Custom Medical Techniques Submission

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Gobi Gobletsson

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Re: Custom Medical Techniques Submission.

(Iryō Ninjutsu: Hametsu no Ikimonogak) - Medical Arts: Biological Ruin
Type: Medical
Rank: E-F-rank
Range: Short Range
Chakra: 5-50
Damage: 10-90
Description: Hametsu no Ikimonogak, is a technique performed through physical contact with an organic living object. The technique pertains the ability to rapidly disintegrate the entirety of a substantial living creature, by simply enganging in direct physical contact with the victim's exterior, with only the remnants being it's core and skeletal structure. The technique is a further extension of the Cell manipulation ability pertaining Medical Ninjas. Rather than focusing on the process of regeneration that sees the damaged cells firstly being destroyed and removed, before the unaffected surrounding tissue is allowed to replicate itself to occupy the resulting absence. The user instead neglects the latter part of this complex process, and instead concentrating entirely upon the utter destruction of the cell walls of the organism leading to the previously mentioned aftermath. This technique can be used on all organic matter per say, whilst being used on actual humans, the technique is accounted for being F-rank, which can only be used once, and harms the exterior of the users harm 15, leading to painful sensations if used afterwards, unless healed. Should the user encounter techniques which pertains organic matter such as Wood Release, the technique's rank is equal to the opposing wood technique, allowing the user to disintegrate said technique. The technique can't be used consecutively, and S-ranked version can only be used twice, and disables medical techniques the following turn, unless it's a passively active, such as medical mode(Only requires chakra for sustainment.)

♪ Declined, DNR: Clashes heavily with Scorps' Physical Palm technique. ♪
 
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Nathan

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Re: Custom Medical Techniques Submission.

2. (Andorasuta no Kago) - Protection from Andraste
Type: Medical
Rank: S
Range: Short (Self)
Chakra: 40 (-40 per turn it's active)
Damage: N/A (-30 to the user)
Description: Protection from Andraste is an incredibly powerful technique capable of being used by skilled user's of medical ninjutsu. This technique requires no hand signs, but does require the user to have an adept level of chakra control. The user begins by circulating medical chakra around their person. In doing so, a orange aura will begin to trace any movement the user makes similar to an afterimage of sorts. While this technique is activated, it allows the user to be able to completely manipulate their own perception and flow of time.

While the user is in this altered state they are granted several different abilities:

Acceleration: By accelerating one's flow of time, the user is capable of accelerating their own biological functions by increasing their blood flow, hemoglobin, metabolism, and muscle movement all at the same time. This allows the user to move at speeds faster than the eye can keep up with, even the famed Sharingan is known to have trouble keeping up with the user. The user will also be able to preform quick-time evasive movements that they would otherwise be unable to dodge. By accelerating their own perception of time the user can increase the speed at which their senses operate allowing the user to process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly. The user can also speed up the process in which their cells heal by accelerating the rate of mitosis.

Deceleration: By slowing one's flow of time the user is capable of dulling their senses, allowing them to become temporarily immune to genjutsu-based techniques. The user can also slow the rate that poison or a specific juinjutsu or fuinjutsu affects them.

Temporal Stasis: Considered to be the hardest ability to achieve, and requires years of training. This ability allows the user to literally cause their own flow of time to completely halt without paralyzing them self. In doing the user not only is able to stop a technique that is influencing them such as an active fuin/juinjutsu, ninjutsu, etc. This also allows the user to exist temporally outside the natural order of time, meaning that time and temporal techniques won't affect the user and as such the user will be able to use this technique without expending any chakra or energy effectively increasing the usage of this technique greatly.

This technique isn't without cost, by taking control over one's own flow of time, it disturbs the natural time flow. As result when this technique is deactivated it causes irregularities within the user's body, such as possible organ damage, coughing up blood, or rapid aging. However, the drawbacks can be overridden through practice with this technique or with medical ninjutsu.

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Notes:
- Each ability can only be used once per-match.
- Each ability only last for two turns
- Before using this technique again, the user must wait two turns.
- To clarify; this technique isn't a healing technique, but does reduce the amount of chakra used to perform a medical technique by half (50%) - only while the "Acceleration" part of this technique is active.
- Requires medical mastery to use this.

♪ Declined: Close to a DNR tbh. 'Faster than even the famed Sharingan can keep up with' implies that you are moving at x3 speed. The deceleration portion is illogical; just because time to you is moving slowly, that does not mean that it would move slowly outside of your perception. By this I mean that the rate of Fuuins and Poisons affecting the user wouldn't be changed. Additionally, how does slowing down your perception of time give you immunity to gen? That just seems haphazardly thrown in there in order to get an extra perk. Last ability just simply won't be approved. You cannot manipulate your biological functions using medical ninjutsu in order to 'exist temporally outside the natural order of time'. ♪
 
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Pervyy

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Re: Custom Medical Techniques Submission.

(Dokuton: Doragon Tai ) - Poison dragon fist
Type: Supplementary
Rank: B-S
Range: Short - mid
Chakra: 20-40
Damage: 40-80
Description: This is a unique style adapted by a group known as the dragon slayers to increase their effectiveness of taijutsu by combining it with a form of poison release. The base concept of the poison released in this jutsu is similar to that of cyanide. The reason it's a poison is due to it being so reactive with oxygen it litterally rips out the oxygen from the cells within ones body suffercating their body from the inside. As a poison is "a substance that is capable of causing the illness or death of a living organism when introduced or absorbed" this effect falls under that catergory. The poison will react with the oxygen of the cells it touches ripping it out, turning the persons body blue, and that is the true color of blood lacking oxygen. The way this works in a battle sense is the user will release chakra around part of their body or their whole body, which will look like purple flames as they release the cyanide around them, holding it in place through chakra control (much like how shinobi can control lightning to stay on their body without harming themself and not losing shape). They will then process to strike as normal but when ever these flames make contact with a person or living being such as a summon, they will rip the very oxygen out of their cells. This will cause an extreme, burning, irritation, but then flow into the blood stream, slowly poisoning the target from the inside due to how toxic this type of poison can be. In RP terms, this would cause the target to be distracted and in pain constantly for 3 turns after they were touched, the higher the rank, an extra turn is added. B ranks = 3 turns, A rank = 4 turns, S rank = Fatal. This can be countered by finding a way to flush the poison out of your body, similar to Sakura's method of using water to save Kankuro after his fight with Sasori. If they breathe in the poison the oxygen will be ripped out of their lungs and stop them from breathing causing them to pass out and if not treated, die (takes one turn for the poison to become present in the air in enough of a quantity that this would happen. Covers the area short range of the user). All poisons become weak when watered down and so this would be extremely weakened by water release, the same as fire would destroy it, but it would be heavier than wind so it wouldn't blow it away and it would pass around the earth if able to find gaps in it. Lightning would have no effect and the same with cyanide vs lightning. The user can also release the poison from their body with motions or through spewing it out of their mouth in the concerntated form reaching up to mid range.
Note: Once used lasts up to two turns, while active can't use any other poison jutsu. While active it also takes up a move per turn.
Note: B rank can be use 4 times, A rank can be used 3 times, but only once per turn, S rank can be used twice.
Note: S rank can be used twice, with two turns between, and no poison jutsu for 2 turns after use. No jutsu above A rank in the following turn.
Note: For the user to inhale poison, requires the user to be using the A or S ranked variation.

♪ Approved, made some minor edits. ♪

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Howard

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Re: Custom Medical Techniques Submission.

Name Of Medicine Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed triples and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by ten chakra points per turn and causes excessive muscle pain which reduces their speed by two ranks after the effects wear off. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu for three turns this doubles after the second pill to -20 to all taijutsu damage for four turns and the user loses two speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Severe rage and anger
Extreme aggression even towards allies
and bodily Tremors

They can be overcome through the use of healing jutsu or straight up ignorance and indifference but take a very strong will, and some kind of training with controlling the body to do so. This could be intense taijutsu training being a specialist or above, training in Iryō Ninjutsu to increase their bodily resistance through Teikouryoku, a Custom Clan ability that allows for higher tolerance to toxins or chemical dependency or a custom fighting style that allows the user to bypass their natural limitations through emotional manipulation.
These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

♪ Decined: Cool pill. However, I'm not convinced that it should give you a speed boost especially considering that it triples your muscle mass and makes you much bulkier. Alternatively, I'd allow you to have strength on the level of Sakura/Tsunade, with a +40 damage boost to compensate. Moving onto the side effects - boy if you don't getcho- seriously though, overcoming these symptoms and side effects through medical ninjutsu (or simply "a strong will") defeats the purpose of their being there in the first place. "Severe rage and anger
Extreme aggression even towards allies". These are filler, replace them with some quantifiable side effect which actually restricts you a bit.



Name Of Medicine Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of pure chakra that when consumed begin to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially using the concentrated chakra as a fuel source to expedite the process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the chakra fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the chakra to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back excess flesh, bone, and sinew become fuel again turning back into chakra as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly converting mass to chakra returning sixty percent of their chakra pool. The effects take place over the course of three turns the first turn the cells are converted to blastema the second turn the blastema are converted to usable cells, the third and final turn the clean-up happens converting the remainder to chakra and energy.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra ten damage from taijutsu techniques or blunt force trauma while under the effects of the medicine as his cells are in a constant state of flux where they're not yet in a fixed state. Taking one pill doesn't cause too many problems outside of the pain but taking a second does any pill taken after the second have the same restrictions as the second pill. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be converted back into usable energy meaning they do not regain any of their chakra and are left riddled with small blastema they will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional twenty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful.

♪ Declined: Again, your side effects are mostly just filler. And a quantifiable side effect besides the twenty additional damage (that should be for after the first pill wears off). Finally, specify that this pill won't be able to heal excessive damage, like wounds to the heart/spine/brain. Specify that one pill lasts for one turn, healing damage present on your body during that turn. Also, I won't allow you to regain chakra through this pill. ♪



NOTE: I had to use synonyms for the words Phagocyte, and Phagocytic cells due to the censor I don't want them to be censored if it's approved and I use the technique as it would be weird to explain to someone. I replaced Phagocyte with Histiocyte and Phagocytic Cells with Somatic Cell. Histiocytes are indeed a subset of Phagocytes but they're specifically found in connective tissue and not throughout the body. Somatic Cells is another word for any cell excluding reproductive cells. Scientifically they're not actually 100% the same but as I said I'd rather not have words censored in my Custom Medicine if approved .
 
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Howard

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Re: Custom Medical Techniques Submission.

Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it doesn't have a smell but when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, touch sensation, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations feel real, the opponent will be able to touch what they see, feel pain if they should and smell, hear and taste the object if the situation arises. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity

♪ Declined: Lit pill. Really cool, just some minor things. Specify that it does have some sort of scent in its gaseous form lol. Another thing, I think that the hallucinations should be able to interact with the opponent, however, I don't think that they should have any sort of tangible 'substance' in the opponent's mind. "The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects." Of course, you can still remove the poison through normal means. Additionally, normal shinobi should be able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread (obviously this won't apply if they inhale it lol). Effects of the poison are fine and well-balanced. ♪
 
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Korra.

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Re: Custom Medical Techniques Submission.

Name Of Medicine Snake Senses
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

Description of Side Effects:

Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.

Note: Created by Korra
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.

♪ Approved: Made minor edits. ♪
 
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Nathan

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Re: Custom Medical Techniques Submission.

Name Of Medicine Nanae Kinsei | Sevenfold Symmetry
Creator: Nathan.
Type: Supplementary
Description and Background: Sevenfold Symmetry is a small dark blue pill that once taken extends the somatosensory capabilities of the Shinobi outwards to permeate his environment. Somatosensation literally means "body-sense"; it is the set of senses which originates from the entire body, including skin, bone, muscle and tendon, not limited to the specialized sensory organs of the head. Somatosensation encompasses proprioception, kinesthesis, and the cutaneous senses, which include temperature, tactile, pressure, and pain reception. Experts refer to these seemingly distinct senses collectively as somatosensation. These bodily senses link intricately with separate functions operated in distinct structures of the brain.

The visual regions remain separate in structure and function from the auditory, gustatory, olfactory, as well as, the somatosensory areas. However, the somatosensory cortex receives input from all the structures responsible for pain, temperature, touch, proprioception, kinesthesis, etc. Consequently, these senses may appear as separate entities upon cursory examination, however, it is their common destination and subsequent similarity in processing that has combined them into a gestalt sense which the shinobi manipulates at will.

Although one's perception of time is not associated with a specific sensory system, expert medical nins suggest that humans do have a system governing the perception of time. It is composed of a highly distributed system spread across various neurological structures that are also effected by the pill.

Once the pill is consumed the user gains the following effects; The shinobi senses his environment as if it were an extension of his body. It is primarily used to detect all motion within a 50 meter radius of the shinobi's location. Whether large or small, any object in motion falls under the skilled users awareness, allowing for swifter reaction time (3x faster reaction time). The user also exhibit the capability of detecting even the smallest and slowest wind currents in their vicinity.

He can also glean certain kinds of information from physical objects, such as temperature, texture, etc, as if he were physically in contact with said objects. The sensitivity of this technique allows some shinobi to sense even the heartbeats and blood flow of opponents who are otherwise absolutely still. The pill also allows the skilled shinobi to manipulate his perception of time. Moving objects appear to be traveling far slower relative to the user's awareness. It is said that using both aspects of this pill the user is capable of sensing even the nerve signals traveling from the brain and spinal column of his enemies before they could execute attacks.
Description of Side Effects:
- Upon consuming this pill, the user gains the effects mentioned above, and the pill lasts for four turns. Upon the pill expiring, the user becomes slower (1.5 times slower in terms of reaction).
- Upon taking the pill a second time, everything is still the same. But in terms of the pill expiring the user is welcomed; result in neurogenic shock. Symptoms include headache, weakness in extremities, debilitating cutaneous pain, phantom sensations, and hypothermia. As such the user has much a harder time of pinpointing their target, it takes an additional +10 chakra cost on all techniques for five turns after consuming.
- And if taken a third time, the user dies from over using and enhancing their somatosensory cortex, it isn't wise to take this pill a third time.



♪ Declined: W-what's in this to expand your senses to such a degree? Look at Korra and Howard's pills for an idea of what to do. They describe what's in their pills, and how they would enhance their sensing, whereas yours just describes the sensing itself. ♪
 
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Korra.

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Re: Custom Medical Techniques Submission.

Name Of Poison Venom of the Red Lotus
Creator: Korra.
Type: Hematological, Muscular and Vascular
Ingredients and Background: Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Korra's poison is only possible in her liquid form.

Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.

Description of Effects:

Liquid Form: In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it.

Speed of Effects Depending on Exposure and Time
  • Simple Scratch or skin contact with the liquid poison - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.
  • Stab Wound, contact between the liquid poison and an open, bleeding wound or contact - Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.
  • Ingestion of liquid Poison or Overdose of Poison - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.

Gas Form: In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.

Speed of Effects Depending on Exposure and Time

  • Small Amount Ingestion or Breathed In or Skin Exposure - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated.
  • Heavy Ingestion of Gas - Uncontrollable internal bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Long Term Ingestion - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn.
Note: Only Usable by Korra or if given weapons dipped in this by Korra.
Note: Created by Korra
Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not effected due to not being reliant upon DNA.

♪ Approved, made edits. ♪
 
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Nathan

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Re: Custom Medical Techniques Submission.

Using the same name, completely different concept.

2. (Andorasuta no Kago) - Protection from Andraste
Type: Medical
Rank: Forbidden
Range: Short (Self)
Chakra: 150
Damage: N/A (restores user to how they were before the start of the battle)
Description: If Lady Tsunade's technique is referred to as the "absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja", This custom self-regenerating jutsu lies on a different plane of existence, and thus is only known by the third headmaster of medical school, Nathan. This innate and unique abilities. Changes in the users body can be rewound from any point from a single battle, copying and rewriting the the users current damaged body to where damage/harm from external sources were incurred, then using by using their special Regeneration & Self-Empowerment training they'll be able to rewrite their body in a manner speaking. The rewritten user will adhere to the updated information and restore itself to before any harm was suffered. Unlike regular Healing techniques which needs to be repeatedly reapplied during its effective period, This techniques effect is perpetual and applying it to a wounded person will make it as if no injury had ever occurred. The speed of the technique happens in the blink of an eye. That said it is considered a passive ability. And it will only activate once the user has sustained a large amount of damage, or his about to die. This technique can only be used on the user, and will only activate once. Even if the user is unconscious this is where the technique will activate on it's own accord, as long as the users chakra reserves a sufficient amount of chakra. This technique works similar to how computers work, like how if they get a virus you can restore them to a certain time before the virus infected the computer, this technique works in the same manner, just affects a living human.
Notes:
- Can only be used once per-match.
- Lasts for the turn it is used on.
- Once restored, the user is unable to use techniques that are above A-rank for two turns.
- Can only be used by medical ninjas with Regeneration & Self-Empowerment specialty
- Can only be used by Nathan.


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♪ Declined: Where to start? Wrong chakra information relative to the rank, Rewriting the body with little to no explanation as to how, healing any sort of damage in the blink of an eye, this being passive, the technique activating on its own accord without it being a Fuuin/Medfuuin, lasting for a whole turn, the lack of restrictions, etc. Don't resubmit. ♪
 
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Howard

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Re: Custom Medical Techniques Submission.

Name Of Medicine Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed triples and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by ten chakra points per turn and causes excessive muscle pain which reduces their speed by two ranks after the effects wear off. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu for three turns this doubles after the second pill to -20 to all taijutsu damage for four turns and the user loses two speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Severe rage and anger
Extreme aggression even towards allies
and bodily Tremors

They can be overcome through the use of healing jutsu or straight up ignorance and indifference but take a very strong will, and some kind of training with controlling the body to do so. This could be intense taijutsu training being a specialist or above, training in Iryō Ninjutsu to increase their bodily resistance through Teikouryoku, a Custom Clan ability that allows for higher tolerance to toxins or chemical dependency or a custom fighting style that allows the user to bypass their natural limitations through emotional manipulation.
These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

♪ Decined: Cool pill. However, I'm not convinced that it should give you a speed boost especially considering that it triples your muscle mass and makes you much bulkier. Alternatively, I'd allow you to have strength on the level of Sakura/Tsunade, with a +40 damage boost to compensate. Moving onto the side effects - boy if you don't getcho- seriously though, overcoming these symptoms and side effects through medical ninjutsu (or simply "a strong will") defeats the purpose of their being there in the first place. "Severe rage and anger
Extreme aggression even towards allies". These are filler, replace them with some quantifiable side effect which actually restricts you a bit.

Name Of Medicine Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increasez after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

♪ Pending: Made a few edits. About to approve, just need to clarify one little thing with LoK first. ♪

♪ Approved ♪

Name Of Medicine Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of pure chakra that when consumed beg in to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially using the concentrated chakra as a fuel source to expedite the process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the chakra fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the chakra to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back excess flesh, bone, and sinew become fuel again turning back into chakra as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly converting mass to chakra returning sixty percent of their chakra pool. The effects take place over the course of three turns the first turn the cells are converted to blastema the second turn the blastema are converted to usable cells, the third and final turn the clean-up happens converting the remainder to chakra and energy.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra ten damage from taijutsu techniques or blunt force trauma while under the effects of the medicine as his cells are in a constant state of flux where they're not yet in a fixed state. Taking one pill doesn't cause too many problems outside of the pain but taking a second does any pill taken after the second have the same restrictions as the second pill. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be converted back into usable energy meaning they do not regain any of their chakra and are left riddled with small blastema they will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional twenty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful.

♪ Declined: Again, your side effects are mostly just filler. And a quantifiable side effect besides the twenty additional damage (that should be for after the first pill wears off). Finally, specify that this pill won't be able to heal excessive damage, like wounds to the heart/spine/brain. Specify that one pill lasts for one turn, healing damage present on your body during that turn. Also, I won't allow you to regain chakra through this pill. ♪
Name Of Medicine Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above genjutsu. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it extends the turn limit by an additional three turns per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. They also lose one third of the chakra gained from the activation of Sage Mode so if the user gained three hundred chakra by entering Sage Mode upon deactivation they lose one hundred chakra meaning if chakra isn't properly mitigated and monitored this effect can be deadly. Two pills force the user to lose all of the chakra given by activating Sage Mode, so if by activating Sage Mode the user gains three hundred chakra they lose three hundred chakra upon deactivation. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesnt require being trained in Sage Mode just a form of natural energy or senjutsu usage.


Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it doesn't have a smell but when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, touch sensation, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations feel real, the opponent will be able to touch what they see, feel pain if they should and smell, hear and taste the object if the situation arises. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity

♪ Declined: Lit pill. Really cool, just some minor things. Specify that it does have some sort of scent in its gaseous form lol. Another thing, I think that the hallucinations should be able to interact with the opponent, however, I don't think that they should have any sort of tangible 'substance' in the opponent's mind. "The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects." Of course, you can still remove the poison through normal means. Additionally, normal shinobi should be able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread (obviously this won't apply if they inhale it lol). Effects of the poison are fine and well-balanced. ♪
Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.

♪ Both Approved ♪

Removed the pain caused by hallucinations and their tangibility, also added a scent for the gaseous form and added in the stuff about ways that the poison can be nullified by amputation and other ways.







New stuff:

1. (Shinkei gekai no Tatchi) - Touch of the Nervous Surgeon
Type: Offensive/Supplementary
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: 40 - 80 (N/A for shock ability)
Description: This technique deals with targeting one of the weakest parts of the human body the nerves that sprawl throughout their body. An example would be the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he either performs a finger jab or grabs onto or touches a nerve such as the Trapezius Nerve Bundle. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents body attacking the nerve directly severing it, this can also be used on arteries or vital organs to cause profuse uncontrollable bleeding. What this accomplishes is severing the nerve which ends up causing extreme pain, weakness, numbness and paralysis to the area around the nerve and to any subsequent nerves connected with it. For example if the Trapezius Nerve Bundle is targeted the opponent's arms and shoulders will become limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back even reaching the hips and legs.
This can be used to target various nerves or blood vessels all throughout the body such as the Trapezius Nerve Bundle at the base of the neck, the vagus nerve which sprawls throughout the body but is most easily targeted by aiming towards where the liver is, or even the Median and Ulnar nerves which run throughout the arms needing excessive medical knowledge to do so. This has enough power to bring a shinobi to heel especially if preformed with both hands upon a nerve such as the Trapezius nerve which helps control the arms, shoulders, upper and lower back. If the Trapezius nerve is targeted the pain, weakness, numbness and paralysis equates to not being able to use hand seals and the pain will cause their arms to be a bit slower and less agile along with their neck, upper and lower back, hips and legs being weakened due to pain, and strain. Meaning they won't be able to move their arms, legs, hips, back and neck quickly and precisely and therefor their taijutsu becomes much easier to perceive and react to meaning their speed is halved as long as a nerve is targeted and severed. The reason their speed is halved isn't exactly due to the nerve itself being pinched, severed or disrupted but the strain that having a pinched nerve in the body places on the body as a whole. A good example is a pulled back muscle or nerve which can leave a normal person bedridden due to the severe pain associated with it. This pain doesn't just sit where the nerve has been damaged as the body sends electrical signals that sprawl throughout the body and cause a cumulative effect causing weakness throughout the entire body and at times intense pain.

The user is so skilled in the understanding of the nervous system when using this technique that they are able to release an extremely tiny and focused amount of electricity through a specific nerve or nerve bundle mimicking the signals sent from the nerves to the brain allowing them to create pain signals in their own body by manipulating their own nerves. This allows them to create the sensation of pain without actual damage allowing them to break genjutsu in a more deliberate and less hindering manor. This pain signal can range in severity from mimicking a small cut to the level of limbs being shattered and broken breaking any kind of genjutsu that can be broken with pain this is a B rank ability. The best part about this jutsu is that no actual damage is suffered the nerves just force the pain on the body meaning immediately after the signal is received by the brain the pain stops, working spectacularly well for use against genjutsu. Additionally by using this alongside taijutsu a medical shinobi can cause an opponent to feel extreme levels of pain just by touching them by sending a pulse of electricity to an underlying nerve stunning them for an entire turn. They can also turn off pain receptors in their own body or others bodies by overloading a nerve with misinformation through a quick precise shock. This is akin to what's done with some anesthesia based techniques medical shinobi learn.

Note: S rank can only be used twice per battle and A rank four times per battle
Note: If a main vein or artery is severed the opponent will bleed out in two turns unless healed
Note: Pain, weakness, numbness and paralysis associated with the nerve lasts until healed
Note: Can cause a person one rank lower to lose complete control of the areas around the targeted nerves until healed
Note: This technique can be used alongside taijutsu techniques in the same timeframe

♪ Declined, DNR: Similar to existing things like Gentle Fist, Scaze's Mantis Fist, as well as the Dim Mak CJ. ♪
 
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Pervyy

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Re: Custom Medical Techniques Submission.

Dragon Elixir

Creator:
The Pervy Sage

Type:
Healing/Suplementary

Description and Background:
Natsu has long been a student of the King of the Fire Dragon's, Igneel, who raised him and even taught him how to sense heat, but he could never quite reach the full effects of a dragon, nor could he attain the destructive power without first taking something for a little enhancement. He spent years researching dragon's blood and the traits of it through his medical methods the develope his own, small, dark red pill, which resembled the colour of a dragon's blood. This pill was designed to enhance the user to the level of a dragon itself. When taking the pill the users skin would turn a hint of red as the medicine is carried through their veins into their entire body to take effect. This has several effects:

  • The users blood would be inlaid with the blood of a dragons mixed with binding protiens to create a temporary combination. Due to this the heat that is naturally provided through dragons blood would now cause the users body to mimic the same effects. It would be like their blood and chakra were boiling in sync. Due to Natsu having signed the contract with the dragon summons he'd reasearched how to increase the heat of his blood yet at the same time, added an angent to increase his body's resistance to the heat. The end result of this is that the user would have an extremely high temperature, enough to cause the moisture on his body to evaporate around him, creating a steam/mist around him. In terms of battles, it would keep the user out of focus. This steam would cause minor burns to any that come close. Not only this but users skin would be extremely hot to touch giving them +20 to taijutsu attacks that make contract. The heat of the body is enough to destroy most poisons that don't have a high resistance to heat. The chakra being hot would sear away foreign chakras, this would inlude natural energy as the balance couldn't be created
  • This pill would flow through the users system, going into their nasal area, increasing their smell sense due to their nasal passage becoming more sensitive, like a dragons, allowing them so smell everything up to mid range from them.
  • The users body would be more resistant to heat due to the dragon's blood within the pill. Dragons are rumoured to be born from fire and to be one with it, and through trace amounts of their blood, the user's tolerance to the heat is raised beyond normal levels, allowing for these effects without certain death. This also causes all heat based elements to be 1 rank lower on the user. There are also other minor ingredient inlaid to increase the strength of the cell walls in the users body to stop them from being destroyed by the heat

- Burning chakra, sears chakra in the users body
- Burning blood, creates a steam around the user
- smell sense

Description of Side Effects:

  • Due to the heat flowing through the users body, no foreign chakra will be able to enter, such as Natural energy, making curse makrs and sage modes useless.
  • Lasts for 3 turns, once it's over the users skin and body will be more sentive from the heat provided before, meaning they would take +10 damage from physical attacks in the following turn
  • While active the user is unable to form elements that are colder in nature such as water release, ice release etc.
  • Due to the overheat in the users chakra system from this pill, the user is unable to use fire release in the turn this pill ends.
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♪ Declined, DNR: Similar to existing things (mainly my Devil's Fist CFS), and also illogical in terms of its method of creation. ♪

[Chitanfōmu] - Titan Form
Type: Offensive/Supplementary
Rank: A - S
Range: Short - long
Chakra: 30 - 40
Damage: 60 - 80 (For physical attacks)
Description: This is a mode based off the basic principles of healing techniques that allow you to regrow flesh. But rather than try to heal and regrow damaged tissue in a persons body, this takes on a more drastic measure. The user will release a surge of chakra around their body and in doing so, their chakra will form pure muscle flesh all around the user, surrounding their entire body but on a large scale, the same size of the earth golem technique. Unlike Akimichi techniques which expand the users body, this grows around the users body, and is linked to their body and their chakra system. Eyes will form that are linked to the users vision, but the rest is just muscle tissue that the user controls through their extreme chakra control. Through chakra control the user will be able to feel what happens to this body, but wont feel the pain of it. The user will be in the in neck part of this giant form of muscle, but their will be a thin layer of skin tissue layered over it, making it look near human, though savage at the same time, with no clothes, and no genitalia. Due to the sheer size and mass of muscle being controlled, the user will gain +20 to their taijutsu in this form, and due to their size their moving speed would increase. Much like leg weights, only the users moving speed would be faster, as with one step they'd cover a distance of 10m, giving them 2x their base speed. This will not stack with other boosts such as dropping leg weights. This is purely based on using chakra control the create new muscle tissue around the user, to form an avatar of muscle tissue, being at Max 30m in stature. This is the A rank version and the basic tai attacks of this beast would be A rank. The user can release jutsu from this flesh body as it's liked to their chakra system.

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A unique ability of this form is that the user can harden the outer layer of the titan, by compacting the flesh muscle through chakra control, compressing it to become like stone, increasing the power and density of the Titan to S rank, though in doing this, though their power and defense increase, they will lose their x2 to speed as the hardened flesh wouldn't move as fast while running. The user can create this solid defense from the moment they form it if they so choose. The titan will stand 30m tall and take the shape of the user along with cosmetic features like hair and eyes etc.


Note: Once used, lasts for 4 turns, can be used twice and two turns between uses.
Note: Due to the chakra control it takes and the creation of flesh, once this ends the user can't use any medical jutsu for three turns afterwords.
Note: The user can escape from this at any point through the back of the neck.
Note: S rank version lasts three turns, and elemental techniques cannot be utilized through the S rank version.

♪ Approved: Made edits. ♪
 
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Korra.

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Re: Custom Medical Techniques Submission.

(Nano iryō hebi) Nano Medical Snakes
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description: Nano Medical Snakes are genetically modified snakes using medical ninjutsu, senchakra and DNA from Manda and the White Snake Sage and Hashirama. The snakes are even smaller the Aburame bugs and are injected into Korra's body. Once injected the snakes are always inside the user's entire body. The snakes are mentally link to the user and can also operate independent from the user if the user's is knocked unconscious or is badly hurt. The snakes have some stuff they always do passively while also having two levels of healing for the user. These levels can be activated at the user's will or automatically if certain situations force the snakes to activated a level.

Passively - The snakes are able to passive things being in the user's body. The snakes can automatically heal small cuts and wounds, bruised bones and chipped bones and some nerve damage without the user needing to do anything about it. The snakes can also detect when the user's chakra flow is being distributed and can reset the user's chakra system. Having senchakra in them and being able to use it they can break any genjutsu besides MS level genjutsu. The snakes also being able to use senchakra are able to gather senchakra and give it to the user allowing the user to enter Sage Mode instantly due to them being inside their body and constantly gathering and using senchakra.

Level 1 - The first level of healing the snakes can use can be automatically activated if the user suffers from moderate damage such as deep cuts, broken arms or legs, head trauma, poison being injected into the body. If poisoned the snakes can basically eat the poison and heal and damage the poison might have caused before any of the damage becomes permanent. For deep wounds and stabs the snakes rush to the area and heal it and close off the area by using their scales to help close off the wound from further bleeding. The scales are also used to heal and give the user snake scales on their skin giving that area a more of a defense from more attacks and replacing any missing skin with scales.

Level 2 - The last level can be automatically activated in extreme conditions like lost of limbs, at the point of near death, spinal injury, blindness, etc. The snakes are able to turn themselves into stem cells to replace body parts and damage organs. If the gets any limbs cut off the snakes can grow in size to come out of the user's body to grab the user's lost limb and pull it back to the body and reattach it and make it usable again. The snakes also replace any skin that needs to be replaced with scales from Manda giving the user's healed skin more protection and durability.

Note: Must be posted in the user's bio or beginning of the fight
Note: Must have Regeneration and Self Empowerment
Note: Level 1 last for 7 turns while Level 2 last for 4.
Note: After the release of Level 2 and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns they cannot use healing techniques nor mold chakra above A-rank. Any skin that had snakes scales added sheds off and reverts back to normal skin.
Note: The snakes cannot be used for any snake ninjutsu.

♪ Declined: This seems like an amalgamation of my Medicine, my Raiment Fuuin, and Howard's medicine tbh. Like really really similar, even in terms of sequencing lol. ♪
 
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Xicer

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Re: Custom Medical Techniques Submission.

Name Of Poison (Kokoro no Kaiki Nisshoku) - Total Eclipse of the Heart
Creator: Xicer
Type: Neurological, Cardiac, Renal
Ingredients and Background:

The power of love is a curious thing, make a one man weep, make another man sing. It can change the heart to a little white dove, more than a feeling, that's the power of love. First time you feel it might make you sad. Next time you feel it might make you mad, but you'll be glad when you've found that's the power that makes the world go round. Love is just a chemical reaction that isn't directly controlled by the person feeling the emotion meaning with the proper chemicals, hormones, neurotransmitters and pheromones this poison is able to make others love the creator or user unconditionally making them highly susceptible to persuasion and manipulation. Historically love and poison are thought to be the most powerful weapons a woman has at her disposal, love has concurred nations, started wars and most of all spurred many a human. Poison has felled many a monarch, and scholar. Helen of Troy was a face that launched a thousand battleships merely due to love, meaning love is an emotion with the potential to make any human fall to their knees willingly of their own accord or fight on behalf of others. Thus weaponizing it isn't impossible it just takes a in depth understanding of psychology, biochemistry and how the body reacts to chemical stimuli all things a medical shinobi are able to grasp easily.

The ingredients are as follows;

Testosterone
Oesterogen
Dopamine
Norepinephrine
Serotonin
Oxytocin
and Vasopressin

The poison comes in a liquid and gas form is pink in both and smells like spice.


Description of Effects:

Stage 1, Turn 1: Lust

What people call "love" is just a chemical reaction that compels animals to breed. It hits hard,then it slowly fades leaving you stranded in a failing marriage. Lust is driven by the *** hormones testosterone and oestrogen which are the first chemicals to become active on the body of the poisoned individual. Testosterone is not confined only to men it has also been shown to play a major role in the *** drive of women. After exposure to the poison these two chemicals begin to travel throughout the body instigating a feeling of lust in the opponent for the person who poisoned them. They become slightly less willing to harm them meaning they're unable to use forbidden rank jutsu against them and any jutsu they use will be subconsciously weaker reducing the damage by ten points. Their mind will also be foggy clouded with unusual thoughts halving their reaction speed due to an inability to think rationally and without bias. They also become flush, with their blood pressure and heart rate increasing to an abnormal level more than a naturally instigated feeling as it's forced by their own biochemistry. Their vision will become blurry at times, and their eyes will water.

Stage 2, Turn 2: Attraction

This is the truly love-struck phase. When people fall in love they can think of nothing else. They might even lose their appetite and need less sleep, preferring to spend hours at a time daydreaming about their new lover.

In the attraction stage, a group of neuro-transmitters called 'monoamines' play an important role:

Dopamine - Is a chemical that helps with happiness and is usually released upon a rewarding stimuli. It makes the poisoned individual feel as if being around the person who poisoned them is a rewarding experience and they'll become even less willing to attack them as subconsciously they fall a little bit further in love with them. They'll subconsciously be unable to use A rank, S rank or Forbidden rank techniques against the opponent and damage will be reduced by twenty damage points on any technique they use as well as it costing double the chakra involved. This is because they will be forcing their body to do this, their body will literally be chemically against the actions they are taking but it can be overcome at this point allowing them to continue fighting. Dopamine is also able to create surreal hallucinations of what the poisoned individual loves most, being at least visual and auditory in nature. Most of these hallucinations will be happy in nature, flowers, rainbows, vibrant colors almost like an acid trip. This can obscure their vision and make fighting even more difficult these hallucinations last throughout the poisoning process and can interact with the poisoned individual as it's their own brain creating them.
Norepinephrine - Otherwise known as adrenaline begins to flood the body increasing blood flow, blood pressure and heart palpitations even further to a point where chest pain is involved every time the heart beats. The poisoned individual will feel hot, and nervous as anxiety builds up from their bodily reactions. This causes the poisoned individual to begin sweating profusely. This accompanied with muscles weakness in the limbs makes gripping a weapon or performing handseals harder with them being able to only perform a string of two hand seals without pausing. As the blood pressure of the affected person keeps rising, they will notice blurry vision and blindspots forming while their breath becomes harder, as their blood vessels begin to rupture from the strain of the pressure. It also causes the heart to beat abnormally sometimes causing heart arrhythmia.
Serotonin - One of love's most important chemicals and one that may actually send the opponent temporarily insane. Serotonin is active in constricting smooth muscles meaning with it out of control muscles can spasm and twitch against the poisoned individual's will. It regulates mood and happiness, meaning with it flooding the body the poisoned individual will go through frequent mood swings being happy one moment and angry the next. This again halves the users reactions as they are unable to properly control their own emotions meaning thought processes will change rapidly and without warning and it will eventually cause them to become even more passive towards the person who poisoned them.

Stage 3, Turn 4: Attachment

This is what takes over after the attraction stage, if the feelings of love are going to last the body needs to believe that they are true feelings. People can't stay in the attachment phase for extended periods of time thus the objective of this phrase is to kill the opponent through a heart attack or heart problem brought on by the extreme blood pressure and rise in blood flow, heart palpitations and heart arrhythmia.

Oxytocin - Is the chemical that causes a person to become committed, it keeps the feeling of love going for much longer than the other neurotransmitters causing a state in which the poisoned individual will no longer attack the person who poisoned them at all. They will also be highly susceptible to suggestion. At this point the poisoned individual will subconsciously find it impossible to attack the person who poisoned them and their movement speed will drop by half.
Vasopressin - Increases blood pressure even further to a point where veins feel as though they are popping. The heart feels like a balloon ready to burst and the chest feels like it is filled with air making breathing harder. Vasopressin is involved in the maternal, and paternal instinct and this will make the poisoned individual subconsciously want to protect the person who poisoned them. This chemical also naturally regulates the kidneys and their water retention eventually the kidneys can be forced to be shut down with enough time. It also plays a vital role in homeostasis keeping salt, glucose and water balanced in the blood. Without it doing it's job properly blood becomes thin meaning the poisoned individual will bleed more easily their body unable to naturally coagulate the blood.

Stage 4, Turn 6: "Total Eclipse of the Heart"

No longer requiring chemicals to continue the above mentioned processes eventually the poisoned individual's kidneys shut down and they have a heart attack due to the intense stress placed on the heart and the blood vessels. Blood vessels rupture all throughout the body, even in the brain (stroke) and they begin to bleed internally uncontrollably ending in death.

Note: The creator is immune to the poison and the effects
Note: Due to it being completely neurotransmitter based it is immune to heat and liquid

♪ Declined: Nice Rick and Morty reference lol, I need season 3 asap. I like the idea, but the premise is very 'God-Moddy' to me. I don't think it would be fair to regulate a bio's actions like this. For instance, I think in one of the fillers, Itachi allowed his lover to be killed during the Uchiha Massacre (can't remember if he killed her or if he let Obito do it), some bios would simply be unaffected by something like this. It would be a breach of the rules to use something like this and assume that it would work on all opponents. Even certain Canon characters like Orochimaru and Madara I would have trouble believing this worked on. ♪
 
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Korra.

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Re: Custom Medical Techniques Submission.

(Nano iryō hebi) Nano Medical Snakes
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description: Nano Medical Snakes are genetically modified snakes using medical ninjutsu, senchakra and DNA from Manda and the White Snake Sage and Hashirama. The snakes are even smaller the Aburame bugs and are injected into Korra's body. Once injected the snakes are always inside the user's entire body. The snakes are mentally link to the user and can also operate independent from the user if the user's is knocked unconscious or is badly hurt. The snakes have some stuff they always do passively while also having two levels of healing for the user. These levels can be activated at the user's will or automatically if certain situations force the snakes to activated a level.

Passively - The snakes are able to passive things being in the user's body. The snakes can automatically heal small cuts and wounds, bruised bones and chipped bones and some nerve damage without the user needing to do anything about it. The snakes can also detect when the user's chakra flow is being distributed and can reset the user's chakra system. Having senchakra in them and being able to use it they can break any genjutsu besides MS level genjutsu. The snakes also being able to use senchakra are able to gather senchakra and give it to the user allowing the user to enter Sage Mode instantly due to them being inside their body and constantly gathering and using senchakra.

Level 1 - The first level of healing the snakes can use can be automatically activated if the user suffers from moderate damage such as deep cuts, broken arms or legs, head trauma, poison being injected into the body. If poisoned the snakes can basically eat the poison and heal and damage the poison might have caused before any of the damage becomes permanent. For deep wounds and stabs the snakes rush to the area and heal it and close off the area by using their scales to help close off the wound from further bleeding. The scales are also used to heal and give the user snake scales on their skin giving that area a more of a defense from more attacks and replacing any missing skin with scales.

Level 2 - The last level can be automatically activated in extreme conditions like lost of limbs, at the point of near death, spinal injury, blindness, etc. The snakes are able to turn themselves into stem cells to replace body parts and damage organs. If the gets any limbs cut off the snakes can grow in size to come out of the user's body to grab the user's lost limb and pull it back to the body and reattach it and make it usable again. The snakes also replace any skin that needs to be replaced with scales from Manda giving the user's healed skin more protection and durability.

Note: Must be posted in the user's bio or beginning of the fight
Note: Must have Regeneration and Self Empowerment
Note: Level 1 last for 7 turns while Level 2 last for 4.
Note: After the release of Level 2 and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns they cannot use healing techniques nor mold chakra above A-rank. Any skin that had snakes scales added sheds off and reverts back to normal skin.
Note: The snakes cannot be used for any snake ninjutsu.

♪ Declined: This seems like an amalgamation of my Medicine, my Raiment Fuuin, and Howard's medicine tbh. Like really really similar, even in terms of sequencing lol. ♪
Howard has given me permission for my snakes to also do the gen and sencharka stuff as his medicine ^^

Added an offensive and defensive use and added something for death

(Nano iryō hebi) Nano Medical Snakes
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (40)
Damage: N/A (80)
Description: Nano Medical Snakes are genetically modified snakes using medical ninjutsu, senchakra and DNA from Manda and the White Snake Sage and Hashirama. The snakes are even smaller the Aburame bugs and are injected into Korra's body. Once injected the snakes are always inside the user's entire body. The snakes are mentally link to the user and can also operate independent from the user if the user's is knocked unconscious or is badly hurt. The snakes have some stuff they always do passively while also having two levels of healing for the user. These levels can be activated at the user's will or automatically if certain situations force the snakes to activated a level. The snakes can also be used for offensively and defensively ways. When made contact with an opponent a few snakes can easy move from the users body into the opponent undetected and start reeking havoc inside the opponents body. The snakes can also come out of the user's body to defend against ninja tools and such while still staying attached to the user. The snakes when inside opponents body eat and take opponents organs, bone marrow, stem cells and than merge back into the user's body and replace either destroyed or damage organs within the user's body. The user can also touch allies and give them a few nano snakes within their body so that they can be healed without the user having to have contact with them.

Passively - The snakes are able to passive things being in the user's body. The snakes can automatically heal small cuts and wounds, bruised bones and chipped bones and some nerve damage without the user needing to do anything about it. The snakes can also detect when the user's chakra flow is being distributed and can reset the user's chakra system. Having senchakra in them and being able to use it they can break any genjutsu besides MS level genjutsu. The snakes also being able to use senchakra are able to gather senchakra and give it to the user allowing the user to enter Sage Mode instantly due to them being inside their body and constantly gathering and using senchakra. For offensively purposes when the snakes enter an opponent's body the snakes can passively destroy bones and tissue inside the opponent's body. They can also release their venom through their mouth inside the opponent's body poisoning them from the inside. The user can also have the snakes stay inside the opponent's body and be able to track them due to the user having a mental link to the snakes. For defensively the user can have snakes can come out of the user's body and grow to defend from ninja tools and low rank taijutsu. When it comes to ninja tools the snakes can eat the tools and can take the iron in the weapons to replace iron in the user's body.

Level 1 - The first level of healing the snakes can use can be automatically activated if the user suffers from moderate damage such as deep cuts, broken arms or legs, head trauma, poison being injected into the body. If poisoned the snakes can basically eat the poison and heal and damage the poison might have caused before any of the damage becomes permanent. For deep wounds and stabs the snakes rush to the area and heal it and close off the area by using their scales to help close off the wound from further bleeding. The scales are also used to heal and give the user snake scales on their skin giving that area a more of a defense from more attacks and replacing any missing skin with scales. For the offensive purpose the user can have them the snakes when they are inside the opponent start taking bone marrow from the opponent's bone. The user can also have the snakes start going inside the opponent's organs and start eating them or start messing with their functions. For defensive purposes the user can have the snakes come out from their body and form a barrier around the user to block in coming lower rank jutsus (B rank and lower).

Level 2 - The last level can be automatically activated in extreme conditions like lost of limbs, at the point of near death, spinal injury, blindness, etc. The snakes are able to turn themselves into stem cells to replace body parts and damage organs. If the gets any limbs cut off the snakes can grow in size to come out of the user's body to grab the user's lost limb and pull it back to the body and reattach it and make it usable again. The snakes also replace any skin that needs to be replaced with scales from Manda giving the user's healed skin more protection and durability. For offensive purposes the user can have the snakes attach to the opponent in short range while being connected to the user and have the snakes start taking skin, tissue, organs and such to replace the user's damage one instead of having the snakes replacing the organs themselves. The user could also use the snakes just to take out organs from the opponents body. The snakes if inside the opponent's body can mess with and destroy nerves in the opponent's body and also use them to repair any damage nerves the user has. When it comes to defensive uses, the snakes are able to create a senchakra cloak around the user that can block 1 S rank jutsus to protect the user but this can only be used twice with a 2 turn cool down between uses.

Death - If the user happens to be dead or literally seconds from death the snakes have two uses they can do. If the opponent was to touch the user the snakes will automatically come out of the user's body and attach themselves to the opponent and user. The snakes will not only start taking any organs to replace the user but also life force to keep the user either alive or come back to life but only if it is done moments after the user has died. The snakes also can do a self destruct sequence were when the user dies the snakes throughout the body destroy all the user's DNA and body making it impossible for an opponent to use for an Edo. The snakes can only do one of the features and not both.

Note: Must be posted in the user's bio or beginning of the fight
Note: Must have Regeneration and Self Empowerment
Note: Level 1 last for 7 turns while Level 2 last for 4.
Note: After the release of Level 2 and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns they cannot use healing techniques nor mold chakra above A-rank. Any skin that had snakes scales added sheds off and reverts back to normal skin. The snakes will need 2 turns to rest before being able to do any kinda of healing again.
Note: The snakes cannot be used for any snake ninjutsu.
Note: When using Offensive or Defensive moves with the snakes, it cost chakra and a turn count
Note: If using on allies, snakes stay inside allies bodies for four turns max before exiting it and returning back to the user.

♪ Pending: Leaving for LoK. ♪

(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a jutsu of a physical element (Earth, Water, Steel, Bones, Sand, etc.) and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released.
Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses

♪ Declined: I believe you've submitted a newer version of this jutsu in a later post. ♪
 
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Shinta

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Re: Custom Medical Techniques Submission.

Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure
  • Small scratch or contact with liquid
    • First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.
    • Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.
    • Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).
    • Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.
    • Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa
    • First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).
    • Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.
    • Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).
    • Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.
    • Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
    • First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.
    • Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.
    • Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.
    • Fourth Turn: The target dies during this turn from paralysis of the heart muscles.

Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.

♪ Approved: Nicely done. ♪
 
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Gobi Gobletsson

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Re: Custom Medical Techniques Submission.

(Iryō Ninjutsu: Shirou Sutoka) - Medical Arts: White Stalker
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. Using a similar, yet altered method of ''Bone Healer Technique'' through the usage of Medical Ninjutsu, the user will carefully force Calcium Ions to emit along with other various compounds which allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the process and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Medical Ninjutsu to enhance and emit an excessive amount of Calcium, the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. Rearranging Skeleton counts as a move and expends 30 chakra for each usage.

♪ Approved: Nice jutsu. This counts as both a CEJ and a Medical CJ btw. ♪
 
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Korra.

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Re: Custom Medical Techniques Submission.

(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a jutsu of a physical element (Earth, Water, Steel, Bones, Sand, etc.) and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released.
Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Ignore that one switched up a bit

(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (- 10 per turn)
Damage Points: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released.
Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.

♪ Approved: Edited. ♪
 
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Priest

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Re: Custom Medical Techniques Submission.



Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment body seals)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark which is sub-divided into 5 sealing factions while each of them has its own duty. The sealing script is in the form of a large crucifix tattoo on the user's back, with every branches(4) and the center of the crucifix making 5 sealing scripts in total. The relics' aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". This makes it a total of 5 relics but still counts as a single body seal as they work mutually as a group.

Arc of Abstinence
This is a sealing script that makes the head section of the crucifix seal, a mutual part of the relic. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to passive radioactive decay except the source of radiation is an active technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control and false emotion implant. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. To an extent, the user's chakra would be able to exhibit power of resistant. It would now be able to resist chakra it is not able to control, like senjutsu chakra, etc., if he is not able to control it in the first place. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena and any other body seals the user might have. Spending double the chakra would make the body seals be able to resist any form of seal corrupting technique even if they are active techniques(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the user's seals which in turn, protect the relics themselves.​

Arc of Knowledge
This is a sealing script that makes up the left branch of the cross seal on the back of the user, a mutual part of the relic. It is represented by kanji for "Know" and thus it augments one's medical diagnosis. Activating the seal increases the range at which diagnosis can be made. By default, masters of medical ninjutsu are able to diagnose a patient in close proximity even without making direct contact but with chakra running over the target. The seal releases a barrier similar to boundary barrier upto mid-range, linked with the user diagnosing chakra. This makes it so that the user needs not to probe a patient through contact or close proximity before he could diagnose them but also makes it so that the user is able to diagnose more than one target at a time including himself, so far they are within the diagnosing barrier. Like the basic diagnosis, this only works on living or dead beings, also diagnosis remains a passive ability though one needs to spend chakra to activate the seal.
What this enhanced diagnosis can detect isn't different from what the default diagnosis could detect albeit this is just to expand the range at which one can diagnose several patient in proximity using a sealing barrier linked to the user's chakra.

Arc of Purification
This is a sealing script that makes up the right branch of the cross seal, a mutual part of the relic. It is represented by a kanji for "Purity" and thus it augments one's medical cleanse. The effect of the enhanced cleanse is not different from the normal cleanse albeit this is used to address the fact that one needs to run the chakra over oneself and on another which takes time and energy. By activating the seal at the same time as using cleanse, a non-physical barrier is made to cover up to mid-range max, augmenting the user's cleanse technique and everyone within the barrier would have their entire body cleansed. Depending on the user, he may decide to make the barrier exhibit total cleansing. That is; instantly removing bacteria, dirt, blood, and other contaminants, or just part of it. This would affect instruments, objects and weapons in the proximity of the barrier as they'll also be decontaminated of pathogens and micro-organism but not poisons.
Unlike the first 2 arcs, cleanse itself is an active ability but the seal augmenting it, is passive and the seal deactivates once cleansing is done. However, since the barrier makes it so that not only the user is cleansed, but those around him too, it does the job of "I clean all of him" too, even when only the "I clean all of me" is used.

Arc of Excommunication
This is a sealing script that makes up the lower branch of the cross seal, a mutual part of the relic. It is represented by a kanji for "extract" and thus it augments one's medical extraction. The normal medical extraction gives one the freedom to move objects lodged into a patient's anatomy in a way that they don't damage the overlying tissues around them. As a matter of fact one is able to use the ability to isolate object in one's anatomy and remove them without affecting the patient. By activating the seal, the user would create a barrier around him though only up to short range this time. With this he does not need a very close proximity to extract objects from a patient or target, however, he can only use this on himself, patients or allies. He can use this on an enemy only if he is incapacitated. The barrier is clearly linked to the user's and he only needs to will it without moving close or moving his hands, though he must have a way of diagnosing the patient at the same proximity as the extraction, else, he risks harming him. Diagnosing makes it so that he knows everywhere the organs, tissue are, and to know the extent of injury and how deep the object is lodged in the system. The user can go further and use extraction to shift organs from their position though only by a little distance, or rearrange his anatomy(internal organs) by a bit. This is useful in a way to avoid certain organs from getting affected or damaged either during extraction or when one is attacked by a small sharp objects like weapons, projectiles that are not bigger than a basic katana.

Arc of Covenant
This is a sealing script that makes up the center of the cross seal, the last mutual part of the relic. It is represented by a kanji for "coagulate" and thus it augments one's blood coagulation. Blood coagulation allows the medical ninja the ability to passively initiate rapid blood clotting around open wounds and tissues to avoid blood loss. The activation of the seal releases a barrier linked to the user's medical chakra. The barrier however only extends to short range around the user and while the user needs diagnosis to be active and cover the same range as the arc of covenant barrier, the user is able to cause blood clothing only on any open wound/tisue within the proximity. Ofcourse the user has the freedom to choose whose blood clots and who won't be affected even if they are within the proximity. The user is also able to affect himself. The jutsu is aimed at a situation where the user is faced with several critically injured patients at once and while they are within the barrier, the user is able to stop all their bleeding at the same time instead of trying to treat them one after the other.
This does not in anyway heals the open wound, it only coagulates the blood around the opening thus the user still needs to heal the victim with other appropriate means.

NOTE
Only up to 2 relics can be activated per turn
Though the seals are merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
Activation of each relic costs 20 chakra each, except for one that protects the relics and body seals which costs 40 chakra.

♪ Declined: Immune to radiation, immunity to negative effects of gen (and tsukiyomi), immunity to senjutsu chakra, and augmenting body seals. And this is only ONE FIFTH of the jutsu. Reduce the scale of this technique. By a lot. This is literally like 4 or 5 separate jutsus in the form of one technique. It was almost a DNR, tbh but I'll give you another shot. ♪
 
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