Custom Item Submission

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The_Empire

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Sutārōdo no Herumetto | Star Lord's Helmet
Type:
Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Star Lord's Helmet(SLH) is a helmet that has a different look depending on the wearer of it. They all have the same perks it gives the wearer. The SLH has three perks.

-Size Changing: The helmet when not in usage is a Bluetooth like device that sticks in the ear or just a semicircle that surrounds the user's ear. The look and size of it depends on the user. The helmet has two phases. One phase is where the face plate isn't on and the second/last phase is completely covering the user's face. The user can cause the helmet to be in usage with a mental command but also push on the Bluetooth like device/semicircle which causes the helmet to fully cover or just no face plate.

Filter: The helmet when completely covering the user face gives them fresh air which counters against A rank and below toxins/poisons. Also can be used in space. It also counters against anything require direct eye contact like the Sharingan Genjutsu.

-Optic Nerve: The helmet has it's two phases and the helmet has a four pieces of it that surrounds the users eyes which connects to their Optic Nerves. In the two phases the user has an increase in their vision which is an increase by double(x2) their tracking. The tracking comes from the user can see chakra and it's nature which allows them time to analyze it to know what chakra nature it is.

Look of both phases:

You must be registered for see images

-Declined- This tool has no real drawbacks or durations or anything, it's also encroaching on cybernetic dojutsu a little.
 
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Avonomemi

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(Akai de~yuado) Red Duad
Type: Tool
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: This is a utility tool that comprise of two parts "Dwad" and "Asama". The two parts can work either together or independent of each other.
Dwad: this is a circular shaped flat device with a 0.5 inch radius. it serve as a magnet and can attach to any surface, once attached it integrate itself with the subject such that to remove it would require destroying the target or the part attached to.
Asama: this is a bigger circular shaped flat device with a radius of 1.5inch, it is held or tied to the hand and serve as the attractive force drawing the buck wherever it is back to the user.
The mechanism between this two parts; is Dwad is attached to any surface or thing and using Asama in hand, the user can magnet Dwad and the object to himself or himself to the object and attach himself to that surface.
The magnetic attraction between both parts can extend upto three landmarks. When not in use, the Dwad and Asama are attached to each other.
Note:
- like all magnetic substance, electricity and the likes can affect the tool.
- Asama can be used on a solid or metal object with or without Dwad.

Declined: I see what you are attempting to do but allowing this to extend up to 3 landmarks is a no go. Also Dwad intergrating into objects is okay but to say that the user would have to destroy their own tool or substance in order to get rid of Dwad is a reach. They should be able to use things like lightning release or destroying Dwad itself to stop the tool from integrating in the first place. Lastly, Asama cannot be used on any metal object, it was made to work with Dwad and should remain that way. This also needs usage restrictions on how many times you can attract something or even use the tool in general. - Daemon
 
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The_Empire

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Boba Fett Mandalorian Bio

Boba Fetto no Migi vu~Anbureisu | Boba Fett's Right Vambraces
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The right vambrace is equipped with three functions like its counterpart. They help him in different situations.
  • Whipcord Thrower: This fires a twenty-five meter long fiber cord whip. It can stay attached or detached from the vambrace with just a command from the A.I. system or the user presses a button on the vambrace. The tip of the whip can pierce through S rank defenses and the whip can hold on to 5 tons making this a weapon usable for all kinds of missions/situations for the Mandalorian. This is a passive usage unless used to evade or attack an opponent.
  • Holographic System: This system allows the user to control their Starship from three landmarks away as if they were in it. They can see as if they were in the ship. This system also allows them access to all public knowledge which means they have access to the internet basically. This system can be used by voice command or by the press of some buttons and able to use the hologram screen that is produced from the vambrace. This is a passive ability.
  • Whistling Birds: These birds are mini missiles that drills into an object/person and explodes. These birds each can drill into an object of S rank. The explosion produced is small but powerful. The power of the explosion is B rank. The vambrace holds twelve whistling birds. These birds when used produce a whistling noise before it strikes its target. The birds are guided missiles meaning they have specific targets which they will either hit or intercepted before it reaches its target. This does require a move slot to use. The user can release four at once for one move slot.
Boba Fetto no Hidari vu~Anbureisu | Boba Fett's Left Vambraces
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The left vambrace is equipped with three functions like its counterpart. They help him in different situations.
  • Rocket Launcher: The launcher releases a variety of rockets. These rockets range from E to Forbidden rank. The rockets explode from short or mid range. They shoot out for Short to Long range. The rockets can be locked on to the sound of the target's heart beat instead of their own chakra signature. The rockets can target a specific area. Forbidden rank can only be used once per battle. S rank can only be used four times a match with one turn between each usage. It's neutral to all chakra types. This does take up a move slot.
  • Flamethrower: The flamethrower releases natural flames that would rank from E rank up to Forbidden rank and Short to Long range. Forbidden rank can only be used once per battle. S rank can only be used four times a match with one turn between each usage. It's neutral to all chakra types. This does take up a move slot.
  • Comms System: The Vambraces have a comms system more advanced and capable of more unlike the one in the helmet of the basic armor. The vambrace allows communication with anyone including another Mandalorian. When the user communicates with any person there is a holo projector of the other person in their actual look at the time. The comms system allows the user to communicate the same distance the Mandalorain’s armor comms can. This is a passive ability.
Boba fetto no Yoroi | Boba Fett's Armor
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Boba Fett's Armor is the personal armor of the Mandalorian Bounty Hunter named Boba Fett. This armor was passed down from his "father" to him. The armor was created from the same material as their basic armor which reduces physical damage by 20. The armor has three perks/abilities which helps Boba on his missions.
  • Jetpack: Like all Mandalorians, Boba has a jetpack which grants him flight. This jetpack has an upgrade from the basic on which one thing is the jetpack only uses 15 chakra points per turn it's active and grants the user more speed which reaches 45. The jetpack does require a move slot when used to evade/dodge attacks but when used with Taijutsu or certain Kenjutsu would be passive activated increasing the damage by 20.
  • Artificial Intelligence: The suit has the same semi sentient A.I. inside the armors. It shows the user’s health, chakra levels as well as chakra and health of targets the user is physically viewing in the helmet as a HUD. The A.I. controls all the user's Mandalorian technology whenever the user thinks of it or speaks it. The A.I. has access to the internet and access to the notice board information which is all displayed on the HUD. The A.I. does speak multiple languages and translates if need be.
  • Defensive Shield: Boba added a defensive Shield unlike the Clan's Deflector Shield technology which goes off damage his goes off the amount of chakra/energy. The armor would release a shield that forms just in one specific spot with a size of one meter by one meter. The shield can go from there to a complete sphere around the user. The shield ranges from a simple E rank to Forbidden. The shield doesn't use any chakra at all, it's all advanced technology. The forbidden shield when used can only be used two times while the shield itself can't be used for one turn. S rank can only be used five times with one turn in between each usage
Leaving all for LoK - Daemon

-All Declined- Upon users request
 
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Kooljay

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Approved Curse Mark Bio
(Norowareta Māku Janpusutātā) - Cursed Mark Jump Starter
Type:
Tool
Rank: S
Range: Short
Chakra: 30/40
Damage: N/a
Description: The Cursed Mark Jump Starter is a Scientific Ninja Tool invented with the purpose to passively activating the user's Curse Mark. It is about the size and shape of a smart phone and attached to the user's body. Inside of it is small amount of Curse Mark Senjutsu chakra. The user may passively activate it via chkra control to enter their Cursed Mark mode by having the device force corrupted senjutsu chakra into the user.

  • The Cursed Mark Jump Starter may be used to passively enter the Level 1 state of the curse mark. This costs 30 chakra in addition to the 30 chakra to activate the mode.
  • The Cursed Mark Jump Started may be used to passively enter the Level 2 state. This costs 40 chakra in addition to the 40 chakra to activate the mode. The device also allows the user to passively enter the level 2 state without first entering the level 1 state. This however adds an additional amount of stress to the body and does 15 damage to them.
Note: Can only be used by those taught by Kooljay
Note: Must be stated in the bio and beginning of fight.
Note: Can only be used by bios who have a Curse Mark.
Note: Can only be used twice per battle. Curse Mark cooldown effects and restrictions still apply.

-Declined- same reasoning as the senjutsu tool you tried to submit.
 
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Zatanna

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Boju Yari | Intercept Pylon
Type:
Tool
Rank: S
Range: Short
Chakra: -10/-5 per turn
Damage: N/A (+20/-30)
Description: A tool created and developed by a ninja scientist that had favoured lightning based chakra, a backpack like tool that easily can be attached to clothing or slung over shoulders. This tool is designed to enhance and benefit users with lightning ninjutsu as well as be an efficient defensive tool. When initiated, the tool can store up to 30 chakra at a time, syphoning from the user passively per turn, little more than excess chakra leaking or being used. Stacking up to a maximum of 30, when fully charged, this then begins to create an overshield for the user, reducing 30 damage from incoming attack at the cost of chakra (however capable of reducing up to -40 from earthen based ninjutsu but only -20 from wind based ninjutsu).Additionally, the user can passively at the cost of 10 chakra from the shield, increase the potency of their lightning ninjutsu by adding 10 chakra and 20 damage to a technique. However this trade of becomes removing the damage reduction for increasing the users own power, ie, if the shield was at full for 30 chakra, and the user increases the damage, then they are reduced to 20 chakra.
Notes:
-Saps 5 chakra per turn
-Once full, still saps 5 chakra per turn to maintain
-Boosting can only be applied every second turn, up to 3 times per battle.
- After the over shield of lightning chakra has been overwhelmed, the user has to wait 3 turns before activating it once again. And can only be activated a maximum of 3 times per battle.

Approved with Edits made - Daemon
 
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jagged

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Arashi no mae no shizukesa : Calm Before the Storm
Type: Tool
Rank: A
Range: Close
Chakra: 10 to activate | 5 to maintain every turn
Damage: -10 chakra
Description: A sheath built in shape to hold a katana it's visual colors are blue and black spanning multiple flowing lightning streaks from its storm chakra infusion. The sheaths materials are infused with storm chakra upon it's creation allowing it to passively absorb -10 chakra of techniques or opponents it comes into contact with, This does not count as an activation of the sheath (Can only store up to A rank chakra at a time). Held chakra within the sheath can be used to create or boost other storm related jutsu by a maximum of +20 chakra.

-Declined- you can't boost chakra by +20 the maximum is +10

Arashi no mae no shizukesa : Calm Before the Storm
Type: Tool
Rank: A
Range: Close
Chakra: 10 to activate | 5 to maintain every turn
Damage: N/A
Description: A sheath built in shape to hold a katana it's visual colors are blue and black spanning multiple flowing lightning streaks from its storm chakra infusion. The sheaths materials are infused with storm chakra upon it's creation allowing it to passively absorb -10 chakra of techniques or opponents it comes into contact with, This does not count as an activation of the sheath (Can only store up to A rank chakra at a time). Held chakra within the sheath can be used to create or boost other storm related jutsu by a maximum of +10 chakra, this boost can only be applied to a single storm technique and lasts for 1 turn.

Approved - Daemon
 
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jagged

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(Masamune) English name: Masamune
Type: Weapon
Rank: A
Range: Close
Chakra: N/A
Damage: +20
Description: Masamune is an ornate broadsword 1.5 meters in length, the hilt of the blade is beautifully carved and remains the only thing of the blade that is meant to be visually pleasing. The sword was formed at the peak of a mountain, struck by natural lightning empowering the blade with that of a natural storm. Due to this, the blade is surrounded by a raging storm and allows the user to use the blade as a medium to release their storm techniques.


Lazer point: The user may spend and maintain 10 chakra per turn to infuse the blades edge and techniques performed through the blade with a weak amount of storm chakra making wounds from the sword/jutsu glow a neon blue, this acts as a tracker for his other storm jutsu's ensuring they never miss.

Declined: This is not where you submit CW. You submit CW in the Custom Jutsu Submission Thread. The only circumstance where you submit a CW here is if that CW uses technology, which is not the case for this technique.
 
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Sinthorus

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Updating:

( Teoimeteoroi ) - Theoi Meteoroi
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed which can be done in the same timeframe as another technique. This can be done in the same timeframe as being absorbed, where the lightning passes through the generator being redistributed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.

Updating https://animebase.me/threads/custom-technology-submission.756943/post-21829552
(Boreas)
Type: Tool
Rank: A
Range: Short - Mid
Chakra: 30 chakra per use
Damage: 60
Description: This technology is a special pair of gauntlets that were designed to work with Theoi Meteoroi. They can be connected to Theoi Meteoroi through the wires that are spread over the users body. They are made of a material that grows or shrinks should the users body change shape or side, like Akimichi style techniques for example. At the centre of the gloves, around the users palm is a small generator that's light blue in colour. These can be used as a medium to draw in lightning really for the abilities of Theoi Meteoroi, drawing the lightning in through the gloves and channelling it through the wires into the generator simply being used as a medium. These gloves have their own unique trait. Through either chakra being released into them or by using the energy stored within Theoi Meteoroi from a previous use, or chakra absorbed through the Absorption arm, the user can release a burst or stream of energy form their gloves, in the form of a pushing force. This pushing force is created by the centre of the generator rotating at rapid speeds pushing outwards and the user directing it, much like the leaf dragon god technique, instead of the user having to spin to create the momentum, the workings of the technology does it for them. This can can released in mid scale linear blasts that reach up to mid range, playing on equal terms with elements. The other method of this is the user can release it as a sustained focussed stream of pushing force that they can maintain, acting like a mini wind turbine within the gloves. These abilities can be released in one of two ways. Firstly through using chakra absorbed into Theoi Meteoroi, the user can then use that to fuel the power of the gloves to save their own chakra, but only being able to release blasts or streams up to to amount of chakra they had absorbed. This can be done within the same time frame as the lightning being absorbed as its instantly channelled through the technology to create the blast. The second use is through the users chakra to power the gloves, create the rotation within the centre piece and release the wave. If this technology is powered by chakra absorbed through the Absorption Arm or the Theoi Meteoroi technology, it can be used along side other jutsu as it wont require the users chakra.

Note: One linear blast can be released per turn, counts as one of the users three moves per turn. If the user uses his chakra to fuel this, it will have the equate to the rank used (30 chakra for A rank etc).
Note: The streams can only be made up to A rank, lasting up to two turns, being used once per turn.

Both Updates Approved - Daemon
 
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Zatanna

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Hachijo Geta | Iron Fist Sandels
Type:
Tool
Rank: B
Range: N/A
Chakra: -N/A
Damage: N/A
Description:
A modification to the base Leg Weights, where by the user has instead opted to replace the standard weights wrapped around their ankles to be inserted into their shoes. Creating an easier and quicker effective way to remove the weights, the user can simply slip their shoes off creating the same effect of releasing leg weights.
Notes:
-Can be placed in the user bio or at the start of a match or when removing legweights.
-Can be used for the the standard or advanced leg weights

Declined: I don't see the point of this tool mainly because it wouldn't improve how you use leg weights. Maybe I'm missing something here. - Daemon
 
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ZandaT

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Borusutāringu | Bolster Ring
Type:
Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Bolster Ring is a special scientific advancement accessory applied to swords replacing the weapon's generic finger guard. The ring is considered an Amplification Type tool and can be fitted to multiple swords, although the tools usage limits is shared between all weapons attached too. The ring is jet black in color with a sapphire blue swirl design that resembles a wave.
  • Used in Conjunction with Chakra Based Kenjutsu; upon activation the Bolster Ring amplifies the user's chakra within said technique granting the jutsu (+20) damage without costing the user additional chakra. Obviously, this happens within the same timeframe of the kenjutsu being performed, counting as a move in itself, and can be used 5x per battle.
  • Used in Conjunction with Kenjutsu Related Projectiles; upon activation the Bolster Ring amplifies the force behind the user's sword swing in order to increase the speed of projectiles released. This grants created projectiles (x2) traversing speed, counting as a move in itself, and can be used 5x per battle.
Note: The Tools Activation Can Only Happen Once per Turn, Meaning Both Skills Cannot be Paired With one Another.

Declined: Increased speed on techniques is a no go. - Daemon



Iyājakku | Ear Jacks
Type:
Tool
Rank: N/A
Range: Long
Chakra: (-10 per turn for Passives)
Damage: N/A
Description: The Ear Jacks are a Scientific Ninja Tool coupled with Sound ninjutsu in order to amplify the user's abilities while adding a unique effect. It is considered an Amplification Type Tool, jet black in design, and is placed over the user's ears, similar to earmuffs, albeit this tool takes on the shape of the user's ear. This tool has two primary passive functions and one activated ability. The Passives are used in conjunction with the sound technique, Inner Sonar Skill, the first being that it increases the user's enhanced sensing by an additional (x1) This is due to the tools ability to act as an amplifier for the skills doppler effect, increasing the range and speed of the propagating sound waves, as well as acting as an increased filter for the user allowing them to better distinguish various sounds.
  • The tool is also fitted with a small cartridge that can be activated by the user via spending -10 chakra. Upon activation this this cartridge releases prefilled, basic foreign chakra into the user that cycles through their body acting as cleanser to their chakra system. This cleanses the user from other foreign chakra within their system placed via Genjutsu, freeing the user from said illusionary attacks. This can only be used 2x per battle and is unable to work on MS level or higher Genjutsu abilities.
Approved with Edits Made - Daemon
 
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Lili-Chwan

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( Semi ) Cicada

Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Cicada is a circular device that can be attached to any chakra-conductive hollow tube. The device holds a chamber with several circular metallic scrolls, with four antenna-like microchips that adhere to the inner part of the tube. With a mechanism similar to the Gauntlet Ninja Tool, the user is capable of vibrating the hollow tube, by clicking it on a surface or their own hand and infusing chakra into the device. This will unlatch a metallic ring-like scroll that will unseal a Genjutsu technique, while the microchips will produce an electrical and chakra signal that will reverberate the hollow tube and synchronize with the ringscrolls' descent as they run through the inner walls of the tube, causing the hollow tube to act like a giant antenna and emit a chakra wave up to 20 meters radius with a low-frequency buzzing sound, carrying the unsealed Genjutsu in it. It is capable of afflicting any entity not bound by the same chakra as the user ( Coat, Clones, Familiars and Summons ). Because Cicada's genjutsu requires no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession. There are only 3 Genjutsu inside the mechanism, each can only be used twice:

Mute Cricket - The Cricket Technique casts an A Rank Genjutsu that erases the target's physical and extraordinary enhanced senses related to the spirit and sound: Hearing, Chakra Sensory, Yin Spiritual Sensing or Ronin, Emotional Sensing, Senjutsu, for example. The afflicted will feel as if a low humming sound replaces their entire sensory experience.The Mute Cricket seemingly erases all the feedback given by these sensory organs and skills, which in turn neutralizes any Tracking Boons related to them. Similar to Five Element Illusion, the Mute Cricket is resistant to Genjutsu immunities. The technique is easily noticeable due to the lack of feedback from this skills, and while it can pierce through subversive immunities, its low rank allows the afflicted to easily deal with its effects.

Numb Locust - The Locust Technique casts an A Rank Genjutsu that erases the target's physical and extraordinary enhanced senses related to the physical and chemical senses: Touch, Taste, Smell, Inuzuka, Ganmi. The afflicted will feel as if a low tingling and numbing sensation replaces their entire sensory experience. The Numb Locust seemingly erases all the feedback given by these sensory organs and skills, which in turn neutralizes any Tracking Boons related to them. The numbness of the sensation prevents the feedback of pain and temperature, which in turn makes the afflicted more prone to injuring themselves or ignore potentially fatal injuries. Similar to Five Element Illusion, the Mute Cricket is resistant to Genjutsu immunities. The technique is easily noticeable due to the lack of feedback from this skills, and while it can pierce through subversive immunities, its low rank allows the afflicted to easily deal with its effects, with the exception of release through Pain, which it will require a method that would befit one rank higher.

Blind Firefly - Firefly Technique casts an A Rank Genjutsu that erases the target's extraordinary enhanced senses related to the eyes: Vision and Doujutsu, be it Telescopic, Lifecycles, Chakra, as long as it comes from Visual feedback. The afflicted will feel as if white light replaces their entire sensory experience. The Blind Firefly seemingly erases all the feedback given by these sensory organs and skills, which in turn neutralizes any Tracking Boons related to them. Similar to Five Element Illusion, the Mute Cricket is resistant to Genjutsu immunities. The technique is easily noticeable due to the lack of feedback from this skills, and while it can pierce through subversive immunities, its low rank allows the afflicted to easily deal with its effects.

Note: The mechanism enables the hollow tube it is inserted on to emit one wave of chakra, like casting a Genjutsu, it is not continuous nor will it recast the genjutsu after it was countered through the appropriate means. While it can travel through physical objects, 360º barriers that contain 30 or more chakra will protect the targets from getting affected.
Note: Requires a 2 turn cooldown in order to reuse. Genjutsu lasts 3 turns unless properly dealt with. It counts towards the jutsu count.
Note: Requires Yin and a hollow tube made of chakra-conductive or metallic material, like a blowgun, or an iron rod or a shakujo.

Declined: This is declined for multiple reasons and I will break them down one by one. Firstly, you won't be getting a Kote for Genjutsu. The way how genjutsu works it being basically instantenous I won't allow it to be sealed or unsealed in this fashion. Second, no way will you get genjutsu that doesn't have any chakra or not cost chakra to perform. Third, this basically allows you to produce an AoE genjutsu without selecting a target or targets. Fourth, no way you are allowing any of these to just bypass Genjutsu immunity. Fifth, this is not just going to "pass through physical objects". In summary, you literally just tried to submit a tool that allows you to choose between three AoE genjutsu that are activated without chakra usage, that passes through physical matter and bypasses genjutsu immunities. Come on. Do not Resumbit. - Daemon
 
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Geezus

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Bloodscrouge | Buraddosukurūji
Rank
: S
Type: Ore
Range: N/A
Chakra: N/A
Damage: N/A
Description: Found in some of the most remote and deepest layers of rock in the Land of Iron, Bloodscrouge is a metallic ore that has been refined into a chakra metal by blacksmiths in the Land of Iron for those seeking a weapon that could combat the growing number of ninja in the world. The metal itself is strong and resistant to extreme force and is otherwise no different from any other chakra metal that would be used to fashion weapons and tools allowing the user to flow chakra through the metal and grant it additional properties. However, the particular reason this metal is so sought after in the Land of Iron is because of the unique effect it has when it encounters the blood of a target. When this particular metal interacts with blood, the composition of the blood becomes corrupted and darkens as the hemoglobin is overloaded, causing it to burst due to the parasitic chemical reaction that takes place. The chemical reaction causes what has been called by the Samurai of Iron as "Bloodscrouge" which is how this metal gained its namesake. When this metal makes contact with blood, the target's blood effectively becomes akin to a foreign substance as its overall composition changes causing it to begin to attack and be attacked by the body's other cells and immune system. This in turn causes an imbalance in the physical energies the target possesses. Should a target possess a Kekkei Genkai, the target's ability to utilize their Kekkei Genkai's abilities will become increasingly harder or completely cease depending upon the severity of the encounter with Bloodscrouge. The effects of Bloodscrouge becomes applied when an object created from Bloodscrouge makes physic contact with blood. The level of exposure based upon the rank of the technique used to inflict damage, in the case of freeform actions, damage corresponds to the appropriate rank so 20 freefrom damage would essentially equate to D rank exposure. Due to what little is known about Bloodscorge, no known antidote for its effects currently exist, but targets with abundant levels of physical energy have been known to show a high level of resistance to the resulting effects.

D-C Rank: The target has had a minor exposure to Bloodscrouge. This minor exposure will cause the target to have an increased difficulty in thier usage of abilities granted through thier Kekkai Genkai. The target begins to feel nausea due to the physical energy imbalance while also causing the target to lose access to S-rank and Higher abilities and techniques granted through the usage of the Kekkai Genkai. Subsequent exposure to this level causes the effects to compound and proceed to the next rank of exposure.

B-A rank: The target has experienced a moderate exposure to Bloodscrouge. The target now has experienced a difficulty in controlling the body, due to the improper balancing of physical energy. This results in the target becoming dizzy and losing the ability to focus reducing thier tracking ability by four. Should the target possess a Kekkai Genkai, the target loses the ability utilize A-rank and higher abilities and techniques granted through their Kekkei Genkai. Subsequent exposure to this level causes the effects to compound and proceed to the next rank of exposure.

S-Forbidden Rank: The target has experienced a dangerous level of exposure to Bloodscrouge. The target's blood content level has significantly altered and as a result the target's physical energy has become so imbalanced it becomes harder to control thier chakra and as a result, the target becomes unable to utilize more than two moves in a single turn. Should the target possess a Kekkai Genkai, the usage and ability of the Kekkei Genkai is ceased.

Note: Opponents who have been afflicted by Bloodscrouge may counteract these effects should they possess the ability to passively heal at least 10 damage per rank of exposure up to 30 damage per turn. So for example an opponent who possessed the ability to passively heal at least 10 damage after C-D rank exposure would not be subject to it's effects. 20 damage of passive healing would protect up to the B-A rank moderate levels of exposure. 30 damage of passive healing would heal up to S-Forbidden levels of exposure.

-Declined- The methods to counter this are to few and the effects of the actual ore are more like a poison than anything else, also they're extremely overpowered when the "application" is just hitting someone with a strong move.
 
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Kooljay

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Pincers
Type:
Tool
Rank: S
Range: Short
Chakra:40 (15 per turn)
Damage:80
Description: The SNT is a Mandalorian tool capable of manifesting four 2m long spider-legs, known as "Pincers," deployed from the back of the suit and controlled by an A.I. that anticipate how they can help the user. When in the stowed position, the arms remain within the gold "circle" on the user’s back and can be deployed passively. The tool is made of the same metal that Mandalorian Armor is made of. The user can passively switch between the two modes at a cost of 40 chakra.

Kill Mode: Kill Mode is a command that sets the Pincers into an autonomous offensive mode controlled by the A.I. Once in this mode the pincers will rapidly pierce anything within 2m of the user that is deemed a threat by the user or the suit’s A.I. In this mode, the pincers move at a speed of 14. This counts as an S rank technique. While the pincers are in this mode, the user can only use 1 additional Mandalorian Technique.

Crawling Mode: Crawling Mode is a command that sets the Pincers into a mobility system. In this mode, the user assumes mental control over the Pincer’s via their suit and can use it to move at a speed of 14. The Pincers have technology in the tips of them that allows them to passively use the Water Walking technique.

Note: Can only be used by those taught by Kooljay
Note: Can only be used by Mandalorian Bios.





Kumonosu no ite - Web Shooters
Type:
Tool
Rank:S
Range: Short - Long
Chakra: N/a
Damage: N/a
Description: Spider-Man's web-shooters are twin devices, which he created wears on his wrists beneath the gauntlets of his costume, that can shoot thin strands of a special "web fluid" (the chemical composition of which is not known, but which is described as being a "shear-thinning" substance) at high pressure.

Inside the Web Shooters are web fluid. The web fluid is a shear-thinning liquid (virtually solid until a shearing force is applied to it, rendering it fluid) whose exact formula is unknown, but is related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties.
  • Artificial Organic Webs: The artificial webs shot from the web shooters allow the users to use Web jutsus up to S rank. The capacity of the web fluid capsules are 80 each for a total of 160. When the user intends to use web ninjutsu, the chakra requirement is instead taken from web fluid capacity. The web shooters come fully stocked and the user has two additional web fluid capsules. Reloading the capsules is a passive act. Because these webs are not ninjutsu based, they logically cannot receive ninjutsu based boosts, for example boosts from Sage Mode or Curse Mark or be absorbed by jutsu that absorb ninjutsu. While in the Ninja World a user may create web fluid and restock their supply at their home base, such as a village. The process takes 45 uninterrupted, by battle, minutes after a post to create one capsule.
Note: Can only be used by those taught by Kooljay.
Note: Can only be used by bios signed to the Spider Contract.

-Both Approved-
 
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jagged

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Stormy Forecast
Type: Tool
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A scientific tool attachment replacing the hilt of any blade, its length is raised by two inches compared to traditional sword hilts due to the technology inside needing more space. By first glance this item resembles a traditional hilt in design with three major holes on it's body however inside the hilt this tool is outfitted with technology that captures storm nature chakra before pushing outwards through the three holes on it's face and into the air, creating storm clouds within the atmosphere at will. The amount of chakra used determines the size of the clouds produced for instance for every 10 chakra(max 30) a cloud 10 meters in diameter is created directly above the user, raining harmless neon blue rain. Clouds formed from storm retain the ability to absorb chakra up to the amount of chakra used for it's creation (max 30).


Note: for Chojiro Sasakibe and his primary Crafting specialty.
Note: Clouds last the whole battle or until dispersed

Declined: A couple of issues with this tool. Does this tool produce the clouds passively? Because as it is written it's active and would need to take 1 turn out of your 3 allotted moves? Secondly, this cannot last for the entire battle, give it a time limit. and since the hilt is sustaining the clouds it'll need a Maintenace chakra cost - Daemon
 
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The_Empire

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This hasn’t been checked yet.

Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Vic | Cyborg

Medical Ninjutsu Training

Approved: Edits made in bold and gold - Daemon

Kōgaku Bijon| Optic Vision
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: This is an enhancement to the user’s eye or eyes if they have more than one cybernetic eye. This enhancement gives the user more vision with thermal, x-ray vision, and night vision. This enhancement gives the user an increase to their tracking by times two and can see further up to Long range/One Landmark away. The user can switch between their regular vision and the new enhancement visions(thermal, x-ray, and night) passively with no move slot required and doesn’t cost any type of chakra at all.
-Only used by Cyborg bios

♞ Declined. Needs a usage limit, as well as a chakra cost. It’ll take chakra to use. ♞

-Checked by Detective L

Haipāenhansumentobodi | Hyper Enhancement Body
Type: Tool
Rank: A
Range: Short
Chakra: N/A (Boosters: -15)
Damage: N/A
Description: The user enhances their cybernetic body. The users first enhancement is their arms and torso can deattach and reattach themselves(passive). The arms can be used remotely and has rocket boosters and can be used remotely with restraining wire to restrain users of the same rank as the user and lower. The torso if it is cut in half the user can reattach it. The second of the enhancement is the user’s cybernetic eye(s) are able to track speeds of times two. The third enhancement is the overall body has passive and active sensors that scan the environment for enemies and can only keep up with the user’s reaction speed. This is used in active battles but also on missions. The last enhancement is boosters of the arms. The arms of the user has three booster on each arm. They are located in the shoulder, elbow, and palms. These are used at a C rank level and is an ability that has to cost a move used to avoid techniques but passive if it is used to enhance taijutsu by +15 damage.

♞ Declined. This technique is a bit all over the place, perhaps restructure it a bit. Secondly, try and give the technique some restrictions and a usage limit. Also try and explain, the technique is a bit rushed and sudden. How is the body enhanced, how can you sudden split your torso and arms? What mechanisms run on the inside? Make it a bit more logical, in a sense. ♞

-Checked by Detective L
Resubmitting, updating and clarifying based on the new SNT rules.

Miniguriddo | Mini Grid
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Mini Grid are nanites that are embedded in the Cyborg’s body. These nanites are controlled and powered by the user’s chakra. They can act on their own but also the user can control them at the same time. These nanites are immune to EMPs because they are using the user’s chakra. The nanites have three perks/abilities that are either controlled by the user or the nanites them selves.

-Perk One: The nanites themselves using the user’s chakra fifteen per turn heals the user of their physical damage by thirty health points per turn and this last for four turns. This can only be used four times a battle and requires a two turn cooldown between each usage. This can be used to reattach limbs of the Cyborg also. This is passive healing.

-Perk Two: The nanites also can be used to transform the user body into a weapon and tool box. The transformation itself is passive but the usage of defense and offense will cost a move slot every turn it’s used for either or both of the two. The nanites can transform just one part or multiple parts of the user’s body into anything from a simple screw driver finger all the way to looking like another person. The transformations range from D rank to S rank and all follow the their respected chakra and damage when used for offensive and defensive needs. If the user uses the nanites to create a sword or just a blade can be used for kenjutsu. The nanites can create additional appendages to aid them in battle. The transformations can be done by the user or nanites.

-Perk Three: The nanites can use their secondary perk and passively transform the user’s arm into a cannon. This cannon can release blast/stream of chakra that would range from D rank to S rank. They can be used to stun to damaging the person or both. The stun paralyzes the target for one turn. S rank can only be used once a turn with a turn inbetween each usage. It can only be used five times a battle.

Update Declined: This isn't just an update for clarification this is an entirely new technique - Daemon
 
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Pervyy

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Original approval: https://animebase.me/threads/custom-technology-submission.764499/post-21952569
Removed mention of AI and changes in bold.

(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of Nano technology/Chakra metal modified to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The preprogramed functions within this tech is designed so that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users body. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the Nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves. When these jets are used, the user moves at twice their base speed for that movement. Should this be used for a physical strike (Taijutsu/bukijutsu) then the damage of that attack is increased by +20.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (Made as jutsu for the cfs), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to Aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.

Update Declined: No real need for this to increase speed or deal +20 damage. - Daemon

Approved here:
https://animebase.me/threads/custom-item-submission.764499/post-22007902
Removed mention of AI and few changes.

(Inkurushio) Incursio
Type: Weapon/Tool
Range: Short-Mid
Rank: N/a
Chakra: N/a
Damage: N/a
Description: This is a an advanced sword based weapon created through advanced technology and the use of nanotech. It is based on the same technology used to create the ( Chakura Tu ) Chakra Blade. This weapon is stored within the user's body in the form of nanobots, controlled through it's own internal cyborg systems allowing it to form on it's own. These nanobots can be brought forth passively, taking the shape of a weapon, instead of having to draw the chosen weapon which can be held by the user or formed on their body (Blade on their arm etc) . This can range anywhere from a dagger to a short sword, axe etc, even form a simple shield should the user need. The weapon can't take the form of a gun. In this form, due to it's durability it will be able to take 80 damage before breaking. At the cost of a move per turn, the user can reform it with nanobots within their body, this effect is controlled by the users preprogramed nanobots which is linked to the user's mind. This can only be done twice per battle. The user can change the form of this passively or return the nanobots to their body passively.

This weapon has a unique effect which these nanobots were created for. Each nanobot is able to cover them selves in the same energy created by the chakra blade, a red energy covering the nanobot. This can range in power from A rank to S rank. This is fuelled by the battery within the nanobot's that contain 100 chakra. This will then be controlled by the nanobots linked to the user's mind. Coating the weapon costs a move per turn but there after remains active for a maximum of three turns (coating can be done in the same time frame as another technique), for 10 chakra per turn taken from the chakra stored within the nanobots. When cutting through jutsu, the user can use this effect 3 times per battle, once per turn. Coating for A rank costs 30 chakra and S rank costs 40 chakra. A rank coating can be used three times per battle while S rank coating can be used twice.

When the nanobots take the form of a weapon they can be used as a medium for jutsu that require that weapon. If they form a sword/blade they can use kenjutsu etc. When the user has the red aura of energy around the weapon, the user can choose the swing the weapon releasing this energy in a pinpoint swing or large wave releasing it with power equal to the rank it is coated in. This can be done 3 times per battle, playing on equal terms with elements, increasing the damage of the Kenjutsu technique by +20 damage.

Update approved - Daemon

-Pending- Leaving for @Daemon
 
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Shady Doctor

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Fazābokkusu | Father Box
Type
: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (Absorption & Replicate)
Damage Points: N/A (100 for lasers)
Description: Fatherbox is a culmination of advanced technology created by Shady, that was put together to create a unique pair of Cybernetic Doujutsu. Visually the eyes come in the form of regular eyes but with unique iris. One would be shaped like an "O" while one is shaped like an "X", and both shapes would glow red when put under any amount of darkness. This has nothing to do with the abilities, just a cosmetic that happens naturally. When it comes to abilities, Fatherbox comes with 4 of them; Being The Grid, Cyber Beams, Absorption, and Replicate.


The Grid (Passive) - Shady had studied a species of snakes extremely deep, to the point he was able to replicate their unique way of sensing the world, and implement it into his technology. These snakes were known as Pit Vipers, and they were capable of sensing through an infrared mapping system. With the implemented into the eyes, the user is able to visualize thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by a thermal mapping of the area. The resolution on the infrared mapping through the heat sensing has a very high resolution, which in turn allows the user to sense different levels of heat and cooler areas in extreme detail; Making it much more useful than simple sight. In turn, this would translate to the user being able to track x3 more than usual, even being able to map out the area and see in complete darkness.

Cyber Beams (Active) - Cyber Beams are lasers akin to heat vision In many ways. Firstly, the Cyber Beams are created purely through heat being gathered in the eyes and letting off blasts (whether concentrated lasers or wide spread blasts), thus don't contain chakra nor use it to activate. Each eye would be charged with enough of a specific natural energy source (heat) to let off a single cyber beam per eye before losing the needed energy to use them again. The beams would be capable of causing 100 damage to whatever they hit, and the raw heat would make wounds caused by them need double the chakra to heal due to burning on a nigh cellular level. If recharged by A&R, each recharge would give a single eye another use of the Cyber Beams, though each eye can only be recharged once.

Absorb and Recycle (Active) - A&R is an active absorption ability that works in a similar fashion to Delta's eyes and the absorption arms. The eyes would be able to Absorb anything with 50 chakra or lower, or things that are void of chakra and are able to be absorbed within reason. Though wouldn't be capable of absorbing things such as natural water from a river or natural rocks falling from a cliff. Once a technique is absorbed, the chakra wouldn't be stored inside of the body or eyes. Instead the eyes would recycle the chakra and release it into the air to become useless and harmless. When absorbing energies or techniques that possess high levels of heat, such as fire techniques or lightning techniques, the heat energy would Also be recycled and used to charge the eyes. This would allow for the Cyber Beams ability to be used again if unusable beforehand. This Absorption ability can only be used 3 times, and can only be used to recharge the Cyber Beams twice. Using the absorption ability would cost a move per turn, though the recharge wouldn't count towards any moves per turn.

Replicate (Active) - Replicate is the final and most unique ability of the Fatherbox. Each eye would be filled with extremely tiny nanobots that lie dormant until needed. When viewing outside technology with the Fatherbox, the user is able to scan said technology and see how it is made and what it can do. After two turns of scanning a tool, the user can use the nanobots in his eyes to reconstruct the technology within to replicate the scanned tool's functions. Even though the nanobots can replicate most technology there is still limits to what it can copy. Firstly, it can only replicate the functions of A-rank and below technology/tools, including ones that have no listed rank. Secondly, the nanobots can only replicate one function of a tool, and not a full set of functions, seeing as the eyes wouldn't have enough space/memory to do more. I.e. If the eyes tried to replicate a tool that shoots healing foam and shoots emp blasts, only one of the said functions could be replicated. With that said, the Fatherbox can only replicate the functions of two tools per opponent, and costs a move to do so; Though having to give up a replicated function if the user wants to copy a new one.

-Pending- Leaving for @Daemon
 
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jagged

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Arashi no mae no shizukesa :
Calm Before the Storm
Type: Tool
Rank: A
Range: Close
Chakra: 10 to activate | 5 to maintain every turn
Damage: N/A
Description: A sheath built in shape to hold a katana it's visual colors are blue and black spanning multiple flowing lightning streaks from its storm chakra infusion. The sheaths materials are infused with storm chakra upon it's creation allowing it to passively absorb -10 chakra of techniques or opponents it comes into contact with, This does not count as an activation of the sheath (Can only store up to A rank chakra at a time). Held chakra within the sheath can be used to create or boost other storm related jutsu by a maximum of +10 chakra, this boost can only be applied to a single storm technique and lasts for 1 turn.
Arashi no mae no shizukesa : Calm Before the Storm
Type: Tool
Rank: S
Range:
Close
Chakra: -40
Damage:
N/A
Description: A sheath built in shape to hold a katana it's visual colors are blue, black, and green spanning multiple flowing lightning streaks from its storm and star chakra infusion. The sheaths materials allow the item to absorb chakra up to it's rank (-40) from any opposing technique or opponent it touches but can only hold up to S rank chakra, this is considered a passive activation of the sheath. Because of the star chakra present in the sheath the user may choose to absorb chakra held within the item as additional health (maximum 40) and 100 star chakra if damage has been accrued.

-Declined- Where is the original quote? Also where are the restrictions? How did star chakra get in to a sheath?
 
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Alyx

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(Sentō Taiō Akushon Kamera) Combat Ready Action Camera
Type
: Tool
Rank: S
Range: Short - Long
Chakra Cost: 40 (Absorption)
Damage Points: N/A
Description: C.R.A.C’s or commonly known as Combat Ready Action Cameras are a unique line of DSLR and Mirrorless cameras. Engineered by the company known as Yukimura Films, these are specialized and outfitted with Scientific Ninja Tool technology, while also serving as a regular ole photography camera (cosmetic usage). In actual combat, the cameras all share unique properties mentioned as follows.

Polaroid Stills (Active) - By pressing the shutter button of the camera, it will release from the lens a rapidly moving trail of photo film towards an intended target. These film scripts are designed with a similar function to that of the “Absorbing Arm” SNT, which upon contact, the chakra within the film would absorb an opposing technique into it. As it does, the technique is forcefully sealed away into the film strip, as it instantly retracts back into the camera and prints out a polaroid image made from the same material used for scrolls. Within it, prints a copy of the technique, crafting a unique photo of it forever. This was derived from Ink Ninjutsu’s “Tiger Vision Staring Bullet” which forcefully seals a technique or person caught by the tiger into a scroll as a work of art afterwards. This ability can be used thrice per battle, with a cool down of three turns between each use. The user can only absorb up to 40 chakra with this ability.
You must be registered for see images

Electronic Viewfinder (Passive) - The ability constitutes the user looking into the viewfinder of the camera while channeling chakra into it. This would passively enable the camera to display unique information. This information includes any foreign chakra sources within the landmark, the ability to zoom the lens out enough to see across the same landmark or up to long range in a fight. It also is capable of displaying names of people the user has programmed into the camera’s system to remember. This activation is passive but drains -10 chakra per turn to sustain, though can only remain active for four turns before slightly overheating the camera and forcing it into a cooldown period of two turns should it remain active for the full duration.


Interchangeable Lens (Passive) - The last ability of the camera is the ability to change the lens of the chakra. The lens that initially comes with the lens known as the ‘kit lens’ comes with “Polaroid” as its unique perk, but all lens are capable of using Electronic Viewfinder. In order to make or attach new lens, one must have the “Primary Crafting Expert” specialty in their bio. The new lens will provide a bonus perk, but usually will replace “Polaroid Stills” with its unique perk.

C.R.A.C all come in an assortment of colors and designs, being unique to each and everyone who has one. The user can carry two of these cameras but they must have different lenses, each one taking their own individual SNT slot in one's bio.

You must be registered for see images

-Approved- Edits made, I don't want you carrying two of these with the same lens.
 
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jagged

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Meteor-M
Type:
Tool(Ore)
Rank: S
Range: Self
Chakra: (-5)
Damage: N/A
Description: Found in a crater around the outskirts of the land of Lightning this ore is a piece of meteorite that holds the ability to exude star chakra from it's body and retains this quality through the items made with it. While running chakra through an item made with this ore it will have a reaction, transforming some of that chakra into star nature which is naturally strong to nature chakra thereby stripping his ninjutsu of any elemental weaknesses it may have had although this costs -5 chakra added on to any technique used. The user may cycle more chakra (-10 then -5 per turn to maintain) to the item made with this ore allowing it to produce more star chakra than normal thus covering the item in a thin sheen of green chakra that holds all of star chakras natural strengths and weaknesses.


Note: when covering the item in a concentrated sheen of star chakra the user suffers -5 health in damage per turn due to the volatile nature of star chakra

-Declined- You can't just make the MPM bio choice in to a item. DNR
 
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