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<p>[QUOTE="Black Butler, post: 19457385, member: 52824"]</p><p><a href="http://narutobase.net/forums/showthread.php?t=648066&page=2">http://narutobase.net/forums/showthread.php?t=648066&page=2</a></p><p></p><p>( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.</p><p></p><p>Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.</p><p>Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.</p><p>Note: Requires 3 turns cool down between usages.</p><p>Note: Can only be used 3 times.</p><p></p><p>(Kikaichu Tsukamu Kumite) – Destruction Bug Kata</p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Long</p><p>Chakra cost: 30 (+5 each turn it's activated)</p><p>Damage Points: 60 (+10 damage to taijutsu)</p><p>Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.</p><p>Note: Must be a member of the Aburame Clan.</p><p>Note: The user is capable of performing jutsus and form hand seals while this is active.</p><p>Created by DopeyDwarf and McKnockout</p><p></p><p>(Hijutsu: Haku Sakini) – Secret Technique: Fade Away</p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”</p><p>Note: Must be a member of the Aburame Clan.</p><p>Created by DopeyDwarf and McKnockout</p><p></p><p>(Kikaichu Konchuu Mure) - Destruction Bug Swarm</p><p>Rank: A</p><p>Type: Attack/Defence</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.</p><p>Note: This is similar to “Murder of Crows Confusion”.</p><p>Note: Must be a member of the Aburame Clan.</p><p>Created by DopeyDwarf and McKnockout</p><p></p><p>(Kikaichu Tsukamu Kumite: Sumakku-daun!) – Destruction Bug Kata: Smackdown!</p><p>Rank: A</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends.</p><p>Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work.</p><p>Note: “Destruction Bug Kata” ends with the usage of this jutsu.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Must be a member of the Aburame Clan.</p><p>Created by DopeyDwarf and McKnockout</p><p></p><p>(Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame)</p><p>Rank: A</p><p>Type: Supplementary/Defense</p><p>Range: Short-Long (To activate), Short (To effect)</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.</p><p>Note: Can only be used three times per battle.</p><p>Note: Must wait at least one turn to activate again.</p><p>Note: Paralysing effects last 1 turn.</p><p>Note: Kikaichū bugs are dead if they are burnt/electrocuted.</p><p>Note: Must be a member of the Aburame Clan.</p><p>Created by DopeyDwarf and McKnockout</p><p>[/QUOTE]</p>
[QUOTE="Black Butler, post: 19457385, member: 52824"] [url]http://narutobase.net/forums/showthread.php?t=648066&page=2[/url] ( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen. Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns. Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns. Note: Requires 3 turns cool down between usages. Note: Can only be used 3 times. (Kikaichu Tsukamu Kumite) – Destruction Bug Kata Rank: A Type: Supplementary/Attack Range: Short-Long Chakra cost: 30 (+5 each turn it's activated) Damage Points: 60 (+10 damage to taijutsu) Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent. Note: Must be a member of the Aburame Clan. Note: The user is capable of performing jutsus and form hand seals while this is active. Created by DopeyDwarf and McKnockout (Hijutsu: Haku Sakini) – Secret Technique: Fade Away Rank: A Type: Supplementary/Defensive Range: Short-Long Chakra cost: 30 Damage Points: N/A Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm. Note: Can only be used 3 times per battle. Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns” Note: Must be a member of the Aburame Clan. Created by DopeyDwarf and McKnockout (Kikaichu Konchuu Mure) - Destruction Bug Swarm Rank: A Type: Attack/Defence Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user. Note: This is similar to “Murder of Crows Confusion”. Note: Must be a member of the Aburame Clan. Created by DopeyDwarf and McKnockout (Kikaichu Tsukamu Kumite: Sumakku-daun!) – Destruction Bug Kata: Smackdown! Rank: A Type: Supplementary/Defense Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends. Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work. Note: “Destruction Bug Kata” ends with the usage of this jutsu. Note: Can only be used 3 times per battle. Note: Must be a member of the Aburame Clan. Created by DopeyDwarf and McKnockout (Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame) Rank: A Type: Supplementary/Defense Range: Short-Long (To activate), Short (To effect) Chakra cost: 30 Damage Points: 60 Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune. Note: Can only be used three times per battle. Note: Must wait at least one turn to activate again. Note: Paralysing effects last 1 turn. Note: Kikaichū bugs are dead if they are burnt/electrocuted. Note: Must be a member of the Aburame Clan. Created by DopeyDwarf and McKnockout [/QUOTE]
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