[Customs] - Shanks

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards

Custom Technology




( Kodomo ) - The Kid
Type: Weapon
Rank: S
Range: Short-Mid (Long for Gun abilities)
Chakra: N/A ( 20-40 if Used to attack )
Damage: 60 (Melee) | 40-80 (Gun attacks)
Description:
Kodomo is a unique weapon, crafted and wielded by Mala's ancestors Before her. This weapon comes in the form of "Gunchucks", a pair of Nunchucks with gun-like mechanics built into them so the user can combine both close combat and shooting into one. With each Nunchuck being a gun also, each would have a barrel at the end for bullets to come out in 2 different styles: Bursts and Beams. The way the guns work are pretty unique also. Being created directly for users of a biju, the guns resonate and only work with biju chakra directly. The biju would use its passive chakra transfer to store up to 200 chakra within the guns for future use, counting as one official use of it. Once the chakra has been stored, the biju itself is the one with the control over when the chakra is shot or not since it is their chakra being controlled by them still. This makes for the gun's attacks to come out in the visual And physical form of a biju cloak; Being reddish-orange in color and burning on contact with things.

Bursts: Bursts are the projectiles of the guns. Using chakra that has been transferred to the guns, the biju is able to release blasts in the form of projectiles. These projectiles can be focused to be like bullets so that the user can accurately and efficiently hit targets if needed. On the other hand, the projectiles can be shot out in an unfocused manner, coming out as a wide spread shockwave in this case, in order to hit bigger or multiple targets.

Beams: Beams are the more "stream" like shots of the gunchucks. The beams come out just as that; Either completely focused beams that would be thin and direct in order to his smaller targets. Or it can be a widened, unfocused beam that would cover a wider area of affect, reaching up to a 5x5 meter diameter.

Besides the gun aspect of the gunchucks they were initially used for close combat, thus the chucks are made of a special chakra laced metal, which makes them hard to break and able to cause significant damage when hit with them. The chains that link the chucks also can passively lengthen, enabling the user to use melee attacks up to mid range max.

Note: Takes a direct S rank to break the gunchucks.
Note: Attacks are done through the biju and its chakra, thus can be used in the same timeframe as other jutsu of the user but would cost a move slot still.

Approved
 

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards

Coral Techniques | Biju Abilities




( Haibumaindo ) - Hive mind
Rank: N/A
Type: suplementary
Range: short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: Hive mind is a passive technique applied within the bio itself and only works with the host of the Sanbi. The way this works is it plays off the unique feature of coral, although it seems like a plant, it's actually an animal which means it has some form of sentience. The way this works is, through the power of the three tails, user is linked to all their coral creations in a sense of a hive mind. What ever the Coral touches or feels, the user can feel it too. If someone to walk on coral the user has created they would feel it through this linked connection, if it were to be burnt by fire, the user would feel that happen and where it's happening. The user can't talk with the coral due to their lack of an actual "mind" but they can feel what it senses as though they had felt it themselves, though without the adverse side effects such as actually being burned.

( Kōraru ninjutsu: Uta Euripides ) — Coral Ninjutsu: Poetry of Euripides
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Using the unique chakra of Sanbi, the user will be able to create objects, tools and other creations composed of Coral. These can be created directly from the user's body or created from a source of water. The creations can be created in the form that is "free lance" similar being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (D) to being as big as the Sanbi himself (S). Due to being living organisms, each construct created would last until destroyed and be able to act remotely as the user wishes. S Rank Version can only be used thrice per battle, with a cool down of two turns between each use while no Coral above A-rank in the same turn.
 

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards
Dead Bone Pulse





Created Techniques:
(Kōun no Makaon) – Blessing of Machaon
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates, similar to techniques like Dance of the Clematis Flower. Through an infusion of chakra, within the same timeframe, the user imbues within a Shikotsumyaku technique the ability to regenerate from damage which is not strong enough to destroy it. This regeneration takes the form of the calcium on the bones rapidly replenishing itself, spreading to restore the damaged portion very quickly. Thus, techniques that do not possess the inherent level of damage high enough to completely neutralize or overpower it will fail to weaken it, allowing it to be passively restored to its maximum strength. This technique can be used four times per battle, and cannot be used for two turns thereafter. This technique can be applied to a maximum of S-Rank Shikotsumyaku techniques.

(Achān Zōen) – Achaean Reinforcement
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion is considered the sibling to the Blessing of Machaon and bases itself off Dance of the Clematis Flower. The user infuses a proceeding Shikotsumyaku technique, within the same timeframe, with additional chakra initiating a process of enhanced bone regeneration. This excessive regeneration manifests as a production of additional calcium matter on the bones, thus reinforcing their strength. The strengthening takes place while the technique is being created, thus this technique does not offer any inherent regenerative properties after it has been completed. Techniques affected by Achaen Reinforcement gain an additional rank in strength, up to S-Rank. This technique can be used five times per battle; once used, the user is unable to apply Achaean Reinforcement for two turns.

(Tessaria Mirumidon) – Thessalian Myrmidons
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

(Kodo Majutsu) - Sorcery of the Worm
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, within the same timeframe, allows the user to apply a similar principle to that of Dance of the Young Ferns; through this, the user is able to merge future bone techniques through structures, objects, and constructs of bone that are on the battlefield outside of the user’s body. This allows the user to produce techniques that would normally require them to be produced from their body, like Bone Tendrils or Ten Finger Drilling Bullets, from these constructs. This infusion requires a substantial infusion of chakra, thus making it impractical to be used frequently. This technique can be activated three times per battle, and lasts for the usage of a single technique per use.

Note: Techniques must emerge a minimum of 5 meters from the opponent.

(Kodo Kyōtei) – Worm God Pact
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Worm God Pact is a technique which combines the principles of Dance of the Young Ferns and the user’s own ability to actively manipulate their skeletal structure at will. This technique is used on structures and familiars created from Shikotsumyaku; through a process not unlike that in Dance of the Young Ferns, the user merges with the bone matter of the structure or familiar in question. This effectively combines the two entities, granting the user the abilities of the structure or familiar in question. Given the user’s skill and mastery over Shikotsumyaku, the bone matter integrated by the user and combined with their own does not change the size or shape of the user. Instead, it is compressed and reshaped with the user’s chakra in order to seamlessly integrate it into their form. Those consumed and integrated by the user shed their per turn chakra cost, however this also effectively ends the technique. The abilities the user obtains through this process last as long as the familiar/structure in question does or four turns, whichever is longer. The Worm God Pact can be used three times per battle.

(Hassei) – Outbreak
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: A technique derived from the Dance of the Young Ferns which, like its parent, is focused on battlefield manipulation and control. By performing three seals the user focuses their chakra into a source that they are in contact with, typically the earth, and cause that source to be actively converted into Bone matter. This is not a conversion in the typical sense, rather Bone matter will be sent from the user’s body through the battlefield rapidly to emerge and replace the existing structure of the effected area. This technique prevents the use of an opponent’s techniques from the manipulated Bone assuming it respects strengths and weaknesses, failing to overpower Outbreak. An opponent’s techniques can only be converted should it be weaker than Outbreak. In its first usage, Outbreak can influence the entire battlefield. In its second application, the technique can influence a localized and controlled region, much like Swamp of the Underworld. This technique can only be used twice per battle, preventing the use of S-Rank and higher Shikotsumyaku within the same turn. This technique can only be used once every two turns.

(Hōki) – Insurrection
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A (60)
Description: This technique allows the user to focus their chakra in any bone matter, weapons, or structures on the battlefield, after performing two handseals, to unleash a violent burst of Bone shrapnel from every point on the object; the shrapnel is released in all directions appearing akin to a detonation. The shrapnel ruptures outwards to a maximum of short-range from the object’s position, shredding anything within its deadly radius. With more careful control of the detonation, the user is able to control the shrapnel’s directionality and allow the burst to be directed away from their own, or others, bodies. The damage of this technique is determined by the Bone matter being detonated, adopting the detonated Bone’s damage or Insurrection’s damage, whichever is higher. This technique can be used four times per battle and once every other turn.

(Hōki Sentō) – Insurrection Prime
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A (60)
Description: Based on its lesser variant Insurrection, Insurrection Prime is an advanced application that follows the identical principle of the user infusing their chakra into bone matter, weapons, or structures on the battlefield. This chakra, rather than detonating the matter, is used to repurpose it. After performing two seals, any pre-existing Bone can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. For example, a shard of Bone can be reshaped into a sword and launched at the enemy. A large slab of Bone can have a sword shaped and pulled from it. The damage of this technique is determined by the Bone matter being manipulated, adopting the applied Bone matter’s damage or Insurrection Prime’s damage, whichever is higher. This technique can be used four times per battle and once every other turn.

(Kōsu Hakkensha Yūzai) – Pathfinder’s Guile
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60
Description: Pathfinder’s Guile is a technique based on the Bone Arrow. This technique employs thin threads of bone that are attached to an arrowhead at the end which are shot from anywhere on the user’s body. The arrowheads on these bone threads are particularly shard and will dig into solid surfaces with remarkable ease, respecting S/W or those devoid of chakra. The bone threads serve two distinct applications; the first is to allow the user to perform mid-air acrobatics to avoid other techniques, within reason of scale, and to pull themselves to other objects. The second is to be used offensively as the threads afford the user considerable penetrative power through their arrowheads. This technique can be used four times per battle.

(Majo Kōgō Gishiki) – Witch-Queen’s Ritual
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: A technique that utilizes a Shikotsumyaku user’s ability to manipulate the density of their bones at will, similar to that in the Dance of the Camellia. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumyaku technique it used with. The Witch-Queen’s Ritual increases the density of the technique’s bone structure many times over, hardening them to a level that exceeds that of even Steel Release. Because of this shift in density, the applied Bone technique will appear blackened and allow the user to produce black bones, compared to their traditional white. This transition causes the manipulated Bone technique to gain an inherent strength against Steel Release, while becoming weak against Fire Release. Likewise, the increase in density increases the damage potency of the technique by +1 rank, or 20 damage for techniques above S-Rank. The Witch-Queen’s Ritual can be used thrice per battle, with a two-turn cooldown between usages.

(Isuraeru Ōkoku) – Kingdom of Israel
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A technique derived from Outbreak, focused on battlefield manipulation. Unlike Outbreak, which employs a type of emergence of Bone matter simply to cover the battlefield, the Kingdom of Israel creates a much more complex series of structures on the battlefield that are intended to mimic the capital city of Solomon’s kingdom, Jerusalem. After performing three handseals,The technique essentially overtakes the battlefield with a number of bone structures; the outer limits of the battlefield become encased a large ten-meter-tall bone wall forming a barrier around the city. Within the walls a massive array of buildings, varying in size and type, burst from the earth. In essence the technique recreates a perfect model of the Kingdom of Israel, imposed upon the battlefield. The Kingdom of Israel is imbued naturally with a characteristic akin to that in the Blessing of Machaon, making it capable of regenerating from damage that does not immediately destroy it and passively draws upon ten of the user’s chakra per turn in order to sustain it, although allowing the user to independently operate. This technique can be used twice per battle, once every four turns. The user is unable to use Shikotsumyaku techniques above A-Rank in the same turn.

(Jiin no Bōtoku) – Desecration of the Temple
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: A variation of the Ten Finger Drilling Bullets technique which allow the user to fire up to ten bullet-shaped bones from anywhere on their body. Like with the weaker version of this technique, the bullets spin through the air and drill through targets once contact is made. However, unique to this technique is that each of the bullets is composed of highly compressed Bone threads. The purpose of these threads, compressed so tightly that the bullet is essentially solid, is to act similar to that of a hollow point bullet. This causes the bullet, upon impact, to expand its threads rapidly up to short-range from the bullet’s position. The threads are incredibly sharp such that it will pierce anything they come in contact with, respecting strengths and weaknesses. Targets directly hit will suffer considerable internal damage from the bullet’s threads expanding within. The user is also able to prematurely expand the threads that compose each bullet through their chakra, which allow them to circumvent the need to directly impact a target. This technique can be used four times per battle, once every other turn.

(Savathûn Sagi) – Savathûn’s Deception
Type: Supplementary
Rank: C
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, activated within the same timeframe, allows the user to apply a principle similar to that of the Dance of the Young Ferns, specifically the user’s ability to merge structures of Bone together. This technique serves no inherent offensive purpose; normally when the user, or their techniques, merge with Bone they will emerge immediately thereafter. This technique instead allows the user to create and merge infused Shikotsumyaku techniques within other sources of Bone, including the user’s body, for storage purposes, to be used later in the battle. Techniques stored within other sources of Shikotsumyaku can be released from them, at the user’s will, without costing an additional move slot, although taking a place in the timeframe. This technique can be used five times per battle.

(Majutsu Ō Kōi) – Mage King’s Favor
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This technique is considered the sibling to the Sorcery of the Worm and allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, activated within the same timeframe, allows the user to apply a principle similar to that of Dance of the Young Ferns. This causes the user’s Shikotsumayku techniques, at their discretion, to become able to passively merge through the user’s own Shikotsumyaku techniques at will making it easier to move through physical obstacles. Like with Dance of the Ferns, techniques which merge with another of the user’s Shikotsumyaku techniques can reappear from any source of the user’s Bones. This technique can be activated three times, lasting three turns per usage. Once this technique deactivates, it is unusable for two turns.

Blessing of Machaon here: https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21825088

(Jōrei-bu Isuraeru) – Armory of Israel
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.

(Majutsu Shi Shukutō) – Sorcerer’s Benediction
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: A technique derived from the Blessing of Machaon that utilizes a supplementary infusion of chakra that capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates. Unlike the Blessing of Machaon, which allows for proactive regeneration of Bone matter, this technique remains dormant until the applied technique is destroyed. Once the technique in question is neutralized by an opponent’s technique the infusion will activate itself, triggering a rapid regeneration of Bone matter throughout the technique it was infused into. This does not serve the purpose of regenerating the applied technique to perfect condition; this technique is simply employed when the user wishes to retain the Bone material left over from a destroyed technique. For example, if a wall of Bone is destroyed by a Lightning Release technique then, rather being completely destroyed and incinerated, the wall will undergo rapid regeneration and leave behind broken debris rather than incinerated ashes. This allows the user to, through other techniques, make use of the Bone rubble which contains trace amounts of the user’s chakra. Sorcerer’s Benediction is usable three times per battle, once in every two turns.


(Teikoku no Suishin Ryoku) – Impetus of the Empire
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: This technique allows the user to launch a simple spear of Bone from anywhere on their body, typically their hands. The spear is three meters long once fully emerged and is composed of hardened black bone. The spear is launched at remarkable speeds at any chosen target, with a highly sharpened spearhead capable of penetrating physical obstacles. Unique to the Impetus is that it is naturally imbued with the ability to pass through structures of Bone formed from the user’s chakra on the battlefield, an ability similar to the Dance of the Young Ferns. This is done through a simple merging of the Impetus through the Bone obstacle in question, and appearing elsewhere on the structure that the user desires. Impetus of the Empire can be used four times per battle, and cannot be used in consecutive turns.

(Sensō no Kami Seifuku) – God of War’s Conquest
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: One of the sibling techniques to the Witch-Queen’s Ritual, applying a similar principle to advanced Shikotsumyaku manipulation and control that alter its inherent structure. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumayku technique it is used with. God of War’s Conquest, or Conquest for short, essentially alters any Shikotsumyaku technique it is applied to be produced as a set of finely compressed grey and black threads of bone, rather than a perfectly solid structure. The resulting technique appears as it would normally aside from appearing a mixture of grey and black, but in reality, it is composed of these highly compressed bone threads. The infusion results in a technique that sheds its weakness to Lightning Release due to the bone threads becoming able to redirect electrical currents through them more evenly, but loses its strength to Water Release because it loses its inherent structural integrity. Likewise, the technique gains an increase in damage potency, causing an increase of +1 rank or 20 damage for techniques above S-Rank. God of War’s Conquest can be used thrice per battle, with a two-turn cooldown between usages.


(Mi Kyoka Jōrei) – Unhallowed Ordinance
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: This technique is the sibling technique to the Armory of Israel, allowing the user to produce bones from anywhere on the user’s body in the shape of a variety of weapons like swords, shields, kunai, etc. Unlike the sibling technique, Unhallowed Ordinance and the weapons it produces utilize a large number of thin black bone threads giving the weapons an appearance of blackened solid bone. These weapons, through a passive siphoning of the user’s chakra, are imbued with a limited sentience akin to that in the Bone Dragon technique that allow the user to operate independently of their creations. The weapons, like in Armory of Israel, are connected to the user via a similar Bone thread allowing for manipulation of the weapon. With their composition of black Bone threads, the weapons are able to passively reshape themselves at will. This allows a weapon created in the shape of an axe to reshape itself into a sword, or a shield, essentially anything within the user’s imagination. Unhallowed Ordinance can be used three times per battle with a two-turn cooldown between usages. Within the same turn the user is unable to use Shikotsumyaku techniques above A-Rank.

(Kodo Kyōtei Dōka) – Worm God Assimilation
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is the sibling of Worm God Pact. Like its sibling, Assimilation combines the principles of the Dance of the Young Ferns, Shikotsumyaku’s ability to merge itself with other Bone matter, with the concept of sentient familiars. Unlike its sibling which merges the user with their own familiars or structures, this technique creates a union between two familiars. This technique can be used by Shikotsumyaku familiars that the user creates, or by the user themselves, in order to initiate the merger, requiring a single seal to activate. One familiar will be merged into another, causing the initiating familiar to adopt the abilities of the merging one. Outside of obtaining the abilities of the merged familiar no boosts in strength will occur, remaining at the equivalent strength unless another external technique is used. Assimilated familiars will bind their duration to the familiar in which they are merged to. Worm God Assimilation can be used four times per battle.

(Shikotsumyaku: Kazzu No Kiri) - Shikotsumyaku: Blade Of Kars
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates a blade of bone on their forearm where the blade is pointing in the direction of their elbow. At first glance that's all it looks like, but in reality it's similar to a chainsaw. What it is, the user uses their chakra like a chain, and uses it to carry tiny bone spikes on the blade, and make it spin like a chainsaw.
Note: Only taught by -Best-
Approved my Sasori

Learned Techniques:

N/A
 
Last edited:

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards
Moondust​
Custom element Japanese name: Mūndasuton

Custom element English name: Moondust Release

The element is based on: Earth + Lightning + Wind + Chakra Control

Facts that prove the element to be possible (in the manga context):

The manipulation of finely grounded materials has been depicted numerous times throughout the Narutoverse. Elements such as Sand, Iron Sand, and Gold Dust are all very related as they utilize the user's chakra to manipulate the material into different shapes and forms and generate more of these substances as needed during battle. Although these elements are related however, they are all have their own distinct properties that make them different. We have also seen how much a part that celestial objects have played throughout the Naruto series. The series has clearly depicted the Moon having been created through the use of chakra and ninjutsu. Objects have also been seen being pulled from space down to Earth such as when Madara summoned two meteors using Ninjutsu that were capable of wiping out a large portion of the Allied Shinobi forces. In the filler episodes, the Star Clan were known to manipulate the chakra from a meteorite that crashed to Earth using it to empower themselves and preformed advanced ninjutsu. It is within these elements that Moondust Release as well as the manipulation of material from space is not only possible but, apparent throughout the series.

How it works:

Moondust Release is the generation and manipulation of the fine materials of the moon's surface. As the moon was created from the surface material of Earth, the user is able to create an abundance of this element through the intricate use of chakra. The properties of this dust differ significantly from that of its terrestrial counterpart. To create Moondust, the user will use Lightning chakra to vibrate the particles within the Earth or those created via their Earth chakra. This not only reduces the earthen material down to a particle state but also electrically charges those particles. Simultaneously during this process, the Earth material is constantly bombarded with the user's wind chakra through a vacuum effect which not only dries out the earth, but constantly cuts the particles at the microscopic level. This results in recreation of the conditions the moon's surface is subjected to as the removal of all organic material from the dust is increased through the user's chakra during the creation process. What's left is jagged, very dry, and electrically charged particles which serves as an effective recreation of the moon's regolith, the layer of loose material that covers rock on the Moon. Moondust is many times more chemically reactive than Earth due to the removal of organic material. Because of it's inherent electrical charge, it also has the ability to cling to any surface it may come in contact with. The electrical charge of this dust when used properly has the unique ability to disrupt the opponent's technological devices, being one rank stronger than them, the electrically charged particles being drawn to the objects in reference. As the dust sticks to objects, it clumps together while the abrasive jagged edges of the dust particles cuts through materials at a microscopic level, causing objects to seemingly corrode away. This corrosive nature is signified by the gritty feeling the dust has as it clings to objects. If the dust were to be inhaled, it can create respiratory issues within the opponent. Moondust appears as dull gray-white substance and is clearly visible due to this appearance.

Jutsu Usage Examples:

Moondust Release | Dark of the Moon
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn)
Damage: +10 per turn
Description: The user will generate an abundance of Moondust which spreads throughout the battlefield. This dust is excellent at locating targets otherwise invisible to the user's visual perception as the generated dust sticks to foreign objects that comes in contact with it. Objects that encounter this material are discomforted by the gritty nature of the dust, as it slices into them at the microscopic level causing pain.
Note:
Last 3 turns

Moondust Release | One Small Step
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A (+10 to tai)
Description: A technique used when preforming chakraless taijutsu, the user will generally step in the direction of thier opponent in which a cloud of moondust is released during the step. This blinds the opponent to the oncoming strike as the dust follows the user's taijutsu, doing additional damage while making it impossible to follow the user movements.

Conditions to be able to use it:

Mastery of Earth, Wind and Lightning.
Must be Jonin Rank

Is weak to:
  • Wind Release is capable of blowing away the particles of Moondust rendering the techniques ineffective.
  • Moondust is many times more chemically reactive than it's Earth counterpart. This mean Fire Release and fire based elements are capable of igniting Moondust and rendering it useless, as it burns away harmlessly.
Is strong against:
  • The abrasiveness of Moondust particles is enough to wear down Earth Release and other solid elements causing them to break down into dust themselves and generally creating more material to be used for Moondust Release.
  • The dryness of Moondust particles absorbs moisture significantly, this causes Water Release techniques and other liquids to be harmlessly soaked up and negated as they encounter Moondust.
  • The electrical charge of Moondust not only makes it a natural counter to Lightning Release, but it also has the ability to counteract technological devices one rank higher than the technique's rank as the electrical charges of Moondust clings to these devices without fail and renders them unusable. For example, a S-rank technology could be disrupted by A-rank Moondust, etc.
Co-creator: LGeezy

Students I passed this custom element on too: ? & ?

☣ P a t e n t C e r t i f i c a t e ☣

I, Joestar, Objectively the most handsome moderator,, moderator of the Custom Elements Bureau, declare for all men and women cause it's 2019 to hear that I give you the following:
Shady Doctor, our loyal member, gave on the date March 24th 2019, a request for a Patent on his custom element (Mūndasuton
); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Mūndasuton

Powered by Lord of Kaos

Copyright © 2019, Joestar, AnimeBase.me

Note: Edited the CE slightly; removed the strength to water as discussed.
Techniques:
( Mūndasuton: Runaāsenaru ) | Moondust: Lunar Arsenal
Type:
Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Mūndasuton chakra, the user will be able to create objects, tools and other creations composed of the unique dust with two handseals. These can be created directly from the user's body, from already existing Mūndasuton, created from a source of earth. The creations can be created in the form similar to a gaseous state, but in reality it is simply an abundance of Mūndasuton on a microscopic level gathered into a form. This can be shaped, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (dust-like/solid) while also keeping the "grinding" effects of the element. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as an incomplete susanoo (S). A unique feature to this is, once in physical contact with a target/Technology) it will passively attract miniscule amounts of Mūndasuton to said objects and will disrupt the technology altogether and making it unusable. This works on anything 1 rank stronger than the Mūndasuton and lower. Should the Moondust be purged from the technology, the device will resume function after one turn.

Note: S-rank variants can only be used 3x maximum with a two turn cool down between uses
Note: A-rank can only be used 4x max with a one turn cooldown

( Mūndasuton: Ekuripusu ) | Moondust: Eclipse
Type:
Defense | Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 (-5 per turn)
Damage: N/A (20 per turn)
Description: This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.

( Mūndasuton: Nīru āmusutorongu ) | Moondust: Neil Armstrong
Type:
Supplementary
Rank: B - A
Range: Short - Long
Chakra: N/A [+10]
Damage: N/A [+20/Depends on Technique]
Description: This technique is a simple infusion type ability in which the infusion of Mūndasuton would supplement and strength future earthen techniques. By simply adding an additional hand seal to earth style techniques being used, the user will add an extra portion of chakra into them in order to apply a "shroud" of Moon dust to them. The Moon Dust would shroud the earthen technique in a way that it wouldn't actually touch it, floating along with it about a centimeter or so. This rough shroud would give the technique additional damage due to the aggressive nature of Mūndasuton, but also give off the effects of Mūndasuton; This includes shutting down technologies and sticking to things that comes into contact with it. When activated this way, it would last 3 turns, applying the additional chakra to earth techniques as needed, though can only be used 3x max. A second variant of this is used on non damaging or defensive style earth techniques. By adding the shroud of Mūndasuton to these type of techniques, the user is able to make the technique damaging. The damage given to said technique would be directory proportional to their rank; I.e. S-ranks will carry 80 damage. A-ranks 60 damage. Etc. This variant is A-rank and can only be used 4x, on 1 Technique per use and can't be used while the B-rank variant is active. Affected Earth techniques retain the S/W of regular Earth Release.
Learnt Here
 

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards
(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
 

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards
You must be registered for see images

You must be registered for see images


名前|Name: Sora

渾名|Nickname: Three Tails Host

性別|Gender: Male

年齢|Age: 18

一族|Clan: N/A



外観|Looks: Sora is a tall and lean young man with smooth fair skin, spiky black hair in the light novel (maroon in the anime). He has red eyes with dark bags under them most likely due to excessive gaming with little to no rest (sleep deprivation) and constantly wears a sly grin on his face. He was also seen in the old King's clothing and his yellow shirt with the text "I (heart) humanity" in Kanji, along with a blue undershirt with a red hand band and sneakers. He wears his crown on his left arm.
人柄|Personality:
Despite being a NEET and shut-in, Sora is extremely outgoing, confident, with endless vitality and virility, not afraid to play with people face to face, even when they are cheating. He's extremely manipulative, which he calls "negotiation and diplomacy skill". This complements the playing style of Shiro consisting of logic and calculations, while his, consists of emotions, observations, deductions, behavior, language, tactics and human logic. He can be extremely arrogant and speak in a condescending manner with those he plays against, especially AFTER discovering a winning method.
However, if he is separated from Shiro by so much as a closed door, he becomes a spineless, cowardly wreck and only returns to his former self if he is able to see or hear her. He views his sister as his equal and partner and even looks up to her, but is also protective of her.
While he is typically calm when playing games, he can sometimes be very nervous when not knowing what to do.



You must be registered for see images




誕生|Land of Birth: Badlands Of Earth

同盟|WSE Clan: N/A







序列|Ninja Rank: Jounin [Chakra: 1900 | Health: 160]
専門|Specialty: Single Handseal Specialist | Sourceless Materializing Specialist | Apex Handseal Specialist [For Water]


要素|Elements:


Coral

Complete

Lightning Release

Complete

Earth Release

Complete

Fire Release

Complete

Wind Release

Complete

Water Release

Complete
忍術|Your ninjutsu:


Taijutsu

Complete

Kenjutsu

Complete

Genjutsu

Complete

Ninjutsu

Complete

Bijutsu

Complete

Piranha Summoning

Complete
Moondust ReleaseComplete



歴史|History: Little is known of Sora's past. He was born and forced into having the Sanbi transferred into him. The rest is unknown. Until he recently started showing more action, nobody knew of him, and with him Sanbi seemed to have disappeared.


能力|Abilities:





Water Master
A master of the Water art, being capable of using the element without handseals or a single handseal, while also being capable of using the element without a source. {Single Handseal Specialist | Sourceless Materializing Specialist | Apex Handseal Specialist}. Along with this, due to Sora having Sanbi inside of him, his water and Coral Techniques all passively gain a +30 damage to them.

( Kodomo ) - The Kid
Type: Weapon
Rank: S
Range: Short-Mid (Long for Gun abilities)
Chakra: N/A ( 20-40 if Used to attack )
Damage: 60 (Melee) | 40-80 (Gun attacks)
Description:
Kodomo is a unique weapon, crafted and wielded by Mala's ancestors Before her. This weapon comes in the form of "Gunchucks", a pair of Nunchucks with gun-like mechanics built into them so the user can combine both close combat and shooting into one. With each Nunchuck being a gun also, each would have a barrel at the end for bullets to come out in 2 different styles: Bursts and Beams. The way the guns work are pretty unique also. Being created directly for users of a biju, the guns resonate and only work with biju chakra directly. The biju would use its passive chakra transfer to store up to 200 chakra within the guns for future use, counting as one official use of it. Once the chakra has been stored, the biju itself is the one with the control over when the chakra is shot or not since it is their chakra being controlled by them still. This makes for the gun's attacks to come out in the visual And physical form of a biju cloak; Being reddish-orange in color and burning on contact with things.

Bursts: Bursts are the projectiles of the guns. Using chakra that has been transferred to the guns, the biju is able to release blasts in the form of projectiles. These projectiles can be focused to be like bullets so that the user can accurately and efficiently hit targets if needed. On the other hand, the projectiles can be shot out in an unfocused manner, coming out as a wide spread shockwave in this case, in order to hit bigger or multiple targets.

Beams: Beams are the more "stream" like shots of the gunchucks. The beams come out just as that; Either completely focused beams that would be thin and direct in order to his smaller targets. Or it can be a widened, unfocused beam that would cover a wider area of affect, reaching up to a 5x5 meter diameter.

Besides the gun aspect of the gunchucks they were initially used for close combat, thus the chucks are made of a special chakra laced metal, which makes them hard to break and able to cause significant damage when hit with them. The chains that link the chucks also can passively lengthen, enabling the user to use melee attacks up to mid range max.

Note: Takes a direct S rank to break the gunchucks.
Note: Attacks are done through the biju and its chakra, thus can be used in the same timeframe as other jutsu of the user but would cost a move slot still.
(Kanso) - Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
Updated: Added tools Kodomo and Requip. Added Moondust.
Dropping: Sora v.1

Approved by Sasori
 
Last edited:
Top