1.
(Gutai Tenohira no Jutsu) Physical Palm Technique
Type: Medical
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A (2x the amount of chakra spent)
Description:
This technique is essentially the complete opposite of Shōsen Jutsu (Mystical Palm Technique) but uses the same method and the same basic principle and abilities. The user will focus his chakra, though with a higher Yang concentration, into his hands, manifesting a red aura of aggressive chakra. However, instead of forcing tissues to heal by augmenting their regenerative abilities of the targeted cells, like in its polar opposite technique, the chakra will actually damage tissues, reducing their vitality and their regeneration, damaging them directly by mutating them into inviable cells (producing cancerous cells) or simply destroying them and producing direct injuries and wounds. Through chakra control and precision, the user can control what injuries he'll inflict into the target, varying from external injuries like burns, necrosis, etc to internal ones like fractured organs or bones, cancer, cloths, etc. The more damage the user wants to produce, the longer he needs to apply the technique same as with its polar opposite in which the bigger the damage the user wants to heal, the longer he has to apply the technique. The target will feel all the effects of the damage he is receiving from pain to all other related physical effects of the "disease", making this technique, when used in tandem with its polar opposite, an ideal torture technique. Despite its gruesome and fearsome offensive properties, the technique can also have great therapeutic uses as in some cases, to cure or treat a condition, the medic will need to injure the patient in a given way to then heal him. In theses cases, this technique allows its user to produce controlled injuries and conditions upon touch, making it much safer to use. Like its counter part, the effects depend on the amount of chakra spent but in the inverse proportion to its polar technique: the user will produce 2X the amount of damage by each X amount of chakra spent. The technique, much like the original polar opposite, is fast acting but not instant and the damage the user is able to produce is related to the area in which the user applies it.
Note: Usable only by Scorps
Note: Can be countered by using Mystic Palm Technique
Note: If contact lasts for a second or less, the user can inflict damage equivalent to an A - rank maximum.
‡ Approved ‡
Name Of Medicine: (Chakura to Kenkō Jōzai) Chakra and Health Pill
Creator: Scorps
Type: Healing/Supplementary
Description and Background: The Chakra and Health Pill is a special medicine containing powerful concentrated extracts from a multitude of high grade healing plants which presents itself in a small pill form or a syrup form, depending on the patients taste or ability to digest and swallow. It contains both Panax Ginseng (Chinese and Korean Ginseng, which boosts the users Yang Chakra or, in other words, vitality by boosting and improving the patients blood flow) and Panax Guinquefolius (American Ginseng, which boosts the users Yin Chakra or, in other words, mental awareness and stamina by clearing and calming ones mind and increasing the effectiveness of the patients synapses) to boost the body's ability to produce and regenerate chakra by improving both his Yin and his Yang Natures or, in other words, his physical and spiritual energies. The high concentration of such extracts enables the patient to recover 300 chakra points per turn for 3 turns after ingested. Additionally, the Chakra and Health Vitamin contains high levels of Camellia Sinensis (the plant from where Black and Green Tea is made) extracts which improve the patients blood flood (by increasing and improving heart function), immunity system (by improving the ability of the body to fight off infections by boosting the body's antibodies and white blood cells) and cell regeneration (by making sure the cells regenerate and multiply in a healthy manner, preventing the occurrence of cancer and other malformations as a result of cell multiplication). This enables the user to increase his physical stamina, fight off pathogens (like bacteria, virus, fungus, etc) that might be affecting his body (it can fight off infections up to S-Rank) but more importantly helps the use of healing techniques which triple in efficiency (normally, healing and regenerating techniques need to be used with care as not to cause abnormal tissue and cell growth but with the help of Camelia Sinesis extract, the medical ninja can make full use of healing and regenerating techniques, reducing its length by a third as well as the chakra cost) during 6 turns. Additionally, the presence of a highly concentrated and special variation of Lycium Barbarum (Wolfberry or "Goji Berry", which has incredible healing and anti oxidizing properties on its own) is the main component of the medicine. Once taken, it can heal the patient in a rapid manner by forcefully producing cell growth. It can heal cuts, burns, bruises and, if the bones are set in place, even broken bone. Its limitation is that it cannot grow back lost body parts although it will enable the separated body part to be reattached and heal the wound, connecting it once more. If the body part is destroyed permanently, the effect is the creation of a skin patch on the open wound, preventing blood loss and infection from happening. The Wolfberry's effect lasts for 2 turns only after the patient has ingested the required dose but during that time can make the patient recover from virtually any physical wound he suffer or might suffer up to 800 health points during the 2 turns. To bind these extracts together, the medicine contains a Goat's Milk base together with Apricot pulp, and refined Walnut oil and extract all known for boosting healing and overall health in various manners, from increasing energy reserves in the body (being an important source of calories, minerals and vitamins) or its protein reserves, both aspects essential to heal and increase health. (All these effects are taken from Chinese medicine herbs and boosted for RP purposes)
Description of Side Effects: Like all known medicines, the Chakra and Health Pill has several side effects. While the first use may go unnoticed on the patient, its high healing and regeneration abilities consume high amounts of energy and calories which will carry a high risk on future uses. On the second use, the patient will feel drained of energy and he will not be able to make full use of the amount of chakra regenerated (only 75% will effectively be added to his chakra pool) but more importantly will start to feel immense muscular and articular pain and a degree of mental sluggishness. His reactions will decrease by one third (he'll have two thirds his normal reaction speed) and he will receive more damage from mental pain (Genjutsu will cause on him +10 damage). Because the body will lack energy and calories to keep up with the effects of the Pill, using healing techniques or techniques A-Rank and above costs +33% more chakra (one third more) and effort and the patient loses his specialty bonus such as using elemental techniques with one handseal or faster. These effects last during the Chakra Regeneration phase of the Pill. The third use takes a large weight on the patients body. It will still heal him but will not be able to regenerate significant chakra. All the chakra it forces the body to produce will be used for the healing aspect of the technique. He will be left healed, yes, but unable to fight for 6 turns such is the energy drain. During these 6 turns, heavy and enormous pain will cramp his muscles and joints, making it virtually agonizing to even breathe. After the 6 turns, the effects of the pill slowly rescind allowing chakra molding and focus once again. However, the pain and stamina loss will be present for an additional 4 turns after which the patient recovers completely.
Note: Can only be used or administered by Scorps
Name Of Poison: Kuroi Noroi (Black Curse or "A Maldição Negra")
Creator: Scorps
Type: Neurological/Muscular
Ingredients and Background: Curare concentrated extract, Concentrated Nutmeg extract, Almond Oil
Description of Effects:
Curare is a common name for various arrow poisons originating from various indigenous people in tropical forests, created from toxins present in various animals and plants. These poisons function by competitively and reversibly inhibiting the nicotinic acetylcholine receptor (nAChR), which is a subtype of acetylcholine receptor found at the neuromuscular junction. This causes weakness of the skeletal muscles and, when administered in a sufficient dose, eventual death by asphyxiation due to paralysis of the diaphragm. Nutmeg is a time of nut that contains myristicine, which is psychoactive. If that wasn't enough, too much of it will cause vomiting, sweating, dizziness, hallucinations and headaches. Almond Oil is a medium in which both main ingredients are mixed and through which they are delivered. The mixture is simple and straight forward with equal doses of each ingredient. The poison is unique in its color as its pitch black, has only a slight sweetened scent (noticeable only at very close range) and a slight "spicy" taste, while having a thickness to it similar to oil though still retaining its liquid form unless temperature is applied, at which point it evaporates into a dark green vapor. In this case, despite having all of its effects preserved, its much faster acting. The poison is less effective in severe cold and can even be deactivated completely if frozen. It can, however, be easily mixed with water, both in liquid and vapor form while retaining its effects; poisoned water becomes poison all together, despite doubling the time taken for the establishment of each sympton/effect. This makes Maldição Negra quite effective for delayed poisonings and assassinations being that adding a frozen cube of Maldição Negra to a cup of drinking water can poison a target without leaving any trace. The poison itself can affect the target by making contact with an open wound (created on purpose by an attack or preexistent), ingested, inhaled, injected into tissue or if it makes contact with any mucosa (like the eyes, the mouth/lips, etc). The effects of the poison are, in the order in which they happen:
- -Skeletal Muscle Paralyzation
- -Nausea
- -Increased Perspiration and Loss of Temperature Control (Fever or Hypothermia)
- -Hallucinations and Mental Stress (the user will start to see nightmarish figures that will grapple him and pierce him, causing him enormous pain and uncontrollable fear and delirium)
- -Asphyxiation
But the speed in which they happen depends on the exposure method and time:
- Simple Scratch or skin contact with the liquid poison - The targeted body part/limb will instantly become paralyzed for 5 turns unless the poison is extracted, after which the feeling and movement returns slowly during the next 3 turns
- Stab Wound, contact between the liquid poison and an open, bleeding wound or contact with any mucosa - Complete Muscle Paralyzation (which takes 2 turns to fully happen, spreading during that time from the entry point outwards to the rest of the body), Nausea and Fever. After 5 turns of muscle paralyzation, Hallucinations set in and the target loses his grasp on reality and becomes completely taken in by the poison. After a further 4 turns, Asphyxiation sets in and the target dies if he doesn't receive medical attention.
- Ingestion of liquid Poison, Inhalation of Vapor Poison or direct injection, either intravenous or intramuscular of liquid poison - The target will experience immediate full paralyzation and after one turn will already be experiencing hallucinations and loss of temperature control. Two turns after initial contact the user will be experiencing difficulty breathing only to become unable to do so one turn afterwards.
The make it safe to be used, the creator of the poison injected himself throughout several years with increasingly higher doses of the poison as to gain resistance, becoming completely immune to it. As such he poisoned all his basic weapons and always carries several small flasks with poison with him.
Note: Only Scorps can have immunity to it as he is the creator of the poison. However, he can give poisoned weapons or small flasks with poison to other ninjas, despite the risk these ninjas will take of self poisoning themselves.
Note: Only usable or given by Scorps
‡ Pending ‡ Can you hone the effects of you pills? they cover too many bases at present and it would be better if they were focused onto less fields, though you can easily amp up the potency in those fields to compensate