( Inton: Seishi ) - Yin Release: Quiescence
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: In the same timeframe as the formation of another elemental technique the user will imbue it with a large amount of Yin energy which has no immediate effect on its own merely appearing as an excessive amount of chakra akin to an improperly balanced technique. This Yin energy will merely imprint upon the elemental technique remaining with it and being intuitively linked to the augmented technique. This Yin energy is able to use this imprinting process to "remember" the technique including its nature, size, shape, and consistency. When the augmented technique itself burns out or is overtaken by another technique is when it's true effect activates releasing the Yin energy from its bond with the technique where it travels upward as wisps of intangible energy appearing as nothing more than residual steam. As the energy moves upward five meters through its imprint upon the previous technique it passively recreates the technique above the opponent, in essence, giving it a second-life or a rebirth of sorts upon the next turn. This allows the augmented technique to reappear above the opponent roughly five meters away and allows the user to set up a fast-acting combination with the reformation of the technique. The new technique has the same amount of damage it had upon its first formation excluding any non-Yin related buffs.
Note: Can only be used twice per battle with a three turn cool-down
Declined: The issue with this technique is that it's far to broad. Basically lets you recreate elemental techniques that got extinguished then you get to bring it back with the same buffs it had before as long as it was yin based. Seems too wild to me, if you were gonna try something like this you'd probably have to rework the last sentence and limit what this can work on. - Daemon
New
( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: High Hopes is a passive technique that happens in the same timeframe as the technique it is augmenting and is based upon the ability to create or copy a specific poison from a simple drop or sample of the poison. Similar to the ability to copy and proliferate poison found in (Doku Sōzō) Poison Creation mixed with the basic ability to simply produce poison the user will produce a drop of any poison they can produce, from any Poison Ninjutsu technique they know and apply it to another technique proliferating and mixing that poison into the formation of the other technique. This allows them to impart the effects of a different poison onto a another poison technique acting as a secondary mechanism increasing the side-effect based symptoms and the physical damage related to the technique. Meaning, the user is able to uproot the symptoms from another poison and chemically bind them to another poison, or poison-based technique.
This can be done in a gaseous or liquid state and increases the chakra found in the technique by ten and the damage of any poison technique it is applied to by twenty damage up to S and Forbidden rank where it instead grants a ten damage increase. This will also give damage to normally non-damaging techniques, giving them more physical form concentrating and suffusing them with chakra and damage due to the injection of a fresh, new poison not usually added into the mixture. This means an A-rank, Poison Technique that would usually deal no damage will now deal rank appropriate damage an A-rank dealing sixty damage for example. This is because more poison from the aforementioned technique is forced into the technique pumping it up to a bigger, stronger, and more deadly form.
Alternatively, the poison can be applied to a gaseous or liquid-based technique allowing the user to impart the symptoms onto just about any other technique imaginable as long as it is elemental in nature and gaseous or liquid in nature. For example, when paired with a Wind Release Technique, the user is able to force poison into the technique giving it a poisonous nature. The same can be done with Water Release, or any other gaseous or solid based technique. This also will increase the chakra and damage found in the technique by ten chakra and twenty damage just like imparting foreign poisonous effects onto another poison technique. It remains a passive ability, that can happen in the same timeframe as another technique when used like this.
Note: Can only be used four times per battle with a one-turn cooldown
Note: The user must reference the symptoms they are imparting onto the technique by copying a poison they know
Declined: So you want this to be able to double the effects of a poison on top of an already existing one? That's a big no. You won't use this on techniques that don't already do damage. Also, if you gonna go the elemental route too then note this can't be used on techniques that don't come from the user's body. -Sasori
( Dokuton/Senninka: Hāto obu Sutōn ) - Poison Release/Sage Transformation: Hearts of Stone
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Sage Transformation user creates a booster somewhere on their body and releases a pressurized jet of force, chakra, poison, and natural energy to create a blast of pressure that can knock an opponent up to long-range away. It has enough force to break various bones, rupture blood vessels, and cause enough force-based damage to crush solid rock, stone, and other physical matter like a hydraulic press. The poison applied to the technique is based heavily on the potential that poison release has already been shown to have, namely the ability to use bodily excretions and secretions as a source for poison ninjutsu using the very bodily secretions such as blood, respiratory waste, saliva and other substances as templates, and substances for poison use and creation.
This takes that property and applies it directly to the bodily secretion of a Sage Transformation user, the same special bodily fluids that when exposed to natural energy gives the Sage Transformation user their multifaceted abilities is applied to this technique to infect the opponent with these special fluids. When the poisonous gas touches a living being it travels through the pores or can even be breathed in through the nose and mouth, however, when inside the body it causes the opponent to draw in natural energy at an alarming rate. The same way a Sage Transformation has little control over the flooding natural energy the opponent will have no control over it as their body takes in massive swells of the foreign energy pumping it into their muscles, bones, blood, and flesh, causing portions of their bodies to turn to stone.
This starts gradually on turn one with blood vessels and blood cells being turned to grains of rock causing tearing and rupturing of the blood vessels. This causes internal damage causing ten damage as the small grains act like sharp plaque and clots the blood causing constant internal bleeding as blood pools in the body trying to escape. It causes microscopic tears, so small it is even hard to heal with things like medical ninjutsu, still possible but difficult requiring double the chakra from something like the Mystic Palm technique to heal the damage done on the microscopic level.
On the second turn these symptoms progress and muscles, and flesh begin to turn to stone the soft skin replaced by stone callouses. This causes the skin, muscles, and tendons to grind against each other tearing away and causing another ten damage as it causes patches of skin and flesh to flay off due to the sheer weight of these stone additions. It also increases the weight of the opponent doubling it due to the stone additions to their body reducing their speed in half.
On the third turn the skeleton itself, as well as the skeletal muscles, begin to turn to stone causing total paralysis, if the user hasn't purged the poison in some form by this point they lose all access to movement. Their body becomes stiff and hard, no amount of strength or force can move their joints as their speed is reduced to zero. Again they take another ten damage compounding the symptom-based damage. After the third turn, there is no room left to progress, as the poison continues to circulate through the body it causes more pain, and damage creating ten damage per turn until purged and healed.
This technique bypasses the normal use of Sage Mode or natural energy balancing techniques, ie, even a Sage Mode user is unable to mold or manipulate this natural energy. It is forced directly into the cells of the body through the poison and doesn't pass through the chakra system to be molded or manipulated. It is just as invasive as any other poison, a catalyst brought on by the poisonous bodily secretions, it is separated from their chakra pool, making it impossible to balance in any form or use in a beneficial nature. It is a poison, in it's purest form, only meant to deal damage never to aid or help the opponent. Due to being something their body already produces and uses, any Sage Transformation user is immune to its effects and the poison itself.
Note: Can only be used twice with a four-turn cooldown
Note: The user cannot use S-rank poison techniques in the same turn
Declined: Reducing speed by half is too much. -Sasori
( Yoton: Byakko no Gōon ) - Yang Release: Roar of the White Tiger
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Yang energy holds an infection nature like the poisons found in Poison Ninjutsu, it has an intrinsic need to burn away Yin energy overwhelming and creating a natural imbalance in the chakra circulatory system in favor of Yang energy. The Roar of the White Tiger seeks to add that property to any technique by in the same timeframe pumping a copious amount of Yang energy into and suffusing the technique with potent Yang energy. When the technique augmented by Roar of the White Tiger touches anyone or anything a massive release of yang chakra is released into whatever it has come up against. If it comes up against a technique it infects it burning away the Yin chakra found in a technique causing the highly molded nature of a technique to deteriorate as it forms an imbalance. This causes the damage of a technique to be reduced by forty before the augmented technique has to take on the opposing technique.
In contrast when the augmented technique comes against a body, be it human, summoning creature, or animal the wave or pulse of Yang energy causes an imbalance of Yang energy flooding the body with harmful energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. The incoming Yang energy becomes so great that it burns away the victim's Yin chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% due to the Yin energy being burned away, as well as damage being dealt to the chakra circulatory system. It causes the body tremendous physical pain due to the excess physical energy in the body. Their blood vessels, tendons, and muscles begin to tear as the Yang energy circulates through the body causing internal damage resulting in their speed being reduced by 1/4th.
Note: Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang energy and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra to the Roar of the White Tiger or infusions of those ranks will negate the Yang energy-related side effects, allowing it to be ended prematurely
Note: Can only be used twice per battle with a three-turn cool-down
Note: Cannot use any Yin Release or Yin-Yang Release the turn this is used
Declined: You need to tone down the second half of this technique, its way too insane with the buffs/drawbacks for just an A rank infusion technique.
Fifth for Sage:
( Dokuton/Inton: Hebi no Sake ) - Poison Release/Yin Release: Wine of the Eight-Branched Giant Snake
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The Wine of the Serpent is a spiritual parasite bound to another technique in the same timeframe as its formation, similar in form and function to the Hungry Ghost but crafted through the use of Yin Release and Poison Release basically uprooting and stealing the venom of the Yamata no Orochi itself and repurposing it through a spiritual entity. The parasite is created of the same unique venom which drains the physical vitality of the victim allowing it to lower a victim’s physical speed, reaction, and ability to use high ranked physical techniques. When the augmented technique clashes with another technique, the parasitic entity eats away at the chakra within the technique, weakening it by one rank immediately being released and instantly attaching itself to the source of the foreign chakra.
Once inside the body the vitality degenerating venom begins to propagate through the body like an infection spreading and in turn causing weakness, of a different variety to that of the Hungry Ghost itself. Upon binding the infected individual's base speed and physical damage is reduced by half, and they will lose the ability to use any form of taijutsu or kenjutsu techniques and will be rendered completely paralyzed two turns after the parasite takes root if not healed. The victim will be unable to do anything short of breathing, including using their chakra after those two turns. The parasite also blocks the use of physical elevating techniques such as Sage Mode or Eight Inner Gates as per the venom itself which is coursed through the body.
Note: Can only be used three times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Wine of the Serpent.
Note: Wine of the Serpent can only be used on S-rank techniques and below.
Declined: okay so a couple things with this technique, due to this being a Yin technique I'm fine with it being able to reduce someone's speed by so much as well as limit their taijutsu and kenjutsu abilities. However you mention the parasite blocked physical elevating techniques, I think it'd be too much to have that affect occur instantly. Make it a gradual effect. Also include a cooldown for the usages. - Daemon
( Inton: Seishi ) - Yin Release: Quiescence
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: In the same timeframe as the formation of another technique the user will imbue it with a large amount of Yin energy which has no immediate effect on its own merely appearing as an excessive amount of chakra akin to an improperly balanced technique. This Yin energy will merely imprint upon the technique remaining with it and being intuitively linked to the augmented technique. This Yin energy is able to use this imprinting process to "remember" the technique including its nature, size, shape, and consistency. When the augmented technique itself burns out or is overtaken by another technique is when it's true effect activates releasing the Yin energy from its bond with the technique where it travels upward as wisps of intangible energy appearing as nothing more than residual steam. As the energy moves upward five meters through its imprint upon the previous technique it passively recreates the technique above the opponent, in essence, giving it a second-life or a rebirth of sorts upon the next turn. This allows the augmented technique to reappear above the opponent roughly five meters away and allows the user to set up a fast-acting combination with the reformation of the technique. The new technique has the same amount of damage it had upon its first formation
excluding buffs or debuffs.
Note: Can only be used twice per battle with a three-turn cool-down
Note: Can only be used on energy-based or ethereal/gaseous techniques unable to reconstruct solids or liquids
( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: High Hopes is a passive technique that happens in the same timeframe as the technique it is augmenting and is based upon the ability to create or copy a specific poison from a simple drop or sample of the poison. Similar to the ability to copy and proliferate poison found in (Doku Sōzō) Poison Creation mixed with the basic ability to simply produce poison the user will produce a drop of any poison they can produce, from any Poison Ninjutsu technique they know and apply it to another technique proliferating and mixing that poison into the formation of the other technique. This allows them to
supplant the effects of a different poison onto another poison technique acting as a
new mechanism
replacing the side-effect based symptoms. Meaning, the user is able to uproot the symptoms from another poison and chemically bind them to another poison, or poison-based
technique replacing them.
This can be done in a gaseous or liquid state and increases the chakra found in the technique by ten and the damage of any poison technique it is applied to by twenty damage up to S and Forbidden rank where it instead grants a ten damage increase. Alternatively, the poison can be applied to a gaseous or liquid-based technique allowing the user to impart the symptoms onto just about any other technique imaginable as long as it is elemental in nature and gaseous or liquid in nature. For example, when paired with a Wind Release Technique, the user is able to force poison into the technique giving it a poisonous nature. The same can be done with Water Release, or any other gaseous or solid based technique. This also will increase the chakra and damage found in the technique by ten chakra and twenty damage just like imparting foreign poisonous effects onto another poison technique. It remains a passive ability, that can happen in the same timeframe as another technique when used like this
and must be used on a technique that orginiates from the user's body.
Note: Can only be used four times per battle with a one-turn cooldown
Note: The user must reference the symptoms they are imparting onto the technique by copying a poison they know
Approved
( Dokuton/Senninka: Hāto obu Sutōn ) - Poison Release/Sage Transformation: Hearts of Stone
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Sage Transformation user creates a booster somewhere on their body and releases a pressurized jet of force, chakra, poison, and natural energy to create a blast of pressure that can knock an opponent up to long-range away. It has enough force to break various bones, rupture blood vessels, and cause enough force-based damage to crush solid rock, stone, and other physical matter like a hydraulic press. The poison applied to the technique is based heavily on the potential that poison release has already been shown to have, namely the ability to use bodily excretions and secretions as a source for poison ninjutsu using the very bodily secretions such as blood, respiratory waste, saliva and other substances as templates, and substances for poison use and creation.
This takes that property and applies it directly to the bodily secretion of a Sage Transformation user, the same special bodily fluids that when exposed to natural energy gives the Sage Transformation user their multifaceted abilities is applied to this technique to infect the opponent with these special fluids. When the poisonous gas touches a living being it travels through the pores or can even be breathed in through the nose and mouth, however, when inside the body it causes the opponent to draw in natural energy at an alarming rate. The same way a Sage Transformation has little control over the flooding natural energy the opponent will have no control over it as their body takes in massive swells of the foreign energy pumping it into their muscles, bones, blood, and flesh, causing portions of their bodies to turn to stone.
This starts gradually on turn one with blood vessels and blood cells being turned to grains of rock causing tearing and rupturing of the blood vessels. This causes internal damage causing ten damage as the small grains act like sharp plaque and clots the blood causing constant internal bleeding as blood pools in the body trying to escape. It causes microscopic tears, so small it is even hard to heal with things like medical ninjutsu, still possible but difficult requiring double the chakra from something like the Mystic Palm technique to heal the damage done on the microscopic level.
On the second turn these symptoms progress and muscles, and flesh begin to turn to stone the soft skin replaced by stone callouses. This causes the skin, muscles, and tendons to grind against each other tearing away and causing another ten damage as it causes patches of skin and flesh to flay off due to the sheer weight of these stone additions. It also increases the weight of the opponent doubling it due to the stone additions to their body reducing their speed
by one-third
On the
fourth turn the skeleton itself, as well as the skeletal muscles, begin to turn to stone causing total paralysis, if the user hasn't purged the poison in some form by this point they lose all access to movement. Their body becomes stiff and hard, no amount of strength or force can move their joints as their speed is reduced to zero. Again they take another ten damage compounding the symptom-based damage. After the
fourth turn, there is no room left to progress, as the poison continues to circulate through the body it causes more pain, and damage creating ten damage per turn until purged and healed.
This technique bypasses the normal use of Sage Mode or natural energy balancing techniques, ie, even a Sage Mode user is unable to mold or manipulate this natural energy. It is forced directly into the cells of the body through the poison and doesn't pass through the chakra system to be molded or manipulated. It is just as invasive as any other poison, a catalyst brought on by the poisonous bodily secretions, it is separated from their chakra pool, making it impossible to balance in any form or use in a beneficial nature. It is a poison, in it's purest form, only meant to deal damage never to aid or help the opponent. Due to being something their body already produces and uses, any Sage Transformation user is immune to its effects and the poison itself.
Note: Can only be used twice with a four-turn cooldown
Note: The user cannot use S-rank poison techniques in the same turn
( Yoton: Byakko no Gōon ) - Yang Release: Roar of the White Tiger
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Yang energy holds an infection nature like the poisons found in Poison Ninjutsu, it has an intrinsic need to burn away Yin energy overwhelming and creating a natural imbalance in the chakra circulatory system in favor of Yang energy. The Roar of the White Tiger seeks to add that property to any technique by in the same timeframe pumping a copious amount of Yang energy into and suffusing the technique with potent Yang energy. When the technique augmented by Roar of the White Tiger touches anyone or anything a massive release of yang chakra is released into whatever it has come up against. If it comes up against a technique it infects it burning away the Yin chakra found in a technique causing the highly molded nature of a technique to deteriorate as it forms an imbalance. This causes the damage of a technique to be reduced by forty before the augmented technique has to take on the opposing technique.
In contrast when the augmented technique comes against a body, be it human, summoning creature, or animal the wave or pulse of Yang energy causes an imbalance of Yang energy flooding the body with harmful energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. Targets afflicted by this imbalance become incapable of using techniques unless they spend
2x the amount chakra ordinarily required. The incoming Yang energy becomes so great that it burns away the victim's Yin chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by
25% due to the Yin energy being burned away, as well as damage being dealt to the chakra circulatory system. It causes the body tremendous physical pain due to the excess physical energy in the body. Their blood vessels, tendons, and muscles begin to tear as the Yang energy circulates through the body causing internal damage resulting in their speed being reduced by 1/4th.
Note: Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang energy and thus, will not lose any speed and will only lose
15% of their chakra. Senjutsu surges of equivalent chakra to the Roar of the White Tiger or infusions of those ranks will negate the Yang energy-related side effects, allowing it to be ended prematurely
Note: Can only be used twice per battle with a three-turn cool-down
Note: Cannot use any Yin Release or Yin-Yang Release the turn this is used
( Dokuton/Inton: Hebi no Sake ) - Poison Release/Yin Release: Wine of the Eight-Branched Giant Snake
Type: Supplementary
Rank: A
Range: Short - Long
Chakra:
50
Damage: N/A
Description: The Wine of the Serpent is a spiritual parasite bound to another technique in the same timeframe as its formation, similar in form and function to the Hungry Ghost but crafted through the use of Yin Release and Poison Release basically uprooting and stealing the venom of the Yamata no Orochi itself and repurposing it through a spiritual entity. The parasite is created of the same unique venom which drains the physical vitality of the victim allowing it to lower a victim’s physical speed, reaction, and ability to use high ranked physical techniques. When the augmented technique clashes with another technique, the parasitic entity eats away at the chakra within the technique, weakening it by one rank immediately being released and instantly attaching itself to the source of the foreign chakra.
Once inside the body the vitality degenerating venom begins to propagate through the body like an infection spreading and in turn causing weakness, of a different variety to that of the Hungry Ghost itself. Upon binding the infected individual's base speed and physical damage is reduced by half, and they will lose the ability to use any form of taijutsu or kenjutsu techniques and will be rendered completely paralyzed two turns after the parasite takes root if not healed. The victim will be unable to do anything short of breathing, including using their chakra after those two turns. The parasite also blocks the use of physical elevating techniques such as Sage Mode or Eight Inner Gates
one turn after being poisoned as per the venom itself which is coursed through the body.
Note: Can only be used three times per battle,
with a two-turn cool-down and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Wine of the Serpent.
Note: Wine of the Serpent can only be used on S-rank techniques and below.