below when the jutsu is active
Note: After the jutsu deactivates, the user can not use storm jutsus above A-Rank for two turns

(Ranton: Kumono Ware)-Storm Release: Cloud Cracking
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description The user will send storm chakra towards any construct that is made of metal like substances (Kunais, shurikens,etc) this also includes normal swords, special swords like a CW for example will not be effected. This also effects Paper (Explosive Tags for example) like substances, though this does not effect paper ninjutsu. The user will channel storm chakra around the constructs, using the water vapor in the air they will wet the constructs then a electrical charge due to the storm chakra will appear on the constructs. What happens to the construct is since the water part will force the constructs to weaken, the paper is naturally weak to water. Also metal will weaken and rust the metal due to the chakra infused storm weakening it. The lighting portion will then tear through the constructs rendering them useless.
- Can only be used 3 times in a battle
- Can not use Storm release jutsus the same turn as this one
- Must have mastery over Storm Release

(Ranton: sh no chuushutsu)- Storm Release: Limb extraction
Type: offensive-Supplementary-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A very dangerous short range technique. The user by channeling storm chakra towards area of bone on the users body and releases the storm chakra in the direction the bone is aiming. So if the elbow of the left arm for example is facing upward towards the oppopents chest, the storm will be released in that direction towards the opponent chest. The storm chakra is concentrated but not sharp it can shock the area hit. So if an opponent is touched by the chakra an electrical shock is sent to the opponent which can severely harm them, this shock is also precise enough to tear through normal armor and normal metal. The storm chakra stays connected to the user and can reach up to 5 meters in length. Its color is bright blue. Note chakra is not molded in the bone but simply uses the bones as a medium to direct the storm chakra.
- Using this jutsu counts towards the turn slot so releasing the storm chakra more then once will count towards move slot
- Can only be used a total of 5 times in battle
- Must have mastery of storm release
 

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.Earth release: Broad Kick - Doton: Hiroi Kikku
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usbale 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
-Compeltion of Earth & Taijutsu training are required.
 

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(Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp

Rank: S
Range: Mid - Long (Created Short ranged of the user)
Type: Supplementary/Offensive/Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position.
Notes - Can only be used twice per battle.
- Cannot use above A Rank Wind and Earth in the following turn.
- Each portion of this technique is equivalent to A Rank, The Earth ramp is A
Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique.
- The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction.
- Technique counts as 2/3 moves from the users 3 per turn.
- Explained Interactions:
Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it.
Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent.
Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent.
Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well.
Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent.
- Can only be taught by Yashiro.
 

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(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: B rank
Range: Short-Mid Range
Chakra: 20
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.

Notes:
-Can only be used thrice
-No Genjutsu for 4 turns after use
-Can only be taught by Venom
 
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(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Dragon), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the cloud appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm cloud due to retaining a large sum of water. This cloud has no attacking ability against the opponent themselves, and simply act to render the techniques useless before the cloud disperse out of harms way (In one turn). The storm cloud's maximum size is proportional to the size of the technique it is negating, (Such as Great Golem) the compressed chakra will still be able to negate the chakra rendering the techniques useless and out of harms way. The storm cloud is able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness
Note: Can only make one storm cloud at a time
Note: Can only be taught by Noni
 

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(Ranton: Bodi no Kaosu)- Storm release: Body of Chaos
Type: Offense/Supplementary/Defense
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: N/A (+10 to taijutsu and kenjutsu attacks)
Description: The user will channel their storm chakra towards every end of their body creating almost a light blue aura, emitting from head to toe. What this technique's main purpose is supplementing the user when it comes to close quarter combat. The aura itself is extremely potent and powerful storm lightning. There will even be flashes of electricity appearing around the body (mainly for cosmetic reasons), which in some cases can produce a sound. The aura being a bright blue light, also allows the user to have a sort of makeshift body flash light when it comes to being in the dark. This technique does not cope extremely well when it comes to actually corresponding with other jutsus, hence why it would not make for a well thought out shield against techniques or combining them. Though when it comes to the amount of damage actually dealt by the technique mainly depends on just how long the opponent was exposed to the aura, a simple touch can momentarily numb the area but a long lasting grip can potentially paralyze that whole limb that was exposed. The technique being pretty precise, would only cause damage to the designated limb which came into contact and only that limb. This technique can also be modified for the user's needs, for example instead of engulfing the whole body the user can simply cover single limbs or joints at a time making for a much more stealth infested tactic, damage however would remain the same either or. This can be expanded upon with the usage of kenjutsu attacks, where the user is able to engulf the metal constructs (whether from a kunai or a blade) with the blue aura of storm chakra increasing its cutting efficiency and shock output, the construct would have to stay in contact with the user, the moment the user does let go of the weapon then the storm chakra will disperse from the weapon. This technique saps chakra from the user for every turn left active but in turn maintains a well balanced attacking potency. This technique by no means increases speed or strength of the user, it simply adds on damage to certain body art attacks producing an electrical damage, or for simple defensive uses.

Note: Can only be taught by Noni
Note: Can only be used two times
Note: Requires Taijutsu up to B-Rank
Note: Requires Kenjutsu up to B-Rank
Note: Only stays active for a max of three turns
Note: Can not use storm jutsus above S-Rank after deactivated

(Ranton: Tatsumaki) - StormTornado
Type:Attack
Rank: S rank
RangeShort-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction stormtornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn.






Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage points: N/A (+10 Ranton | +5 Taijutsu)
Description: The user will push all of his Ranton based Chakra out of his body forming a bright aura around the user. This aura takes shape of Ancient Battle Armor that is semi-transparent. This drastically increases the users ability to use Storm Element, allowing the user to use stronger Storm based techniques then normal. Because of the Ranton Armor the user is able to achieve greater speed in similar fashion to "Raiton Armor", however this only allows the user to move at half speed compared to "Raiton Armor". Thanks to the speed gained by this technique, Taijutsu becomes more efficient. Not only allowing for faster delivery of Taijutsu, but an increase in strength as well. Ranton Armor seems like an excellent technique, but it has it's drawbacks. The amount of output needed for the Ranton makes it impassable for the user to use other element bases, the user can only use Ranton based Ninjutsu and Taijutsu during this mode. Upon deactivation of this mode the user will feel totally drain. As a side effect, the user will feel dizzy and move at half their normal speed because of the lack of chakra and the strain on the users body.
Notes:
-Last 5 turns.
-Can only be used once per battle.
-Only Ranton and Taijutsu during this Mode.
-User moves at half speed for 2 turns after Jutsu.
-No S-ranks for two turns after this Jutsu.
-No Ranton Rest of Battle after this mode is deactivated.
-This Jutsu can only be taught by Serpent
 

Black Butler

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(kaminari no Yoroi ) - Black lightning armour

Type: Attack/defence
Rank: S rank
Range: close
Chakra Cost: 40
Damage Points: 80
Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against wind.

Note: can only be used once
Note: cant use wind or water techniques in this form
Note: lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards
 

Black Butler

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(Hijutsu no Aburame: Gaijo no Zaigo) - Aburame Secret Technique: Removal of Sin

Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.
Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively



(Aburame no Jitsu: Ubuge Shindou) - Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.


 

Black Butler

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( Aburame no Hijutsu: Kyuusaisha ) - Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Usable thrice per battle
Note: Must wait 2 turns in between uses
 

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( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

(Kikaichu Tsukamu Kumite) – Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.
Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Created by DopeyDwarf and McKnockout

(Hijutsu: Haku Sakini) – Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.
Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Kikaichu Konchuu Mure) - Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Kikaichu Tsukamu Kumite: Sumakku-daun!) – Destruction Bug Kata: Smackdown!
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends.
Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work.
Note: “Destruction Bug Kata” ends with the usage of this jutsu.
Note: Can only be used 3 times per battle.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame)
Rank: A
Type: Supplementary/Defense
Range: Short-Long (To activate), Short (To effect)
Chakra cost: 30
Damage Points: 60
Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
Note: Can only be used three times per battle.
Note: Must wait at least one turn to activate again.
Note: Paralysing effects last 1 turn.
Note: Kikaichū bugs are dead if they are burnt/electrocuted.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout
 
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