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Summoning Contract
Summoning Animal:
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Scroll Owner: Howard
Other Users who have signed contract:
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Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu, Allerie
1. (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
2. (Kchuysei: Tako Aporo) Summoning: Apollo
3. (Kchuysei: Tako Artemis) Summoning: Artemis
4. (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
5. (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
6. (Kuchiyose: Puu) Summoning: Puu
7. (Kchuysei: Takodenrei) Summoning: Kiterunner
8. (Kchuysei: Allerie) Summoning: Allerie
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
Notes:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
Notes:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:
-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:
-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user bites her thumb drawing blood and then she summons Allerie. It is summoned directly within short range from the user. It is as big as Sasuke´s hawk, weighting around 500 kg allowing her to carry people or object up to a total of three times her weight. Allerie has strong wings that allows her to fly for very long periods of time long ranged with the ground. Allerie has an affinity to Wind style, being able to use Wind jutsus the user knows without using any handseals (including those that require a fan). Allerie has 5 layer of feathers in each wing, each layer with 500 feathers. She can coat her feathers with Wind chakra and then shoot them at the opponent by sweeping her wings forward. Allerie can also use her wings as a shield for the summoner, protecting the user. Allerie will stay active in battle until the summoner dismisses her or until she has used all her feathers.
Notes:
- Can use Wind Jutsus up to S-rank
- Feathers can be fired up to 2 times per battle.
- The feathers can reach up to long range
- The feathers´ attack equals to an S-rank technique
- For each time Allerie´s wing is used for shielding or Allerie is attacked, the amount of times she can fire the feathers is reduced by one
- Can be summoned once
- Allerie lasts 4 turns in battle
(Naruta's personal summon)
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user bites her thumb drawing blood and then she summons Allerie. It is summoned directly within short range from the user. It is as big as Sasuke´s hawk, weighting around 500 kg allowing her to carry people or object up to a total of three times her weight. Allerie has strong wings that allows her to fly for very long periods of time long ranged with the ground. Allerie has an affinity to Wind style, being able to use Wind jutsus the user knows without using any handseals (including those that require a fan). Allerie has 5 layer of feathers in each wing, each layer with 500 feathers. She can coat her feathers with Wind chakra and then shoot them at the opponent by sweeping her wings forward. Allerie can also use her wings as a shield for the summoner, protecting the user. Allerie will stay active in battle until the summoner dismisses her or until she has used all her feathers.
Notes:
- Can use Wind Jutsus up to S-rank
- Feathers can be fired up to 2 times per battle.
- The feathers can reach up to long range
- The feathers´ attack equals to an S-rank technique
- For each time Allerie´s wing is used for shielding or Allerie is attacked, the amount of times she can fire the feathers is reduced by one
- Can be summoned once
- Allerie lasts 4 turns in battle
(Naruta's personal summon)
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