Custom Dojutsu Submission Thread

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Shady Doctor

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Tendogan bio in sig (Toji)




( Yūgana sheru ) - Graceful Shell
Rank: S-rank
Type: Defensive
Range: Short-Long
Chakra cost: 60 (-40 from opponent)
Damage points: (100)
Description: Yūgana sheru is a purely defensive technique that takes on the aspects of (Jūken: Chou) - Gentle Fist: Block, Eight Trigrams: Palm Rotating Heaven and the chakra draining of Hyuga, combining them for a swift yet effective defense. Used typically on close combat techniques, but usable to block certain blunt force techniques also, this technique is flexible in use and can be deployed in a moment's notice. When a physical blow is about to make contact with the user, whether from a taijutsu attack, kenjutsu attack, blunt force blast or even a punch from an earth golem, the user would instantly release chakra from his tenketsu at any point of the body or even the entire body. This, coupled with the rotations abilities being implemented, a small "shell" of rotating chakra that covers an area of the users choosing would be conjured for a brief moment. This would do a few things at once to protect the user from damage. Firstly, using a basic martial arts skill pushed a bit further than usual, the shell would move the users body part/body away from the blow as it attempts to make contact, therefore mitigating the damage that would have been done. Along with that, the rotating chakra would be rotated precisely to direct the attack in another direction, therefore completely mitigating the remaining damage if possible. Lastly upon impact with a living being, the shell would drain -50 chakra from the target and throw it away as waste. Even though this technique is used to mitigate damage done, the user still can be pushed back and such; this is simply used to stop the user from being harmed or fully harmed in cases of techniques that simply can't be stopped.

Note: Requires the Tendogan due to the sharp increase of chakra used when deploying the defense.
Note: Only usable 3× and only once per turn.
Note: Boosts to Hyuga/Jyuken techniques can be applied to this technique in the form of boosting the defense instead of damage. I.e. a Hyuga technique that boosts the rank or damage of a technique by +20, would instead boost this techniques defense by 20 if logical.

Declined, so I had to think about this because of the abilities it has; blocks Taijutsu attacks of up to 100 damage, theoretically higher due to the boosts associated with Tendogan, namely just 1 canon that turns this into 130 damage blocking. Then you are capable of reducing 50 chakra per hit. It's the damage capability combined with chakra loss that bothers me, not to mention 3 usages and one per turn isn't a real restriction.
- Removed chakra draining
- Updated restrictions

( Yūgana sheru ) - Graceful Shell
Rank: S-rank
Type: Defensive
Range: Short-Long
Chakra cost: 60
Damage points: (100)
Description: Yūgana sheru is a purely defensive technique that takes on the aspects of (Jūken: Chou) - Gentle Fist: Block, Eight Trigrams: Palm Rotating Heaven and the chakra draining of Hyuga, combining them for a swift yet effective defense. Used typically on close combat techniques, but usable to block certain blunt force techniques also, this technique is flexible in use and can be deployed in a moment's notice. When a physical blow is about to make contact with the user, whether from a taijutsu attack, kenjutsu attack, blunt force blast or even a punch from an earth golem, the user would instantly release chakra from his tenketsu at any point of the body or even the entire body. This, coupled with the rotations abilities being implemented, a small "shell" of rotating chakra that covers an area of the users choosing would be conjured for a brief moment. This would do a few things at once to protect the user from damage. Firstly, using a basic martial arts skill pushed a bit further than usual, the shell would move the users body part/body away from the blow as it attempts to make contact, therefore mitigating the damage that would have been done. Along with that, the rotating chakra would be rotated precisely to direct the attack in another direction, therefore completely mitigating the remaining damage if possible. Even though this technique is used to mitigate damage done, the user still can be pushed back and such; this is simply used to stop the user from being harmed or fully harmed in cases of techniques that simply can't be stopped.

Note: Requires the Tendogan due to the sharp increase of chakra used when deploying the defense.
Note: Only usable 3× with a 2 turn cool down
Note: No S-rank or higher Jyuken the same turn this is used

Note: Boosts to Hyuga/Jyuken techniques can be applied to this technique in the form of boosting the defense instead of damage. I.e. a Hyuga technique that boosts the rank or damage of a technique by +20, would instead boost this techniques defense by 20 if logical

Approved

Tendogan bio in sig (Toji)




( Hakke Tamashii Kūshishō ) - Gentle Step Ghost Lion Palm
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: 120
Description: Through the use of raw chakra control or through his Tenkaitenyajū (Including partial), the user is able to create projectile versions of the Gentle Step Twin God/Lion Fists from their hands, albeit slightly different. This could even be seen as a sister technique of ( Hakke Kūshishō ) - Gentle Step Vacuum Lion Palm, from the similarities In looks and how they are used; Though unlike the golden color of the sister technique, this one would take on a pale white glowing effect. This technique also differs in the type of destruction it does when fired off, not doing the raw physical damage to everything around like it sister technique. In fact, this technique also takes on inherent properties of (Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle; Lacking actual physical properties outside of its shape, thus passing through physical constructs such as solids and liquids. This doesn't stop it from interacting with energy based constructs though, such as fire, lightning or even other raw chakra. The real damage comes into play whenever it hits a human or other living being with chakra. Not only would the chakra seep into the body and do destructive damage to muscles and organs, but it would absorb chakra from the target and directly lower their chakra reserves. This chakra absorption would come at a rate of -50 but would not go back to the user, it would simply be taken away and wasted. These lion heads are capable of being fired in rapid succession or as single projectile, having it's power split unless firing at multiple targets. In the case of firing at multiple targets, the lion heads would each carry 100 damage instead of the maximum, and can only work with up to two targets before splitting damage.
This technique doesn't require the used to have Tenkaitenyajū active, but if used through Tenkaitenyajū it would have slightly added buffs. Specifically it would be able to move at 35 speeds like its sister technique and drain chakra at rates of -100.
Note: Require the user to have activated his Tendogan.
Note: Can only be used by Hyuga Clan members
Note: Can only be used 4x with a two turns cool down between uses

( Hachidori no yasashī uta ) - Gentle Song of The Hummingbird
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 40 (60)
Damage points: 80 (120)
Description: Gentle song is a Jyuken technique developed by a Hyuga that liked to indulge in mid to long range combate along with his Jyuken style. By implementing both shape manipulation and Vacuum palm, the Hyuga was able to create a technique that allowed them to make use of the precise attacking of tenketsu at a range. With thrusts similar to that of the Eight Trigrams attacks, the user would release projectiles that resembled ghostly versions of small hummingbirds; Releasing a flock of 128 in mere moments. These hummingbirds, though having shape to them, would take on the properties of (Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle and would pass through physical obstacles such as earth or water and would move at twice the users base speed. The special thing about these projectiles would come into play once hitting a living being with a chakra system. Not only would the birds damage muscles when going through the body, but they explode inside, flooding the chakra system with chakra and damaging the tenketsu. This would cause the same drawbacks as the Eight Trigrams One Hundred Twenty-Eight Palms technique; Eliminating their ability to use B-rank and above levels of chakra for two turns. In cases that the user has the Tendogan, the user would be capable of shooting 256 hummingbirds and take on the effects of the Eight Trigrams Two Hundred Fifty-Six Palms; Not only increasing what its base damage is, but also taking on the chakra sealing ability of semi-permanently dropping their chakra totals to half.
Note: Usable 3× with a two turn cool down, though Tendogan variant can only be used once.
Note: When Tendogan variant is used the user can't use any S-rank or higher Jyuken techniques next turn

-Declined-
- Removed Soul binding circle phasing capabilities from the techs and redid parts

( Hakke Tamashii Kūshishō ) - Gentle Step Ghost Lion Palm
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: 120
Description: Through the use of raw chakra control or through his Tenkaitenyajū (Including partial), the user is able to create projectile versions of the Gentle Step Twin God/Lion Fists from their hands, albeit slightly different. This could even be seen as a sister technique of ( Hakke Kūshishō ) - Gentle Step Vacuum Lion Palm, from the similarities In looks and how they are used; Though unlike the golden color of the sister technique, this one would take on a pale white glowing effect. This technique also differs in the type of destruction it does when fired off, not doing the raw physical damage to everything around like it sister technique. In fact, this technique is also Infused with Yin and takes on inherent properties of Hands of Sloth; Lacking actual physical properties outside of its shape, thus passing through physical constructs such as solids and liquids. This doesn't stop it from interacting with energy based constructs though, such as fire, lightning or even other raw chakra. The real damage comes into play whenever it hits a human or other living being with chakra. Not only would the chakra seep into the body and become physical to do destructive damage to muscles and organs, but it would absorb chakra from the target and directly lower their chakra reserves. This chakra absorption would come at a rate of -50 but would not go back to the user, it would simply be taken away and wasted. These lion heads are capable of being fired in rapid succession or as single projectile, having it's power split unless firing at multiple targets. In the case of firing at multiple targets, the lion heads would each carry 100 damage instead of the maximum, and can only work with up to two targets before splitting damage.
This technique doesn't require the used to have Tenkaitenyajū active, but if used through Tenkaitenyajū it would have slightly added buffs. Specifically it would be able to move at 35 speeds like its sister technique and drain chakra at rates of -100.
Note: Require the user to have activated his Tendogan.
Note: Can only be used by Hyuga Clan members
Note: Can only be used 2x with a two turns cool down between uses
Note: No Yin release in the same or next turn of this being used

Declined, for starters, Yin doesn’t grant techniques the ability to be intangible anymore and techniques based on it were revoked. Secondly, the Tenkai enhancement regarding speed can’t be allowed. It’s the same as saying you’re submitting a normal Amaterasu tech that gets boosted if used with Susano’o active. It’s either going to be completely dependent on being used in that state or have a form that’s not enhanced by the state.

( Hachidori no yasashī uta ) - Gentle Song of The Hummingbird
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 40 (60)
Damage points: 80 (120)
Description: Gentle song is a Jyuken technique developed by a Hyuga that liked to indulge in mid to long range combat along with his Jyuken style. By implementing both shape manipulation and Vacuum palm, the Hyuga was able to create a technique that allowed them to make use of the precise attacking of tenketsu at a range. With thrusts similar to that of the Eight Trigrams attacks, the user would release projectiles that resembled ghostly versions of small hummingbirds; Releasing a flock of 128 in mere moments. The special thing about these projectiles would come into play once hitting a living being with a chakra system. Not only would the birds damage the flesh and muscles when going through the body, but they explode inside, flooding the chakra system with chakra and damaging the tenketsu. This would cause the same drawbacks as the Eight Trigrams One Hundred Twenty-Eight Palms technique; Eliminating their ability to use B-rank and above levels of chakra for two turns. In cases that the user has the Tendogan, the user would be capable of shooting 256 hummingbirds and take on the effects of the Eight Trigrams Two Hundred Fifty-Six Palms; Not only increasing what its base damage is, but also taking on the chakra sealing ability of semi-permanently dropping their chakra totals to half. Being Augmented by the effects of Heavenly rotations, this technique would lose no power during clashes it comes out the winner of.
Note: Usable 3× with a two turn cool down, though Tendogan variant can only be used once.
Note: When Tendogan variant is used the user can't use any S-rank or higher Jyuken techniques next turn

Declined, the bold makes this a definite no. I’m not sure how this is meant to be worded but this isn’t an inherent ability of the Byakugan’s rotation techniques. This is an ability only one technique has and that’s due to being one of it’s two only abilities. The stronger a custom is, the less of a chance it has of added strong canon skills. That’s a general rule of thumb and includes the more perks/mini abilities a skill has as well.
 
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( Doujutsu: Kaneki o’ Susano'o ) - Eye Technique: Kaneki's Tempestuous God of Valor
Type:
Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Through the use of Kaneki Ken's prized Dojutsu he's capable of manifesting a Susano'o: a gigantic humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. Cosmetically Kaneki's Susano'o is jet black, and is imbued with a foggy dark-grey aura, its eyes are dark red, as are most it's internal bones, and appendages.

Standard Form: In the Standard Form, Kaneki's Susano'o is bestowed a large katana (S Rank), the blade of the katana itself is engulfed in the flames of Amaterasu and can be used to launch large crescent shaped slashes of black Amaterasu flames at the enemy the speed of these flames are x2 Sage Rank Speed.

Complete Form: Upon two turns from the initial activation, the user's Susano'o has its chakra stabilized. Meaning the user's Susano'o can now advance further to its strongest form. In its final form, Susanoo acquires new traits including four massive tail-like appendages, wings capable of flight, and dark ominous armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). The weapons wielded in the Standard Form are granted F Rank strength, and it’s inherent effects are also increased by one rank in the Complete Form.

Note: Counts as a move each turn it is active; moreover, Izanagi, and Izanami cannot be used while this technique is active.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown, after EMS is reactivated.

Declined, the flaw with this is that the Amaterasu use mirroring Sasuke’s can’t be done. Sasuke is capable of doing this as he has Kagutsuchi and can manipulate the flames naturally. All other users of Blaze will not be able to manipulate existing Blaze flames and instead must use actual Blaze techs. Only Sasuke and Izuna will be allowed to have Blaze flames naturally coating their Susano’o.
( Doujutsu: Kaneki o’ Susano'o ) - Eye Technique: Kaneki's Tempestuous God of Valor
Type:
Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Through the use of Kaneki Ken's prized Dojutsu he's capable of manifesting a Susano'o: a gigantic humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. Cosmetically Kaneki's Susano'o is jet black, and is imbued with a foggy dark-grey aura, its eyes are dark red, as are most it's internal bones, and appendages.

Standard Form: In the Standard Form, Kaneki's Susano'o is bestowed a large katana (S Rank), the blade of the katana itself is engulfed in the lightning and can be used to free-form launch incredibly large crescent shaped slashes of electricity at the enemy.

Complete Form: Upon two turns from the initial activation, the user's Susano'o has its chakra stabilized. Meaning the user's Susano'o can now advance further to its strongest form. In its final form, Susanoo acquires new traits including four massive tail-like appendages, wings capable of flight, and dark ominous armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). The weapons wielded in the Standard Form are granted F Rank strength, and it’s inherent effects are also increased by one rank in the Complete Form.

Note: Counts as a move each turn it is active; moreover, Izanagi, and Izanami cannot be used while this technique is active.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown, after EMS is reactivated.

Declined, freeform lightning use is a hard no, thats crazy lol. Second, what inherent effects are meant to be increased by one rank?

( Susano’o: Kakuja) - Susano’o Technique: Shining One
Type:
Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 60
Damage: N/A
Description: Upon manifesting the Susano'o: a gigantic humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. Kaneki is capable of summoning his unique weapon for his ethereal guardian. The Kakuja is more than a weapon as it’s true form is that of a diamond shaped shield, the shield itself is massive and at its center is a mouth. The shield’s mouth is capable of inhaling and devouring enemy techniques (S Rank and Below) and siphoning the chakra within them to restore any damage done to the user's ethereal guardian (for every ten chakra devoured twenty damage is alleviated). Furthermore, instead of absorbing the chakra to alleviate damage the technique can be spat back towards the attacker in order to deal significant damage. While manifesting the shield itself doesn’t require any additional chakra each time a technique is siphoned or redirected sixty chakra is utilized on behalf of the user.

Note: Is formed upon activation of Standard Form Susano’o, and can also be utilized in its Complete Form.
Note: Can only be utilized once per turn.

Declined, such an ability cannot be allowed for a Mangekyo Sharingan’s Susano’o weapon. These weapons are allowed to be strong with a single ability but nowhere on the levels of this. For reference, we would barely allow something as open as this as a CW. Using chakra to repair damage to the Susano’o, which already does not have a damage shaving property and shatters upon more damage than it can block, would not be allowed.
 
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Shady Doctor

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- Removed Soul binding circle phasing capabilities from the techs and redid parts

( Hakke Tamashii Kūshishō ) - Gentle Step Ghost Lion Palm
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: 120
Description: Through the use of raw chakra control or through his Tenkaitenyajū (Including partial), the user is able to create projectile versions of the Gentle Step Twin God/Lion Fists from their hands, albeit slightly different. This could even be seen as a sister technique of ( Hakke Kūshishō ) - Gentle Step Vacuum Lion Palm, from the similarities In looks and how they are used; Though unlike the golden color of the sister technique, this one would take on a pale white glowing effect. This technique also differs in the type of destruction it does when fired off, not doing the raw physical damage to everything around like it sister technique. In fact, this technique is also Infused with Yin and takes on inherent properties of Hands of Sloth; Lacking actual physical properties outside of its shape, thus passing through physical constructs such as solids and liquids. This doesn't stop it from interacting with energy based constructs though, such as fire, lightning or even other raw chakra. The real damage comes into play whenever it hits a human or other living being with chakra. Not only would the chakra seep into the body and become physical to do destructive damage to muscles and organs, but it would absorb chakra from the target and directly lower their chakra reserves. This chakra absorption would come at a rate of -50 but would not go back to the user, it would simply be taken away and wasted. These lion heads are capable of being fired in rapid succession or as single projectile, having it's power split unless firing at multiple targets. In the case of firing at multiple targets, the lion heads would each carry 100 damage instead of the maximum, and can only work with up to two targets before splitting damage.
This technique doesn't require the used to have Tenkaitenyajū active, but if used through Tenkaitenyajū it would have slightly added buffs. Specifically it would be able to move at 35 speeds like its sister technique and drain chakra at rates of -100.
Note: Require the user to have activated his Tendogan.
Note: Can only be used by Hyuga Clan members
Note: Can only be used 2x with a two turns cool down between uses
Note: No Yin release in the same or next turn of this being used

Declined, for starters, Yin doesn’t grant techniques the ability to be intangible anymore and techniques based on it were revoked. Secondly, the Tenkai enhancement regarding speed can’t be allowed. It’s the same as saying you’re submitting a normal Amaterasu tech that gets boosted if used with Susano’o active. It’s either going to be completely dependent on being used in that state or have a form that’s not enhanced by the state.

( Hachidori no yasashī uta ) - Gentle Song of The Hummingbird
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 40 (60)
Damage points: 80 (120)
Description: Gentle song is a Jyuken technique developed by a Hyuga that liked to indulge in mid to long range combat along with his Jyuken style. By implementing both shape manipulation and Vacuum palm, the Hyuga was able to create a technique that allowed them to make use of the precise attacking of tenketsu at a range. With thrusts similar to that of the Eight Trigrams attacks, the user would release projectiles that resembled ghostly versions of small hummingbirds; Releasing a flock of 128 in mere moments. The special thing about these projectiles would come into play once hitting a living being with a chakra system. Not only would the birds damage the flesh and muscles when going through the body, but they explode inside, flooding the chakra system with chakra and damaging the tenketsu. This would cause the same drawbacks as the Eight Trigrams One Hundred Twenty-Eight Palms technique; Eliminating their ability to use B-rank and above levels of chakra for two turns. In cases that the user has the Tendogan, the user would be capable of shooting 256 hummingbirds and take on the effects of the Eight Trigrams Two Hundred Fifty-Six Palms; Not only increasing what its base damage is, but also taking on the chakra sealing ability of semi-permanently dropping their chakra totals to half. Being Augmented by the effects of Heavenly rotations, this technique would lose no power during clashes it comes out the winner of.
Note: Usable 3× with a two turn cool down, though Tendogan variant can only be used once.
Note: When Tendogan variant is used the user can't use any S-rank or higher Jyuken techniques next turn

Declined, the bold makes this a definite no. I’m not sure how this is meant to be worded but this isn’t an inherent ability of the Byakugan’s rotation techniques. This is an ability only one technique has and that’s due to being one of it’s two only abilities. The stronger a custom is, the less of a chance it has of added strong canon skills. That’s a general rule of thumb and includes the more perks/mini abilities a skill has as well.
- Removed yin phasing from the ghost lion palm. Made it a spiritually damaging technique with gentle fist chakra draining

- Removed the part you said wasn't ok on the hummingbird tech


( Hakke Tamashii Kūshishō ) - Gentle Step Ghost Lion Palm
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: 120
Description: Through the use of raw chakra control or through his Tenkaitenyajū (Including partial), the user is able to create projectile versions of the Gentle Step Twin God/Lion Fists from their hands, albeit slightly different. This could even be seen as a sister technique of ( Hakke Kūshishō ) - Gentle Step Vacuum Lion Palm, from the similarities In looks and how they are used; Though unlike the golden color of the sister technique, this one would take on a pale white glowing effect. This technique also differs in the type of destruction it does when fired off, not doing the raw physical damage to everything around like it sister technique. In fact, this technique is also Infused with Yin and takes on inherent properties of Hands of Sloth; existing solely as spiritual constructs. This doesn't stop it from interacting with energy based constructs and other physical techniques though. The real damage comes into play whenever it hits a human or other living being with chakra. Not only would the chakra seep into the body and do spiritual damage , but it would absorb chakra from the target and directly lower their chakra reserves. This chakra absorption would come at a rate of -100 but would not go back to the user, it would simply be taken away and wasted. These lion heads are capable of being fired in rapid succession or as single projectile, having it's power split unless firing at multiple targets. In the case of firing at multiple targets, the lion heads would each carry 100 damage instead of the maximum, and can only work with up to two targets before splitting damage.
This technique doesn't require the used to have Tenkaitenyajū active, but if used through Tenkaitenyajū it would have its size risen to 5m lion heads.
Note: Require the user to have activated his Tendogan.
Note: Can only be used by Hyuga Clan members
Note: Can only be used 2x with a two turns cool down between uses
Note: No Yin release in the same or next turn of this being used and the user can't use any S-rank or higher Jyuken techniques next turn.

Approved made edits. 15m is too large, that's roughly 50 feet tall, be fr.

( Hachidori no yasashī uta ) - Gentle Song of The Hummingbird
Rank: S-rank
Type: Defensive, Offensive
Range: Short-Long
Chakra cost: 40 (60)
Damage points: 80 (120)
Description: Gentle song is a Jyuken technique developed by a Hyuga that liked to indulge in mid to long range combat along with his Jyuken style. By implementing both shape manipulation and Vacuum palm, the Hyuga was able to create a technique that allowed them to make use of the precise attacking of tenketsu at a range. With thrusts similar to that of the Eight Trigrams attacks, the user would release projectiles that resembled ghostly versions of small hummingbirds; Releasing a flock of 128 in mere moments. The special thing about these projectiles would come into play once hitting a living being with a chakra system. Not only would the birds damage the flesh and muscles when going through the body, but they explode inside, flooding the chakra system with chakra and damaging the tenketsu. This would cause the same drawbacks as the Eight Trigrams One Hundred Twenty-Eight Palms technique; Eliminating their ability to use B-rank and above levels of chakra for two turns. In cases that the user has the Tendogan, the user would be capable of shooting 256 hummingbirds and take on the effects of the Eight Trigrams Two Hundred Fifty-Six Palms; Not only increasing what its base damage is, but also taking on the chakra sealing ability of semi-permanently dropping their chakra totals to half.
Note: Usable 3× with a two turn cool down, though Tendogan variant can only be used once.
Note: When Tendogan variant is used the user can't use any S-rank or higher Jyuken techniques next turn.

Approved
 
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( Seishin Kaiwan Misairu no Jutsu ) - Spiritual Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 100
Description: Using the Asura Path's abilities and much like the original, the user is able to create missiles from his body that can be launched at the opponent. These missiles would be infused with an amount of Yin chakra, gearing the damage and 'tracking' the missiles are capable of towards spiritual entities. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the target's spiritual signature and can track multiple targets, whilst also being able to target spiritual entities and spirits. The user is able to produce up to 4 missiles that can fill a short range radius with explosions that deal spiritual damage. These missiles must all land within up to mid range from one another.
Note: Usable 3x.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active
Note: Requires the user to be able to perceive spiritual entities themselves, such as through the Yin spec.

(Zangai Chiyou) - Remnants of Chiyou
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A (100)
Description: Using the Asura Path's abilities in conjunction with Yang release, the user separates and gives life to the robotic modifications afforded via the Asura Path. These modifications can be of various shapes and sizes, although never exceeding thrice the users size, never more than 3 at a time, and lasting only 3 turns. These sentient creations move at 15 speed, are capable of using Asura Path techniques with increased damage(25), and have a unique ability called Majin. This ability comes into play when the Zangai Chiyou are destroyed or expire. It would be a mid ranged explosion of mechanical and Yang components, wherein the mechanical bits would maintain limited sentience and modifications to allow it to torpedo itself towards the desired target, moving at 20 speeds, inflicting 100 damage.
Note: Usable 3x.
Note: Requires Yang
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active

Both Declined, so drawbacks just don’t exist for you, huh?
 
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The_Empire

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Kuchiyose no Jutsu: Sekai no Kame | Summoning Technique: World Turtle
Rank:
S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: World Turtle is a large summoning summoned via the Animal Path. The turtle has chakra rods that are shown pierce through each section of its shell. The turtle also has rods running down the arms and legs of it. Like all the Animal Path summons the turtle has a rinnegan that’s link to the user and every summon he/she has out. The turtle stands six meters tall on all four. The length of the turtle is eight meters. With the turtle large size it has an innate defense that it can shave -30 damage per technique. Besides the shaving of damage it can resistant 80 damage per technique with ease right along with it so it can withstand 110 with no harm. It has a health pool of 120. The speed of the turtle despite its size is 16.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Declined, with the Rinnegan’s power, you could possibly create many creatures and animals. It allows you quite a lot of things you can do and you’re able to be many things. But right now, I want you to bffr. Ain’t no way you thought a 30 damage shaving ability and a “80 damage resistance” would be approved. DNR

Misairu Netto | Missile Net
Rank:
S
Type: Supplementary/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user once they have the Asura Path and Preta Path active, arm opens up or even shoulder revealing a missile. The missile opens up releasing a chakra net that the size of it depends on the target. The missiles follows specific chakra signature. The user can release this missile in a specific manner to follow a certain path but in the end it still ends up wherever the target is. The net can hold a fully transformed Tailed Beast. The net uses the same principles as the Preta Path. It absorbs chakra which makes the net stronger. The more chakra it absorbs the stronger it gets which means the target loses more of their strength. Instead of the chakra going towards the user it’s for the net. While the net has captured its target the target has chakra of 50 draining from it per turn. The target can’t use any jutsus over A rank. The next turn the target can’t use jutsus above B rank. The following turns follow suite third turn C rank, fourth turn D rank and after that they can’t use any jutsus at all.
Note: Can only be used three times a match with two turns in between each usage.
Note: The net immobilizes whoever it captures.
Note: The missile speed is 18.
Note: Must have Asura Path and Preta Path active

Declined, the speed will be dependent on the normal jutsu speed, not an increased one. The problem with this is also that it becomes unbreakable if it prevents A ranks and higher while being an S rank. This should also count as two jutsu per turn.

Mono | Thing
Rank:
A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user once they have the Asura Path and Human Path uses the Asura Path to create a duplicate hand from a part of their body. This hand is launched at their target following their chakra signature at a path the user desires. The user can even have the hand move along the ground(like Thing from Addams Family). The hand once touching their target can use Human Path’s techniques without the user actually being there. It is a remote link to the user. The hand launched at a target moves 18 speed and along the ground it moves at 12. The hand has a great grip so it would take a great amount of damage to destroy it from letting go of their target. The hand has a health pool of 60 and can with stand 80 damage with ease.
Note: Can only be used six times a match
Note: Must have Asura Path and Human Path active

Declined, DNR. Consider this your only warning before you are banned for a cycle. Don’t waste our time with something as absurd as this. These speed increases are insane. Next time, it’s a ban.
 
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Lili-Chwan

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( Shinkaigan Dōjutsu: Nyuutou Umi ) – Abyssal Eye Technique: Springwater Sea

Type: Supplementary
Rank: B / S
Range: Short-Long
Chakra: 30 / 70 ( -10 / -30 per turn )
Damage: N/A
Description: Springwater Sea is an advanced temporal ability of the Shinkaigan that focuses the user's ability to perceive time and time cycles into specific effects, similar to the Saltwater Sea. While Saltwater Sea gives a visual perception of the duration of techniques and specifically Modes, Springwater Sea gives a visual perception of the resolution of techniques by watching their caster. Springwater Sea is thus the visual representation of Reed Marsh, seeing the inception, materialization and conclusion of a technique, without the reversion aspect. The user is capable of perceiving the outcome of techniques as they would naturally happen, and allow the user to make decisions based on that information, even if the only perceivable information is an injury and the extent of the injury. However, it does come with limitations: The user is unable to perceive the aspects of the techniques that are impossible for them to perceive, such as chakra changes without proper chakra sensory abilities, or techniques that move faster than the user can track or are generally outside the user's ability to gauge, like Limbo Clones, prior to their resolution in the form of injury. In terms of perceiving the effects or resolution of techniques, the user is only capable of perceiving these effects within herself or short range, meaning an unperceivable technique that resolves itself outside this range ( Like a barrier, trap or a technique that targets someone outside the range instead of the user, cannot be perceived by Springwater Sea ). In terms of the technical aspect, this grants the user increased reflexes by acquiring a precognitive sensory ability, and is translated in battle with a x2 boost to DEX, inherently preventing the user from reacting to techniques outside of their visual range. The S version is capable of boosting the accuity to x3.
This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle. Activating Springwater Sea prevents the activation of Saltwater Sea, and revokes the access to Mode-related Shinkaigan techniques like Freshwater Sea. The S rank version can only be used once per battle. Temporal techniques used while the S rank version of Springwater Sea is activated cost 10 more chakra, without counting as a boost nor increasing the technique's power tier. Once the S rank Springwater Sea ends, it prevents the usage of Temporal techniques for 2 turns.

Declined, for starters, no customs can give Attribute increases or decreases unless they are Yakuzan Medicine and those apply in very specific ways. Secondly, the logic doesn’t add up; why would seeing the outcome of a technique grant you an increase in tracking? Outside of this, what does this technique actually do? If it’s just to see the outcome, I can’t approve that as a standalone as it does nothing functionally to be approved.
( Shinkaigan Dōjutsu: Nyuutou Umi ) – Abyssal Eye Technique: Springwater Sea

Type: Supplementary
Rank: B / S
Range: Short-Long
Chakra: 30 / 70 ( -10 / -30 per turn )
Damage: N/A
Description: Springwater Sea is an advanced temporal ability of the Shinkaigan that focuses the user's ability to perceive time and time cycles into specific effects, similar to the Saltwater Sea. While Saltwater Sea gives a visual perception of the duration of techniques and specifically Modes, Springwater Sea gives a visual perception of the resolution of techniques by watching their caster. Springwater Sea is thus the visual representation of Reed Marsh, seeing the inception, materialization and conclusion of a technique, without the reversion aspect. This is a passive technique that bolsters the usage of Reed Marsh variants while it is active, as it essentially allows the user to perceive the effects of techniques and act on them with a precognitive advantage. The user is unable to perceive the aspects of the techniques that are impossible for them to perceive, such as chakra changes without proper chakra sensory abilities, or techniques that move faster than the user can track or are generally outside the user's ability to gauge, like Limbo Clones, prior to their resolution in the form of injury. In terms of perceiving the effects or resolution of techniques, the user is only capable of perceiving these effects within herself or short range, meaning an unperceivable technique that resolves itself outside this range ( Like a barrier, trap or a technique that targets someone outside the range instead of the user, cannot be perceived by Springwater Sea ). This precognitive ability translates into an increased reaction time, as the user is capable of perceiving the techniques before they happen. It allows for an increase of 2x/3x tracking, based on B or S rank

Note: B rank variant lasts 4 turns, and requires a cooldown of 3 turns before it can be recast. Can only be used 3 times per battle. S rank variant lasts 3 turns, requires a cooldown of 3 turns before it can be recast and can only be used 2 times per battle.
Note: Activating Springwater Sea prevents the usage of Saltwater Sea and vice-versa, removing the user's ability to affect or perceive Modes.
Note: While the S rank version is active, the user is unable to perform Spatial Techniques efficiently, preventing the usage of techniques S rank and above, and preventing the addition of Chaos to Spatial techniques lower than S rank.


Declined, as I pointed out in the previous check, this doesn’t fundamentally do anything outside of grant a tracking boost and state you see the outcome of a technique usage. A doujutsu technique will not be allowed to grant an additional tracking boost, especially when the eye itself already grants one. This is effectively what we call Double Dipping, trying to get a second boost from the same field. This concept, using a doujutsu technique to gain a tracking boost, will not be approved for any doujutsu.

( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon

Type: Supplementary
Rank: B-S
Range: Mid-Long
Chakra: 30-70
Damage: N/A
Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well.

Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. The ensuing purple outburst deals spiritual damage, rather than physical damage. The B rank Monsoon can be used in the same time frame as another damageless Temporal Technique, increasing the chakra tier by +10, and granting the Temporal Technique the same characteristics as Monsoon. This can't be used on Forbidden Ranked techniques.
Note: Witnessing Monsoon drains sanity based on the regular Sanity rules.

Declined, if it’s an advanced Temporal technique, it cannot have the roll aspect attached to it as that’s generally associated with the spatial branch of the Shinkaigan, and I’ll only approve that for those techniques. Second, B ranks with this one is a no.
( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon

Type: Supplementary
Rank: A-S
Range: Mid-Long
Chakra: 50-70
Damage: N/A
Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well.

Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. After either use, this technique cannot be used for 1 turn and if S rank is used, this or Shinkaigan techniques of equal rank cannot be used for 1 turn. The ensuing purple outburst deals spiritual damage, rather than physical damage. The A rank Monsoon can be used in the same time frame as another damageless Temporal Technique, increasing the chakra tier by +10, and granting the Temporal Technique the same characteristics as Monsoon. This can't be used on Forbidden Ranked techniques.
Note: Witnessing Monsoon drains sanity based on the regular Sanity rules.

Approved, made edits
 
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Rinnegan bio: https://animebase.me/threads/qin-shi-huang.784282/

( Seishin Kaiwan Misairu no Jutsu ) - Spiritual Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 100
Description: Using the Asura Path's abilities and much like the original, the user is able to create missiles from his body that can be launched at the opponent. These missiles would be infused with an amount of Yin chakra, gearing the damage and 'tracking' the missiles are capable of towards spiritual entities. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the target's spiritual signature and can track multiple targets, whilst also being able to target spiritual entities and spirits. The user is able to produce up to 4 missiles that can fill a short range radius with explosions that deal spiritual damage. These missiles must all land within up to mid range from one another.
Note: Usable 3x.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active
Note: Requires the user to be able to perceive spiritual entities themselves, such as through the Yin spec.

(Zangai Chiyou) - Remnants of Chiyou
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A (100)
Description: Using the Asura Path's abilities in conjunction with Yang release, the user separates and gives life to the robotic modifications afforded via the Asura Path. These modifications can be of various shapes and sizes, although never exceeding thrice the users size, never more than 3 at a time, and lasting only 3 turns. These sentient creations move at 15 speed, are capable of using Asura Path techniques with increased damage(25), and have a unique ability called Majin. This ability comes into play when the Zangai Chiyou are destroyed or expire. It would be a mid ranged explosion of mechanical and Yang components, wherein the mechanical bits would maintain limited sentience and modifications to allow it to torpedo itself towards the desired target, moving at 20 speeds, inflicting 100 damage.
Note: Usable 3x.
Note: Requires Yang
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active

Both Declined, so drawbacks just don’t exist for you, huh?
Was giving yall creative license on those !


( Seishin Kaiwan Misairu no Jutsu ) - Spiritual Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 100
Description: Using the Asura Path's abilities and much like the original, the user is able to create missiles from his body that can be launched at the opponent. These missiles would be infused with an amount of Yin chakra, gearing the damage and 'tracking' the missiles are capable of towards spiritual entities. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the target's spiritual signature and can track multiple targets, whilst also being able to target spiritual entities and spirits. The user is able to produce up to 4 missiles that can fill a short range radius with explosions that deal spiritual damage. These missiles must all land within 10 meters of one another, detonating to fill a max range of 15 meters collectively.
Note: Usable 3x, separated by a turn interval, during which no Asura Path techniques can be actively used. The user also cannot use any Yin techniques of S rank and higher the next turn.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active
Note: Requires the user to be able to perceive spiritual entities themselves, such as through the Yin spec.

Approved, made edits.

(Zangai Chiyou) - Remnants of Chiyou
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A (100)
Description: Using the Asura Path's abilities in conjunction with Yang release, the user separates and gives life to the robotic modifications afforded via the Asura Path. These modifications can be of various shapes and sizes, although never exceeding thrice the users size, never more than 3 at a time, and lasting only 3 turns. These sentient creations move at 15 speed, are capable of using Asura Path techniques with increased damage(25), and have a unique ability called Majin. This ability comes into play when the Zangai Chiyou are destroyed or expire. It would be a mid ranged explosion of mechanical and Yang components, wherein the mechanical bits would maintain limited sentience and modifications to allow it to torpedo itself towards the desired target, moving at 20 speeds, inflicting 100 damage.
Note: Usable 3x, separated by same number of turns active.
Note: During cooldown, no Asura Path techniques can be actively used.

Note: Requires Yang
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active

Declined, the secondary ability possibly needs to go; the creations themselves having boosted damage with their techniques is a no go and speed will be based on the rank of the technique, not as arbitrarily decided as here. Note also that these entities aren’t able to change their anatomy at will or use the Asura Path technique themselves - their forms are set upon creation and cannot vary drastically, meaning you cannot be capable of creating them with up to 6 arms or 3 heads or 10 legs, etc. As a Yang and Rinnegan technique, there needs to be *Yang* drawbacks, not solely Asura Path. The range of these will be reduced from mid range to 10 meters or shorter if the secondary ability is maintained as these will not cover a mid range radius and deal 100 damage spread out that far despite the canon one having that radius.
 
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( Uchuu Shinkaigan Doujutsu: Susanosaki ♆ Byakko ) Cosmical Abyssal Eye: Abyssal Guardian ♆ White Leviathan

Type: Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 100 ( +30 per turn )
Damage: N/A
Description: Isabella's second ocular power afforded by her Temporal Uchuu Shinkaigan is the White Leviathan, a fox-like entity from the abyssal Void. As she activates the White Leviathan, the air behind Isabella rips open, showcasing two colossal eyes that lead to a purple-shifting galaxy like her own eyes, synchronizing their vision. Bone-like protrusions seem to encase her completely, giving her an ethereal purple aura with two stretched-out ears, a snout with fangs, and 9 long fox tails. Witnessing the creation and appearance of the White Leviathan drains 10 sanity points per turn until it is dispersed.

Coat of Marshes ( Magatama ) - The first ability of the White Leviathan is its skeletal body and aura encasing Isabella. While the cost of the technique is higher than 70, the fox-like Aura affords protection similar to Reed-Marsh of 70 chakra tier, rather than 100, reverting to the void any chakra-base technique that touches it or aims to interact with the user that falls within those limits. It affords a defensive shield against Taijutsu and other non-chakra techniques of up to 150 damage before dispersing. Techniques passively reversed by the aura will not drain sanity points to those who witness it, but they will drain sanity from Isabella herself, 10 for reversed S rank technique, 8 from A rank, and so on. As per Reed Marsh rules, chakraless techniques or chakra techniques that can't be perceived by the user ( Like Genjutsu, Limbo, Speeds greater than the user's tracking, etc ) will not be affected by the reversal, and will have to content with the physical protection of the aura itself ( 100 chakra, 150 physical damage ).

Tail of Reeds ( Kagami ) - The second ability of White Leviathan can be used once per turn while it is active, utilizing a jutsu slot. Any technique the user or the White Leviathan witnesses through their shared Shinkaigan can be mirrored. Differentiating itself from Reed Marsh, which reverts witnessed techniques into the void, Mirror of the Deep produces a miasma construct similar to Shimmering Depths in the shape and power of the mirrored technique from the left eye of the White Leviathan. This Ability can be used by spending up to 70 chakra, afflicting techniques up to the same tier, and allowing Isabella the freedom to attack while Leviathan is defending, or support Leviathan with her own techniques like combos or boosts, acting as both an ally and an extension of herself. The Mirror ability drains sanity based on the rank Leviathan itself, rather than the technique that was mirrored, thus draining 10 sanity points from those who witness it, including the user. Techniques that can't be perceived can't be mimicked ( Like genjutsu, Limbo, fast techniques), even though chakraless techniques of any nature can be copied by replicas made of plasma.

Maw of the Abyss ( Tsuguri ) - The third ability of White Leviathan entails the surveillance of the user's past and future, perceiving their lifecycle at all times. Upon witnessing a technique that can't be neutralized by any of the previous abilities, be it because of its high chakra or inability to perceive it by anything other than the damage it would inflict on the user, the Leviathan can preemptively produce a colossal ethereal maw from its right eye, and maul the user with it. This strike will deal no damage to the user, but will be capable of reversing any chakra technique that was aimed at the user, before it can deal damage. This allows the user to spend as much chakra as the one in the technique, but costs 2 jutsu slots instead of 1. This can be used twice, the first time revoking 2 turns from White Leviathan's duration and the second one dispersing White Leviathan completely. While the maw does not drain health from the user, it will drain sanity equivalent to a Forbidden technique, 12 sanity points, from the user alone.

Note: The Leviathan can be summoned for 5 turns into the battlefield. While it can only be used once per battle, it can be used twice in a single World Arc. All of Leviathan techniques and abilities are considered Temporal techniques. Given that witnessing the Leviathan drains 10 points per turn, any subsequent decrease of sanity is halved inherently. Dispersing the Leviathan will reverse the Uchuu Shinkaigan to Shinkaigan for 1 turn. Spending the maximum duration of 5 turns, including revoked turns from the second Ability, will reverse the Uchuu Shinkaigan to Shinkaigan for 3 turns.

Declined, for starters, an attempt of 50 Sanity reduction from just it existing on the field is insane; similar to Birth of the First Dragon, this technique will cause a Sanity reduction if viewed upon creation but not every turn it’s present. The first ability attempting to block up to 150 damage is also insane - these numbers wouldn’t be approved at such level nor would the 100 chakra cost be justified here; The Shinkaigan wouldn’t allow for this technique to be capable of blocking or preventing damage of such a magnitude nor does it have a similar threshold for chakra consumption. At max, this will be 70 chakra and be capable of draining chakra based techniques of up to 70 chakra. Any other jutsu interactions will be based upon standard values.

The second ability is problematic because of wording and possibly intent; because you attempt to link their vision and reflect anything Isabella or this larger entity, any technique used on the field becomes free game barring those you cannot see such as Limbo or Genjutsu and will attempt to drain an additional 10 Sanity per turn - regardless of rank. I’m not sure how it would be capable of even mirroring techniques without chakra/techniques it cannot absorb into the Void and that should probably be removed, though on a larger scale, I’m hesitant on even allowing this teh capability of mirroring techniques at any capacity. If allowed, it also would deal Sanity based on the original rank of the technique, not 10 Sanity indiscriminately. The third ability itself cannot be approved or allowed. For starters, absorbing/using more than 70 chakra is a no as ell as attempting to negate damage before it’s done from techniques it logically cannot apply to. The wording itself implies it would break timeframe rules and allow you to block damage before it lands should these be the first actions done or allow it to counter things it cannot witness.

Additional, this would be at max 4 turns and not 5. The stronger these abilities are, the shorter the duration will be but any variation would only have 4 turns with a minimal of the same time in between usages.
 
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( Uchuu Shinkaigan Doujutsu: Susanosaki ♆ Byakko ) Cosmical Abyssal Eye: Abyssal Guardian ♆ White Leviathan

Type: Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 100 ( +30 per turn )
Damage: N/A
Description: Isabella's second ocular power afforded by her Temporal Uchuu Shinkaigan is the White Leviathan, a fox-like entity from the abyssal Void. As she activates the White Leviathan, the air behind Isabella rips open, showcasing two colossal eyes that lead to a purple-shifting galaxy like her own eyes, synchronizing their vision. Bone-like protrusions seem to encase her completely, giving her an ethereal purple aura with two stretched-out ears, a snout with fangs, and 9 long fox tails. Witnessing the creation and appearance of the White Leviathan drains 10 sanity points per turn until it is dispersed.

Coat of Marshes ( Magatama ) - The first ability of the White Leviathan is its skeletal body and aura encasing Isabella. While the cost of the technique is higher than 70, the fox-like Aura affords protection similar to Reed-Marsh of 70 chakra tier, rather than 100, reverting to the void any chakra-base technique that touches it or aims to interact with the user that falls within those limits. It affords a defensive shield against Taijutsu and other non-chakra techniques of up to 150 damage before dispersing. Techniques passively reversed by the aura will not drain sanity points to those who witness it, but they will drain sanity from Isabella herself, 10 for reversed S rank technique, 8 from A rank, and so on. As per Reed Marsh rules, chakraless techniques or chakra techniques that can't be perceived by the user ( Like Genjutsu, Limbo, Speeds greater than the user's tracking, etc ) will not be affected by the reversal, and will have to content with the physical protection of the aura itself ( 100 chakra, 150 physical damage ).

Tail of Reeds ( Kagami ) - The second ability of White Leviathan can be used once per turn while it is active, utilizing a jutsu slot. Any technique the user or the White Leviathan witnesses through their shared Shinkaigan can be mirrored. Differentiating itself from Reed Marsh, which reverts witnessed techniques into the void, Mirror of the Deep produces a miasma construct similar to Shimmering Depths in the shape and power of the mirrored technique from the left eye of the White Leviathan. This Ability can be used by spending up to 70 chakra, afflicting techniques up to the same tier, and allowing Isabella the freedom to attack while Leviathan is defending, or support Leviathan with her own techniques like combos or boosts, acting as both an ally and an extension of herself. The Mirror ability drains sanity based on the rank Leviathan itself, rather than the technique that was mirrored, thus draining 10 sanity points from those who witness it, including the user. Techniques that can't be perceived can't be mimicked ( Like genjutsu, Limbo, fast techniques), even though chakraless techniques of any nature can be copied by replicas made of plasma.

Maw of the Abyss ( Tsuguri ) - The third ability of White Leviathan entails the surveillance of the user's past and future, perceiving their lifecycle at all times. Upon witnessing a technique that can't be neutralized by any of the previous abilities, be it because of its high chakra or inability to perceive it by anything other than the damage it would inflict on the user, the Leviathan can preemptively produce a colossal ethereal maw from its right eye, and maul the user with it. This strike will deal no damage to the user, but will be capable of reversing any chakra technique that was aimed at the user, before it can deal damage. This allows the user to spend as much chakra as the one in the technique, but costs 2 jutsu slots instead of 1. This can be used twice, the first time revoking 2 turns from White Leviathan's duration and the second one dispersing White Leviathan completely. While the maw does not drain health from the user, it will drain sanity equivalent to a Forbidden technique, 12 sanity points, from the user alone.

Note: The Leviathan can be summoned for 5 turns into the battlefield. While it can only be used once per battle, it can be used twice in a single World Arc. All of Leviathan techniques and abilities are considered Temporal techniques. Given that witnessing the Leviathan drains 10 points per turn, any subsequent decrease of sanity is halved inherently. Dispersing the Leviathan will reverse the Uchuu Shinkaigan to Shinkaigan for 1 turn. Spending the maximum duration of 5 turns, including revoked turns from the second Ability, will reverse the Uchuu Shinkaigan to Shinkaigan for 3 turns.

Declined, for starters, an attempt of 50 Sanity reduction from just it existing on the field is insane; similar to Birth of the First Dragon, this technique will cause a Sanity reduction if viewed upon creation but not every turn it’s present. The first ability attempting to block up to 150 damage is also insane - these numbers wouldn’t be approved at such level nor would the 100 chakra cost be justified here; The Shinkaigan wouldn’t allow for this technique to be capable of blocking or preventing damage of such a magnitude nor does it have a similar threshold for chakra consumption. At max, this will be 70 chakra and be capable of draining chakra based techniques of up to 70 chakra. Any other jutsu interactions will be based upon standard values.

The second ability is problematic because of wording and possibly intent; because you attempt to link their vision and reflect anything Isabella or this larger entity, any technique used on the field becomes free game barring those you cannot see such as Limbo or Genjutsu and will attempt to drain an additional 10 Sanity per turn - regardless of rank. I’m not sure how it would be capable of even mirroring techniques without chakra/techniques it cannot absorb into the Void and that should probably be removed, though on a larger scale, I’m hesitant on even allowing this teh capability of mirroring techniques at any capacity. If allowed, it also would deal Sanity based on the original rank of the technique, not 10 Sanity indiscriminately. The third ability itself cannot be approved or allowed. For starters, absorbing/using more than 70 chakra is a no as ell as attempting to negate damage before it’s done from techniques it logically cannot apply to. The wording itself implies it would break timeframe rules and allow you to block damage before it lands should these be the first actions done or allow it to counter things it cannot witness.

Additional, this would be at max 4 turns and not 5. The stronger these abilities are, the shorter the duration will be but any variation would only have 4 turns with a minimal of the same time in between usages.
( Uchuu Shinkaigan Doujutsu/Inton: Susanosaki ♆ Byakko ) Cosmical Abyssal Eye/Yin Release: Abyssal Leviathan ♆ The Dread

Type: Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 100 ( +30 per turn )
Damage: N/A
Description: Isabella's second ocular power afforded by her Temporal Uchuu Shinkaigan is the Dread, a fox-like entity from the abyssal Void combined with her Yin mastery. As she activates the Dread, the air rips open, showcasing two colossal eyes that lead to a purple-shifting galaxy like her own eyes, synchronizing their vision. The beast is composed of bone-like protrusions in the shape of a fox skeleton, giving it an ethereal purple aura with two stretched-out ears, a snout with fangs two pairs of powerful arms with three claws each and nine long fox tails. Witnessing the creation and appearance of the Dread drains 10 sanity upon its creation.

Coat of Marshes ♆ Bearded Jolly Rogers ( Magatama ) - The first ability of the Dread is its skeletal body and aura. When encasing Isabella, the fox-like Aura affords protection similar to Reed-Marsh of 70 chakra tier, reverting to the void any chakra-base technique that touches it or aims to interact with the user that falls within those limits. It affords a physical defensive shield against Taijutsu and other non-chakra techniques of up to 120 damage cumulative before dispersing , similar to Susanoo.. Techniques passively reversed by the aura will drain sanity points to those who witness it based on the rank of the technique, 10 for reversed S rank technique, 8 from A rank, and so on. As per Reed Marsh rules, chakraless techniques or chakra techniques that can't be perceived by the user ( Like Genjutsu, Limbo, Speeds greater than the user's tracking, etc ) will not be affected by the reversal and will have to contend with the physical protection of the aura itself , or bypass it entirely.

Tail of Reeds ♆ Keels ( Kagami ) - The second ability of Dread can be used once per turn while it is active, utilizing a jutsu slot and Yin's property of giving form to imagination. Any technique the user or the Dread witnessed can be mirrored after it has been reversed by any Reed Marsh variant. Tail of Reeds produces a miasma construct similar to Shimmering Depths in the shape and power of the mirrored technique from the left eye of the Dread. This Ability can be used by spending up to 70 chakra, recreating techniques up to the same tier, and allowing Isabella the freedom to attack while Leviathan is defending, or support Leviathan with her own techniques like combos or boosts, acting as both an ally and an extension of herself. The Mirror ability drains sanity based on the rank of the technique that was mirrored, thus draining the proportionate sanity points from those who witness it, including the user. Techniques that can't be perceived can't be mimicked ( Like genjutsu, Limbo, fast techniques, or chakraless techniques). While the mirrored technique retains the original damage of the reversed technique, considering damage boosts and damage shaving debuffs, it will not recreate other special properties, such as healing, spiritual parasites, toxic/venomous afflictions, etc. It is a miasma-based construct of energy with the same properties as standard Shinkaigan techniques in the shape and power of other techniques )

Maw of the Abyss ♆ Fragarach ( Tsuguri ) - The third and final ability of the Dread is an offensive and supplementary ability by using it's trident-shaped claws to maul Isabella's enemies directly. This is a clearly visible, yet intangible arm and claw, that can only spread up to 5 meters away from the Dread. It possesses the Dread's chakra power, and can thus be neutralized as such tier. At the cost of a jutsu slot, the Dread will rip through a sentient being, and will cause it to partially revert to the void. This drains 12 sanity points from the afflicted but will not be able to fully bring one to the void, falling short of it. Similar to techniques like Shinigami God Seal or Susano's Tsuguri sword, the afflicted's mind will be brought to a limbo, sitting between the world and the Void, staring at it paralyzed and unable to move, where time and space have no meaning before the Void. This serves as a powerful sealing technique, as the target won't be able to move back into the world without some sort of S/T ability and makes it hard to counter due to the intricacies of time. That said, the Fragarach is embodied by the intangible but chakra-possessing claw of the Dread, and can and should be blocked before it can pierce through the target's body. Likewise, similar to Tsukuyomi, one can reverse back onto the real world and cancel out the time enthrallment by utilizing their own Tsukuyomi or variant on themselves. Reversely, the user can utilize Fragarach to reverse themselves off an opposing Tsukuyomi. Fragarach is not considered a Genjutsu, but a sort of spiritual S/T. This technique can only be used once per battle, and it will end the Dread after it is used, regardless of it being countered or effective. This technique drains 30HP from the user and 80HP from the afflicted.

Note: The Leviathan can be summoned for 4 turns into the battlefield. While it can only be used once per battle, it can be used twice in a single World Arc as long as at least 4 turns or equivalent have passed between usages. All of Leviathan techniques and abilities are considered Temporal techniques and Yin techniques. Dispersing the Leviathan will reverse the Uchuu Shinkaigan to Shinkaigan for 1 turn and prevent the usage of Yin techniques for 2 turns..

( Uchuu Shinkaigan Doujutsu: Kiritsume ♆ Oushinkai ) Cosmical Abyssal Eye: Trench of Bewilderment ♆ Mariana

Type: Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 70 ( +20 per turn )
Damage: N/A
Description: Mariana is a an advanced Uchuu Shinkaigan Temporal Technique unique to Isabella. By gazing upon the field, Isabella dictates an area with 15-meter radius and reverses all within partially into the void. This shift from reality into the physical space of the Void comes with a loss of 10 sanity points, but does not achieve a true reversal into nothingness. Throughout the duration of the technique, the trench of the terrain and its occupants will be transported into purgatory space, at the boundary of the Void, between both dimensions. The ground and all within are tinged with the cosmical purple glow of the Shinkaigan, and the sky turns into a navy blue spinning maelstrom of the void. Within Mariana, attempts to leave or enter the purgatory space through a spatial or temporal technique will be nulled, all techniques that would carry them inside or outside or other dimensional passages would merely be reversed into the actual Void due to the space's proximity with it's boundary. The weird disturbance of the dimensions will not be felt on the physical level, though, as entities can physically move inside, outside and between the outskirts of Mariana without being afflicted by its reversing powers, simply going in and out of the purple dimension unimpeded, thus the battle can continue unperturbed by its appearance. The permanence of the technique within the field passively drains 5 sanity from any who witness it, or half of it ( 2.5 ) if another sanity-draining technique is used in the same turn.

Note: Mariana can be used 3 times per battle, lasting 4 turns each. It requires a cooldown of 2 turns between usages. The user is unable to perform techniques higher than S rank throughout the duration of Mariana.

( Uchuu Shinkaigan Doujutsu/Yoton: Seishinkai ♆ Osore ) Cosmical Abyssal Eye/Yang Release: Lagoon of Tranquiliy ♆ Trepidation

Type: Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 100 ( +20 per turn )
Damage: N/A ( -60 Damage Recoil )
Description: Trepidation is an advanced Temporal Uchuu Shinkaigan technique, unique to Isabella Uchiha. Instead of targetting others with the reversal powers of techniques like the advanced form of Primordial Incipience, Isabella targets herself, partially reversing herself into the void, but falling short of it. The user's body takes on a violet hue and clear signs of visual corruption appear. While in this half physical, half in the Void state, the user is unable to move from the same spot, but can also not be fully interacted with by physical means. Contact with the user will cause techniques to reverse to the void, acting in a similar effect as Reed Marsh, including space/time techniques that allow the opponent to reach other dimensions, and potentially reach this in-between state, whereas techniques that do not contain chakra will pass through the user as if she was an illusion. Similar to the user, if a sentient being attempts to directly touch the user, a recoil damage will be applied of 60 physical HP, as they will also be partially reversed to the void and then expelled. To protect herself, upon calling forth the reversal of her body, Isabella supplies a wash of Yang nature throughout her system, to heal her body as it goes through the transition, but the chaotic nature of the Void will mess with the process, thus the user will heal for either 20HP, 40HP, 60 HP, 80 HP or 100HP, with equal probabilities ( 20% chance of the user losing 40HP, 20HP, net neutral, gaining 20HP or 40HP ), which will also allow the user to maintain this state for more than a turn, taking 60 damage every turn and rolling for Yang recovery.
Experiencing this effect, or anyone who witnesses it, causes the loss of 10 sanity points. If a target attempts to directly touch the user in this state, and is thus partially reversed to the void, they will lose an additional 10 sanity points ( or half if it happens in the same turn as the jutsu is activated ).

Note: The user is given very limited motion in the in-between state, allowing the user to crouch or perform limited hand gestures, but is unable to move her feet from their place. The user is only capable of performing techniques that are internally manifested, like boosts or medical techniques. No technique used in the in-between state can interact with the world outside. The user is required to reverse the technique and return to reality in order to get rid of these limitations, but can be easily trapped if not careful.
Note: Techniques that have a greater chakra tier ( or similar energetic measure ) will forcefully revoke the in-between state and bring the user back to reality, and leaving the user to fend against its effects and damage as normal.
Note: Trepidation can only be used 3 times per battle, lasting a maximum of 3 turns per usage, requiring a 2 turn cooldown. Trepidation revokes the user's ability to user other temporal techniques S rank and above in the same turn as the user enters the in-between state and exits the in-between state.
 
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