[CJ] Custom Training: LA

-Albel-

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Hai der sexy.

Okay so I shall do something a little different this time. For the next custom you will need to touch any piece of clothing that your opponent is wearing and embed it with your very own dark chakra. Once you have done so the clothing will gain gain a light purple/black tint to it. The chakra in the clothing will begin draining the opponent's chakra and the longer the clothing stays on or the dark chakra remains in the clothing it will get stronger. This jutsu has three stages. The first being when you just insert the chakra into the clothing and it gains the light purple/black tint, the second stage or the second turn it remains active it will turn to a regular purple/black tint, and finally the third stage or third turn it becomes dark purple/black. After the third turn it will remain dark but will still drain chakra from the opponent. At any pint during any of these stages you can for a single seal which will allow the chakra in the clothing to ignite into light blue flames. Though depending on which stage you do this on will determine the damage done. First stage will only leave minor burns, second stage is more serious damage to the point where the burned area is no longer useable, and the final stage will kill the opponent in a matter of seconds.

So from what I have told you I want you to perform this jutsu on my defenseless clone. *makes clone*
 

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Hai der sexy.

Okay so I shall do something a little different this time. For the next custom you will need to touch any piece of clothing that your opponent is wearing and embed it with your very own dark chakra. Once you have done so the clothing will gain gain a light purple/black tint to it. The chakra in the clothing will begin draining the opponent's chakra and the longer the clothing stays on or the dark chakra remains in the clothing it will get stronger. This jutsu has three stages. The first being when you just insert the chakra into the clothing and it gains the light purple/black tint, the second stage or the second turn it remains active it will turn to a regular purple/black tint, and finally the third stage or third turn it becomes dark purple/black. After the third turn it will remain dark but will still drain chakra from the opponent. At any pint during any of these stages you can for a single seal which will allow the chakra in the clothing to ignite into light blue flames. Though depending on which stage you do this on will determine the damage done. First stage will only leave minor burns, second stage is more serious damage to the point where the burned area is no longer useable, and the final stage will kill the opponent in a matter of seconds.

So from what I have told you I want you to perform this jutsu on my defenseless clone. *makes clone*

"Sounds pretty straight forward."


Tasuke walked over to the clone and grabbed the Clone's shirt before flooding it with Dark Chakra. The Clothes had a light Purple-ish hue. He then took a step back and another step back and another because you know there was a lot of bad things that could happen in this short range situation. He performed a hand seal then spun around and crocuhed with his fingers in his ears.

"FIRE IN THE HOLE!"

(Meiton : Makai Souhou) - Dark Release : Hell's Touch
Type: Supplementary / Offensive / Defensive
Rank: B (A - S)
Range: Short (Mid)
Chakra Cost: 20 (-40 points to the enemy per turn + turn it is applied)(-20 for activation)
Damage Points: N/A (40-80 for activation)
Description:
Much like the Dark Release : Draining Touch this will require the user to touch the opponent with their palm and channel their dark chakra through the opponent's clothing, once that has been achieve the absorbing dark chakra will start off as B-Rank in strength absorbing some chakra from the opponent to begin with, and then it will go up a rank each turn sapping more chakra from the opponent. The maximum rank this technique can reach is only S-Rank, however the dark chakra embedded into the clothing will keep seeping chakra until the hand seal is made. The clothing that has been embedded with the chakra will gain a light purplish/black hue. For B-Rank the clothing with just gain the light purple/black hue, at A-Rank the clothing will darken up to a regular purple/black hue, and S-Rank it will turn a dark purple/black hue.

By forming a hand seal the user will active the dark chakra in the opponent's clothing which will then cause the Dark chakra to burst into blue flames, setting the entirety of the clothing the opponent has on fire upon activation. Depending on the strength the opponent will receive deadlier damage, at S-Rank they would die in a second from the intense heat; whereas A-Rank would leave major burns if not dealt with, B-Rank only causes minor burns if not dealt with. Flames will keep burning until the opponent is dead if left undefended.

- Must be taught by Albel
- Can be used four times per Battle
- Requires Contact with Opponent
 

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No problem.

(Meiton : Aku no shōkan) - Dark Release : Evil Summoning
Type: Supplementary/Defensive
Rank: A
Range: Short/Long
Chakra Cost: 30 (+10 Print Activation)
Damage Points: N/A (+60 Damage Disperse Explosion)
Description:
The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.

The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:

- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.

- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.

- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.
- Must know Dark Release
- Must by taught by LonelyAssassin
- One of the Three Options above Costs a Turn, and only one can be chosen
- Can only be used four times

Any questions?
 

-Albel-

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Just one question. So to make sure I understand this right, the summoning forms/appears in the jutsu of the opponent and absorbs it with the dark chakra around it?
 

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Meiton : Rīchingunettowāku) - Dark Release : Leeching Network
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-20 per turn)(-60 from opponent per turn)
Damage Points: N/A
Description:
After Absorbing the spiritual and physical energy of a jutsu using "Dark Release : Inhaling Maw" the user performs a couple of hand seals and slams their hand on the ground, they will make a sort of chakra network in the ground with their dark release and it will spread out through the earth all up to mid range. The dark network will carry the properties of absorption, as long as the opponent is touching the ground the Dark network will sap the chakra from them and it will all go back through the network and to the user as long as he is touching the floor with his hand, allowing him to use Dark Jutsu for the future.

The user doesn't have to have his hand on the ground all the time, but if he wants to collect the chakra sapped from the opponent then he can gather it all at once at a later time by simply pressing his palm against the ground covered using the leeching network - however this costs one of your three moves. The great thing about this jutsu as well is that it will also send back to the user where their opponent(s) are, so it becomes like a sort of sensing for them.

As long as this technique remains active on the field it will weaken all opposing Fire, Wind and Lightning that come from the ground or move along it (such as Intelligent Hard Work) onto the field by 1 rank.

- Lasts for four turns
- Must be taught by LonelyAssassin
- Jutsu is self sustaining, sapping 20 chakra from the user ever turn it's active
- To use this Jutsu, user must have successfully absorbed using Inhaling Maw
- If the User leaves the effected area of the Leeching Network then it will dispel the jutsu.
- Has a two turn cool down and can only be used twice per battle
- Inhaling Maw and Ultimate Inhaling Maw can't be used in the same turn, and also no Dark S-Rank techniques in the same turn

Any questions?
 

-Albel-

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So the updates were approved. Here ya go. u.u

(Meiton: Renga Batto) Dark Release: Brick Bat
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-10 to opponent for each bat)
Damage: 60
Description: The user will begin by gathering up his dark chakra and then release it through one of the marking on their palms in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra(10 chakra points for each bat for a total of 50), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim. If the user has absorbed chakra before hand through any means of any dark jutsu he can use that chakra to form one large bat(half the size of a fully grown adult) made of light blue flames instead of five bats. Like how regular bats release sound waves this larger bat does something similar, but instead of releasing sound waves it is able to release a stronger version of Dark Release: Revival Fist from its mouth once per turn. Unlike the smaller bats this larger one is able to stay on the field for three turns and doesn't latch onto the opponent to drain their chakra. Once the three turns have ended or the bat gets destroyed it will erupt into a sea of intense light blue flames burning everything within short range.
- Can only be taught by Albel
- The small bats can only be used three times per battle with a one turn cool-down between each usage. The large bat can only be used twice per battle with a one turn cool-down.
- Having the large bat release the dark shock wave costs one of the users three slots
- No dark jutsus above A-rank the following turn of making the large bat

What the update includes is that each of the 5 bats now take 10 points of chakra each from your opponent(s) instead of the previous 5 points. They can also be used three times now instead of twice like before. Also, another form has been added to the custom. If you have absorbed anything before hand you can use that chakra to form a large dark bat made from the light blue flames that is half the size of an adult. This bat is able to release a stronger version of Dark Release: Revival Fist from its mouth(like how regular bats release sound waves) that can be used once per turn, and unlike the smaller bats of this jutsu this one stays on the field for 3 turns and at the end of the 3 turns or if it is destroyed it will erupt into a sea of intense light blue flames covering all of short range from it.


The second update is:

(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40 (-15 per turn to stay active)
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a self sustaining purple transparent barrier extending the half of short range with the user at the center, that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, but as a much stronger version of it. Following the strength and weaknesses of dark release this barrier can absorb S-ranks jutsus that dark is strong against such as Fire, Lightning, Wind, Raw chakra, Storm, etc. Though it can only absorb B-rank and lower water based jutsu. This barrier has no effect on any earth based jutsus at all. When the barrier has absorb a jutsu it will gain a light blue hue to it as with then shoot towards the intended target as a light blue flaming dragon's head. With simple hand gestures the user can control the head as it moves towards its target. Being made of dark chakra and made of light blue flames as well as the force behind it, it is capable of causing deadly 3rd degree burns all over the body as well as sever internal damage such as broken bones and ruptured organs. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts until it has absorbed a jutsu and is released or if it is destroyed. Until either happens it will remain active while draining 15 chakra points each turn from the user
- While active the user may only use S-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


What was updated was how far the barrier reaches which is half of short range of the user, the barrier can now stay active as long as you have chakra to spar unlike previous being only two turns, and now it can absorb all elements that are weak to dark instead of just wind, lightning, fire, and raw chakra like before. A lot more useful. It can now also absorb any water based elements B-rank and lower, instead of just plain old water techs.

Any questions on these updates?
 

-Albel-

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Coolio. Here is another.

(Meiton: Kuroi Rei ) Dark Release: Black Ghost
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: After having absorbed a jutsu before hand through any dark related absorbing jutsu(Inhaling Maw, Draining Touch, Ultimate Inhaling Maw, etc.) the user will place either hand onto the ground and release their dark chakra into it a meter or so from their position. Where it will then take on the form of up to 2 small little parasitic life forms that are no bigger than a common house fly and look almost similar to that of a fetus. These parasites in their current form stay underground until they have absorbed enough chakra(total 60 chakra points) from jutsus(following the strength & weaknesses) that send chakra into the ground or from the opponent(s)(-30 each turn) themselves. If so the user wishes he will allow the parasites do absorb his own chakra if needed to allow them to grow. Once they have taken in enough chakra they will grown in size and take the form that of a demonic creature that is about 7ft in height. They will come above ground and fight on the user's command. Each parasite has their own unique make up be it a different sized torso, legs, head, etc, but they have three similar features. These features are their extremely long claws on their hands and feet along with sharp fangs. Being made of dark chakra they are each able to perform any dark jutsus the user knows up to and including S-Rank and are capable of using strong arm taijutsu. Because of the dark chakra they are made of they gain a +10 boost to their taijutsu, and carry the passive ability of Dark Release: Draining Touch. If one is ever to take damage that's insufficient in destroying it, the user spending a little more chakra can restore said damaged area back to normal, except for the head of the parasite. Once the head of one has been destroyed it will cause the parasite to glow light blue and explode into a maelstrom of light blue flames that will burn everything in its path within short range of it. Also if the user wishes he can have the parasite explode any time he wants by performing a single hand seal.

- Can only be taught by Albel
- Can only be used twice and has a two turn cool down
- Restoring parasites to normal after being damaged costs a move and 20 extra chakra points
- Making them explode by choice costs a move
- No Dark jutsus in the same turn they are made and none above A-rank the following turn

The image below is how they will look if you just summon them plain without changing any thing on them like making their arms bigger, giving them a tail or whatever. Of course you probably already know this since I got you to watch the show. xD

You must be registered for see images
 
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-Albel-

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Here is an update that got approved

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

Now usable short to long range now, no usage limit, and a clearer description.
 

-Albel-

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(Metion: Oni Uyuko) Dark Release: Demon Wings
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40(15 per turn)
Damage: 80
Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power.

- Can only be taught by Albel
- Can only be used once per battle
- The wings being self sustained drain 15 chakra points per turn.
- By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
- No dark jutsus in the same turn the wings are made and none above A-rank the following turn

Update approved. Questions?
 

-Albel-

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Ugh....this layout hurts so much. So yeah here are the first few.
(Meiton: Hellion Ude) Dark Release: Hellion Arm

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20(-10 per turn; -40 to opponent per hit)
Damage: 40(+10 to all punch based attacks)
Description:
Focusing their dark chakra in one of the markings on either palm the user will release it having it completely cover their arm and take the form of a large demonic looking claw. The claw is self sustaining and leeches chakra from the user to stay formed. The claw being made from dark chakra gives it a similar ability to (Meiton: Dassui Fureru) Dark Release: Draining Touch allowing for passive draining of opponent's chakra when contact is made. This allows for the user to perform other dark jutsus later on or if the user wishes can use that chakra to fuel the claw. If and when the user makes contact with the opponent and absorbs chakra the arm will glow a light blue for a brief second while causing minor burns to that area touched. Because of the properties of the dark chakra it not only is able to absorb chakra but it gives a +10 damage to all punch based attacks. Sending the same amount of chakra into the claw it took to form it or by absorbing the same amount of chakra or higher, the user can slam the claw into the ground allowing it to extend and travel through it towards the opponent. The user would have the claw burst through the ground either behind, in front, beside , or under the opponent grabbing them binding them in place while draining their chakra.

- Must be taught by Albel
- Stays active until the user releases it or runs out of chakra
- Extending the arm cost one of the users 3 slots and can only be used once every turn.



(Meiton: Kuroi Rei ) Dark Release: Black Ghost

Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: After having absorbed a jutsu before hand through any dark related absorbing jutsu(Inhaling Maw, Draining Touch, Ultimate Inhaling Maw, etc.) the user will place either hand onto the ground and release their dark chakra into it a meter or so from their position. Where it will then take on the form of up to 2 small little parasitic life forms that are no bigger than a common house fly and look almost similar to that of a fetus. These parasites in their current form stay underground until they have absorbed enough chakra(total 60 chakra points) from jutsus(following the strength & weaknesses) that send chakra into the ground or from the opponent(s)(-30 each turn) themselves. If so the user wishes he will allow the parasites do absorb his own chakra if needed to allow them to grow. Once they have taken in enough chakra they will grown in size and take the form that of a demonic creature that is about 7ft in height. They will come above ground and fight on the user's command. Each parasite has their own unique make up be it a different sized torso, legs, head, etc, but they have three similar features. These features are their extremely long claws on their hands and feet along with sharp fangs. Being made of dark chakra they are each able to perform any dark jutsus the user knows up to and including S-Rank and are capable of using strong arm taijutsu. Because of the dark chakra they are made of they gain a +10 boost to their taijutsu, and carry the passive ability of Dark Release: Draining Touch. If one is ever to take damage that's insufficient in destroying it, the user spending a little more chakra can restore said damaged area back to normal, except for the head of the parasite. Once the head of one has been destroyed it will cause the parasite to glow light blue and explode into a maelstrom of light blue flames that will burn everything in its path within short range of it. Also if the user wishes he can have the parasite explode any time he wants by performing a single hand seal.

- Can only be taught by Albel
- Can only be used twice and has a two turn cool down
- Restoring parasites to normal after being damaged costs a move and 20 extra chakra points
- Making them explode by choice costs a move
- No Dark jutsus in the same turn they are made and none above A-rank the following turn



(Meiton: Chisuto-mu Senkai ) Dark Release: Bloodstorm Revolution
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-15 from opponent per hit)
Damage: 60
Description: By concentrating and channeling a good amount of dark chakra into either palm the user will release it and condense the dark chakra while having it take the form of a 5 bladed scythe. Four of the blades are at the top and the fifth is located at the bottom of the handle. This scythe just like any other weapon can be used to combat against other weapons like swords, kunais, shurikens, etc. While also being able to combat ones that have elements embedded into them like wind or fire, as the scythe itself being made of dark chakra carries the same properties as 'Inhaling Maw' and "Draining Touch' which allows it to absorb chakra from chakra infused weapons that touch it, and drain chakra from people who happen to get sliced by it. Being made of dark chakra and carrying the similar ability to 'Inhaling Maw' the scythe is able to absorb medium to small sized jutsus A-rank and lower based on the strength and weaknesses of Dark Release by the user slashing into the jutsu. When the scythe has absorb chakra by means of a jutsu or from the opponent himself, it will begin to turn a light blue color where the user can swing the scythe releasing up to 2 medium sized dragon heads made of light blue flames made of dark chakra. These heads are under full control of the user allowing him to use them as he sees fit, be it attacking the enemy or using them to block attacks, etc. Just one dragon head has enough force behind it when used to attack that it can easily shatter bones and rupture organs of the enemy when it makes contact while also knocking them off balance. The moment a head makes contact with something it will begin to flash and erupt into a sea of intense light blue flames covering everything within short range of where it erupts, burning everything to ashes in a matter of seconds.

- Can only be taught by Albel
- The scythe can be made three times per battle
- Up to two dragon heads can be made and this move is considered A-rank(each head being of B-rank in power) and has a two turn cool-down in between usage.
 

-Albel-

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Okay. Here is the rest I think?

(Meiton: Hansoku) Dark Release: Foul Play

Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.

- Can only be taught by Albel


(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld

Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short (range of effectiveness) - Long (Depending on the technique)
Chakra: 30
Damage: N/A (Depends on the technique)
Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.

Notes
- Can only be used three times a battle with two turn cool-down
- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.
- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained.


Meiton: Pandemonium - Dark Release: Pandemonium

Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs two hand-seals before putting any of his dark marks in contact with the ground and channels a considerable amount of Dark chakra underground in a specified location. The dark chakra violently spins and bursts upwards in the form of a dark purple/black vortex which can occupy the whole short range of a target(s). Taking into account on how violently this vortex spins upon its creation, the target will be thrown off balance as they get lifted up along with it. The moment its formed, the vortex will always go up and at the same time shrink in size. It cannot be bigger than the short range radius from a target, however it can reach up to 10m vertically. This violent construct has the tendency to always push the enemy upwards as it gradually decreases its diameter to a minimum of only fifty centimeters, which translates to the target(s) being smashed in the confined space. The intensity of the vortex is so strong that it keeps the enemy spinning violently where it prevents them from doing any controlled movements like hand-seals, reaching for weapons, etc. The vortex possess the traits of absorbing sixty chakra upon contact with any target, and this amount will be stored in the user’s dark marks passively, which must be kept in contact with the ground the entire duration of this technique. Following Dark’s S/W, the vortex can absorb S-ranks for elements weak to Dark, A-rank for neutrals and B-rank for elements strong to Dark. If the vortex absorbs a jutsu from the opponent, it immediately turns into purple flames and explodes, killing anyone inside of it.

-User cannot use release type dark jutsus above A rank in the following turn.
-Can only be used three times a battle with two turn cool-down


(Meiton: Jao Ensatsu Kokuryu-Ha) – Dark Release: Black Dragon of Immolation

Type: Offensive
Rank: S
Range: Short - Mid range
Chakra: N/A (Depends)
Damage: N/A (Same as chakra)
Description: This technique can only be used after the same dark mark has made two absorptions. Between these absorptions, no techniques can have been used from it excluding those which absorb (i.e. no release-type jutsu can be used from it or the count resets). After making these absorptions, the user will focus their chakra into the dark mark and release it in the form of dark purple flames which assume the shape of a serpentine dragon. This dragon, known as the Kokuryu-Ha, will be such a deep purple that it's almost black in colour and will exhibit solid-like tangibility. It's damage will reflect the chakra put into it, specifically the sum of the two techniques that were absorbed to create it (e.g. if two standard A-Ranks were absorbed, it's damage would be 60). Reflecting it's nature as a glutton for chakra, the dark dragon will always pursue the greatest concentration of foreign chakra on the field. Upon striking and immolating that target, it will be drawn to the next greatest source of foreign chakra. The real special ability of the Kokuryu-Ha is exhibited in it's constitution. Similar to Dark Release: Greed, the Avarcious, the dark dragon can reflect one of the traits of the two techniques that were absorbed to create it (e.g. it could paralyze on contact if Nagashi were absorbed). The user can only pick one trait from either technique, never both, and they must clearly state which trait was stolen. Whenever the user desires, they can detonate the Kokuryu-Ha into an explosion of flames that spans a mid-range radial reach.

Note: Can only be used once per battle
Note: No S-Rank or above Dark in the user's next turn
Note: Two absorptions need to have been made from the same mark
Note: The two absorbed techniques cannot be Forbidden Ranked


Meiton: Azūru Doragon Ken - Dark Release: Azure Dragon Sword
Type: Offensive/Defensive
Rank: A-rank
Range: Short (Long if Released)
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: The user focuses Dark chakra in either of his palms and brings forth a violet colored chakra blade which covers his arm up to his wrist and extends one meter and a half from it, while not affecting the use of being able to perform hand-seals for other moves. Alternatively, the user can do so in both of his arms with the cost of the rank being split. The Meiton blade is sharp enough to cut through flesh effortlessly, however being made of Dark chakra, any contact it makes with a target, it saps 30 chakra from them. This amount passively goes to the user’s marks and stays stored in there for future use. The blade can be used for melee attacks, and it can absorb based on the S/W of Dark Release (S-rank for elements weak to Dark; A-rank for neutrals and B-rank for elements strong to Dark). Regardless, logic and reason should abide when absorbing other techniques because the user cannot absorb large-scaled ones. He can only do so with small to medium sized techniques. The Meiton blade also acts as a chakra monster who feeds on the absorbed chakra. Whenever a technique is absorbed, the blade grows its size by one meter and an additional +10 damage, thus increasing its efficacy against opposing techniques. Upon the user’s wish, he can set the blade(s) in a sea of purple flames which expand outwards from his hand and towards the desired location once the blade has absorbed at least a technique. The size of these flames is quite large and they’re able to travel at the standard speed of a Lightning technique.

- Last until the user deactivates it and can only be used twice a battle
- No Absorptions for one turn after this technique is used.
- Can only use Dark Release, the elements that compose it, and taijutsu while the technique is active.
- No dark release for a turn after the sword is deactivated.
- Can only grow a maximum of five meters
 
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