[CSC] Custom Summoning Contract - Box Jellyfishes [Cubozoa]

Jokey

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Don't mind that, just analyze Ta Moko.



The core of the technique is not the Human usage, it's the Box usage. How does it work then?

Just standard fast objects, like ranging from a thrown kunai to a wind technique.
Not very strong, imagine like the strength of thread, but they can bind efficiently, since the toxins will have a neurological effect that will paralyze your opponent. Though this is less for binding and more for shooting a tentacle to envenom a target away from you
''But... But, I already did?!''

As he spoke, he pointed above.
 

Lili-Chwan

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( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegantcarvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*

''Just analyze it right? O'right then. Well, this technique is quite the nice one. You will simply summon a box three times or you can use this technique on a box boss, or am I wrong? Anyway, this box will wrap around you (imagined it, looks epic) and it's body parts that wrap around you are not poisonous to you, but the tips of the tentacles that stretch are filled with nematocysts which you can stretch up to mid ranged area towards your opponent... Can these tentacle's pierce through C-Ranked water technique's or below, or B-Ranked water technique's and below? Wonderful technique though.''
You understood nothing of the technique O_O

Alright the original technique stands for the ability for any box to rapidly extend up to two of the tentacles, up to 3 times the tentacle's size. Of course, since the humans don't have tentacles, they require a box to be summoned. This is more of an instrument than anything.

This box will stay with you for 3 turns, during which you can extend 2 tentacles once. The box that you summoned isn't just any box, it is summoned attached to your skin, like a embossed tattoo. The side of the tentacles that are in touch with your skin don't have any nematocysts, the other side is full with them (not just the tip). Of course this means you can use those 3 turns not just to extend the tentacles, but to actually fight body to body with the venomous tentacles on your skin.

Questions? From the both of you?
 

Jokey

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You understood nothing of the technique O_O

Alright the original technique stands for the ability for any box to rapidly extend up to two of the tentacles, up to 3 times the tentacle's size. Of course, since the humans don't have tentacles, they require a box to be summoned. This is more of an instrument than anything.

This box will stay with you for 3 turns, during which you can extend 2 tentacles once. The box that you summoned isn't just any box, it is summoned attached to your skin, like a embossed tattoo. The side of the tentacles that are in touch with your skin don't have any nematocysts, the other side is full with them (not just the tip). Of course this means you can use those 3 turns not just to extend the tentacles, but to actually fight body to body with the venomous tentacles on your skin.

Questions? From the both of you?
Just read my reply. "You will simply summon a box three times" Lmao, I was... ;_;

Nope. No questions thus far.
 

Lili-Chwan

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As for the other question, no, the tentacles don't have much strength or power, though, of course they depend on the summon who uses them. The elemental boxes or the massive Baron Cemitiere will have a stronger Ta Moko, but a normal human summoner's ta moko is quite softer. At best you'd be able to beat D rank elemental techniques (Since Ta Moko is a B rank basic ninjutsu), but it doesn't have damage, because the damage relies on the tentacle itself, not the technique
 

Jokey

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As for the other question, no, the tentacles don't have much strength or power, though, of course they depend on the summon who uses them. The elemental boxes or the massive Baron Cemitiere will have a stronger Ta Moko, but a normal human summoner's ta moko is quite softer. At best you'd be able to beat D rank elemental techniques (Since Ta Moko is a B rank basic ninjutsu), but it doesn't have damage, because the damage relies on the tentacle itself, not the technique
All understood.
 

Lili-Chwan

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Alright! Now, with the exception of Coco Macaque, all the boxes we summoned are individuals. But the Archipelago is divided by a great number of families, with the rulers of the whole reef being called The Barons. These families are composed of Boxes that share the same characteristics. When you use a family technique, you will still only summon, generically, 1 individual, but, unlike other techniques, multiple members of a same family can be in play, whereas, if you were to fight against a fellow box summoner, you wouldn't be able to both summon, say, Marinette. It is also important to mention that, within each family, the blood allegiances are stronger. I'll explain that better later.

Alright, so, just to brush on those circumstances. Coco Macaque are a family of larvae, all connected by chakra. They're transmitters, and they are very primitive, so they're more tools than actual members of the Box social hierarchy. In battle, both summoners could use the same technique, and different Coco Macaque would appear to different summoners. The same summoner could continuously summon the same individuals, and no other summoner, with the exception of the Contract Holder and the Ruling Barons, can summon the same.

If a summoner calls forth a family-less box, say, Marinnette, she will respond to that summoner. No other summoner will be able to use the same technique while she's in play, nor call her off without an appropriate technique ( which does no include Marinette's summoning technique ). The rules do not apply to the Contract Holder nor the Barons, which can use the same summoning technique to vanish or make the box change allegiance. So, Jokey could summon Marinette, and then L could counter by summoning one of the Barons, which, in turn, could summon Marinette, and she would change allegiance, thus L controls a Baron and Marinette.
If L tries to do the same with me, for example, I could simply use the same technique to summon the Baron, and could then vanish him or make him change allegiance, and, since Marinette is attached to the Baron, she would passively do the same.

While, in family summons, each summoner will be attached to a few individuals, and these can't be summoned by anyone but Contract Holder and the Barons. L could employ the same strategy against Jokey as before, but would not be able to make Jokey's ally change allegiance, simply make them vanish. When you summon a member of a family, it is good to get to know their names and personality ( OOC: You can create your own names and personality, if you'd like ), as these are yours and no one else's.

Btw, in all of these counter summonings and vanishings, you always spend chakra and a technique. So it's not feasible to keep nullifying summons, and even less feasible to keep using the Barons for that. Also, after the summoning time ends, your opponent can summon them into battle, so pay attention to what you do.

Questions on this?
 

Jokey

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Alright! Now, with the exception of Coco Macaque, all the boxes we summoned are individuals. But the Archipelago is divided by a great number of families, with the rulers of the whole reef being called The Barons. These families are composed of Boxes that share the same characteristics. When you use a family technique, you will still only summon, generically, 1 individual, but, unlike other techniques, multiple members of a same family can be in play, whereas, if you were to fight against a fellow box summoner, you wouldn't be able to both summon, say, Marinette. It is also important to mention that, within each family, the blood allegiances are stronger. I'll explain that better later.

Alright, so, just to brush on those circumstances. Coco Macaque are a family of larvae, all connected by chakra. They're transmitters, and they are very primitive, so they're more tools than actual members of the Box social hierarchy. In battle, both summoners could use the same technique, and different Coco Macaque would appear to different summoners. The same summoner could continuously summon the same individuals, and no other summoner, with the exception of the Contract Holder and the Ruling Barons, can summon the same.

If a summoner calls forth a family-less box, say, Marinnette, she will respond to that summoner. No other summoner will be able to use the same technique while she's in play, nor call her off without an appropriate technique ( which does no include Marinette's summoning technique ). The rules do not apply to the Contract Holder nor the Barons, which can use the same summoning technique to vanish or make the box change allegiance. So, Jokey could summon Marinette, and then L could counter by summoning one of the Barons, which, in turn, could summon Marinette, and she would change allegiance, thus L controls a Baron and Marinette.
If L tries to do the same with me, for example, I could simply use the same technique to summon the Baron, and could then vanish him or make him change allegiance, and, since Marinette is attached to the Baron, she would passively do the same.

While, in family summons, each summoner will be attached to a few individuals, and these can't be summoned by anyone but Contract Holder and the Barons. L could employ the same strategy against Jokey as before, but would not be able to make Jokey's ally change allegiance, simply make them vanish. When you summon a member of a family, it is good to get to know their names and personality ( OOC: You can create your own names and personality, if you'd like ), as these are yours and no one else's.

Btw, in all of these counter summonings and vanishings, you always spend chakra and a technique. So it's not feasible to keep nullifying summons, and even less feasible to keep using the Barons for that. Also, after the summoning time ends, your opponent can summon them into battle, so pay attention to what you do.

Questions on this?
Ah, interesting to know. Had to read it a couple of times to completely understand it, but it's clear now.
 

Lili-Chwan

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Alright, so, the first family is the Coatrischie family. Similar to Mamaragan and Marinette, they possess the ability to float in the air, due to their natural affinity with Wind. They are known to be quite the artists, with a befitting volatile temperament, like a tempest or a lightning storm. Due to their natural wind affinity and transparency, in special ceremonies, you can see several of the Coatrischie family gather in the air, where the refraction of light produces a ghostly and beautiful spectacle for others to see, though usually ends up in massive airborne brawls between each other, due to someone shinning fuchsia instead of lavender, or someone someone committing the dread of appearing oceanic cyan.

You can summon them now, and further analyze them and their abilities, please
 

Detective L

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Dean immediately starts off by summoning forth Coatrishie, with the usual summoning method. He slams his hand towards the ground, and he is summoned. Dean looks towards the Box with amazement, this one seems quite different to the others.

"Hmm, well, Coatrishie has the affinity of Wind. This allows them to be more resistant to drought and also, swim freely through the air. They can be quite small but also be big enough to carry up to 2 people. They can also charge Wind based chakra onto their tentacles and acquire a saw-like appearance, which is equal to a A rank. It lasts up to two turns. They need to be refreshed in water after 5 turns in order to stay longer. That's basically it."
 

Jokey

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Urek sent his thumb nearby his mouth, bit on it and summoned yet another box, like he had done before. However, this time he was amazed by the wonderful box and could see by their appearance that it's quite the wonderful one, someone he will use many times during battle's.

''Ah! Finally, a box with the wind affinity, my second favorite element which I use quite often during battle's. They have a wonderful nice way of floating and can float into the air, but swim in the water too. Upon them, they can carry two people. As I had mentioned before, they can of course use wind based technique's which they infuse into their tentacles causing them to show off an saw-like appearance that is equal to an A-Ranked wind technique meaning that these of course can be used to destroy any Lightning technique if S-Ranked and below whom lasts up for two turns and need some water to stay longer than 5 turns. It's one big happy family, but you can only summon one per battle, which will summon one of the three onto the battlefield.''
 

Lili-Chwan

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Here's the technique, please don't forget to post.

( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
*Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
*Can only summon up to 3 Coatrishie per battle but only one at a time*

And no, Jokey, you can summon up 3 Coatrischie per battle, but only 1 at a time. if one of the boxes gets revert summoned, you can summon another, and then another, and then you can't summon any more Coastrischie.

Any other questions?
 

Lili-Chwan

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Oh my, that was quick.

Alright then, next family is going to be, the Shango Family. These are quite malevolent and manipulative boxes. They hit hard, and they hit heartlessly. They are, though, very loyal and patient. They reach a state of purity and zen when doing evil things, killing, deceiving, etc, but will not behave rashly and hot-headedly. They're also responsible for training the militia of the Archipelago, making Boxes's soldiers ruthless, patient and lethal.
 

Jokey

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( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist.
*Can only summon up to 4 per usage*
*Can only use 1 time per battle*
*Can't be summoned already in the direct vicinity of any opponent (right beneath their feet).
*Only one of the Shango can use Box Arts
*Triggering a Shango does not count towards the user's jutsu count*
*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*
*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.*
*User can't preform any other summon in the same and next turn*

Urek took a deep breath, swept his thumb nearby his mouth like he usual did and caused blood to flow out. With a little of blood flowing out his thumb, he made 6 handseals and stomped both palms onto the ground and summoned four boxes whom usually get summoned into the ground, but this time still into the ground, but slightly above like a mole coming out his hole so that Urek could see, and observe the boxes.

''Wonderful boxes yet again. These get summoned quite deep underground, and once an enemy, clone, summoning or whatever steps onto the certain area where the box is hidden then boom. The box will erupt, shoot their thread-like tentacle's around their opponent, carving the skin and injecting them with poison. This all can and shall happen within' a blink of an eye.''
 

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Dean once again summoned forth another Box, these ones would be quite the sneaky ones. He forms the five hand seals, and bites his thumb. He then slams his hand onto the ground, summoning forth Shango. The small little box appears after a puff of smoke.

"Pesky little fella's these ones, these Boxes hibernate underground until they sense foreign chakra. That's when they act like a bear trap and snap! They shoot out their thread like tentacles towards the opponent, wrapping around the opponent, and injecting their poison in the blink of an eye. They are almost like land mines, for lack of a better word, and can be summoned anywhere in range after a sequence of 6 hand seals. They stay up to 1 turn in the ground. Basically, tricky little summons. One question though, can they be detected by sensors or seen by the Sharingan?"
 
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