Custom Item Submission

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Vayne

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Removed LM, and fixed wording. The 20 is for her healing, which i dont have on this 💢. Restricted the attack to 100 damage and removed speed.

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by an increase of ten, elevating them to fourty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction, this attack does not gain Delta's boost in damage. The attack contains traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 100 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: I'm still not about to let you get +40 to SNT and have Raikage level damage shaving man. - Daemon
( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by an increase of five, elevating them to thirty five, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction, this attack does not gain Delta's boost in damage. The attack contains traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 100 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: If I were you I'd rework that part of the ability because +35 is a cute attempt at compromise to "I'm not allowing +40". I should ban you for trying it tbh - Daemon
 
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Lili-Chwan

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( Iyaringu Kuroopa-ru ) Black Opal Earring

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Black Opal Earring is a miniature computer encased in a crystal-like material in the shape of a black diamond. Pierced through the earlobe, the device connects with the user's chakra-system, processing variations within it, and unlocked through a specific wavelength and frequency of chakra, which serves as a password . The computer holds a memory card tied to a fuuin seal with the kanji "Opal" enhanced by the computerized technology that creates a virtual and physical storage dimension through which the user is able of sealing and unsealing items, as the technology acts and conduit for Fuuinjutsu. Within the "Opal" storage space, the dimensions are dividided into several rooms, allowing for the user to seal items separately or together, preventing unwanted mixtures.

The second greatest ability of the computer within the earring is the linking together of all sealing spaces the user has access to, as the Earring communicates with all sealing inscriptions produced by the user, through the piercing connection to the user's chakra. Upon performing a sealing technique, the password is done at the begining of the chakra moulding, and connects the ensuing Sealing inscription with the memory base, in a system not unlike the Scroll Communication technique. As the sealing technique is run through the computer, and shares connection with all sealing inscriptions, the user is capable of unsealing items within the storage through any inscription, regardless of type, and any type of sealing technique will seal within the shared space. This allows for the user to produce an "Explosion" inscription in an Exploding Tag, which can be used to unseal a sword that was previously sealed through a "Generic Sealing" technique, for example. This considered a passive application, used in the same time-frame as any Sealing technique known by the user.

The third ability of the Opal Earring is the enhancement of sealing speed, as the conduits will increase the chakra flow as they run through the computer and act as an amplifier. When using a sealing technique, the user is capable of using 10 extra chakra passively, allowing for the sealing inscription to produce a more resilient and instant acting seal or unseal process. This is a passive technique that can be used within the same time-frame of any sealing technique known by the user, but can only be used once every two turns. It can only be used 4 times to enhance A rank sealing techniques, 2 times to enhance S rank sealing techniques, 1 time to enhanced higher ranked sealing techniques. Speed increase only pertains to the sealing and unsealing process, not the speed of the things that are being sealed or unsealed, for example, it won't increase the speed of a weapon unsealed from a scroll, or increase the speed of the hands of Multiple Infinite Embraces, or the speed at which a barrier forms after being unsealed, or the speed of the Shinigami hands in the Shinigami Sealing technique.

Declined: Not going to allow you to connect fuuinjutsu seals so that you can unseal things from different seals/locations that weren't meant to be there. After the whole annoying Dark Release fiasco I'm not going to allow linked seals or abilities that externally allow two different seals to be linked. So that second ability needs to go entirely. For the third ability, adding chakra won't increase the "speed" a fuuinjutsu seals a technique and sure won't make it "instant acting" as you mention it. If you want to increase the chakra of a fuuinjutsu by this technology it'll only be up to S rank. Another problem with this technology in general is that basically every ability of this thing is passive, where are the active abilities? Where are the chakra costs for the abilities you do you want to be used? - Daemon


( Hisuiiro Senbon ) Green Jade Needles

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Green Jade Needles are amplifier type tools encased in chakra-conductive material similar to jade, in the shape of a long senbon. The needles are composed of two cilindrical devices, which work opposite to one another. The needle can be used to perform Bukijutsu techniques, or shot through needle shooting weapons or by hand.

The center of the needle is hollow, with several chakra amplifiers turned inwards into the hollow center, produced by the inner cilinder. The user is able of infusing 10 chakra worth of elemental chakra onto the amplifier tube, which will get refracted and amplified multiple times within the tube, producing a needle of the element worth 30 damage, which gets delivered upon contact with a target, injecting the element and damaging it. This is considered a C rank technique, which can be stacked within the same jutsu slot up to 3 times, for a total damage of 90. This can be used up to 2 times every 5 turns.

The second ability of the Green Jade Needles is the outer cilinder. It is wired as an amplifier, empowered by the user's Yin-chakra, but in the shape of a sealing inscription forming the kanji for "Jade". This allows the user to perform a Genjutsu directly within the sealing inscription, by simply spreading chakra through the needle, which can then be thrown towards a target. The outer cilinder will behave as an amplifier, which will shoot out the sealed Genjutsu outwards, within Short Range, casting the sealed Genjutsu onto any non-chakra linked target ( Clones, YY Creations, Summons, etc ). Regardless of the range of the Genjutsu, or the duration, this process will always emit the chakra for one turn and will always reduce the Genjutsu range to short range ( Regardless of any Speciality perks the user might have ). The targets can always dispel the Genjutsu as normal. This can only be used once every two turns. Can only be used with A Rank Genjutsu 4 times per battle and S Rank Genjutsu 2 times per battle. Can't be used with Forbidden ranked Genjutsu. Spends the same amount of chakra as the Genjutsu would require +10, both count as 1 jutsu slot.

Declined: If this is S ranked why does it go up to 90 damage? Also you'd have to match up the chakra cost of the attack to the damage. (I.e 15 Chakra, 30 damage, 20 chakra, 40 damage etc etc) Secondly, I'm not gonna let you use Fuuinjutsu as a way to transport genjutsu. Just capture someone in a genjutsu normally. It's also too strong to allow you to just pick any genjutsu you want to use with this as well as increasing the chakra cost on top of that. - Daemon
 
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Hoyū-sha | Holder
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Holder is an unique robotic animal that the user who is a cyborg can call their partner but also helper in battle. This animal has three abilities. The animal look is based on the user so they can have any type of animal known or not known and name of the Holder is up to the user also. The holder can have only one rider on it and doesn't lose any speed. Holders speed is Sage Rank. Holder acts on its own but can take commands from the user also.

Abilities
-The Holder can fly and levitate which is activated passively and last for four turns max and has to have two turns in between usage. This can be used to evade or dodge an attack once per turn and requires a slot.
-Holder main ability is that it actually wears armor as its "skin"(under the skin is just robotic skeleton). This armor is created from nano technology so its shape can be formed into anything the user can image. The armor is immune to weapons, B rank below ninjutsu, and A rank taijutsu/kenjutsu. The armor can completely block S rank ninjutsu and F rank taijutsu attack which completely destroys the armor. The user uses 30 chakra to completely manipulate(passive) the armor to surround their selves as normal armor(look is up to user; it keeps the defensive abilities) uses and -1 speed when wearing the armor; user must be 2 meters max from the Holder to use armor.
-Holder has the passive ability to track targets via chakra and heat signature.

took out the word samurai

All updates Approved - Daemon
Hoyū-sha | Holder
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Holder is an unique robotic animal that the user who is a cyborg can call their partner but also helper in battle. This animal has three abilities. The animal look is based on the user so they can have any type of animal known or not known and name of the Holder is up to the user also. The holder can have only one rider on it and doesn't lose any speed. Holders speed is Sage Rank. Holder acts on its own but can take commands from the user also. Holders are Artificial Intelligence so they have a the ability to speak whatever language.

Abilities
-The Holder can fly and levitate which is activated passively and last for four turns max and has to have two turns in between usage. This can be used to evade or dodge an attack once per turn and requires a slot.
-Holder main ability is that it actually wears armor as its "skin"(under the skin is just robotic skeleton). This armor is created from nano technology so its shape can be formed into anything the user can image. The armor is immune to weapons, B rank below ninjutsu, and A rank taijutsu/kenjutsu. The armor can completely block S rank ninjutsu and F rank taijutsu attack which completely destroys the armor. The user uses 30 chakra to completely manipulate(passive) the armor to surround their selves as normal armor(look is up to user; it keeps the defensive abilities) uses and -1 speed when wearing the armor; user must be 2 meters max from the Holder to use armor.(Armor can be manipulated passively by the Holder same as the user.)
-Holder has the passive ability to track targets via chakra and heat signature.(In the WSE they can track in the same landmark.)
-Holders have the ability to use Taijutsu/Kaito Taijutsu(leg and head based) and have default basic freeform damage.
-Holders do have a source of chakra which is 300.

Update declined: A lot of these updates aren't needed nor do they not make sense for the technique such as why does this need 300 chakr when it really does nothing but allow for flight and defense. The language update really isn't needed. If its not explicitly stated otherwise, chakra sensing abilities like this one automatically default to same landmark. - Daemon
 
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Onii Chan

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Referred to techniques: Anteiku : あんていく | Anime Forum (animebase.me)

(Endofūji) Steel Technology: EC-100 Armor
Type:
Weapon
Rank: forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: The EC-100 Armor or (Eternal Containment: mark 100) is a armor that completely equips the user in steel armor. What makes this armor special is its passive ability to self regenerate itself upon the usage of the jutsu: ''(Kōton: Shūfuku Hagane-Yūbinbutsu) Steel Release: Repair Steelmail Technique'' without the usage of the user(s) chakra supply. This will allow the armor to continuously repair itself after being damaged, however the armor can do additional technological techniques by itself. The helmet is naturally equipped with a tech visor underneath; positioned just in front of the eyes thus allowing the user(s) who wear this armor capable of immense eye sight, equal to that of a eagle's or bird. The arms of this armor can be transformed henceforth into miniguns or canons that can emit either pure chakra bullets/canon balls or elemental upon the user(s) discretion that'll explode upon impact if using the canon. The body or abdomen itself can open in the back or front, allowing the user to swiftly exit if need be, and or once exited if the user or users can use puppetry the armor then can be used henceforth as a puppet. Due to the size and stature of the armor the base height of it stands at most 7 foot tall with a thick outer layer of steel, because of the added armor size base taijutsu techniques are therefore increased via DMG by +5%.
- Repair Steelmail Technique lasts for 4 turns with a cooldown of 2 turns
- Tech visor increases eye sight up to 1 landmarks away
- Gun mechanics of the arms can emit short-long range projectiles only up to E-A rank and costs a turn
- Gun mechanics cost chakra to use based on their respective rank
- Exiting the armor costs a turn, if applying puppetry to it will cost the same turn; not a additional one
- The size of the armor decreases base speed when equipped by -1%

Declined: Armors and Such are reserved for Mandalore or Cyborgs. You have neither. - Daemon
 
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Lili-Chwan

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( Iyaringu Kuroopa-ru ) Black Opal Earring

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Black Opal Earring is a miniature computer encased in a crystal-like material in the shape of a black diamond. Pierced through the earlobe, the device connects with the user's chakra-system, processing variations within it, and unlocked through a specific wavelength and frequency of chakra, which serves as a password . The computer holds a memory card tied to a fuuin seal with the kanji "Opal" enhanced by the computerized technology that creates a virtual and physical storage dimension through which the user is able of sealing and unsealing items, as the technology acts and conduit for Fuuinjutsu. Within the "Opal" storage space, the dimensions are dividided into several rooms, allowing for the user to seal items separately or together, preventing unwanted mixtures.

The second greatest ability of the computer within the earring is the linking together of all sealing spaces the user has access to, as the Earring communicates with all sealing inscriptions produced by the user, through the piercing connection to the user's chakra. Upon performing a sealing technique, the password is done at the begining of the chakra moulding, and connects the ensuing Sealing inscription with the memory base, in a system not unlike the Scroll Communication technique. As the sealing technique is run through the computer, and shares connection with all sealing inscriptions, the user is capable of unsealing items within the storage through any inscription, regardless of type, and any type of sealing technique will seal within the shared space. This allows for the user to produce an "Explosion" inscription in an Exploding Tag, which can be used to unseal a sword that was previously sealed through a "Generic Sealing" technique, for example. This considered a passive application, used in the same time-frame as any Sealing technique known by the user.

The third ability of the Opal Earring is the enhancement of sealing speed, as the conduits will increase the chakra flow as they run through the computer and act as an amplifier. When using a sealing technique, the user is capable of using 10 extra chakra passively, allowing for the sealing inscription to produce a more resilient and instant acting seal or unseal process. This is a passive technique that can be used within the same time-frame of any sealing technique known by the user, but can only be used once every two turns. It can only be used 4 times to enhance A rank sealing techniques, 2 times to enhance S rank sealing techniques, 1 time to enhanced higher ranked sealing techniques. Speed increase only pertains to the sealing and unsealing process, not the speed of the things that are being sealed or unsealed, for example, it won't increase the speed of a weapon unsealed from a scroll, or increase the speed of the hands of Multiple Infinite Embraces, or the speed at which a barrier forms after being unsealed, or the speed of the Shinigami hands in the Shinigami Sealing technique.

Declined: Not going to allow you to connect fuuinjutsu seals so that you can unseal things from different seals/locations that weren't meant to be there. After the whole annoying Dark Release fiasco I'm not going to allow linked seals or abilities that externally allow two different seals to be linked. So that second ability needs to go entirely. For the third ability, adding chakra won't increase the "speed" a fuuinjutsu seals a technique and sure won't make it "instant acting" as you mention it. If you want to increase the chakra of a fuuinjutsu by this technology it'll only be up to S rank. Another problem with this technology in general is that basically every ability of this thing is passive, where are the active abilities? Where are the chakra costs for the abilities you do you want to be used? - Daemon


( Hisuiiro Senbon ) Green Jade Needles

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Green Jade Needles are amplifier type tools encased in chakra-conductive material similar to jade, in the shape of a long senbon. The needles are composed of two cilindrical devices, which work opposite to one another. The needle can be used to perform Bukijutsu techniques, or shot through needle shooting weapons or by hand.

The center of the needle is hollow, with several chakra amplifiers turned inwards into the hollow center, produced by the inner cilinder. The user is able of infusing 10 chakra worth of elemental chakra onto the amplifier tube, which will get refracted and amplified multiple times within the tube, producing a needle of the element worth 30 damage, which gets delivered upon contact with a target, injecting the element and damaging it. This is considered a C rank technique, which can be stacked within the same jutsu slot up to 3 times, for a total damage of 90. This can be used up to 2 times every 5 turns.

The second ability of the Green Jade Needles is the outer cilinder. It is wired as an amplifier, empowered by the user's Yin-chakra, but in the shape of a sealing inscription forming the kanji for "Jade". This allows the user to perform a Genjutsu directly within the sealing inscription, by simply spreading chakra through the needle, which can then be thrown towards a target. The outer cilinder will behave as an amplifier, which will shoot out the sealed Genjutsu outwards, within Short Range, casting the sealed Genjutsu onto any non-chakra linked target ( Clones, YY Creations, Summons, etc ). Regardless of the range of the Genjutsu, or the duration, this process will always emit the chakra for one turn and will always reduce the Genjutsu range to short range ( Regardless of any Speciality perks the user might have ). The targets can always dispel the Genjutsu as normal. This can only be used once every two turns. Can only be used with A Rank Genjutsu 4 times per battle and S Rank Genjutsu 2 times per battle. Can't be used with Forbidden ranked Genjutsu. Spends the same amount of chakra as the Genjutsu would require +10, both count as 1 jutsu slot.

Declined: If this is S ranked why does it go up to 90 damage? Also you'd have to match up the chakra cost of the attack to the damage. (I.e 15 Chakra, 30 damage, 20 chakra, 40 damage etc etc) Secondly, I'm not gonna let you use Fuuinjutsu as a way to transport genjutsu. Just capture someone in a genjutsu normally. It's also too strong to allow you to just pick any genjutsu you want to use with this as well as increasing the chakra cost on top of that. - Daemon
( Iyaringu Kuroopa-ru ) Black Opal Earring

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Black Opal Earring is a miniature computer encased in a crystal-like material in the shape of a black diamond. Pierced through the earlobe, the device connects with the user's chakra-system, processing variations within it, and unlocked through a specific wavelength and frequency of chakra, which serves as a password . The computer holds a memory card tied to a fuuin seal with the kanji "Opal" enhanced by the computerized technology that creates a virtual and physical storage dimension through which the user is able of sealing and unsealing items, as the technology acts and conduit for Fuuinjutsu. Within the "Opal" storage space, the dimensions are dividided into several rooms, allowing for the user to seal items separately or together, preventing unwanted mixtures.

The second ability of the Opal Earring is the enhancement of sealing speed, as the conduits will increase the chakra flow as they run through the computer and act as an amplifier. When using a sealing technique, the user is capable of using 10 extra chakra passively, allowing for the sealing inscription to produce a more resilient seal or unseal process. This is a passive technique that can be used within the same time-frame of any sealing technique known by the user, but can only be used once every two turns. It can only be used 4 times to enhance A rank sealing techniques, 2 times to enhance S rank sealing techniques Can't be used on Forbidden ranked Fuuinjutsu.

The third ability is an active ability. By inscribing the "Opal" kanji onto tags or weapons, the user is able to create a sealing portal with the "Opal" computarized storage system, allowing the user to seal or unseal objects and techniques by activating the Opal Earring. The "Opal" kanji is considered to be inscribed in any ninja tool or weapon the user owns (Stated in the biography) such as kunai, senbon, CW or other pieces of technology. The user is capable of inscribing the "Opal" kanji by spending 10 chakra, anywhere within short-range, which counts as a jutsu. The user is also able to activate the Opal Earring by giving it a chakra signal, which allow one to seal or unseal objects inside the "Opal" storage system. It is also considered a jutsu, whereas the user is required to spend 10 chakra for any generic item, such as generic weapons, and up to 40 chakra for CW, or techniques. The later can only be used 4 times per battle, requiring a 2 turn cooldown between usages.


( Hisuiiro Senbon ) Green Jade Needles

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Green Jade Needles are amplifier type tools encased in chakra-conductive material similar to jade, in the shape of a long senbon. The needles are composed of two cilindrical devices, which work opposite to one another. The needle can be used to perform Bukijutsu techniques, or shot through needle shooting weapons or by hand.

The center of the needle is hollow, with several chakra amplifiers turned inwards into the hollow center, produced by the inner cilinder. The user is able of infusing 10 chakra worth of elemental chakra onto the amplifier tube, which will get refracted and amplified multiple times within the tube, producing a needle of the element worth 20 damage, which gets delivered upon contact with a target, injecting the element and damaging it. This is considered a D rank technique, which can be stacked within the same jutsu slot up to 4 times, for a total damage of 80. This can be used up to 2 times every 4 turns. Since each individual needle is considered a D rank technique, it can be overpowered in a succession if the opposing technique targets the individual needles.

The second ability of the Green Jade Needles is the outer cilinder. It is wired as an amplifier, empowered by the user's Yin-chakra. This allows the user to perform a Genjutsu directly within the sealing inscription, by simply spreading chakra through the needle, which can then be thrown towards a target. The outer cilinder will behave as an amplifier, which will shoot out the coded Genjutsu outwards, within Short Range, casting the Genjutsu onto any non-chakra linked target ( Clones, YY Creations, Summons, etc ). Regardless of the range of the Genjutsu, or the duration, this process will always emit the chakra for one turn and will always reduce the Genjutsu range to short range ( Regardless of any Speciality perks the user might have ). The targets can always dispel the Genjutsu as normal outside of the antena-like technology range. This can only be used once every two turns. Can only be used with A Rank Genjutsu 4 times per battle and S Rank Genjutsu 2 times per battle. Can't be used with Forbidden ranked Genjutsu. Spends the same amount of chakra as the Genjutsu would require +10, both count as 1 jutsu slot. Can only be used on Non-Damaging Genjutsu, or the Genjutsu-part of Elemental Techniques that cast illusions where the Genjutsu is Non-Damaging and the damage of the technique comes from the elemental vessel.
 

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(Hippari Bane) – Tension Spring
Type: Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Hippari Bane is a series of small, but durable coils and springs mounted along the user’s musculature in the context of the machinery of Asura Path. Treated as any other mechanical element of that Path these intricate augmentations are designed to enhance the user’s jumping power and speed with both their arms and legs. This has no impact on the user’s actual speed, but rather allows an already fast user to increase the range of their ability to dodge attacks. Although there are logical limits to this ability the gain is significant, as attacks formerly too large to avoid can often be dodged so long as the user is fast enough. It should be noted that Hippari Bane is designed to improve unidirectional movement and thus cannot be used to enhance the speed of intricate maneuvers, such as is required for the delivery of Taijutsu attacks. However, due to being fully integrated in the user’s physiology it represents a passive enhancement.
- Hippari Bane can be included in the user’s bio or applied through the use of Asura Path.

Declined: By how much are you increasing the dodge distance? - Daemon
 
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( Mooshi Mooshi ) Scarab Stridulatum

Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Scarab stridulation is a device that is composed of an ear piece set behind the ear, conected directly to the user's chakra system and earing system, which relays the information recorded by a second device in the user's spine, connected directly to the inner most core of an Aburame's body hive. Chakra and screeches made by the insects that populate the user's body is recorded and transmited to the earpiece in the form of vibration and chakra pulses, which allow the insects to complexly communicate with the host any information within their own shared network of active insects around the terrain, which mainly communicate similarily with eachother and through other chemical, sound and visual cues. Likewise, the user is capable of modulate his chakra within the chakra nodule around the eardrum, for a two-way communication stream. The essence of this technology is based on the Insect Communication Skill.

Passively, this set of tool allows for a near instant two-way communication with their swarm, allowing for a few passive and active abilities. The first of which, the user acquires a tracking boon related to their Aburame sensing abilities, qualified here as similar to Chakra-Sensing, which entails a x2 multiplier to their tracking abilities, in the category of Enhanced Senses. This device allows for communication within the same landmark, unless a specific technique entails an enhanced network link, such as Zoosemiotics or the special breed Minute-Scent Insect, in which the range pertains to the one stated in the technique.

Actively, this set of tools allows for the user to spend chakra in order to augment the efficacy of their Aburame techniques, increasing the infusion of chakra by 10 points, translating in a increase of rank and 20 damage, without overloading the outcome of the technique, or decrease the chakra spend to produce the technique by 10 chakra without loosing rank, damage or efficiency. While these abilities do not count towards the jutsu slot, they can only be used once every two turns, and cannot be used on techniques higher than S rank. They can only be used 6 times per battle, increasing or lowering the chakra counting as 1 usage of the ability, which can't be stacked together and follow the same restrictions combined.

Note: Can only be used by Aburame Nin.
Note: Has to be posted in the user's bio.

Declined: For one, unless you are a cyborg I don't know how you are installing technology on your body (spinal cord) unless you are a cyborg. I'd rework that mechanic. Now for the abilities, the passive ability of this tool makes sense for the purpose of your tool. The active effect however does not. Seems like a reach for another way to boost the damage of your insects. Rework that. - Daemon
 
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Alyx

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(Yobidasa Reta) Invoked
Type:
Tool
Rank: A/S Rank
Range: Self
Chakra: 30 / 40
Damage: N/A
Description: Invoked is a unique piece of technology tailored for members of the Inuzuka Clan. It’s been known throughout history that the Inuzuka Clan’s ninken can be considered a liability, something the clan failed acknowledge until later years. With the technological advancements occurring swiftly in the vast world, the Inuzuka desired to see greatness similar to other clans. As such to remedy a common problem among the clan is the protection of their ninken from sources of foreign chakra. The ninken are commonly known to be easy target’s to illusionary or other mental based intrusions, thus with this in mind this little piece of technology was generated to act as a sort of safe haven for ninken. Designed to look simply as normal dog collars, the Invoked are made with chakra scanning technology. They monitor the chakra system of the ninken, assuring they remain unharmed from foreign mental intrusions. Though overtime this amounted to them being attacked in this regard, which the collar responds in kind. Once the chakra network of the ninken are inflicted with foreign chakra, the collar would immediately react as it attempts to purge the chakra out of them. This ability is passive in nature, capable of releasing up to A Rank Genjutsu or other foreign chakra sources within the ninken. This can be used at a more advanced version, costing a move slot but can purge an techniques up to S Rank instead. The passive function however can only be used once per turn, though due t the collars being linked together within the pack, it can detect if multiple ninken are affected by the same intrusion at the same time. In this case, the collar releases all the ninken at once – counting as a single use of the technique but it drains the required amount of chakra from each ninken respectively. The advanced version of this purge can be used as the as well for the multiple ninken use as well. This piece of technology can only be used by members of the Inuzuka Clan, equipping towards all of the user’s ninken. The advance purge only be only be used twice per battle, while the passive use can only be used on A Rank and below up to three times per battle. This however cannot work on Yin Release or Yang Release, Mangekyo Sharingan/Eternal MS level illusions or any abilities on par with the aforementioned abilities. It should be noted that the collars do not purge chakra from the human Inuzuka Partner of the Ninken, registered as a "safe" source of foreign chakra by the collars though this can be passively overridden by the ninken as well, just in case.

Approved with edits made - Daemon

Declined per user's request
 
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McRazor

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Osoroshī Gōguru | Horrible's Goggles
Type:
Tool
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: N/A
Description: Horrible's Goggles are a piece of equipment alike a DSLR camera, that when in use alter the users vision and perception of the battlefield. They are an integral part of Horrible's tools. They have a few abilities that are all based on the abilities that a modern day camera can achieve. Their glasses have multiple layers and each of them has a specific purpose within its assembly. The first and outermost layer has a hydrophobic coating that repels water which prevents fogging up and splatter from affecting the users vision. The second layer is a concave glass and as such offers the user fisheye vision. Fisheye vision refers to a bigger field of view that grants the user greater peripheral vision. Humans have a field of vision of about 60° from each eye in each direction, while the goggles allow the user vision of 85° in each direction from his focal point. The next layer has an effect similar to a camera shutter, where its composed of multiple pieces that open and close depending on the light that they're willing to let in. This allows the user to control brightness and reduce or increase light input on his eyes while still maintaining perfect vision. Next in line is a layer that allows the user zoom. Translated into our terms, the user can see the opponent at a specific range as if he was a range closer and only within the same landmark. For example, enemies at long range could be seen with the same level of detail as if they were at mid range. Second to last, this layer gives the user thermal vision, allowing him to see heat and discern warmth and coldness. At last, the final layer grants the user with night vision, allowing him to see in the dark. All these layers are made to be able to work in conjunction and all of them are controlled by a central logical control unit. The central logical control unit is controlled with the users chakra and through it, allows the user to activate and deactivate thermal and night vision as well as control over the shutter and zoom. The shutter and zoom can be freely controlled, however, activating each of the thermal and night vision counts as a separate move per turn. Deactivating them can be done freely.

Osoroshī Ekōrokētā | Horrible's Echolocator
Type:
Tool
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: N/A
Description: Echolocator is a small, compact tool, integrated into the body of a wristwatch. Unlike a regular watch though, it doesn't tell time and has a lid on it. Opening the lid shows a watchface with a circular grid that shows lined out battling ranges, short, mid and long, respectively. Within the body of the tool, a compact next generation sonar can be found. It has a miniature emitter that creates electronically produced ultrasound waves and using the dropper effect, it's reciever is able to pick up those waves as they echo and bounce back from objects they collide with. This in turn shows, on the face of the wristwatch, a topographical representation of its surroundings but from a birds eye perspective. Essentially, it is an active acoustic locator with a compass built in, that helps the user better understand his surroundings and navigate the unknown terrains, as well for exploration of the vast world and its landmarks. On each side of the echocators body, two armbands can be attached which allow the user to wear it on his wrist, or alternatively he can attach it to a chain and wear it casually like a pocket watch. By channeling chakra into it, the user can expand the view into a three dimensional holographic representation, at the cost of a move per turn.

Both Declined at user's request.
 
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The_Empire

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Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Vic | Cyborg

Medical Ninjutsu Training

Approved: Edits made in bold and gold - Daemon



Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These nanos can see all forms of chakra and even see heat signatures. These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 30 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. These weapons can be used like any weapon so for example if they create a sword and use a Kenjutsu that requires chakra, the weapon can be coated in whatever chakra that the user sees fit. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting, Healing and weapon/tool creation is passive. The user at the same time as using the healing ability can use other jutsus that uses chakra. The reason behind this is the nanos themselves feed on the user's chakra once the user receives damage. This is very similar to Hashirama Level 1 Passive Healing.

Update declined: The issue with this is, what part of the technique is active or costs a move? Everything here is basically passive. - Daemon


New Submission

Mazābokkusu | Mother Box
Type:
Supplementary
Rank: S
Range: Short - Long(distance of Portal)
Chakra Cost: N/A (-40 per usage of Boom Tube and Absorbing Jutsu)
Damage Points: N/A
Description: Mother Box is a cybernetic Doujutsu created to aid the welder in multiple ways. This Doujutsu was created with advanced technology and with the idea of fighting a Bijuu in mind but also higher tier opponents. This Doujutsu comes with a few abilities that aid the welder in almost any situation they see fit. The first if the abilities which is one of their main ones is creating a portal that is called a Boom Tube because of the sound it makes when the portal is created. The Doujutsu releases out a beam of yellow gold like unknown energy that creates said portal. This allows the user to either teleport themselves, someone or something in this portal to a place where they can see or have been before. Once whatever the user needs to go through the portal it closes and exits out on the other side wherever the user sees fit. The secondary ability which is a passive ability is the Doujutsu can track high levels of speed, chakra, and non chakra energies. This translates into being able to see the smalls of objects down to a microscope and know all forms of energies and chakra. The multiplayer of said tracking is times four and is a category is under the Doujutsu Tracking in relationship to the Speed and Tracking thread. The third ability of the Doujutsu is it can absorb jutsus very similar to the Artificial Eye Doujutsu. Whenever the eye absorb chakra they convert the chakra into their own chakra or can use it to heal themselves. But if they don't want to use it either of the two they can store up the chakra and use to for either of the options later in the fight/mission and this is passive.
Note: Boom Tube can only be used every other turn. The Boom Tube can only be used five times a battle
Note: Absorbing per eye is 100 chakra.
Note: Whenever the user absorbs jutsus it has to be in close proximity(at max two meters away) to their body.
Note: Healing uses the chakra and heals the health points by times two of whatever he amount of chakra has be absorbed. Example so if an eye has absorbed 40 chakra it can heal for 80 damage/health points
Note: The chakra that is absorb can be used if haven't been converted to escape genjutsu by their respected amount. Example is the Doujutsu has absorbed 100 chakra and the user is put under a Genjutsu the user can use that chakra to dispel the genjutsu by the same amount of chakra that was used on them to put them in a Genjutsu.

Cyborg bio has the Mechanic Speciality for Cybernetic Doujutsu
This will replace the Artificial Eye In the bio

Declined: How are you making these portals to teleport yourself, or other entities without having access to space-time in general? Secondary the healing ability the absorption on your eye gives you is too much based on what you can do. You say each eye can absorb up to 100 chakra and that you heal at a rate of x2 the amount of chakra you absorb. This basically lets you heal 200 health points per eye or 400 HP in total. That's insane tone that down. Your last ability can do like 3 things, absorb a technique and use it to heal, or restore your own chakra or use it release a genjutsu. Pick one. - Daemon
 
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Akuma no Kao | Face of the Demon
Type:
Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
A technology developed to assist in survivability against tough opponents, Akuma no Kao is a mask and mouthpiece combo designed to look like the face of an Oni, similar to traditional samurai armour. Built within the mask is a thermal imaging set of eye pieces capable of tracking opponents that hide their physical presence but still have a physical body. This increases the users tracking by x2. A skilled user and tracker can also use this to tell when there is an 'absence' of heat or where there is a hole given that almost all of nature gives off a natural heat. Secondly built into the mouthpiece are two devices. The first being a gask mask respiratory system allowing the user to survive in harsh environments protecting from toxins, poisons and other dangerous chemicals and bacteria. this filter can block up to 4 turns of environmental effects, or if the user is hit, can reduce up to 30 chakra worth of toxic technique. The user can hold up to 2 additional filters at a time counting for 3 total. Secondary the mouth has a built in voice modulator, capable of alternating the users voice. By physically changing the shape of the mouth with two small dials on the back, the user can change the sound of their voice to a variety of effects from making it deeper, higher, or even copying another voice. However the user must have heard a target speak for at least 50 words before they can copy the target.
Notes:
- Has 30HP (should the users head be targeted, damage will come from this first, or should the user be targets with a wide area attack, this will take some of the damage)
-Costs 10 chakra per turn, 0 activation cost
 

Onii Chan

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if you require permission for me to make alcoholic beverages then i have it, please message me if so
(Muyū) - Isabella Uchiha's Fireball Rum
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Considered to be an alcoholic beverage, this consumable tool is considered to be of rum consistency with a mixture of basic alcohol of 66%, cinnamon, and natural sweeteners alongside a small hint of chakra. When consumed the beverage's augments will then be directly absorbed by the stomach, liver then the chakra core of the user, doing so will grant them the capability to utilize a stronger version of the Great Fireball Technique. The enhanced version of said technique formally known as the ''Mutiny Fireball Technique'' once utilized after consumption of this drink will thus increase its size, strengthening its solidity, and will leave behind a resilient and sticky pocket of liquid fire which can last up to two turns.
- Dawn Winery Merchandise

(Sacchuu Souchuu) - Panthalassa's Killer Hornet Souchuu
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Considered to be an exotic alcoholic beverage, this consumable tool is considered to be of Souchuu consistency with a mixture of basic alcohol of 43%, fermented with venomous ninja Killer Hornets alongside a small hint of chakra. When consumed the beverage's augments will then be directly absorbed by the stomach, liver then the chakra core of the user. The intoxicated ninja will produce a more aggressive chakra command that will bolster animal and companion-type techniques, allowing one to boost the speed of the next up to four Aburame, Inuzuka or Summoning Animal technique by 3 levels. After the effects are felt, it will lower the speed of two techniques per every single one boosted by 1 levels.
- Dawn Winery Merchandise

All Pending: Merchants will be getting a massive overhaul soon and I want to check the Merchant stuff accordingly. - Daemon
 
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ZK

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(Hippari Bane) – Tension Spring
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Hippari Bane is a series of small, but durable coils and springs mounted along the user’s musculature in the context of the machinery of Asura Path. Treated as any other mechanical element of that Path these intricate augmentations are designed to enhance the user’s jumping power and speed with both their arms and legs. This has no impact on the user’s actual speed, but rather allows an already fast user to increase the range of their ability to dodge attacks. Although there are logical limits to this ability the gain is significant, as attacks formerly too large to avoid can often be dodged so long as the user is fast enough. It should be noted that Hippari Bane is designed to improve unidirectional movement and thus cannot be used to enhance the speed of intricate maneuvers, such as is required for the delivery of Taijutsu attacks. However, due to being fully integrated in the user’s physiology it represents a passive enhancement.
- Hippari Bane can be included in the user’s bio or applied through the use of Asura Path.

Declined: By how much are you increasing the dodge distance? - Daemon
(Hippari Bane) – Tension Spring
Type: Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Hippari Bane is a series of small, but durable coils and springs mounted along the user’s musculature in the context of the machinery of Asura Path. Treated as any other mechanical element of that Path these intricate augmentations are designed to enhance the user’s jumping power and speed with both their arms and legs. This has no impact on the user’s actual speed, but rather allows an already fast user to increase the range of their ability to dodge attacks by approximately ten meters. Although there are logical limits to this ability the gain is significant, as attacks formerly too large to avoid can often be dodged so long as the user is fast enough. It should be noted that Hippari Bane is designed to improve simple movement and thus cannot be used to enhance the speed of intricate maneuvers, such as is required for the delivery of Taijutsu attacks. However, due to being fully integrated in the user’s physiology it represents a passive enhancement.
- Hippari Bane can be included in the user’s bio or applied through the use of Asura Path.

(Otosu Kaiten) – Drop Rotation
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Drop Rotation is an auto-injector mounted on a strip of leather inscribed with storage seals. These contain an intravenous solution of liquefied soldier pills, military ration pills and blood replenishing pills in low concentration that are steadily fed into the wearer’s bloodstream. This delivery dilutes the effects of the medicine, but also extends them almost indefinitely so long as the wearer has access to more solution. From the Soldier Pills the wearer is granted an increase of +10 and +5 to ninjutsu and taijutsu respectively. From the Military Ration Pills the body is still nourished, but the chakra replenishment is reduced to a flat rate of 2% per turn. From the Blood Replenishing Pill the symptoms of blood loss are still alleviated, but the effect takes two turns. However, while active the wearer suffers the side effects of having consumed a second pill of all three medicines.
- This costs a move per turn to maintain, though not when it is activated.

Auto Declined, does not fit updated Tools/Item guidelines.
 
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Serpent

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(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

Approved - Daemon
(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking. Located on the dampener is a switch that activates an advanced field setting that completely dampens the users chakra from sensory abilities. However this will also prevent the user from sensing anyone as well. This setting can only last a short while before the Sensory Dampener becomes unusable for a recharge time.
Notes:

-Must be placed in the users biography
-Advanced setting can only last 2 turns, requiring the tool to recharge for 4 turns afterwards.
-Advanced setting can only be used once per battle

-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

Update Declined and Original Pending, does not fit updated Tools/Item guidelines.
 
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Vayne

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( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by an increase of five, elevating them to thirty five, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction, this attack does not gain Delta's boost in damage. The attack contains traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 100 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: If I were you I'd rework that part of the ability because +35 is a cute attempt at compromise to "I'm not allowing +40". I should ban you for trying it tbh - Daemon
Removed boost to have it have other tools instead.

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. Grid instead would have it's own set of tools in it. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid an increased durability that would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction, this attack does not gain Delta's boost in damage. The attack contains traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 100 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Original and Update Declined, discussed with member already.
 
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(Go Rin no Sho: Kaze no Sho) The Book of Five Rings: The Book of Wind
Type:
Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Book of Wind is one piece of a set of five Scientific Ninja Tools, collectively known as the Book of Five Rings. Inspired by Leg Weights and founded upon the principle of the mobility and freedom of the skies, The Book of Wind is a set of boots that have incredibly thin capilaries in them, attached with incredibly small motors powered by the user's movement, such as their walking. In doing so, the Book of Wind has two states: its default state, where it causes the air moving through the capilaries to provide increased resistance to the wearer, acting as Leg Weights would to slow an individual down. They can be passively activated, however, to reverse the flow of the motors to assist the wearer, decreasing their fluid resistance and increasing their speed, as if using the Leg Weights Drop technique; they can also be passively deactivated. While activated, the flow of air through the capillaries can also allow a sort of pseudo-flight; while unable to provide true flight or hovering capabilities, they can slow one's rate of falling such that it can take up to three (3) turns before the wearer touches down again, though they can use their leg strength for directional movement while they fall; and preventing damage from falls from incredible heights. Note that neither of these abilities would function properly in a place devoid of fluid, such as the vacuum of space. Due to the simplistic nature of these boots, being simply a directional motor, they cannot be forced to switch states or deactivate by other Scientific Ninja Tools or techniques, though they can be prevented from changing whatever state they are in.
Notes: Requires Leg Weight training to use; these work in place of Leg Weights to provide the exact same benefit, though they can be used passively rather than taking a moveslot. As such, they must be posted on the user's Biography to use.

Auto Decline, does not fit Tool Limits
 
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Panthalassa

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( Mooshi Mooshi ) Scarab Stridulatum

Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Scarab stridulation is a device that is composed of an ear piece set behind the ear, conected directly to the user's chakra system and earing system, which relays the information recorded by a second device in the user's spine, connected directly to the inner most core of an Aburame's body hive. Chakra and screeches made by the insects that populate the user's body is recorded and transmited to the earpiece in the form of vibration and chakra pulses, which allow the insects to complexly communicate with the host any information within their own shared network of active insects around the terrain, which mainly communicate similarily with eachother and through other chemical, sound and visual cues. Likewise, the user is capable of modulate his chakra within the chakra nodule around the eardrum, for a two-way communication stream. The essence of this technology is based on the Insect Communication Skill.

Passively, this set of tool allows for a near instant two-way communication with their swarm, allowing for a few passive and active abilities. The first of which, the user acquires a tracking boon related to their Aburame sensing abilities, qualified here as similar to Chakra-Sensing, which entails a x2 multiplier to their tracking abilities, in the category of Enhanced Senses. This device allows for communication within the same landmark, unless a specific technique entails an enhanced network link, such as Zoosemiotics or the special breed Minute-Scent Insect, in which the range pertains to the one stated in the technique.

Actively, this set of tools allows for the user to spend chakra in order to augment the efficacy of their Aburame techniques, increasing the infusion of chakra by 10 points, translating in a increase of rank and 20 damage, without overloading the outcome of the technique, or decrease the chakra spend to produce the technique by 10 chakra without loosing rank, damage or efficiency. While these abilities do not count towards the jutsu slot, they can only be used once every two turns, and cannot be used on techniques higher than S rank. They can only be used 6 times per battle, increasing or lowering the chakra counting as 1 usage of the ability, which can't be stacked together and follow the same restrictions combined.

Note: Can only be used by Aburame Nin.
Note: Has to be posted in the user's bio.

Declined: For one, unless you are a cyborg I don't know how you are installing technology on your body (spinal cord) unless you are a cyborg. I'd rework that mechanic. Now for the abilities, the passive ability of this tool makes sense for the purpose of your tool. The active effect however does not. Seems like a reach for another way to boost the damage of your insects. Rework that. - Daemon
( Mooshi Mooshi ) Scarab Stridulatum

Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Scarab stridulation is a device that is composed of an ear piece set behind the ear, conected directly to the user's chakra system and earing system, which relays the information recorded by a second device near user's spine, connected directly to the inner most core of an Aburame's body hive. The second device is attached like a tag, with the microfilaments within the tool connected to the skin of the back and emitting and harnessing vibrations and chakra that communicate with the inner hive.[/B] Chakra and screeches made by the insects that populate the user's body is recorded and transmited to the earpiece in the form of vibration and chakra pulses, which allow the insects to complexly communicate with the host any information within their own shared network of active insects around the terrain, which mainly communicate similarily with eachother and through other chemical, sound and visual cues. Likewise, the user is capable of modulate his chakra within the chakra nodule around the eardrum, for a two-way communication stream. The essence of this technology is based on the Insect Communication Skill.

Passively, this set of tool allows for a near instant two-way communication with their swarm, allowing for a few passive and active abilities. The first of which, the user acquires a tracking boon related to their Aburame sensing abilities, qualified here as similar to Chakra-Sensing, which entails a x2 multiplier to their tracking abilities, in the category of Enhanced Senses. This device allows for communication within the same landmark, unless a specific technique entails an enhanced network link, such as Zoosemiotics or the special breed Minute-Scent Insect, in which the range pertains to the one stated in the technique.

Actively, this set of tools allows for the user to open up the lines of communication and amplify them through microscopic antennas at the spine of the earpiece. This will work on two directions: Inside Out, or Outside In.

Outside In, it can amplify the Sensory boost to x3 instead of x2, at the expense of a jutsu slot in activating it, lasting 5 turns, thus augmenting what can be sensed from the outside. This requires 20 chakra, akin to a B rank technique, and has a maintenance cost of 10 chakra per turn.

Inside Out, it can amplify the screeches and chakra emissions from the insects, dampening external sensory systems that are Chakra, Sound ( Screeches ) or Smell/Taste-based ( Pheromones ), thus augmenting and confounding what can be sensed from the inside. The sensory overload will decrease opponent's tracking in half, preventing them from pinpointing the source of either the user, the hive or active insects around. This requires 30 chakra, akin to an A rank, and has a maintenance cost of 10 chakra per turn. It is activated at the cost of a jutsu slot, and can be maintained for 3 turns.

The active abilities can only be used once every two turns after they expire or are forced to. They can only be used 3 times per battle each. Sensory Amplification ( Outside In ) and Sensory Dampening ( Inside Out ) cannot be used together.


Note: Can only be used by Aburame Nin.
Note: Has to be posted in the user's bio.

Auto Decline, too many abilities for a B rank Item.
 
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Onii Chan

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(Sakura) - Cherry Blossoms
Type: Tool
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A crystal that was grinded up into a powder like material by the crystalized substance that resides within the caverns of Heaven's Ocean; this glowing yet small particles are naturally brittle in such a way that it can be used as salt/pepper or supplemental seasoning to a prior co-existing food/or drink to grant it more flavor. This seasoning is produced and then marketed as ''Sakura'' which is due to it falling out of the rectangular shaker with a pink tone, henceforth onto food before consuming. Its natural state produces a odd sense of aura, similar to that of chakra and will be visibly noticeable when applied to a food substance due to its pink glow. When mixed with a food source its natural attributes that which is granted passively/supplementary will be therefore enhanced +10 fold; regarding that which a food source may or may not priory reside increased statistical values. If a food source that this specific condiment is applied to currently has no mention of change via values then this salt is regarded as useless, however if the food in question has mentions of attributes or statistical values then the salt will mix perfectly within its comprise thus increasing it naturally through passive means. If this condiment is bought in bulk (4 total stock maximum) then the user whom possess it can then use it a maximum of how many they had bought without cooldown to any prior substances they have either bought or acquired previously.
- Dawn Winery Merchandise

(Waku) - Adeptus' Temptation
Type: Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary Waku or ''Adeptus' Temptation'' - is a culinary michelin star dish that comes neatly packaged inside of a unique golden bowl, its contents are of a soup consistency, with chunks of various ingredients that will leave your taste buds wanting more. The recipe calls for a total of four sliced ham cubes, three filets of freshly caught orange crab, three skinned shrimp tails, and finally three carefully picked matsutake mushrooms all cultivated and cooked within a cooking pot, simmering in the finest of natural juices and oils until served with a spoon. What makes this dish special, however, is its interchangeable attribute manipulation that can be chosen by the one who consumes it. Once digested the user may choose between two subsets to apply to themselves, either having +20 resistance across the board to abilities they currently know of, or +20 DMG to all their techniques. Once choosing a subset one cannot interchange to the other and will be locked till they consume another Waku to which allows them to change to the opposite subset, but doesn't have the ability to stack. No matter what subset the user chooses the augments chosen are permanent till the end of battle, this is because the amount of calorie intake is so high that the body will take a considerable amount of time to digest it all, so long in fact that if the user chooses to eat anything else after consuming the Waku that they'd throw up; therefore, negating this consumable tool's effects immediately. Although, some ninja are known to consuming large amounts of food or the like, such one clan that derives from the Akimichi can bypass the limitations on consuming Waku therefore, allowing them to not only eat a singular Waku but other food substances alongside it without the need of throwing it all back up thereafter.
- Dawn Winery Merchandise

Both Auto Declined, update following Supply and Item rules
 
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Kai NB

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Summoning Mechas: ZOIDS
Tablet Owner: Kai
Other Users who Have Signed Agreement: N/A
Summoning Boss if Existing: N/A
Other Summoning Mechas Tied to Contract: To Be Submitted
Description and Background: With the rise of technology came the rise of the idea: Man versus Nature. As technology improved, the boundary was tested to see how close to reality mechanics can actually tie into nature, and so it did. Using chakra and natural energy and the developing technological machinery and equipment, Zoids appeared.

Zoids are not actual animals, but rather robotic machines formed around a techno-organic "core", referred to as the Zoid's All Spark, which serves as its heart and mind, generated from unique chakra known as Energon that blends with the mechanical body. This core is what considered to be "alive", granting quasi-sentience to the Mecha. It is theorized the natural energy is what provides them behavioral traits that are exactly like real life animals, until they were finally created with enough thought of their own to almost consider them alive in every sense except biological. Now, they are kept in the Zoid Omega Observatory or Z.O.O. where they can roam and act as animals do. Each animal is designed under extreme conditions to replicate it’s respective species to the as accurately as possible.

Zoids are not tied to a contract, but rather a Terms and Agreement, and signers sign their chakra to a tablet rather than a scroll. While the regular summoning technique can be used, only through use of the (Jozai) - Tablet can specific mechas be made. As such, these mechas are their own slots similar to Village or Clan restricted contracts. With that, unique armors and attachments and other tools, like armor booster wings or cannon blasters, can be submitted as part of this Agreement, counting as the agreement's 5 CSC Tools rather than 5 CSC Jutsus.

While similar to summons, they do not operate in exactly the same manner. Firstly, Zoids are far more primal than say ninja summoning animals. They behave and roam without speaking, acting more like a pet like Inuzuka dogs. These Zoids take on many sizes, with specific summons being the size of great toads like Gamabunta. While Zoids can act independently and symbiotically to the user, they can also be piloted by the user themselves, acting as vehicles of sorts. Zoids can take on my forms. The basic summoning method produces animals of the user's contracts they have signed. While specific summons of animals can take many forms, current, extinct, or even mythical. However, each summon requires a purchase of Kumi equivalent to the form it takes. (1 Mythical Mecha costs the same as 1 Mythical Contract).

The main aspect of Zoids are their mechanical body which is extremely impressive. The armor it wears is quite durable, brushing off attacks of lower ranks. It possess inherent chakra sensitive armor, which the user can infuse during summoning at an additional 20 Chakra cost to have them take on different abilities known as "attributes". The attributes are as follows (Pyrus| Aerus | Electrus| Geus| Hydrus). Non elemental infusions results in standard Aurelus Attribute while Yin and Yang result in Melanus and Leukus attributes respectively. These attributes allow them to use techniques of their respective element the same rank as them or lower while also gaining a rank resistance to the same element.

Note: As with Contract Rules, there are no limits to how many can sign this Agreement, but duplicate Mechas can not be used by other people
Note: Zoids do not have a form of Sage Mode that can be submitted like other Summoning Contracts

Special Thanks to and Easter Eggs courtesy of Transformers, Power Rangers, Bakugan, and - of course - ZOIDS for this Custom


Declined: Do not Resubmit. - Daemon
 
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Lili-Chwan

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( Chishio Chakra no Mesu ) Red Hematite Scalpel

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Red Hematite Scalpel is a medical tool that enhances several medical ninjutsu. Fashioned after an iron scalpel, it is composed of non-conductive plastic that encases a chakra and electical enhancing device. The main and passive usage of the Red Hematite Scalpel is the ability to perform the Chakra Scalpel technique at S rank ( 40 chakra, 80 damage ), by coating one or both hands wielding a Red Hematite Scalpel and performing the technique. This does not count as a boost to the technique, it counts as an S rank technique with default values, the technique itself must be posted. This can be used 5 times, lasting until broken when the user requires the hands for something other than cutting, like specific handseals that aren't compatible with the technique. As it is a held item, it can be tossed up to mid-range for a ranged attack with the characteristics of the Chakra Scalpel technique ( activating the technique, even if enhanced, counts once towards the move slot. Throwing it counts once again, except in the turn of activation. Can throw up to 2 scalpels in the same turn, counting towards the same move slot. )

The second property deals with lightning based abilities that require pinpoint control, such as Skill of Nervous System Confusion, Deceiving Porcupine or the Mantis Fist techniques. It allows for the usage of the Blood Hematite Scalpel to produce an electrical discharge that enhances the effects of Ranshinshou or Harinezumi, producing an S rank version of tem, costing 40 chakra, which allows the effects to be felt in the whole body and prevents High Level Taijutsu or Medical Ninja from overcoming the effects in 5 turns, lasting the normal 10 turns. Techniques that could overcome their effects will need to be higher than they would the normal A rank version. This does not count as a boost, just as a default S rank usage of the techniques, and the technique itself must be posted ( thus counting towards the move slot once).

When it pertains to techniques like the Mantis Fist stye, and other techniques higher than A rank, it counts as a boost and allows the infusion of +10 chakra that correlates into a +20 damage boost. It does not pertain to boosting all Lightning Ninjutsu, merely techniques with the specific target of the user's nervous system, for paralysis or similar controlled effects, this does not count as a move, and is used in the same time-frame as the usage of the technique. This can be used to boost the previously described abilities twice per battle, at the cost of a move.

Note: Can only enhance Scalpel technique 5 times per battle. Can only enhance Ranshishou or Harinezumi 5 times per battle combined. Can only boost other lightning techniques 5 times per battle, combined, of which only two can be used to boost the Ranshinshou or Harinezumi technique.

Non-Cannon References:
Lightning Release: Deceiving Porcupine
Mantis Fist
I have permission to submit techniques for the style or based on it

Auto Decline, does not fit updated Tool guidelines.
 
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