Okay. Here is the rest I think?
(Meiton: Hansoku) Dark Release: Foul Play
Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.
- Can only be taught by Albel
(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short (range of effectiveness) - Long (Depending on the technique)
Chakra: 30
Damage: N/A (Depends on the technique)
Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.
Notes
- Can only be used three times a battle with two turn cool-down
- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.
- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained.
Meiton: Pandemonium - Dark Release: Pandemonium
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs two hand-seals before putting any of his dark marks in contact with the ground and channels a considerable amount of Dark chakra underground in a specified location. The dark chakra violently spins and bursts upwards in the form of a dark purple/black vortex which can occupy the whole short range of a target(s). Taking into account on how violently this vortex spins upon its creation, the target will be thrown off balance as they get lifted up along with it. The moment its formed, the vortex will always go up and at the same time shrink in size. It cannot be bigger than the short range radius from a target, however it can reach up to 10m vertically. This violent construct has the tendency to always push the enemy upwards as it gradually decreases its diameter to a minimum of only fifty centimeters, which translates to the target(s) being smashed in the confined space. The intensity of the vortex is so strong that it keeps the enemy spinning violently where it prevents them from doing any controlled movements like hand-seals, reaching for weapons, etc. The vortex possess the traits of absorbing sixty chakra upon contact with any target, and this amount will be stored in the user’s dark marks passively, which must be kept in contact with the ground the entire duration of this technique. Following Dark’s S/W, the vortex can absorb S-ranks for elements weak to Dark, A-rank for neutrals and B-rank for elements strong to Dark. If the vortex absorbs a jutsu from the opponent, it immediately turns into purple flames and explodes, killing anyone inside of it.
-User cannot use release type dark jutsus above A rank in the following turn.
-Can only be used three times a battle with two turn cool-down
(Meiton: Jao Ensatsu Kokuryu-Ha) – Dark Release: Black Dragon of Immolation
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra: N/A (Depends)
Damage: N/A (Same as chakra)
Description: This technique can only be used after the same dark mark has made two absorptions. Between these absorptions, no techniques can have been used from it excluding those which absorb (i.e. no release-type jutsu can be used from it or the count resets). After making these absorptions, the user will focus their chakra into the dark mark and release it in the form of dark purple flames which assume the shape of a serpentine dragon. This dragon, known as the Kokuryu-Ha, will be such a deep purple that it's almost black in colour and will exhibit solid-like tangibility. It's damage will reflect the chakra put into it, specifically the sum of the two techniques that were absorbed to create it (e.g. if two standard A-Ranks were absorbed, it's damage would be 60). Reflecting it's nature as a glutton for chakra, the dark dragon will always pursue the greatest concentration of foreign chakra on the field. Upon striking and immolating that target, it will be drawn to the next greatest source of foreign chakra. The real special ability of the Kokuryu-Ha is exhibited in it's constitution. Similar to Dark Release: Greed, the Avarcious, the dark dragon can reflect one of the traits of the two techniques that were absorbed to create it (e.g. it could paralyze on contact if Nagashi were absorbed). The user can only pick one trait from either technique, never both, and they must clearly state which trait was stolen. Whenever the user desires, they can detonate the Kokuryu-Ha into an explosion of flames that spans a mid-range radial reach.
Note: Can only be used once per battle
Note: No S-Rank or above Dark in the user's next turn
Note: Two absorptions need to have been made from the same mark
Note: The two absorbed techniques cannot be Forbidden Ranked
Meiton: Azūru Doragon Ken - Dark Release: Azure Dragon Sword
Type: Offensive/Defensive
Rank: A-rank
Range: Short (Long if Released)
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: The user focuses Dark chakra in either of his palms and brings forth a violet colored chakra blade which covers his arm up to his wrist and extends one meter and a half from it, while not affecting the use of being able to perform hand-seals for other moves. Alternatively, the user can do so in both of his arms with the cost of the rank being split. The Meiton blade is sharp enough to cut through flesh effortlessly, however being made of Dark chakra, any contact it makes with a target, it saps 30 chakra from them. This amount passively goes to the user’s marks and stays stored in there for future use. The blade can be used for melee attacks, and it can absorb based on the S/W of Dark Release (S-rank for elements weak to Dark; A-rank for neutrals and B-rank for elements strong to Dark). Regardless, logic and reason should abide when absorbing other techniques because the user cannot absorb large-scaled ones. He can only do so with small to medium sized techniques. The Meiton blade also acts as a chakra monster who feeds on the absorbed chakra. Whenever a technique is absorbed, the blade grows its size by one meter and an additional +10 damage, thus increasing its efficacy against opposing techniques. Upon the user’s wish, he can set the blade(s) in a sea of purple flames which expand outwards from his hand and towards the desired location once the blade has absorbed at least a technique. The size of these flames is quite large and they’re able to travel at the standard speed of a Lightning technique.
- Last until the user deactivates it and can only be used twice a battle
- No Absorptions for one turn after this technique is used.
- Can only use Dark Release, the elements that compose it, and taijutsu while the technique is active.
- No dark release for a turn after the sword is deactivated.
- Can only grow a maximum of five meters