[CSC] Custom Summoning Contract - Ducks

Glad Of War

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Standing still without movement, Castiel doesn't take his eyes of the green man. As the man gets within short range and begins to move differently Castiel still standing without movement watches to see what the man will do, the man releases the kunai - it would seem the kunai is aiming for Castiel's head, knowing the kunai is heading for him, still watches the man as the man begins to pivot, Castiel ducks down and is crouching at this point, Castiel intercepts the left kick with his left hand grabbing hold of the man's ankle using said left hand, and by this time the kunai would have gone right over Castiel's head, Castiel stands back up still gripping hold of the man's left ankle. Castiel then spins himself around using his left leg to spin said self around and lifting his right leg leg performing a round house kick, that has the man's force and Castiel's force behind, kicking the man quite strongly the kick connects with the man's upper chest pushing him back into mid-range, it would be safe to say that the man would hit his head, or hit hard against the door of the palace. Castiel then stands back up, and creases out his coat.

Again, try again this time with the intent to kill.


Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using their honed reflex's, the user intercepts an opponents punch or kick by ducking to the inside of the kick or punch, and grabbing the opponents ankle or wrist using one hand. The user then delivers a powerful round-house kick using the opposite leg to the arm that caught the opponent, kicking them with such force in the side of the opponents head that it sends them flying back sidewards to mid-range.
Notes:
- Can only be taught by Shinta,
- Can only be used to intercept taijutsu without full-body elemental enhancements such as lightning armour,
- Can only be used four times a match.


Asura kick was easily countered much to his displeasure. The man certainly was no push over, neither was he holding back. After being pushed back to the door of the palace by Castiel's kick, Asura immediately got up and dust himself up. He continues and stare at Castiel with a ghastly look, During this brief moment did he decided he wasn't going to hold back anymore. Without a single word, Asura dashes towards the man whilst channeling his chakra through out his body. This drastically lowers his weight at a towering rate, but also increases his overall speed. To make up for the disadvantage of this technique, Asura coats his right leg with durable stones that increases his physical attack from his right leg. Upon getting on short-range once again, Asura swiftly lowers his upper body perpendicular towards the ground. He then extends his right leg at the opposite direction and execute a kick just above Castiel head. The kick would knock Castiel down and probably makes him fall unconscious.


Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed
of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and. Lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial




Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to. attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.




Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

 

Nathan

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Sorry to keep you waiting, I'll speed the process up a lot.

Well done, you've proven yourself. I'll summon the ducks and can meet them all!

Performs the required hand seals to summon the following:


Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Dust clouds are B-rank and count as one of the jutsus of a turn.

3.
Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fire bullets are B-rank and count as one of the jutsus of a turn.

4.
Type: Summoning
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user bites his thumb and wipes blood over his hand and slams his hands on the ground to call forth Faffy the son of Luffy. Faffy is light-blue, it has two feathery tufts on its head that connect at the bottom, forming a V-shape. It has a darker blue, feathery underside which makes it appear as if it were in mid-moult. It has yellow, webbed feet and a small tail. Faffy is able to carry one full grown person on it's back, and fly at Sannin speed. Faffy has an elemental affinity of lighting allowing him to create lighting bursts from his mouth. He is able to use B-rank lighting jutsus and gives them (+10 damage points) when performing a user/summon combo.
Notes:
- Faffy can only be summoned once per-match.
- Faffy can only stayed in played for four turns.
- Lighting bursts are B-rank and count as one of the techniques in a turn.
- Must have signed the Duck contract.
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5.
Type: Summoning
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user will summon Naffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Unlike most ducks, Naffy has no elemental affinity but rather excels in Kenjutsu and Taijutsu. Naffy is 5"11 in height, wears a grey kimono and carries an Iai sword with him that clips on to his left side when not in use and dons a samurai hairstyle. Though Naffy is unable to fly, he is agile (Sannin-Rank speed) and very perceptive about his surroundings and opponents, able to differentiate between a skilled opponent or an amateur. He is able to use B-rank Kenjutsu and Taijutsu that the user knows. Naffy's demeanor is stoic and focused, which allows him to maintain his composure during difficult battles. Out of all the summons, Naffy is the only one who requires a little explanation from the user as he can quickly assess a situation and act accordingly.
♦ Note: can only be used once per battle.
♦ Note: can only stay in play for a total of 4 turns.
♦ Note: must have signed the Duck Contract.
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ANy questions?
 

Gααrα

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I'll make this short and sweet, what do you know about the contract in question, why do you want to sign them, and out of the current approved summons which one do you like the most and why?
I got no questions, I've read all of the summons and don't find anything confusing.
I want to sign them because, they will aid me in NW in both ways, travelling and fighting. They can fly at a really fast speed and which can help me avoid the traps or anything which is placed in a landmark, Each of them has an elemental affinity which can help me perform some awesome combos.
Faffy. He is awesome, he got a lightning affinity he can burst lightning from his mouth and if combine it with a water technique it will be deadly.
 

Neji Hyūga2

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I'll make this short and sweet, what do you know about the contract in question, why do you want to sign them, and out of the current approved summons which one do you like the most and why?
I have no questions here. From what I know about them, they look adorable. Aside from that however, I like that fact they are pretty mobile creatures and this would really suit my Gogeta bio, which is about traveling and what's better than a duck when it comes to moving. Also how cool is it seeing a duck fire, no pun intended, different elements! I think I like Luffy the most. He's like the giga ducks of all and that's just comedy gold.
 

Nathan

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I got no questions, I've read all of the summons and don't find anything confusing.
I want to sign them because, they will aid me in NW in both ways, travelling and fighting. They can fly at a really fast speed and which can help me avoid the traps or anything which is placed in a landmark, Each of them has an elemental affinity which can help me perform some awesome combos.
Faffy. He is awesome, he got a lightning affinity he can burst lightning from his mouth and if combine it with a water technique it will be deadly.
I have no questions here. From what I know about them, they look adorable. Aside from that however, I like that fact they are pretty mobile creatures and this would really suit my Gogeta bio, which is about traveling and what's better than a duck when it comes to moving. Also how cool is it seeing a duck fire, no pun intended, different elements! I think I like Luffy the most. He's like the giga ducks of all and that's just comedy gold.
Okay good. Both of you bite your thumb and sign your name on this scroll I'm going to throw at you.

*throws at scroll!*
 

Neji Hyūga2

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Okay good. Both of you bite your thumb and sign your name on this scroll I'm going to throw at you.

*throws at scroll!*
Biting down on my thumb, I'd spew blood from my hand. Looking back at Nathan, he'd grab the scroll that was thrown. Placing it down on the floor I'd open it up and begin writing my name, Neji Hyūga.
 

Nathan

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Biting down on my thumb, I'd spew blood from my hand. Looking back at Nathan, he'd grab the scroll that was thrown. Placing it down on the floor I'd open it up and begin writing my name, Neji Hyūga.
King waits for his turn and as Neji completes signing he bites his thumb making it bleed and signs the scroll "Harlequin"
Good, to make things even quicker. You've signed the duck contract, update your CJ threads and/or bios when you want. If you want to make summons or techniques for ducks, just do but show them to me first. ^^
 

Neji Hyūga2

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Good, to make things even quicker. You've signed the duck contract, update your CJ threads and/or bios when you want. If you want to make summons or techniques for ducks, just do but show them to me first. ^^
Thank you!

Also do we learn the one tech that you have or we have to learn it from someone else?
 
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Deviation

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Even though I am no longer part of the contract, if you have any questions on the one approved ninjutsu technique please let me know. Otherwise consider yourselves taught in it.

Tip: When making a custom submission, think of something that will compliment your style. The contract has plenty of summons but what it lacks is ninjutsu.

(Ahiru Kuchiyose no Jutsu: Ekkusu kiri) Duck Summoning Technique: X-Strike
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Having Naffy the Duck summoned to the field, both the user and Naffy draw their swords and channel chakra to them at the same time. Both the user and Naffy dash forward quickly towards their target, making sure to cross paths with each other, leaving behind a red trail of red colored chakra. The target is the switchpoint where they make their attack as one ends up on the right and the other on the left and both behind the target. As they land their strike on their target, they release the chakra from their swords resulting in a small explosion. They sheath their swords shortly after ending the technique.
Note: Must have Naffy summoned on the field
Note: Must have signed the Duck Contract
Note: Can only be used 3 times per battle
btw.

Here's an example of the technique to get a better idea.
 
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Neji Hyūga2

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Even though I am no longer part of the contract, if you have any questions on the one approved ninjutsu technique please let me know. Otherwise consider yourselves taught in it.

Tip: When making a custom submission, think of something that will compliment your style. The contract has plenty of summons but what it lacks is ninjutsu.

(Ahiru Kuchiyose no Jutsu: Ekkusu kiri) Duck Summoning Technique: X-Strike
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Having Naffy the Duck summoned to the field, both the user and Naffy draw their swords and channel chakra to them at the same time. Both the user and Naffy dash forward quickly towards their target, making sure to cross paths with each other, leaving behind a red trail of red colored chakra. The target is the switchpoint where they make their attack as one ends up on the right and the other on the left and both behind the target. As they land their strike on their target, they release the chakra from their swords resulting in a small explosion. They sheath their swords shortly after ending the technique.
Note: Must have Naffy summoned on the field
Note: Must have signed the Duck Contract
Note: Can only be used 3 times per battle
Here's an example of the technique to get a better idea.
Got it, thanks again!
 
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