[Customs] - Shanks

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This is my Personal Custom Jutsu Thread. Normal Members please don't post in this thread as only Moderators,Admins and myself are allowed to post here.


Index
--------------

Water
Earth
Fire
Wind
Lightning
Genjutsu
Kenjutsu
Taijutsu
Ninjutsu
Special Techniques
S


My Own Customs will be Numbered.

Own Creations:
1. [FULL]
2. [1/6]
3. [1/6]
4. [FULL]
5. [FULL]
6. [0/6]
7. [0/6]
8. [1/6]
9. [1/6]
10. [1/6]
11. [3/6]
12. [Non-Teachable]
13. [0/6]
14. [2/6]
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.

Custom Weapon:
1.

Learnt Techniques.
Earth:
1.
2.
3.
4.

Wind:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Water:
1.
2.

Fire:
1.
2.
3.

Lightning:
1.
2.
3.
4.

Ninjutsu:
1.
2.
3.
4.

Taijutsu:
1.

Genjutsu:
1.
2.
3.
4.
5.
6.
7.
8.
9.

Kenjutsu:
N/A

Earth Grudge Fear:
1.
2.

Combination techniques:
1.
2.

Toad Summons:
1.
 
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Summoning Animal: Piranha
Scroll Owner: -Best- (Contract owned )
Other Users who have signed contract: Noni
Summoning Boss if existing: Queen Belladonna
Other Summoning Animals tied to contract: N/A
Description and Background:

A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like.

Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins.

Summoning Tattoo:
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Summoning's Techniques​

3. Hidden Piranha Arts : School of Chaos | Pirania Hijutsu : Ranmyaku No Gakkou
Type: Offensive
Rank: A
Range: Mid Range
Chakra: 30
Damage: 60
Description:

The signer of the Piranha summons will make the Ram -> Tiger hand seal and place their hand on the water surface. On doing so, a school of 100 piranhas will be summoned under water. The user will then direct them to the opponent. On reaching near the opponent, the schools of piranhas will start to revolve around the opponent rapidly thereby creating a large whirlpool that will disturb the balance of the opponent and will make them sink. While revolving, the opponent is trapped in a auditory genjutsu in which he will be hearing a piercing sound, similar to a supersonic sound. The illusionary sound combined with the swirling of the whirlpool will cause the opponent to take damage and severe stress on his mind due to the illusionary sound produced by the genjutsu. If the opponent sinks in the water, they will be killed and eaten by the hungry school of piranhas. The technique can be used only when both the user and the opponent are on a water surface, and when the opponent is at mid range as the user will be likable to get trapped in the whirlpool when performed at short range and the genjutsu cannot be casted if the opponent is at long range.
Note: This is not a Sound genjutsu which uses sound as a medium for casting genjutsu. It is a normal genjutsu which traps the opponent in a illusionary Sound instead of the normal illusion.

Restrictions:
*Must have signed the Piranha summoning contract.
*Must have mastered Genjutsu.
*Can be used only once per battle and thrice per event.
*Can only be taught by -Best-
*Requires a water source
Approved Here


Summonings

Pirania Kuchiyose : Kouhi Belladonna | Piranha Summoning : Queen Belladonna ( The Deadly Nightshade)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:

The user will perform the Necessary hand seals and by their tattoo in the hand they will summon the Queen of Piranha's. The Queen Belladonna.Queen Belladonna is Said to be the Queen of all the Piranhas. She stands at half the Size of Toad boss Gamabunta. Queen belladonna can only be summoned in water, and also large water source like the water source created by the Exploding colliding waves technique or a lake or a sea etc. Queen Belladonna is blessed with Robust Skin, and Hard spikes surrounding her Body which makes her Highly resistable upto A rank Suiton Techniques. Belladonna is said to be the queen of Ocean and the Mother of all Piranhas, She can use up to S rank Water techniques. The most peculiar character of Belladonna is the Poisonous spikes that are present near her head. A small pore like opening is present at the tip of these poisonous spikes. This pore acts as the opening for the Poison to be shot from the summon. The poison is made into a senbon and then it is shot at the opponent.
The speed of the Poisonous Senbon that is shot at the opponent equal to the speed of the Chidori senbon technique. Now regarding the effects of the Senbon, It can be classified into two stages.
1.Initial pierce.
2.Paralyzing Venom.

1. During the Initial pierce i.e the time when the senbon pierces the skin of the opponent. The opponent will only feel a slight pain like a needle prick during this stage. The venom of summon will be transferred to the Blood of the opponent during this stage. During this stage the opponent will not feel any effect of the poison. This stage lasts for two turns. (Including the turn the user makes next)

2.During this phase the Venom starts the action. After being affect by the venom for two turns in the next turn the venom will cause Partial Paralysis to the opponent. As an effect of the venom, both the hands of the opponent will go Numb which make then unable to use hand based taijutsu techniques and also the opponent will not be able to make any hand seals. Ho ever, the other parts of the body of the opponent except the hands will be fully functional i.e the opponent will still be able to move their legs and their main body. This Partial paralysis stage lasts for two turns so the total venom effect last for three turns including the initial pierce. After the venom effects withers off the opponent will have severe muscle pain which make him unable to use A rank and above taijutsu techniques for two turns.

If the opponent gets hit again by the Poison senbons from belladonna again while the previous poison is still in effect in the opponents body then as soon as the opponent gets hit by the senbons, it will lead to total paralysis which make the opponent immobile for the rest of the turns until the Poison effect withers off. The senbons Doesn't do actual damage than serving as a medium to induce the poison but they can withstand up to B rank damage.

Note:
*Must have signed the Piranha Summoning contract.
*Stays in the Battlefield for 4 turns.
*Poison senbons can Only be used twice per battle from short range and counts as a turn
*Can only be summoned once per battle.
*Summoning The queen can only be taught by -Best-

Image of the Summoning:
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Earth | Doton
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Created By me:

1. Doton : Mosquito Trap | Earth Style : Mosquito Turapu
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A(60 if Bursted up)
Description:

The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed.
- Can only be taught by -Best-
- The attack of the Mosquitoes is counted as a move and occupies a jutsu slot.
- No Doton techniques above S ranks for the next two turns.
- No Doton techniques S rank and above in the same turn.
- The mosquitoes last in the battlefield for 4 turns.
- Can only be used twice per battle.
Taught to
1. Noni
2. -Uzumaki Nagato-
3. Erzo
4. The MockingJay [x]
5. Shady Doctor
6. Strawberry
Learnt Techniques:

1.(Doton : Chawan) - Earth Release : Tea Cup
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : The user perform a single hand seal then slam his both hand into the ground beneath to raise up a giant tea cup made of earth with size 50M in diameter from beneath the opponent ground where the opponent as the center of the cup, when the earthen giant tea cup completely forming and trap the opponents inside of it, then it shot out numerous sharp earth spike from around the wall of the cup and also from the base of the cup which will impale the opponents. While simultaneously the cup arise, the user open up a portal above the opponent sky to drop down the cup lid, and closed off the cup when the cup completely forming. Size of the cup lid same size with the tea cup, and the lid will causing a small tremor when comes in contact with the surface of the cup. This lid shall prevent the opponent to escape to the sky.

Note : May only be use and taught by Oasis nara
Note : May trap several enemy inside (3-5 opponents)
Note : Can only be used three times per battle
Note : When the cup completely forming, the user may combine it with Water justu to drown the opponents or Fire jutsu to Toasted the opponents

2.(Doton: Kuroi Kurohyou) - Earth release: Black Panthers
Rank: S
Type: Attack
Range:Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: Can only be used 2 times.
Note: Panthers must be destroyed with an approperate jutsu.
Note: Panthers disperse after 3 turns if they are not destroyed.
Note: No S-rank Earth jutsus next turn.
Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.
3. (Doton: Heki Ta-ru Kabe) Earth Style: Warped Tar Wall
Rank: S
Type: Supplementary/Defensive
Range: Mid
Chakra cost: 40
Damage points: N/A (+50 to fire techniques)
Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
~Can only be used twice per battle.
~No A rank or above earth techniques the following turn.
~Co-Creator: Asskickulator.
4. (Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. The created blades crumble after three turns

~Can only be used twice per battle.
~No S-Rank or above earth techniques in the same or next turn.
~Must wait four turns before it can be used again.
 
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Water | Suiton
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Created By me:

Learnt Techniques:

1. (Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Must be taught by Yānks.
Note: Can only be used 2 times per battle
Note: Requires a water source
2. (Suiton: Washi No Dageki) | Water Style: Eagles Blow
Type: Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30
Damage: 60
Description: The user starts by focusing his water chakra on his finger tips of his hand. With a quick motion of his hand, the user will then release the chakra in the form of four eagles made of water that dash towards the opponent at an incredible speed. These eagles can be as large as actual eagles or maybe slightly smaller or bigger and will depend on the user how he creates them. Also, these eagles are connected to the user's finger tips via thin water strings which develops as a trail which helps the user to change their direction. Once the eagles reach short range from their opponent they shoot towards their targets like a bullet as if they were trying to dive into the sea to hunt their target at 3 times more speed, piercing into the opponent's body and dealing heavy damage.
Note:
The user can create 4 eagles from their fingers max and each carry a C-Rank power.
 
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Fire | Katon
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Created By me:

Learnt Techniques:

1. (Katon: Ka Stáfe ) - Fire style: Mosquito Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation while releasing fire from his palms and forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter and is very much similar to that of the flaming dragon heads that took on a more solidified state of fire.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank blade able to cut through most objects like butter
Mid range use:
The staff can also be used at a range, in which it gained.its name "Mosquito staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a Mosquito's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn..
2. (Katon: Isonrin Baindo) - Fire Release: Five-Ringed Bind
Rank: B
Type: Offensive
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After knocking their opponent into some type of wall [Regular, bolder, etc.], the user will first weave the Tiger→Special Hand seal [like the one Deidera uses to create explosions] while gathering up their fire chakra. They would then point their extended finger forward towards the target and release five small, glowing rings that attach themselves to the opponent's neck, arms and legs, restraining them to the wall. When contact is made between the target and the rings, they suffer from intense 3rd degree burns. The binds, however, can be broken with a force of B-Rank or stronger.
Note: Must be taught by Yānks
Note: Can only use three times per battle
Note: The target must be backed up against a wall
3. (Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
Type: Offensive
Rank: A
Range: Short-Long(Short range of the opponent)
Chakra Cost: 30
Damage Points: 60
Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. The specialty of the ash is that once it comes in contact with any medium, it forms a violent explosion, upto mid-range at a 360 degree radius. The user can mentally trigger the explosion or just let the ash stay in the atmosphere. The medium would be air, ground and any solid.
Notes:
- Can be used thrice per battle.
- The user needs to know Ash Pile Burning to perform this.
- Needs a two turn cooldown between usages.
- No A rank or above Fire techniques the next turn.
- Can only be taught by Naruto.
 
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Lightning | Raition
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Created By me:

Learnt Techniques:

1. (Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
Rank: S
Type: Offense
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers lightning in both hands and performs the Ram → Boar handseals. He then slams his hands on the ground, and a lightning pillar emerges from the ground. He shape manipulates the pillar to form a torture chair made up of lightning. Now, the torture chair looks like a normal torture chair, and the spikes in the chair are made up of lightning, basically the chair is completely made up of lightning. He then outstretches his both hands and claps them, due to which a belt of lightning extends from the chair up to short rangeand binds the opponent to drag him onto the chair and instantly electrocutes him, inflicting very heavy damage to his body, damaging the nerves and muscles producing holes in his cell membranes.
Notes:
- Can be only used thrice per battle
- The user cannot use any Raiton move after this in the same turn
- The user needs to maintain focus over the technique for its entirety.
- Can be only taught by Nāruto.
2. (Raiton: Sankakki keimusho) - Lightning Release: Trianglular Prison
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user gathers a large amount of Lightning chakra and performs the Boar handseal. He then shapes the fingers of both his hands to form a triangle after which he channels lightning chakra into his hands and releases lightning from them, shape manipulating it into a triangle like structure made up of electricity. Once formed, the lightning triangle is released onto the opponent, surrounding him. While the prison is surrounding the opponent, the user has to maintain focus over his chakra to not let the lightning disappear. The lightning triangle is about 2 meters high and 3 meters wide. As the opponent is encased, he gets electrocuted by the lightning continuously, from all 3 sides. The electrocution lasts for 5 seconds, after which the user snaps his fingers to make the lightning prison disperse into thousand tiny sharp lightning spears, piercing the opponent and paralyzing him on almost every single point of his body.
Notes:
- Can only be used twice per battle
- The user cannot use any S-Rank or above lightning jutsu in the next turn
- Can only be taught by Nāruto.
3. Raiton: 涙雷神 Namida Raijin | Tears of the Thunder God
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user releases 50-100 miniature bursts of raiton chakra that take the form of very small blue orbs the size of small marbles. These orbs jet towards the opponent and surround them. Among these blue orbs is a single, purple orb. At the users will or if the orb is disturbed in anyway, this purple orb will release a negative discharge that will cause all the orbs to release a static discharge in which will cause a chain reaction and make strong shock wave that will electrify the foe and cause a weak paralysis.
If used during a storm, the attack power will +5
If used when a mist or moist fog is covering the field, the user will also be affected slightly
The opponent can still move after the attack but cannot use past B-rank raiton jutsu for 1 turn
Can only be used 3 times per battle.
If the opponent uses a small discharge of raiton against this jutsu, before the orbs reach the opponent, the orbs will activate and vanish without hurting the foe.
4. Raiton: Amatsukami hirameku | Heavenly Gods Flash
Rank: S
Type: Offence
Range: short/long
Chakra cost: 40
Damage points: 80
Description:
The user gathers raiton chakra in their palms, performs a few seals and then slams their hands to the ground. Lightning, tears up from the ground infront of the user and burts towards the opponent. When the lightning is close to the opponent, another bolt of lightning, surges down from the sky in an instant and collides into the bolt on the ground, creating a giant electrical explosion that could easily get an opponent at close range.
Can only be used 2 times per battle.
Can not use raiton jutsu for 1 turn.
Can only use up to B rank raiton jutsu for 2 turns.
Can only be used if there are thunder clouds on the field.
Can only be used and taught by ~Sage~.
 
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Wind | Futon
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Created By me:

1. Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.

Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*

Taught to :
  • Shady Doctor
  • Strawberry
  • Anbu Junior
  • Portgas Ace
  • Osmon
  • -Shino-

Learnt Techniques:

1. (Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]
Mid range use:
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
2. (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
3. (Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel
4. (Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
Note: In order for opponents to be drawn in tornado needs to be short range of opponent
Note: As long as focus is on this technique no other techniques can be performed by the user
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following two turns
Note: Can only be taught by Gecko
5. (Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Counts as 2/3 per turn unless used without the clone.
Note: Must have a clone or partner (other member) that has learned this jutsu to use the clone version
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
6. (Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.

Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
Note: Can only be taught by Strawberry
7. (Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.
8. ( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.

• Usable 2x per battle with 2 turn cool down
• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn
• Only taught by Shady doctor
9. Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next
10. Fuuton: Kōha Taika | Wind Style: Gale's Vein
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.
• Usable 2x
• Two turn cool down between uses
• No other wind in the same turn
11. Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.
• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn
12. Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.
☆ usable 4 times
☆ only taught by Shady
 
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Illusionary Arts | Genjutsu
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Created By me:

4. Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:

A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.

Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-

Taught to:
1. Shady Doctor
2. Nāruto
3. Lili-Chwan
4. Inch
5. Souji
6. Drackos

Learnt Techniques:

1. (Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better
2. Illusionary Arts: Eyce (Genjutsu: Eyce)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After performing a single handseal, the user traps the opponent inside a genjutsu. With the genjutsu in place, the next step that the opponent takes is met by a sudden flash freeze which emanates from their feet and rises up quickly through their body before settling behind the eyes. The opponent then sees an frosted white veil begin to form over their eyes, giving the impression that his eyes have been covered in ice. With the veil also comes the inability to look in any direction other than forward.
-Cannot be used in successive turns-
-Can only be used four times per battle-
-Must be taught by The Mockingjay-
3. Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: N/A
Description:

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon.
Note:
*Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.
*Can only be taught be Ciberr.
*Can only be used 4 times
4. (Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
Type: Attack
Rank: C Rank
Range: Close
Chakra: 15
Damage: 30
Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
Note: Can only be used after being knocked down
Note: Can only be taught by Gecko
5. (Genjutsu: Nise Gaikō)-Illusionary Arts: False Diplomacy
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage: N/A
Description: The user casts their target in a genjutsu by making a hand gesture at the target while in a short range. This gesture can be changed to fit the user's need. Upon doing so, the target will see the user performing a friendly action, such as offering them a handshake. In reality, the user does not actually offer this gesture, and is free to move and act as they please, so long as they stay within a short range of the target. Additionally, the user is able to use this technique in response to the friendly gesture of another. For example, if a target were to offer the user a handshake, the user would be able to cast this on the target, making them believe that they accepted the handshake, though they did not in reality. The gesture is not limited to a handshake, however. If the user desires, it can vary anywhere between something informal like the wave of a hand to something as intimate as a kiss. While maintaining this genjutsu, the user is unable to use any other jutsu. Should the user touch the target while this jutsu is active, the genjutsu will be broken, as the unaccounted touch would contrast heavily with what they were seeing. The user is able to incorporate speech into this illusion if they so desire. As eye contact is the trigger, this jutsu can obviously only be used on one person at a time. The purpose of this technique is for deception and precaution when dealing with diplomacy within RP sections like the Ninja World. It has no practical applications in battle, as it only works for friendly gestures.
Note: Can only be used thrice per battle.
6. (Genjutsu: Asshuku Mizu) l Illusionary Arts: Pressure Water
Type: Supplementary / Genjutsu
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb.

However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out.

Note: No genjutsu of any rank can be used in the next turn
Note: Can only be used two times a battle
Note: Can only be taught by Strawberry
7. (Genjutsu: Kujaku Umou) Peacock Feathers
Type: Supplementry
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
Note:
- Can only be taught by Sinderella23
8. (Genjutsu: Kurushii Songu) Illusion Technique: Painful Song
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 20 (+5 if the opponent has a sharingan)
Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.
Note:
-Can only last one turn
-You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.
-Can only be taught by Sinderella23 and those of her choosing
9. ( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
 
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Body Arts | Taijutsu
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Created By me:

Learnt Techniques:

1. Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness
 
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Jiongu | Earth Grudge Fear
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Created By me:

2. (Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique
Rank: B
Type: Defensive/Supplementary
Range: Short-Long Range
Chakra Cost: 20
Damage Points: N/A
Description: Whilst in contact with dark threads, Kakuzu will channel his chakra throughout his body to completely and silently merge with the dark threads. Once merged, he can travel through the dark threads and re-emerge from any location on the source of dark threads, making sure to do so silently. The dark threads he merges into and emerges from must be interconnected. This technique can also be used if Kakuzu is physically connected to the source of dark threads via a bodily connection (the dark threads come from his body), making this extremely versatile in use. The speed at which Kakuzu travels through the threads is same as that of his normal running speed and so can be reacted to.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by -Best-
Note: Dojutsu and Sensory Ninjas can see through this technique
Taught to:
1. Negative Knight
2.
3.
4.
5.
6.
2. (Jiongu: Masuku Kyuuzou) – Earth Grudge Fear: Masked Explosion
Type: Offensive
Rank: Forbidden
Range: Short - Long (Explosion is Short-Ranged)
Chakra: 50
Damage: 90 (-40 damage to the user)
Description:
Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked blast of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process.

Fire Mask
When forced to erupt, the Katon mask will release an intensive omni-directional burst of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce almost anything to ashes if they're unfortunate enough to be caught inside in its reach.

Lightning Mask
When forced to erupt, the Raiton mask will burst into an eruption of bright light and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. This elemental explosion seems to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion".

Wind Mask
When forced to erupt, the Fuuton mask will suddenly implode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi.

Earth Mask
When forced to erupt, the earth mask will explode into a copious quantity of adhesive mud that will ensnare anything within short-range of its position. The mud on contact with anything will harden into rock and so will effectively petrify anything caught within its reach.

Restrictions:
- Can only be used two times per battle
- User loses access to elemental affinity of the destroyed mask
-No Earth Grudge Fear jutsu A-Rank or above in the user's next two turns
- Cannot be used on clones of the masks, only the originals
- Only a single mask can be made to explode per usage
Taught to:
1. Negative Knight
2.
3.
4.
5.
6.
3. (Jiongu: Masuku Maruchipuru) – Earth Grudge Fear: Masked Multiplicity
Type: Supplementary
Rank: B
Range: Short - Long (Clone made short-range of target)
Chakra Cost: 20
Damage Points: N/A
Description: The user will focus his chakra throughout his body before using it to a single clone of any of his masks. This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, it will be created within short-range of the user. If used on masks outside of the body, it will be created within short-range of the cloned mask. If an outfield mask was cloned and the original re-enters his body, the masked clone will not disperse. The same applies if a mask inside of Kakuzu leaves the body after being cloned. This cloned mask possess the same strengths and weaknesses of Kakuzu's masks except it is only as durable as ordinary shadow clones. The cloned mask cannot enter and incorporate themselves into Kakuzu's body like the originals and if for example the lightning mask is destroyed then all of the lightning mask clones will disperse too.

Note: Can only be taught by -Best-
Note: Abides by all rules of cloning techniques
Note: Only a single clone can be created per usage
Taught to:
1. Negative Knight
2.
3.
4.
5.
6.
Learnt Techniques:

1. (Kamen no akuma no henshin)-Masked Demon transformation
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: Kakuzu does a single hand sign which in return allows him to mold and manipulate the threads in his separated masks to alter their forms as he sees fit. . Instead of the separated masks being in their original forms they can be altered to each take on a certain form. While being in these altered forms, any limb ripped off or destroyed by an opponent will restore itself with the threads it's body is made of.
Human form
The threads within the masks bodies will be altered by Kakuzu in order to change its form into a 7 foot all black figure with the build of a man, with the mask as the mans face. The fingers on this form are very sharp and the fingers (being made of the thread) can be lengthened to mid range to stab or intangle an enemy. This form has a pair of butterfly like wings on its back which enables it to fly at either its own will or Kakuzu's.
Bird form
This form is created by Kakuzu manipulating the threads in a chosen mask so that he can mold its shape Into that of a large eagle type bird (about sasuke's hawk size) who's face is that of the chosen mask. This forms talons are sharpened threads that can be used to cut through solid rock of B-rank or lower. The bird can at anytime open up its body and let up to 1 person ride within it..
Flying octopus form
This is created by Kakuzu manipulating a separated masks threads so that it can be molded into the form of an octopus that has wings on its back to fly. The octopus is about large as Gamakichi and is able to go through water at high speeds. Each of it's 8 tentacles are thick, sharp threads that can be slung around to stab or restrain an opponent. The octopus' biggest feat is being able to open its head thus letting up to 3 people fit inside of it to transport them to a certain location safely, especially good for underwater travel.

• Only taught by William
• The masks can stay in these forms for 5 turns at a time.
• Can be used 3 times per fight
• Stretching their limbs count as one of the allotted jutsu per turn
• While in these forms the masks can still use their element affinities
• Can be used on all masks at once and they all don't have to be the same form
• Can alter the forms from any range

2. (Nejikomi buki ) -Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24
 
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COMBINATION TECHNIQUES​


Created by me:

Learnt Techniques:

1. (Doton/Katon: Zã Stáfe ) - Earth/Fire style: Beetle Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade
Mid range use:
The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.

~Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots
2. ( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.
 
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Village Customs
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C-Ranked:

1. (Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
Type: Supplementary
Rank: C
Range: Long
Chakra Cost: 15
Damage: N/A
Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
Note: Can only be used two times a battle
B - Ranked:

1. (Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net
Rank: B
Type: Attack
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.
A - Ranked:

1. Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.
2. (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)
S - Ranked:

1. (Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
Rank: S (Forbidden*)
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by +15
*It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing +10 damage to him.
(Tree lasts for two turn)
(Can only be used once per battle)
(The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)

Note:
Only Usable by Village Officials
Forbidden Ranked:

1. Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 80 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.
Note: Can only be used once
Note: After using, the user cannot use any lightning based jutsu for 2 turns.
Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.
Note: If released as two sep
Note: Byakugan users are not blinded by the initial release of lightning.
 

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Re: [Customs] -Best-

(Sakashima Yaiba) Reverse Blade Style

Type: Ninkenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. He later got in touch with his old friend/rival the earth prodigy Asch. He showed his style to asch and was very looked upon but asch informed him their was a way he can do something unique with it and deal more blunt damage. By coating the sword in earth/earth chakra to deal more forceful damage. Genesis then knew he had came across a master piece.. The reverse blade style

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses while at the same time infusing,and coating the sword with earth/earth chakra In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. This style is made for spars, if you dont wish to cut/slice the opponent, you will use this style that is meant to do blunt damage instead of cutting damage With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth a considerable more amount of their strength and considerable amount of earth/ earth chakra to boost the attack not holding back. This style is normally utilize by 2 things. 1 is theEvade, Strike, Evade, Strike method. With this you find the opponents opening and strike at the moment you find it. 2 Being to break the guard strong defense, regular swords, weapons. Etc. (Example, If a regular sword was to clash with this sword coated in earth, this sword style would break through the opponents sword due to the increase in strength of the reverse blade sword).


Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments while channeling earth chakra into the sword, giving it a slight boost in strength striking the opponent in the back of the neck sending the opponent flying.



Reverse Blade Style: Blade Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in his dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent very badly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents side to do damage)

Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must have kenjutsu mastered for 3 Months
-Must Have Mastered Earth Training


____________________
P a t e n t C e r t i f i c a t e

Teño, our loyal member, gave on the 21th of December, 2013 a request for a Patent on custom fighting style (Sakashima Yaiba) Reverse Blade Style. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sakashima Yaiba | Reverse Blade Style
Powered by Madāra Uchiha
Copyright 2013, Teño, NarutoBase.net

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1.)(Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage)

Note: Can use max of 3 times
Note: Requires a break of at least 2 turns.
Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced

2.)(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn

Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn

3(Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:80
Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range.

Note: Can be done twice
Note: Must wait two turns before using again
Note: Cant use a RBS technique above A rank in the next turn
 

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Re: [Customs] - Shanks.

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Created:

Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
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Created:

Learned:
1. (Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time
 

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Ninja Arts | Ninjutsu
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Created By me:
1. Ninpo : Puresutēji | Ninja Arts : The Prestige
Type: Offensive | Supplementary
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: 40
Description:

An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated after a stipulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes.
- Can only be used 4 times per battle.
- Can only be transformed into anything that is within the size of a normal Katana and within logic.
- Can only be taught by -Best-.
Taught to:
1. Zaphikel
2. Nathan
3. Lili-chwan
4.
5.
6.
2. Ninjutsu : Unmei no Fuda | Ninja arts : Tags of Fate
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:

An effective close quarters Ninjutsu move that is used take advantage over opponent's Taijutsu moves. As the opponent performs a Taijutsu move on the user, the user will seemingly try to take the hit. Just as the opponent's body is about the land a hit on the user, The user will continuously make chakra infused explosive tags appear all over their body more like creating a frontal replica of the user made of explosive tags which will take the impact of the attack leaving only a part of the impact of the attack to affect the user. These tags will attach themselves to the opponent and spread rapidly throughout the entirety of the opponent in a very minuscule interval of time. It will be more like the opponent is kicking on a thick pile of paper, with the tags attaching themselves to the opponent's body rapidly. The user will take a part of the impact force produced by the opponent's taijutsu move to his advantage and get's himself pushed back, short range from the opponent. With a single handseal, the user can either tighten the chakra infused tags to completely restrict the movement of the opponent and explode the tags on his own will or simply explode the tags to create a stationary yet powerful explosion that causes massive damage to the opponent. The user will be able to tank up to B rank taijutsu with negligible damage using this technique however if the user tanks Taijutsu A rank and above, the user will take damage equal to one rank less of the tanked Tai move.

Restrictions:
- Can be used 3 times per battle.
- No ninjutsu above S rank in the same turn and above A rank in the next turn.
- Can only be taught by -Best-
Taught to:
1. Shady
2. Devi
3.
4.
5.
6.


Learnt Techniques:

1. (Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).
*If used from the ground, can't preform any further jutsu until the grip is released*
The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used thrice per battle, at max 1 usage every two turns*
The wires follow the element's and rank's weaknesses and strengths
*Cannot be used by CE elements.
2. Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo
3. Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.
4. (Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con
Type: Offensive
Rank: B-rank
Range: Short - Long (if thrown)
Chakra: 20
Damage: 40
Description: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent.
Notes:
- Only usable four (4) times per-match, and one clone per-usage.
- Bladed weapon can range from anything from a kunai to a longsword, tanto, etc.
- Follows the rule of only four (4) clones per-match.
- If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns.
- Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release).
- The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect)
-The clone can only use the element(s) its composed of and non-elemental abilities.
- Can only be taught by Nathan.
 
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Created:

1. Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰
Type: Offensive/Defensive
Rank: S
Range: Short ( Mid - Long after Teleport)
Chakra: 40
Damage: N/A(Equal to the Teleported technique's damage)
Description:

With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere.

Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.

Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage.

Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.

Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent.

Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark.

For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark.

Restrictions:
*Can be used twice per battle.
*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*
*Consumes two jutsu slots*
*Needs a two turn gap before another usage*
*Can only be used by Minato/Tobirama biographies*
*Can only be taught by -Best-*
2. Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:

After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
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3. Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚
Type: Offensive
Rank: S rank
Range: Short - Long ( Short - Mid )
Chakra: 40
Damage: 80
Description:

A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways
- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.
- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.

Restrictions:
*Can only be used by bios capable of using FTG*
*No Ninjutsu above B rank in the same turns and above A rank in the next turn*
*No FTG technique in the same turn*
*Consumes two jutsu slot*
*Can only be taught by -Best-*
Taught to:
1. Penguin
4. Hiraishin Yajirushi Suteppu no Jutsu | FTG Arrow step technique
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description:

A more advanced Teleportation technique using the Hiraishin no jutsu. In order to perform this technique, The object in which the technique is to be performed must already have the FTG seal in it. It involves on the core concept of Hiraishin no jutsu and the fact that the user can teleport anywhere short range around the FTG seal mark. Once the target is tagged with the FTG seal, The user will manipulate the object and perform the Hiraishin no jutsu on the object in order to teleport the object to the seal present in itself so that it will be mutually teleported within it's own position slightly short range from it's previous position. The target can be teleported anywhere short range around the target's previous position. However, this technique can only teleport objects/beings/substance upto the size of a normal human being. Anything above the size of a normal human being cannot be teleported using this technique. Objects can be anything within the above criteria starting from a normal kunai to even the opponent provided the target has the FTG seal in it.

Restrictions:
*Can only be used twice per battle*
*Can only be used by Best*
*Can only be used with normal FTG seals*
5. Sashisematta Bakuhatsu | Impending Explosion
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: +20 the Explosive tag related and FTG seal related techniques
Description:

This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one.

Restriction:
*Lasts a maximum of one turn*
*Can only be used Four times per battle*
*Can be used simultaneously in the same time time frame with the parent technique*
*Needs a turn gap before using it again in the battle*
*Can only be taught by -Best-*
 

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Shikotsumyaku




(Kōun no Makaon) – Blessing of Machaon
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates, similar to techniques like Dance of the Clematis Flower. Through an infusion of chakra, within the same timeframe, the user imbues within a Shikotsumyaku technique the ability to regenerate from damage which is not strong enough to destroy it. This regeneration takes the form of the calcium on the bones rapidly replenishing itself, spreading to restore the damaged portion very quickly. Thus, techniques that do not possess the inherent level of damage high enough to completely neutralize or overpower it will fail to weaken it, allowing it to be passively restored to its maximum strength. This technique can be used four times per battle, and cannot be used for two turns thereafter. This technique can be applied to a maximum of S-Rank Shikotsumyaku techniques.

(Achān Zōen) – Achaean Reinforcement
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion is considered the sibling to the Blessing of Machaon and bases itself off Dance of the Clematis Flower. The user infuses a proceeding Shikotsumyaku technique, within the same timeframe, with additional chakra initiating a process of enhanced bone regeneration. This excessive regeneration manifests as a production of additional calcium matter on the bones, thus reinforcing their strength. The strengthening takes place while the technique is being created, thus this technique does not offer any inherent regenerative properties after it has been completed. Techniques affected by Achaen Reinforcement gain an additional rank in strength, up to S-Rank. This technique can be used five times per battle; once used, the user is unable to apply Achaean Reinforcement for two turns.

(Tessaria Mirumidon) – Thessalian Myrmidons
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.
 
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