Legendary Contract found in inventory.
Summoning Animal: Dementor
Scroll Owner: Venom
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background: A Dementor is a gliding, wraithlike Dark creature, widely considered to be one of the foulest to inhabit the shinobi world. Dementors feed on human happiness and thus generate feelings of depression and despair in any person in close proximity to them upon being summoned. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", rendering a person an 'empty-shell'. Dementors have a humanoid shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold. A Dementor's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim. They levitate/fly round the battlefield at twice the base speed of a Sage rank shinobi. Being blind and unable to utilize normal human senses, Dementors 'sense' their enemies by their life force and chakra up to long range away (1 LM away in the NW), making it near impossible to hide from them or use a technique to sneak attack them. Due to lack of human senses, Dementors were unable to distinguish between ally and enemy until a shinobi by the name of Venom found a way to harness their power through a curse mark located on the body placed by the Dementor's king. With this, Venom was able to summon them to do his biding.
Standard Ability: Unlike normal animal contracts where the user must sacrifice blood and perform several hand seals to summon them, Dementors are much different. Instead they appear on the battlefield through a plume of smoke from the user's curse seal mark on the body. With this, the user simply pays +10 more chakra to summon the Dementor through this method (Ex: An S rank Dementor would sap 50 chakra from the user). Through an additional +20 strain of chakra, the user is able to conjure up the Dementor(s) up to mid-range away from the curse seal but never within 5meters of an opponent. Although both seems like a long method, they're both instant due to still being a space-time technique.
Standard Ability: Upon a Dementor being summon, they passively place those mid-range around within a genjutsu (A rank within the same timeframe of being summon) that brings about feelings of depression and despair. The opponent(s) would simply see dark smoke escaping from the user's mark and spread along the ground rapidly like fire, consuming the terrain and raising high into the sky, eventually blocking out all form of light and sight. Their body would feel cold and begin to go numb as they hear the sounds of the Dementors roaming around. Even the strongest of shinobi with the most pride would succumb to these effects. Suddenly, the Dementor(s) summon would take shape around the opponent from the smoke and attempt to grab and suck his life force away. If not released, the opponent(s) would be unable to use A rank and above techniques after 1 turn of being trapped within the genjutsu and pass out at the beginning of the 2nd turn. Despite seeming like a long process, their senses would be robbed immediately upon the Dementor being summoned successfully. In reality, the dementor was simply summoned and the opponent's senses robbed from him/her (All except sense of taste).
Unique: Due to not being actual creatures with blood, flesh or human senses their body are unable to be harmed by physical base techniques. They're able to simply phase through techniques and/or terrain similar to the Gedo Mazo's phantom dragons. Unfortunately due to this, they cannot use techniques that are physical base either (Such as Earth, Water, Taijutsu etc) but can use all energy & spiritual base techniques of the user without the need for a source or handseals.
Unique: Unique to every Dementor is their specific ability to curse everyone around ranging from stripping them of a certain ability to restricting their chakra usage (will specify with each summoning jutsu) while also gifting the user with the ability to use the Ototon advance ninjutsu upon being summon. Due to receiving this ability through the Dementor/Curse Seal, the user's Ototon abilities and/or Dementor's one cannot negatively affect each other (Dementor not having the ability to hear and Dementors not being able to harm the user in any way or form due to the curse seal).
Declined: Okay, so as mentioned, a lot to go through with this one. I'm just going to list all the problems I have with it, and if I can, give you direction on where to go with it.
First off, I don't know if it was intentional or not, but putting abilities within the description and background portion won't fly. If you want to say all of them can move at twice the speed of a Sage, which is more than twice I'm willing to allow for any contract, Legendary or not, or that they all have sensory, they go in the abilities section. The actual flight itself doesn't need to count as an ability to be clear, as it's not required for birds and such, and this is a fictional creature that naturally possesses the ability of flight, but the tacked on insane speed is a no go.
Next, that first standard. Personally I don't like writing a blank check that lets you summon a Summon up to Mid Range away, as that's typically the range most fights start within, and there's no telling how something like that can be abused. Actually, there is telling, cause if you were to get x2 Sage Speed Dementors on the border between mid and close range, I'm sure there's plenty of ways to abuse that. You'll need to change that, sorry. I also think that's an ability exclusive to the Animal Path of the Rinnegan, but I can't quite remember off the top of my head. Also not really sure what the difference between your Dementor Cursed Mark and a Summoning Tattoo would be, besides the even shorter method of swiping blood and activating the tattoo. This is less of a request to remove it, and more of a game of semantics where I don't really see the difference.
Next, that Genjutsu won't fly as a passive. As a Custom Jutsu for the Contract? Sure. But not something that activates upon any Dementor being Summoned, and especially not when it's Mid Range on top of the proposed Mid Range distance your Summons can manifest from you.
Sorry, but no.
Now we come to the uniques, and honestly, I'm skeptical about that first one. It fits the theme of Dementors, but complete immunity to physical attacks is far too much to allow in my opinion. The only people who would be able to combat your Summons would be those with Yin, and other similarly spiritual based techniques, which is far too little a pool of biographies to actually be fair. It would be fairer if they had a resistance to physical attacks, which you could pass off as a Basic, since it'd basically be a flavored version of a damage shaving ability. Just don't try and reach with the amount on the shaving if you take my advice here.
And that final unique is two in one, so sorry, but instant no. Aside for the twofer, how does sealing/ restricting your opponents abilities allow you to gain the ability of Sound? I would allow for the Dementors themselves to use Sound Release, as Summons can have AN and AE as uniques. You yourself getting Sound without having it on your bio though is a stretch, but it's not impossible, there is simply one complication. This has been allowed in some capacity with one contract in particular in recent memory, Mirai's Cthulhu contract with Ink, through the Naturalist Specialty, though in that Specialty's case it's always a physical material Summons themselves can produce, like Spiders with Silk, Toads with Oil, Snakes with Venom, etc. Sound is something technically any animal can make really, which is why I'm on the fence about allowing Sound this way. It's definitely something LoK would need to rule on, as I don't have that kind of power. So, yeah, Dementors themselves can have Sound as a Unique, but you'd need to contact LoK as to whether or not Sound would be allowed through the Naturalist Specialty.
Sorry I can't be more help with this check, but I hope I've given you enough of an idea of where to go with it.
Legendary Contract found in inventory.
Decided to give them 4 abilities instead of the normal 5 as to not make these too OP or something <_>
Fixed the abilities up a bit and changed the name from Dementor to Banshee.
Summoning Animal: Banshee
Scroll Owner: Venom
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background: A Banshee is a gliding, wraithlike Dark creature, widely considered to be one of the foulest to inhabit the shinobi world. Banshees feed on human happiness and thus generate feelings of depression and despair in any person in close proximity to them upon being summoned. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", rendering a person an 'empty-shell'. (Ability to be created through CSCJs) Banshees have a humanoid shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold. A Banshee's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim. They levitate/fly round the battlefield at speeds of an Apex Speed Spec. Sage rank shinobi.
Standard Ability: Unlike normal animal contracts where the user must sacrifice blood and perform several hand seals to summon them, Banshees are much different. Instead they appear on the battlefield through a plume of smoke after the user simply pays +10 more chakra to summon the Banshee through this method (Ex: An S rank Banshee would sap 50 chakra from the user). Although it might seem like a long method, its instant due to still being a space-time technique. They cannot be summoned outside of short range of the user
Standard Ability: Banshees 'sense' their enemies by their life force and chakra up to long range away (1 LM away in the NW), making it near impossible to hide from them or use a technique to sneak attack them. Also being able to telepathically communicate with the summoner, it makes it easier for him to also be aware of his surroundings.
Unique: Their body are quite resilient to physical techniques such as Earth, water and/or taijutsu base ones and variants. Being able to shave off -10dmg from them. They're also able to simply phase through techniques and/or terrain similar to the Gedo Mazo's phantom dragons passively once per turn. This is called 'Phantom Mode' which only lasts the turn it is activated and once within this mode, the Banshees cannot attack the opponent(s) until they are out of this mode. Making this mode simply a defensive/supplementary one. This mode can only be used once every other turn, never two turns consecutively. Unfortunately due to this, they cannot use techniques that are physical base either (Such as Earth, Water, Taijutsu etc) but can use all energy & spiritual base techniques of the user (canon or custom) without the need for a source or hand seals.
Unique: Unique to every Banshee is their specific ability to use Ototon that can be directed at specific targets as to not affect the summoner or allies. This doesn't mean their Ototon ninjutsu are stronger than any other normal shinobi, they just have a certain mastery over it. Being able to utilize the custom ototon ninjutsu or ones from the canon list.
Declined by Imperfect.
First, don't appreciate that literally the first thing I pointed out in my first check, the Speed in the General description section, was completely ignored. You're still putting Speed, something I personally consider an ability, in the general description section. That's not where that goes. Additionally, as stated before, Sage Rank is still too high to allow. The tacking on of a biography specialty is pretty lazy truth be told, and not something I want to start allowing, as it could lead to abuse. This is supposed to be an ability that says all of your Summons for this contract are of X speed. If you honestly think I'll approve Sage Rank as a universal speed for every Summon on your contract, including the generic ones Summoned by the Summoning Technique, please reconsider your opinion of me. The best you can hope for is a certain Speed per Rank of your Summon, and even then, Jonin is the highest you'd get as a passive. If you make your one allotted Forbidden Rank Summon allowed per Contract, that can be as fast as a Sage, but none of this "Advanced or Apex Speed or Resistance" addition stuff. Vayne did the same thing with a Summon, and I removed it because it's just not a precedent I want to set. Specialties are for biographies, not Summons.
Next, you'll need to change the type of Sensory for them. It never clicked in the last check, but Life Force Sensory, at least currently, is exclusive to Children of Tiamat. That's my bad for not remembering that it's unique to them. Considering your Summons feed on souls, that's probably what they should be trying to detect via their senses, no? Just because something has a life signature doesn't mean it has a soul, Sentient Yang techniques being the first example that springs to mind.
Next how do you say you only gave them 4 abilities when the second basic is a two-in-one with Sensory and mental communication, lmao. And that's on top of the Speed in the General Description, as well as the stacking of Apex Handseal and Sourceless later on. Just, no. One ability per slot, that's what everyone else needs to abide by, so you need to too.
Next issue is with the knowledge that Legendary Summons remain on the field indefinitely, and is primarily concerning that first unique. Allowing them to use something like this every other turn is strong enough, but when you factor in the usage of Sound Release, the intent is clear. Summon it, and every other turn have it passively phase through something, then pop whatever Sound Release technique you happen to want them to use, then pop back out, which would be pretty difficult to counter for the average member. You also say they can't attack the opponent while in the "mode", then go on to say they can't use physical techniques, but energy based and spiritual techniques are fine, which is a contradiction, so might want to fix that.
Finally, you are not letting every single one of these Summons use "all of your Spiritual and Energy based techniques, Canon or Custom". How you ever thought this wording would ever be approved is beyond me, cause that would include any Energy based Elements, Genjutsu, Yin and Neidan just to name a few. So let me be clear here; Anything like this will never be allowed, period, and the fact that you tried it is genuinely astounding. And here you are again, cramming more abilities into a single slot, and more Biography Specialties to boot. Apex is typically the standard for Summons anyway, since most animals don't have hands to perform Seals with so adding that is pretty much pointless, but the Sourceless part can get removed. Again, not something I'm willing to allow, as it's a slippery slope.
Overall, for a Contract you say you "didn't want to be too OP UwU", you managed to fit quite a lot in here. Even more than last time, and I'm genuinely impressed at that. Again, not a whole lot I can add constructively, so you have my sincerest apologies for that. I just don't know how I would make a Contract like this, so that's naturally hampering my ability to advise you on how to proceed. Overall advice, keep your basics simple, as they won't ever be allowed to be anything a Normal Contract can't have, a Mythical and Legendary only get to have more of them, and for your Uniques, just tone it down, please.
First, don't appreciate that literally the first thing I pointed out in my first check, the Speed in the General description section, was completely ignored. You're still putting Speed, something I personally consider an ability, in the general description section. That's not where that goes. Additionally, as stated before, Sage Rank is still too high to allow. The tacking on of a biography specialty is pretty lazy truth be told, and not something I want to start allowing, as it could lead to abuse. This is supposed to be an ability that says all of your Summons for this contract are of X speed. If you honestly think I'll approve Sage Rank as a universal speed for every Summon on your contract, including the generic ones Summoned by the Summoning Technique, please reconsider your opinion of me. The best you can hope for is a certain Speed per Rank of your Summon, and even then, Jonin is the highest you'd get as a passive. If you make your one allotted Forbidden Rank Summon allowed per Contract, that can be as fast as a Sage, but none of this "Advanced or Apex Speed or Resistance" addition stuff. Vayne did the same thing with a Summon, and I removed it because it's just not a precedent I want to set. Specialties are for biographies, not Summons.
Next, you'll need to change the type of Sensory for them. It never clicked in the last check, but Life Force Sensory, at least currently, is exclusive to Children of Tiamat. That's my bad for not remembering that it's unique to them. Considering your Summons feed on souls, that's probably what they should be trying to detect via their senses, no? Just because something has a life signature doesn't mean it has a soul, Sentient Yang techniques being the first example that springs to mind.
Next how do you say you only gave them 4 abilities when the second basic is a two-in-one with Sensory and mental communication, lmao. And that's on top of the Speed in the General Description, as well as the stacking of Apex Handseal and Sourceless later on. Just, no. One ability per slot, that's what everyone else needs to abide by, so you need to too.
Next issue is with the knowledge that Legendary Summons remain on the field indefinitely, and is primarily concerning that first unique. Allowing them to use something like this every other turn is strong enough, but when you factor in the usage of Sound Release, the intent is clear. Summon it, and every other turn have it passively phase through something, then pop whatever Sound Release technique you happen to want them to use, then pop back out, which would be pretty difficult to counter for the average member. You also say they can't attack the opponent while in the "mode", then go on to say they can't use physical techniques, but energy based and spiritual techniques are fine, which is a contradiction, so might want to fix that.
Finally, you are not letting every single one of these Summons use "all of your Spiritual and Energy based techniques, Canon or Custom". How you ever thought this wording would ever be approved is beyond me, cause that would include any Energy based Elements, Genjutsu, Yin and Neidan just to name a few. So let me be clear here; Anything like this will never be allowed, period, and the fact that you tried it is genuinely astounding. And here you are again, cramming more abilities into a single slot, and more Biography Specialties to boot. Apex is typically the standard for Summons anyway, since most animals don't have hands to perform Seals with so adding that is pretty much pointless, but the Sourceless part can get removed. Again, not something I'm willing to allow, as it's a slippery slope.
Overall, for a Contract you say you "didn't want to be too OP UwU", you managed to fit quite a lot in here. Even more than last time, and I'm genuinely impressed at that. Again, not a whole lot I can add constructively, so you have my sincerest apologies for that. I just don't know how I would make a Contract like this, so that's naturally hampering my ability to advise you on how to proceed. Overall advice, keep your basics simple, as they won't ever be allowed to be anything a Normal Contract can't have, a Mythical and Legendary only get to have more of them, and for your Uniques, just tone it down, please.
Last edited by a moderator: